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Caldeum1977 Posts
![[image loading]](http://bnetcmsus-a.akamaihd.net/cms/blog_header/s9/S905U982A5MG1441231839760.jpg) Full Patch Notes
Heroes 2.0 has arrived! For a summary of the changes check here
Highlights include:- Bans in Hero League
- UI changes to HL
- New hero, Dehaka, a Warrior
- Reworks on Illidan, Kael'thas, Tychus, Gazlowe, and Sylvanas
- New single lane map, the Lost Cavern available for custom games (aram map)
- New Hotkey settings
- Balance changes to Dragon Shire and Garden of Terror
- Balance changes to many other heroes
- Bug fixes
- New artwork to tons of heroes
- Death recaps added
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so far all I've seen is the death recap....lots and lots and lots of the death recap.....
it's pretty cool though.
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Really blown away that they reworked all of these heroes so extensively and the one hero that so desperately needs a talent rework (Arthas) remains untouched, viable (ehh...kinda) but terribly boring and nonstrategic.
Good patch though, glad I just bought Illidan two days ago and didn't invest too much time, Dehaka looks sick.
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Caldeum1977 Posts
On March 30 2016 02:37 Beelzebub1 wrote: Really blown away that they reworked all of these heroes so extensively and the one hero that so desperately needs a talent rework (Arthas) remains untouched, viable (ehh...kinda) but terribly boring and nonstrategic.
Good patch though, glad I just bought Illidan two days ago and didn't invest too much time, Dehaka looks sick. Yeah Arthas is right there with Tychus on having a ton of generic talents and never seeing play. He's definitely who I want to be reworked the most because before all these other warriors he was my favorite.
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Don't forget Tyrael. The only reason anyone picks him (which is rare these days) is for Sanctification and Holy Ground and that's it. Kinda sad because I actually do like his mobility and Judgment is always fun to throw on someone.
Hopefully they'll rework his trait too. Uther's works, Leoric's works, Tyrael's? Not so much since 90% of the time the enemy hero can dodge it, it won't do enough damage or the teamfight was completely lost anyway. Also feels weird that an Archangel of the High Heavens would have an suicide bomb as a trait.
I'd rather see something more themed to him where he does more damage or takes less damage depending on how he and his team are dishing out/taking damage.
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Caldeum1977 Posts
Now that I think about it, they only reworked Assassins and Specialists this patch. Maybe next patch will be all Supports/Warriors. Tyrael, Arthas, Malfurion, Muradin, Anub'arak, Uther are all possible cases with generic talents/bad.
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On March 30 2016 02:48 Valiver wrote: Now that I think about it, they only reworked Assassins and Specialists this patch. Maybe next patch will be all Supports/Warriors. Tyrael, Arthas, Malfurion, Muradin, Anub'arak, Uther are all possible cases with generic talents/bad.
Do we really think they will ever rid, generic talents from the Warriors? Seems like the talents are too ingrained into the role to be removed. Block, Regen Master, Amplified Healing, Stone Skin, Blood for Blood, Imposing Presence, Spell Shield, Hardened Shield, Burning Rage.
I don't see how they can remove all of these, for specific talents to the heroes them selves.
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On March 30 2016 02:53 Cyanocyst wrote:Show nested quote +On March 30 2016 02:48 Valiver wrote: Now that I think about it, they only reworked Assassins and Specialists this patch. Maybe next patch will be all Supports/Warriors. Tyrael, Arthas, Malfurion, Muradin, Anub'arak, Uther are all possible cases with generic talents/bad. Do we really think they will ever rid, generic talents from the Warriors? Seems like the talents are too ingrained into the role to be removed. Block, Regen Master, Amplified Healing, Stone Skin, Blood for Blood, Imposing Presence, Spell Shield, Hardened Shield, Burning Rage. I don't see how they can remove all of these, for specific talents to the heroes them selves.
We probably could have said something similar about bolt of the storm and all the assassins that had it--- simply removing it would have made these assassins far too immobile in their states at the time. I could easily see these talents turned into specialized versions. (which many of them already are--- diablo gets a version of burning rage at 4, tyrael a version of imposing presence at 13, etc, etc)
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On March 30 2016 02:48 Valiver wrote: Now that I think about it, they only reworked Assassins and Specialists this patch. Maybe next patch will be all Supports/Warriors. Tyrael, Arthas, Malfurion, Muradin, Anub'arak, Uther are all possible cases with generic talents/bad.
Really hoping this is the case but doubting it, the blues seem borderline flippant when questioned about tank reworks even though tanks are by far the worst designed characters in the game (talent tree wise not balance) maybe excluding Leoric who has multiple viable builds (maybe not at highest level but you can run W talent tree if the other team has double warrior) so he's good.
I'm glad to see any old hero rework though to be honest, tired of all of these new heroes being OP as hell while the older (and much more nostalgic/pleasing) heroes seem cast to the wayside.
But yea, heres to hoping for an Arthas/Tyrael/Anub rework, shit Anub I consider less viable as a solo tank then even Arthas.
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I wonder how the win rates will change on this one; some major reworks. Tried Illidan once in an ai game, similar feel, but the talent changes are so huge. In particular, his lvl 7 block should make him very good at duelling thrall, though not quite as good at it in a larger team fight. I noticed that sweeping strikes got the damage bonus even if it only hit minions, which seems different from what the text says. In general his new talents seem crazy powerful at the early levels.
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On March 30 2016 05:34 zlefin wrote: I noticed that sweeping strikes got the damage bonus even if it only hit minions, which seems different from what the text says.
The text is wrong--- this was confirmed by a bliz bluepost on reddit.
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Do you think would remove block and regen master from warriors when they are both quite useful at keeping the tank in the fight for that little longer?
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On March 30 2016 05:44 NKB wrote: Do you think would remove block and regen master from warriors when they are both quite useful at keeping the tank in the fight for that little longer?
I'd like to see unique versions of block/regen master on par with johanna's version of block. [or the vikings version of regen master]
As it is, whenever they upgrade a generic skill it seems something gets left behind. Currently Morales' "Advanced" Block is strictly worse than normal block. (reducing 3 attacks by 50% instead of 2 attacks by 75% means she has less burst damage prevention--- for a skill a talent tier higher than normal block)
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On March 30 2016 05:52 MotherFox wrote:Show nested quote +On March 30 2016 05:44 NKB wrote: Do you think would remove block and regen master from warriors when they are both quite useful at keeping the tank in the fight for that little longer? I'd like to see unique versions of block/regen master on par with johanna's version of block. [or the vikings version of regen master] As it is, whenever they upgrade a generic skill it seems something gets left behind. Currently Morales' "Advanced" Block is strictly worse than normal block. (reducing 3 attacks by 50% instead of 2 attacks by 75% means she has less burst damage prevention--- for a skill a talent tier higher than normal block) Normal block reduces damage by 50%.
Anyway, Hero League is so much better with bans.
EDIT: NM, was looking at old info. It is 75%.
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I'm having so much fun with the new Sylvanas. Literally all of the talents I take are differents, but the new playstyle is great. Can cast 18 Qs starting from lvl 13 within 3 seconds or so, insane mobility, great pushing, great dmg, good utility with ults options.
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Right now what I love with this patch is that we cannot login at all (France). No login = no losses. Pretty good patch imo.
edit: it seems the european login servers are dead: http://us.battle.net/heroes/en/forum/topic/20743015992 I did update my game but cannot log in. Hope they fix it before lunch break.
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On March 30 2016 05:52 MotherFox wrote:Show nested quote +On March 30 2016 05:44 NKB wrote: Do you think would remove block and regen master from warriors when they are both quite useful at keeping the tank in the fight for that little longer? I'd like to see unique versions of block/regen master on par with johanna's version of block. [or the vikings version of regen master] As it is, whenever they upgrade a generic skill it seems something gets left behind. Currently Morales' "Advanced" Block is strictly worse than normal block. (reducing 3 attacks by 50% instead of 2 attacks by 75% means she has less burst damage prevention--- for a skill a talent tier higher than normal block) Morales' version is still strictly better in 1v1.... :-)?
I don't mind some characters having a weaker than baseline version. Artanis has a weaker version in that he needs to W to get block, for example.
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On March 30 2016 18:23 SC2Toastie wrote:Show nested quote +On March 30 2016 05:52 MotherFox wrote:On March 30 2016 05:44 NKB wrote: Do you think would remove block and regen master from warriors when they are both quite useful at keeping the tank in the fight for that little longer? I'd like to see unique versions of block/regen master on par with johanna's version of block. [or the vikings version of regen master] As it is, whenever they upgrade a generic skill it seems something gets left behind. Currently Morales' "Advanced" Block is strictly worse than normal block. (reducing 3 attacks by 50% instead of 2 attacks by 75% means she has less burst damage prevention--- for a skill a talent tier higher than normal block) Morales' version is still strictly better in 1v1.... :-)? I don't mind some characters having a weaker than baseline version. Artanis has a weaker version in that he needs to W to get block, for example.
Which has a 4 second CD, making it a better version of block (which has 5sec CD)
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Can't (and shoudn't) use W on CD though
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Kinda lame though that US is gonna have 2 days of content with Dehaka and Covert Ops whilst EU is still down 
It's not only bad for the players, but EU content creators NEVER get anything 'new' to feature either.
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