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On November 11 2015 08:13 Slusher wrote: home guard price reduction is in the patch notes so I guess that change was cancelled? It was affecting something different.
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are the jungle camp xp decreases going to prevent you from hitting level 3 after the first 3 camps?
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On November 11 2015 09:07 Frolossus wrote: are the jungle camp xp decreases going to prevent you from hitting level 3 after the first 3 camps? I think if you have a jungle item it's unchanged, unless I'm missing something, going by the patch notes you should be +5 xp(net) per camp with a jungle item.
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Hey guys, so just a quick final post on our mastery discussion.
Did some math while I was unceremoniously banned for being an offtopic shitposter.
In terms of the tier 5 pen masteries of Ferocity vs. Cunning, Cunning is in general WAY better.
Precision vs. Mpen Precision is just straight up better. It's better for mpen early game while also giving arpen, and late game it's better against less than 200 MR if you have a Void Staff, and less than 100 MR if you don't have a void staff.
So, for burst mages, 12/18/0 is obviously better than 18/12/0. For sustained damage mages who get a lot from Deathfire Touch and typically delay Void a while such as Viktor, 18/12/0 is probably better.
For AD Assassins it's more a difference between early game and late game, because it's 7 flat arpen vs. 3+0.3 flat arpen.
18/12/0 is more an aggressive early game build because 7 flat arpen at level 1 is a lot. If you snowball, the extra sustained damage from the Ferocity keystone helps you kill a second target after you've already instagibbed the first one.
But the safer late game burst damage page is 12/18/0.
Precision being so strong also skews its value for hybrid damage dealers. Kayle for example is a champion that I think might really benefit from 12/18/0 with Precision and Stormraiders Surge.
<3
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The Battering Blows and Piercing Thoughts are 7%, not 7.
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Oh neat they changed Battering Blows from 7 to 7%.
In that case, Precision is just blatantly better for everybody all the time.
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Jungle exp changes don't impact double jungling (unless it's tight, since there's as much exp total if the jungler kills every single big monster), but they mean you can't make the "camp -> tp top level 2" plan anymore, especially with TP's cd raised.
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GrandInquisitor
New York City13113 Posts
Yeah Jax looks like he'd be really strong with 12/18/0. Possibly even 6/18/6. Nasus looks strong with 12/18/0 too.
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Jax and Nasus might actually be strong with 18 resolve and strength of the undying.
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I haven't looked at the new stuff myself, mostly posing so I can use as a starting point tomorrow
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I think for melee supports lustboys build is probably spot on.
Ranged supports probably have more options.
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Bearded Elder29903 Posts
So I've played 3 games on new patch and whoa.
Graves seems like a first tier ban, nothing fun to play against him. Didn't even notice that you can get 3 pots as starter for jungler. Nice. New masteries seems pretty decent to be honest, I can feel difference (+ new jungle is like super easy) There are shitload of trolls in game, because season has ended so if You don't want to grind hardcore, let it go ~~
Edit : New to figure out best masteries for ADC/AD Jungle.
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United States11392 Posts
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ok i'll use this as a starting point thanks a lot
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Deathfire Touch is garbage on Riven.
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Brokenshard did a stream last night covering the jungle masteries, and has posted many of the pages on Twitter.
The VoD for the stream is here.
Edit: Also, does someone want to tell Phreak that a mastery that gives +0%->+5% damage dealt based on unique champions killed is poor on non-hyper carries, compared to a consistent 2.5% increased damage against impaired targets. Especially on a champion like Riven, who gives her own CC, and is not particularly likely to clean up a ton of kills until late game.
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