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[Champion] Sona - Page 4

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Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-10-13 23:45:17
October 13 2013 23:44 GMT
#61
why would sona ever powerchord to push a wave and why does sona need to push to be strong ? sona is a harass based champ its easier to harass when the lane isnt pushing

your all in potential was based on very faulty math and you were talking like a 10 damage gap even with that math
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
October 13 2013 23:53 GMT
#62
There's a 50 range difference between ignite and exhaust, 600 vs 550. Plus, there's the entire problem with ignite not stacking so if your AD uses it to secure a kill it doesn't help. You could potentially begin the fight leading with ignite and hope your AD throws his down at the end when the enemy is running (or maybe vice versa) but it still doesn't seem like a good choice.
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Anakko
Profile Joined August 2012
France1934 Posts
Last Edited: 2013-10-14 00:07:23
October 14 2013 00:07 GMT
#63
But ADs usually don't run ignite...
I like ignite and I've had good success since I started running it instead of exhaust; the dmg from auto-q-powerchord-ignite at lvl 1 is lulzy. If your ad throws in an auto or 2, you pretty much can zone the other botlane for the lext 2 levels
TrAce/Cpt Jack for president (or both)
Goumindong
Profile Joined February 2013
United States3529 Posts
October 14 2013 00:27 GMT
#64
On October 14 2013 08:44 Slayer91 wrote:
why would sona ever powerchord to push a wave and why does sona need to push to be strong ? sona is a harass based champ its easier to harass when the lane isnt pushing

your all in potential was based on very faulty math and you were talking like a 10 damage gap even with that math


Because Sona's team fight presence is tied to a 5 minute cooldown timer. Because after laning she doesn't do anything besides ult. Because her stats and ability to use her ult are entirely dependent on being ahead (and being far ahead). Because she is easily countered from outside of the support role [whereas typically you want your support to counter the enemy composition Sona is the only support countered by a majority of team compositions]. Because picking Sona near requires a bullying ADC so you're almost certainly going to be at a lategame deficit.

If you wanted to play a lategame utility Support, or an AoE wombo combo Support, or a peel Support, or a pick support you would pick another champion. Sona pushes towers, its what she is good for.

There's a 50 range difference between ignite and exhaust, 600 vs 550. Plus, there's the entire problem with ignite not stacking so if your AD uses it to secure a kill it doesn't help. You could potentially begin the fight leading with ignite and hope your AD throws his down at the end when the enemy is running (or maybe vice versa) but it still doesn't seem like a good choice.


If you want lane dominance and your AD is taking barrier or cleanse its the best option.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-10-14 01:19:17
October 14 2013 01:17 GMT
#65
saying sona is weak lategame is a statement that indicates you don't play enough sona
however given the assumption that sona is weak after the laning phase means you should always max E and play defensive with janna. It also doesnt mean that sona has to have a bullying AD or that sona needs to push lane. You only need to harass, how you accomplish that is up to you. Now if your lane is pushing against you it is harder, however its difficult to push lane against sona because she's constantly looking for opportunities to auto you which not also distracts creep aggro but also makes it harder to safely get autos out on creeps without being punished for it.

sona has a good aoe ult, but she gives a lot of hidden value from her healing/damage/auras, they are all in small increments so you don't notice but short cds and suprsiingly high burst for a support is noticeable when you play her. You often get higher damage done in the end than 2-3 other guys in the team.

at this point you're basically saying sona is a bad champion and its just laughable, I have no idea why you go into a sona champ and just say she's bad. It's not constructive and saying she's only good at pushing towers is just a biased statement from someone who enjoys beating sonas and justifying reasons why you outperformed her (we all do that kind of thing, believing it after the game is another thing)
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2013-10-14 01:58:55
October 14 2013 01:53 GMT
#66
On October 14 2013 10:17 Slayer91 wrote:
saying sona is weak lategame is a statement that indicates you don't play enough sona
however given the assumption that sona is weak after the laning phase means you should always max E and play defensive with janna. It also doesnt mean that sona has to have a bullying AD or that sona needs to push lane. You only need to harass, how you accomplish that is up to you. Now if your lane is pushing against you it is harder, however its difficult to push lane against sona because she's constantly looking for opportunities to auto you which not also distracts creep aggro but also makes it harder to safely get autos out on creeps without being punished for it.

sona has a good aoe ult, but she gives a lot of hidden value from her healing/damage/auras, they are all in small increments so you don't notice but short cds and suprsiingly high burst for a support is noticeable when you play her. You often get higher damage done in the end than 2-3 other guys in the team.

at this point you're basically saying sona is a bad champion and its just laughable, I have no idea why you go into a sona champ and just say she's bad. It's not constructive and saying she's only good at pushing towers is just a biased statement from someone who enjoys beating sonas and justifying reasons why you outperformed her (we all do that kind of thing, believing it after the game is another thing)


I did not come in here and say she was bad[i did not even say she was bad at all, she is very good at winning lane and pushing towers; quite possibly the best at it if not countered in lane]. I came in here to explain why you should be taking E at level 4 on Sona. You asked me why i thought Sona needed to push and i explained that to you.

Sona is weak lategame. There isn't anyway way to really argue against that. Her lategame kit is the weakest of any current support [with the exception of Soraka]. Her ult is more or less all her kit has(and powerchord e for some minor peel), the 2-3k effective gold she provides in aura stats becomes progressively less valuable as the game goes on
tl2212
Profile Joined April 2013
Belize731 Posts
October 14 2013 02:23 GMT
#67
how would you do a full AP sona build? or an AD one?
economy over everything
Anakko
Profile Joined August 2012
France1934 Posts
Last Edited: 2013-10-14 02:45:33
October 14 2013 02:45 GMT
#68
triforce lw bt i guess, with sorc shoes corki style is how i would do it.
But ad sona was nerfed several times and is not nearly as good as it used to be.
With hybrid pen reds (not sold on the quints), it's still fun tho
as for full ap, no idea. lichbane?
TrAce/Cpt Jack for president (or both)
Leeto
Profile Joined August 2007
United States1320 Posts
October 14 2013 04:40 GMT
#69
CDR is really important on AP Sona, so I like getting athenes to never have to worry about mana either. If ahead I'll start stacking a tear, if not just lich bane, deathcap, void staff, the usual AP items.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-10-14 10:06:08
October 14 2013 10:03 GMT
#70
On October 14 2013 10:53 Goumindong wrote:
Show nested quote +
On October 14 2013 10:17 Slayer91 wrote:
saying sona is weak lategame is a statement that indicates you don't play enough sona
however given the assumption that sona is weak after the laning phase means you should always max E and play defensive with janna. It also doesnt mean that sona has to have a bullying AD or that sona needs to push lane. You only need to harass, how you accomplish that is up to you. Now if your lane is pushing against you it is harder, however its difficult to push lane against sona because she's constantly looking for opportunities to auto you which not also distracts creep aggro but also makes it harder to safely get autos out on creeps without being punished for it.

sona has a good aoe ult, but she gives a lot of hidden value from her healing/damage/auras, they are all in small increments so you don't notice but short cds and suprsiingly high burst for a support is noticeable when you play her. You often get higher damage done in the end than 2-3 other guys in the team.

at this point you're basically saying sona is a bad champion and its just laughable, I have no idea why you go into a sona champ and just say she's bad. It's not constructive and saying she's only good at pushing towers is just a biased statement from someone who enjoys beating sonas and justifying reasons why you outperformed her (we all do that kind of thing, believing it after the game is another thing)


I did not come in here and say she was bad[i did not even say she was bad at all, she is very good at winning lane and pushing towers; quite possibly the best at it if not countered in lane]. I came in here to explain why you should be taking E at level 4 on Sona. You asked me why i thought Sona needed to push and i explained that to you.

Sona is weak lategame. There isn't anyway way to really argue against that. Her lategame kit is the weakest of any current support [with the exception of Soraka]. Her ult is more or less all her kit has(and powerchord e for some minor peel), the 2-3k effective gold she provides in aura stats becomes progressively less valuable as the game goes on


Sona is strong lategame. There isn't anyway really to argue against that. Her lategame kit is one of the best of any current support. (with the exception of zyra). Her non-ult skills stay stron all game when most supports just have their ult. The 2-3 gold she provides in aura states becomes progressively more valuable as the game goes on when there's more 5v5 fights and you get more cdr and mana to keep them up.

see what i did there
also you came in to say "why you pick E lvl 4 on sona" when 90% of your post is "sona is bad at X", and the other 10% was "if you are pushing with your power chord you are weak to the max w janna all in" which is basically stacking fails on top of each other. pushing isnt the best way to win lane. using power chord on creeps isnt the best way to win lane. maxing w on janna is the best way to lose lane.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
October 14 2013 12:33 GMT
#71
On October 14 2013 06:30 ticklishmusic wrote:
Pretty curious about the choice of ignite, can you explain your reasoning behind that? Enhanced W is damage reduction, enhanced E is a slow, but they still don't make up for not having exhaust IMO. Also, maybe you could add a section on using the enhanced spells-- generally nothing wrong with just using a Q-powerchord, but sometimes the others can be better.




Ignite:

The burst is OP, enhances laning presence by giving up team-fight utility power


Exhaust:


Best thing to use on assassins like Zed. In lane, you will sometimes be in very close scenarios, but because flash exists, it's HARDER to get kills than with ignite.



Exhaust for team-fights, ignite for lane.

hi
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
October 14 2013 12:53 GMT
#72
On October 14 2013 10:53 Goumindong wrote:
Show nested quote +
On October 14 2013 10:17 Slayer91 wrote:
saying sona is weak lategame is a statement that indicates you don't play enough sona
however given the assumption that sona is weak after the laning phase means you should always max E and play defensive with janna. It also doesnt mean that sona has to have a bullying AD or that sona needs to push lane. You only need to harass, how you accomplish that is up to you. Now if your lane is pushing against you it is harder, however its difficult to push lane against sona because she's constantly looking for opportunities to auto you which not also distracts creep aggro but also makes it harder to safely get autos out on creeps without being punished for it.

sona has a good aoe ult, but she gives a lot of hidden value from her healing/damage/auras, they are all in small increments so you don't notice but short cds and suprsiingly high burst for a support is noticeable when you play her. You often get higher damage done in the end than 2-3 other guys in the team.

at this point you're basically saying sona is a bad champion and its just laughable, I have no idea why you go into a sona champ and just say she's bad. It's not constructive and saying she's only good at pushing towers is just a biased statement from someone who enjoys beating sonas and justifying reasons why you outperformed her (we all do that kind of thing, believing it after the game is another thing)


I did not come in here and say she was bad[i did not even say she was bad at all, she is very good at winning lane and pushing towers; quite possibly the best at it if not countered in lane]. I came in here to explain why you should be taking E at level 4 on Sona. You asked me why i thought Sona needed to push and i explained that to you.

Sona is weak lategame. There isn't anyway way to really argue against that. Her lategame kit is the weakest of any current support [with the exception of Soraka]. Her ult is more or less all her kit has(and powerchord e for some minor peel), the 2-3k effective gold she provides in aura stats becomes progressively less valuable as the game goes on


This is... complete nonsense. I won't argue with taking E at level 4 (although I disagree with you), it is your second paragraph I want to target.

Sona is a strong champion throughout the entire game, and she in no way falls off late game. Her ult is a very important part of her kit, yes, but it is far, far from all she has. Her Q ability becomes less useful of course, but her W powerchord is her most potent powerchord in teamfights, if you can drop it on an assassin or carry you significantly reduce their damage. You also underestimate the value of Sona's E powerchord, which is excellent for cleaning up after teamfights. Not to mention you significantly devalue her auras which provide a surprising amount of hidden power if she can maintain all three for a reasonable length of time.

Sona's lategame kit is very strong, not at all weak. There are better late-game kits, Thresh, Zyra and Nami spring to mind, but not by so much as to be incomparable.
My wife for hire! - Zealot
Slayer91
Profile Joined February 2006
Ireland23335 Posts
October 14 2013 14:03 GMT
#73
don't think thresh or nami are particularly good lategame. Thresh is definitely not bad later but he's stronger in lane because stuff like lantern+j4 ganks are almost impossible to stop and that's if he doesn't hit hooks
name I guess is good for the engage but I wouldn't put her close to zyra on account of the fact that zyra just does way more damage
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
October 14 2013 14:22 GMT
#74
On October 14 2013 23:03 Slayer91 wrote:
don't think thresh or nami are particularly good lategame. Thresh is definitely not bad later but he's stronger in lane because stuff like lantern+j4 ganks are almost impossible to stop and that's if he doesn't hit hooks
name I guess is good for the engage but I wouldn't put her close to zyra on account of the fact that zyra just does way more damage


I don't know how an aoe stun ever gets weak lategame. I'd say Taric is much weaker than Sona lategame. Crescendo is probably the best support ultimate in the game at face value.

Nami is great late, idk what you guys are smoking, she's so so similar to Janna at peeling for many people at once. Thresh is not great lategame, at least not as good as he is midgame, because the ability to lantern a single target to safety becomes less and less important as people stay grouped up as 5. He can still peel decently but when he has to switch his gameplay from engaging to disengaging (because engaging would get him killed in 2 seconds) he becomes significantly weaker.
Hey! How you doin'?
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-10-14 14:28:47
October 14 2013 14:24 GMT
#75
taric is pretty horrible, nobody plays him now because of 120321321 nerfs. Leona is probably not even worth picking in most situations.
never really felt name was too strong, not weak, a bit like janna but better offensively. (but namis q is better for cc. Jannas Q better for stopping waves so you can defend towers way easier)
she might actually out perform janna come to think of it, I just compared their values. Janna gives AD but name gives on hit damage. They both have a slow, namis hard cc lasts way longer and her R is more versatile.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
October 14 2013 18:03 GMT
#76
Janna really fell off with assassins as well, still strong but more trouble than its worth a lot of the time when you can just play Nami. There's a lot of supports who are fine right now. Lulu, Thresh, Zyra, Sona, Nami all work well. Janna, Fiddle, Leona, Annie kind of second tier/ situational. Then you have like Soraka, Taric, Karma, Lux, Nunu, Alistar, Morgana who are pretty weak/ only in very specific situations. I don't even know where to put Lee Sin/ Syndra. Far as viability goes, I think supports are better off than most other roles.

Oops, just made a tier list. I'm a scrub.
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Pooshlmer
Profile Joined August 2008
United States1001 Posts
October 14 2013 18:58 GMT
#77
Slayer91 please stop.

Friends don't let friends argue with PX clones.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
October 14 2013 19:01 GMT
#78
its a decent discussion topic, at the very least
Goumindong
Profile Joined February 2013
United States3529 Posts
October 15 2013 00:30 GMT
#79
Apologies for the length. There was a lot to say. Some of it is potentially off topic

WRT: Sona's relative strength lategame
+ Show Spoiler +

On October 14 2013 21:53 HystericaLaughter wrote:

This is... complete nonsense. I won't argue with taking E at level 4 (although I disagree with you), it is your second paragraph I want to target.

Sona is a strong champion throughout the entire game, and she in no way falls off late game. Her ult is a very important part of her kit, yes, but it is far, far from all she has. Her Q ability becomes less useful of course, but her W powerchord is her most potent powerchord in teamfights, if you can drop it on an assassin or carry you significantly reduce their damage. You also underestimate the value of Sona's E powerchord, which is excellent for cleaning up after teamfights. Not to mention you significantly devalue her auras which provide a surprising amount of hidden power if she can maintain all three for a reasonable length of time.

Sona's lategame kit is very strong, not at all weak. There are better late-game kits, Thresh, Zyra and Nami spring to mind, but not by so much as to be incomparable.


So the problem with W is that "not really". It is her strongest protection in a team fight but its actually kinda weak compared to

A) Single target on demand CC
B) Almost every shield in the game.
C) Every combination of the two in quick succession

The ADC with the highest base HP at level 18 in the game is Miss Fortune with 1965. In order for a 20% damage reduction to be better than a shield on Miss Fortune the raw amount of the shield has to be 491.25 no damage can be dealt by the power chorded champion before the power chord hits and no other champion can deal any damage to the carry. This number increases as the champion builds health and decreases down to 454 for carries with lower health such as Ashe [Ezreal has lower base but we can expect 250 from triforce putting him around MF's numbers]

And that is just the shield/healing combinations. Whereas we would have to discount the rest of the other champions kits effect on the peel. Which Sona will not have because she needs to wait for another powerchord. Even counting Sona being able to powerchord W two enemy divers before they get any damage off on the amount of raw peel from other supports far exceeds Sona's protection even if we up the base HP of the ADC to 2700 on account of Randuin's Omen [diminishing the relative effect of shields/heals but increasing the relative effect of damage reduction].

E.G. Janna, not counting her Q, W or the knockback on her ult or any AP scaling has at level 11/13 [depending on what you max] between 600 and 720 effective healing for your ADC[if we don't assume full channel we also have to assume someone is splitting DPS and/or CC on Janna rather than the ADC which is also effective HP for your ADC]. Assuming your ADC is level 18 and has Randuins this is as much effective protection than the entirety of Sona's kit provides under the absolute best of circumstances[about ~800 effective protection]. Assuming your ADC is 2 levels above you and doesn't have a 700 HP defensive item this far outstrips even the best case scenario for Sona[about 500 effective whereas the Janna/lulu/Fids/etc peel is more or less unchanged]. Every support[Caveat: that is actually played] protects better and more often.

I am not discounting the hidden power of her aura's, its just that they really aren't that strong and definitely get weaker as the game goes on. They're very powerful early when base champion stats are low and people do not have many items to make them stronger. But as the game goes on the gold value of those aura's while staying the same in raw terms, is relatively less important compared to the value of the kit of the support itself. This is because the value of CC is magnified by the power of the champion that is CC'd and the power of the champions attacking the CC'd champion. But the value of raw stats is less valuable when its 62k to 60k and champions have 12k value of base stats apiece than when its 14k to 12k and champions have 7k value of base stats. At 10/12k Sona's bonus AD/MR/MS may turn the tide in a fight. At 60k they're a drop in the bucket.


WRT: Sona's ult in specifics and why its generally not as strong as other supports CC ultimates and why it falls off lategame. Additionally comments on when Sona is advantaged over other supports.

+ Show Spoiler +
On October 14 2013 23:22 Zdrastochye wrote:
Show nested quote +
On October 14 2013 23:03 Slayer91 wrote:
don't think thresh or nami are particularly good lategame. Thresh is definitely not bad later but he's stronger in lane because stuff like lantern+j4 ganks are almost impossible to stop and that's if he doesn't hit hooks
name I guess is good for the engage but I wouldn't put her close to zyra on account of the fact that zyra just does way more damage


I don't know how an aoe stun ever gets weak lategame. I'd say Taric is much weaker than Sona lategame. Crescendo is probably the best support ultimate in the game at face value.

Nami is great late, idk what you guys are smoking, she's so so similar to Janna at peeling for many people at once. Thresh is not great lategame, at least not as good as he is midgame, because the ability to lantern a single target to safety becomes less and less important as people stay grouped up as 5. He can still peel decently but when he has to switch his gameplay from engaging to disengaging (because engaging would get him killed in 2 seconds) he becomes significantly weaker.


The problem with Sona's lategame is not that an AoE stun is weak. Its that every support[that is actually picked] has some kind of AoE CC with the exception of those who have absolutely stupid amounts of single target CC. Sona's AoE CC is not particularly strong compared to them. The reasons for this are twofold

1) Sona has to be very close to the enemy team to use it. Champions like J4, Renekton, and well any other tank can effectively force Sona to blow her ult on a single champion by staying between the bulk of their team and Sona. If Sona can flash ult wombo combo in a position where the rest of her team can follow up she can be effective[See Game 2 of the finals where a flash ult catches out Ezreal and turns the game though the game was eventually lost]. But so can Annie and Zyra and to a lesser extent Janna [because she has to get closer to split a team and because its not really a wombo/combo and because you're probably gonna die], Fiddlesticks [can't hit entire team with fear but can still pick a single person]. In addition because Sona is so squishy and because she has to stand in a position where she is vulnerable to CC in order to land her CC its very easy for her to get caught out and destroyed before she can ult effectively.

Good examples of this coming into play would be the most recent World Finals. Where even superb Sona play was unable to turn the games. In the entire series in general Sona has been wildly ineffective due to this reason; outside of Gambit's wins which did not hinge on support at all Sona[really their bottom lane in general was just there to be there, which is totally OK when their top/mid just kill everything] won one game by virtue of being Sona where a successful early push strategy was executed. The 6 games total games Sona won aside from the Gambit ones all had Sona as an ineffective presence in the lategame if it got there[These games were: Ozone v Gambit on the 19th, SKT vs TSM on the 20th, Ozone v Vulcan on the 21st, SKT vs OMG on the 21st, Royal v OMG in the quarters, Royal v Fanatic in the Semi's, Najin v SKT in the Semi's. Watch them and see if you think Sona was super effective.]. Another good example of this would be the NA finals between C9 and TSM where C9's team entirely zoned TSM out [the Karthus pick was terrible too] while still getting their full engage composition. Sona had no way to stop the engage and no way to start one on the enemy team. Because of this it was, effectively 4v5 at champion select largely because TSM did not pick a comp which would let Sona push and win early.


2) Sona's CC can be itemized against and is not particularly long. Whereas Annie gets a two 1.75 second instant cast AoE stuns in under 10 seconds[so if you cleanse the first one there is another one coming along] Sona gets one 1.5 second stun and then is done. Zyra's CC, Lulu's CC, Nami's CC, and Janna's CC is uncleansable and not effected by tenacity. Fiddlesticks fear lasts forever* and is on a short CD, Leona's AoE CC is on a 40% shorter cooldown and has a massive range which means fishing is much more effective[though I do agree she isn't a particularly strong support atm because she doesn't dominate lane as hard without a good snowball and can't push towers as hard without strong jungler coordination]


Note that I am not saying Sona is bad, i am saying that Sona falls off hard compared to other supports in the lategame and is best utilized to accelerate an early game victory. The comparative weakness of her ult lategame is one of the defining aspects of why. Just like any support Sona needs to be picked into a team which accentuates her advantages or against an enemy team where her kit counters it. Because there are so few champions which Sona hard counters [whereas there are entire compositions which other supports do] this means that Sona's primary advantage is accentuating her advantages.

And all her advantages come early game. She lanes like a beast, her early stats make taking towers and pushing easy, she pokes (and sustains) harder than any champion in the game. Her 2v2 is near unparallelled; being close enough to ult isn't as large of a deal if the only two people close enough to do anything are support and ADC. I.E. the two people you want to ult anyway.


*The effective peel on Fids' Q is up to about 4.5 seconds. If used after someone gap closes the amount of movement required to get back to the position of the carry [who is moving away from you] increases significantly due to potential movement in the opposite direction.



WRT: What Janna is good at and what Nami is good at, how they're different, when you should pick each one. This and the last spoilered comment deal a lot with support in general in the pick/ban phase. I feel that the theory of the pick/ban phase is probably the weakest in general[I can't tell you how many games i've won because i counterpicked their team while the enemy support counterpicked my lane] and while these are filled with specifics i hope that the ideas behind them can be picked up on.

@Slayer91

+ Show Spoiler +
On October 14 2013 23:24 Slayer91 wrote:
taric is pretty horrible, nobody plays him now because of 120321321 nerfs. Leona is probably not even worth picking in most situations.
never really felt name was too strong, not weak, a bit like janna but better offensively. (but namis q is better for cc. Jannas Q better for stopping waves so you can defend towers way easier)
she might actually out perform janna come to think of it, I just compared their values. Janna gives AD but name gives on hit damage. They both have a slow, namis hard cc lasts way longer and her R is more versatile.


Janna and Nami are actually really different in lane and in team fights. In lane Janna is counter engage while Nami is poke/sustain/pick. In team fights they're both disengage champions, but Janna disengages against dive/assassin/dash's and Nami disengages against wombo combo's.


Janna is better against engage lanes because its much easier to disengage/counter engage with her Q than Nami's Q. Engages tend come in a line; stopping that with a bubble requires perfect timing; stopping that with a tornado requires standing slightly behind your ADC.

Nami is better against counter-engage and poke lanes because her W gives her some of the best sustain/poke in the game and her Q/E lets her fish for engagements without being in counter engage range. So long as the enemy lane isn't Leona/Thresh/Blitz(maybe) Nami has, unquestionably, the better lane phase[unless she doesn't know how to land Q's or zone with Q's].

In team fights Janna is better against divers/assassins because her shield is much stronger than Nami's Heal[in terms of amount, scaling, and due to itemization possibilities CD], her slow is much stronger as well[amount, duration, damage, and cooldown], her Q is easier to hit multiple targets with[especially if they're close], her ultimate has that super massive heal on it, and generally does a better job at disengaging if an enemy is very close to you or has a gap closer since it actively pushes champions away. An assassin that catches Nami's carry has a much easier time killing them than the assassin who catches Janna's [and they have a much easier time catching Nami's in general]. Only Lulu has comparable single target combined Healing/Shield/CC* but Lulu cannot interrupt dashes and Lulu cannot knock people away from the carry which are very important to keeping your carry alive. That is to say Janna is probably the strongest support in the game against assassins[exceptions being Syndra/Veigar and potentially Ahri where the knockback isn't as useful unless you're in the position to be assassinated... in which case you're probably already dead and they're disengaging]

Nami has better team wide disengage/engage because her ultimate can be used to stop the enemy front line from getting to your back line rather than waiting until they're on your carry. In addition because the slow increases in duration as you get to the end of the ultimate the enemy back line has an even harder time following up after their front goes in. A wombo combo team that catches Janna's team will wreck them because either Janna is in the wombo combo or she isn't close enough to ult the enemy team away and force the disengage. The best Janna can hope for against a wombo combo is that a full channel ult saves people from dying[and that she can continue to channel it as their team collapses]. A wombo combo team that catches Nami's team won't even be able to get their combo off because the tidal wave will at the very least zone the back line out from following up and nami can cast it from far enough in the back line that she isn't in danger of being wombo combo'd.

WRT: Thresh. Thresh's strength depends largely on whether or not the enemy team can be picked off. In a skirmish/pick game against a team that doesn't want to straight up fight you he is exceedingly strong late because he will be just tanky enough to not be blown up immediately while also able to force engages on isolated targets/bring reinforcements to the fight. If the enemy team doesn't want to do that and your team doesn't have the kind of all in wombo combo that can follow thresh into a fight, then he becomes much weaker.

*Janna, if she has AP actually has more single target healing/shield/cc against assassins because her abilities scale so hard. Lulu has the advantage that Wild Growth is instant[and not effected by ignite healing reduction], but a full channel of Janna's Monsoon has a full .9 AP scaling harder than Growth, making it a near 800 point AoE heal at full channel/rank and ~150 AP[roughly Morellonomicon and AP Runes]. And Janna's .3 better AP scaling on her shield is not inconsequential. Lulu's is also a much stronger lane bully and so the choice of Janna or lulu may come down to the lane you're playing against and the ability of your ADC to create distance between themselves and an assassin. [That is a dash or knockback can substitute for Janna's ultimate knockback, but if your ADC is Varus or Ashe or MF you probably want the knockback yourself.]


WRT: Support relative win rate/play rates

+ Show Spoiler +

On October 15 2013 03:03 ticklishmusic wrote:
Janna really fell off with assassins as well, still strong but more trouble than its worth a lot of the time when you can just play Nami. .


Last week, over all regions in Diamond. Janna had a 54.7% win rate(second highest win rate of any champion) and was present in 23.88% of all games(9th most popular). Almost as popular as Sona(8th overall 52.12% win rate) and Thresh(6th overall 47.29% win rate) and overall the third most picked support. Over the past month, Janna is the highest win rate champion in Diamond and the 7th most picked. [Monthly, Janna has the highest win rate of all champions until you hit bronze, weekly she has the highest win rate until you hit silver. Challenger is excepted because there are not enough games played in the division to get any kind of gauge until you get to Ashe/Fiddlesticks/Kassadin and even then its probably individual player preference over champion value. E.G veigar is currently at the top for weekly with a win rate of 75% (3 wins, 1 loss)]

I don't think she has fallen off at all; [in fact i think she is OP] if anything because peeling for your team has become much more important and because assassins prey on squishy targets and don't need an AoE CC from their support in order to make plays the prevalence of assassins should have hit Sona the hardest because laning well matters less if your ADC is dead and their ADC is alive.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
November 07 2013 08:13 GMT
#80
Well i'll be damned.


My replays are too old, the ones that aren't like before patch 3.10 are bugged. Not sure when/if i can get some replays before Season 4, so perhaps I'll wait untill it hits.

Updated a few places here and there, won't be doing any major changes before Season 4.

Peace out
hi
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