General Discussion Dehaka Patch - Page 3
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Foxxan
Sweden3427 Posts
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Perseverance
Japan2800 Posts
On March 30 2016 21:25 karazax wrote: One thing I noticed is that the increase in time for Azmodan to build stacks seemed to have a bigger impact than expected in his power. I think a lot of people realized how crazy of a buff that was for him. I've been abusing him in HL and actually having fun with that tub of lard since the patch. It's nice being able to get 300 stacks at 12 minutes without having to rely on actually having a team who isn't retarded. | ||
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Perseverance
Japan2800 Posts
especially with bans....I can first ban xul and then fp illidan which either forces one of the first picks on the other team to grab muradin and give my team the best assassins (li ming/thrall/falstad/greymane) or just pick/ban muradin with the next wave. its pretty dumb tbh. | ||
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karazax
United States3737 Posts
On March 31 2016 06:20 Foxxan wrote: blizzard said they will add base-kit charge? There was a dev balance discussion forum on reddit today here Regarding Artanis: What is the team's vision for Artanis? The last round of updates seemed targeted at making him a stronger tank, but the community seems to think of him as more of a Sonya, who is purely focused on frontliner damage. How do you guys feel about the results of his last round of changes and what's the plan going forward? [–]BlizzNeyman: Thanks for the question Trainzebra! We've always viewed Artanis as somewhat of a hybrid, who is a capable of withstanding a lot of punishment as long as he is aggressive. His Trait is probably his defining feature, and we think it's what makes him special. In the big picture, he should slightly less damaging than someone like Sonya, but when the right situations arrives he is a lot harder to kill. The most recent changes to his Talents were primarily to help create more diverse options by buffing the ones with lower pick and win rates. It so happened that a lot of his less picked Talents were tankier options (since that's not how the majority of players were playing Artanis). While it wasn't designed to directly buff the Hero (he was sitting at around a 47% win rate at the time), we thought that doing a few small changes would create less "traps" for the Hero, and create a better experience overall. Going forward, we are planning to make part of Zealot Charge baseline for Artanis (it will have reduced range). We think that this was a fun part of the kit, and helped really bring it all together. This should provide big buff to the Hero, while at the same time helping his Talent diversity overall (now that Zealot Charge won't be a must pick). | ||
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Foxxan
Sweden3427 Posts
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Cyanocyst
2222 Posts
On March 31 2016 05:49 xDaunt wrote: ...lol i don't play Artanis, but while procrastinating, I actually ran some numbers on excel to mimic a long fight dmg numbers for double vs Triple strike. After having just read a build that didn't use triple strike. Speaking of Artanis, does anyone else like Triple Strike anymore? I feel like the only time that you'd want it now is if you take Amateur Opponent at Level 1, but even then, I think that Phase Bulwark is just too damned good to give up (or even Graviton Vortex for the CD reduction on E). If anything, the best part about Charge becoming baseline is that you can almost freely take Shield Surge at 16, which is an absolutely beastly talent. Anyway, In a fight where Artanis landed every auto attack and used his "W" on when it was off cool down. If that fight were to last 804 seconds, my calculation said that triple would net you roughly 8300 more dmg over the 804 second duration. Btw if you estimate to Burning rage to add half an auto attack per second, it did aprox 32k more dmg over a 804 second long fight than triple strike. I also was trying to figure out away to mimic the shield proc ability without doing as much work. So what i did is not nearly as reliable, due to sample. And My model wasn't precise enough to break down time beyond seconds. But it the shield seemed to proc at very similar times between Double strike and Triple now. Point being that longer cool down penalty hurt Triple strike both offensively and defensively. If your gut tells you that you're getting more value out of the other talents, you likely are. | ||
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Mnemic
Botswana80 Posts
On March 31 2016 06:29 Perseverance wrote: Illidan is broken with this patch. Like he is literally too good. especially with bans....I can first ban xul and then fp illidan which either forces one of the first picks on the other team to grab muradin and give my team the best assassins (li ming/thrall/falstad/greymane) or just pick/ban muradin with the next wave. its pretty dumb tbh. I disagree. He is stronger than he used to be and could even have multiple viable builds but he is still very vulnerable to CC. | ||
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Perseverance
Japan2800 Posts
On March 31 2016 07:38 Mnemic wrote: I disagree. He is stronger than he used to be and could even have multiple viable builds but he is still very vulnerable to CC. I am guessing you don't play at the MMR where cleanse is regularly used properly. There is a reason he is seeing a lot of bans in high MMR games. | ||
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Ansinjunger
United States2451 Posts
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Cyanocyst
2222 Posts
Team was KT (Me), Abby, Tyrande, Etc, Dehakka, Vs Muradin, Lili, Lunara, Rexar, Zagara. On The 2 lane maps with the immortals, not punishers. Btw infinite chain bomb super effective vs Rexxar. lol Edit: Yeah watched the replay Rex and mishia just keep playing Hot potato with the bomb. | ||
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sM.Zik
Canada2550 Posts
On March 31 2016 06:29 Perseverance wrote: Illidan is broken with this patch. Like he is literally too good. especially with bans....I can first ban xul and then fp illidan which either forces one of the first picks on the other team to grab muradin and give my team the best assassins (li ming/thrall/falstad/greymane) or just pick/ban muradin with the next wave. its pretty dumb tbh. Agreed, if it wasnt for the bans, we would be back into the illidan meta we had last summer. Luckily we (read I) do have bans. | ||
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MotherFox
United States1529 Posts
1: Dash ---- I can really feel the movement speed from this talent, and the enlarged dashes are very nice that you get eventually. 4: Master Assassin --- A 30% eventual attack speed buff is really good--- unless you don't eventually get it. But even in my HL games I think it's pretty common to get 10 takedowns over the course of a game. Honestly all the other options at this level look really bad in comparison, since they don't increase his burst. 7: Relentless Soldier Though I'm open to others. Quarterback for more channeling disruption, concussion grenade if I need more peel. 10: Drakken Laser Drill. I think Tychus does enough dps now that putting him in an odin isn't ideal. However, I will go Odin if it's a map where I need to defend from long range, like tomb of the spider queen or battlefield of eternity. Master Assassin DOES work on the Odin, and seeing it fire at a 1.3 attacks per second rate is pretty nifty. As was the case before, the Laser Drill is like a defensive zoning tool and Odin is a tool to project power. 13: Spray 'n' Pray I like the idea of neosteel, but I think spray 'n' pray still gives more in return in general. That's the stuff! heals for a surprising amount of health, and is a viable option depending on your healer situation. 16: Armor Piercing Rounds 50% bonus damage on a really high damage ability? yes please. 20: Sizzlin' Attacks Because my emphasis here is autoattacks due to Master Assassin. I actually need to try Bob and Weave--- it might be just hands down amazing with Dash. So basically the goal of the build is to get a 2.5% giantkiller at around 5 attacks per second. Spray 'n' Pray gives more AOE effect, and Armor Piercing Rounds gives you quite a lot of burst spell damage. Dash works well for making sure you can chase, but it also works in conjunction with overkill both for kiting away and chasing with overkill. Overall it worked extremely well in QM, I'll probably give it a try in heroleague tomorrow. This build completely didn't work until I started incorporating dash into it--- the only weird thing is you have to hunt for globes really hard levels 1-4, because starting at 4 you want to race for kills, which is a quest somewhat at odds with collecting globes. | ||
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Foxxan
Sweden3427 Posts
Doesnt work as solo tank. Maybe can work as offtank. His talents seem very lackluster to me. Also his E with a 20sec cooldown feels rather bad to. Maybe he is very draft depondent or something, and iam missing some key things. His Q with 15 sec cooldown+"casttime" is very hard to hit a hero with especially in 5v5 tf's? And if you want to reduce the cooldown of it you miss the W damage part and also the CC reduction on 13 gets alot less value. Would like to hear other ppls experience with him. | ||
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FeyFey
Germany10114 Posts
Still they basically made the build i went for standard and made it so you can adapt to your enemy even more. Not sure she is good in comp though. But a Queen of QM now for sure. On the other hand. Had an Illidan almost dead on my team. Went to take the temple, emerged with full health. Blizzard please! Make the extra health leech hero only. | ||
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Ej_
47656 Posts
On March 31 2016 20:06 Foxxan wrote: Feels like dehaka isnt a good hero(?) Doesnt work as solo tank. Maybe can work as offtank. His talents seem very lackluster to me. Also his E with a 20sec cooldown feels rather bad to. Maybe he is very draft depondent or something, and iam missing some key things. His Q with 15 sec cooldown+"casttime" is very hard to hit a hero with especially in 5v5 tf's? And if you want to reduce the cooldown of it you miss the W damage part and also the CC reduction on 13 gets alot less value. Would like to hear other ppls experience with him. Bkb said Dehaka was very good for solo Q but would be situational in competitive. | ||
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Foxxan
Sweden3427 Posts
And when you say competetive, do you mean team league? | ||
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ThomasjServo
15244 Posts
On March 31 2016 20:47 Foxxan wrote: who is bkb? And when you say competetive, do you mean team league? Player who used to be on Virtus Pro, liquipedia has him as teamless.This was on a community show called Town Hall Heroes last night. He basically was saying with good coordination Dehaka was really strong but not draftable in every case. | ||
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karazax
United States3737 Posts
1) Primal Aggression 4) Hero Stalker 7) Symbiosis 10) he uses both, I think Adaptation is hard to get value from 13) Whirling Dervish unless other team has no CC 16) Elongated Tongue 20) Hardened Shield or Apex Predator | ||
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ThomasjServo
15244 Posts
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Leolio
France633 Posts
Really love the new draft system, but I didn't see any Dehaka yet. | ||
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