Bunch of kneejerk reactions up in here.
Preseason 2016 Changes - Page 6
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Ketara
United States15065 Posts
Bunch of kneejerk reactions up in here. | ||
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Alaric
France45622 Posts
Or farm, for that matter. Unless his passive is strong enough that he can walk up to minions and auto twice to kill the whole wave, the incidental AoE is going to mess with it a lot harder than, say, Tristana's E. The need to reload (on a timer longer than the tower's rate of fire early on) also means he can't actually last hit the whole wave. Unless Q's damage, cooldown and mana cost allow him to spam it in conjunction with his autos, I don't really see him dealing with a Caitlyn shoving the wave for example, or Jinx with a support like Lulu. The wording on E isn't clear, so for now I'll assume he retains the dash, because if he doesn't he's going to get shit on, having no mobility other than his ult to deal with someone with non-targetet dashes (or with a longer range than his W). Or, y'kow, you can act all high and mighty on masteries than smug on whoever is disgruntled with whatever Riot's doing. You're pretty used to that. | ||
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739
Bearded Elder29903 Posts
Thunderlord's Decree Your 3rd attack or spell on an enemy champion shocks the area around them, dealing 10 damage per level plus 20% of your Bonus Attack Damage and 10% of your Ability Power as Magic damage to enemies in the area (30 second cooldown) | ||
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M2
Bulgaria4129 Posts
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gobbledydook
Australia2605 Posts
Also, anything can siege with Baron. It wasn't like Urgot comps couldn't end games in the Spring season. If Graves has enough burst to delete someone, then playing around Baron and 5 dragons is a possibility. | ||
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nafta
Bulgaria18893 Posts
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Amui
Canada10567 Posts
Things I'm worried about though, are that if he's strong enough to survive diving, (I mean seriously, 425 puts you in range of just about everything), would he be oppressive in a 1v1 lane mid/top? Aside from that, I feel like last hitting would be a bit of a learning curve. 2 second delay in between 2 autos, which also do splash damage is going to be a nightmare given that there are 3 of each type of minion in a wave. I guess with the potential damage from each shot being (1+0.33*9)*0.75-1.1 tAD or up to 4xAD per shell, it is kinda understandable that it does scale ridiculously well. If my understanding of the mechanic is correct, if he builds AS he could fire off both shells incredibly quickly, such that you could W flash onto somebody, auto twice, E to reload a third, and then R out for some insane burst(6.0 to 12.0AD+Q+W+R damage). Who knows, we might have an ADC assassin on our hands. | ||
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Numy
South Africa35471 Posts
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Ketara
United States15065 Posts
Based on that it only took me a couple minutes to figure out a highest possible damage Lux setup. Which is contrary to their stated goals. | ||
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nafta
Bulgaria18893 Posts
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Ketara
United States15065 Posts
Even if that's not the intention its how players will approach it. Hopefully there's more to it than what's in that thread. | ||
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nafta
Bulgaria18893 Posts
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Amui
Canada10567 Posts
Fervor of Battle [10] : Your basic attacks and spells grant you a stack of Fervor for 5 seconds (max 10 stacks). Each stack of Fervor adds 1-8 bonus physical damage to your basic attacks against champions, based on your level. This is going to be really scary for the Yi mains out there.... | ||
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JazzVortical
Australia1825 Posts
On October 29 2015 20:41 Ketara wrote: I want more context to that list of masteries because it seems really awkward. Based on that it only took me a couple minutes to figure out a highest possible damage Lux setup. Which is contrary to their stated goals. The key is to not look at Riot's stated goals, because they aren't reliably accomplished. I guess the theory is that it is also match up dependent and even on a safe champ like Lux you would surely want to spec slightly differently and the new mastery set up will accommodate that. In theory. | ||
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GrandInquisitor
New York City13113 Posts
On October 29 2015 18:18 Ketara wrote: I don't think I can read this thread. Bunch of kneejerk reactions up in here. You act like this is any different from other pre-seasons. My suggestion is just to wait it out, and let all the brilliant minds of TL declare confidently that, for example, trinkets will ruin the game: Trinket. Ward item with a specific 7th ward item slot for it. I don't need the specifics: the concept in itself shows that Riot goes in the wrong direction from the start. Or how trinkets and the new support items were going to make people switch to DotA: I despise this change more so than any other. It was already a stretch that they gave gold on harass damage, but now they want to give shared gold? I hoped it would never make it through, but considering that they announced it, it's a definite thing. There's not many people complaining about it either, which really scares me. I don't understand why people are accepting this change so easily. At least we're not Reddit ... right? | ||
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Ansibled
United Kingdom9872 Posts
I like the new mastery approach, although I'm sure it'll still be fairly cookie cutter anyway. | ||
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Kaethis
Netherlands112 Posts
Whether it'll be good or not is completely secondary. Numbers they can fiddle with, but he actually became interesting with this. | ||
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Merlin the Tuna
United States57 Posts
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Seuss
United States10536 Posts
Other than that it's hard to gauge any of these changes, but in general they seem to be pointed in a positive direction. | ||
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Alaric
France45622 Posts
Graves has pretty bad sustained damage because of his range and base AS, all his abilities are short-ranged so he can't really poke or siege either, he compensates it with a burst both stronger (esp. against squishy targets) and AoE, and he falls off really hard for all these reasons (plus no split damage). Lucian is a lot closer to Graves, although he has an easier time hitting farther targets, better sustained damage and mobility (his E is straight-up better and also has a shorter cd), and better sieging/clear thanks to his ult (lower cd, more damage, and losing his ult is a lesser deal than for Graves). On the other hand he doesn't have as much burst and it's single-target mainly. With the changes Graves is nothing like he used to be, so even if he becomes viable somehow, that's still going to be a champion ceasing to exist. As for the trinket/support changes, they're still a design failure. Apart from Thresh, and maybe Blitz and Alistar, I see no support building more than a single branch, so it's still dictated by your champion over the team comps/state of the game. Coin's income punishes roaming, roaming which should be tied to the champ more than his item choice. Just look at how much people use their trinkets, or upgrade them. The whole "vision is a team thing" is a failure in soloQ, while it hasn't changed much competitively apart from reduced level 1 vision (which also leads to less invade, can be argued as a good thing as it avoids blow-out games starting 3-0). Finally, Riot's solution was "let's just throw gold at supports" instead of the more elegant "let's create pauper items focused on utility and gold efficiency over slot efficiency", which they clearly intend to keep doing. At least there are more item options at the 1k-1.5k price point, which is good... if the build paths allow players not to lock themselves in a single item/path as soon as they buy their component. Stuff like reducing Tiamat's price and stats to provide the better waveclear is good. | ||
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