On October 30 2015 05:25 oo_Wonderful_oo wrote: "We didn't find a way to remove crit" "So we decided to implement way more crit"
~_~
The crit meter still wasn't OP enough to send NA teams out of groups, if they make crits more central to the game then they can make anything possible in competitive!
100% crit is fairly easy to get with IE, Rapid Fire, Shiv, and Essence Reaver. Rapid Fire + Shiv activate together to do around 470 magic attack on a 30 MR target. This also makes Warlord bloodlust to always activate, which gives a free 15% life steal and 20% attack speed at all times.
Quinn's ult at level 16 with alacrity without dragon 3 buff is 750 MS, which is hilariously fast.
Graves feels clunky as hell, has to be changed 100%
On October 30 2015 06:31 Ketara wrote: I kind of feel like taking away kogs mega range removes something that was core to his identity, but maybe that's just me.
I'd understand the new attackspeed cap on like twitch or something. Maybe itd be too OP on him because stealth.
Did they really remove kog's range? I didn't see it mentionned anywhere.
On October 30 2015 06:31 Ketara wrote: I kind of feel like taking away kogs mega range removes something that was core to his identity, but maybe that's just me.
I'd understand the new attackspeed cap on like twitch or something. Maybe itd be too OP on him because stealth.
Did they really remove kog's range? I didn't see it mentionned anywhere.
watching geranimo play him on pbe, apparently they gave back the mana cost to his w
I don't get why essence reaver is supposed to be for caster Ads and requires auto attacks to actually restore mana. and the item still has no mana return until completed, I just don't think Riot understands whats wrong with the item.
I mean going up to 30% cdr now will make it used a bit I'm sure, but for it to do what they say they want it to do, it needs to be more like manamune
This kind of change annoys me because it removes a strategic choice. Before we'd see teams, well mainly in Korea, rush homeguards early in order to get teleport engages. This seems to just remove that option and give it out at 20m arbitrarily.
I would rather it was rolled into other t3 boots, because I felt like they all made sense for certain heroes if you took out home guard, this fixes that problem but takes out upgrade timing as a choice.
I think they had a problem where they liked homeguard as a mechanic, but it was too much better than the other boots choices and it was too hard to balance.
For two seasons none of the other boots upgrades ever really got used more than on rare occasions to debatable effect.
People use distortion on Annie and occasionally alacrity on adcs and other than that its all homeguard for everyone all the time.