[Patch 5.16] I'm the Juggernaut Patch Discussion - Page 24
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Alaric
France45622 Posts
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Ketara
United States15065 Posts
Hmm. I wonder how people are using it in pro games if it activates when the conduit target does damage. Does it charge fast enough that it doesn't make any difference? Or does the ADC have to not poke/waveclear till they want to engage? Seems like for the same reason it'd be a lot better on supports that don't really poke like braum and Janna. | ||
Ketara
United States15065 Posts
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Caiada
United States3052 Posts
On September 01 2015 23:12 Ketara wrote: TY Caiada. Hmm. I wonder how people are using it in pro games if it activates when the conduit target does damage. Does it charge fast enough that it doesn't make any difference? Or does the ADC have to not poke/waveclear till they want to engage? Seems like for the same reason it'd be a lot better on supports that don't really poke like braum and Janna. It's an interesting situation. The charge is much slower after 5.15 but it was a lot quicker on 5.14 where people are picking it heavily. They instead made it last 2 seconds longer. I think the idea is it is up in enough fights long enough to be worth it. After the new charge time, I get the feeling it's too inconsistent, but we haven't seen any games after 5.15, so, not sure. It's probably still worth the gold value because the base stats are efficient and crit is... crit. Oh and the X seconds is just the duration of the stacks. Didn't actually time it because bots don't cooperate, but it looked like ~8 seconds. | ||
Alaric
France45622 Posts
It's a bit like Gnar's passive: "Guys we're at 70 charges, 10 seconds and 2 spell casts and Zeke's goes off, now's a good time to start looking for an initiation". You can't calculate as much when you're getting engaged on, but it's not that easy for your opponent to keep track of your stacks either, and a champion like Braum will generate 25+ stacks within 3 seconds if he blows RWE as you get initiated upon, so unless this happens right after the buff wears off it's very easy to trigger Zeke's passive while the fight is still going on. (Same as Ryze's passive, it's better to let the charges drop than trigger it if the situation's bad anyway, because you can start stacking back up quicker than by having the 8s effect to wait. If your opponent attacks while you're at 100 charges, you'll have the steroid for the fight. If you trigger it, they wait 5-6 seconds then go in, and you're unlikely to get it back before the end of the fight. If you drop to 0 and they try to attack, you're already closer to getting it.) | ||
Ketara
United States15065 Posts
I'll have to rewatch some of the regional final games and see how they're using it. | ||
Caiada
United States3052 Posts
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ticklishmusic
United States15977 Posts
On September 01 2015 23:18 Ketara wrote: Also does damaging towers activate it? Yes (I believe) And it does tend to take awhile to charge it up, maybe ~20-30 seconds as a very rough estimate. You can get to the lower end if you spam a few spells and get to auto off minions or camps, but otherwise it's effectively a moderate cooldown. The Gnar ult is a pretty good comparison. | ||
Numy
South Africa35471 Posts
On September 01 2015 23:29 Ketara wrote: It definitely seems to me like the more often the support is dealing damage in a siege, the more unwieldy it is to time the charges well. I'll have to rewatch some of the regional final games and see how they're using it. Timing charges d doesn't mean much. The thing charges so fast and fight tend to last long enough in scrappy games that you'll always get it charged unless they time it perfectly to go on you as your first charge wears off. | ||
Caiada
United States3052 Posts
Uh. Lol. So Zeke's has been giving 250 extra health this whole time. That's awkward. Not the CDR, but still. Lol. Oh and it definitely does not proc off hitting the tower. You build charges for casts/attacks, but it doesn't actually proc the buff. | ||
Ketara
United States15065 Posts
In LCK finals nobody built it, but the games were all really short. In LPL it's built for: Braum + Vayne In EU LCS it's built for: Janna + Tristana twice In NA LCS it's built for: Braum + Tristana Janna + Jinx There's lots of games where supports build the glacial shroud, but they don't upgrade it even at 35-40 mins. The only game where a support rushes it is the LPL Braum + Vayne game, which makes sense to me, that'd be a really easy duo to manipulate when it goes off. | ||
phyvo
United States5635 Posts
On September 01 2015 22:53 Ketara wrote: Have you guys never actually built it in a game...? If you don't know the answer to my question you probably shouldn't reply to it lol I said "pretty sure" because of that thing that happens where you're convinced that it works one way but not so convinced so that when other people are absolutely clueless you think "well I guess there's a chance I could be wrong". That kind of answer has been acceptable to give in the past. I also wasn't thinking about you being in some nowhere portion of Thailand and not being able to test anything yourself. I'm not a mind reader here. | ||
Gahlo
United States34966 Posts
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Caiada
United States3052 Posts
Quarter-second delay on barrels likely lowers GP's raw mechanic requirements quite a bit. I think that'll end up being a big deal. Everything else is pretty minor. | ||
nafta
Bulgaria18893 Posts
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NeoIllusions
United States37500 Posts
DARKNESSSSSSSssssssss | ||
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