[Patch 5.16] I'm the Juggernaut Patch Discussion - Page 18
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Certain topics are blacklisted from Patch Discussion and they include:
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Caiada
United States3052 Posts
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Requizen
United States33802 Posts
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Slayer91
Ireland23335 Posts
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Caiada
United States3052 Posts
Diana's stats are skewed by her high banrate and the weirdness of their 'performance' formula. I don't put much stock in that particular stat. | ||
Requizen
United States33802 Posts
On August 27 2015 05:04 Caiada wrote: Kayle is actually good. Sated is ridiculous on her in soloq. Warwick? He's easy and barely anybody plays him. Probably skews things. Diana's stats are skewed by her high banrate and the weirdness of their 'performance' formula. I don't put much stock in that particular stat. Man I'd love Diana to be a good jungler though. I tried it a lot previously and it was always just a little bad in places, I'd be super stoked if she became a really solid pick for me. | ||
Fildun
Netherlands4122 Posts
On August 27 2015 05:04 Caiada wrote: Kayle is actually good. Sated is ridiculous on her in soloq. Warwick? He's easy and barely anybody plays him. Probably skews things. Diana's stats are skewed by her high banrate and the weirdness of their 'performance' formula. I don't put much stock in that particular stat. Is Diana getting banned a lot? I've never seen her banned in any of my games, but that might also be ELO differences. In which league are you? | ||
ticklishmusic
United States15977 Posts
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Gahlo
United States35118 Posts
On August 27 2015 05:09 Requizen wrote: Man I'd love Diana to be a good jungler though. I tried it a lot previously and it was always just a little bad in places, I'd be super stoked if she became a really solid pick for me. Jungle Diana is legit. Runeglaive and 1250g NLR are godlike on her. | ||
Caiada
United States3052 Posts
On August 27 2015 05:21 Fildun wrote: Is Diana getting banned a lot? I've never seen her banned in any of my games, but that might also be ELO differences. In which league are you? Oh, this is just according to champion.gg stats. That's why I think it's a wonky stat. She's the third most banned mid right now, but people aren't really banning mid champs at the moment. | ||
Requizen
United States33802 Posts
On August 27 2015 05:45 ticklishmusic wrote: Diana is a pretty good jungler from my experience, I remember spamming a few games with her when Runeglaive came out. Would be interesting to see how she works with DMP, seems like that would be pretty good on her. Adds a lot of stickiness and tank stats. Chilling Smite on her? And then into tanky AP things? | ||
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NeoIllusions
United States37500 Posts
On August 27 2015 05:02 Requizen wrote: So is the champion.gg site wonky? It lists Kayle, Warwick, and Diana in the top 6 junglers in the game. Maybe it's just one of those skewed stats because only people who are really good with those junglers play them? Sounds about right for solo q though. Kayle and Diana are both at a very good place right now and they have the DPS to be carries from the jungle. WW is just a really safe pick and easy initiation. Chances are the enemy team won't punish your lanes all that hard while you afk farm your way to level 6 for reliable ganks. On August 27 2015 05:58 Requizen wrote: Chilling Smite on her? And then into tanky AP things? Stalker's or Ranger's. Build NLR items. Nashor's if you want the CDR. | ||
Alaric
France45622 Posts
If you move smartly you won't need the shorter smite to steal a camp (and you're rarely going to steal them all anyway), and if you're going to go fight the other guy and force him to recall before his laners collapse the red smite is more powerful. | ||
Requizen
United States33802 Posts
On August 27 2015 05:59 NeoIllusions wrote: Sounds about right for solo q though. Kayle and Diana are both at a very good place right now and they have the DPS to be carries from the jungle. WW is just a really safe pick and easy initiation. Chances are the enemy team won't punish your lanes all that hard while you afk farm your way to level 6 for reliable ganks. Stalker's or Ranger's. Build NLR items. Nashor's if you want the CDR. Hm... maybe I'll try this tonight. | ||
Sonnington
United States1107 Posts
On August 27 2015 04:56 Requizen wrote: What Slayer was saying is that if you run Runeglaive Enchantment instead of Cinderhulk, you don't have Mana problems. Of course, Cinderhulk gives you more defensive stats, but Runeglaive has more damage with the Sheen proc, so take that into account. I'm more referring to the general consensus on the item and using Mumu as an example. Regardless of the enchant, trailblazer is the most popular jungle item on the mummy by far and shouldn't be discounted for the reasons given. | ||
Goumindong
United States3529 Posts
On August 27 2015 05:02 Requizen wrote: So is the champion.gg site wonky? It lists Kayle, Warwick, and Diana in the top 6 junglers in the game. Maybe it's just one of those skewed stats because only people who are really good with those junglers play them? Only ever trust win rate. Lots of sites have these weird "performance" ratings which is like a culmination of their CS and KDA and damage and etc etc etc. And all of that is dumb and useless. Win rate is what matters. It doesn't matter how they do it. E.G. Champion.gg says that the top 6 junglers are Skarner, Shyvanna, Xin Zhao, Kayle, Warwick, Diana The actual top 6 junglers are Skarner, Xin Zhao, Amumu, Warick, Kayle, Rammus Shyvanna is 16 in win rate. Diana is 8. Maybe droping low play %'s is fair, but even if you do that its a long ways to Shyvanna | ||
Gahlo
United States35118 Posts
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Alaric
France45622 Posts
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cLutZ
United States19573 Posts
On August 27 2015 06:52 Gahlo wrote: Man, boy did Olaf ever suck late Season 2. So glad Riot buffed him so he was a good pick. Huh? User was warned for this post | ||
Eiii
United States2566 Posts
On August 27 2015 06:00 Alaric wrote: If you want to counterjungle, it's often more about smart positioning and invading, and ability to 1v1 / shove out of his own jungle the enemy jungler. If you move smartly you won't need the shorter smite to steal a camp (and you're rarely going to steal them all anyway), and if you're going to go fight the other guy and force him to recall before his laners collapse the red smite is more powerful. Here's a terrible idea: What if using the white smite on a camp increased its respawn time by some flat amount of time? It's not a mechanic riot would ever implement, but it might make counter jungling feel more like it used to. | ||
AlterKot
Poland7525 Posts
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