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Valeera Patch General Discussion - Page 2

Forum Index > Heroes of the Storm
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Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
January 18 2017 02:20 GMT
#21
On January 18 2017 10:17 JacobShock wrote:
One thing still fucks with me, what's with the pointy ass eye brows that elves have in WoW? It looks so silly


Eh. Not sillier than anything else. I still find it weird that Malfurion has a beard.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Ramiz1989
Profile Joined July 2012
12124 Posts
January 18 2017 03:04 GMT
#22
On January 18 2017 09:54 xDaunt wrote:
Show nested quote +
On January 18 2017 09:49 Ramiz1989 wrote:
On January 18 2017 08:45 xDaunt wrote:
Valeera is pure bullshit. Totally unfun to play against. I have no idea what Blizzard is thinking.

So is every stealth hero to be honest, and Rogue was one of the most cancerous classes to play against in WoW. I can definitely see her stun being nerfed to 1.25 and her silence to 1.5 in few weeks after release, but they have to make her powerful so people throw money at them for skins and whatnot.

Zeratul was never as OP as Valeera is now. The only thing that comes close is Alpha Nova, who was broken as fuck.

Uh, old Void Prison says hello... when you were doing boss and suddenly you are all caught into Void Prison together on capture point, except that capture point was no longer yours. I am not even sure how that's comparable, on one hand you have clearly op melee assassin that is pain to deal with but is quite doable if you are not alone, on the other hand you had melee assassin that was uncatchable, roaming around, killing you no matter what and at the same time stealing boss from your whole team, and there was nothing you could do about it.

You are probably talking about damage coupled with CC of Valeera, but I am taking everything into account, there is nothing, literally nothing that could top old Void Prison, now that was pure bullshit.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Ej_
Profile Blog Joined January 2013
47656 Posts
January 18 2017 07:42 GMT
#23
On January 18 2017 06:28 Ramiz1989 wrote:
His shields aren't exactly weaker, they removed 50% bonus on allies but increased absorbed amount by quite a bit, so they ended up the same, except that it will be stronger on buildings now. And you get baseline something you had to talent previously. Also he has some crazy talents like giving 25 armor when shield ends, or shields that never expire when you finish the quest.
He is going to be crazy good.

I don't think you can ever take into consideraton a talent that takes 40 globes to activate.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Foxxan
Profile Joined October 2004
Sweden3427 Posts
January 18 2017 10:07 GMT
#24
Also 8sec cooldown compared to 5. Will matter wont it? Or is the shield stronger than before?
That was one thing i liked about tassadar, the shortish cooldown, which made it more about reactionary skills. Blizzard dont want that?
Ramiz1989
Profile Joined July 2012
12124 Posts
January 18 2017 10:43 GMT
#25
On January 18 2017 16:42 Ej_ wrote:
Show nested quote +
On January 18 2017 06:28 Ramiz1989 wrote:
His shields aren't exactly weaker, they removed 50% bonus on allies but increased absorbed amount by quite a bit, so they ended up the same, except that it will be stronger on buildings now. And you get baseline something you had to talent previously. Also he has some crazy talents like giving 25 armor when shield ends, or shields that never expire when you finish the quest.
He is going to be crazy good.

I don't think you can ever take into consideraton a talent that takes 40 globes to activate.

It depends on the map of course, but I was regularly getting between 30 and 50 globes with old regeneration master that had no cap on heroes such as Leoric, Arthas and so on. And still, that talent has two quest rewards, and one is on 20 globes where 50% of shields last indefinitely, and 20 globes can be quite easy to complete so it's not like a wasteful talent until you have 40 globes.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 18 2017 11:07 GMT
#26
Am I the only one who literally cant win games in solo queue anymore?

First pick tracer who ends with less damage than tassadar. ETC who AA attacks keep to 'not waste nuke' while his team gets wiped. A Diablo with 13 fucking deaths, a Thrall that loses solo lane to flipping Valla and dies 5 times before lv 7. A Valla that end the game with under 20K hero damage because she facetansk EVERYTHING (AA build amirite)....

How do you people win games?!??!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Aiobhill
Profile Joined June 2013
Germany283 Posts
January 18 2017 11:42 GMT
#27
On January 18 2017 19:07 Foxxan wrote:
Also 8sec cooldown compared to 5. Will matter wont it? Or is the shield stronger than before?
That was one thing i liked about tassadar, the shortish cooldown, which made it more about reactionary skills. Blizzard dont want that?


Shield is indeed stronger: "Shield amount increased from 342 to 510". Depends on the situation if it is a net buff. If damge is concentrated on the shielded target, it will be a buff unless the fight lasts extremely long. If damage is spread, it tends to be a nerf.
Axslav - apm70maphacks - tak3r
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 18 2017 11:59 GMT
#28
I think it is a nerf regardless because he doesn't get the bonus when shielding allies anymore, and the shield/sec is roughly the same.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
xDaunt
Profile Joined March 2010
United States17988 Posts
January 18 2017 12:11 GMT
#29
On January 18 2017 16:42 Ej_ wrote:
Show nested quote +
On January 18 2017 06:28 Ramiz1989 wrote:
His shields aren't exactly weaker, they removed 50% bonus on allies but increased absorbed amount by quite a bit, so they ended up the same, except that it will be stronger on buildings now. And you get baseline something you had to talent previously. Also he has some crazy talents like giving 25 armor when shield ends, or shields that never expire when you finish the quest.
He is going to be crazy good.

I don't think you can ever take into consideraton a talent that takes 40 globes to activate.

Correct. It's a useless talent at 40 globes.
xDaunt
Profile Joined March 2010
United States17988 Posts
January 18 2017 12:12 GMT
#30
On January 18 2017 12:04 Ramiz1989 wrote:
Show nested quote +
On January 18 2017 09:54 xDaunt wrote:
On January 18 2017 09:49 Ramiz1989 wrote:
On January 18 2017 08:45 xDaunt wrote:
Valeera is pure bullshit. Totally unfun to play against. I have no idea what Blizzard is thinking.

So is every stealth hero to be honest, and Rogue was one of the most cancerous classes to play against in WoW. I can definitely see her stun being nerfed to 1.25 and her silence to 1.5 in few weeks after release, but they have to make her powerful so people throw money at them for skins and whatnot.

Zeratul was never as OP as Valeera is now. The only thing that comes close is Alpha Nova, who was broken as fuck.

Uh, old Void Prison says hello... when you were doing boss and suddenly you are all caught into Void Prison together on capture point, except that capture point was no longer yours. I am not even sure how that's comparable, on one hand you have clearly op melee assassin that is pain to deal with but is quite doable if you are not alone, on the other hand you had melee assassin that was uncatchable, roaming around, killing you no matter what and at the same time stealing boss from your whole team, and there was nothing you could do about it.

You are probably talking about damage coupled with CC of Valeera, but I am taking everything into account, there is nothing, literally nothing that could top old Void Prison, now that was pure bullshit.

I'm talking about pure damage output. Old Zeratul couldn't erase people like Valeera can.
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 18 2017 12:31 GMT
#31
Depends whats old, in double bombs times Zeratul could do that and so much more. But disruption types shouldn't do as much damage as pure assassins. It makes pure assassins obsolete.
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2017-01-18 13:11:12
January 18 2017 13:06 GMT
#32
On January 18 2017 20:59 SC2Toastie wrote:
I think it is a nerf regardless because he doesn't get the bonus when shielding allies anymore, and the shield/sec is roughly the same.

The point is, he doesn't get bonus for allies but base shield is pretty much 50% stronger, so it ended up the same. Except that you can shield yourself for full amount now, as well as buildings, something you couldn't do before.

Shield/sec is indeed weaker but he would be way too broken with all these changes if Shield was left on 5 seconds cooldown.
On January 18 2017 21:11 xDaunt wrote:
Show nested quote +
On January 18 2017 16:42 Ej_ wrote:
On January 18 2017 06:28 Ramiz1989 wrote:
His shields aren't exactly weaker, they removed 50% bonus on allies but increased absorbed amount by quite a bit, so they ended up the same, except that it will be stronger on buildings now. And you get baseline something you had to talent previously. Also he has some crazy talents like giving 25 armor when shield ends, or shields that never expire when you finish the quest.
He is going to be crazy good.

I don't think you can ever take into consideraton a talent that takes 40 globes to activate.

Correct. It's a useless talent at 40 globes.

Quest: Regeneration Globes grant an additional 50% Mana
Quest Reward: After collecting 20 Regeneration Globes, 50% of your Plasma Shield’s value remains after expiration
Quest Reward: After collecting 40 Regeneration Globes, your Plasma Shield’s no longer have a duration

???

Like you have any better talents at level 1. This talent helps you with mana management, probably the only thing that Tassadar really struggles with.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Foxxan
Profile Joined October 2004
Sweden3427 Posts
January 18 2017 13:19 GMT
#33
Shield/sec is indeed weaker but he would be way too broken with all these changes if Shield was left on 5 seconds cooldown.

Ye ofcourse he would but why change it in the first place? Just a rhetoric question
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2017-01-18 14:00:07
January 18 2017 13:56 GMT
#34
Rich is learning Valeera on PTR now

Also a discussion on Tassadar rework, with the general opinion that he is worse overall.
Ramiz1989
Profile Joined July 2012
12124 Posts
January 18 2017 14:17 GMT
#35
On January 18 2017 22:56 karazax wrote:
Rich is learning Valeera on PTR now

Also a discussion on Tassadar rework, with the general opinion that he is worse overall.

Well like with a lot of other reworks in my opinion his design got much better, the rest are number tweaks that they will probably do in 2 weeks as usual.
I have no doubt at all that he will become a lot more fun and popular if they get his numbers right.

There are also things like his quest talent being better at 20 globes than at 40, because at 20 you get half the shield that never expires that stacks with full shield, and with 25 armor when shield is broken, you get 25 armor for 3 seconds after they destroy weaker shield, then same thing after they full shield, so you get 25 armor for 6 seconds and first time you get the armor the rest of the shield isn't even destroyed yet. From my understanding that is just a mistake on their part as it shouldn't work like that, half the shield stacks with the full, but when you reach 40 globes it is just full and it doesn't stack anymore, nor does it trigger 2 times unless you wait for it to get destroyed first.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
karazax
Profile Joined May 2010
United States3737 Posts
January 18 2017 14:57 GMT
#36
His design is different, I'm not sure that it's really any better. A lot of people feel he is worse, but I doubt anything changes significantly before the PTR patch goes live. We will find out next week.
Ektor Baboden
Profile Joined May 2012
68 Posts
January 18 2017 15:19 GMT
#37
Valeera looks so OP. 1.5 second stun or 2 second silence from stealth, seriously? I guess I know who's going to be always banned first in HL.
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2017-01-18 16:08:47
January 18 2017 15:42 GMT
#38
Rich's current favorite build so far is Globes - Relentless Strikes - Fatal Finesse - Smoke Bomb - Elusiveness - Thistle Tea - Cold Blood. Once he is in combat he often first Qs, then vanish and uses one of the openers. He isn't sure how strong Valeera is, but thinks she is fun. Thinks she is similar to Samuro competitively.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
January 18 2017 15:42 GMT
#39
Just came back from vacation to find yet another patch notes that makes me wonder if bliz developers are all in gold league.

Don't Panic
jpg06051992
Profile Joined July 2015
United States580 Posts
January 18 2017 17:29 GMT
#40
Tass rework seems cool, the new hero is going to be fucking ridiculous OP just like every other new assassin..I mean er..every new hero that Blizzard releases.

On the upside probably every team will have a tassadar as well as Valeera so Oracles are going to make her a bit weaker right off the bat but with the stun she is going to pretty much hard counter slow squishies

Some of the bruisers really need some love, Arthas and Sonya need buffs so badly they are crap in the current meta, Arthas got the rework not too long ago which was desperately needed but he still suffers from no escapes/engage outside of a skill shot root, an unusual vulnerability to CC like Artanis except Artanis does the same job that Arthas does but WAY better, Sonya just needs a rework, shes old and outdated, both of their win rates have been in the dumpster for awhile though.
"SO MANY BANELINGS!"
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