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United States11392 Posts
Wow.
Riot Reinboom (NA) If ER isn't bought over IE on who we made it for, then we'll adjust ER up.
Currently it's actually been very scary in testing. Essence Reaver now scales up its cooldown reduction with other items.
For example... Essence Reaver + Zeal = +30% Cooldown
We want Essence Reaver to be your definitive Marksman caster item.
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They've said the same thing about every mastery rework ever. Masteries are always going to be a min max environment. Show me a wow style talent tree in any game that wasn't like this.
The lack of purchasable green wards will make ganking easier in the level 5-9 range but I doubt much will change afterwards. It's even easier to get the sightstone light now and teams needing more of them means less denial. The map will be just as hacked as it has been since they changed it.
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Essence Reaver now scales up its cooldown reduction with other items. This seems very unintuitive.
Anyway this is what new early game baron does.
Hey guys, Rift Herald is coming out and I wanted to fill in some of the details of what's going on here.
Location/timing: Spawns at the Baron Pit First appears at 4:00 Respawns every 5 minutes Despawns at 19:45 unless in combat; hard despawns at 19:55 no matter what
Encounter details: Melee-only attacker - but hits pretty hard. Need to be able to take a punch to tank RH. The Eye will occasionally open, exposing RH to bonus damage on attacks from behind equal to 12% of RH's Max HP as True Damage. Takes 35% less damage from ranged Autoattacks.
Reward details: 50 global gold to everyone on the killing team Drops "Doom's Eve" buff to the killer: 10% increase to all Damage (except True Damage) and 40 bonus MS Enhanced Baron Recall Enhances nearby minions offensive power, same as Baron buff, with an additional attack speed increase. Does NOT increase their defensive power (don't worry, you won't have to deal with last-hitting Baron buffed minions in lane)
We'll be dropping a Dev Blog explaining some more of the intent behind putting RH in the game, but any and all types of feedback are fair game here. Thanks everyone!
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On October 29 2015 05:42 Slusher wrote: Kog: I know I'm a pessimist when it comes to reworks but this sounds like a nerf, the damage reduction is really high, and you need to stand still to take advantage of the compensation. this change also makes Trinity less good on Kog, which in turn could make his best builds have less health and want you to stand still for longer periods of time. Not going off a lot of data but I'm leaning towards nerf.
All in all its about a 20% buff to auto attack damage that isn't "on-hit"
So expect a change to BotRK and Wits End or a new on-hit item that will end up still having lots of DPS
Edit: I am OK with that, it seems kind of good to have an on-hit focused AD. And i never really liked trifoce on Kog anyway.
But overall it seems like they're throwing shit at the wall without even a clue of what might stick
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United States11392 Posts
Riot Reinboom (NA) Sure.
Infinity Edge is slightly weaker now (little less AD), we shifted power elsewhere so it's less automatic and so that we could add cooler things to the Marksman space.
Essence Reaver scales its CDR off of your critical strike chance so that it works as a big core item (think IE space). It can now give upwards of +30% CDR.
Phantom Dancer does stuff other than just be straight up damage. Bonus movement speed while near your opponents and you take last damage from the last champion you hit. Isolate and kill people, basically.
Rapid Firecannon charges up like Shiv, but when charged instead of prepping you for the thunder, increases your attack range and gives you a fiery hit at the end.
Shiv does even more damage versus minions. It's specialized further into being the bursty clearing tool.
Hurricane now crits and the bolts crit. Also movement speed. It's in the PD / Shiv space now, so it should be an option for more Marksman.
Executioner's Calling is back, but it's a bit different and cheaper. Also it's a component item. It builds into something new.
Last Whisper is now a component item. It builds into new things.
There's something called Giant Slayer. It hurts health dudes.
Merc scimitar has Lifesteal, you should feel comfortable taking it over BT.
Death's Dance exist. It has something like Lifesteal but better. Also it "delays" damage.
And tons of changes all over the place. This is just some of the marks targeted ones.
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I like how they nerf IE and buff the living shit out of Essence reaver in the exact same patch instead of one or the other.
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United States11392 Posts
They also gave lifesteal to merc scimitar too. rip BT
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On October 29 2015 05:57 Amarok wrote: They've said the same thing about every mastery rework ever. Masteries are always going to be a min max environment. Show me a wow style talent tree in any game that wasn't like this.
The lack of purchasable green wards will make ganking easier in the level 5-9 range but I doubt much will change afterwards. It's even easier to get the sightstone light now and teams needing more of them means less denial. The map will be just as hacked as it has been since they changed it. As a jungler I bought several wards on top of my trinket whenever I felt like we needed them, early on. Playing top I also bought more than needed sometimes, just to ward the enemy jungle. As a mid laner I always bought them on top of the trinket till level 9 when I upgraded it to hold more wards asap.
These changes are going to be big for players like me, as rare as we are.
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Czech Republic11293 Posts
On October 29 2015 02:54 Faeny wrote: Whoa, can't buy stealth wards? So punishing players who knew how to make the most of the 75g tradeoff while rewarding the idiots who never buy wards?
Do yellow trinkets still grant stealth wards? Sightstones? Will vision be relegated mostly to supports again (and junglers in competitive)? You say that but I haven't bought a green ward in like the last 200 games honestly I think green wards are a bit overrated atm.
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They better not change Kog at all, unless they buff his W range based off levels so I can AA blue from Baron pit.
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On October 29 2015 06:49 Scip wrote:Show nested quote +On October 29 2015 02:54 Faeny wrote: Whoa, can't buy stealth wards? So punishing players who knew how to make the most of the 75g tradeoff while rewarding the idiots who never buy wards?
Do yellow trinkets still grant stealth wards? Sightstones? Will vision be relegated mostly to supports again (and junglers in competitive)? You say that but I haven't bought a green ward in like the last 200 games honestly I think green wards are a bit overrated atm.
Hugely. Between sightstone and mini sightstone there isn't much more of the map to light up.
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yet another preseason mess just to keep game alive ...
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You are undervaluing the change for supports. Now buying gold item upgrade over ruby crystal for sighstone delays you more than before cuz you can't just buy a few wards.
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But does it if you can use your base 2 yellow?
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On October 29 2015 07:32 Goumindong wrote: But does it if you can use your base 2 yellow?
Are they removing the level 9 restriction on upgrading the trinket?
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On October 29 2015 07:34 Amarok wrote:Show nested quote +On October 29 2015 07:32 Goumindong wrote: But does it if you can use your base 2 yellow? Are they removing the level 9 restriction on upgrading the trinket?
Not that i know of, but they're making the base yellow trinket have 2 wards. So while you can't augment with greens, you might not need to with the increased vision you get for free.
At least that is how i read it.
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Err didn't see that part. Guess it depends on how fast it recharges and shit. If say one support gets sighstone while other is still on trinket the red trinket+pink can make it pretty damn hard to have any vision at all. Probably gonna make lane a lot more snowbally. Also rip junglers even more op.
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On October 29 2015 06:54 cLutZ wrote: They better not change Kog at all, unless they buff his W range based off levels so I can AA blue from Baron pit.
Yeah I really don't understand why they would rework him of all champions, there's tons of other champs that could use it more. He's played moderately in soloQ and sees a reasonable amount of play in pro play, no one complains about him being broken or oppressive, and I personally enjoy playing him. Maybe they don't like the concept of AP Kog?
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