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Active: 1204 users

Valeera Patch General Discussion - Page 4

Forum Index > Heroes of the Storm
Post a Reply
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ChaosOS
Profile Joined February 2016
United States68 Posts
January 24 2017 17:27 GMT
#61
Offical notes up: http://us.battle.net/heroes/en/blog/20481262/heroes-of-the-storm-patch-notes-january-24-2017-1-24-2017

Copying from the reddit post of the orange text summary:

Changes since PTR:

Abilities

Valeera

- Cloak of Shadows (R): Cooldown decreased from 25 to 18 seconds

Tassadar

- Basic Attack: Tether range has been slightly increased
- Plasma Shield: Shield amount increased from 342 to 510 550
- Psionic Storm: Damage decreased from 55 to 42 44
- Damage increases by 10% 12% for each consecutive instance of damage

Store

- Lunar Tiger returning to the store

Ping Frequency

- Players may now ping up to 5 times over 4 seconds, rather than 3 times over 3 seconds, before they are temporarily prevented from issuing additional pings.
- The amount of time that players will be prevented from issuing additional pings has been decreased from 6 to 5 seconds.

Try Mode

- A “Complete Quests” button has been added that will allow players to instantly complete Quest Talent requirements.
- A “Select Ally” button has been added that will allow players to select any Hero as their Try Mode ally.
- Click “Select Ally” and then choose a Hero from the dropdown list, or select “None” to play without an ally.

Display

Display: Fixed an issue that could cause the game client to switch to Windowed Fullscreen on startup.

This bug fix has been reverted due to additional complications discovered during PTR testing. We plan to resolve this and roll out a new fix in a future patch.
karazax
Profile Joined May 2010
United States3737 Posts
January 24 2017 17:27 GMT
#62
Patch is live
Some of the changes from the PTR:
Valeera
Abilities

Cloak of Shadows (R)
Cooldown decreased from 25 to 18 seconds

Tassadar
  • Basic Attack Tether range has been slightly increased
  • Plasma Shield amount increased from 342 to 550
  • Psionic Storm:
    Damage decreased from 55 to 44
    Damage increases by 12% for each consecutive instance of damage

MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2017-01-24 17:51:16
January 24 2017 17:49 GMT
#63
Good to see they buffed tass's stats a bit--- his shield was shielding for fewer hp on allies than before but had a longer cooldown. It made no sense to me.

I'm a little surprised that they so radically changed his playstyle with these changes. It really feels like they decided they just didn't like the character and decided to completely overhaul him with existing tools. At this point the character is so warped he doesn't even resemble a templar. (he's more like some kind of sentry/science vessel/adapt hybrid...with leeching plasma added on for some reason, which is....weird. I'm guessing the developers never played much starcraft or care about sc lore)

I mean, let's get serious here. They added an auto-attack build to a templar. That uses a beam weapon.
Don't Panic
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
January 24 2017 19:02 GMT
#64
A beam weapon with pitiful DPS. If you're going to give a character an AA that can't kite at all, at least make it worthwhile to use. Tychus gets away with it due to his insane damage with his trait. Just a slow on a single target isn't worth *that* much really. Usually when someone is slowed by any meaningful amount, they get dived on and blown up. Having a constant slow isn't needed. If you want a long slow just get Jaina and pick the lvl 1 talent that keeps enemies chilled for 6 seconds.

If it did worthwhile damage or if it ramped up like with Azmodan's beam, then the slow makes sense because you don't want to stay in said beam for very long in that case and the slow would enable that to happen more easily.

Right now, who cares if Tassadar decides to slow you in lane or in a teamfight?
What difference does it make? *Maybe* if he could hit the vulnerable no-escape squishies like Morales it might have some value but since when is Tassadar going to be in a position where he can keep his beam on a Morales for that long?
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2017-01-24 21:18:20
January 24 2017 19:13 GMT
#65
Best I can figure is bliz thinks that giving a 1% giant killer on a 4x/sec attack at level 16 makes it "worth it" to go autoattack. In fact, they probably wanted tass to have a lot of attacks per second so that level 16 skill could apply to both him and archon without making archon super OP.

Personally I think these kinds of design decisions show how little bliz really knows about good play, but whatever -_-


edit-> patch notes are incorrect--- Tassadar's attack speed only increased by 300%, not 400%. (so he has 4 attacks per second instead of 5, which is relevant for the purposes of that giant killer talent)
Don't Panic
jpg06051992
Profile Joined July 2015
United States580 Posts
January 24 2017 19:23 GMT
#66
Lol, so Zeratul and Nova will be pretty much 100% obsolete with Valeera in her current form. 10 games in, 8 losses all of which completely hinged on whether our Valeera was carrying or theirs was.

Guess just run Brightwing/Tass every game combo until the flash nerf comes, Jesus Christ man these new champs are just more and more OP with each release.
"SO MANY BANELINGS!"
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2017-01-24 19:33:47
January 24 2017 19:32 GMT
#67
On January 25 2017 04:23 jpg06051992 wrote:
Jesus Christ man these new champs are just more and more OP with each release.


You mean like Varian, Zul, Zarya, Alarak, Auriel, and Guldan? [all of which seems fine] Rag and samaro is/was pretty bad, but bliz has had pretty consistent releases otherwise.
Don't Panic
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2017-01-24 20:43:02
January 24 2017 19:42 GMT
#68
Apparently Vorpal Blade only has blink range. Not sure if intended or a bug:
https://gfycat.com/NervousLimpHorsechestnutleafminer

Stealth heroes always lean more OP than in hero league when played in QM. Valeera seems strong, we shall if it's OP or just good though.

MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2017-01-24 20:09:44
January 24 2017 19:55 GMT
#69
you know, archon is kind of cool right now. he's got a built in pseudo-rewind: you get a talented shield for free as well as dimensional warp refreshed. The talent at level 1 that increases basic attack range also works with the archon basic attack, which is satisfying in test mode at least. his damage numbers look pretty good too when I compare them to other auto attack characters. (especially if his range is 7.5(!!!))

I think I'm going to play around with combining the move speed buff on shields at 4 with archon. charging in with dimensional warp(with gives a move speed buff now) combined with turning into a super speedy archon at the end of it might make for some fun moments.
Don't Panic
jpg06051992
Profile Joined July 2015
United States580 Posts
January 24 2017 21:28 GMT
#70
On January 25 2017 04:32 MotherFox wrote:
Show nested quote +
On January 25 2017 04:23 jpg06051992 wrote:
Jesus Christ man these new champs are just more and more OP with each release.


You mean like Varian, Zul, Zarya, Alarak, Auriel, and Guldan? [all of which seems fine] Rag and samaro is/was pretty bad, but bliz has had pretty consistent releases otherwise.


Rag/Samuro/Varian/Xul were all pretty much OP on release, Ragnaros and Samuro especially.

I'm not crying in a fit, just all new heroes are OP, I always have faith that Blizzard will come out with the flash patch in a timely manner so I'd say they are more consistent with getting them in line quickly.

Unlike in Starcraft 2 >: |
"SO MANY BANELINGS!"
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2017-01-24 21:36:16
January 24 2017 21:33 GMT
#71
On January 25 2017 06:28 jpg06051992 wrote:
Show nested quote +
On January 25 2017 04:32 MotherFox wrote:
On January 25 2017 04:23 jpg06051992 wrote:
Jesus Christ man these new champs are just more and more OP with each release.


You mean like Varian, Zul, Zarya, Alarak, Auriel, and Guldan? [all of which seems fine] Rag and samaro is/was pretty bad, but bliz has had pretty consistent releases otherwise.


Rag/Samuro/Varian/Xul were all pretty much OP on release, Ragnaros and Samuro especially.

I'm not crying in a fit, just all new heroes are OP, I always have faith that Blizzard will come out with the flash patch in a timely manner so I'd say they are more consistent with getting them in line quickly.

Unlike in Starcraft 2 >: |


You seem to be remembering things differently than I do. Varian has consistently had very lackluster winrates even though he has been very popular. Zul(I'm assuming you meant zul and not xul) is one of the most balanced releases to date in terms of winrates.

If it's your personal opinion that heroes have been OP at start then I guess that's one thing, but going by actual data tells a different story. Only samaro and rag had to be reined back by bliz (and rag probably still needs to be reined in a bit, that level 13 DR talent is stupid strong in the right situation). That's two out of the last 8 heroes that were OP, the others were alright.
Don't Panic
ChaosOS
Profile Joined February 2016
United States68 Posts
January 24 2017 21:50 GMT
#72
Sure, but let's look at the past year of releases: http://heroesofthestorm.gamepedia.com/List_of_heroes_by_release_date
Lunara (December 2015) - Hilariously bad, 33% winrate on release. Still took ages for her to finally be buffed up to "decent"
Greymane (January 2016) - Bad on release, got buffed up. Has had a... Tumultuous balance history the past year
Li Ming (February 2016) - Ess of Johan OP, has been nerfed many times over the past year but with buffs to Q and W builds
Xul (March 2016) - OP for sure, 60% winrate
Dehaka (March 2016) - Very meh on release, only came into prominence at blizzcon and with the recent talent update
Tracer (April 2016) - Kinda OP? Numbers weren't crazy but was an annoying shit.
Chromie (May 2016) - Underwhelming release, has had buffs since but not too many
Medivh (June 2016) - Hailed as the God King at the super secret party, but has held a steady sub-40% winrate. Powerful hero but absurdly hard to play
Gul'dan (July 2016) - Underpowered on release, has had some buffs since (Although nerfs to his E quest)
Auriel (August 2016) - Hasn't been changed beyond some talent diversity tuning, has been in and out of the meta
Alarak (September 2016) - Lots of potential on release but undertuned, has seen relevant buffs
Zarya (September 2016) - Interesting story. Day 1 sub-40%, but due to blizzcon panic (Last hero to be available for blizzcon) got buffed in record time up to 60%, then has been thwacked down since
Samuro (October 2016) - OPOPOP, now decidedly meh. Ran into issue of Stealtherino=Pub Stomperino
Varian (November 2016) - People whined about Fury and Warbringer but Tank got significant buffs since. Honestly had "butcher syndrome" of melee carry with lifesteal that people try to facetank.
Ragnaros (December 2016) - OPOPOP, has seen significant nerfs and is still very powerful
Zul'jin (January 2017) - Remarkably balanced

Final count
5 Underpowered(Lunara, Greymane, Chromie, Gul'dan, Alarak)
6 Balanced/Mixed: Dehaka, Tracer, Medivh, Auriel, Zarya, Varian, Zul'jin
4 OP: Li Ming, Xul, Samuro, Ragnaros
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2017-01-24 22:29:32
January 24 2017 22:28 GMT
#73
my one change to your posting is that tracer did receive nerfs after release to pull her into line. [and I think they further adjusted her later to require more skill]

But yeah, overall I agree that generally new hero releases have been done well. I think they went through a phase(sylvanas/KT/leoric/johanna, which spanned several months since releases were wider apart) where new heroes were always considered god tier, but bliz learned from those mistakes.
Don't Panic
karazax
Profile Joined May 2010
United States3737 Posts
January 24 2017 23:35 GMT
#74
All talents that said "after a short delay" now tell how long it takes to activate the ability. For example Chromie's Dragon's Breath now says 1.5 seconds
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
Last Edited: 2017-01-25 00:54:37
January 25 2017 00:32 GMT
#75
On January 25 2017 02:49 MotherFox wrote:
Good to see they buffed tass's stats a bit--- his shield was shielding for fewer hp on allies than before but had a longer cooldown. It made no sense to me.

I'm a little surprised that they so radically changed his playstyle with these changes. It really feels like they decided they just didn't like the character and decided to completely overhaul him with existing tools. At this point the character is so warped he doesn't even resemble a templar. (he's more like some kind of sentry/science vessel/adapt hybrid...with leeching plasma added on for some reason, which is....weird. I'm guessing the developers never played much starcraft or care about sc lore)

I mean, let's get serious here. They added an auto-attack build to a templar. That uses a beam weapon.


He was a Sentry from the start, actually. I'm pretty sure I remember that he was a literal Sentry back when this was an SC2 mod.

Fun fact, Tassadar had an auto-attack in StarCraft. It wasn't a beam though.

I'm kinda disappointed with the Shield talent at level 1. I imagine better people than I (and/or people whose teammates cooperate with their globe hunt) may get much better results, but I can't get the 20 globes until around level 13, for what is basically the old level 7 Khala's Embrace. I got the 40 globes once, and by then the game was already over. I feel like the talent needs to do something better than more mana off regen globes, I get more mana by going Psi Infusion.

EDIT: Shouldn't the icon for Psionic Projection be the reaching icon? I just realised it also affected Storm.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2017-01-25 04:01:44
January 25 2017 00:35 GMT
#76
Arthas seems like a strong Anti-Veleera pick as an off tank and Tyrael works pretty well too.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2017-01-25 06:02:46
January 25 2017 02:03 GMT
#77
phase disruption at 16 on tass is silly good. thought bliz was getting rid of things which let you apply vulnerable to entire teams.
Don't Panic
jpg06051992
Profile Joined July 2015
United States580 Posts
January 25 2017 06:54 GMT
#78
On January 25 2017 06:33 MotherFox wrote:
Show nested quote +
On January 25 2017 06:28 jpg06051992 wrote:
On January 25 2017 04:32 MotherFox wrote:
On January 25 2017 04:23 jpg06051992 wrote:
Jesus Christ man these new champs are just more and more OP with each release.


You mean like Varian, Zul, Zarya, Alarak, Auriel, and Guldan? [all of which seems fine] Rag and samaro is/was pretty bad, but bliz has had pretty consistent releases otherwise.


Rag/Samuro/Varian/Xul were all pretty much OP on release, Ragnaros and Samuro especially.

I'm not crying in a fit, just all new heroes are OP, I always have faith that Blizzard will come out with the flash patch in a timely manner so I'd say they are more consistent with getting them in line quickly.

Unlike in Starcraft 2 >: |


You seem to be remembering things differently than I do. Varian has consistently had very lackluster winrates even though he has been very popular. Zul(I'm assuming you meant zul and not xul) is one of the most balanced releases to date in terms of winrates.

If it's your personal opinion that heroes have been OP at start then I guess that's one thing, but going by actual data tells a different story. Only samaro and rag had to be reined back by bliz (and rag probably still needs to be reined in a bit, that level 13 DR talent is stupid strong in the right situation). That's two out of the last 8 heroes that were OP, the others were alright.


Haha I definitely meant Zul with a Z, Varian just got figured out quickly because polymorph still wrecks him, he might have just struck me as OP because I played a bunch of champions who were vulnerable to him, and I also don't think win rates always mean everything, Artanis definitely isn't OP and he currently has the highest win rate in the game, I think if he got nerfed he'd be total poop. Malfurion is considered pretty OP and he is sitting pretty at 51% win rate.

Not trying to argue I'm not pro, perhaps I was wrong about Varian, I've probably played like 1K games since he came out so maybe I was just extra garbage back then and thought he was OP.
"SO MANY BANELINGS!"
Slydie
Profile Joined August 2013
1935 Posts
January 25 2017 09:49 GMT
#79
So Valeera makes a splashing entrance on hotslogs @ 42%...

Is she a "goes in for the kill, stunned, blown up" kind of hero?

If she is an experts only hero, like tlv and Medivh, I would love it though!
Buff the siegetank
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-01-25 13:49:39
January 25 2017 13:47 GMT
#80
Well, to be completely frank blizzard nowadays use words alot - Saying they wanted to make him a hightemplar are just that - words. I dont think of him as a "hightemplar" with all his tools. Besides that, tassadar with the 5 sec cooldown Q skill was the most fun thing about him, they decided to remove that - Alright.


The hightemplar skill he have is psistorm, thats all.
What the hell man, that doesnt feel like a hightemplar.

Add an illusion skill, and with that illusion he can morph with that illusion making an archon.
My point is, they use words these past years A TON and pretty much in every game they make.
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