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Valeera Patch General Discussion - Page 5

Forum Index > Heroes of the Storm
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FeyFey
Profile Joined September 2010
Germany10114 Posts
January 25 2017 18:38 GMT
#81
people got used to playing against stealth, but samuro and to some extend Zeratul never trained people how to play with stealth. So expected that Valeera wouldn't look so good atm. While the usual Assassin OP talks are still there like they always are.
I wonder if that will ever stop.

I like playing anything sneaky, so she is pretty cool. The situational awareness you need with her to not feed is insane though.
Harris1st
Profile Blog Joined May 2010
Germany6866 Posts
January 25 2017 19:45 GMT
#82
Tass can actually quite some damage. With the range upgrade at 1, slow on storm at 7 and vuln at 16 you got yourself a lvl 20 Archon biest that can wreck face ^^

Other than that i dont like him
Go Serral! GG EZ for Ence. Flashbang dance FTW
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2017-01-26 07:48:16
January 25 2017 19:56 GMT
#83
On January 26 2017 04:45 Harris1st wrote:
Tass can actually quite some damage. With the range upgrade at 1, slow on storm at 7 and vuln at 16 you got yourself a lvl 20 Archon biest that can wreck face ^^

Other than that i dont like him


It is strange--- in at least two of my QM games last night with him I got 130k+seige damage, 80-90k hero damage(top for the team in both games) with him. But, on hotslogs I noticed that several of my enemies (and allies) were 1k MMR below me. I think matchmaking is a little broken right now in QM, which means all numbers are suspect. (it's very easy to get free damage in against less-skilled opponents)

My build is pretty stable at this point. I'm going..

Tier 1- Psi Infusion (edit- leaning towards resonance now...)
Tier 2-Khala's Light
Tier 3-Mental Acuity
Tier 4-Archon
Tier 5-Adun's Wisdom
Tier 6-Phase Disruption
Tier 7-Twilight Archon

There is room to swap in psionic projection at tier 3, but that may make adun's wisdom not worth it anymore. I guess nullification is a fine stand-in, but I don't like the implementation of the skill currently so I am avoiding it. Once you get up to level 13 you can be pretty tanky. Dimensional shift into thier back line during a fight and pop archon and lightning your target: now you have a shield which when it gets burned through will leave you with resistance for 3 seconds. pop oracle and self-apply another shield, and in 5 seconds or so you'll have shield available again AND another lightning. If you feel yourself getting in trouble (but how could you with three shields in rapid succession and each one giving you resistance?) you can always dimensional fight away.

Once you get 16 with lightning that reduces physical armor your archon starts doing even crazier damage. Before 20 the biggest issue is that archon has such a high cooldown-- you have to pick your moments very carefully.


edit-> in trying to mana globe talent, I think it might be OK. amusingly once you take khala's light and you get 20 globes, the resistance will apply both when the original shield expires AND when the shield stops. This means a few things: if you get lucky you will get an extra round of resistance during a fight, and also when a teammate is being bursted down who was pre-shielded, if you wait until the half-shield is gone and re-cast, then it's a shield with resistance built in and a shield which will grant resistance when it pops or in a few seconds(whichever comes first) I can't help but think that khaydarin resonance is the correct way to go--- going into a teamfight in the lategame with everyone having resistance AND you being able to apply vulnerability in a small area is really really deadly. The 40 globe thing is OK, but the 20 globe thing is AMAZING with khala's light. [even starting fights with your two carrys with resistance is a big deal]

I'm pretty sure khala's light is the key to shield-style tassadar now. It's so strong to put resistance on two or three teammates, and it is almost necessary for archon to be survivable. I'm also pretty sure that archon is necessary too, since it's tassadar's primary source of self-healing during fights. (20% off the archon's basic attack with splash damage is pretty intense. you can even heal off minion waves after a fight)
Don't Panic
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2017-01-26 19:09:43
January 26 2017 16:41 GMT
#84
A number of bugs have been reported from this patch:


  • Kael'thas' Pyroblast follows Tyreal after death before he explodes and will trigger a 2nd death.
  • Zeratul's Vorpal Blade talent's distance is currently only the same as his blink ability
  • Zeratul's 'Grim Task' talent does not cause him to lose his ability damage after death, despite the tooltip saying so
  • The Garden Terror's basic attacks are completely missing minions in some cases
  • Artanis' 'Titan Killer' causes you to do double damage from his Seasoned Marksman stacks
  • Ragnaros' 'Empower Sulfuras' ability can proc twice with one cast
  • Rexxar's pet Misha has numerous bugs in terms of pathing, causing loss of control of her
  • Stitches' 'Hungry for More' talent does not work
  • Tassadar's healing stats are doubled in the stats screen
  • Tassadar's level 1 talent Templars Will does not count toward the quest unless Tassadar attacks for 1+ seconds per time
  • Tassadar's Archon ultimate sometimes will not change to the correct model, and will appear in his normal form
  • Self-casting Tassadar's shield activates his trait
  • Anub'arak's 'Chitinous Plating' talent does nothing
  • The Lost Viking's 16 talent for Olaf's stun charge can be cast on destroyed buildings
  • The Lost Vikings' trait does not work
  • Tracer cannot hit posessed minions
  • Queueing commands on Valeera removes stealth before she follows the commands, rather than when they are done
  • Li Li's 'Gale Force' talent does not work
  • The sorting order for heroes does not remember your preferred selection
  • The immortals on Battlefield of Eternity are commonly not displaying their attacks as circles on the ground as intended
  • The christmas treasure goblin mount is still not available, regardless of owning it
  • AI heroes can see Valeera whilst stealthed
  • Chromie's 'Timewalkers Pursuit' quest is completed from the momnent you choose it
  • Brightwing's 'Pixie Dust' now only reduces the damage of 1 ability rather than persisting for the 1.5 seconds it is meant to EDIT: Other way round, this is infact a tooltip error, not an ability bug
  • Samuro's new Monkey King skin displays his clones in the 1st colour tint, regardless of if you switch from it
  • Colour blind mode camp colours are the same regardless of status
  • If Nazeebo misses his Q, the vase no longer shatters, just falls through the ground
  • Valeera's Garrote sometimes will not cast at all, but you will still leave stealth
  • Tychus' 'In The Rhythm' talent permenantly displays 0 stacks in the tooltip
  • Artanis can use his dash if his swap is about to hit to travel the full distance of the dash without returning to his original position
  • Malfurion's Moonfire bonus damage talent sometimes procs despite passing the 3-second window
  • The Punisher on Infernal Shrines can get stuck chasing the enemy into their spawn zone
  • Battlefield of Eternity's Immortals can be displaced by Tyreal's holy ground talent
  • Samuro's 'Bladestorm' ultimate can be interrupted by Anub'arak's stuns
  • Leoric's "Fealty Unto Death" not currently working
  • Valeera's smoke bomb can cause her to stay unrevealable longer than intended and/or when outside of smoke bomb's radius
  • Samuro clones are acting out of the ordinary (and Misha, similarly mentioned above) (details here)


Also Gosugamers wrote an article about the new sandbox mode added with this patch.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2017-01-26 16:55:45
January 26 2017 16:54 GMT
#85
Self-casting Tassadar's shield activates his trait


I wonder if my build I posted above has been unjustly taking advantage of this. I'll have to do some testing when I get home tonight: since I use the trait for 5 seconds of CD reduction, this would effectively allow a self-shielding tassadar to get permanent 50% CD reduction on his psi storm. (and vision, which happens to help with landing good psi storms)
Don't Panic
karazax
Profile Joined May 2010
United States3737 Posts
January 26 2017 20:16 GMT
#86
Rich's stream today playing Valeera for first time on live
karazax
Profile Joined May 2010
United States3737 Posts
January 27 2017 13:45 GMT
#87


Hints at the next hero?

[image loading]

+ Show Spoiler +
[image loading]

[image loading]
Infested Marines? Stukov incoming?
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
January 27 2017 16:27 GMT
#88
I wonder what he'd be - ranged assassin/spec?
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
Last Edited: 2017-01-27 16:30:38
January 27 2017 16:29 GMT
#89
On January 27 2017 22:45 karazax wrote:
https://twitter.com/BlizzHeroes/status/824720565537644544

Hints at the next hero?

[image loading]

+ Show Spoiler +
[image loading]

[image loading]
Infested Marines? Stukov incoming?

Stukov would be great. But a part of me hopes it's an infestor that they have given a name ala Morales. But that's just me.
"Right on" - Morrow
karazax
Profile Joined May 2010
United States3737 Posts
January 27 2017 17:00 GMT
#90
Not that it's going to be anything the same, but you can see how Stukov was implemented as a SC2 Co-op commander. Maybe a specialist?
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2017-01-27 22:53:45
January 27 2017 17:53 GMT
#91
Balance patch notes

General

Rooster Race Adjustments
+ Show Spoiler +

  • The Rooster Race event will now always appear whenever any player in the match has not yet completed their quest for the day.
  • Rooster Race duration increased by 3 seconds.
  • Players will now receive a Movement Speed bonus while carrying a Lunar Festival item.
  • The area in which Lunar Festival items will spawn has been reduced across all Battlegrounds.
  • The Rooster will no longer consume Lunar Festival items other than the type specified at the top of the screen.


Ragnaros
+ Show Spoiler +

Stats

Base Maximum Health reduced from 2100 to 2000
Base Health Regen reduced from 4.4 to 4.2 per second

Talents

Level 1
Sulfuras Hungers (Q)
Quest completion damage bonus reduced from 120 to 100
Level 4
Catching Fire (Active)
Health Regeneration bonus reduced from 2 to 1.5 per regen globe gathered
Level 13
Cauterize Wounds (Q)
Healing reduced from 60 to 50% of damage dealt

Thrall
+ Show Spoiler +

Earthquake (R)
Slow amount reduced from 70 to 50%
​Sundering (R)
Cooldown reduced from 80 to 60 seconds

Developer Comments: These changes are a continued effort to bring Thrall's two Heroics closer in line with each other. We realize that these are not the only pick-rate issues he has and are excited to look at him in more depth soon.

Zul'jin
+ Show Spoiler +

Abilities

Twin Cleave (W)
Mana cost reduced from 60 to 50
Guillotine (R)
Cooldown reduced from 45 to 30 seconds

Talents

Level 1
Boneslicer (Q)
Damage bonus increased from 15 to 20%
Arcanite Axes (W)
Cooldown reduction per Hero hit increased from .5 to .75 seconds
You Want Axe? (Passive)
Damage bonus per stack reduced from 1.5 to 1.25
Level 4
Let the Killing Begin (Passive)
Buff duration reduced from 15 to 12 seconds
Level 7
Wrong Place Wrong Time (W)
Damage from 140 to 150
Level 13
Voodoo Shuffle (Active)
Cooldown reduced from 45 to 30 seconds
Level 16
Ferocity (Trait)
Attack speed bonus reduced from 40 to 35%

Developer Comments: Our data shows a solid win-rate for Zul'jin's Basic Attack build (I guess enemies really don't want axe!) while his ability-supporting talents are slightly under-performing. These changes look to slightly help that while we continue to explore the flood of incoming data.

Zagara
+ Show Spoiler +

Abilities

Creep Tumor (Trait)
Movement Speed bonus from 15 to 20%
Cooldown from 20 to 18 seconds
Hunter Killer (W)
Base damage from 62 to 65
Damage scaling from 3.5 to 4%

Talents

Level 20
Endless Creep (Trait)
Movement Speed bonus from 15 to 10%

Uther
+ Show Spoiler +

Stats

Now has 10 Armor

Developer Comments: This is the first of a few changes we want to make to Uther. We're attempting to ensure that he has a distinctive niche beyond bringing Divine Shield. This is the first step in the direction of making him a tankier healer.

Artanis
+ Show Spoiler +

Talents

Level 4
Shield Surge (Trait)
Bonus shield amount reduced from 80 to 75%
​​Level 7
Chrono Surge (Q)
Duration of Attack Speed increased from 4 to 5 seconds
​​Level 13
Templar's Zeal (Q)
Cooldown recharge rate increased from 100 to 150%
Graviton Vortex (E)
Cooldown reduction decreased from 6 to 5 seconds
Level 16
Titan Killer (W)
Damage reduced from 2.5 to 2% of enemy Hero's maximum Health
Plasma Burn (Trait)
Damage increased from 50 to 55

Developer Comments: We're glad to see the Hierarch as a powerful entity in the Nexus! As players are growing more proficient with his new kit, he's becoming increasingly more powerful than his competition. We're using this time to adjust a few of the over performing Talents as a means of toning him down slightly, as well as creating more compelling choices.

Diablo
+ Show Spoiler +

Abilities

Lightning Breath (R)
Increase turn rate by 25%
Damage reduced from 100 to 50
Damage effects per second increased from 2 to 4

Talents

Level 4
From the Shadows (Q)
No longer grants additional stun time.
Additional range increased from 33 to 40%
Level 13
Fire Devil (W)
Bonus attack damage reduced from 25 to 20%
Hellfire (W)
Bonus damage from Heroes hit increased from 10 to 12%
Max damage value increased from 100 to 120%
Level 16
Domination (E)
No longer grants cooldown reduction on Overpower
Level 20
Hellgate (Active)
Cooldown increased from 90 to 120 seconds

Developer Comments: It's nice to see the Lord of Terror running amok inside the Nexus once again. These changes are targeted at talents that are slightly over or under tuned and should help equalize some of his Talent tiers.

Sonya
+ Show Spoiler +

Abilities

Whirlwind (W)
Damage increased from 339 to 441 over 3 seconds
Healing increased from 20 to 25% of damage done (tripled versus Heroes)

Talents

Level 7
Poisoned Spear (Q)
Damage increased from 100 to 150% of Ancient Spear
Duration increased from 4 to 6 seconds
Level 13
Life Funnel (E)
Healing increased from 30 to 35% to correspond with base Whirlwind changes

Developer Comments: Sonya has steadily been dropping to the bottom of our Hero winrates, primarily because a lot of Heroes fulfill her role slightly better. The focus of these buffs is to improve her winrate, but also to solidify the reason to take Sonya: when you can get a lot of value out of Whirlwind because of the map mechanic, an abundance of Mercenaries, or an enemy team that consistently groups up.

Stitches
+ Show Spoiler +

Stats

Health increased from 2738 to 2900
Health Regeneration increased from 5.7 to 6 per second

Developer Comments: Stitches come back to play! Stitches big scary monster, don't need Armor, has lots of Health!

Zarya
+ Show Spoiler +

Stats

Basic Attack damage reduced from 21 to 20

Abilities

Particle Grenade (Q)
Damage reduced from 74 to 71

Talents

Level 1
Maximum Charge (Trait)
Energy gain from Regeneration Globes reduced from 20 to 15

Developer Comments: We're pretty happy with Zarya's gameplay and how often we're seeing her, but we think toning down her damage slightly is in order to keep her in line.

Bug Fixes
+ Show Spoiler +

General

Rooster Race: Turning in the final Lunar Festival item required just before time expires will now properly grant credit for completing the Rooster Race.

A.I.

General: Error messages will no longer display on-screen when A.I. players use Abilities.
Try Mode: Fixed an issue causing Abathur to behave strangely when chosen as an ally in Try Mode.

Art

Samuro: Monkey King Samuro’s Mirror Images will no longer use a different skin variation than the real Samuro.

Battlegrounds

Battlefield of Eternity: Tyrael’s Holy Ground and Zagara’s Devouring Maw can no longer be used to displace the opposing Immortal while the Immortals are fighting.

Heroes, Abilities, and Talents

Chromie: Timewalker’s Pursuit quest rewards will no longer be granted immediately upon selecting the Talent.
Dehaka: Essence Devourer will now grant the intended amount of Essence per Regeneration Globe collected before and after completing its quest.
Dehaka: Bonus Essence granted by Regeneration Globes after completing the Essence Devourer quest will now properly grant credit toward Enhanced Agility and Tissue Regeneration quests.
Greymane: Marked for the Kill now correctly reduces the target’s armor by 25, increasing their damage taken.
Ragnaros: Fixed an issue that made it possible for Empower Sulfuras to occasionally deal double damage.
Rexxar: After learning Thrill of the Hunt, Misha’s Basic Attacks will no longer provide Rexxar with a Movement Speed bonus.
Stitches: The Hungry for More talent will now correctly grant maximum Health bonuses after collecting Regeneration Globes.
Stitches: Savor the Flavor no longer grants bonus Health Regeneration after using Devour on non-Heroic targets.
Tassadar: Fixed an issue causing damage absorbed by Plasma Shield to display as double on the tab/score screen.
Tassadar: Khala’s Light will no longer grant Armor to Structures affected by Plasma Shield.
Tassadar: Fixed an issue in which Basic Attacks did not always count toward Templar’s Will quest progress.
The Lost Vikings: Fixed an issue causing the Viking Hoard talent to fail to grant bonuses to Health Regeneration.
Tychus: Fixed an issue causing Overkill to deal less damage than expected.
Valeera: Dealing Shield damage to a Stealthed Valeera after the Unrevealable phase of Vanish has expired will now properly reveal her.
Valla: Hungering Arrows after the first will no longer fail to deal damage when cast multiple times on the same target.
Zeratul: Bonus Ability Power granted by Grim Task is now properly removed on death.
Zeratul: Fixed an issue in which Vorpal Blade could fail to teleport Zeratul the full distance to his target.

User Interface

Draft Mode: Fixed an issue that prevented players from selecting the Lunar Rooster and Festive Treasure Goblin Mounts in Draft Lobbies.

jpg06051992
Profile Joined July 2015
United States580 Posts
January 27 2017 17:56 GMT
#92
Dragoon Fenix would still be so cool, make him like a durable front line specialist, maybe like Azmodan with extra offensive capability?

Valeera also doesn't seem as OP as some other champs on release, if anything she just has twice the utility and kill potential of Zeratul because her silence is so good on squishies that have no escape. If anything needs to get toned down it's that, but there really doesn't seem like a really good reason to pick Zeratul lately, it's not that he's bad, Valeera just does his job better.
"SO MANY BANELINGS!"
jpg06051992
Profile Joined July 2015
United States580 Posts
January 27 2017 18:11 GMT
#93
On January 28 2017 02:53 karazax wrote:
Balance patch notes


These are all fantastic and warranted changes in my opinion, people complaining about Tassadar need to learn to play, he is very strong right now especially with all the cloak action running around. Kind of surprised about Rag though, he doesn't feel like he needs nerfs.

Very thankful to see Sonya and Stitches buffs, I don't play either hero but I've seen how far they've fallen in the meta, I'm a little surprised they werent a bit more generous with the Stitches buffs but they know what they're doing. Now all that's left is to do a little bit of a numbers tweak on Arthas and perhaps a slight bit more love to Uther (who just flat out pales in comparison to Malf/Rhegar beyond Divine Shield) and I think HOTS balance is going to be in a great place.

Strong tanks are needed so everything doesn't die in seconds, so this is the right direction, buff the off tanks.
"SO MANY BANELINGS!"
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
January 27 2017 18:49 GMT
#94
Man these Zuljin nerfs on his auto kit.. :/ I don't get it.
"Right on" - Morrow
karazax
Profile Joined May 2010
United States3737 Posts
January 27 2017 19:06 GMT
#95
Valeera is a relatively high skill cap hero and can be a terror in quick match, but she is sitting at the second worst win rate in the game. Win rates do tend to go up 2-3% as players get experience but it seems unlikely she will move out of the bottom 5 without buffs. Which doesn't mean she is bad as Medivh has the worst win rate in the game and is a terror when played at max skill. But if I had to guess, I would predict Zeratul sees more pro play than she will if she isn't buffed. Void Prism and better mobility matter more than solo gank potential.
Ramiz1989
Profile Joined July 2012
12124 Posts
January 27 2017 19:13 GMT
#96
On January 28 2017 03:49 JacobShock wrote:
Man these Zuljin nerfs on his auto kit.. :/ I don't get it.

Whole patch is pretty lackluster... I mean Uther got 10 armor? Wow, he is for sure tier 1 again!

There are some buffs/nerfs that are good, but overall they are either overdone and completely missed. Ragnaros will still be tier 1 bruiser as long as he has Resilient flames talent at 13. Zul'Jin wasn't even that good unless supported correctly, well glad that they have nerfed his one viable build and buffed the unreliable one... Stitches doesn't need more HP, he needs more damage/utility compared to the Warriors. Whirlwind on Sonya is now completely overtuned and she will probably be back in the meta as solo laner and immortal bruiser.

Don't know, these patches are usually good but for me this one is disappointing. I mean, this is probably just a small patch until we wait for some reworks/more buffs to these heroes, so they can see how we feel like about these but yeah, could've been a lot better.

At least Diablo and Artanis changes feel correct, well sort of.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
karazax
Profile Joined May 2010
United States3737 Posts
January 27 2017 19:25 GMT
#97
Keep in mind we have never gotten this many hero changes in a separate patch the same week a new hero was released, so even this many changes is more than I expected.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2017-01-27 19:30:46
January 27 2017 19:30 GMT
#98
Sonya has steadily been dropping to the bottom of our Hero winrates, primarily because a lot of Heroes fulfill her role slightly better.


More like primarily because focused attack was nerfed and nothing was put in place to replace it. Way to pass the buck on responsibility for her current state.
Don't Panic
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
January 27 2017 19:33 GMT
#99
On January 28 2017 03:11 jpg06051992 wrote:
Show nested quote +
On January 28 2017 02:53 karazax wrote:
Balance patch notes


These are all fantastic and warranted changes in my opinion, people complaining about Tassadar need to learn to play, he is very strong right now especially with all the cloak action running around. Kind of surprised about Rag though, he doesn't feel like he needs nerfs.


I do agree about tassadar--- since I dedicated to that build I posted earlier my winrate in quickmatch has been 75% with him over about fifteen or so games. I'm pleased to see it's also the top winrate build which has emerged on hotslogs stats in heroleague.
Don't Panic
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
January 27 2017 22:40 GMT
#100
On January 28 2017 04:30 MotherFox wrote:
Show nested quote +
Sonya has steadily been dropping to the bottom of our Hero winrates, primarily because a lot of Heroes fulfill her role slightly better.


More like primarily because focused attack was nerfed and nothing was put in place to replace it. Way to pass the buck on responsibility for her current state.


I don't feel that statement was false at all. While the focus attack nerf definitely dropped her a tier down, it wasn't until the arrivals of heroes like Varian that did most of what she provided while being way easier to play that saw her presence dropped significantly.
Someone call down the Thunder?
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