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[Patch 5.16] I'm the Juggernaut Patch Discussion - Page 24

Forum Index > LoL Strategy
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Certain topics are blacklisted from Patch Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL
  • "What is a tank" (and other vague monikers)
  • Unjustified game theory / speculative discussion about the game
  • Complaints about balance and game design
Alaric
Profile Joined November 2009
France45622 Posts
September 01 2015 14:09 GMT
#461
But you won't be able to play for a few months so it's not like you'll be able to use the kowledge, making the question useless. Point in case: just don't be an ass when you're asking people for help.
Cant take LMS hipsters serious.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-09-01 14:13:26
September 01 2015 14:12 GMT
#462
TY Caiada.

Hmm.

I wonder how people are using it in pro games if it activates when the conduit target does damage.

Does it charge fast enough that it doesn't make any difference? Or does the ADC have to not poke/waveclear till they want to engage?

Seems like for the same reason it'd be a lot better on supports that don't really poke like braum and Janna.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 01 2015 14:18 GMT
#463
Also does damaging towers activate it?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-09-01 14:32:07
September 01 2015 14:19 GMT
#464
On September 01 2015 23:12 Ketara wrote:
TY Caiada.

Hmm.

I wonder how people are using it in pro games if it activates when the conduit target does damage.

Does it charge fast enough that it doesn't make any difference? Or does the ADC have to not poke/waveclear till they want to engage?

Seems like for the same reason it'd be a lot better on supports that don't really poke like braum and Janna.


It's an interesting situation. The charge is much slower after 5.15 but it was a lot quicker on 5.14 where people are picking it heavily. They instead made it last 2 seconds longer. I think the idea is it is up in enough fights long enough to be worth it.

After the new charge time, I get the feeling it's too inconsistent, but we haven't seen any games after 5.15, so, not sure. It's probably still worth the gold value because the base stats are efficient and crit is... crit.

Oh and the X seconds is just the duration of the stacks. Didn't actually time it because bots don't cooperate, but it looked like ~8 seconds.
XDG Mata
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-09-01 14:23:46
September 01 2015 14:19 GMT
#465
It's not necessarily like Luden's where you'd rather trigger it on your first cast so the next ones will build toward a second activation during the fight's window: Zeke's last 8 seconds, which is plenty, and if it only triggers 2-3 seconds into the fight, considering what with initiation, cc and stuff you're unlikely to stand still autoing during that time you haven't lost much.

It's a bit like Gnar's passive: "Guys we're at 70 charges, 10 seconds and 2 spell casts and Zeke's goes off, now's a good time to start looking for an initiation".
You can't calculate as much when you're getting engaged on, but it's not that easy for your opponent to keep track of your stacks either, and a champion like Braum will generate 25+ stacks within 3 seconds if he blows RWE as you get initiated upon, so unless this happens right after the buff wears off it's very easy to trigger Zeke's passive while the fight is still going on.

(Same as Ryze's passive, it's better to let the charges drop than trigger it if the situation's bad anyway, because you can start stacking back up quicker than by having the 8s effect to wait.
If your opponent attacks while you're at 100 charges, you'll have the steroid for the fight. If you trigger it, they wait 5-6 seconds then go in, and you're unlikely to get it back before the end of the fight. If you drop to 0 and they try to attack, you're already closer to getting it.)
Cant take LMS hipsters serious.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 01 2015 14:29 GMT
#466
It definitely seems to me like the more often the support is dealing damage in a siege, the more unwieldy it is to time the charges well.

I'll have to rewatch some of the regional final games and see how they're using it.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Caiada
Profile Joined January 2015
United States3052 Posts
September 01 2015 14:33 GMT
#467
Oh and as far as I can see, it doesn't proc on tower damage.
XDG Mata
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-09-01 14:37:03
September 01 2015 14:36 GMT
#468
On September 01 2015 23:18 Ketara wrote:
Also does damaging towers activate it?


Yes (I believe)

And it does tend to take awhile to charge it up, maybe ~20-30 seconds as a very rough estimate. You can get to the lower end if you spam a few spells and get to auto off minions or camps, but otherwise it's effectively a moderate cooldown. The Gnar ult is a pretty good comparison.
(╯°□°)╯︵ ┻━┻
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 01 2015 14:45 GMT
#469
On September 01 2015 23:29 Ketara wrote:
It definitely seems to me like the more often the support is dealing damage in a siege, the more unwieldy it is to time the charges well.

I'll have to rewatch some of the regional final games and see how they're using it.


Timing charges d doesn't mean much. The thing charges so fast and fight tend to last long enough in scrappy games that you'll always get it charged unless they time it perfectly to go on you as your first charge wears off.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-09-01 15:27:13
September 01 2015 14:48 GMT
#470
https://www.reddit.com/r/leagueoflegends/comments/3j6sjs/zekes_harbringer_is_granting_an_extra_250hp_and/

Uh. Lol.

So Zeke's has been giving 250 extra health this whole time. That's awkward. Not the CDR, but still. Lol.

Oh and it definitely does not proc off hitting the tower. You build charges for casts/attacks, but it doesn't actually proc the buff.
XDG Mata
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-09-01 15:12:24
September 01 2015 15:11 GMT
#471
So...

In LCK finals nobody built it, but the games were all really short.

In LPL it's built for:
Braum + Vayne

In EU LCS it's built for:
Janna + Tristana twice

In NA LCS it's built for:
Braum + Tristana
Janna + Jinx

There's lots of games where supports build the glacial shroud, but they don't upgrade it even at 35-40 mins. The only game where a support rushes it is the LPL Braum + Vayne game, which makes sense to me, that'd be a really easy duo to manipulate when it goes off.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
phyvo
Profile Blog Joined April 2009
United States5635 Posts
September 01 2015 16:16 GMT
#472
On September 01 2015 22:53 Ketara wrote:
Have you guys never actually built it in a game...?

If you don't know the answer to my question you probably shouldn't reply to it lol


I said "pretty sure" because of that thing that happens where you're convinced that it works one way but not so convinced so that when other people are absolutely clueless you think "well I guess there's a chance I could be wrong".

That kind of answer has been acceptable to give in the past. I also wasn't thinking about you being in some nowhere portion of Thailand and not being able to test anything yourself. I'm not a mind reader here.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Gahlo
Profile Joined February 2010
United States35141 Posts
September 01 2015 19:05 GMT
#473
Patch notes: http://eune.leagueoflegends.com/en/news/game-updates/patch/patch-517-notes
Caiada
Profile Joined January 2015
United States3052 Posts
September 01 2015 19:27 GMT
#474
Azir works with Sated Devourer, joy of joys. Oh and more nerfs, great.

Quarter-second delay on barrels likely lowers GP's raw mechanic requirements quite a bit. I think that'll end up being a big deal.

Everything else is pretty minor.
XDG Mata
nafta
Profile Joined August 2010
Bulgaria18893 Posts
September 01 2015 19:35 GMT
#475
Yet another set of meaningless "nerfs" for azir lol.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
September 01 2015 22:41 GMT
#476
DARKNESSSSSSSssssssss


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