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On October 29 2015 04:34 739 wrote: Dunno what they smoke at Riot HQ.
They enjoyed watching the NA LCS so much that they decided to make the game clown fiesta so everyone will get the same enjoyment they do.
Honestly I have no idea anymore. These people bounce around polar opposite philosophies every few months it seems.
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On October 29 2015 04:28 Ansibled wrote:Show nested quote +On October 29 2015 04:13 Fusilero wrote:On October 29 2015 04:12 nafta wrote: Dat special delivery lol
New season sounds like a true clown fiesta. After the juggernauts and promised ADC rework I was pumped for the season six ADC clown fiesta and riot has not let me down. Riot is bringing in the ultimate clown. ![[image loading]](https://pbs.twimg.com/media/CSbWjr4UEAAQDgF.png:large)
Buff to Doublelift?
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On October 29 2015 04:54 GrandInquisitor wrote: Seems pretty clear to me that they meant ADCs that occupy strategic spaces similar to other champions and weren't sufficiently unique, not "these ADCs are similar to each other".
yea I already feel like corki is played differently and for different reasons than any other adc
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Out of those 6 the only champ that is similar to another is graves to lucian.
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United States11392 Posts
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the rift herald thing seems like a decent idea but from the clip, it looks like it'll be too easy for blue side to take.
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On October 29 2015 04:34 739 wrote: Dunno what they smoke at Riot HQ.
Must be pretty good stuff. If half those changes go through, it's not going to feel like the same game anymore imo. Too many reworks/updates too fast. The only ADC change that makes much sense to me is the Caitlyn one, because she's been pretty lackluster for a while. The others seem like change just for heck of it.
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Hmm, video shows that currently, the Rift Herald gives 79 gold and an indicator similar to baron buff ONLY to the champ that killed it, not to other teammates.
Really interested in the shakeup to sustain. If health from consumables cost more per hp gained, it will make champs with built-in sustain even more oppressive than they are now.
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from the wording I think flask might get buffed but that still fucks manaless heros (possibly intended?)
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I don't like any of these changes lol.
Unless the damage ratios on Quinn are absurd they solve none of her issues. They didn't rework her into the assassin she should be, and instead went completely the wrong way, removing her duelling potential and the assassination potential. I don't understand how Quinn is relevant in any part of the game. Want a burst champion, Graves or Corki. Waveclear and utility, Sivir. Duelling: Vayne. Late game Hyper Carry: Kog/Jinx etc. etc.
They basically took away one of the best parts of her kit in her ult and replaced it with a "go faster to places" speed boost. C'mon. Instead of working her kit around her ultimate, they basically threw it away.
As far as the vision changes go, I'm not exactly sure where it will go. It's hard to conceptualise such radical changes. It's going to go one of two ways though, either improve the game or throw it into disrepair. Don't think there is going to be a middle ground here. Also RIP Eve.
If Riot can do similar things to AD itemisation as they did for tank (well armour tanks anyways, lol balanced AP) and AP itemisation, that would be a success. Obviously, it's much harder since ADCs are all very similar in the fact that they need to deal consistent DPS where as AP mids can provide a lot more variance.
As far as removing mana pots, again I'm just like Why?!?!
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I feel like they're going to turn off a lot of casual players with these changes. All the changes are being pushed through way too fast for the casual player to follow, so I don't see this as an especially good thing.
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Riot taking a page out of the blizzard book and ruining their own game
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On October 29 2015 05:24 Fildun wrote: I feel like they're going to turn off a lot of casual players with these changes. All the changes are being pushed through way too fast for the casual player to follow, so I don't see this as an especially good thing.
Preseason is the time to do crazy things if you're going to make changes. So its hard to get mad at "shake the game up changes" simply because they shake the game up. If it gets worked out to be fun and "balanced" then overall it gives the seasons more identity and probably helps player retention by changing how the game plays. So overall a good thing irrespective of the changes.
That being said, i am not sure riot understands their game enough for these changes to have the intended effect. There is still going to be "one mastery to rule them all" for every AD. And (more or less) one build to rule them all for every AD.
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Didn't do that at all in season 4! It went oh so well, geez.
Also I have absolutely no faith in Xypherous to actually hit the bar with managing mana costs and stuff. Especially for junglers. Case in point: Nautilus has amongst the highest mp5 in the game and an above average mana pool too. He's still a mana hog (he was before his E got changed, it's even more the case currently). Vi is another jungler who's looking to buy mana pots over health pots because she doesn't lose HP past the first clear but using E burns through her pool ridiculously fast. Udyr, Nocturne have significant mana issues if they stay in the jungle too.
I don't see the point of the masteries that they showcased. you want a bleed? You want another frigin' "every 3 attack" effect? Why not just put it onto items or kits then? Giving this kind of power and visibility (ingame) to masteries is just going to make them even more confusing for new players, give us even more things to track during a game, and I don't buy into their diversity and choice bullshit. They're set up before the game so you can't even adapt them on the fly like an item build or skill order can. Fun fact: less than two months ago, red posts were stating Riot had no intention to rehaul masteries this time. Geez.
When I thought on my own about how to change Graves to give a "shotgun" and "short range" feel to him, increasing his aa damage at short range was the first idea that popped in mind. And the first dismissed too. Riot say they want mechanics to be ways for players to express skill or what have you. But if you force Graves in short range (not Jinx's minigun range, short range), you make it harder for yourself to kite people, to dodge skillshots, etc. so you're not feeling rewarded for coming close, unless it's really strong you're essentially punishing yourself. Add to it that it won't matter at all to melee champions because they won't be able to hit you without taking additional damage. Such decision-making, such counterplay. Meh. I was wondering how they'd do it because I expected them to avoid this too. I guess I overestimated them. :/
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ok here is my AD rundown:
Caitlyn: seems like sensible changes, that are good, I still think they should expand on the earlier change to headshot (50% bonus armor ignore) and make jt 100%, BUT these changes all make some sense.
MF: Love Tap sounds weird, but the description is really vague so it could do anything at this point. I think a lot of people didn't like impure shots because it was magic damage scaling with AD, but I think most of those complaints centered on the ults reliance on unpure for damage up until this last patch (still pretty much need unpure to not do garbage damage). I could either way on this, as there isn't really enough info to go on. at the moment my biggest concern for MF is mana pots being removed from the store.
Kog: I know I'm a pessimist when it comes to reworks but this sounds like a nerf, the damage reduction is really high, and you need to stand still to take advantage of the compensation. this change also makes Trinity less good on Kog, which in turn could make his best builds have less health and want you to stand still for longer periods of time. Not going off a lot of data but I'm leaning towards nerf.
Corki: I actually sorta like the change to him doing even more magic damage, making team comps even more flexible than they already are with Corki. the W thing sounds dumb but completely ignorable. So Corki seems mostly fine, which fine because I think he's already a really good adc as far as having something he does well that other adcs don't do.
Quinn: I feel like adsmofro hit the nail on the head here.
Graves: I'm optimistic, because I don't feel like he really does anything at the moment other than have the 2nd best wave clear to sivir. Especially with the buffs to MF ult I feel like he's just 2nd fiddle in team fight aoe as well (probly 3rd when you consider late game twitch)
anyway those are my thoughts but I could be wrong, I often am.
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United States11392 Posts
Riot Reinboom (NA) Should be much more valid.
Hurricane now gives MS + Crit and the bolts can crit. It's not damaging your normal damage scaling by taking it anymore. Now cant flame randoms anymore for getting runaans on random adcs and doing no damage lategame
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shiv needs a buff or rip shiv wtf
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On October 29 2015 05:45 Harem wrote:Show nested quote +Riot Reinboom (NA) Should be much more valid.
Hurricane now gives MS + Crit and the bolts can crit. It's not damaging your normal damage scaling by taking it anymore. Now cant flame randoms anymore for getting runaans on random adcs and doing no damage lategame  It lets you attack 3 people at once, why would you not want it to affect your 'normal' damage scaling? I feel like you shouldn't be able to itemise something like this without the drawback. This seems broken.
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On October 29 2015 05:45 Harem wrote:Show nested quote +Riot Reinboom (NA) Should be much more valid.
Hurricane now gives MS + Crit and the bolts can crit. It's not damaging your normal damage scaling by taking it anymore. Now cant flame randoms anymore for getting runaans on random adcs and doing no damage lategame  I liked the Hurricane route (notably Kalista and Kindred) because it ignored crit in favour of alternative ways to deal high sustained damage.
They said (when explaining why they put crit on MF's ult) that crit is now core on every marksman with their new items, and Hurricane provides crit too... Yeah, I didn't have expectations about the marksman update, other than hoping we'd see more diversity, and the different build styles/needs of some champions supported, but from what we've seen so far it looks like I'll end up hating it.
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