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Want to rage about your latest loss? Use the QQ thread. If you whine in GD, you'll get warned. |
On November 18 2011 01:01 rigwarl wrote: EDIT: Riot needs dupe champs mode so this 5v5 Cho only can happen.
There are sooo many hilarious combinations you could do with this.
Imagine 5v5 Alistars just punting each other around. Imagine the ganking power of a 5-TF team.
Best match: 5 Twisted Fates against 5 Shens
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10 pantheons mandropping everywhere. beat that^^
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On November 18 2011 01:04 arb wrote:Show nested quote +On November 18 2011 00:46 spinesheath wrote:On November 18 2011 00:43 rigwarl wrote: WoW dungeons can be hard... when news spread of the Chinese guild Stars killing Yogg+0 world first *months* after hundreds of thousands of players (obviously including other top guilds) have been running that dungeon, people were incredulous because the consensus was that the encounter was impossible to beat. As far as I know, dungeons in WoW are beat by forming a strategy and exact movement patterns before the game, while the actual fights are pretty mindless. Forgive me if I'm wrong, I have only played WoW for like 5 minutes in my whole life. Theres alot of random dumb shit that can happen and wipe you on WoW, saying fights are mindless when you havent even touched the game is the dumbest thing ive ever heard. Recalled countless times doing Nef where everythings going good, crackles about to come, then Ony randomly decides to tail lash and wipes the raid, or doing rag when DBM's timers go off sync and you can only guess when somethings coming. Some of the fights are really mindlessly easy, but saying all of them are "mindless" and youre going to know exactly where to go before you even attempt it is just stupid Really depended on the fight and your role. Magmaw was easy as shiiiitttt for the tank, but the ranged actually had to pay attention to pillars and what not. Unless you did the Frost DK kiting strat, then lolz.
But honestly, most WoW fights boil down to attack the right target and don't stand in fire/poison/void/whatever. The only tricky things were really interrupts, kiting, and silly things like the one person on Putricide taking the mixture.
PvP (in every game type) is much, much more involved. Yes, it still boils down to focusing the right target and not getting hit by stuff, but you can time PvE events. PvP isn't simply about the mechanics. You can dodge every Brand Pillar, Cho Silence, Ashe Arrow, juke Blitz's hand, and still lose. Just like in Starcraft, you can have constant production at all times and micro very well, but if you don't plan or react, you lose.
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On November 18 2011 01:27 byFd wrote: 10 pantheons mandropping everywhere. beat that^^ 10 Teemos. Shrooms. Shrooms everywhere.
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England2654 Posts
I always thought 5v5 Poppies would be the funniest.
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Straight outta Johto18973 Posts
On November 18 2011 01:26 phyvo wrote:Show nested quote +On November 17 2011 23:01 phyvo wrote:They've previewed skins without the legendary price tag before. See Urfrider Corki who got both a poster and a video without being legendary. Scratch that, the image preview they posted is named "legendary-skin.jpg", haha. edit: nvm moonbearowned. X_X Oh...? Hm. I'll go ask another Red just to be sure...
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On November 18 2011 01:30 Requizen wrote:Show nested quote +On November 18 2011 01:27 byFd wrote: 10 pantheons mandropping everywhere. beat that^^ 10 Teemos. Shrooms. Shrooms everywhere. will mandrop pop teemo shrooms? if so pantheon dropping on a field of shrooms 
or 5v5 fizz, sharks vs orcas :D
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I always thought 10 mundos running around chucking cleavers
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On November 18 2011 01:24 Brees wrote: a lot of the skill comes from the picks/bans phase and being able to know how to counterpick champions and make good team comps. So not really sure what this whole 5v5 cho'gath thing is about.
It was in response to nyxnyxnyx saying an extreme scenario is laning with cho'gath where a great player can't exert dominance against a decent player, so I just gave an even more extreme scenario. Unless we want to get into the gory details of "exert dominance", I think that 90%+ winrate should settle it.
So in reality when you factor in picks, great players have even more of an advantage.
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10 Singeds:
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On November 18 2011 01:33 Flicky wrote: I always thought 5v5 Poppies would be the funniest. Poppy vs Poppy just means endless amounts of bugs. It's not fun at all.
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And one Riot Singed with the only unique trail in the game.
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Pretty sure nyx was talking about laning where a good 1900 cho'gath player will basically never lose to anyone in lane without ganks or a hard counter (the idea being you can't counterpick cho in lane so its not a matter of being outpicked). Obviously they can make up for it elsewhere throughout the game, but it's obviously kind of stupid that a better player can't really prove they are better during laning phase...which generally is a good portion of the game.
For competitive play it's not a huge deal although I think lanes where both people free farm because they can't do anything to each other are pretty stupid. In solo q its obviously super frustrating where one player might have been 2k last season with a few games played this season against a 1500 player and they have a matchup that they really just cannot win by themselves despite the skill difference (assuming again the extreme scenario where they are against Cho).
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i guess i didnt put my point across well enough. the fact that tsm level players could sometimes LOSE a lane to random unknown players should never be happening in a competitive game. you can argue this makes it more fun / exciting / whatever, but if we go by the assumption that TSM players are high skilled (yes, i do feel they are skilled), they should be raping anyone they face in lane. right now what happens is most of the time, they win through stability (making less mistakes), a bit of mechanics (missing less last hits and skillshots), decisionmaking and movement (getting dragon/baron, warding and shit). im making an unfair comparison here between DotA and LoL. obviously i cannot demand that the same factors that make people pro in DotA should be ported over here to LoL, but im just whining that mechanics wise there just isn't much to separate pros from mid-tier people. LoL top 10 plays of the week is a sad but true showcase of how 'pro' plays in LoL look compared to wtfomgbbqicouldneverinmylifedothatshit pro plays in DotA.
edit: thanks rob, you got it
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10 katarinas! SHUNPO HOOOOO
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On November 18 2011 02:07 nyxnyxnyx wrote: i guess i didnt put my point across well enough. the fact that tsm level players could sometimes LOSE a lane to random unknown players should never be happening in a competitive game. you can argue this makes it more fun / exciting / whatever, but if we go by the assumption that TSM players are high skilled (yes, i do feel they are skilled), they should be raping anyone they face in lane. right now what happens is most of the time, they win through stability (making less mistakes), a bit of mechanics (missing less last hits and skillshots), decisionmaking and movement (getting dragon/baron, warding and shit). im making an unfair comparison here between DotA and LoL. obviously i cannot demand that the same factors that make people pro in DotA should be ported over here to LoL, but im just whining that mechanics wise there just isn't much to separate pros from mid-tier people. LoL top 10 plays of the week is a sad but true showcase of how 'pro' plays in LoL look compared to wtfomgbbqicouldneverinmylifedothatshit pro plays in DotA.
edit: thanks rob, you got it Starcraft 2 players are losing to random nonames on the ladder all the time. It happens.
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Well, I think that in a competitive setting (read tryhard) the cases where pro's lose lanes are VERY far and few between. I mean, this rando team that is going to mlg consists of 1900+ players, and they got manstomped by clg+lapaka. If you gave a pro an even matchup on a champ they knew how to play, then told them to tryhard vs a 1900 player, I honestly think the pro would win every time. We know this is the case because the same teams always come through qualifiers to go to tournaments, with very little variation.
IMO solo q is a VERY bad sample to draw from, mostly because rarely does anyone ever tryhard.
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On November 18 2011 02:14 Two_DoWn wrote: Well, I think that in a competitive setting (read tryhard) the cases where pro's lose lanes are VERY far and few between. I mean, this rando team that is going to mlg consists of 1900+ players, and they got manstomped by clg+lapaka. If you gave a pro an even matchup on a champ they knew how to play, then told them to tryhard vs a 1900 player, I honestly think the pro would win every time. We know this is the case because the same teams always come through qualifiers to go to tournaments, with very little variation.
IMO solo q is a VERY bad sample to draw from, mostly because rarely does anyone ever tryhard. except Theoddone, he is always in tryhard mode.
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I mean obviously no one can win 100% vs 1900 Cho'gath Bobjoerandom but if a top player exhibits winrates even higher vs Bobjoerandom that than that of Idra vs random korean Grandmasters noname (which I think is the case, if not it's gotta be close), then surely there is some accounting for mechanics?
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oddone always in yell a lot mode. he's significantly shittier in lane and solo Q than he is in team play when he shuts the fuck up and pays attention to timers rather than running around tower diving and yelling at whatever poor sap happened to be in the lane he suidided into
On November 18 2011 01:37 rigwarl wrote:Show nested quote +On November 18 2011 01:24 Brees wrote: a lot of the skill comes from the picks/bans phase and being able to know how to counterpick champions and make good team comps. So not really sure what this whole 5v5 cho'gath thing is about. It was in response to nyxnyxnyx saying an extreme scenario is laning with cho'gath where a great player can't exert dominance against a decent player, so I just gave an even more extreme scenario. Unless we want to get into the gory details of "exert dominance", I think that 90%+ winrate should settle it. So in reality when you factor in picks, great players have even more of an advantage.
its just about winning your lane, and chogath always does that unless you're a retard
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