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Sid Meier's Civilization VI - Page 44

Forum Index > General Games
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{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 14 2017 01:11 GMT
#861
"Smokey, this is not 'Nam, this is bowling. There are rules."
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
December 14 2017 13:13 GMT
#862
Finally the dutch!
Shorts down shorts up, BOOM, just like that.
FaCE_1
Profile Blog Joined December 2006
Canada6180 Posts
December 14 2017 17:59 GMT
#863
SO, when they will stop releasing new Civ and actually fix the game a bit
n_n
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 15 2017 16:38 GMT
#864
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 19 2017 16:57 GMT
#865
This makes me 3 for 3 in guessing

No idea who will be unveiled next though? Native American civ maybe?

"Smokey, this is not 'Nam, this is bowling. There are rules."
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2017-12-20 04:59:49
December 20 2017 04:52 GMT
#866
About time they put in Mongolia! They should be a staple of any civ game

Also, I think they could do with adding some new leaders to existing civs. There are a bunch of leaders we'd see frequently in older civ games that haven't made an appearance in 6 yet.
~ ~ <°)))><~ ~ ~
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 22 2017 14:02 GMT
#867
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2017-12-25 22:47:15
December 25 2017 22:30 GMT
#868


Possible civ leak.

https://forums.civfanatics.com/threads/new-leaks-new-civ-cree-new-alt-leader-chandragupta-maurya-of-india.625797/
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 26 2017 15:04 GMT
#869
It 's an Alt leader for India.

"Smokey, this is not 'Nam, this is bowling. There are rules."
daemir
Profile Joined September 2010
Finland8662 Posts
December 26 2017 15:35 GMT
#870
But does it like nukes?
FaCE_1
Profile Blog Joined December 2006
Canada6180 Posts
December 26 2017 20:15 GMT
#871
maybe after they add 25 more civ, they will fix the rest of the game.
n_n
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
December 27 2017 03:14 GMT
#872
On December 27 2017 05:15 FaCE_1 wrote:
maybe after they add 25 more civ, they will fix the rest of the game.

Agreed. Sadly, without mods the game can be quite boring and repetitive. I really love the new civics system and inspirations but they are just not polished enough.
Shorts down shorts up, BOOM, just like that.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2017-12-27 15:09:27
December 27 2017 15:04 GMT
#873
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 02 2018 16:13 GMT
#874
"Smokey, this is not 'Nam, this is bowling. There are rules."
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
January 02 2018 17:34 GMT
#875
Cree looks very strong: advantages for early scouting, land grabbing through traders, and unique improvement that provides food/production/gold.
Shorts down shorts up, BOOM, just like that.
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
January 02 2018 23:00 GMT
#876
Anyone here has any experience with modding? If so I would be very grateful if they could tell me whether the following would be possible with the mod tools released so far:

I want to reenable factory stacking and arena stacking.
Preferably but not necessarily I also want to make the number of cities hit by the stack be limited by either the number of districts or the population of the city the factory belongs to.

Second I want to allow more than one unit per tile.
Preferably but necessarily I would want this to be tied to technology. E.g the tech that currently enables 'corps' would instead enable 3 units to stack and the 'armies' tech would enable 6 units or something like that.

I just finished 22nd grade and I have some free time so I am happy spending some time on this, but I would like to know whether it is realistically possible within say 20 hours.
Basically for some reason factory stacking was the most fun I had with a civ game (or basically any non brood war strategy game) in a decade and I was really sad to see it go. I dont really care what cheats I have to give the AI to prevent the game becoming too easy in return.

Thanks a lot for any advice!
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
Pwere
Profile Joined April 2010
Canada1557 Posts
January 03 2018 01:31 GMT
#877
Reenabling factory/arena stacking is definitely possible, but limiting them the way you want probably isn't. What you could do is split the factories in a few buildings with different requirements, and each would provide a smaller bonus. They could also have a different radius if that's what you want. Adding buildings was a bit buggy at release, but hopefully they've fixed that since.

I seem to recall a mod allowing more than one unit per tile, but I didn't dig into that so I don't remember exactly how it worked. It might be a static setting when you start the game, and in that case it can't be changed during play. Or might be a setting for each unit. Not sure exactly how much can be done here, but we didn't have much to work with.

Modding Civ 6 with the right tools isn't hard, though if you have no modding experience, the learning curve is pretty steep. Need XML and SQL knowledge. For an experienced modder, the changes you want would be a few minutes each + a bit of testing, but getting started takes several hours. And it's way more limited than people expect as far as gameplay is concerned.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 05 2018 12:54 GMT
#878
for fuck sake...

A Saskatchewan First Nation isn't happy with the portrayal of a historic chief in a strategy video game.

In the upcoming game Civilization VI: Rise and Fall — the latest in the long-running video game series, in which players build up historic civilizations in a quest for world dominance — the Cree civilization is ruled by Chief Poundmaker, a real-life political figure who worked as a peacemaker between the Canadian government and First Nations in the late 19th century.

While Poundmaker Cree Nation Headman Milton Tootoosis was initially excited about Chief Poundmaker's inclusion, he quickly soured on the idea.

"It perpetuates this myth that First Nations had similar values that the colonial culture has, and that is one of conquering other peoples and accessing their land," he said. "That is totally not in concert with our traditional ways and world view."

Speaking to CBC Radio's Saskatoon Morning, Tootoosis said he's very sensitive about how First Nations are portrayed in the media.

"This is not new," he said. "Hollywood has done a job for many decades of portraying Indigenous people in a certain way that has been very harmful."

Tootoosis says video game publisher 2K Games, which is behind the Civilization series, should have formally approached the community, offering tobacco and speaking to elders. He says no one from the First Nation was consulted about the project.

"It's a little dangerous for a company to perpetuate that ideology that is at odds with what we know," he said. "He was certainly not in the same frame of mind as the colonial powers."

However, Tootoosis said Poundmaker's portrayal isn't all negative. In a preview video of the game, Poundmaker is cited for his work as a bridge between settlers and First Nations.

Currently, the Cree Nation is working to formally exonerate Chief Poundmaker for a treason conviction he received after the 1885 North-West Resistance. Tootoosis hopes the video game might be able to aid in their work.

"It could go either way," he said. "I certainly hope it helps more than it hurts the cause."

The Poundmaker Cree Nation plans to consult with elders before it formally contacts the company. The game is scheduled to launch Feb. 8.

2K Games has not yet responded to a request for an interview.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 05 2018 15:22 GMT
#879
Meanwhile, the composer of Civ 6 actually went as far as getting not only singers for Cree, but also part of Poundmaker's extended family. He also got help from a Mongolian rock band with the Mongolian theme
EZ4ENCE
Aesthetician
Profile Blog Joined March 2017
20 Posts
Last Edited: 2018-01-05 19:51:32
January 05 2018 19:47 GMT
#880
Been loving Civ 6. Aztec is a monster early game, they can really take off if played aggressively. One thing i've noticed as well, is that there seems to be some mechanic that causes deserts to shrink. I was playing a really long (400+ turn) game and i noticed a desert area near my Capital had shrunk from about a 5 hex radius to a 2 hex radius. Not quite sure what makes that happen though.
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