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What to Expect From the Dehaka Patch

Forum Index > Heroes of the Storm
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Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
Last Edited: 2016-10-04 06:34:06
March 29 2016 02:17 GMT
#1

Some people have been calling this patch Heroes 2.0 and with good reason. A new hero, five hero reworks, lots of other balance changes, bans in Hero League and UI changes, death recaps, map changes and a new one added, and the list goes on. It's just a lot at once. I'm here to talk through some of the most important changes and what they mean for the game. I'm not going to go into Dehaka though, as I have not played him myself. Look out for our First Impressions article soon!



Heroes who were reworked will see a huge spike in popularity

Even if the reworks to one of the heroes is terrible and actually makes them worse (probably not the case with these reworks though), players will want to find out for themselves how a hero feels with the changes, especially on the old heroes like Tychus who haven't seen action in a while. All five of the reworked heroes will see massive playing time as people look for the next Tyrande/Rehgar hero that can dominate a game and raise their HL rank. I'm not going to go into too much detail here since there are a ton of changes I didn't get to test, but here's the general rundown on each:

[image loading]
Illidan's a hard one to judge since he relies heavily on supports to back him up and excels at 1v1 fights, but either way he got a lot of burst damage potential added, and lost a big chunk of burst survivability. He lost First Aid, Stoneskin, Shadow Shield, Blood for Blood, and Regeneration Master, but he heals for more with his trait, has a really good Block talent in Reflexive Block, and can have a high uptime on Resistant with Nimble Defender. His entire defensive capabilities have changed, and that is going to take some getting used to. One thing is for sure about the rework, he can probably beat anyone 1v1 in the hands of a talented player.

[image loading]
After getting destroyed, Kael'thas is back. He hasn't passed Li-Ming as the top mage (we don't want to go through that again), but he's in the conversation (rip Jaina). The first thing to note is Chain Bomb is baseline now. At level 1. The good news is that it only spreads to heroes now, and he can't cast another Living Bomb on anyone with it already so he can't instantly spread it to grouped up heroes anymore, which gives some time to react to it. His level 1 talents are amazing and possibly the best in the game. Two of them are Quest talents (see below) and are well done. His Chain Bomb build is gutted, so he actually has a lot of good options/hybrid builds to go now. I know some people see Master of Flames and freak out (level 20 talent - Living Bomb can now spread indefinitely between enemy Heroes), but I don't think it's that good in practice. Everyone knows "Oh hey it's Kael'thas, don't spread the bombs" and if they don't by this point they deserve to die a fiery death.

[image loading]
Tychus: the new tank killer. This guy's Auto Attacks can destroy a tank faster than a Stim Drone AA Raynor. Minigun has been redesigned to be an activatable Giant Killer on a short cooldown for some serious burst. He also got a really cool defensive talent at 13, Neosteel Coating. Activate to reduce incoming Ability damage by 50% for 3 seconds, 30 second cooldown. Now that's what Spellshield should be. His heroics stay mostly the same with the Drill getting a small health/range buff, but they were both solid and not why he was never played. Tychus will most likely see a lot of play. Not quite as much as the double health bar/First Aid/Stoneskin days, but still a lot.

[image loading]
I never really played Gazlowe before and didn't on the PTR, so frankly I have no idea what they even changed with him. Sorry but you'll have to ask someone else or try him for yourself. Personally I hope he still sucks :\

[image loading]
Sylvanas' level 1 talents got #rekt and is one of the worst talent tiers in the game, but some of the other changes are pretty good. The main changes are buffs to her Auto Attack damage and Withering Fire, which will increase her damage by quite a bit. The other is the introduction of a new heroic: Mind Control. Possession is now a level 7 ability. That's right, her old heroic was so bad it's just a bland level 7 talent that still might not be picked because it competes with Unstable Poison. Anyway, Mind Control is ridiculous. It's got a large range with a one second cast time that makes Sylvanas vulnerable, but even if you leave the range MC is still cast on you. She controls your movement for a full 2.5 seconds, but not your abilities. The level 20 upgrade gives a 100% movement speed increase. It's pretty funny actually (but OP as all get out). She's probably in a good place now.




Get ready for long queue times with Dehaka

[image loading]


Yes this happens every time a new hero is introduced, but people are still surprised/mad. A huge portion of the player base will instantly buy Dehaka and queue with him, forcing the matchmaking system to throw Dehaka players in seemingly random compositions after 10min queues. Go on Twitter or Reddit and rage about it, trust me it'll help. It might be a little bit better this time since he's not as anticipated as Li-Ming and Xul were, but since players will have to get him to level 5 before playing in Hero League, it might make it worse.

Since he is a warrior, other warriors queuing should note that there will be a 90%+ chance that they will have a Dehaka on their team, so expect to play in a double warrior composition. It's probably best not to pick a warrior with no damage like Johanna for a few days.



New strategies required on Garden of Terror

The abilities of the Garden Terror have changed to involve less running around from base to base and more killing. Overgrowth (Placing the Pot that sends out roots at things) no longer deals damage. Instead, it increases the damage structures take from the Garden Terror's basic attacks, which incidentally also do an AoE splash to non-Heroic enemies. It will now work more like Dragon Shire, where if you don't push with your team the Terror will just be focused down and wasted. So make sure you don't run around trying to plant Overgrowth in each base anymore, you're just wasting your time and giving your teammates reason to yell at you.



Quest Talents introduced

A new type of talents have been introduced called Quest Talents. They involve hitting some threshold with an ability or gathering Regen Globes that then increases your power by a significant amount. For example Illidan has a Quest Talent at level 1 to replace Seasoned Marksman: Unending Hatred - Permanently gain 0.1 Basic Attack damage for each enemy Minion killed nearby, and 1 damage for each enemy Hero killed nearby. Upon reaching 20 bonus Basic Attack damage, gain an additional 10 Basic Attack damage. So once you reach a certain point the value of the talent is increased by a lot. It's even more noticeable for some talents like Mana Addict for Kael'thas. After 25 Regen Globes, Kael'thas gets the Arcane Barrier talent. It basically rolls two talents into one, and ideally you'll get 25 Globes by the time you would have gotten Arcane Barrier normally, but you don't have to use another talent pick for it.

Overall most people seem to think it's a cool mechanic, and I agree with that, with one caveat. There's no way for the enemy to know when you reach that extra tier. For some heroes it's just extra damage but in the case of Arcane Barrier it's a power spike that occurs at a seemingly random time during the game. If you are about to start a teamfight and don't know if Kael'thas has the shield ready, it really messes up your plans. I think it will matter much more at higher levels when players watch for that sort of thing, but it's something to keep in mind. If you are Kael'thas yourself you'll also need to make sure your team knows if you are at 24 Globes before a fight, as it's basically the difference in a talent tier.



Changes to Hero League drafting with bans added

[image loading]


Bans are here. Finally. The player with the most MMR on each team will get to ban, one each at the start before any picks happen, and one each midway through the drafting phase. If you've watched any competitive Heroes in the past 2 years or so you know how it works. If no hero was selected (or highlighted) the ban will be skipped. So we can at last remove the OP heroes from HL and actually have fun games. Why couldn't they add bans for the Li-Ming release?

Also note that there are UI changes to picking heroes, so don't let your pick creep up on you in your first draft as you are yelling at that guy for banning stupid heroes and not be able to find your own hero in time. You can pick favorites under the Hero Collection section of your profile to appear first in your draft lobby hero selection list.




Other Highlights:

  • The ARAM community just got a lot bigger with the new map
    • Blizzard adding the Lost Cavern single lane map is just what ARAM players needed. It doesn't really effect game balance at all, and it's great to see them supporting those players. Now we wait for Arenas...


  • Supports and Warriors really didn't get any changes
    • If you are a Support or Warrior main most of your heroes didn't even get touched, so you won't need to relearn talents or anything. However, Illidan, Kael'thas, Sylvanas, Gazlowe, and Tychus all got new toys, so get ready to adjust to their new styles.


  • Free Week heroes will show up more in both HL and QM
    • Since you can play free week heroes in Hero League if they are level 5 or above, expect to see those heroes have an impact on HL now. Not only that, but anyone who doesn't have a hero at level 5 will be encouraged to get that hero level 5 so they are unlocked during rotations to play in HL.


  • Death Recaps are here!
    • Not much to say, but I'm really happy that I hopefully won't ever be able to exclaim "What just killed me???" angrily at the screen. Really, it's well done.


  • Captain Blackheart will no longer skip numbers during the countdown at the start of a game.

  • Rehgar's Earthbind Totem can now be hit by area of effect Abilities.

  • While inside a Nydus Worm, Zagara's Health and Mana are now restored at a rate equal to the Hall of Storms.

  • Targets affected by Lamb to the Slaughter are now Silenced for the Ability’s duration.

  • Improved Ice Block on Jaina has been moved to level 20, and Bolt of the Storm removed.

  • The Dragon Knight is now immune to Attack Speed slows applied by attacks from enemy Forts and Keeps.





So what are your thoughts on the patch? What's the best change? Who's going to be the next Rehgar? Why is your favorite hero screwed? Blizzard? Let me know!

Writer: Valiver
Graphics & Format: Valiver
Art & Photo Credit: Blizzard

Writer
Hier
Profile Blog Joined November 2009
2391 Posts
March 29 2016 03:47 GMT
#2
To answer your question, yes Gazlowe still sucks. And screw you for hoping it, what'd he ever do to you?

Anyway, this wasn't a Gazlowe buff by any stretch (in fact in certain respects he got nerfed). Blizzard made his talents interact with each other a little more, sometimes in creative ways, in an attempt to increase his build flexibility. It appears, however, that nobody at Blizzard actually plays Gazlowe, so all his core problems still remain. Several of his talents needed to have been incorporated into his abilities to begin with, but you know... incorporating KT's Chain Bomb into his Living Bomb for free was the clear emergency.
"But on a more serious note..." -everyone on this forum at some point.
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-03-29 03:59:19
March 29 2016 03:58 GMT
#3
Can't wait for the patch.

  • Illidan went from weak laning to bullying most heroes in lane early-mid game.

  • Kael'Thas: While chain bombs is generally gutted as a build focus, it will take some players some time to remember that those chain bombs start spreading from level 1, so KT is a bigger threat at early shrines, objectives and in lane. The (D) trait build shows some unexpected promise based on early PTR testing. The problem is that KT doesn't see a lot of play on live now due to lack of escapes, not lack of damage, and he is losing bolt at 20, plus Illidan looks to see significantly more play.

  • Gazlowe: I suspect an updated variation of this build, but we shall see. Chu8 plays a bunch of rank 1 Gazlowe so I'm sure he will have an updated build soon.

  • Sylvanas: Will of the Forsaken can avoid getting stunned during your mind control attempts. Cleanse has huge value for removing mind control. It seems that any talent that does not allow movement cannot be interrupted by mind control. For example mind controlling a sieged Sgt. Hammer did nothing on the PTR. Same with ETC during Mosh Pit. If they are doing something that would not allow the player to move under their own control, you can't move them. The only exception to that I have seen so far is that you can mind control Abathur while he is hatting someone and move him.

  • Zagara: The nydus change has potential for seeing more competitive play, not only for the healing but for the instant exit and the option to cast another nydus while inside one. You can body soak aggressively inside a nydus (the most recent one you entered) and escape safely if someone comes to destroy it. You can also try much more mana intensive split push builds like battle momentum or baneling focused talent spam since you can so easily refill your mana.

  • Tychus will make all the Dehaka players queuing for quick match cry on a regular basis.

  • Brightwing is free to play this week and a great counter for Illidan as well as a great partner for Dehaka who together can turn a solo lane match up into a 3 vs 1 instantly, as well as making for great partners for pushing lanes or clearing camps on the other side of the map just before an objective spawns and still be there on time.

  • Dehaka: lvl 1 is still up for debate talent wise. lvl4 the 2 essence talents seem strongest so far. lvl 7: Symbiosis seems mandatory to do any sort of damage in team fights. lvl 10 isolation seems like the only viable choice. Adaptation requires you to predict you are going to be burst beforehand and then survive for 5 seconds from the time you cast it to get back 60% of your health lost. Too much chance you die before 5 seconds is up, or you cast it early and never take enough damage to get value. It seems really bad and it has a 30 second longer cool down than isolation to top it off. I think they need to change it so if you take fatal damage during that 5 seconds it procs immediately. lvl 13 is debateable. lvl 16, none of them feel very impactful. The heal seems the worst out of 3 mediocre to bad choices. The range increase is tiny, but the slow means a cleanse removes the stun and your 16 talent at the same time. lvl 20 it's between Hardened Shield and Apex Predator depending on if you need the extra protection or global mobility. Remember you can use Z to escape ganks or lost fights if you can find a safe bush to move to quickly. Hotkeying a camera view to a bush near your base can be helpful for that. Remember you can burrow and then push your D essence heal. You cannot cancel your burrow early though so keep that in mind. I think they may need to make it cancel-able in the future to strengthen him. Dehaka feels like he is low tier 2 at best right now. He certainly does not look like he will be worth banning based on initial PTR play, but we shall see.


Ej_
Profile Blog Joined January 2013
47656 Posts
March 29 2016 06:56 GMT
#4
Cant wait for all the tanks in HL to keep me lit #livingbomb

Jaina nerfs always welcome, would be pity if the game had 3 and not only 2 mages viable at any point.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Leolio
Profile Joined April 2012
France633 Posts
March 29 2016 08:52 GMT
#5
Thanks Valiver & Karazax for those posts, it's very interesting. I didn't realize QM queues with Dehaka would be awful since it's HL locked until level 5. So, yeah, it's gonna be hell.

The current meta is around dive heavy teams, with 3 or 4 front almost all the time, I'm afraid this patch will make this trend even worse. BW is my main healer so I'm always glad to have 1 Illidan / Sonya / Greymane in the opposite team, but right now it's Sonya + Greymane + frontline healer + other warrior. ^^
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
March 29 2016 09:17 GMT
#6
On March 29 2016 12:47 Hier wrote:
To answer your question, yes Gazlowe still sucks. And screw you for hoping it, what'd he ever do to you?

Anyway, this wasn't a Gazlowe buff by any stretch (in fact in certain respects he got nerfed). Blizzard made his talents interact with each other a little more, sometimes in creative ways, in an attempt to increase his build flexibility. It appears, however, that nobody at Blizzard actually plays Gazlowe, so all his core problems still remain. Several of his talents needed to have been incorporated into his abilities to begin with, but you know... incorporating KT's Chain Bomb into his Living Bomb for free was the clear emergency.

You do know Blizzard increased his turret range for free right?
Just this change and the extra 25% dmg to turrets talent may pump Gazlowe away form tier 5.
Priest
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 29 2016 09:51 GMT
#7
Gazlow can't reset his cooldowns for free anymore though, since turret cost is increased. But the Upgraded Turrets are pure evil if you position them right.
People will die alot at the beginning to evil death lazor turret nests positione in bushes. Don't think Gaz will get more popular though. But he got stronger in exchange for not being able to stay out in the map forever.

Battlemomentum Zagara + Nydus just got OP, you can be all over on the map an splitpush everywhere, can't wait to try that out. 1 Maw can still win you the game though. So when behind Maw !
Aceace
Profile Joined June 2011
Turkey1305 Posts
March 29 2016 10:09 GMT
#8
"Rehgar's Earthbind Totem can now be hit by area of effect Abilities."
Just leave him alone. He suffered a lot already.

Btw as Tychus main he is great till lvl 20 but he is way worse after 20 now. Bob and Weave is great. It offers escape and chase. But Nexus Frenzy offers attack damage and staying relatively safe from opponents. Other than that i really like all other talent choices.

And im still waiting some changes to "charge" in Nexus.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 29 2016 11:26 GMT
#9
I actually think Sylvanas will lose a lot of the OP-ness on her new Ultimate within 2 weeks, leaving a gimped hero behind with 3 essentially useless talent tiers. For both tier 1 and tier 2 you'll generally pick the least worst talent. None of the talents change the way you play and they are just kinda lazy and boring.

On tier 3, there's 3 PvEs of which one is flat out better than any of the others, even after a cheeky nerf this patch. A former ultimate is still outclassed after being moved down one team L M A O

There is so much potential with this amazing hero, speed boosts on E, bansees providing vision, more damage on W, trait utility on heroes...

I'm extremely sad when looking at Sylvanas and the incoming nerf to her R (it's unfun, no counterplay, overpowered) she'll be left with 3 boring tiers with just one good talent on them in total. Compared to the extreme powerhouses that are Kael Thas and Illidan with their new talent sets. Look at Kaels Tier 1, then at Sylvanas Tier 1 + 4. Are you fucking kidding me 0_0
Mura Ma Man, Dark Da Dude, Super Shot Sos!
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
March 29 2016 11:38 GMT
#10
Lol, removing Iceblock from Jaina with that new Illidan.
Furinax
Profile Joined December 2015
Netherlands75 Posts
March 29 2016 11:49 GMT
#11
Great article. Having another Rehgar nerf hurts, but i cant wait to play the new Illidan! Tried him out on the PTR server and he's a beast.
Hier
Profile Blog Joined November 2009
2391 Posts
March 29 2016 14:10 GMT
#12
On March 29 2016 18:17 Hellonslaught wrote:
Show nested quote +
On March 29 2016 12:47 Hier wrote:
To answer your question, yes Gazlowe still sucks. And screw you for hoping it, what'd he ever do to you?

Anyway, this wasn't a Gazlowe buff by any stretch (in fact in certain respects he got nerfed). Blizzard made his talents interact with each other a little more, sometimes in creative ways, in an attempt to increase his build flexibility. It appears, however, that nobody at Blizzard actually plays Gazlowe, so all his core problems still remain. Several of his talents needed to have been incorporated into his abilities to begin with, but you know... incorporating KT's Chain Bomb into his Living Bomb for free was the clear emergency.

You do know Blizzard increased his turret range for free right?
Just this change and the extra 25% dmg to turrets talent may pump Gazlowe away form tier 5.

Yes, I do know that. But it looks like you haven't played Gazlowe enough to understand the weight of all his changes. He is absolutely still bottom of the barrel.
"But on a more serious note..." -everyone on this forum at some point.
karazax
Profile Joined May 2010
United States3737 Posts
March 29 2016 14:16 GMT
#13
Also remember the hotkey quick cast customization is coming so you can set each ability for each hero to different quick cast settings if you want.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
March 29 2016 16:09 GMT
#14
On March 29 2016 20:26 SC2Toastie wrote:
I actually think Sylvanas will lose a lot of the OP-ness on her new Ultimate within 2 weeks, leaving a gimped hero behind with 3 essentially useless talent tiers. For both tier 1 and tier 2 you'll generally pick the least worst talent. None of the talents change the way you play and they are just kinda lazy and boring.

On tier 3, there's 3 PvEs of which one is flat out better than any of the others, even after a cheeky nerf this patch. A former ultimate is still outclassed after being moved down one team L M A O

There is so much potential with this amazing hero, speed boosts on E, bansees providing vision, more damage on W, trait utility on heroes...

I'm extremely sad when looking at Sylvanas and the incoming nerf to her R (it's unfun, no counterplay, overpowered) she'll be left with 3 boring tiers with just one good talent on them in total. Compared to the extreme powerhouses that are Kael Thas and Illidan with their new talent sets. Look at Kaels Tier 1, then at Sylvanas Tier 1 + 4. Are you fucking kidding me 0_0

Yeah this is what I'm afraid of. Her early talents flat out suck. The late ones are okay at least (level 7 will always be Unstable Poison let's face it, putting Barbed Shot there is hilariously troll). I'm just hoping that the buffs to her autos and Q damage will be enough to carry her early on and be a bully in the lane. The big nerf to Cold Embrace is tough too. It's a valid nerf as 25% vulnerability to an entire team is kinda strong, but it was most of what got her picked at all. Windrunner and Remorseless both look pretty good now. Windrunner adds burst, mobility, and survivability, and Remorseless adds quite a lot of damage to Immortals and other giant objectives. There's going to be some playstyle adjustments for sure.
Writer
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
March 29 2016 16:09 GMT
#15
On March 29 2016 23:10 Hier wrote:
Yes, I do know that. But it looks like you haven't played Gazlowe enough to understand the weight of all his changes. He is absolutely still bottom of the barrel.

Rank 1 playing Tyrande, Gazlowe, Valla and Hammer.

I do agree those changes probably won't get Gazlowe to tier 1, but its a start. If you really played Gazlowe for long enough, you should realize he is barely playable and any change is welcome.
Priest
karazax
Profile Joined May 2010
United States3737 Posts
March 29 2016 16:38 GMT
#16
Patch is live now
Cyanocyst
Profile Joined October 2010
2222 Posts
March 29 2016 17:31 GMT
#17
On March 29 2016 23:16 karazax wrote:
Also remember the hotkey quick cast customization is coming so you can set each ability for each hero to different quick cast settings if you want.


..what exactly does this mean? Like you can exchange which keys use different abilities for multiple heroes under one hotkey setup?

For Instance when i play Gaz, I have a special hot key setting where i exchanged his Trait with his W Deth Lazer. Because I would accidentally press it in dire situations and be "rooted".

But obviously that's universal, so i have to switch back and forth between games where i play Gaz and all other heroes.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Hier
Profile Blog Joined November 2009
2391 Posts
March 29 2016 17:37 GMT
#18
On March 30 2016 01:09 Hellonslaught wrote:
Show nested quote +
On March 29 2016 23:10 Hier wrote:
Yes, I do know that. But it looks like you haven't played Gazlowe enough to understand the weight of all his changes. He is absolutely still bottom of the barrel.

Rank 1 playing Tyrande, Gazlowe, Valla and Hammer.

I do agree those changes probably won't get Gazlowe to tier 1, but its a start. If you really played Gazlowe for long enough, you should realize he is barely playable and any change is welcome.

Yeah, meaningful changes, not superficial ones, or worse, nerfs. This "rework" was a mandatory check mark on Blizzard's to do list, it was never intended to bump Gazlowe up. Meanwhile heroes like Falstad, Kerrigan, and Nazeebo get outright stat buffs because... who knows, nobody asked for them. There is a set of heroes that must remain on top, arbitrarily decided, and heroes that Blizzard will make sure will always be a gimmick hero; Gazlowe, unfortunately, will always be that hero.
"But on a more serious note..." -everyone on this forum at some point.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
Last Edited: 2016-03-29 17:38:05
March 29 2016 17:37 GMT
#19
On March 30 2016 02:31 Cyanocyst wrote:
Show nested quote +
On March 29 2016 23:16 karazax wrote:
Also remember the hotkey quick cast customization is coming so you can set each ability for each hero to different quick cast settings if you want.


..what exactly does this mean? Like you can exchange which keys use different abilities for multiple heroes under one hotkey setup?

For Instance when i play Gaz, I have a special hot key setting where i exchanged his Trait with his W Deth Lazer. Because I would accidentally press it in dire situations and be "rooted".

But obviously that's universal, so i have to switch back and forth between games where i play Gaz and all other heroes.

Here's the Blog post from Blizzard on that - http://us.battle.net/heroes/en/blog/20058189/play-your-way-with-hotkey-and-quick-cast-improvements-3-18-2016
Writer
Tenks
Profile Joined April 2010
United States3104 Posts
March 29 2016 17:40 GMT
#20
I'm guessing the answer is "No" but has hero league MMR reset or is there a decay available? I'm sitting at like rank6 maybe but I haven't played since at least December. Maybe even earlier. I'm not keen on queueing HL since I was usually matched with R5-1 people and I know I'm far worse than when I stopped playing.
Wat
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