• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:07
CET 04:07
KST 12:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA9StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
Mech is the composition that needs teleportation t SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close" [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Clair Obscur - Expedition 33 Beyond All Reason Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2385 users

Sid Meier's Civilization VI - Page 42

Forum Index > General Games
Post a Reply
Prev 1 40 41 42 43 44 61 Next
Acrofales
Profile Joined August 2010
Spain18124 Posts
Last Edited: 2017-03-29 12:32:13
March 29 2017 12:31 GMT
#821
On March 29 2017 20:04 {CC}StealthBlue wrote:
So if you play as America on a TSL Map be prepared to be alone for quite a long time as the AI is going to crowd Europe, and Africa giving you a heads up to grow and build up Science.

There's Aztecs, right? I guess just play without Aztecs and trololol your way to two continents worth of settling before Caravels finally come to be friends. No trade, but I guess that's offset by the fact that you don't need an army (other than barbarian busting) until rennaisance.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 29 2017 12:40 GMT
#822
There are city states to trade with like Toronto and so on but with 2 new civs the Aztecs appearing became even slimmer.
"Smokey, this is not 'Nam, this is bowling. There are rules."
xDaunt
Profile Joined March 2010
United States17988 Posts
March 30 2017 02:37 GMT
#823
Damn, Macedon is so good. OP ancient era units. No war weariness. Everything you need to be the strongest civ by turn 100.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 30 2017 14:47 GMT
#824
Ugh wish we could do more with Submarines. For example by the time Telecommunications is researched why can't we use them to spy on other civs?
"Smokey, this is not 'Nam, this is bowling. There are rules."
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2017-03-30 19:22:52
March 30 2017 19:22 GMT
#825
AI definitely got a lot harder in the latest patch, especially when using the 'Artificially Intelligent' mod. Tried a quick game as Cyrus on Emperor (had been playing on Immortal before), got a decent start(pretty far from other civs, close to some city states), and out of the blue Pericles declared surprise war while my units were out of position. I'm pumping immortals but Pericles has a good number of upgraded horsemen and a few pikes which won't die. I focus down the warrior who is bashing my second city with a garrisoned archer (unwalled), but as soon as the warrior dies he sends in a second horseman which takes the city. I levy the nearest city state's army (which has around 2-3 swords, couple archers and couple warriors) but just as they get close to the battle to help me re-take my city, Pericles sends an envoy and I lose suzerain status.

Really impressed with how Civ 6 is playing out post-patch. The other gameplay mods I'm using are real tech tree (prevents insane beelining) and 8 ages of pace (increases tech/civic cost progressively by era).
"See you space cowboy"
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
March 30 2017 19:33 GMT
#826
Is it just me being lucky in this one game, but has anyone else experienced that barbs are less annoying in the early game?
EZ4ENCE
xDaunt
Profile Joined March 2010
United States17988 Posts
March 31 2017 15:45 GMT
#827
On March 31 2017 04:33 WindWolf wrote:
Is it just me being lucky in this one game, but has anyone else experienced that barbs are less annoying in the early game?

I think that they may be a little slower to start shitting out hordes of units, but they will still mess you up if you leave the camps alone.

I'm up to the industrial era in my Macedon emperor campaign. I'm effortlessly staying ahead in the science and culture races due to Macedon's obscene Eureka bonuses from capturing cities. My domestic development has been subpar and inefficient (I'm rusty), but it really doesn't matter. Macedon snowballs so damned hard. I've wiped out two civs in two separate campaigns. The first with hypaspists, the second with musketmen (when did these get added to the game?). I'm about to launch my third once I hit riflemen tech, which will likely result in me conquering the remaining two civs on my continent.

So what is the current thinking on industrial zone spam? Do we still build them in every city after the factory zone change? I've slowed down my production of them, but I'm thinking that might be a mistake.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
May 04 2017 17:33 GMT
#828
https://civilization.com/news/entries/civilization-vi-digital-deluxe-new-content-free-dlc

"In the coming months, we’ll be releasing two additional Civilization & Scenario Packs for Civilization VI that will introduce three new leaders representing civilizations from Africa and Southeast Asia. This content will appear automatically for purchasers of the Civilization VI Digital Deluxe edition upon release. "

I like it, it is nice that Firaxis is willing to give it to people that owned the Digital deluxe version. It is also nice that the packs focuses on areas other than Europe(related) countries this time around.
EZ4ENCE
Yoav
Profile Joined March 2011
United States1874 Posts
May 04 2017 20:46 GMT
#829
Finally.

I'd really like a good Ethiopian civ. Mali would be great, though lower priority.

Thailand/Polynesia would add some good uniqueness.

But FFS where are my Mongols at?
FaCE_1
Profile Blog Joined December 2006
Canada6180 Posts
May 05 2017 07:30 GMT
#830
I hope there is some balance patch for the AI included in all that, specially for the Friend / Enemy system.
n_n
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 12 2017 19:26 GMT
#831
That and it fixes the length of times it takes a turn to complete. Before there was no problem now it takes up to over a minute to complete.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 19 2017 02:22 GMT
#832
Heads up:

https://steamdb.info/app/289070/stats/
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 26 2017 01:06 GMT
#833
"Smokey, this is not 'Nam, this is bowling. There are rules."
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
July 27 2017 19:09 GMT
#834
And Nubia is now line alongside a new patch

http://steamcommunity.com/games/289070/announcements/detail/1433685663556011619
EZ4ENCE
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 28 2017 13:51 GMT
#835
Holy UI changes Batman, even the font of the diplomacy screen is different.

Notice the AI still doesn't apparently suffer from war penalties etc.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 11 2017 03:34 GMT
#836
The “Fall 2017 Update” brings some major changes. The biggest: An update to the Religion system is coming to Civilization VI. I’m Sarah Darney with the dev team, and here’s a quick heads up on some of what you can expect.


ROUNDING OUT RELIGION


Religion gets fleshed out with new beliefs and religious units. Two new Pantheons will be get introduced into the game, along with new Founder, Follower, Enhancer, and Worship Beliefs. These beliefs unlock the ability to build two new buildings as well as a new combat unit, the Warrior Monk.

We also heard your requests for a deeper overall experience – and took that to heart with revamped religious combat. Religious units can now exert Zone of Control and receive Flank and Support bonuses in religious combat. Meanwhile, the Guru religious support unit can heal nearby religious units.

Finally, the Religion Lens has been overhauled to improve overall usability and readability. You’ll also find UI touches, such as religion indicators on unit flags, to remove all guesswork on where a unit’s allegiance lies.

MORE UI, BALANCE AND AI TWEAKS COMING

There are also a good number of UI, AI, and balance enhancements coming with the “Fall 2017 Update.” Here are some of the stand-out improvements.

The oceans are safe no longer, as the AI players have increased their building of naval units, as well as fleets and armadas. Additionally, they are better at healing and protecting their naval units. Brace for coastal assaults! With the upcoming addition of one of our new civs, this change is especially exciting.

We’re removing the least useful Gossip messages, which means you will now receive the most important news about what other players are up to, and you won’t have to search through all of the world’s happenings to get to it.

Finally, you’ll notice overall changes to the UI, including an update to the Diplomacy screens to ensure all information is clear and easy to find. Beyond this, the Great People art has been updated to feel more “great” and make this screen easier to navigate; Capital icons now show on city banners in the Espionage Mission selection menu, and many smaller changes have been made to the menus to make screens more moddable and extensible.

More changes are coming soon with the “Fall 2017 Update” and we’ll give you a full breakdown of everything going into it when it’s live. In the meantime, follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
EchelonTee
Profile Joined February 2011
United States5251 Posts
October 11 2017 09:11 GMT
#837
I hope the naval AI changes are truly good. Playing island maps is a lot less fun than Civ V for me, atm
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
FaCE_1
Profile Blog Joined December 2006
Canada6180 Posts
October 11 2017 15:00 GMT
#838
Did they fix the fact that AI get angry at you for absolutly no reason and war you just for fun ?
n_n
Gorsameth
Profile Joined April 2010
Netherlands21957 Posts
October 11 2017 15:04 GMT
#839
On October 12 2017 00:00 FaCE_1 wrote:
Did they fix the fact that AI get angry at you for absolutly no reason and war you just for fun ?

I think most of that is because of their hidden agenda's.

Some of those got fixed shortly after launch (like France hating you for not having spies, while the world is in the ancient era)
It ignores such insignificant forces as time, entropy, and death
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 16 2017 14:59 GMT
#840
"Smokey, this is not 'Nam, this is bowling. There are rules."
Prev 1 40 41 42 43 44 61 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#58
PiGStarcraft590
SteadfastSC110
rockletztv 22
davetesta22
Liquipedia
BSL: GosuLeague
21:00
RO16 SWISS - Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft590
ProTech123
SteadfastSC 110
RuFF_SC2 102
Nina 90
WinterStarcraft81
Nathanias 63
CosmosSc2 46
StarCraft: Brood War
Calm 2876
Shuttle 1028
Zeus 330
Leta 123
Sexy 48
Icarus 3
Dota 2
monkeys_forever489
LuMiX1
League of Legends
JimRising 583
Super Smash Bros
hungrybox349
AZ_Axe74
Other Games
summit1g10510
shahzam538
C9.Mang0211
ViBE158
Maynarde120
Livibee61
Trikslyr48
Organizations
Other Games
gamesdonequick867
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3221
Other Games
• Scarra1326
• WagamamaTV379
Upcoming Events
The PondCast
6h 53m
Replay Cast
19h 53m
RSL Revival
1d 4h
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
1d 17h
RSL Revival
2 days
WardiTV Korean Royale
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
IPSL
3 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
4 days
[ Show More ]
Wardi Open
4 days
IPSL
4 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
4 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.