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Valeera Patch General Discussion

Forum Index > Heroes of the Storm
Post a Reply
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karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2017-01-28 00:38:29
January 17 2017 18:36 GMT
#1
Patch notes

General

Celebrate Lunar Festival 2017!
+ Show Spoiler +
We’re ringing in the new year with a new Lunar Festival event, which includes new and returning skins and bundles, as well as new Special Event quests and rewards! Be sure to complete your quests and pick up a few skins before our 2017 Lunar Festival event concludes on Tuesday, February 14.

Lunar Festival Quests and Rewards:
Quest: Complete the Rooster Race once.
Reward: 200 Gold.
Quest: Complete the Rooster Race 25 times during the 2017 Lunar Festival event.
Rewards: Lunar Rooster Portrait and the Lunar Rooster Mount.
Lunar Festival Quest Details
Each day during Lunar Festival, players will receive a new event quest to complete the Rooster Race.
If any players on a team have not yet finished that day’s quest, there’s a chance that the Lunar Rooster, and many festive items, will appear in the team’s starting area.
Collect the required items and return them to the Rooster to advance his position. Return 4 items before time runs out to complete the Rooster Race!
​​PTR Note: While elements of the Lunar Festival event may appear on the Test Realm, players will not be able to make progress toward quests or rewards until the patch is released to the live version of Heroes of the Storm next week.

Sandbox Custom Games Now Available
+ Show Spoiler +
A new version of Cursed Hollow has been added to Custom Games that will allow up to 10 players at once to use a wide variety of “cheats” to test the absolute limits of their Heroes in multiplayer, sandbox-style gameplay.
A cheat menu will appear along the left side of the screen in-game.
By default, only Player 1 will have access to the cheat menu.
However, Player 1 can check the “Share Cheats” box at the top of the menu to give access to all other players.
Players may close the cheat menu by clicking the “X” in the top-right corner of the panel. The menu can be restored by clicking the “Show Controls” button.
All players will receive an in-game chat notification whenever a cheat is used.
The cheat menu features a wide variety of different options:
Set Game Speed: Change game speed among Slower, Slow, Normal, Fast, and Faster.
Toggle Minions: Enable or disable Minion spawns for each team.
Reset Structures: Restore all Structures to full Health. If a Structure was destroyed, it is rebuilt.
Toggle Tribute Spawning: Enable or disable Raven Lord Tribute spawns. This button is only enabled before the first Tribute event begins.
Move Here: Instantly moves the player's Hero to the camera location.
Reset Talents: Reset all players’ Talent selections.
If “Share Cheats” is enabled, this button will only reset Talents for the player that pressed it.
Reset Cooldowns: Reset all players’ Ability cooldowns. Can be used once every 5 seconds.
If “Share Cheats” is enabled, this button will only reset cooldowns for the player that pressed it.
Set Team Level: Adjust each team's level from 1 up to 30. This will also affect the strength of Minions and neutral Mercenary Camps.
Toggle Infinite Mana: Enable or disable Ability costs for each team.
Set Damage Dealt: Adjust each team’s damage output from 0 up to 300% of normal damage.
Set Damage Taken: Adjust the amount of damage received by each team from 0 up to 300% of normal damage.

Performance Improvements
+ Show Spoiler +
Improved the performance of a rendering system that is used across most Hero Abilities and environment effects. This should improve framerates during team fights on many systems.


New Hero: Valeera
+ Show Spoiler +
For a time, the gladiator Valeera Sanguinar served dutifully as one of Varian Wrynn’s personal bodyguards. Now, her shadowy skills find her a natural fit within the secretive rogue order, the Uncrowned, in their fight against the Legion.

Trait

Vanish (D)
Valeera vanishes from sight, becoming Stealthed and increasing her Movement Speed by 10%. For the first second, she is Unrevealable and can pass through other units.
Using Vanish grants Valeera an alternate set of Abilities that she can use while Stealthed.

Basic Abilities

Sinister Strike (Q)
Dash forward, dealing damage to all enemies in a line. If Sinister Strike hits an enemy Hero, she stops dashing immediately and the cooldown is reduced to 1 second.
Awards 1 Combo Point.
Blade Flurry (W)
Deal damage in an area around Valeera.
Awards 1 Combo Point per enemy Hero hit.
Eviscerate (E)
Consume all stored Combo Points to Eviscerate an enemy, dealing increased damage per Combo Point spent. Valeera can store a maximum of 3 Combo Points.

Vanish Abilities

Ambush (Q)
Ambush a target, instantly dealing damage to them.
Awards 1 Combo Point.
Cheap Shot (W)
Deal a small amount of damage to an enemy and stun them for 1.5 seconds.
Awards 1 Combo Point.
Garrote (E)
Garrote an enemy, instantly dealing a small amount of damage to the target, as well as a larger amount of bonus damage over 7 seconds, and Silencing them for 2 seconds.
Awards 1 Combo Point.

Heroic Abilities

Smoke Bomb (R)
Create a cloud of smoke. While in the smoke, Valeera is Unrevealable, can pass through other units, and gains 25 Armor, reducing damage taken by 25%. Valeera can continue to attack and use Abilities without being revealed. Lasts 5 seconds.
Using this Ability does not break Vanish.
Cloak of Shadows (R)
Valeera is enveloped in a Cloak of Shadows, which immediately removes all damage over time effects from her. For 1 second, she becomes Unstoppable and gains 75 Spell Armor, reducing Ability damage taken by 75%.
Using this Ability does not break Vanish.

Level 1
  • Vigor – Quest. Valeera regenerates an additional 2 energy per second. Reward: After gathering 20 regen globes Valeera’s maximum energy is increased to 120
  • Subtlety – After remaining vanished for 4 seconds, using Ambush, Cheap Shot, or Garrote causes Valeera to regenerate an additional 10 energy per second for 5 seconds.
  • Combat Readiness – Each combo point spent grants 50 physical armor against the next enemy hero basic attack reducing its damage by 50%. Stacks up to 3 times.
  • Crippling Poison – Cooldown 15 seconds. Activate to cause Valeera’s next instance of spell damage to slow enemy movement speed by 25% for 3 seconds. Activating Crippling Poison does not break Vanish.

Level 4

Relentless Strike – Reduces the energy cost of Sinister Strike by 10.

Hemorrhage – Valeera deals 25% increased basic attack damage to enemies affected by Garrote.

Initiative – Ambush, Cheap Shot, And Garrote award 2 combo points

Wound Poison – Cooldown 15 seconds. Activate to cause Valeera’s next instance of spell damage to reduce healing received by the victim by 50% for 4 seconds. Activating Wound Poison does not break Vanish.

Level 7

Mutilate – Sinister Strike now hits with both blades causing 100% additional damage but its range is reduced by 1.

Fatal Finesse – Quest. Each time Blade Flurry damages an enemy hero, its damage is increased by 3, up to 60. Reward: After damaging 20 heroes with Blade Flurry, permanently reduce its energy cost by 20.

Slice and Dice – Eviscerating the enemy with 3 combo points causes Valeera’s next 3 basic attacks to have their attack speed increased by 150%. Last 3 seconds.

Assassinate – Ambush deals 100% additional damage if no other enemy heroes are within 5 range of the victim.

Level 13

Elusiveness – Increase Valeera’s movement speed by an additional 10% when vanished.

Death from Above – Ambush now has 5 range and teleports her behind the victim.

Blind – When Cheap Shot expires the victim is blinded for 2.5 seconds.

Strangle – Garrote reduces ability damage dealt by the victim by 25% for 7 seconds.

Level 16

Seal Fate – Sinister Strike deals 50% additional damage and generates an additional combo point when used against silenced, stunned, or rooted enemy heroes.

Rupture – Valeera’s basic attacks refresh the damage over time effects of Garrote.

Expose Armor – Eviscerating an enemy with 3 combo points causes them to lose 25 armor for 2 seconds, increasing all damage take by 25%.

Thistle Tea – Cooldown 60 seconds. Activate to instantly restore 100 energy. Activating Thistle Tea does not break Vanish.

Level 20

Adrenaline Rush – While within the Smoke Bomb, Valeera regenerates an additional 30 energy per second.

Enveloping Shadows – Whenever Valeera uses Vanish, she also gains Cloak of Shadows.

Nightslayer – Reduces the cooldown of Vanish by 3 seconds.

Cold Blood – Cooldown 45 seconds. Activate to increase the damage of Valeera’s next Eviscerate by 100% Activating Cold Blood does not break Vanish.

Art

Heroes, Abilities, and Talents
+ Show Spoiler +

The following Heroes have received updated icon art to coincide with their reworks:
  • Tassadar
  • Rexxar

The following Heroes, Abilities, and Talents have received updated visual effects:
  • Blood Elf Tyrande: Sentinel (W)
  • Malfurion: Innervate (D)
  • Rexxar: Misha, Focus! (D) Will now display visual effects above Misha and her target or target location when cast. Only the Rexxar player will see these effects.
  • Tassadar: Basic Attacks in Archon (R) form will now display splash effects more prominently.
  • Zagara: Envenomed Spines (Active Talent)


Shop
PTR Note: Many of the following changes will not take place in the Shop until the Public Test Realm is brought offline and the patch is officially released to the live version of Heroes of the Storm next week.

Bundles
+ Show Spoiler +
New Bundles
Demon Hunter Valeera Bundle – Available until January 31, 2017
2017 Lunar Festival Bundle – Available until February 14, 2017
Returning Bundles
2016 Lunar Festival Bundle – Available until February 14, 2017
Removed Bundles
Luxorian Nights Bundle
Ultimate Luxorian Nights Bundle

New Hero
+ Show Spoiler +
Valeera has been added to the in-game Shop

Mounts
+ Show Spoiler +
New Mounts
Felsaber – Available by purchasing the Demon Hunter Valeera Bundle
Nimbus Cloud – Available by purchasing the 2017 Lunar Festival Bundle
Lunar Rooster – Awarded for completing the Rooster Race 25 times during the 2017 Lunar Festival event
Golden Rooster – Available for gold purchase only
Removed Mounts
Nexus Charger
Judgement Charger

New Skins
+ Show Spoiler +
Demon Hunter Valeera
Master Valeera
Monkey King Samuro – Available by purchasing the 2017 Lunar Festival Bundle. Available individually starting January 31, 2017
Lunar Li-Ming – Available by purchasing the 2017 Lunar Festival Bundle. Available individually starting February 7, 2017

User Interface
+ Show Spoiler +
MVP and Commendations System

Hover the cursor over MVP and Commendation icons that appear next to players’ names on the end game score screen to view a brief description of each award.

Ping Frequency

Players may now ping up to 5 times over 4 seconds, rather than 3 times over 3 seconds, before they are temporarily prevented from issuing additional pings.
The amount of time that players will be prevented from issuing additional pings has been decreased from 6 to 5 seconds.

Try Mode

A “Complete Quests” button has been added that will allow players to instantly complete Quest Talent requirements.
A “Select Ally” button has been added that will allow players to select any Hero as their Try Mode ally.
Click “Select Ally” and then choose a Hero from the dropdown list, or select “None” to play without an ally.


Observer Mode

The first level of camera zoom (Z) for Observers has been lowered slightly in Replays and Custom Games.

Tutorial and Training

Gameplay tips that appear during Tutorial and Training games can now be accessed at any time while playing in those modes by clicking the new “Show Help” button added near the top-left corner of the screen.
Clicking “Show Help” will display a Tutorial Tips panel that lists all of the tips the player has received so far, organized by category.

Lunara
+ Show Spoiler +
Talents

Level 16
Starwood Spear (W)
​Will now generate an Indicator displaying Lunara’s new attack range while active

Varian
+ Show Spoiler +

Talents

Level 1
Overpower (W)
Added functionality:
Can now trigger multiple times per Parry
Now also increases the damage of the next Heroic Strike by 25%

Developer Comments: These simple changes should allow Varian players to "live the dream" and get multiple Overpower triggers more often, particularly when combined with Live by the Sword or Twin Blades of Fury. We want Overpower to allow Varian to gain a lot of value when used at just the right time, and found even the best cases of the old Talent design didn't compare to the other options on the tier. By also allowing it to increase the damage of Heroic Strike baseline, we think it will an additional vector that will make it an enticing option for all 3 builds..

Li Li
+ Show Spoiler +

Talents

Level 13
Elusive Feet (Trait)
Now displays a button on the hotbar showing the cooldown
Level 16
Shake It Off (Passive)
Now displays a button on the hotbar showing the cooldown

Tassadar
+ Show Spoiler +

Stats
  • Basic Attack
    Damage reduced from 69 to 10
    Attack speed increased by 400%
    Added Functionality:
    Your basic attacks are channeled and slow the target’s Movement Speed by 20%

Abilities
  • Oracle (Trait)
    No longer costs Mana
    Cooldown reduced from 40 to 30 seconds
    Radius decreased by roughly 16%
  • Plasma Shield (Q)
    Cooldown increased from 5 to 8 seconds
    Duration increased from 5 to 8 seconds
    Mana cost increased from 40 to 50
    Shield amount increased from 342 to 510
    Removed Functionality:
    No longer gains 50% strength on allied Heroes
    Added Functionality:
    Now grants the target 20% Life Steal on Basic Attacks (while Shielded)
  • Psionic Storm (W)
    Damage decreased from 55 to 42
    Added Functionality:
    Damage increases by 10% for each consecutive instance of damage
  • Dimensional Shift (E)
    Cooldown increased from 20 to 30 seconds
    Duration increased from 1.5 to 2 seconds
    Added Functionality:
    Now grants 25% Movement Speed for the duration
    You can now cancel out of Dimensional Shift early by re-activating the hotkey (Default: E)
  • Archon (R)
    Attack Damage increased from 111 to 175
    Duration decreased from 12 to 10 seconds
    Added Functionality:
    Your Basic Attacks slow enemies by 40% for 1 second
    Added Functionality:
    Passively refreshes the cooldown of Dimensional Shift on activation
    Removed Functionality:
    No longer grants a generic Shield on activation
    Added Functionality:
    Now grants Tassadar a Plasma Shield on activation
  • Force Wall (R)
    Range increased from 8 to 10
    Added Functionality:
    Passively increases the slow amount of Tassadar’s Basic Attacks from 20 to 30%

Talents

Level 1
  • Conjurer’s Pursuit (Passive)
    Removed
  • Reinforce Structure (Q)
    Removed
  • Overload (W)
    Removed
  • Psi-Infusion (W)
    New functionality:
    Quest: Restores 1 Mana for every non-Structure enemy damaged by Psionic Storm
    Quest Reward: After restoring 500 Mana, increase the area of Psionic Storm by 20%
    Quest Reward: After restoring 1000 Mana, increase the damage of your Psionic Storm by 20%
  • New Talent: Templar’s Will (Passive)
    Quest: Attacking enemy Heroes restores 4 Mana per second
    Quest Reward: After slowing Heroes for 30 seconds, increase your Basic Attack range by 20%
    Quest Reward: After slowing Heroes for 60 seconds, increase your Basic Attack range by an additional 20%
  • New Talent: Khaydarin Resonance (Passive)
    Quest: Regeneration Globes grant an additional 50% Mana
    Quest Reward: After collecting 20 Regeneration Globes, 50% of your Plasma Shield’s value remains after expiration
    Quest Reward: After collecting 40 Regeneration Globes, your Plasma Shield’s no longer have a duration

Level 4
  • Leeching Plasma (Q)
    Removed
  • Healing Ward (Active)
    Removed
  • Promote (Active)
    Removed
  • Mental Acuity (Trait)
    Moved to Level 7
    New functionality:
    Quest: Each takedown lowers the cooldown of Oracle by 3 seconds, to a max of 15 seconds
    Quest Reward: Upon reaching 15 seconds of cooldown reduction, increase the sight range of Oracle by 50%
  • New Talent: Khala's Embrace (Q)
    Increases the Life Steal of your Plasma Shield by an additional 20%
  • New Talent: Khala’s Light(Q)
    Upon the expiration or breaking of Plasma Shield, grant the target 25 Armor for 3 seconds
  • New Talent: Khala’s Celerity (Q)
    Plasma Shield grants 25% Movement Speed for 5 seconds

Level 7
  • Khala’s Embrace (Q)
    Removed
  • Static Charge (W)
    Removed
  • Calldown: MULE (Active)
    Removed
  • Deep Shift (E)
    Moved to Tier 5
    New functionality:
    Dimensional Shift’s Movement Speed and duration are increased by 50%
  • New Talent: Psionic Projection (Q, W)
    Increases the range of your Plasma Shield and Psionic Storm abilities by 40%

Level 13
  • Distortion Beam (Passive)
    Removed
  • Prescience (E)
    Removed
  • Scryer (Trait)
    Removed
  • Shrink Ray (Active)
    Removed
  • New Talent: Nullification (Active)
    Activate to reduce target Hero's damage by 75% for 3 seconds
  • New Talent: Adun's Wisdom (Trait)
    While Oracle is active, your Basic Abilities cooldown 50% faster

Level 16
  • Evasive Shielding (Q)
    Removed
  • Dimensional Warp (E)
    Removed
  • Resonation (W)
    Moved to Level 7
    New functionality:
    Distortion Beam’s slow amount is increased to 40% while attacking an enemy affected by Psionic Storm
  • Second Strike (W)
    Renamed to Psionic Echo
    The window to cast the second Psionic Storm has been reduced from 3 to 1.5 seconds
  • New Talent: Phase Disruption (W)
    Enemies affected by Psionic Storm have their Physical Armor reduced by 25
  • New Talent: Focused Beam (Trait)
    While Oracle is active, your Basic Attacks deal an additional 1% of an enemy Heroes maximum Health

Level 20
  • Storm Shield (Active)
    Removed
  • Rewind (Active)
    Removed
  • Twilight Archon (R)
    New functionality:
    Basic Attacks while in Archon refresh the duration of Archon
  • Force Barrier (R)
    New functionality:
    Decreases the cooldown by 50% and increases the range by 100%
  • New Talent: Shield Battery (Active)
    Activate to grant all nearby allies a base version Plasma Shield
  • New Talent: Prismatic Link (Passive)
    Basic Attacks can now bounce to two nearby enemy targets for 50% damage

Developer Comments: We absolutely love releasing reworks and this one was a long-time-coming, as Tassadar has had a bit of an identity crisis from the moment he stepped foot into the Nexus. We knew that the design direction and changes were going to need to be a bit more expansive in scope compared to most of our other reworks, but we did our best to keep him as true to his High Templar heritage as possible. Our goals were to embrace him as a true utility-based support mage. The new "Distortion Beam" Basic Attack should allow you to help peel for your allies as well as secure kills that would be otherwise unobtainable. Plasma Shield has gained baseline utility that will continue to empower Basic Attackers, while also offering more diverse talents in order to better react to enemy and ally compositions. Archon has been surgically buffed and given a passive reset for Dimensional Shift which should be great news for our old-school fans as we fully expect to see a resurgence of back-line infiltration play. Overall, we hope the changes reinvigorate our steadfast Tassadar players while integrating many new ones into the Khala. En Taro Tassadar.

Rexxar
+ Show Spoiler +
General

Misha
Movement Speed has been increased from 100% to 115% when Misha has been issued an order to attack targets or when she is by Rexxar’s side.

Abilities
  • Misha, Attack! (D) / Misha, Follow! (D)
    Removed
  • Misha, Focus! (1)
    Moved to the Trait button (Default Hotkey: D)
    Self-casting Misha, Focus! now calls Misha to Rexxar. Once she reaches Rexxar, she will go to her neutral state.

Talents

Level 1
  • Survivalist Training (Passive)
    Removed
  • Grizzled Bear (Passive)
    Moved to Level 4
    Renamed to Grizzled Fortitude
    Added functionality:
    Block charge gain rate increased from 5 to 7 seconds
    Added functionality:
    Rexxar now gains the Block charges in addition to Misha
  • Hunter-Gatherer (Passive)
    Moved to Level 4
    Regeneration Globes required to complete the quest decreased from 30 to 20
    Rexxar's Health Regeneration amount increased from 1 to 1.25 per second
    New Functionality:
    Upon Quest completion, Rexxar and Misha now gain 10 Armor
  • Flare (Active)
    Cooldown increased from 20 to 30 seconds
    Reveal duration increased from 5 seconds to 20 seconds
  • Bird of Prey (Q)
    Bonus damage reduced from 200% to 150%
    Now only does bonus damage to enemy Minions

Level 4
  • Easy Prey (Passive)
    Moved to Level 1
  • Crippling Talons (Q)
    Slow amount increased from 40 to 50%
  • Taking Flight (Q)
    Added functionality:
    If Spirit Swoop hits an enemy Hero, the cooldown is also reduced by 2 seconds
  • New Talent: Animal Husbandry (Passive)
    Rexxar and Misha gain 2 Maximum Health every second Rexxar remains alive. These bonuses are lost on Rexxar's death.

Level 7
  • Blood of the Rhino (E)
    Removed
  • Bird of Prey (Q)
    Moved to Level 1

Level 13
  • Bear Necessities (W)
    Removed
  • Barkskin (W)
    Removed
  • Aspect of the Hawk (Q)
    Added functionality:
    Misha Basic Attacks now increase the duration of the Attack Speed buff by 0.5 seconds
  • New Talent: Dire Beast (W)
    Rexxar and Misha's Basic Attacks increase the damage of the next Misha, Charge! by 40%, stacking up to 400% bonus.

Level 16
  • Critical Care (E)
    Removed


Developer Comments: Our goals for Misha Rexxar were twofold: to streamline his control scheme as much as we could and to give his talents some love. All of Misha’s controls should now be centralized on the D button, which should make it easier overall to play the hero. While this does result in a tiny loss of control (Rexxar no longer has the ability to recall Misha to his side and to keep her in a passive state), we felt that overall this functionality was not that huge of a loss for Rexxar and was worth the gain of making his controls centered around one button instead of two. We also made Misha’s Movement Speeds during her various states more consistent so that she feels better when being commanded by Rexxar, and we’ve added some talents that should help better sell the fantasy of Rexxar and Misha working together to take down their prey. We’ve had a blast playing with the new and improved Rexxar, and hope that you enjoy it as much as we have!

Bug Fixes

General
+ Show Spoiler +
Display: Fixed an issue that prevented some laptops with Nvidia graphics cards from using Fullscreen mode.
Display: Fixed an issue that could cause the game client to switch to Windowed Fullscreen on startup.
Fixed a number of typos and tooltip errors across several aspects of the game.

Art
+ Show Spoiler +
Diablo: Fixed a visual issue affecting Diablo's tail during certain animations.
Li-Ming: Fixed a minor animation issue affecting Li-Ming’s ball that could occur after exiting Archon form.
Muradin: Fixed an issue causing Magni Muradin’s leg plates to appear to clip into his thighs.
Try Mode: Grassy terrain will no longer appear inside of the allied Storm Portal.

Battlegrounds
+ Show Spoiler +
Braxis Holdout: The Archangel will no longer leave its leash range to attack a nearby Murky Egg.
Haunted Mines: The Neutral Grave Golem will no longer chase an invulnerable Hero beyond its normal leash range.
Structures: Fixed an issue in which the Core could continue to reveal enemy Stealth Heroes in a small radius outside its intended reveal range.

Heroes, Abilities, and Talents
+ Show Spoiler +
Fixed an issue in which certain debuffs could still be applied to Invulnerable Heroes, including:
Greymane: Marked for the Kill
Li-Ming: Charged Blast
Thrall: Rolling Thunder
Zul’jin: Grievous Throw
Scouting Drone: Will now properly reveal Creep Tumors and Toxic Nests.
Alarak: Telekinesis will now correctly interrupt a Hero who is channeling to launch a Nuke on Warhead Junction.
Alarak: The targeting reticle for Deadly Charge will no longer persist on the terrain if Alarak is killed while channeling.
Anub'arak: Burrow Charge will now correctly allow Anub'arak to escape Zarya's Graviton Surge.
Arthas: Army of the Dead will no longer fail to summon Ghouls if it is cast in the same moment that Arthas is targeted by Auriel’s Crystal Aegis.
Auriel: A.I. Auriel can no longer cast Resurrect on Murky after he has already revived at his Egg.
Brightwing: Polymorph will now properly interrupt an enemy Hero who is channeling on the Dragon Knight.
Brightwing: The Critterize Talent’s negative effects will now be correctly removed if the target is Cleansed.
Brightwing: The negative effects of Critterize will no longer persist beyond Polymorph’s duration.
Diablo: Shadow Charge will now be properly interrupted if it would cause him to enter E.T.C.’s Mosh Pit.
Gazlowe: Gazlowe’s Nuke Ability icon on Warhead Junction will no longer be visually replaced with a lock icon after casting Rock-It! Turret while carrying a warhead.
Greymane: The tooltip for the Block buff granted by the Thick Skin Talent now correctly states that it reduces the next incoming Basic Attack by 50%, rather than 75%.
Kael'Thas: The Burned Flesh Talent will now correctly deal damage equal to 8% of targets’ maximum Health, rather than 5%.
Kael'thas: Fixed an issue in which Sun King's Fury could deal bonus damage to targets who were already affected by Living Bomb.
Kharazim: Air Ally will now properly reveal Creep Tumors and Toxic Nests.
Kharazim: Fixed an issue that could prevent Kharazim from automatically acquiring a new target after activating Deadly Reach outside of his attack range.
Li-Ming: Casting Disintegrate a moment before Li-Ming would be hit by Abilities like Falstad’s Gust of Wind will no longer cause a short delay before she is pushed.
Medivh: The second Portal granted by the Portal Mastery Talent can no longer be self-cast.
Nova: The Holo Decoy’s Pinning Shot will no longer reset Nova’s Covert Ops Talent stacks.
Raynor: Killing Samuro’s Mirror Images after learning A Card To Play will no longer reduce Raynor’s Heroic Ability cooldowns.
Rehgar: Fixed several issues affecting Rehgar’s pathing while attempting to attack in Ghost Wolf form.
Rehgar: Becoming Rooted while attacking an enemy from maximum lunge range in Ghost Wolf form will no longer cause Rehgar to continue the lunge when the Root effect expires.
Rehgar: Fixed an issue causing Rehgar to become stuck in an attack animation when attempting to attack a moving Medivac Dropship while in wolf form.
Rehgar: Fixed an issue causing Rehgar to exit wolf form if he deals damage with a Ragnaros Blast Wave.
Rexxar: Fixed an issue with using the Hold Position (Hotkey: H) command causing Misha to move in an unintended way.
Tracer: Fixed an issue prevent Tracer from attacking a revealed stealth Hero.
Tracer: Fixed an issue preventing Tracer from changing directions immediately when using Quick Cast Blink (Q) while holding Right-Click to move.
Uther: Benediction can no longer reduce the cooldown of two abilities if used in rapid succession.
Valla: Fixed some inconsistencies with abilities that would reveal Valla at the edges of Fog of War or from Brush.
Varian: Can no longer be selected through Autoselect – Support.
Zagara: Fixed an issue causing the Creep Tumor tooltip to display an incorrect value.
Zarya: Fixed an issue preventing the “Drop and give me Twenty” quest indicator from disappearing after the quest was completed.
Zeratul: Fixed an issue preventing Zeratul from using Wormhole after casting a Blink gained from the Rewind talent.

Sound
+ Show Spoiler +
Mounts: When ridden by a Hero in Stealth, mechanical Mounts will no longer play sound effects that are audible to nearby enemy Heroes.
Quest Talents: Kharazim’s Insight will now properly play its quest completion sound effect.
Tassadar: Distortion Beam will now correctly play sound effects when attacking enemy Walls, Gates, and Towers.

User Interface
+ Show Spoiler +
Profile: Fixed a visual issue that could cause Hero Kills to double after switching from an individual Hero’s stat page in the Hero Collection to the Profile’s Statistics tab, and back again.


Balance patch notes 1/27

General

Rooster Race Adjustments
+ Show Spoiler +

  • The Rooster Race event will now always appear whenever any player in the match has not yet completed their quest for the day.
  • Rooster Race duration increased by 3 seconds.
  • Players will now receive a Movement Speed bonus while carrying a Lunar Festival item.
  • The area in which Lunar Festival items will spawn has been reduced across all Battlegrounds.
  • The Rooster will no longer consume Lunar Festival items other than the type specified at the top of the screen.


Ragnaros
+ Show Spoiler +

Stats

Base Maximum Health reduced from 2100 to 2000
Base Health Regen reduced from 4.4 to 4.2 per second

Talents

Level 1
Sulfuras Hungers (Q)
Quest completion damage bonus reduced from 120 to 100
Level 4
Catching Fire (Active)
Health Regeneration bonus reduced from 2 to 1.5 per regen globe gathered
Level 13
Cauterize Wounds (Q)
Healing reduced from 60 to 50% of damage dealt

Thrall
+ Show Spoiler +

Earthquake (R)
Slow amount reduced from 70 to 50%
​Sundering (R)
Cooldown reduced from 80 to 60 seconds

Developer Comments: These changes are a continued effort to bring Thrall's two Heroics closer in line with each other. We realize that these are not the only pick-rate issues he has and are excited to look at him in more depth soon.

Zul'jin
+ Show Spoiler +

Abilities

Twin Cleave (W)
Mana cost reduced from 60 to 50
Guillotine (R)
Cooldown reduced from 45 to 30 seconds

Talents

Level 1
Boneslicer (Q)
Damage bonus increased from 15 to 20%
Arcanite Axes (W)
Cooldown reduction per Hero hit increased from .5 to .75 seconds
You Want Axe? (Passive)
Damage bonus per stack reduced from 1.5 to 1.25
Level 4
Let the Killing Begin (Passive)
Buff duration reduced from 15 to 12 seconds
Level 7
Wrong Place Wrong Time (W)
Damage from 140 to 150
Level 13
Voodoo Shuffle (Active)
Cooldown reduced from 45 to 30 seconds
Level 16
Ferocity (Trait)
Attack speed bonus reduced from 40 to 35%

Developer Comments: Our data shows a solid win-rate for Zul'jin's Basic Attack build (I guess enemies really don't want axe!) while his ability-supporting talents are slightly under-performing. These changes look to slightly help that while we continue to explore the flood of incoming data.

Zagara
+ Show Spoiler +

Abilities

Creep Tumor (Trait)
Movement Speed bonus from 15 to 20%
Cooldown from 20 to 18 seconds
Hunter Killer (W)
Base damage from 62 to 65
Damage scaling from 3.5 to 4%

Talents

Level 20
Endless Creep (Trait)
Movement Speed bonus from 15 to 10%

Uther
+ Show Spoiler +

Stats

Now has 10 Armor

Developer Comments: This is the first of a few changes we want to make to Uther. We're attempting to ensure that he has a distinctive niche beyond bringing Divine Shield. This is the first step in the direction of making him a tankier healer.

Artanis
+ Show Spoiler +

Talents

Level 4
Shield Surge (Trait)
Bonus shield amount reduced from 80 to 75%
​​Level 7
Chrono Surge (Q)
Duration of Attack Speed increased from 4 to 5 seconds
​​Level 13
Templar's Zeal (Q)
Cooldown recharge rate increased from 100 to 150%
Graviton Vortex (E)
Cooldown reduction decreased from 6 to 5 seconds
Level 16
Titan Killer (W)
Damage reduced from 2.5 to 2% of enemy Hero's maximum Health
Plasma Burn (Trait)
Damage increased from 50 to 55

Developer Comments: We're glad to see the Hierarch as a powerful entity in the Nexus! As players are growing more proficient with his new kit, he's becoming increasingly more powerful than his competition. We're using this time to adjust a few of the over performing Talents as a means of toning him down slightly, as well as creating more compelling choices.

Diablo
+ Show Spoiler +

Abilities

Lightning Breath (R)
Increase turn rate by 25%
Damage reduced from 100 to 50
Damage effects per second increased from 2 to 4

Talents

Level 4
From the Shadows (Q)
No longer grants additional stun time.
Additional range increased from 33 to 40%
Level 13
Fire Devil (W)
Bonus attack damage reduced from 25 to 20%
Hellfire (W)
Bonus damage from Heroes hit increased from 10 to 12%
Max damage value increased from 100 to 120%
Level 16
Domination (E)
No longer grants cooldown reduction on Overpower
Level 20
Hellgate (Active)
Cooldown increased from 90 to 120 seconds

Developer Comments: It's nice to see the Lord of Terror running amok inside the Nexus once again. These changes are targeted at talents that are slightly over or under tuned and should help equalize some of his Talent tiers.

Sonya
+ Show Spoiler +

Abilities

Whirlwind (W)
Damage increased from 339 to 441 over 3 seconds
Healing increased from 20 to 25% of damage done (tripled versus Heroes)

Talents

Level 7
Poisoned Spear (Q)
Damage increased from 100 to 150% of Ancient Spear
Duration increased from 4 to 6 seconds
Level 13
Life Funnel (E)
Healing increased from 30 to 35% to correspond with base Whirlwind changes

Developer Comments: Sonya has steadily been dropping to the bottom of our Hero winrates, primarily because a lot of Heroes fulfill her role slightly better. The focus of these buffs is to improve her winrate, but also to solidify the reason to take Sonya: when you can get a lot of value out of Whirlwind because of the map mechanic, an abundance of Mercenaries, or an enemy team that consistently groups up.

Stitches
+ Show Spoiler +

Stats

Health increased from 2738 to 2900
Health Regeneration increased from 5.7 to 6 per second

Developer Comments: Stitches come back to play! Stitches big scary monster, don't need Armor, has lots of Health!

Zarya
+ Show Spoiler +

Stats

Basic Attack damage reduced from 21 to 20

Abilities

Particle Grenade (Q)
Damage reduced from 74 to 71

Talents

Level 1
Maximum Charge (Trait)
Energy gain from Regeneration Globes reduced from 20 to 15

Developer Comments: We're pretty happy with Zarya's gameplay and how often we're seeing her, but we think toning down her damage slightly is in order to keep her in line.

Bug Fixes
+ Show Spoiler +


Balance Patch 1/27
General

Rooster Race: Turning in the final Lunar Festival item required just before time expires will now properly grant credit for completing the Rooster Race.

A.I.

General: Error messages will no longer display on-screen when A.I. players use Abilities.
Try Mode: Fixed an issue causing Abathur to behave strangely when chosen as an ally in Try Mode.

Art

Samuro: Monkey King Samuro’s Mirror Images will no longer use a different skin variation than the real Samuro.

Battlegrounds

Battlefield of Eternity: Tyrael’s Holy Ground and Zagara’s Devouring Maw can no longer be used to displace the opposing Immortal while the Immortals are fighting.

Heroes, Abilities, and Talents

Chromie: Timewalker’s Pursuit quest rewards will no longer be granted immediately upon selecting the Talent.
Dehaka: Essence Devourer will now grant the intended amount of Essence per Regeneration Globe collected before and after completing its quest.
Dehaka: Bonus Essence granted by Regeneration Globes after completing the Essence Devourer quest will now properly grant credit toward Enhanced Agility and Tissue Regeneration quests.
Greymane: Marked for the Kill now correctly reduces the target’s armor by 25, increasing their damage taken.
Ragnaros: Fixed an issue that made it possible for Empower Sulfuras to occasionally deal double damage.
Rexxar: After learning Thrill of the Hunt, Misha’s Basic Attacks will no longer provide Rexxar with a Movement Speed bonus.
Stitches: The Hungry for More talent will now correctly grant maximum Health bonuses after collecting Regeneration Globes.
Stitches: Savor the Flavor no longer grants bonus Health Regeneration after using Devour on non-Heroic targets.
Tassadar: Fixed an issue causing damage absorbed by Plasma Shield to display as double on the tab/score screen.
Tassadar: Khala’s Light will no longer grant Armor to Structures affected by Plasma Shield.
Tassadar: Fixed an issue in which Basic Attacks did not always count toward Templar’s Will quest progress.
The Lost Vikings: Fixed an issue causing the Viking Hoard talent to fail to grant bonuses to Health Regeneration.
Tychus: Fixed an issue causing Overkill to deal less damage than expected.
Valeera: Dealing Shield damage to a Stealthed Valeera after the Unrevealable phase of Vanish has expired will now properly reveal her.
Valla: Hungering Arrows after the first will no longer fail to deal damage when cast multiple times on the same target.
Zeratul: Bonus Ability Power granted by Grim Task is now properly removed on death.
Zeratul: Fixed an issue in which Vorpal Blade could fail to teleport Zeratul the full distance to his target.

User Interface

Draft Mode: Fixed an issue that prevented players from selecting the Lunar Rooster and Festive Treasure Goblin Mounts in Draft Lobbies.

Ramiz1989
Profile Joined July 2012
12124 Posts
January 17 2017 19:08 GMT
#2
Valeera is the true Rogue from WoW, she is amazing. Her talents will probably allow her to make a choice between more damage, more CC or more mobility, can't wait to see them.

Rexxar semi rework seems interesting, some cool talents. As much as we all waited for Tassadar rework, he is going to be a real pain and I've seen it from miles away since we got datamined talents from PTR. Another first ban/first pick, and he will be insanely broken, probably more than any of the current supports that we have and even worse as second support as it seems that he is back to doing insane amount of damage if talented correctly.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
karazax
Profile Joined May 2010
United States3737 Posts
January 17 2017 19:19 GMT
#3
PTR is live
xDaunt
Profile Joined March 2010
United States17988 Posts
January 17 2017 19:41 GMT
#4
Haha, Tassadar has virtually infinite archon at 20. This is going to be like the old days.
Aceace
Profile Joined June 2011
Turkey1305 Posts
January 17 2017 19:47 GMT
#5
Rexxar looks great but i am not sure about only "D" movement. I must try that.

New Tass looks great too but still... In HL people hate picking supports and starts screaming when they see an off/utility support. But for Team League he looks purrfect!
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2017-01-17 20:18:56
January 17 2017 20:18 GMT
#6
So the big drawback to Tassadar is that he has a trashy regular AA. It does almost no damage. I'm not sure that he can even solo lane anymore.
karazax
Profile Joined May 2010
United States3737 Posts
January 17 2017 20:21 GMT
#7
On Warcraft Assasins

We’ve seen a lot of discussions about our recent hero releases in the community lately, and we agree that we definitely overdid it a little bit with the Warcraft assassins over the past few months. I wanted to step into this thread to say thank you for sharing your feedback on this with us, and to hopefully give you a little more context into how we wound up with what’s happened.

Something that’s important to consider is that our development process for each hero starts nine months to a full year ahead of their planned release dates. After a certain point in the pipeline it becomes very difficult to shuffle heroes around without slipping on our goal of putting a new hero into your hands every three to four weeks. By the time we took a step back and said “You know, we sure have released a lot of assassins lately…” we were well past the point where we could change things up. :-(

First up was Samuro, whom this team has been wanting to do for over 2 years, and we were finally in a place we could ship him. Awesome! Next up we had Varian. He was what we had labeled a “Gladiator” archetype, which would later be renamed to Multi-Class (as we felt it was more true to what it meant).

Next up was Ragnaros. Originally, we had pitched him as a Core-Replacement Hero, who would influence the battlefield from afar. Something we had penciled in as a Specialist. About 2 months into development, however, we moved away from that design to the Ragnaros you know today. We considered leaving him a Specialist, but thought his role as a Bruiser would be more accurately reflected as Assassin, a la Thrall.

A while after we were into Rag and Varian design, we realized that Zul’jin would make an excellent addition, as we hadn’t added a Sustained Ranged Attacker to the game in quite some time. However, we realized we now had 4 Warcraft Heroes in a row. We decided to stick with it, due to what kind of flexibility we had (or really, didn’t have) in maneuvering the schedule.

About 3 months after we had started work on the next set of Heroes to follow Zul’jin, we had to shuffle up Valeera to follow Zul’jin first, due the needs of the team as a whole. At the time, we didn’t pause to consider the ramifications of what it would mean as a player experience, in terms of getting a diverse roster of Heroes in regards to our Archetype definitions and our Universes.

At the time, we were looking at the Heroes, and from a very Game Designer view, we saw this:
  • Stealthed 3-Card-Monté assassin
  • Multi-Class Hero: Warrior, Bruiser, Dive Assassin
  • Bruiser with Heavy Map Implications
  • Sustained Ranged Attacker
  • Enemy Carry Disabler


Now, while to us that’s 5 very different experiences (and in fact a new role in the form of a Hero that focuses on Disabling a team’s primary damage), in the current Heroes Archetype listing, that’s 5 Heroes that can be called “Assassin”.

We realize that unleashing so many Warcraft assassins back to back wasn’t the best decision in terms of hero diversity, and isn’t quite as exciting for those of you who don’t necessarily enjoy assassins as much as the other roles.

However, once you’ve had the chance to try out Valeera, we’re confident you’ll find her playstyle is pretty different from our other assassins. Internally, we’ve had a blast striking from the shadows and figuring out all of the various ways to use her combo mechanics effectively, and we hope that you’ll find her just as fun to play as we do.

We know there are also some of you who have concerns about another stealth hero joining the Nexus so soon after Samuro’s release. Valeera has undergone many rounds of playtesting and iteration, and one of our primary focuses was on not only how much fun it is to play as her, but how it feels to play against her as well. We think we’ve reached a nice middle ground, and we’d love to hear your thoughts after you’ve played a few games with and against the rogue.

Now that Valeera is out in the wild, we think you’re going to be pretty happy with the rest of the heroes we have planned for 2017. The feedback you, the community, has provided us has greatly influenced our planning. You can definitely expect more diversity in terms of both role and universe compared to 2016. I would hope that in January of 2018, we’ll be able to look back and see a much wider offering of Heroes (including, yes, Supports!).

We can’t wait to show you what we have in store! Thank you so much for continuing to provide feedback! We’ll see you in the Nexus!
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
January 17 2017 20:48 GMT
#8
New Tass looks interesting. Endless shields and endless Archon on 20. Damn. His shield is weaker though. No 50% bonus on heroes and now an 8 second cooldown. No more constantly negating damage.

And without reinforce structure on 1 he won't be special on haunted mines anymore.

Getting the AA range quest and then a 30% or even 40% slow seems strong. Not sure if I like the talents dependant on Oracle being active though.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2017-01-17 21:19:06
January 17 2017 21:18 GMT
#9
Valeera talents
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2017-01-17 21:34:45
January 17 2017 21:28 GMT
#10
A bit vague but still you can get the picture. She seems quite interesting, Zeratul with a twist, less mobility and probably less damage traded for more survivability and CC. I like her a lot. As someone said on reddit, her talents seems dependable on which character/hero types she is playing against and what she wants to shut down. Really cool design, and she stays true to the WoW Rogue class.

On January 18 2017 05:48 Thezzy wrote:
New Tass looks interesting. Endless shields and endless Archon on 20. Damn. His shield is weaker though. No 50% bonus on heroes and now an 8 second cooldown. No more constantly negating damage.

His shields aren't exactly weaker, they removed 50% bonus on allies but increased absorbed amount by quite a bit, so they ended up the same, except that it will be stronger on buildings now. And you get baseline something you had to talent previously. Also he has some crazy talents like giving 25 armor when shield ends, or shields that never expire when you finish the quest.

He is going to be crazy good.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
January 17 2017 21:55 GMT
#11
They buffed the shields yes but the cooldown is also increased from 5 seconds to 8. So in a fight where the shield expires before 5 seconds there is now 3 more seconds where Tass can't shield you again.

I'll have to see for myself when I get on the PTR.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Hier
Profile Blog Joined November 2009
2391 Posts
January 17 2017 22:57 GMT
#12
Valeera stuns for 1.5 seconds?! That's insanely long.
"But on a more serious note..." -everyone on this forum at some point.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
January 17 2017 23:02 GMT
#13
On January 18 2017 03:36 karazax wrote:
Developer Comments: We absolutely love releasing reworks and this one was a long-time-coming, as Tassadar has had a bit of an identity crisis from the moment he stepped foot into the Nexus. We knew that the design direction and changes were going to need to be a bit more expansive in scope compared to most of our other reworks, but we did our best to keep him as true to his High Templar heritage as possible.


I don't see it.

I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
January 17 2017 23:02 GMT
#14
On January 18 2017 04:47 Aceace wrote:
Rexxar looks great but i am not sure about only "D" movement. I must try that.

New Tass looks great too but still... In HL people hate picking supports and starts screaming when they see an off/utility support. But for Team League he looks purrfect!


This is literally the controls we asked for when he was first released. It's a much smoother system that doesn't have redundant buttons. Now all they have to do is fix the problem with Misha going retarded if commands are issued too quickly....


In other news, I'm in love with Valeera. Literally.
StrategyAllyssa Grey <3<3
Hier
Profile Blog Joined November 2009
2391 Posts
January 17 2017 23:07 GMT
#15
Also can the developers be more consistent? One skill has "increased area" of a circular skill, another has "increased radius" of a circular skill. Stick to one or the other!
"But on a more serious note..." -everyone on this forum at some point.
xDaunt
Profile Joined March 2010
United States17988 Posts
January 17 2017 23:45 GMT
#16
Valeera is pure bullshit. Totally unfun to play against. I have no idea what Blizzard is thinking.
Zambrah
Profile Blog Joined June 2011
United States7288 Posts
January 18 2017 00:33 GMT
#17
Tassadar looks SO GOOD, I am totally hyped to play my favorite character again.
Incremental change is the Democrat version of Trickle Down economics.
Ramiz1989
Profile Joined July 2012
12124 Posts
January 18 2017 00:49 GMT
#18
On January 18 2017 08:45 xDaunt wrote:
Valeera is pure bullshit. Totally unfun to play against. I have no idea what Blizzard is thinking.

So is every stealth hero to be honest, and Rogue was one of the most cancerous classes to play against in WoW. I can definitely see her stun being nerfed to 1.25 and her silence to 1.5 in few weeks after release, but they have to make her powerful so people throw money at them for skins and whatnot.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
xDaunt
Profile Joined March 2010
United States17988 Posts
January 18 2017 00:54 GMT
#19
On January 18 2017 09:49 Ramiz1989 wrote:
Show nested quote +
On January 18 2017 08:45 xDaunt wrote:
Valeera is pure bullshit. Totally unfun to play against. I have no idea what Blizzard is thinking.

So is every stealth hero to be honest, and Rogue was one of the most cancerous classes to play against in WoW. I can definitely see her stun being nerfed to 1.25 and her silence to 1.5 in few weeks after release, but they have to make her powerful so people throw money at them for skins and whatnot.

Zeratul was never as OP as Valeera is now. The only thing that comes close is Alpha Nova, who was broken as fuck.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
January 18 2017 01:17 GMT
#20
One thing still fucks with me, what's with the pointy ass eye brows that elves have in WoW? It looks so silly
"Right on" - Morrow
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