The problem Riot is trying to solve is worth solving. I don't know that they'll succeed, but I'm all for increasing the uniqueness of champions.
Preseason 2016 Changes - Page 7
| Forum Index > LoL General |
|
Seuss
United States10536 Posts
The problem Riot is trying to solve is worth solving. I don't know that they'll succeed, but I'm all for increasing the uniqueness of champions. | ||
|
Numy
South Africa35471 Posts
| ||
|
DarkCore
Germany4194 Posts
On October 30 2015 00:23 Numy wrote: I wish they'd push itemization utility and uniqueness as a method of diversifying uniqueness instead of just continually changing kits. Think there's a lot of merit in that. Champions are bland because they have similar or boring kits. Diverse itemization only works if champions work differently, and that means reworks. | ||
|
krndandaman
Mozambique16569 Posts
| ||
|
Harem
United States11392 Posts
annie can now perma tibbers with the 45% cdr mastery | ||
|
Jek
Denmark2771 Posts
I'm in particular looking forward to see how Graves and Koggles turn out, their proposed changes completely break how everything works up until now. I love it. On October 29 2015 22:42 Kaethis wrote: I actually like the Graves changes. Yes it's insane, but we have so many fucking characters in the game that having some more insanity can only be a good thing. They are right when they say that Graves currently just feels like a strict up- or downgrade to other AD's (making the choice to play him almost purely a numbers-based one). Whether it'll be good or not is completely secondary. Numbers they can fiddle with, but he actually became interesting with this. I thought I was the only one pumped about it. The quad damage bonus if he crits with IE looks hilarious, it's like a... "I DARE you to dive my team". I will die so many times on the proposed Graves because of upcoming pandemic of Graves "flash and pray for a crit to instagib an enemy carry" disease. - better known as GFAPFACTIAECD. | ||
|
Slusher
United States19143 Posts
| ||
|
GrandInquisitor
New York City13113 Posts
On October 30 2015 01:35 Harem wrote: ok the apocalypse is here, rip league is kill, game is now donezo, time to become tree of savior progamer annie can now perma tibbers with the 45% cdr mastery Meh that's not so exciting, since Annie can basically already perma-Tibbers and no one cares since it's really Annie's passive that's scary, not her R. I'm more intrigued by the ability of Anivia to double-E someone after a Q. That seems crazy good. | ||
|
oo_Wonderful_oo
The land of freedom23126 Posts
On October 30 2015 01:35 Harem wrote: ok the apocalypse is here, rip league is kill, game is now donezo, time to become tree of savior progamer annie can now perma tibbers with the 45% cdr mastery ;____________; | ||
|
nafta
Bulgaria18893 Posts
| ||
|
TheYango
United States47024 Posts
On October 30 2015 00:07 Seuss wrote: The problem Riot is trying to solve is worth solving. I don't know that they'll succeed, but I'm all for increasing the uniqueness of champions. The question is whether the desired level of champion uniqueness is compatible with both the ever-increasing roster size and their other design goals for the game. Riot has a lot of design goals that are individually reasonable but on a larger scale act against each other. It becomes more and more difficult for champions to remain unique when you continue to add new ones to the game while also constraining your design space by restricting champions from extremely unconventional power curves or by deeming certain play patterns as unhealthy for the game. | ||
|
Slusher
United States19143 Posts
On October 30 2015 02:13 TheYango wrote: The question is whether the desired level of champion uniqueness is compatible with both the ever-increasing roster size and their other design goals for the game. Riot has a lot of design goals that are individually reasonable but on a larger scale act against each other. It becomes more and more difficult for champions to remain unique when you continue to add new ones to the game while also constraining your design space by restricting champions from extremely unconventional power curves or by deeming certain play patterns as unhealthy for the game. their stance on auras / passives is a big example of this | ||
|
IceHism
United States1903 Posts
| ||
|
Seuss
United States10536 Posts
On October 30 2015 02:13 TheYango wrote: The question is whether the desired level of champion uniqueness is compatible with both the ever-increasing roster size and their other design goals for the game. Riot has a lot of design goals that are individually reasonable but on a larger scale act against each other. It becomes more and more difficult for champions to remain unique when you continue to add new ones to the game while also constraining your design space by restricting champions from extremely unconventional power curves or by deeming certain play patterns as unhealthy for the game. I'm optimistic because recent champions/reworks have moved a long way toward embracing concepts and ideas that previously would never have come out of Riot. They have not been universally successful, but I'm happy with the direction things are going. It's also notable that we've seen only 4 champions this year. At that pace I'm not super worried about new champions muddying the waters, though it's still a risk. | ||
|
nafta
Bulgaria18893 Posts
| ||
|
cLutZ
United States19574 Posts
On October 30 2015 02:13 TheYango wrote: The question is whether the desired level of champion uniqueness is compatible with both the ever-increasing roster size and their other design goals for the game. Riot has a lot of design goals that are individually reasonable but on a larger scale act against each other. It becomes more and more difficult for champions to remain unique when you continue to add new ones to the game while also constraining your design space by restricting champions from extremely unconventional power curves or by deeming certain play patterns as unhealthy for the game. Yup, particularly the power curve issue. The lack of diversity problem (in pro play, the only place that really is comparable) has always happened because either you had the Renekton problems where the early game was so important and snowbally that nothing else could reasonably be played, or the more modern problem that only the best is played because there is really no such thing as lategame champions anymore. The only solution riot found was resorting to a massive patch pre worlds to throw everything into chaos, this inflating champion picks (due to teams still figuring out the meta). | ||
|
Alaric
France45622 Posts
On October 30 2015 02:09 nafta wrote: Also am surprised nobody has mentioned how the machete gives bonus xp now. Which is gonna change up the laners doing camps shit. "We reduced every camps' worth in exp early on, it catches up after a few minutes, and machete gives bonus exp so you still hit your level thresholds from the camps. TL;DR: fuck double jungling" | ||
|
Goumindong
United States3529 Posts
| ||
|
DystopiaX
United States16236 Posts
Rank 1: Critical strikes heal for 15% of the damage dealt and grant you 20% attack speed for 4 seconds (2 second cooldown). Twitch Rat-ta-tat-tat (R) [Need to confirm] For the duration, his basic attacks become piercing bolts that automatically crit the first target hit and deal 30% ( from 20%) less damage to subsequent targets, down to a minimum of 35% (from 40%) damage." seems op as shit lol but then again, alot of this stuff seems op as shit, so if eveything is op, nothing is op? | ||
|
oo_Wonderful_oo
The land of freedom23126 Posts
"So we decided to implement way more crit" ~_~ | ||
| ||