[Patch 5.16] I'm the Juggernaut Patch Discussion - Page 15
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ticklishmusic
United States15977 Posts
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Ketara
United States15065 Posts
I'm not just gonna make another one. Maybe if you paid me QQ. Would be pretty easy to use it to calculate efficiency of defensive stats on other champions though, since you can just plug in values for armor and MR and HP. It's damage where you'd need a different spreadsheet. How can I upload this so people can download and use it? | ||
Goumindong
United States3529 Posts
[ Garen's full AD Ratio is 302.5% at level 9. AA-Q-E (full ticks) at level 9 should be at least a 4.815 ratio. E ticks 7 times for a rank 1 tick damage of .345 AD minimum = 2.418 AA = 1.0 Q Hits like a normal AA but does .4 Bonus -> 1.4 AD Sum = 4.815 Just Q-E does 3.815 AD. AA-Q->full E = 4.815 AD. AA-Q-Full E-AA = 5.815 --- If the target is alone this goes up to 5.62/6.62 If you ranked E to max rank this goes up to 5.025/6.025 and 5.9/6.9 vs a target who is alone. Listing rank 1/rank 5 because not actually sure you shouldn't be ranking W for the DR reduction duration increase or Q for the move speed duration when i started the analysis. Leveling up E gets you between 19 and 38 base damage and .04 -> .08 AD scaling. The AD scaling increase is basically non existent. If you have 300 AD and are level 10 you will add 100-130 damage for a total effective level up increase of 63. Which would be a really good level up value but you need to have a shit tonne of stats to make it work. Level up E last it looks like because you're never going to have enough AD or enough spins until very late to make it worth it. | ||
Slayer91
Ireland23335 Posts
hilariously maxing W>Q>E might be viable lol | ||
Caiada
United States3052 Posts
Level 10 Spin vs Q damage is 105 extra base compared to 100, without the 1v1 increase. It's debatable; Q is probably more consistent because of the movement speed. There's probably an argument for all three. But the AD ratio is honestly not different enough to change much. It marginally puts the builds that get AD closer to Sunfire. | ||
Goumindong
United States3529 Posts
On August 26 2015 10:18 Slayer91 wrote: you rarely get auto q e though hilariously maxing W>Q>E might be viable lol Well yea but even a Q-E is 3.8 AD scaling and you should probably be able to get an AA off on the end of that too. edit: Probably Q,E,W>Q>E or E,Q, W>Q>E if you're going to do it. Giving up the spin or Q at level 1 seems too dangerous | ||
Ketara
United States15065 Posts
When you only get 5 spins its 19+4% AD on level up, where Q is 25 and a longer movespeed duration. Even if you get a full spin off on an isolated target the damage bonus for an E level outdoes the damage bonus for a Q level by like, less than 5. When you're getting 10 spins levelling E is def. worth it. Edit: At what level do you get to 7 spins? 7 spins appears to be the point where an E level outdamages a Q level against a not-isolated target. | ||
Goumindong
United States3529 Posts
Edit: I mean, even if the damage is higher i am not sure its so much higher that, if you're building for either lane domination or mid game team fights you wouldn't want both the greater move speed duration on Q and the greater DR duration on W than the extra damage on E. | ||
Ketara
United States15065 Posts
I mean, you're regenning from your passive anyway, losing HP in a trade for Garen is pretty inconsequential. Seems like for lane levelling Q would be the best? I dunno. I could imagine a world where vs. different champions the skill order changes dramatically, since you get such tiny bonuses from all of them. | ||
Slayer91
Ireland23335 Posts
you can't cs while regenning unless you have them zoned, it's a bad situation if you are relying on it. The idea is having 3 more seconds of damage reduction should be quite significant as it gives them no window to do their full damage, against someone who trades in a burst like maokai rumble or something you should be able to reduce their whole damage output by more than you would gain damage if you maxed E. Q max should be best against ranged champs now | ||
Ketara
United States15065 Posts
But if you were going for the best damage, wouldn't you do Q till Q level 3, and then max E? | ||
Goumindong
United States3529 Posts
On August 26 2015 10:49 Ketara wrote: Yeah that's why I'm saying I can easily picture it being that your skill order completely changes vs. different champions. But if you were going for the best damage, wouldn't you do Q till Q level 3, and then max E? Max damage at level 7+ is still E max. Since you get the damage retroactively when you add spins. You're just slightly weaker until 7 when you do that. Providing, of course that leveling up the Q for speed up doesn't get you more auto attacks/more effective spin ticks. | ||
ticklishmusic
United States15977 Posts
On August 26 2015 09:54 Ketara wrote: You realize the Lux spreadsheet took me a good 30 hours to make. I'm not just gonna make another one. Maybe if you paid me QQ. Would be pretty easy to use it to calculate efficiency of defensive stats on other champions though, since you can just plug in values for armor and MR and HP. It's damage where you'd need a different spreadsheet. How can I upload this so people can download and use it? Put it in google spreadsheets and set it people with link can view. Then you can make a copy of it to your own google drive and play around with it. Or you can basically do the same thing with Dropbox. I can try and put together a Garen one on the weekend if people are still arguing about it, but I'm up to my neck in financial models so I'm not sure more Excel is what I want to be doing in my free time. | ||
Numy
South Africa35471 Posts
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M2
Bulgaria4110 Posts
On August 26 2015 17:26 Numy wrote: Does anyone know if Garens Villain mechanic takes dragon as priority? I just had a game where my teammates got a bunch of kills away from me while I was taking dragon but then I became the villain. I think its kind of simpler, the villain is the one who made the last kill, perhaps drake and baron counts | ||
Requizen
United States33802 Posts
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Gahlo
United States35118 Posts
On August 26 2015 23:27 Requizen wrote: Had some really good games as Amumu lately. Since the champ thread is super old and dead, anyone have any tips, or is he the same old mummy? I was thinking of getting mass MPen runes to help his damage output a bit, but I'm not sure if it's worth it. http://champion.gg/champion/Amumu Champion.gg is the quick and dirty for when you want to get dirty quick. Beware stats pulled from low game totals though. Now git good so we can duo later. ![]() Most common build I see is Guize>Rylais>Cinderhulk>Abyssal/FH because full soloq. | ||
Requizen
United States33802 Posts
On August 26 2015 23:28 Gahlo wrote: http://champion.gg/champion/Amumu Champion.gg is the quick and dirty for when you want to get dirty quick. Beware stats pulled from low game totals though. Now git good so we can duo later. ![]() Most common build I see is Guize>Rylais>Cinderhulk>Abyssal/FH because full soloq. Yeah I've given up on carrying the game as Assassins. I just suck butts at them, as usual. Good to know some things haven't changed ![]() | ||
Gahlo
United States35118 Posts
On August 26 2015 23:36 Requizen wrote: Yeah I've given up on carrying the game as Assassins. I just suck butts at them, as usual. Good to know some things haven't changed ![]() Also, you may have went a [i]tad/i] overboard on the armor with that one Amumu game. Building MR against Vlad and Vel is a good skill toi have. | ||
Numy
South Africa35471 Posts
On August 26 2015 23:11 M2 wrote: I think its kind of simpler, the villain is the one who made the last kill, perhaps drake and baron counts It can't be as I was just playing a game where a Gnar that had 2 more kills then Lee was the villain even though the Lee was the one that got the last kill. I even asked in chat and no one knew, said it may be because Gnar had more kills but that doesn't follow how it's been described? | ||
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