General Discussion Dehaka Patch - Page 22
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karazax
United States3737 Posts
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Ramiz1989
12124 Posts
On April 25 2016 01:09 karazax wrote: MVP_Rich is learning to play Tracer for the first time on his VOD from earlier today. Where I can find his VODs? Tried on his Azubu channel but didn't see anything. | ||
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karazax
United States3737 Posts
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MotherFox
United States1529 Posts
http://us.battle.net/heroes/en/blog/20102776/first-look-balance-update-coming-this-week-4-25-2016 KAEL'THAS Verdant Spheres (Trait) (D) Mana Addict (Talent) Regeneration Globes required to complete the Quest have been reduced from 25 to 20. Fel Infusion (Talent) Bonus Ability Power decreased from 5% to 4%. Flame Strike (Q) Convection (Talent) Bonus damage on Quest completion increased from 150 to 175. Living Bomb (W) Sun King’s Fury (Talent) Bonus damage decreased from 190 (+4% per level) to 171 (+4% per level). Developer Comments: Fel Infusion is doing a little bit too much, too well compared to other Talents on its tier for how low-risk it is, so we’re giving it a slight nerf and buffing the others. Mana Addict should feel more consistently achievable in an average game, and Convection’s reward is now more worth the risk of taking the talent. We’re a little uncomfortable with how much single-target burst damage Kael’thas is able to put out with Sun King’s Fury, so we’re toning it down. He threw a fit about it, but we’re sure he’ll manage to find some other way to be a little too powerful. He always does. Return THE BUTCHER Enraged (Talent) Cooldown reduced from 30 to 25 seconds. Hamstring (Q) Chop Meat (Talent) Bonus damage to Minions and Mercenaries increased from 50% to 100%. Butcher’s Brand (W) Insatiable Blade (Talent) Bonus Healing from Basic Attacks increased from 25% to 50%. Ruthless Onslaught (E) Cooldown reduced from 20 to 15 seconds. Mana cost from 75 to 55. Unrelenting Pursuit (Talent) Cooldown reduction decreased from 40% to 33%. Furnace Blast (R) Cooldown reduced from 90 to 80 seconds. Damage increased from 456 (+4% per level) to 500 (+4% per level). Developer Comments: There are a lot of ways for enemy teams to shut down our favorite meat-cleaving demon friend. We want to give him some more opportunities to engage enemies by reducing the cooldown of Ruthless Onslaught, which we feel is appropriate since he puts himself at risk when diving opponents. While taking a look, we saw an opportunity to buff up some of his weaker Talents, which should make him feel more compelling to play. Return SPECIALIST NAZEEBO Gargantuan (R) Basic Attack damage reduced from 274 (+4% per level) to 219 (+4% per level). Stomp damage increased from 151 (+4% per level) to 181 (+4% per level). Developer Comments: We streamlined Gargantuan’s damage a few patches ago to no longer deal bonus damage to non-player targets. In the process, he ended up clobbering enemy Heroes a bit harder than we liked. We’re lowering his base attack damage to bring it more in line, and buffing Stomp damage to make activating this ability more impactful. WARRIOR REXXAR Basic Attack range increased by 22%. Health increased from 1643 (+4% per level) to 1725 (+4% per level). Health regeneration increased from 3.42 (+4% per level) to 3.59 (+4% per level) per second. Throwing Axes (Talent) removed. Misha (Trait) Leash range increased by approximately 12.5%. Misha Charge! (W) Cooldown reduced from 12 to 10 seconds. Aspect of the Beast (Talent) Cooldown reduction earned from Misha’s Basic Attacks reduced from 2 to 1.5 second. Developer Comments: We’re currently looking at doing a larger pass on Rexxar in the future, but wanted to give him some love in the meantime to help make him more rewarding to play. It should now be easier to stick Misha to targets with her increased Leash range, and Rexxar should be able to both zone and survive against enemies better with increases to his Health and to his Basic Attack range. We’re listening to your feedback on him, and are looking forward to bringing out something more substantial in the future. | ||
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SC2Toastie
Netherlands5725 Posts
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karazax
United States3737 Posts
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FeyFey
Germany10114 Posts
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MotherFox
United States1529 Posts
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Ramiz1989
12124 Posts
On April 26 2016 05:24 MotherFox wrote: I think the next major buff to butcher I want is to change his hearthing animation so it doesn't look like he just goes into a bush and starts slow-clapping his job well done. When we talk about animations, he definitely needs post-charge animation changed. When he headbutts the opponent it looks like he stuns himself for 0,5 seconds, and you have to cancel that animation by doing Butcher's Brand or Hamstring so you can instantly auto-attack, in both cases you are wasting a spell just so you could auto-attack normally. Charge buffs are good, Furnace Blast buff is also good. Insatiable blade is very underrated talent and I think that people will only begin to use it now but it was quite solid even before the buffs if you need to stay more in battle. Mid to late game you will be healing like 1000-1200+HP(~1/4 of your HP) in a strike, that's really a lot. Enrage and Chop Meat "buffs" are almost non-existent. | ||
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MotherFox
United States1529 Posts
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Ramiz1989
12124 Posts
Enrage should be nerfed number wise(50% cc reduction, 20% attack speed for example) but needs to be an active ability, not passive, so you could turn it on the moment you charge in. Right now the numbers on it doesn't matter because it activates once you are below half HP and you will be dead in few seconds afterwards unless people are stupid enough to man-fight you. | ||
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SC2Toastie
Netherlands5725 Posts
On April 26 2016 12:14 MotherFox wrote: well, increasing from 75% to 125% is now a 2/3 increase to an already insane healing rate. For all the talents they buffed, I think they are disfavored because they don't provide more burst damage and that's what people value the butcher for. It's also something he doesn't need. The Butcher demolishes shit if he can attack. "If" is the issue, not "demolish". | ||
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Harris1st
Germany7142 Posts
EDIT: Basically you need an Uther who shields you just as you fall below 50% for it to be really usefull | ||
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Ramiz1989
12124 Posts
On April 26 2016 18:23 SC2Toastie wrote: It's also something he doesn't need. The Butcher demolishes shit if he can attack. "If" is the issue, not "demolish". Yes but there are many instances where he can attack because of the Lamb to the Slaughter, but can't survive because of the enemy burst. On April 26 2016 19:05 Harris1st wrote: Enraged is an insane 1v1 talent, thing is at 16 you are not 1v1ing and with Abbatoir and Blood Frenzy you have 35% AS permanently... He is insane 1v1 hero even without Enrage if people just stand there and try to kill you, but they won't... and Enrage probably won't help you with that. | ||
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karazax
United States3737 Posts
Tempo Kaeyoh released a new hero league guide on Evaluating team comp strengths and weaknesses If you have a hotslogs.com account you can now take advantage of their new Hero Overview feature. It requires logging in to hotslogs.com to see. If you don't have an account, here is an example of what it is. | ||
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Thezzy
Netherlands2117 Posts
He has nothing to really stick to a target and his E is announced and can be dodged by many abilities by using them at the last second. And even then, you can walk way back before he hits you so that he has to dive way too deep to get you. His 1v1 if he can just slug it out is unmatched (think he'll whack even Illidan with ease) but that just never happens. Illidan by comparison can stick to his target forever so he can always attack, whereas the Butcher has little to really chase. If they do give him better engagement, they might have to reduce his damage though. | ||
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MotherFox
United States1529 Posts
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Foxxan
Sweden3427 Posts
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Ramiz1989
12124 Posts
On April 27 2016 02:50 MotherFox wrote: The slow on his slam plus the 30% move speed on brand at level 13 makes him have plenty of engage, IMO. His engagement isn't a problem, but chasing is. Slow on Hamstring isn't that great since it decays really fast, and unless you are already in melee range of the target, you will be able to hit it maybe one after Hamstring. Movement speed buff is great when you are 1v1 or maybe 1v2, but in team fight it will most of the time be used for disengaging, if you chase too deep you are just dead, Butcher's Brand and Enrage won't really save you. Another talent that people really underestimate is Crippling Slam at level 16(which is quite obvious, people think that Blood Frenzy is a must), and the more I play the Butcher, the more I like it. On paper Blood Frenzy is the best talent here, and even Enrage has its uses from time to time, both talents also help Butcher solo Mercs and Bosses really fast... but, in team fights your attack speed doesn't matter if you can't catch people. It helps to stick to the isolated target after the charge, 50% slow for 2,5 seconds, while cooldown is 3-4 seconds(depending on the level 1 talent) is pretty damn good, as well for utility and poke if you have Flail Axe from level 4. | ||
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Foxxan
Sweden3427 Posts
I just died without it activating. | ||
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