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Valeera Patch General Discussion - Page 6

Forum Index > Heroes of the Storm
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karazax
Profile Joined May 2010
United States3737 Posts
January 27 2017 22:48 GMT
#101
Sonya wasn't played much after a number of nerfs hit her a while back, significantly before Varian's release. To be fair her previous state was very powerful and would have further decreased any reason to play Varian as a bruiser. The buff to whirlwind is pretty huge since the damage and increased healing % stack.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2017-01-27 23:12:16
January 27 2017 23:04 GMT
#102
On January 28 2017 07:40 RaiKageRyu wrote:
Show nested quote +
On January 28 2017 04:30 MotherFox wrote:
Sonya has steadily been dropping to the bottom of our Hero winrates, primarily because a lot of Heroes fulfill her role slightly better.


More like primarily because focused attack was nerfed and nothing was put in place to replace it. Way to pass the buck on responsibility for her current state.


I don't feel that statement was false at all. While the focus attack nerf definitely dropped her a tier down, it wasn't until the arrivals of heroes like Varian that did most of what she provided while being way easier to play that saw her presence dropped significantly.


She was a mobile backline high-damage harasser who was also extremely good at jungling. She also could solo lanes pretty well thanks to whirlwind. It might be just because varian is so bad, but I don't see him as being able to fill her role at all.
Don't Panic
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2017-01-27 23:25:25
January 27 2017 23:14 GMT
#103
Tried Sonya in few games, these buffed talents and whirlwind definitely feels stronger. She could already take a lot of punishment before, but now the healing can be ridiculous. I did pick up the 35% healing from whirlwind at level 13 that I usually don't pick just to try it out, and I've managed to get from like 20% to 60-70% of HP in one whirlwind while hitting 3 heroes, and I am not even kidding.

She could arrive again, especially in this heavy melee/bruiser meta, after all she became popular in the similar meta back in the days when Leoric was the most broken hero in the game. Her laning capabilities got increased as well.

On January 28 2017 03:11 jpg06051992 wrote:
These are all fantastic and warranted changes in my opinion, people complaining about Tassadar need to learn to play, he is very strong right now especially with all the cloak action running around. Kind of surprised about Rag though, he doesn't feel like he needs nerfs.

Also about Tassadar, I think that he is more than fine and I've been talking with friends about the rework, people whine a lot on the PTR as they aren't flexible with the changes and don't understand that heroes can change their playstyle after the rework.

And About Ragnaros... dunno if you were watching any HGC matches, he basically had 90% pick rate and 70% win rate in EU lol. He was absolutely broken and will still be too good in my opinion. Way too tanky for melee assassin, his wave clear is comparable to Xul, his AoE melee damage and self-healing is insane, his ranged damage with Meteor and Sulfuras Smash can delete most ranged assassins, and his trait can single-handedly win a team fight. It's a joke to call it a trait, it is straight up second heroic.

As someone with 400+ Butcher games I am absolutely furious about Ragnaros being in this state for so long while Butcher is literally "okaish" on 2 maps, and that is if you pick 4 other heroes supporting him.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
January 27 2017 23:28 GMT
#104
On January 28 2017 04:06 karazax wrote:
Valeera is a relatively high skill cap hero and can be a terror in quick match, but she is sitting at the second worst win rate in the game. Win rates do tend to go up 2-3% as players get experience but it seems unlikely she will move out of the bottom 5 without buffs. Which doesn't mean she is bad as Medivh has the worst win rate in the game and is a terror when played at max skill. But if I had to guess, I would predict Zeratul sees more pro play than she will if she isn't buffed. Void Prism and better mobility matter more than solo gank potential.


Medivh also has the problem that it requires your allies to actually use your goddamn portals. I swear playing Medivh is going to kill me.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
January 28 2017 01:12 GMT
#105
Sonya buffs seem good, she gets some crazy healing from whirlwind now. I was in lane against her as Leoric and drain hope wasn't having the slightest effect.

Wonder why they nerfed Diablo again (huge nerf to domination at 16) to that extent but left Anub and Artanis either untouched or with only a small nerf. Similarly Rag nerf not strong enough imo.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
jpg06051992
Profile Joined July 2015
United States580 Posts
January 29 2017 18:48 GMT
#106
On January 28 2017 10:12 Larkin wrote:
Sonya buffs seem good, she gets some crazy healing from whirlwind now. I was in lane against her as Leoric and drain hope wasn't having the slightest effect.

Wonder why they nerfed Diablo again (huge nerf to domination at 16) to that extent but left Anub and Artanis either untouched or with only a small nerf. Similarly Rag nerf not strong enough imo.


She's OP now for sure, but she was very weak before hand but yea I also was running a Leoric against her and going for a full tank killer W build, she can whirlwind and heal right through it like nothing while still dishing out huge damage, I'm predicting a flash nerf to her and probably a small buff to Diablo because he feels gimped in the late game.

Raganaros buffs thank god, that hero is just flat out OP as shit, great burst, great waveclear, great poke and self heal, a trait that acts like an ultimate, no wonder he's been first pick first ban for so long.

Arthas and Stitches really need some love, like super bad, it's pathetic how terrible they are compared to the other tanks and bruisers, what role do they fill that another tank or bruiser can't do better? I know Arthas root can be powerful but he is only semi viable with a correct composition to be any good at all, same with Stitches.
"SO MANY BANELINGS!"
Slydie
Profile Joined August 2013
1927 Posts
January 30 2017 09:57 GMT
#107
On January 30 2017 03:48 jpg06051992 wrote:
Show nested quote +
On January 28 2017 10:12 Larkin wrote:
Sonya buffs seem good, she gets some crazy healing from whirlwind now. I was in lane against her as Leoric and drain hope wasn't having the slightest effect.

Wonder why they nerfed Diablo again (huge nerf to domination at 16) to that extent but left Anub and Artanis either untouched or with only a small nerf. Similarly Rag nerf not strong enough imo.


She's OP now for sure, but she was very weak before hand but yea I also was running a Leoric against her and going for a full tank killer W build, she can whirlwind and heal right through it like nothing while still dishing out huge damage, I'm predicting a flash nerf to her and probably a small buff to Diablo because he feels gimped in the late game.

Raganaros buffs thank god, that hero is just flat out OP as shit, great burst, great waveclear, great poke and self heal, a trait that acts like an ultimate, no wonder he's been first pick first ban for so long.

Arthas and Stitches really need some love, like super bad, it's pathetic how terrible they are compared to the other tanks and bruisers, what role do they fill that another tank or bruiser can't do better? I know Arthas root can be powerful but he is only semi viable with a correct composition to be any good at all, same with Stitches.


Stitches, yes, but Arthas seems like he is in a decent spot, it is just his competitors, notably Artanis, do his job slightly better. His 15 physical armor was a decent buff, he has his nieche as an anti melee-assasin, and his aura is good vs stealth.
Buff the siegetank
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2017-02-01 01:02:20
February 01 2017 00:41 GMT
#108

Khaldor discusses changes he would like to see in Quick Match

It's a great idea in theory, but Quick match already matches a warrior and/or support for both sides if there are any queued. The reason most Quick Matches don't feature one or both of these roles is because neither is played much in compared to assassins, specialists and bruiser warriors who really don't count as tanks. It's easy to say all QM should have one of each, but there isn't much incentive for players to pick those roles in QM. If you want to play a solo capable tank or healer it's rarely something you will have to fight team mates over in draft modes. You don't need to play QM to play those roles almost whenever you want. Requiring one of each would increase queue times for QM by a huge amount, especially when a new hero is released that everyone wants to play at the same time. Beyond that I don't think the vast majority of people who refuse to play warriors or supports in hero league do so because they don't know any better or because that's what they played in QM.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
February 01 2017 03:59 GMT
#109
They could actually remove all the rules from Quick Match and let anything go through, but not give any exp from it, turning it into something like the Brawls. Make Unranked the 'default' training ground instead.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
karazax
Profile Joined May 2010
United States3737 Posts
February 01 2017 05:28 GMT
#110
That would be an exceptionally unpopular decision. QM is the most popular game mode based on the numbers they gave at blizzcon and the numbers shown on hotslogs. Plus it would make leveling new heroes take forever if you could only get xp in unranked draft. Links to guides and information from inside the game or at least on the launcher would be a good first step to help players improve.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
February 01 2017 06:23 GMT
#111
On February 01 2017 14:28 karazax wrote:
That would be an exceptionally unpopular decision. QM is the most popular game mode based on the numbers they gave at blizzcon and the numbers shown on hotslogs.


I really want to like Khaldor since he is so analytical, but then he busts out sentences saying most people don't play QM unless they don't care about the game. It really makes me question his ability to reason. In the reddit threads he seemed to stand by the comment that enforcing 1 main tank / 1 support in QM wouldn't increase queue times, but again blizzard has stated many times that this would increase queue times by quite a bit due to people just not queuing up as these roles as often.
Don't Panic
NKB
Profile Joined February 2012
United Kingdom608 Posts
February 01 2017 08:30 GMT
#112
Ive always felt that QM should just be an anything goes game mode, its called QM for a reason, i shouldnt be sitting there for ages queuing just because the system can't find a warrior and support, put me in a team with loads of assassins, might not be optimal but at least i am getting games.
Some times you just gotta wish...
ChaosOS
Profile Joined February 2016
United States68 Posts
February 01 2017 09:09 GMT
#113
If any of you have played WoW, there's the same problem: Heal/Tank would get instant queues, DPS get huge ones. Khaldor's idea is fundamentally flawed because it's really gonna screw over players like me who just like to binge heroes without much regards for having truly "competitive" compositions. Just because I like QM doesn't mean I don't understand the game, I got placed into Diamond 3 so I know something at the bare minimum.

Honestly if you want to address people not knowing the meta, HGC is one of the best things that could happen, as is an increase in real content production by top players. Back in the early days of LoL, pre-LCS, the meta was in shambles. Look at season 1 worlds, Mid-lane ashe? With ult middle into teleport? Even season 2 was a shitshow, but the rise of streaming personalities and the formalization of the pro scene increases general awareness of the meta and how to play. The biggest damage to HOTS so far has been that none of the pros have been willing to put in the work to actually educate the community and instead spend their time blowing hot air about how much better they are than the unwashed masses. Chu8 is really the only "major" HOTS streamer, and his personality is not that compelling to me (and many others who don't watch his stream). Not trying to bash on Chu, more that there's been a lack of high level play to be observed.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
Last Edited: 2017-02-01 10:28:52
February 01 2017 10:28 GMT
#114
They should make a box you can tick, requesting to be in a balanced game with a tank and support and then accepting longer load times. Then the people wanting a crazy game here and now won't miss out on the fast que times too much. However I don't know how easy it is to implement, I just know that when you play random choosing a specific role works well.
"Right on" - Morrow
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
February 01 2017 13:35 GMT
#115
On February 01 2017 15:23 MotherFox wrote:
Show nested quote +
On February 01 2017 14:28 karazax wrote:
That would be an exceptionally unpopular decision. QM is the most popular game mode based on the numbers they gave at blizzcon and the numbers shown on hotslogs.


I really want to like Khaldor since he is so analytical, but then he busts out sentences saying most people don't play QM unless they don't care about the game. It really makes me question his ability to reason. In the reddit threads he seemed to stand by the comment that enforcing 1 main tank / 1 support in QM wouldn't increase queue times, but again blizzard has stated many times that this would increase queue times by quite a bit due to people just not queuing up as these roles as often.

He's a big fan of blanket statements on camera at least. It can be distracting because he seems to be throwing so much by the wayside, but I kind of assume it comes from years of doing this kind of thing.

Not really much of a video if he doesn't take a definitive position.
Leolio
Profile Joined April 2012
France633 Posts
February 01 2017 15:04 GMT
#116
QUOTE]On February 01 2017 09:41 karazax wrote:
If you want to play a solo capable tank or healer it's rarely something you will have to fight team mates over in draft modes. You don't need to play QM to play those roles almost whenever you want. [/QUOTE]

I only play tank and ranked, and I have never to fight for the tank pick. This too could be changed if Blizzard would promote supports (more gold ?).
It was wayyyyyyyy more tiring when I was maining Nova, having to explain myself every single game.

On February 01 2017 15:23 MotherFox wrote:

I really want to like Khaldor since he is so analytical, but then he busts out sentences saying most people don't play QM unless they don't care about the game.


I somehow agree. QM is too random to be taken seriously, so it's good for certain things (learning mechanics, playing vs high burst comps, learning to play vs stealth). But overall too many people lurk in QM instead of really playing the game. I wish they'd make some rules to promote ranked.
And it's even more true this season, as a lot of ranked duos are forced to do QM because TL is unplayable as 2 (un-queue-able).

On February 01 2017 19:28 JacobShock wrote:
They should make a box you can tick, requesting to be in a balanced game with a tank and support and then accepting longer load times.


I'd like that too even though I play QM once in a blue.
karazax
Profile Joined May 2010
United States3737 Posts
February 01 2017 15:17 GMT
#117
I'd suggest adding daily quests to play hero league or unranked draft games, and add the option to swap a quest out for a different quest once per day for the people who absolutely don't want to play those modes. They could also add XP incentives for warriors and supports in Quick Match to encourage more people to play them, but I still don't think it would be enough to count on one of each in most games.

One thing I would like to see them change for QM is that when players are in a party it seems to completely ignore the roles of the party members when making matches. So one team may end up with two supports, or two warriors when the other team doesn't because of this.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
February 01 2017 15:21 GMT
#118
I have no idea who the hell that hair fire victim is, but he better not fucking educate me on how exactly I should relax in QM after a day of work. My days of competitive play stay right there in the past with Brood War, when I log on to HotS, I'm only there to have fun and the least thing I want is some tard tinkering with my perfectly working QM because someone out there is having problems with people "not having the right habits when entering low levels of the Hero League".
You want 20 good men, but you need a bad pussy.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
Last Edited: 2017-02-01 15:54:20
February 01 2017 15:50 GMT
#119
QM is played for three reasons as far as I can see:

1. You need to level a hero. (vs AI takes longer due to lower XP and Unranked won't guarantee you get to play the hero)
2. You want to play a specific hero no matter what. (trying out a build or just feeling like it)
3. You just want a quick game and go. (no drafting, just quickly into a game)

The problem is that some assume QM should be as good and balanced as Unranked but Unranked requires commitments and sacrifices from the team in the sense that should play what is best and not so much what they would like to play the most. This sadly also means that certain heroes are abysmal in QM due to said heroes being reliant on support or a specific partner. They can still work but heroes such as Illidan, Greymane or Kerrigan work far better with a good support. Other heroes require a frontline to avoid being dived and destroyed in every teamfight.

I'd make it an checkable option when searching for a QM.
You can check the box and then it will only search QM for games that have a tank and a healer.
If you don't check the box you get the same result as you do now.

The only other thing I could see QM improving in is a bit more of a general composition guideline.
Getting Azmodan, Morales, Murky, Tracer and Anub'Arak vs Muradin, KT, Raynor, Malfurion, Thrall would be an instant loss in 95% of the games. If certain heroes could get some tags or such and have the search engine take preferences for certain tags into account you could get a bit more of a balanced match going. Naturally, this could increase search times a lot and if so, maybe make that a checkable option as well.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2017-02-01 17:23:59
February 01 2017 17:23 GMT
#120
On February 01 2017 22:35 ThomasjServo wrote:
Show nested quote +
On February 01 2017 15:23 MotherFox wrote:
On February 01 2017 14:28 karazax wrote:
That would be an exceptionally unpopular decision. QM is the most popular game mode based on the numbers they gave at blizzcon and the numbers shown on hotslogs.


I really want to like Khaldor since he is so analytical, but then he busts out sentences saying most people don't play QM unless they don't care about the game. It really makes me question his ability to reason. In the reddit threads he seemed to stand by the comment that enforcing 1 main tank / 1 support in QM wouldn't increase queue times, but again blizzard has stated many times that this would increase queue times by quite a bit due to people just not queuing up as these roles as often.

He's a big fan of blanket statements on camera at least. It can be distracting because he seems to be throwing so much by the wayside, but I kind of assume it comes from years of doing this kind of thing.

Not really much of a video if he doesn't take a definitive position.


I think it's possible to to take definitive positions without resorting to lazy tactics. Examples:

* easily disproved statements (Khaldor said there aren't many people who play heroes for quickmatch--- actual facts are most people play more QM than anything else, according to blizzard)
* elitist rhetoric(Khaldor claimed people who play QM don't care about the game. This line amounts to telling people whether they "care" about their entertainment choices, which is pretty shaky ground since the reality is more likely that QM players have different goals and value different things in games than Khaldor, which is fine.)
Don't Panic
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