Seems odd they removed it, I loved homeguard rush on Hecarim. :'(
Preseason 2016 Changes - Page 9
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Jek
Denmark2771 Posts
Seems odd they removed it, I loved homeguard rush on Hecarim. :'( | ||
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Zess
Adun Toridas!9144 Posts
On October 30 2015 10:03 Ketara wrote: I think they had a problem where they liked homeguard as a mechanic, but it was too much better than the other boots choices and it was too hard to balance. For two seasons none of the other boots upgrades ever really got used more than on rare occasions to debatable effect. People use distortion on Annie and occasionally alacrity on adcs and other than that its all homeguard for everyone all the time. Giving it to people to free just because everyone gets it isn't really an argument. This is even against the Riot Kool Aid because rushing homeguard enchant on T2 boots vs staying on T1 boots and getting a T2/T3 item is Strategic Diversity and Meaningful Choices. | ||
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Ketara
United States15065 Posts
So ultimately it is in line with their goals IF the remaining boots upgrades are balanced. | ||
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TheYango
United States47024 Posts
On October 30 2015 10:57 Ketara wrote: But removing the decision to buy homeguard and balancing more boots upgrades takes you from a decision between two choices (do I rush homeguard or get homeguard later) to a decision with a much larger number of choices. That's a fair argument for removing Homeguard as a buyable option, but not one for auto-Homeguard at 20 minutes. I'm kind of curious if it gives the Homeguard effect to people who don't even have Boots at all (even though that's not really a practical scenario in any real game). | ||
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Ketara
United States15065 Posts
They could have just made it an extra boot enchant and let you get it whenever on top of your other enchant, dunno why that isn't an option. The decision to put it at 20 minutes may be intended to weaken teleport, now that I think about it. | ||
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Ketara
United States15065 Posts
For Lux, it looks like there would be two builds, one with more magic pen, and one with 45% cdr. This might actually be a choice that can be differentiated based on playstyle and team comp. Need to do some math though, the pen build might have better sustained damage than the CDR build, which would reduce how much of a choice it really is. | ||
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kongoline
6318 Posts
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/OHYBoYRr-so-can-we-talk-about-the-items-for-a-second-riot | ||
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Goumindong
United States3529 Posts
On October 30 2015 13:19 kongoline wrote: i hate hashinshin but i actually agree with him on this, they are fucking over bruisers so hard with this patch its not even funny http://boards.na.leagueoflegends.com/en/c/gameplay-balance/OHYBoYRr-so-can-we-talk-about-the-items-for-a-second-riot Well like always Hashassin doesn't know what he is talking about. 1) Triforce loses its AP and 5 AD and gains 10% CDR, which helps many many more bruisers than it hurts. It also gains 10% crit which is inconsequential. Hash doesn't seem to realize that it has 10% crit right now 2) AD was reduced across the board on ADC items so its not certain that things will be insane here 3) Last Whisper was nerfed, not buffed. 4) Better MR items means that its easier to get a single item to defend against the enemys MR threat and stack more armor/mr against the AD 5) There are lots of really good items for bruisers. Including offensive items. Like Deaths Dance (converts all that physical ability damage into HP) | ||
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cLutZ
United States19574 Posts
On October 30 2015 11:21 TheYango wrote: That's a fair argument for removing Homeguard as a buyable option, but not one for auto-Homeguard at 20 minutes. I'm kind of curious if it gives the Homeguard effect to people who don't even have Boots at all (even though that's not really a practical scenario in any real game). They cant get rid of homeguard because its a key anti-snowball mechanic for them. | ||
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TheYango
United States47024 Posts
Having it automatically turn on at 20 minutes just seems rather arbitrary. | ||
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Ketara
United States15065 Posts
Post 20 mins homeguard has a lot of value for base defence and split pushing and things like that, but earlier in the game its biggest use is for teleport plays, which usually come from top lane and center around dragon. So by removing early game homeguard they are indirectly nerfing teleport top lane without nerfing teleport for other roles. The new rift herald mob is doing the same thing. That's my guess anyway. I think early hecarim homeguard plays look flashy and awesome and will be sad to see them go. | ||
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Harem
United States11392 Posts
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Ketara
United States15065 Posts
Take THAT teleport. | ||
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Harem
United States11392 Posts
screencast.com | ||
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Ketara
United States15065 Posts
Purple smite being gone is a wonderful thing. | ||
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JazzVortical
Australia1825 Posts
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M2
Bulgaria4129 Posts
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Plexa
Aotearoa39261 Posts
On October 30 2015 14:32 TheYango wrote: Sure, but I like Ketara's idea of having it be a concurrent purchasable upgrade that doesn't interfere with other item slots, but still needs to be consciously obtained. Having it automatically turn on at 20 minutes just seems rather arbitrary. Or just like, give it to all Tier 3 boots >.> | ||
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Ketara
United States15065 Posts
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Plexa
Aotearoa39261 Posts
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