I wonder if that will ever stop.
I like playing anything sneaky, so she is pretty cool. The situational awareness you need with her to not feed is insane though.
Forum Index > Heroes of the Storm |
FeyFey
Germany10114 Posts
I wonder if that will ever stop. I like playing anything sneaky, so she is pretty cool. The situational awareness you need with her to not feed is insane though. | ||
Harris1st
Germany6866 Posts
Other than that i dont like him | ||
MotherFox
United States1529 Posts
On January 26 2017 04:45 Harris1st wrote: Tass can actually quite some damage. With the range upgrade at 1, slow on storm at 7 and vuln at 16 you got yourself a lvl 20 Archon biest that can wreck face ^^ Other than that i dont like him It is strange--- in at least two of my QM games last night with him I got 130k+seige damage, 80-90k hero damage(top for the team in both games) with him. But, on hotslogs I noticed that several of my enemies (and allies) were 1k MMR below me. I think matchmaking is a little broken right now in QM, which means all numbers are suspect. (it's very easy to get free damage in against less-skilled opponents) My build is pretty stable at this point. I'm going.. Tier 1- Psi Infusion (edit- leaning towards resonance now...) Tier 2-Khala's Light Tier 3-Mental Acuity Tier 4-Archon Tier 5-Adun's Wisdom Tier 6-Phase Disruption Tier 7-Twilight Archon There is room to swap in psionic projection at tier 3, but that may make adun's wisdom not worth it anymore. I guess nullification is a fine stand-in, but I don't like the implementation of the skill currently so I am avoiding it. Once you get up to level 13 you can be pretty tanky. Dimensional shift into thier back line during a fight and pop archon and lightning your target: now you have a shield which when it gets burned through will leave you with resistance for 3 seconds. pop oracle and self-apply another shield, and in 5 seconds or so you'll have shield available again AND another lightning. If you feel yourself getting in trouble (but how could you with three shields in rapid succession and each one giving you resistance?) you can always dimensional fight away. Once you get 16 with lightning that reduces physical armor your archon starts doing even crazier damage. Before 20 the biggest issue is that archon has such a high cooldown-- you have to pick your moments very carefully. edit-> in trying to mana globe talent, I think it might be OK. amusingly once you take khala's light and you get 20 globes, the resistance will apply both when the original shield expires AND when the shield stops. This means a few things: if you get lucky you will get an extra round of resistance during a fight, and also when a teammate is being bursted down who was pre-shielded, if you wait until the half-shield is gone and re-cast, then it's a shield with resistance built in and a shield which will grant resistance when it pops or in a few seconds(whichever comes first) I can't help but think that khaydarin resonance is the correct way to go--- going into a teamfight in the lategame with everyone having resistance AND you being able to apply vulnerability in a small area is really really deadly. The 40 globe thing is OK, but the 20 globe thing is AMAZING with khala's light. [even starting fights with your two carrys with resistance is a big deal] I'm pretty sure khala's light is the key to shield-style tassadar now. It's so strong to put resistance on two or three teammates, and it is almost necessary for archon to be survivable. I'm also pretty sure that archon is necessary too, since it's tassadar's primary source of self-healing during fights. (20% off the archon's basic attack with splash damage is pretty intense. you can even heal off minion waves after a fight) | ||
karazax
United States3737 Posts
Also Gosugamers wrote an article about the new sandbox mode added with this patch. | ||
MotherFox
United States1529 Posts
Self-casting Tassadar's shield activates his trait I wonder if my build I posted above has been unjustly taking advantage of this. I'll have to do some testing when I get home tonight: since I use the trait for 5 seconds of CD reduction, this would effectively allow a self-shielding tassadar to get permanent 50% CD reduction on his psi storm. (and vision, which happens to help with landing good psi storms) | ||
karazax
United States3737 Posts
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karazax
United States3737 Posts
Hints at the next hero? ![]() + Show Spoiler + ![]() ![]() Infested Marines? Stukov incoming? | ||
Larkin
United Kingdom7161 Posts
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JacobShock
Denmark2485 Posts
On January 27 2017 22:45 karazax wrote: https://twitter.com/BlizzHeroes/status/824720565537644544 Hints at the next hero? ![]() + Show Spoiler + ![]() ![]() Infested Marines? Stukov incoming? Stukov would be great. But a part of me hopes it's an infestor that they have given a name ala Morales. But that's just me. | ||
karazax
United States3737 Posts
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karazax
United States3737 Posts
General Rooster Race Adjustments + Show Spoiler +
Ragnaros + Show Spoiler + Stats Base Maximum Health reduced from 2100 to 2000 Base Health Regen reduced from 4.4 to 4.2 per second Talents Level 1 Sulfuras Hungers (Q) Quest completion damage bonus reduced from 120 to 100 Level 4 Catching Fire (Active) Health Regeneration bonus reduced from 2 to 1.5 per regen globe gathered Level 13 Cauterize Wounds (Q) Healing reduced from 60 to 50% of damage dealt Thrall + Show Spoiler + Earthquake (R) Slow amount reduced from 70 to 50% Sundering (R) Cooldown reduced from 80 to 60 seconds Developer Comments: These changes are a continued effort to bring Thrall's two Heroics closer in line with each other. We realize that these are not the only pick-rate issues he has and are excited to look at him in more depth soon. Zul'jin + Show Spoiler + Abilities Twin Cleave (W) Mana cost reduced from 60 to 50 Guillotine (R) Cooldown reduced from 45 to 30 seconds Talents Level 1 Boneslicer (Q) Damage bonus increased from 15 to 20% Arcanite Axes (W) Cooldown reduction per Hero hit increased from .5 to .75 seconds You Want Axe? (Passive) Damage bonus per stack reduced from 1.5 to 1.25 Level 4 Let the Killing Begin (Passive) Buff duration reduced from 15 to 12 seconds Level 7 Wrong Place Wrong Time (W) Damage from 140 to 150 Level 13 Voodoo Shuffle (Active) Cooldown reduced from 45 to 30 seconds Level 16 Ferocity (Trait) Attack speed bonus reduced from 40 to 35% Developer Comments: Our data shows a solid win-rate for Zul'jin's Basic Attack build (I guess enemies really don't want axe!) while his ability-supporting talents are slightly under-performing. These changes look to slightly help that while we continue to explore the flood of incoming data. Zagara + Show Spoiler + Abilities Creep Tumor (Trait) Movement Speed bonus from 15 to 20% Cooldown from 20 to 18 seconds Hunter Killer (W) Base damage from 62 to 65 Damage scaling from 3.5 to 4% Talents Level 20 Endless Creep (Trait) Movement Speed bonus from 15 to 10% Uther + Show Spoiler + Stats Now has 10 Armor Developer Comments: This is the first of a few changes we want to make to Uther. We're attempting to ensure that he has a distinctive niche beyond bringing Divine Shield. This is the first step in the direction of making him a tankier healer. Artanis + Show Spoiler + Talents Level 4 Shield Surge (Trait) Bonus shield amount reduced from 80 to 75% Level 7 Chrono Surge (Q) Duration of Attack Speed increased from 4 to 5 seconds Level 13 Templar's Zeal (Q) Cooldown recharge rate increased from 100 to 150% Graviton Vortex (E) Cooldown reduction decreased from 6 to 5 seconds Level 16 Titan Killer (W) Damage reduced from 2.5 to 2% of enemy Hero's maximum Health Plasma Burn (Trait) Damage increased from 50 to 55 Developer Comments: We're glad to see the Hierarch as a powerful entity in the Nexus! As players are growing more proficient with his new kit, he's becoming increasingly more powerful than his competition. We're using this time to adjust a few of the over performing Talents as a means of toning him down slightly, as well as creating more compelling choices. Diablo + Show Spoiler + Abilities Lightning Breath (R) Increase turn rate by 25% Damage reduced from 100 to 50 Damage effects per second increased from 2 to 4 Talents Level 4 From the Shadows (Q) No longer grants additional stun time. Additional range increased from 33 to 40% Level 13 Fire Devil (W) Bonus attack damage reduced from 25 to 20% Hellfire (W) Bonus damage from Heroes hit increased from 10 to 12% Max damage value increased from 100 to 120% Level 16 Domination (E) No longer grants cooldown reduction on Overpower Level 20 Hellgate (Active) Cooldown increased from 90 to 120 seconds Developer Comments: It's nice to see the Lord of Terror running amok inside the Nexus once again. These changes are targeted at talents that are slightly over or under tuned and should help equalize some of his Talent tiers. Sonya + Show Spoiler + Abilities Whirlwind (W) Damage increased from 339 to 441 over 3 seconds Healing increased from 20 to 25% of damage done (tripled versus Heroes) Talents Level 7 Poisoned Spear (Q) Damage increased from 100 to 150% of Ancient Spear Duration increased from 4 to 6 seconds Level 13 Life Funnel (E) Healing increased from 30 to 35% to correspond with base Whirlwind changes Developer Comments: Sonya has steadily been dropping to the bottom of our Hero winrates, primarily because a lot of Heroes fulfill her role slightly better. The focus of these buffs is to improve her winrate, but also to solidify the reason to take Sonya: when you can get a lot of value out of Whirlwind because of the map mechanic, an abundance of Mercenaries, or an enemy team that consistently groups up. Stitches + Show Spoiler + Stats Health increased from 2738 to 2900 Health Regeneration increased from 5.7 to 6 per second Developer Comments: Stitches come back to play! Stitches big scary monster, don't need Armor, has lots of Health! Zarya + Show Spoiler + Stats Basic Attack damage reduced from 21 to 20 Abilities Particle Grenade (Q) Damage reduced from 74 to 71 Talents Level 1 Maximum Charge (Trait) Energy gain from Regeneration Globes reduced from 20 to 15 Developer Comments: We're pretty happy with Zarya's gameplay and how often we're seeing her, but we think toning down her damage slightly is in order to keep her in line. Bug Fixes + Show Spoiler + General Rooster Race: Turning in the final Lunar Festival item required just before time expires will now properly grant credit for completing the Rooster Race. A.I. General: Error messages will no longer display on-screen when A.I. players use Abilities. Try Mode: Fixed an issue causing Abathur to behave strangely when chosen as an ally in Try Mode. Art Samuro: Monkey King Samuro’s Mirror Images will no longer use a different skin variation than the real Samuro. Battlegrounds Battlefield of Eternity: Tyrael’s Holy Ground and Zagara’s Devouring Maw can no longer be used to displace the opposing Immortal while the Immortals are fighting. Heroes, Abilities, and Talents Chromie: Timewalker’s Pursuit quest rewards will no longer be granted immediately upon selecting the Talent. Dehaka: Essence Devourer will now grant the intended amount of Essence per Regeneration Globe collected before and after completing its quest. Dehaka: Bonus Essence granted by Regeneration Globes after completing the Essence Devourer quest will now properly grant credit toward Enhanced Agility and Tissue Regeneration quests. Greymane: Marked for the Kill now correctly reduces the target’s armor by 25, increasing their damage taken. Ragnaros: Fixed an issue that made it possible for Empower Sulfuras to occasionally deal double damage. Rexxar: After learning Thrill of the Hunt, Misha’s Basic Attacks will no longer provide Rexxar with a Movement Speed bonus. Stitches: The Hungry for More talent will now correctly grant maximum Health bonuses after collecting Regeneration Globes. Stitches: Savor the Flavor no longer grants bonus Health Regeneration after using Devour on non-Heroic targets. Tassadar: Fixed an issue causing damage absorbed by Plasma Shield to display as double on the tab/score screen. Tassadar: Khala’s Light will no longer grant Armor to Structures affected by Plasma Shield. Tassadar: Fixed an issue in which Basic Attacks did not always count toward Templar’s Will quest progress. The Lost Vikings: Fixed an issue causing the Viking Hoard talent to fail to grant bonuses to Health Regeneration. Tychus: Fixed an issue causing Overkill to deal less damage than expected. Valeera: Dealing Shield damage to a Stealthed Valeera after the Unrevealable phase of Vanish has expired will now properly reveal her. Valla: Hungering Arrows after the first will no longer fail to deal damage when cast multiple times on the same target. Zeratul: Bonus Ability Power granted by Grim Task is now properly removed on death. Zeratul: Fixed an issue in which Vorpal Blade could fail to teleport Zeratul the full distance to his target. User Interface Draft Mode: Fixed an issue that prevented players from selecting the Lunar Rooster and Festive Treasure Goblin Mounts in Draft Lobbies. | ||
jpg06051992
United States580 Posts
Valeera also doesn't seem as OP as some other champs on release, if anything she just has twice the utility and kill potential of Zeratul because her silence is so good on squishies that have no escape. If anything needs to get toned down it's that, but there really doesn't seem like a really good reason to pick Zeratul lately, it's not that he's bad, Valeera just does his job better. | ||
jpg06051992
United States580 Posts
On January 28 2017 02:53 karazax wrote: Balance patch notes These are all fantastic and warranted changes in my opinion, people complaining about Tassadar need to learn to play, he is very strong right now especially with all the cloak action running around. Kind of surprised about Rag though, he doesn't feel like he needs nerfs. Very thankful to see Sonya and Stitches buffs, I don't play either hero but I've seen how far they've fallen in the meta, I'm a little surprised they werent a bit more generous with the Stitches buffs but they know what they're doing. Now all that's left is to do a little bit of a numbers tweak on Arthas and perhaps a slight bit more love to Uther (who just flat out pales in comparison to Malf/Rhegar beyond Divine Shield) and I think HOTS balance is going to be in a great place. Strong tanks are needed so everything doesn't die in seconds, so this is the right direction, buff the off tanks. | ||
JacobShock
Denmark2485 Posts
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karazax
United States3737 Posts
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Ramiz1989
12124 Posts
On January 28 2017 03:49 JacobShock wrote: Man these Zuljin nerfs on his auto kit.. :/ I don't get it. Whole patch is pretty lackluster... I mean Uther got 10 armor? Wow, he is for sure tier 1 again! There are some buffs/nerfs that are good, but overall they are either overdone and completely missed. Ragnaros will still be tier 1 bruiser as long as he has Resilient flames talent at 13. Zul'Jin wasn't even that good unless supported correctly, well glad that they have nerfed his one viable build and buffed the unreliable one... Stitches doesn't need more HP, he needs more damage/utility compared to the Warriors. Whirlwind on Sonya is now completely overtuned and she will probably be back in the meta as solo laner and immortal bruiser. Don't know, these patches are usually good but for me this one is disappointing. I mean, this is probably just a small patch until we wait for some reworks/more buffs to these heroes, so they can see how we feel like about these but yeah, could've been a lot better. At least Diablo and Artanis changes feel correct, well sort of. | ||
karazax
United States3737 Posts
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MotherFox
United States1529 Posts
Sonya has steadily been dropping to the bottom of our Hero winrates, primarily because a lot of Heroes fulfill her role slightly better. More like primarily because focused attack was nerfed and nothing was put in place to replace it. Way to pass the buck on responsibility for her current state. | ||
MotherFox
United States1529 Posts
On January 28 2017 03:11 jpg06051992 wrote: These are all fantastic and warranted changes in my opinion, people complaining about Tassadar need to learn to play, he is very strong right now especially with all the cloak action running around. Kind of surprised about Rag though, he doesn't feel like he needs nerfs. I do agree about tassadar--- since I dedicated to that build I posted earlier my winrate in quickmatch has been 75% with him over about fifteen or so games. I'm pleased to see it's also the top winrate build which has emerged on hotslogs stats in heroleague. | ||
RaiKageRyu
Canada4773 Posts
On January 28 2017 04:30 MotherFox wrote: Show nested quote + Sonya has steadily been dropping to the bottom of our Hero winrates, primarily because a lot of Heroes fulfill her role slightly better. More like primarily because focused attack was nerfed and nothing was put in place to replace it. Way to pass the buck on responsibility for her current state. I don't feel that statement was false at all. While the focus attack nerf definitely dropped her a tier down, it wasn't until the arrivals of heroes like Varian that did most of what she provided while being way easier to play that saw her presence dropped significantly. | ||
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