Valeera Patch General Discussion - Page 7
Forum Index > Heroes of the Storm |
Foxxan
Sweden3427 Posts
| ||
Fanatic-Templar
Canada5819 Posts
On February 01 2017 14:28 karazax wrote: That would be an exceptionally unpopular decision. QM is the most popular game mode based on the numbers they gave at blizzcon and the numbers shown on hotslogs. Plus it would make leveling new heroes take forever if you could only get xp in unranked draft. Links to guides and information from inside the game or at least on the launcher would be a good first step to help players improve. True, but for that I feel part of the problem is that Quick Match was the only mode available initially and kinda became 'normal mode'. Then again, proposing solutions that require going back in time to launch the game differently is kinda absurd, so I don't even know why I said it ![]() | ||
karazax
United States3737 Posts
| ||
Slydie
1913 Posts
On February 02 2017 00:50 Thezzy wrote: QM is played for three reasons as far as I can see: 1. You need to level a hero. (vs AI takes longer due to lower XP and Unranked won't guarantee you get to play the hero) 2. You want to play a specific hero no matter what. (trying out a build or just feeling like it) 3. You just want a quick game and go. (no drafting, just quickly into a game) Do not forget: 4: Playing with a friend with ladder anxiety (see 8.) 5: Trying a certain combination of heroes with friends, which you probably will not get in a draft. 6: Playing with a high level friend who does not wat to risk his TL points with you. 7: Warming up for TL or HL. 8: You do not feel like losing ranking points yourself for whatever reason, ladder anxiety, tired, not on top of your heroes etc. The list probably goes on even longer. However, I often get frustrated by the BS compositions in QM, and I enjoy the strategy of drafting, which is an important part of the game. | ||
JacobShock
Denmark2485 Posts
On February 02 2017 20:38 Slydie wrote: Do not forget: 4: Playing with a friend with ladder anxiety (see 8.) 5: Trying a certain combination of heroes with friends, which you probably will not get in a draft. 6: Playing with a high level friend who does not wat to risk his TL points with you. 7: Warming up for TL or HL. 8: You do not feel like losing ranking points yourself for whatever reason, ladder anxiety, tired, not on top of your heroes etc. The list probably goes on even longer. However, I often get frustrated by the BS compositions in QM, and I enjoy the strategy of drafting, which is an important part of the game. Many of those examples you can play unranked. Thats what I do to warm up. | ||
Thax
Belgium1060 Posts
On February 02 2017 20:38 Slydie wrote: Do not forget: 4: Playing with a friend with ladder anxiety (see 8.) 5: Trying a certain combination of heroes with friends, which you probably will not get in a draft. 6: Playing with a high level friend who does not wat to risk his TL points with you. 7: Warming up for TL or HL. 8: You do not feel like losing ranking points yourself for whatever reason, ladder anxiety, tired, not on top of your heroes etc. The list probably goes on even longer. However, I often get frustrated by the BS compositions in QM, and I enjoy the strategy of drafting, which is an important part of the game. Except 5, all those points are perfectly applicable to unranked draft, and basically what I use that mode for. | ||
Slydie
1913 Posts
On February 02 2017 21:40 Thax wrote: Except 5, all those points are perfectly applicable to unranked draft, and basically what I use that mode for. Yes. However, some actually feel more preasure when drafting, it takes more time, and you can get forced into a role you do not want. My friend plays at least 90% vs AI, so even QM is a stretch for him some times... | ||
Leolio
France633 Posts
The only remedy is GO FUCKING QUEUE FOR A MORE STRESSFUL MODE UNTIL YOU'VE BEAT YOUR FEAR. If you only want to play AI, go QM. If you only want to QM go UD / TL (TL if you're 3). If you mostly play UD, go fucking play HL. Me too, when I started, I enjoyed the occasionnal difficult AI game or QM afternoon. Fortunately I beat the fear of the ladder and now I don't want to do anything else than ranked. | ||
ThomasjServo
15244 Posts
| ||
Thezzy
Netherlands2117 Posts
On February 03 2017 01:59 ThomasjServo wrote: My buddies and I have a thing we call the Zen of Quick Match, which is just learning to enjoy the hand you're dealt. Sometimes you bop, sometimes you get bopped. I'm fine being given a hard composition to fight and will always try to eek out a victory no matter what, I absolutely loathe players who AFK in spawn for whatever reason. But it just feels very frustrating and annoying when you get a worthless composition against a great one and you know after 2-3 minutes of play that your teammates won't be able to help close the gap. Some of them then instantly go GG and just sit at spawn, effectively guaranteeing the loss. Frustrating as it gets, even if I got 5 Morales' against 5 Nova's (can't happen I know) I would keep trying till the end, the opponent can still screw up or get overconfident. There have been victories against compositions that should've been a complete loss from the start, but then I remember that we're not playing against top level masters and that we're not top level masters ourselves and that strange victories do happen. In one game before certain QM improvements I wanted to play a last game before going off to bed so I figured a quick QM game would be just fine. Hadn't played Abathur in a while and felt like it so why not. Ended up getting Morales, Nova, Murky, Brightwing and myself as Abathur on BHB. Against KT, Greymane, Thrall, Uther and Valla. The entire team (myself included) LOL'ed over it at the start of the game. It was so bad it was actually funny and luckily my team felt the same way. We ended up having an amazingly silly and funny game where we had the epic moment of Brightwing being the only hero left alive at one point and their Greymane was low. Ultimate Evolution just came off cooldown so I just copied Brightwing and actually killed their Greymane with it. The whole team cheered like crazy. We actually got a whole kill. We managed to stretch the game to 22 minutes before we lost and they had to get a boss to do it. On BHB. Shame on them! Sadly however, 99% of such games end up with the team raging and crying like mad, flaming everyone and sitting in spawn, making the entire experience miserable. My frustration is honestly more that it shouldn't be *that* hard to make QM a little smarter in matching general composition. Just a few basic tags such as Frontline and AA vs Burst or not getting Tassadar as your only Support when you have no AA heroes or not being stuck with 5 melee against Raynor and Chromie would make the worst of it go away. | ||
![]()
Valiver
Caldeum1977 Posts
| ||
Zambrah
United States7183 Posts
| ||
karazax
United States3737 Posts
Trait Wall Ride (D) When moving alongside impassable terrain, Lúcio can walk through other units, and his Movement Speed is increased by 20%. This effect stacks with other Movement Speed bonuses. Basic Abilities
Heroic Abilities
Talents Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
| ||
Aceace
Turkey1305 Posts
A huge aoe cleanse? WHAT THE??? | ||
ThomasjServo
15244 Posts
On February 04 2017 04:02 Aceace wrote: Casting Amp It Up removes all Stun, Slow, and Root effects from nearby allies, and all Slow and Root effects on Lúcio. A huge aoe cleanse? WHAT THE??? Gotta keep upping the bar. I'm just hoping it is one of 3 supports to come out in a row. | ||
ChaosOS
United States68 Posts
| ||
Vindicare605
United States16055 Posts
| ||
MotherFox
United States1529 Posts
On February 04 2017 04:02 Aceace wrote: Casting Amp It Up removes all Stun, Slow, and Root effects from nearby allies, and all Slow and Root effects on Lúcio. A huge aoe cleanse? WHAT THE??? simply removing effects is not a cleanse. for instance, this would be worthless against a mosh (as worded in your quote) this is one of the reasons that lunara's level 20 cleanse-lite is so useless. | ||
Aceace
Turkey1305 Posts
But his W looks like a really big aoe. This talent basicly removes every single followup from game. I mean... If i remove 2 guy from RoF root i am completely happy. Or malf roots, stuns... You can almost guarantee to get a lot of value from it. Also he looks like a utility-support. You don't expect Lunara to remove effect from her teammates. She is there to deal damage. If we compare Lucio to existing supports, no one has that big removal effect. Its basicly saying "'You want WOMBOCOMBO?' Nope it won't happen in this match". | ||
MotherFox
United States1529 Posts
On February 04 2017 07:18 Aceace wrote: Yeah. Cleanse was wrong wording. But his W looks like a really big aoe. This talent basicly removes every single followup from game. I mean... If i remove 2 guy from RoF root i am completely happy. Or malf roots, stuns... You can almost guarantee to get a lot of value from it. Also he looks like a utility-support. You don't expect Lunara to remove effect from her teammates. She is there to deal damage. If we compare Lucio to existing supports, no one has that big removal effect. Its basicly saying "'You want WOMBOCOMBO?' Nope it won't happen in this match". The reason these kinds of abilities tend to be useless is in the details. If you can't precleanse, you have to do it after the effect. What if it was a ring of frost into apoc? Well, the delay between being rooted by ring and getting cleansed is probably still long enough for the apoc to hit unfortunately. Unless it protects for a period of 1 second, even if it removes the current cc, it likely won't be able to free the person in time for them to dodge the followup cc/damage. | ||
| ||