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On October 29 2015 12:38 Gahlo wrote: That change will effectively destroy Ashe. I don't see how an AD has any viable part in a team when their "crits" are just better slows than she used to give. 0 damage train ahoy.
there is a clarification post later, this is being added on top of the way her crit works on live
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On October 29 2015 12:39 Slusher wrote:Show nested quote +On October 29 2015 12:38 Gahlo wrote: That change will effectively destroy Ashe. I don't see how an AD has any viable part in a team when their "crits" are just better slows than she used to give. 0 damage train ahoy. there is a clarification post later, this is being added on top of the way her crit works on live Can you link it? Because I haven't found it.
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ItachiKM - about 6 hours ago She still do bonus damage attacking a frozen target, but now it's shown as bonus damage and not as a crit (but if is unchaged at is says, scales with crit the same way as live).
She now can crit by herself but instead of 2x damage (that would be super op with the bonus damage), is 2x slow that decays over time when she crits, but bonus dmg still applied if frozed
Thats what I understood
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RiotRepertoir - about 6 hours ago This is correct.
http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/N7VZrAws-smaller-522-marksmen-changes-pbe-feedback-thread
like the 3rd highest voted post.
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god why are they doing this zzzzzzzz
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I have no clue what to think about what they are doing to Graves.
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Aotearoa39261 Posts
On October 29 2015 13:25 droserin wrote:I have no clue what to think about what they are doing to Graves. I can't see Graves ever being used in competitve with those changes. An ADC needing to be that close to enemies to unleash hell is a recipe for disaster. Graves will be heavily reliant on his team to set up favourable team fights since a Graves-comp will have zero siege power.
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United States15536 Posts
On October 29 2015 13:48 Plexa wrote:I can't see Graves ever being used in competitve with those changes. An ADC needing to be that close to enemies to unleash hell is a recipe for disaster. Graves will be heavily reliant on his team to set up favourable team fights since a Graves-comp will have zero siege power.
The Reload mechanic seems very tricky. 4s~ of not shooting (or E) to reload? That seems... really rough. Maybe his buckshot is that good? idk though
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On October 29 2015 13:48 Plexa wrote:I can't see Graves ever being used in competitve with those changes. An ADC needing to be that close to enemies to unleash hell is a recipe for disaster. Graves will be heavily reliant on his team to set up favourable team fights since a Graves-comp will have zero siege power.
Red posts are by CertainlyT...odds are very high that he'll be bonkers.
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well that buff to smoke cloud is INSANE, the other changes sound sketchy but doing damage to a target not revealing is beyond OP
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On October 29 2015 13:55 AsmodeusXI wrote:Show nested quote +On October 29 2015 13:48 Plexa wrote:On October 29 2015 13:25 droserin wrote:I have no clue what to think about what they are doing to Graves. I can't see Graves ever being used in competitve with those changes. An ADC needing to be that close to enemies to unleash hell is a recipe for disaster. Graves will be heavily reliant on his team to set up favourable team fights since a Graves-comp will have zero siege power. The Reload mechanic seems very tricky. 4s~ of not shooting (or E) to reload? That seems... really rough. Maybe his buckshot is that good? idk though It's 4 seconds to auto reload if you are sitting on 1 bullet. ~2 seconds if you use both. link
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On October 29 2015 13:48 Plexa wrote:I can't see Graves ever being used in competitve with those changes. An ADC needing to be that close to enemies to unleash hell is a recipe for disaster. Graves will be heavily reliant on his team to set up favourable team fights since a Graves-comp will have zero siege power.
Biggest issue.
How the fuck do you last hit with a guy that takes 2 to 4 seconds between auto attacks?
Edit: And can't attack through creeps?
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Bearded Elder29903 Posts
http://i.imgur.com/E05Yvrq.png
Hahaha. Have fun playing against Riven/Pantheon with that item, LOL.
If those ADC/Itemization changes go through, it might be a good reason for me to finally stop playing.
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I think this might be the first season ill actually take a break from the game and let the dust settle and all the OP items/champs get nerfed before I play again
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Aotearoa39261 Posts
On October 29 2015 14:08 Ethelis wrote:Show nested quote +On October 29 2015 13:48 Plexa wrote:On October 29 2015 13:25 droserin wrote:I have no clue what to think about what they are doing to Graves. I can't see Graves ever being used in competitve with those changes. An ADC needing to be that close to enemies to unleash hell is a recipe for disaster. Graves will be heavily reliant on his team to set up favourable team fights since a Graves-comp will have zero siege power. Red posts are by CertainlyT...odds are very high that he'll be bonkers. Bonkers still implies that he'll be perma banned (like Morde) or at best be the strongest early/mid ADC but have zero lategame (again, like Morde). It doesn't matter how bonkers you are, a late game 5v5 with a short range ADC isn't ever going to be viable.
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Things are going to be so stupid for a while, but I like that they're going for really well defined designs with the adc role. Building team comps is going to be so much more interesting with both carry roles now having significant diversity.
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On October 29 2015 16:15 Plexa wrote:Show nested quote +On October 29 2015 14:08 Ethelis wrote:On October 29 2015 13:48 Plexa wrote:On October 29 2015 13:25 droserin wrote:I have no clue what to think about what they are doing to Graves. I can't see Graves ever being used in competitve with those changes. An ADC needing to be that close to enemies to unleash hell is a recipe for disaster. Graves will be heavily reliant on his team to set up favourable team fights since a Graves-comp will have zero siege power. Red posts are by CertainlyT...odds are very high that he'll be bonkers. Bonkers still implies that he'll be perma banned (like Morde) or at best be the strongest early/mid ADC but have zero lategame (again, like Morde). It doesn't matter how bonkers you are, a late game 5v5 with a short range ADC isn't ever going to be viable.
Of course it can be. Depends on the rest of the champion and/or meta. Urgot adc was a thing just a few months ago.
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I absolutely hate they are pushing crit more. Build diversity? Fuck it, let's just give every item the stat the class wants most. Furthermore, they are adding/changing a bunch of items and also a fuck ton of champs? Looks super messy. Not to mention the flow on effect to AD champs like Zed, Panth, Riven, Fiora etc.
Also no mention of jungle? I mean it is preseason and the role has been garbage competitively for so long.
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On October 29 2015 15:01 739 wrote:http://i.imgur.com/E05Yvrq.pngHahaha. Have fun playing against Riven/Pantheon with that item, LOL. If those ADC/Itemization changes go through, it might be a good reason for me to finally stop playing.
Wtf...
One thing is for sure, I'm not playing ranked until the first two patches after preseason. Too many crazy changes, especially if it all goes through.
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On October 29 2015 12:38 Gahlo wrote: That change will effectively destroy Ashe. I don't see how an AD has any viable part in a team when their "crits" are just better slows than she used to give. 0 damage train ahoy.
It was a fun few months while it lasted Ashe, time to go back to not being picked for a couple years while Riot says you're still in a good spot. It's actually a buff because Randuin's and the anti-crit mastery won't interact with her damage anymore.
And Graves... giving him more short-range damage was already dumb because: - melee won't have a choice in biting it - he's shorter-ranged so it's already hard for him to deal his regular damage to champs like Cait, Lux, etc. so it'll be pretty much impossible to deal the buffed damage under normal circumstances
But they reduce his normal range and make his autos skillshots to begin with? This seems dumb. Have fun hitting Kalista I guess (already hard to hit her at short range with his Q and R). Incidentally it also destroys the Graves I liked to play (mostly around maximising Q and R), so yeah I can't be too happy about it. RIP the only marksman I wsa able to play to some success.
Also "hurr durr better when you're getting dived", who the fuck needs to dive you when you're so short-ranged you're the one doing the diving whenever you want to hit a tower?
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