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[Patch 1.0.0.129: Fizz] General Discussion

Forum Index > LoL General
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2011-11-29 06:45:42
November 15 2011 04:43 GMT
#1
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standard tend to be rather lax in this thread, pointless spam will not be tolerate.

The newest champion for this patch is Fizz, the Tidal Trickster.

Patch 1.0.0.129: Live on Nov 14th, 2011
+ Show Spoiler +
League of Legends v1.0.0.129
Fizz, the Tidal Trickster

Urchin Strike
Fizz dashes through his target, dealing normal attack damage plus additional magic damage.
Seastone Trident
Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life.
Active: Fizz's attacks are empowered, dealing additional magic damage and causing grievous wounds to his opponents.
Playful / Trickster
Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location
Chum the Waters (Ultimate)
Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions.
Nimble Fighter (Passive)
Fizz's dexterity allows him to ignore unit collision and take less damage from basic attacks.

Akali

Twin Disciplines
Initial spell vamp gained upon obtaining 10 bonus attack damage reduced to 8% from 10%
Additional spell vamp reduced to 1% per 6 attack damage from 1% per 5 attack damage
Initial magic damage bonus upon obtaining 20 ability power reduced to 8% from 10%
Additional magic damage bonus reduced to 1% per 6 ability power from 1% per 5 ability power
Mark of the Assassin
Projectile base damage and proc base damage reduced to 45/70/95/120/145 from 50/75/100/125/150

Caitlyn

Base movement speed reduced to 300 from 305

Corki

Phosphorus Bomb
Base damage increased to 80/130/180/230/280 from 70/120/170/220/270
Now reveals champions for 6 seconds in addition to revealing the area for 6 seconds (does not reveal stealth)

Ezreal

Essence Flux is now correctly flagged as an area effect spell

Graves

General
Attack range reduced to 525 from 550
Base mana lowered to 295 from 342
Buckshot damage per additional missile reduced to 25% from 30%
Fixed a few small tooltip errors

Kassadin

Null Sphere cast range reduced to 650 from 700
Force Pulse damage increased at earlier ranks to 80/130/180/230/280 from 60/115/170/225/280

Katarina

Shunpo
Now moves Katarina in front of the target
When Killer Instincts is active, Katarina moves behind the target

Kog'Maw

Bio-Arcane Barrage attack range bonus reduced to 130/150/170/190/210 from 130/160/190/220/250

Malphite

Base armor increased to 21.75 from 16.75
Brutal Strikes cooldown reduced to 14 seconds from 16 seconds
Ground Slam cooldown reduced to 7 seconds from 8 seconds

Master Yi

Alpha Strike mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120
Highlander mana cost reduced to 100 from 120

Miss Fortune

Bullet Time attack damage ratio increased to .45 from .4

Nocturne

Unspeakable Horror
Cast range reduced to 425 from 500
Tether range reduced to 465 from 525

Olaf

Olaf is now immune to blinds and silences while Ragnarok is active

Orianna

General
Base mana regen increased to 7 per 5 seconds from 4.5 per 5 seconds.
Mana regen per level increased to .5 per 5 seconds from .45 per 5 seconds
Command: Attack cast range increased to 825 from 800

Rumble

The Equalizer now works with smart cast (Hold down the smart cast hotkey to mark the beginning of the line, and release the hotkey to cast)

Sion

Cryptic Gaze ability power ratio reduced to .9 from 1
Death's Caress ability power ratio reduced to .9 from 1

Sona

Aria of Perseverance
Mana cost adjusted to 60/65/70/75/80 from 65 at all ranks
Passive aura reduced to 7/9/11/13/15 armor and magic resist from 8/11/14/17/20

Teemo

Noxious Trap now has an ammo stack and reload time indicator on the buff bar

Tristana

Base attack damage increased to 46.5 from 44.5
Tristana will now automatically attack the target she casts Explosive Shot on
Buster Shot
Knockback radius increased to 200 from 175
Now has an indicator around the target to show knockback radius (similar to Brand's Conflagration)

Vladimir

Fixed a bug where the display range for Tides of Blood was much shorter than the actual range

Items

Wriggles Lantern Life Steal reduced to 15% from 18%
Odyn's Veil no longer triggers spellcast effects like Sheen, Tear of the Goddess, or Ryze's passive
Warmog's Armor and Priscilla's Blessing are no longer purchasable in the Dominion game mode

General

Added small amounts of experience to various jungle monsters in order to maintain current jungling paths without the necessity of the Awareness mastery (which increases experience gained)
Dr. Mundo's Burning Agony, Irelia's Ionian Duelist, Trundle's Contaminate, and Singed's Insanity Potion now additionally reduce silences and blinds, but no longer allow them to walk through persistent slowing fields such as Kog'Maw's Void Ooze when stacked with other disable duration reductions (ie: Tenacity)
Death Recap
Improved Death Recap to show more accurate damage over a longer period of time
Fixed numerous bugs with the display of ability damage
Masteries have been remade
Improved Summoner Spells are now condensed into 3 masteries, each at the first tier of their respective trees
Summoner's Wrath improves Offense tree Summoner Spells
Summoner's Resolve improves Defense tree Summoner Spells
Summoner's Insight improves Utility tree Summoner Spells
All summoner spell icons have been updated
"Welcome to the Crystal Scar" announcement will now play at the start of a Dominion game
Fixed a bug where Allied Player Portraits would not update unless they were on your screen
Fixed a bug where Champion outlines would appear as boxes while in grass
Fixed a bug that caused an error to appear in chat on Dominion

Summoner Spells

Clairvoyance
Cooldown increased to 70 seconds from 55
Improved Clairvoyance increases duration by 2 seconds, down from 4 and no longer reduces the cooldown
Cleanse
Now cleanses summoner spell debuffs such as Exhaust's movement speed and damage reduction and Ignite's damage over time
Cooldown increased to 210 seconds from 150 seconds
Improved Cleanse no longer reduces cooldown, but now extends the secondary disable reduction buff by 1 second
Exhaust
Duration reduced to 2.5 seconds from 3 seconds
Improved Exhaust no longer increases the duration
Flash
Cooldown increased to 265 seconds from 255 seconds
Range reduced to 400 from 450
Fortify
Removed
Garrison
Now usable at Summoner Level 1, down from Summoner Level 4
Ghost
Now improved in the Offense Mastery tree instead of Utility
Heal
Heal amount per level increased to 25 from 20
Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%
Promote
Added to Summoner's Rift
Promotes the nearest allied siege minion, increasing its attack range, health, armor, and magic resist. 180 second cooldown base.
Improved in the Utility tree - Improved Promote increases the defensive bonus stats of promoted minions by 15%
Now usable at Summoner Level 8 (on both the Crystal Scar and Summoner's Rift), up from Summoner Level 1
Rally
Removed
Revive
Health bonus upon reviving is now innate to the spell (as opposed to requiring Improved Revive)
Improved Revive now grants a 125% movement speed increase upon revival (Improved Revive no longer grants a 225% movement speed increase)
Smite
Now improved in the Defense tree instead of Offense
Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5
Cooldown reduced to 70 seconds from 75 seconds
Surge *New*
Empowers your champion, increasing ability power by 10-78 (depending on level) and attack speed by 35% for 12 seconds (220 second cooldown)
Improved Surge increases the attack speed bonus to 40% and ability power gained by 10%
Usable at summoner level 1
Teleport
Summoner's Insight no longer reduces cooldown

+ Show Spoiler [Previous GD Threads & Patch Notes] +
Shyvana General Discussion
Graves General Discussion
Xerath General Discussion
Riven General Discussion
Talon General Discussion
Skarner General Discussion
WuKong General Discussion
Original Patch Notes Discussion
Original General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
Last Edited: 2011-11-15 04:47:03
November 15 2011 04:44 GMT
#2
Caitlyn nerf going to have no effect on her performance whatsoever. Nothing in these notes to suggest that she's still not the go-to #1 ranged AD carry still.

Edit: STILL. Stillllllllll. (I'm being reminded of distilllllling now)
3.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
Last Edited: 2011-11-15 04:46:30
November 15 2011 04:45 GMT
#3
question: does Spirit Visage affect Heal?

On November 15 2011 13:44 Inschato wrote:
Caitlyn nerf going to have no effect on her performance whatsoever. Nothing in these notes to suggest that she's still not the go-to #1 ranged AD carry still.

I still believe the 5 mvmt will make the difference. anyone chasing her will indeed catch her. Now she cant chase and keep a distance.
Nada's body is South Korea's greatest weapon.
Gooey
Profile Joined September 2010
United States944 Posts
November 15 2011 04:46 GMT
#4
On November 15 2011 13:45 Kenpachi wrote:
question: does Spirit Visage affect Heal?

Yeah, it works with summoner heal.
www.twitch.tv/Thatgooey
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
November 15 2011 04:47 GMT
#5
On November 15 2011 13:46 Gooey wrote:
Show nested quote +
On November 15 2011 13:45 Kenpachi wrote:
question: does Spirit Visage affect Heal?

Yeah, it works with summoner heal.

lol ok. im going to think about buying Corporate Mundo then
Nada's body is South Korea's greatest weapon.
Nehsb
Profile Joined May 2009
United States380 Posts
Last Edited: 2011-11-15 04:52:13
November 15 2011 04:47 GMT
#6
I'm going to play a lot of swain this patch. Can now cleanse ignite, isn't overly dependent on flash, and a lot of other ap carries got nerfed. Though IDK how cleanse is with 210 cd, but it gets rid of ignite now.

Edit: And agreed with lanzoma on "wtf that random kass nerf"
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
Last Edited: 2011-11-15 04:49:27
November 15 2011 04:47 GMT
#7
On November 15 2011 13:45 Kenpachi wrote:
question: does Spirit Visage affect Heal?

Show nested quote +
On November 15 2011 13:44 Inschato wrote:
Caitlyn nerf going to have no effect on her performance whatsoever. Nothing in these notes to suggest that she's still not the go-to #1 ranged AD carry still.

I still believe the 5 mvmt will make the difference. anyone chasing her will indeed catch her. Now she cant chase and keep a distance.

Maybe if she's out of mana, but between traps and net it's still going to be just as hard to catch her, movespeed doesn't effect either of those.

|
| I'll still pick graves since he's the only 6300 AD Carry that I have =P
v
3.
Lanzoma
Profile Joined February 2011
Mexico813 Posts
Last Edited: 2011-11-15 04:50:56
November 15 2011 04:48 GMT
#8
And so Graves goes from permaban to never picked.

Also wtf is up with that random Kass nerf.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 15 2011 04:48 GMT
#9
cait nerf isnt that bad, thank god
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
November 15 2011 04:49 GMT
#10
surge cleanse jax kill everyoneeee
GANDHISAUCE
Bluebush
Profile Joined March 2011
United States218 Posts
November 15 2011 04:49 GMT
#11
Can't wait to try teleport/promote Singed!

Wish they would have hit Graves' damage instead of his range but oh well
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 15 2011 04:51 GMT
#12
On November 15 2011 13:48 Lanzoma wrote:
And so Graves goes from permaban to never picked.

Also wtf is up with that random Kass nerf.

Gift to low elo. Everyone at 1500 thinks he is a must ban.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2011-11-15 04:56:11
November 15 2011 04:54 GMT
#13
kass is pretty dumb, nerfs were expected

LOL that can't seriously be the only nerf for Cait?
twitch.tv/cratonz
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2011-11-15 04:56:43
November 15 2011 04:55 GMT
#14
Flash nerf really doesn't seem that bad, especially considering that ghost wasn't buffed in any way. I'll probably still end up taking flash as one of my summoner spells all the time. CV got hurt real bad though, wow. It pretty much carries with the fact that as a support it would still be the best idea to go at least 21 in utility for the summoner cd reduction.

Nocturne's range nerf on e is pretty huge too.
red_
Profile Joined May 2010
United States8474 Posts
November 15 2011 04:56 GMT
#15
On November 15 2011 13:44 Inschato wrote:
Caitlyn nerf going to have no effect on her performance whatsoever. Nothing in these notes to suggest that she's still not the go-to #1 ranged AD carry still.

Edit: STILL. Stillllllllll. (I'm being reminded of distilllllling now)


She hasn't been the #1 go to carry for a bit now, so it's hard to still be without fulfilling that part.

Most of the notes seem fine, pretty much a ton of really tiny tweaks other than the Kass Q nerf(seems really odd, I guess they thought he did his job as a counterpick AP a little too well? That seems to me to be a product of the meta more than 'Kass OP').
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Bwaaaa
Profile Joined September 2011
Australia969 Posts
Last Edited: 2011-11-15 04:59:50
November 15 2011 04:58 GMT
#16
So jax gets nerfed with nimbleness being removed but gets SURGE so he will still own noobs.
Craton
Profile Blog Joined December 2009
United States17250 Posts
November 15 2011 05:00 GMT
#17
Nocturne

Unspeakable Horror
Cast range reduced to 425 from 500
Tether range reduced to 465 from 525

FINALLY
twitch.tv/cratonz
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
November 15 2011 05:03 GMT
#18
Damn i could have sworn that i read somewhere that surge was supposed to work on nearby teammates as well, however the desc. says "empowers your champion".
Noc nerfs is probably the response to flash nerf
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 15 2011 05:03 GMT
#19
I don't get the random gigantic nocturne nerf.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
November 15 2011 05:04 GMT
#20
Graves nerfs,,, we will see.
Ezreal bugfix? I don't even know.
I don't play any of the other characters
Wriggles nerf makes Xin even more sad
No more mogs in Dominion makes me wat

Sigh... time to start getting used to the new spells..
Survival is winning, everything else is bullshit.
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