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Preseason 2016 Changes - Page 7

Forum Index > LoL General
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Prev 1 5 6 7 8 9 30 Next All
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 29 2015 15:07 GMT
#121
A lot of champions have ceased to exist over the course of LoL. In some cases it's been pretty blatant (Xerath) and in others it's been a Ship of Theseus process (Gangplank). Either way it's happened, and Graves will just be the latest in a long line. That's sad for people who like Graves, but such is LoL.

The problem Riot is trying to solve is worth solving. I don't know that they'll succeed, but I'm all for increasing the uniqueness of champions.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2015-10-29 15:24:07
October 29 2015 15:23 GMT
#122
I wish they'd push itemization utility and uniqueness as a method of diversifying uniqueness instead of just continually changing kits. Think there's a lot of merit in that.
DarkCore
Profile Joined March 2011
Germany4194 Posts
October 29 2015 16:26 GMT
#123
On October 30 2015 00:23 Numy wrote:
I wish they'd push itemization utility and uniqueness as a method of diversifying uniqueness instead of just continually changing kits. Think there's a lot of merit in that.


Champions are bland because they have similar or boring kits. Diverse itemization only works if champions work differently, and that means reworks.
Fixed a bug where LeBlanc could lose
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
October 29 2015 16:32 GMT
#124
--- Nuked ---
Harem
Profile Joined November 2007
United States11393 Posts
Last Edited: 2015-10-29 16:36:18
October 29 2015 16:35 GMT
#125
ok the apocalypse is here, rip league is kill, game is now donezo, time to become tree of savior progamer

annie can now perma tibbers with the 45% cdr mastery
Moderator。◕‿◕。
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 29 2015 16:45 GMT
#126
Am I the only one always looking forward to the lovely chaos that is pre-season (and early start)? The huge shake up always lead to some dramatic and frantic games, generally the changes turn out for the better tho I'm still "meh" about the jungle item being mandatory idea.

I'm in particular looking forward to see how Graves and Koggles turn out, their proposed changes completely break how everything works up until now. I love it.

On October 29 2015 22:42 Kaethis wrote:
I actually like the Graves changes. Yes it's insane, but we have so many fucking characters in the game that having some more insanity can only be a good thing. They are right when they say that Graves currently just feels like a strict up- or downgrade to other AD's (making the choice to play him almost purely a numbers-based one).

Whether it'll be good or not is completely secondary. Numbers they can fiddle with, but he actually became interesting with this.

I thought I was the only one pumped about it. The quad damage bonus if he crits with IE looks hilarious, it's like a... "I DARE you to dive my team". I will die so many times on the proposed Graves because of upcoming pandemic of Graves "flash and pray for a crit to instagib an enemy carry" disease. - better known as GFAPFACTIAECD.
It's Elo not ELO - Every statiscian playing League
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 29 2015 16:50 GMT
#127
I actually agree with Ethilis, Graves will be good by the time it hits live, mabye not the first ptr version of him, but heros designed by CertainlyT always turn out crazy.
Carrilord has arrived.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 29 2015 16:58 GMT
#128
On October 30 2015 01:35 Harem wrote:
ok the apocalypse is here, rip league is kill, game is now donezo, time to become tree of savior progamer

annie can now perma tibbers with the 45% cdr mastery

Meh that's not so exciting, since Annie can basically already perma-Tibbers and no one cares since it's really Annie's passive that's scary, not her R. I'm more intrigued by the ability of Anivia to double-E someone after a Q. That seems crazy good.
What fun is it being cool if you can’t wear a sombrero?
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
October 29 2015 17:08 GMT
#129
On October 30 2015 01:35 Harem wrote:
ok the apocalypse is here, rip league is kill, game is now donezo, time to become tree of savior progamer

annie can now perma tibbers with the 45% cdr mastery


;____________;
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 29 2015 17:09 GMT
#130
Also am surprised nobody has mentioned how the machete gives bonus xp now. Which is gonna change up the laners doing camps shit.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-10-29 17:16:50
October 29 2015 17:13 GMT
#131
On October 30 2015 00:07 Seuss wrote:
The problem Riot is trying to solve is worth solving. I don't know that they'll succeed, but I'm all for increasing the uniqueness of champions.

The question is whether the desired level of champion uniqueness is compatible with both the ever-increasing roster size and their other design goals for the game. Riot has a lot of design goals that are individually reasonable but on a larger scale act against each other.

It becomes more and more difficult for champions to remain unique when you continue to add new ones to the game while also constraining your design space by restricting champions from extremely unconventional power curves or by deeming certain play patterns as unhealthy for the game.
Moderator
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-10-29 17:36:57
October 29 2015 17:36 GMT
#132
On October 30 2015 02:13 TheYango wrote:
Show nested quote +
On October 30 2015 00:07 Seuss wrote:
The problem Riot is trying to solve is worth solving. I don't know that they'll succeed, but I'm all for increasing the uniqueness of champions.

The question is whether the desired level of champion uniqueness is compatible with both the ever-increasing roster size and their other design goals for the game. Riot has a lot of design goals that are individually reasonable but on a larger scale act against each other.

It becomes more and more difficult for champions to remain unique when you continue to add new ones to the game while also constraining your design space by restricting champions from extremely unconventional power curves or by deeming certain play patterns as unhealthy for the game.


their stance on auras / passives is a big example of this
Carrilord has arrived.
IceHism
Profile Joined February 2010
United States1903 Posts
October 29 2015 18:11 GMT
#133
As an adc main, seeing all these changes just for my role will be absolutely amazing. Machine gun kog maw, runaan jinx, wombo mf, bruiser graves, zoning/siegeing caitlyn, dueling vayne, zomg mid game spike corki. I am gonna really enjoy this preseason.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2015-10-29 18:17:22
October 29 2015 18:16 GMT
#134
On October 30 2015 02:13 TheYango wrote:
Show nested quote +
On October 30 2015 00:07 Seuss wrote:
The problem Riot is trying to solve is worth solving. I don't know that they'll succeed, but I'm all for increasing the uniqueness of champions.

The question is whether the desired level of champion uniqueness is compatible with both the ever-increasing roster size and their other design goals for the game. Riot has a lot of design goals that are individually reasonable but on a larger scale act against each other.

It becomes more and more difficult for champions to remain unique when you continue to add new ones to the game while also constraining your design space by restricting champions from extremely unconventional power curves or by deeming certain play patterns as unhealthy for the game.


I'm optimistic because recent champions/reworks have moved a long way toward embracing concepts and ideas that previously would never have come out of Riot. They have not been universally successful, but I'm happy with the direction things are going.

It's also notable that we've seen only 4 champions this year. At that pace I'm not super worried about new champions muddying the waters, though it's still a risk.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 29 2015 18:21 GMT
#135
Also we have gotten multiple champions that previously wouldn't have happened like tahm w/kalista+kindred ults which take control of someone else's characters. I still really hate how kalista ult centers your camera on her though meh.
cLutZ
Profile Joined November 2010
United States19574 Posts
October 29 2015 18:23 GMT
#136
On October 30 2015 02:13 TheYango wrote:
Show nested quote +
On October 30 2015 00:07 Seuss wrote:
The problem Riot is trying to solve is worth solving. I don't know that they'll succeed, but I'm all for increasing the uniqueness of champions.

The question is whether the desired level of champion uniqueness is compatible with both the ever-increasing roster size and their other design goals for the game. Riot has a lot of design goals that are individually reasonable but on a larger scale act against each other.

It becomes more and more difficult for champions to remain unique when you continue to add new ones to the game while also constraining your design space by restricting champions from extremely unconventional power curves or by deeming certain play patterns as unhealthy for the game.

Yup, particularly the power curve issue. The lack of diversity problem (in pro play, the only place that really is comparable) has always happened because either you had the Renekton problems where the early game was so important and snowbally that nothing else could reasonably be played, or the more modern problem that only the best is played because there is really no such thing as lategame champions anymore.

The only solution riot found was resorting to a massive patch pre worlds to throw everything into chaos, this inflating champion picks (due to teams still figuring out the meta).
Freeeeeeedom
Alaric
Profile Joined November 2009
France45622 Posts
October 29 2015 18:30 GMT
#137
On October 30 2015 02:09 nafta wrote:
Also am surprised nobody has mentioned how the machete gives bonus xp now. Which is gonna change up the laners doing camps shit.

"We reduced every camps' worth in exp early on, it catches up after a few minutes, and machete gives bonus exp so you still hit your level thresholds from the camps.
TL;DR: fuck double jungling"
Cant take LMS hipsters serious.
Goumindong
Profile Joined February 2013
United States3529 Posts
October 29 2015 20:00 GMT
#138
I wonder how graves will interact with the Rapid Firecannon (and well how the Rapid Firecannon will work in general)
DystopiaX
Profile Joined October 2010
United States16236 Posts
October 29 2015 20:13 GMT
#139
Warlord's Bloodlust:
Rank 1: Critical strikes heal for 15% of the damage dealt and grant you 20% attack speed for 4 seconds (2 second cooldown).

Twitch
Rat-ta-tat-tat (R) [Need to confirm]
For the duration, his basic attacks become piercing bolts that automatically crit the first target hit and deal 30% ( from 20%) less damage to subsequent targets, down to a minimum of 35% (from 40%) damage."

seems op as shit lol

but then again, alot of this stuff seems op as shit, so if eveything is op, nothing is op?
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
October 29 2015 20:25 GMT
#140
"We didn't find a way to remove crit"
"So we decided to implement way more crit"

~_~
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
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