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Preseason 2016 Changes - Page 11

Forum Index > LoL General
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Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 30 2015 18:33 GMT
#201
Well, its preseason. How often does whats on paper work out?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
NpG)Explosive
Profile Joined January 2003
France994 Posts
October 30 2015 18:56 GMT
#202
It worked pretty well when they changed the black cleaver in pre season 3: no unique passive on cdr and flat arpen. The stack was just as great in game as it was on paper.
sinkpet
Profile Joined April 2010
Finland16 Posts
Last Edited: 2015-10-30 19:09:30
October 30 2015 19:06 GMT
#203
On October 31 2015 03:29 NpG)Explosive wrote:
When I first read the changes 2 days ago I felt a bit sad for AD assassins since last whisper wouldn't do anything against the targets they want to assassinate.

Until this morning I realized there is a mastery giving 3(!) arpen per level. With arpen marks/quints and ghostblade you get 94 armor penetration. No adc has over 94 armor at level 18 with base stats and 9 armor from runes. Being able to deal true damage to any adc all game long (unless they get GA) with only one item feels really strong on paper.


The mastery actually gives flat 3 + 0.3 per level so it's not as broken. You're right about the LW change though, it's really noticeable. Also BT lifesteal is no longer unique.
NpG)Explosive
Profile Joined January 2003
France994 Posts
October 30 2015 19:25 GMT
#204
On October 31 2015 04:06 sinkpet wrote:
Show nested quote +
On October 31 2015 03:29 NpG)Explosive wrote:
When I first read the changes 2 days ago I felt a bit sad for AD assassins since last whisper wouldn't do anything against the targets they want to assassinate.

Until this morning I realized there is a mastery giving 3(!) arpen per level. With arpen marks/quints and ghostblade you get 94 armor penetration. No adc has over 94 armor at level 18 with base stats and 9 armor from runes. Being able to deal true damage to any adc all game long (unless they get GA) with only one item feels really strong on paper.


The mastery actually gives flat 3 + 0.3 per level so it's not as broken. You're right about the LW change though, it's really noticeable. Also BT lifesteal is no longer unique.

Ah thanks, I got confused by the wording. I spent most of the day wondering why nobody reacted sooner.
IntoTheWow
Profile Blog Joined May 2004
is awesome32282 Posts
October 30 2015 20:17 GMT
#205
Seems like lots of items paths have been smoothed and item power spike buys have been made less drastic.
Moderator<:3-/-<
zer0das
Profile Blog Joined May 2007
United States8519 Posts
October 31 2015 16:58 GMT
#206
Qtpie was playing Graves on PBE this morning. He looks pretty broken- reminds me of release Graves where you'd just dive in and kill the other person because your damage was that much higher. And even if you don't, you're constantly knocking back melees who are trying to close the gap with your autos... or yourself with your ult (I think?). He was doing like 400 damage per auto at point blank to turrets mid-game. And then 800 to turrets at point blank at the end of the game.

He also gets extra bullets in his shells from IE when he crits, up to 10 bullets per shell. The lifesteal looks kind of ridiculous too.

iCanada
Profile Joined August 2010
Canada10660 Posts
October 31 2015 17:09 GMT
#207
On November 01 2015 01:58 zer0das wrote:
Qtpie was playing Graves on PBE this morning. He looks pretty broken- reminds me of release Graves where you'd just dive in and kill the other person because your damage was that much higher. And even if you don't, you're constantly knocking back melees who are trying to close the gap with your autos... or yourself with your ult (I think?). He was doing like 400 damage per auto at point blank to turrets mid-game. And then 800 to turrets at point blank at the end of the game.

He also gets extra bullets in his shells from IE when he crits, up to 10 bullets per shell. The lifesteal looks kind of ridiculous too.



A large part of that is the one mastery... you get like 15% lifesteal or something on all crits. It is at the top of the Offensive tree.

"Warlord's Bloodlust (1 rank):
Rank 1: Critical strikes heal for 15% of the damage dealt and grant you 20% attack speed for 4 seconds (2 second cooldown)."

http://www.surrenderat20.net/2015/10/preseason-2016-crests-horizon.html
M2
Profile Joined December 2002
Bulgaria4186 Posts
Last Edited: 2015-11-01 17:56:01
November 01 2015 17:37 GMT
#208
http://talents.lol/ the new masteries: you can't put more than 18 points on a tree and each row is either 5 or 1 points max, cannot have like 7 points in line 1 in the same tree

looks like you have to go 18/12 or 18/6/6/ or 12/12/6, but the 18 points look pretty strong so probably people will prefer to have one
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 02 2015 13:31 GMT
#209
On November 01 2015 01:58 zer0das wrote:
Qtpie was playing Graves on PBE this morning. He looks pretty broken- reminds me of release Graves where you'd just dive in and kill the other person because your damage was that much higher. And even if you don't, you're constantly knocking back melees who are trying to close the gap with your autos... or yourself with your ult (I think?). He was doing like 400 damage per auto at point blank to turrets mid-game. And then 800 to turrets at point blank at the end of the game.

He also gets extra bullets in his shells from IE when he crits, up to 10 bullets per shell. The lifesteal looks kind of ridiculous too.



Graves' autos will knock back non-champions. His ult knocks himself back.

But yeah, if he can get on top of you his damage is really high, especially if there's nearby terrain to instantly proc the second half of his Q damage. Q at rank 1 does as much damage as most abilities do at rank 3, and at rank 5 it's close to twice as much damage as any comparable ability.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 02 2015 13:46 GMT
#210
Hard to tell if Graves is really OP or if it's just qt crushing nabs on the pbe, but qt himself vowed not to let this shit go live.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 02 2015 14:37 GMT
#211
I'm leaning towards OP.

Graves is potentially countered in lane by longer-range champions like Caitlyn, but I think he'll be fine even then so long as he has a support that can threaten an all-in.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
M2
Profile Joined December 2002
Bulgaria4186 Posts
Last Edited: 2015-11-02 15:27:38
November 02 2015 15:25 GMT
#212
ADC was the only role until now where the skill of playing the role is 80-90% and knowing your champ the rest. Excluding some specific adcs like vayne, draven, kalista, everything else if you are decent on adc role, you can pick any and play almost as best as adcs you played a lot.
Now this will change I think. ADC will become like the other roles where it is up to 50% how much you know the role and another 50% how you play the particular champ. The difference between Riven and Mundo top or Le blanc and ziggs mid was never the same as graves - corki for example. Now it will become.
One point of view is that this is all right why should adc be different than the other roles, let them be unique or lets say more unique.
However, on the other hand the similarity in adc role, made all other lanes inequalities balanced. Not sure how to explain that, but when you have Nautilis top and the other team has Riven, riven tries to kill the adc and nautilis to protect his and depending on how successful they do the adcs either win or lose the team fights, each role/champ can relate to the adcs one way or another and all team fights were balanced around that. More or less. Now with the unique adcs we will actually have specific compositions where I am not even sure that all compositions will be optimal with what we considered an adc until now. Some compositions will be way superior over others and there will be no regular adc to even this up.
I don;t know, maybe I am not right, but I think this is a possible outcome
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2015-11-02 15:31:07
November 02 2015 15:27 GMT
#213
Quinn on the other hand blows.

She essentially lost her R combat increase and her silence. She just doesn't feel or look good. Essentially she is a weak TF with no burst or cc. She has a real hard time shoving lane to roam, and despite how fast she is she still has to walk through wards unlike TF.

She needs some tweaking. I'd honestly rather pay AD TF than Quinn. Better roaming, better range, cc, better team fighting...

Sad part is that ad TF sucks. Lol.
mordek
Profile Blog Joined December 2010
United States12705 Posts
November 02 2015 15:31 GMT
#214
On November 03 2015 00:27 iCanada wrote:
She has a real hard time shoving lane to roam, and despite how fast she is she still has to walk through wards unlike TF.

I'm assuming you mean because TF can ult somewhere but the enemy team gets a global notification when that happens so I'm not sure that's a fair criticism. She also has the chance to show up quickly unannounced unlike TF
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2015-11-02 15:38:37
November 02 2015 15:33 GMT
#215
On November 03 2015 00:31 mordek wrote:
Show nested quote +
On November 03 2015 00:27 iCanada wrote:
She has a real hard time shoving lane to roam, and despite how fast she is she still has to walk through wards unlike TF.

I'm assuming you mean because TF can ult somewhere but the enemy team gets a global notification when that happens so I'm not sure that's a fair criticism. She also has the chance to show up quickly unannounced unlike TF


If that lane has no wards, and his lane has it's own cc.

I'd rather be gnaked by Quinn than TF any day.

It honestly doesn't matter that TF ganks are announced... they are too fast for the warning to matter. When is that last time you had a TF port behind you and you had time to react and leave the gank?
phyvo
Profile Blog Joined April 2009
United States5635 Posts
November 02 2015 16:13 GMT
#216
I actually like new Quinn. She's a lot more interesting now. Thematically she feels more like quinn/valor team because of her scaling passive, Q marking people with passive, and ult being a duo thing rather than an awkward transformation. I'll probably buy her. Weakness isn't a problem long term.

Of course, I didn't like Quinn at all before. I thought she was pretty boring. I'm actually surprised that they managed to make her fun for me without completely removing half or more of her abilities.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 02 2015 16:22 GMT
#217
I don't know how she wins duels anymore with a 2 second channel on her ult.

Her laning strength is largely about being able to win a 1v1 all in because her waveclear is less than great. But without the blind or the ult I'm not really seeing it.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
iCanada
Profile Joined August 2010
Canada10660 Posts
November 02 2015 16:28 GMT
#218
On November 03 2015 01:13 phyvo wrote:
I actually like new Quinn. She's a lot more interesting now. Thematically she feels more like quinn/valor team because of her scaling passive, Q marking people with passive, and ult being a duo thing rather than an awkward transformation. I'll probably buy her. Weakness isn't a problem long term.

Of course, I didn't like Quinn at all before. I thought she was pretty boring. I'm actually surprised that they managed to make her fun for me without completely removing half or more of her abilities.


But they did remove literally half her abilities...

I really liked old Quinn. I honestly don't think there is much she can do now that she didn't do before, but they gutted a lot of her core gameplay and strengths.

She also used to have an interrupt on her E and the blind on Q. She lost burst damage and utility... no matter how high her dps is now that's almost always a bad trade in a pvp environment.

Maybe I'm just biased because I liked quinn as she was before. I dunno, this doesn't feel like love, just feels... meh.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2015-11-02 16:31:46
November 02 2015 16:31 GMT
#219
I think the shoving aspect is the key point regarding Quinn. If she could shove effectively then she could continually threaten side lanes since Tag Team doesn't have a cooldown. Wards or no constantly having to yield to pressure is significant. But without being able to shove you can't do that unless you're murdering the enemy champion.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
iCanada
Profile Joined August 2010
Canada10660 Posts
November 02 2015 16:44 GMT
#220
On November 03 2015 01:31 Seuss wrote:
I think the shoving aspect is the key point regarding Quinn. If she could shove effectively then she could continually threaten side lanes since Tag Team doesn't have a cooldown. Wards or no constantly having to yield to pressure is significant. But without being able to shove you can't do that unless you're murdering the enemy champion.


I'd agree with that. If she could Q the whole wave I'd feel a lot better about her, tbh.

But as she stands now, she doesn't have the lane pressure to dick off bot or top any more than a TF could ult on cd, so you might as well just pick AD TF instead if you really want an adc mid who roams. Might as well take the stronger ganks and better teamfight of TF.

If she is to work mid the way they want she needs to be able to shove or atleast clear against champs like Viktor or Azir. Or she needs to be able to push them out of lane, which I just really don't see happening tbh.

That's why she works well top right now, she can bully most top laners and poke em out of lane.
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