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[Patch 1.0.0.129: Fizz] General Discussion - Page 158

Forum Index > LoL General
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Prev 1 156 157 158
Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
November 29 2011 03:19 GMT
#3141
On November 29 2011 11:06 -Kato- wrote:
You penetrate 40% of 100 MR, 40 MR.

So its like if they had 60 MR, whatever that damage reduction is.

Edit: 37.5% damage reduction.


i know this information is out there but im sure someone can take 2 seconds to tell me, which gets reduced first your flat penetration or your %age penetrations?
BlueBird.
Profile Joined August 2008
United States3889 Posts
November 29 2011 03:20 GMT
#3142
On November 29 2011 12:19 turdburgler wrote:
Show nested quote +
On November 29 2011 11:06 -Kato- wrote:
You penetrate 40% of 100 MR, 40 MR.

So its like if they had 60 MR, whatever that damage reduction is.

Edit: 37.5% damage reduction.


i know this information is out there but im sure someone can take 2 seconds to tell me, which gets reduced first your flat penetration or your %age penetrations?


flat penetration i believe
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 29 2011 03:21 GMT
#3143
Percent Reduction -> Flat Reduction -> Flat Penetration -> Percent Penetration
I'll always be your shadow and veil your eyes from states of ain soph aur.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
November 29 2011 03:22 GMT
#3144
On November 29 2011 12:04 tobi9999 wrote:
Show nested quote +
On November 29 2011 12:02 Blitzkrieg0 wrote:
Too bad Morgana hard counters Kassadin ^_^


morgana doesn't counter kassadin at all.

if kassadin can last hit well at tower at least


What can a Kassadin do against a Morgana with quick reaction time? Null Sphere is slow enough to shield it in the air, unless it's point blank range in which case you shield as soon as he jumps. Without the silence I don't see how he's any match for Morgana.
I am the Town Medic.
Takkara
Profile Blog Joined April 2010
United States2503 Posts
Last Edited: 2011-11-29 03:30:48
November 29 2011 03:28 GMT
#3145
Patch notes up: new thread inc.

http://na.leagueoflegends.com/news/volibear-patch-notes


+ Show Spoiler +

New Skins in the Store
  • Thunder Lord Volibear
  • Northern Storm Volibear
  • Silverfang Akali
  • Imperial Lux

League of Legends v1.0.0.130
Volibear, the Thunder’s Roar
  • Rolling Thunder: Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear.
  • Frenzy: Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
  • Majestic Roar: Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
  • Thunder Claws: Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
  • Chosen of the Storm (passive): Volibear heals rapidly for a few seconds when his health drops to a critical level.


Fizz

Urchin Strike's targeting updating to hit targets slightly earlier
Urchin Strike's attack component can no longer be dodged

Jarvan IV

Martial Cadence (Passive)
Damage changed to physical from magic
Damage changed to 6/8/10% (at levels 1/7/13) of the target's current health from 8%
No longer procs spell effects such as Rylai's or Spell Vamp
Increased the hitbox size of Demacian Standard when targeted by Dragon Strike

Karthus

Wall of Pain
Wall duration reduced to 5 seconds from 7
Now only affects a target once (instead of reapplying every pass through)
Fixed a bug where Leona's passive and the Dominion center Sigil could cause an immediate double kill against Karthus

Kassadin

Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk

Katarina

Shunpo now always moves Katarina behind the target regardless if Killer Instincts is active

Kog'maw

Fixed a bug where where if you killed an enemy that exploded using Icathian Surprise, the enemy was awarded an extra kill (Shaco Hallucinate clone, Maokai)
Fixed a bug where Brand's Pyroclasm would give Brand an extra kill if it was traveling toward Kog'maw when Icathian Surprise triggered
Fixed a bug where if Ignite killed Kog'maw, it would cause Icathian Surprise to not trigger
Fixed a bug where Vayne's Silvered Bolts sometimes caused Icathian Surprise to not trigger

Riven

Blade of the Exile tooltip updated to display how much attack damage you will gain. It has also been clarified to state that Blade of the Exile scales off TOTAL attack damage, not bonus attack damage.

Sivir (Remake)

General
Attack range increased to 500 from 425
Attack missile speed increased to 1400 from 1200
Updated her attack frames to be more responsive
Base attack speed reduced to .658 from .679
Base attack damage reduced to 49 from 52.11
Updated recommended items
Fleet of Foot (Passive) – Remake
Sivir’s basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds
Boomerang Blade
Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
Damage changed to physical from magic
Bonus attack damage ratio increased to 1.1 from 1.0
No longer has an ability power ratio
Ricochet - Remake
Sivir’s next basic attack bounces to 5 additional targets dealing 20/35/50/65/80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7/6/5/4/3 second cooldown. 40 Mana cost.
On The Hunt
Now additionally applies the buff to allies who come into range while On the Hunt is active rather than only on activation.
Attack speed bonus changed to 30/45/60% from 30/60/90%
Allied attack speed gain increased to half of Sivir’s bonus from a third
Cooldown adjusted to 100/90/80 seconds from 90

Taric

Shatter ability power ratio increased to 0.6 from 0.4
Radiance ability power ratio increased to 0.7 from 0.6

Vayne

Fixed a couple small bugs introduced to Condemn with Fizz patch

Yorick

Fixed a bug where Ignite's tick damage dealing the killing blow caused Omen of Death to fail to reanimate its bearer
Fixed a bug where Leona's Sunlight passive and the Dominion center Sigil could cause an immediate double kill against the Omen of Death target
Fixed a bug where if Ignite killed the Omen of Death bearer, they would not be reanimated
Fixed a bug where Vayne's Silvered Bolts sometimes caused Omen of Death to fail to reanimate its bearer

Items

Health Potions now restore 150 health over 15 seconds (instead of 200 health over 20 seconds)

Madred's Razor
Proc chance increased to 20% from 15%
Proc damage reduced to 300 from 500
Mana Potions now restore 100 mana over 15 seconds (from 100 over 20)
Wriggle's Lantern proc damage reduced to 425 from 500

General

  • Chat window location will be now saved between games
    Improved the targeting algorithms; it should now be much easier to select units that are obscured
  • Damage from lane minions to champions reduced by about 15%

    Jungle Adjustments
  • Small camps now respawn faster, but have reduced rewards
  • Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing
  • Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn
  • Neutral monster experience range reduced to 400 from 800 (the killer always gets experience)
  • Ancient Golem camp experience increased slightly and gold reduced slightly
  • Crest of the Ancient Golem now grants 25 flat MP5, but grants 1% regen from maximum mana, from 1.5%, and provides energy
  • Lizard Elder camp experience increased and gold reduced slightly
  • Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30%
  • Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects
  • Baron Nashor will now push wards away if you try to place one too close
  • Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro

Gee gee gee gee baby baby baby
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 29 2011 03:28 GMT
#3146
On November 29 2011 12:28 Takkara wrote:
Patch notes up: new thread inc.

http://na.leagueoflegends.com/news/volibear-patch-notes

u soooo 1 page ago.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Craton
Profile Blog Joined December 2009
United States17250 Posts
November 29 2011 03:30 GMT
#3147
time for the era of shit jungle
twitch.tv/cratonz
Takkara
Profile Blog Joined April 2010
United States2503 Posts
November 29 2011 03:31 GMT
#3148
On November 29 2011 12:28 Two_DoWn wrote:
Show nested quote +
On November 29 2011 12:28 Takkara wrote:
Patch notes up: new thread inc.

http://na.leagueoflegends.com/news/volibear-patch-notes

u soooo 1 page ago.


Pfft, who reads the last post of a page!
Gee gee gee gee baby baby baby
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 29 2011 03:32 GMT
#3149
http://www.teamliquid.net/forum/viewmessage.php?topic_id=289985

spared neo the effort
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Prev 1 156 157 158
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