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Preseason 2016 Changes - Page 9

Forum Index > LoL General
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Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 30 2015 01:22 GMT
#161
In Froggen's words "you buy homeguards because walking to lane is so boring".

Seems odd they removed it, I loved homeguard rush on Hecarim. :'(
It's Elo not ELO - Every statiscian playing League
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
October 30 2015 01:54 GMT
#162
On October 30 2015 10:03 Ketara wrote:
I think they had a problem where they liked homeguard as a mechanic, but it was too much better than the other boots choices and it was too hard to balance.

For two seasons none of the other boots upgrades ever really got used more than on rare occasions to debatable effect.

People use distortion on Annie and occasionally alacrity on adcs and other than that its all homeguard for everyone all the time.


Giving it to people to free just because everyone gets it isn't really an argument.

This is even against the Riot Kool Aid because rushing homeguard enchant on T2 boots vs staying on T1 boots and getting a T2/T3 item is Strategic Diversity and Meaningful Choices.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 30 2015 01:57 GMT
#163
But removing the decision to buy homeguard and balancing more boots upgrades takes you from a decision between two choices (do I rush homeguard or get homeguard later) to a decision with a much larger number of choices.

So ultimately it is in line with their goals IF the remaining boots upgrades are balanced.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-10-30 02:24:01
October 30 2015 02:21 GMT
#164
On October 30 2015 10:57 Ketara wrote:
But removing the decision to buy homeguard and balancing more boots upgrades takes you from a decision between two choices (do I rush homeguard or get homeguard later) to a decision with a much larger number of choices.

That's a fair argument for removing Homeguard as a buyable option, but not one for auto-Homeguard at 20 minutes.

I'm kind of curious if it gives the Homeguard effect to people who don't even have Boots at all (even though that's not really a practical scenario in any real game).
Moderator
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-10-30 02:34:26
October 30 2015 02:25 GMT
#165
The argument for auto homeguard at 20 minutes is that they really like homeguard and want to keep it in the game even though they can't balance it as an item.

They could have just made it an extra boot enchant and let you get it whenever on top of your other enchant, dunno why that isn't an option.

The decision to put it at 20 minutes may be intended to weaken teleport, now that I think about it.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-10-30 03:42:23
October 30 2015 03:40 GMT
#166
Also, after looking at the actual mastery trees, I think I like them.

For Lux, it looks like there would be two builds, one with more magic pen, and one with 45% cdr. This might actually be a choice that can be differentiated based on playstyle and team comp.

Need to do some math though, the pen build might have better sustained damage than the CDR build, which would reduce how much of a choice it really is.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-10-30 04:35:09
October 30 2015 04:19 GMT
#167
i hate hashinshin but i actually agree with him on this, they are fucking over bruisers so hard with this patch its not even funny
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/OHYBoYRr-so-can-we-talk-about-the-items-for-a-second-riot
Goumindong
Profile Joined February 2013
United States3529 Posts
October 30 2015 04:47 GMT
#168
On October 30 2015 13:19 kongoline wrote:
i hate hashinshin but i actually agree with him on this, they are fucking over bruisers so hard with this patch its not even funny
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/OHYBoYRr-so-can-we-talk-about-the-items-for-a-second-riot


Well like always Hashassin doesn't know what he is talking about.

1) Triforce loses its AP and 5 AD and gains 10% CDR, which helps many many more bruisers than it hurts. It also gains 10% crit which is inconsequential. Hash doesn't seem to realize that it has 10% crit right now

2) AD was reduced across the board on ADC items so its not certain that things will be insane here

3) Last Whisper was nerfed, not buffed.

4) Better MR items means that its easier to get a single item to defend against the enemys MR threat and stack more armor/mr against the AD

5) There are lots of really good items for bruisers. Including offensive items. Like Deaths Dance (converts all that physical ability damage into HP)
cLutZ
Profile Joined November 2010
United States19574 Posts
October 30 2015 04:51 GMT
#169
On October 30 2015 11:21 TheYango wrote:
Show nested quote +
On October 30 2015 10:57 Ketara wrote:
But removing the decision to buy homeguard and balancing more boots upgrades takes you from a decision between two choices (do I rush homeguard or get homeguard later) to a decision with a much larger number of choices.

That's a fair argument for removing Homeguard as a buyable option, but not one for auto-Homeguard at 20 minutes.

I'm kind of curious if it gives the Homeguard effect to people who don't even have Boots at all (even though that's not really a practical scenario in any real game).


They cant get rid of homeguard because its a key anti-snowball mechanic for them.
Freeeeeeedom
TheYango
Profile Joined September 2008
United States47024 Posts
October 30 2015 05:32 GMT
#170
Sure, but I like Ketara's idea of having it be a concurrent purchasable upgrade that doesn't interfere with other item slots, but still needs to be consciously obtained.

Having it automatically turn on at 20 minutes just seems rather arbitrary.
Moderator
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 30 2015 05:42 GMT
#171
My best guess is that they set it at 20 minutes because they want to make teleport not so mandatory in top lane.

Post 20 mins homeguard has a lot of value for base defence and split pushing and things like that, but earlier in the game its biggest use is for teleport plays, which usually come from top lane and center around dragon.

So by removing early game homeguard they are indirectly nerfing teleport top lane without nerfing teleport for other roles. The new rift herald mob is doing the same thing.

That's my guess anyway. I think early hecarim homeguard plays look flashy and awesome and will be sad to see them go.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Harem
Profile Joined November 2007
United States11392 Posts
October 30 2015 05:51 GMT
#172
But they also already said that they would be nerfing the cooldown of TP so it is still being nerfed for other roles
Moderator。◕‿◕。
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 30 2015 05:53 GMT
#173
I guess teleport top gets a triple nerf then.

Take THAT teleport.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Harem
Profile Joined November 2007
United States11392 Posts
Last Edited: 2015-10-30 06:57:46
October 30 2015 06:57 GMT
#174
also since i havent seen it posted here yet, the new jungle item replacing poachers (also purple smite is gone now)

screencast.com
Moderator。◕‿◕。
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-10-30 07:30:21
October 30 2015 07:29 GMT
#175
Pretty sure we said that's what poachers should do back in like, January.

Purple smite being gone is a wonderful thing.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
JazzVortical
Profile Joined July 2013
Australia1825 Posts
October 30 2015 07:35 GMT
#176
I'm actually super over the hard on for cooldown reduction too. It seems like there's been a massive creep in availability for every class and it doesn't seem right at all.
M2
Profile Joined December 2002
Bulgaria4129 Posts
October 30 2015 09:03 GMT
#177
if they do this for the homeguards, then Flash needs similar attention too - either removed or given for free, this will make the choice of summoners so much wider
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 30 2015 09:50 GMT
#178
On October 30 2015 14:32 TheYango wrote:
Sure, but I like Ketara's idea of having it be a concurrent purchasable upgrade that doesn't interfere with other item slots, but still needs to be consciously obtained.

Having it automatically turn on at 20 minutes just seems rather arbitrary.

Or just like, give it to all Tier 3 boots >.>
Administrator~ Spirit will set you free ~
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 30 2015 09:55 GMT
#179
That would be a buff to top lane teleport though, which is blatantly a problem and a stated one that they've been trying to fix for what, a year.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 30 2015 10:28 GMT
#180
While true, I don't think teleport should be the biggest motivator for this change. It should be the lack of diversity in tier 3 boot choices, with benefits to the teleport problem a secondary thing. There are many mechanisms by which you can influence the strength of teleport without needing to modify homeguard.
Administrator~ Spirit will set you free ~
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