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Sid Meier's Civilization VI - Page 41

Forum Index > General Games
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Prev 1 39 40 41 42 43 61 Next
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 21 2017 14:49 GMT
#801
"Smokey, this is not 'Nam, this is bowling. There are rules."
Yoav
Profile Joined March 2011
United States1874 Posts
March 21 2017 21:49 GMT
#802
Fucking finally...
Talaris
Profile Joined March 2011
Switzerland766 Posts
March 22 2017 02:36 GMT
#803
... improved AI coming ?
Ridiculously sped through tech tree rebalanced ?
-= Jaedong // HerO // HasuObs // Best // Rush =-
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 22 2017 15:15 GMT
#804
Oh fuck off Firaxis...

"Smokey, this is not 'Nam, this is bowling. There are rules."
Acrofales
Profile Joined August 2010
Spain18442 Posts
March 22 2017 15:47 GMT
#805
Looooool. Warmonger ahoy! Because spawning next to Alexander in Civ 5 wasn't bad enough. Have to kick it up a notch and give him awesome bonuses focused on warring, and then warring some more. He sounds like a lot of fun to play. But absolutely horrid to play against.
andrewlt
Profile Joined August 2009
United States7702 Posts
March 22 2017 15:52 GMT
#806
Alexander looks like a pretty boy from a boy band.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 22 2017 15:54 GMT
#807
This is just shit and lazy game design, we now have 3 Greek centric Civilizations​. God damn.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Acrofales
Profile Joined August 2010
Spain18442 Posts
March 22 2017 18:52 GMT
#808
On March 23 2017 00:54 {CC}StealthBlue wrote:
This is just shit and lazy game design, we now have 3 Greek centric Civilizations​. God damn.

Actually it's only 2 Greek civs, right? With 3 leaders, though. But yeah, they could easily have made this the mongol horde.

And there's still some more Greek leaders to go. They could use Midas and give him all kinds of trade bonuses. And stray into myth to use Agamemnon for another war-oriented one!
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2017-03-27 18:51:30
March 27 2017 18:50 GMT
#809
Despite it's flaws this game kind of oddly recreates actual historical events. Playing as Spain and founded Catholicism and managed to spread it to Germany, and England and all the City States and just met Denmark who founded... you guessed it Protestantism.

Now they are trying to spread it to Germany from the North and England from the West. This is how Wars start
"Smokey, this is not 'Nam, this is bowling. There are rules."
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
March 27 2017 19:07 GMT
#810
On March 28 2017 03:50 {CC}StealthBlue wrote:
Despite it's flaws this game kind of oddly recreates actual historical events. Playing as Spain and founded Catholicism and managed to spread it to Germany, and England and all the City States and just met Denmark who founded... you guessed it Protestantism.

Now they are trying to spread it to Germany from the North and England from the West. This is how Wars start

If you like that sort of thing, and like Civ, I can only strongly strongly recommend the Civ4 conversion Dawn of Civilization. It's basically setup to re-simulate world history in Civ, and you can jump in and take over any Civ at any point in history.

https://forums.civfanatics.com/threads/welcome-to-dawn-of-civilization.533861/

To me it's still the best Civ ever created.
ModeratorI know Teamliquid is known as a massive building
Excalibur_Z
Profile Joined October 2002
United States12255 Posts
March 27 2017 20:29 GMT
#811
On March 28 2017 03:50 {CC}StealthBlue wrote:
Despite it's flaws this game kind of oddly recreates actual historical events. Playing as Spain and founded Catholicism and managed to spread it to Germany, and England and all the City States and just met Denmark who founded... you guessed it Protestantism.

Now they are trying to spread it to Germany from the North and England from the West. This is how Wars start


Back when my friends and I used to play a bunch of Civ2, we had an epic game where Japan was expanding its territory like crazy and ran against the borders of our civilization, America. We were at peace with them for years and years. We settled a city pretty close to their borders on an island, and we decided to name it Pearl Harbor for ironic purposes. Well, it so happened that exactly in the year 1941, on Japan's turn, "Sneak attack on Pearl Harbor!" with a Bomber unit. It was one of the greatest coincidences ever. We raved about it to my friend's dad, who shrugged it off and said "it's scripted to do stuff like that." Of course it isn't, but sometimes... this game... you never really know...
Moderator
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
March 27 2017 20:52 GMT
#812
On March 28 2017 05:29 Excalibur_Z wrote:
Show nested quote +
On March 28 2017 03:50 {CC}StealthBlue wrote:
Despite it's flaws this game kind of oddly recreates actual historical events. Playing as Spain and founded Catholicism and managed to spread it to Germany, and England and all the City States and just met Denmark who founded... you guessed it Protestantism.

Now they are trying to spread it to Germany from the North and England from the West. This is how Wars start

Back when my friends and I used to play a bunch of Civ2, we had an epic game where Japan was expanding its territory like crazy and ran against the borders of our civilization, America. We were at peace with them for years and years. We settled a city pretty close to their borders on an island, and we decided to name it Pearl Harbor for ironic purposes. Well, it so happened that exactly in the year 1941, on Japan's turn, "Sneak attack on Pearl Harbor!" with a Bomber unit. It was one of the greatest coincidences ever. We raved about it to my friend's dad, who shrugged it off and said "it's scripted to do stuff like that." Of course it isn't, but sometimes... this game... you never really know...

Try the mod I linked above. Stuff like that happens all the time there, even though it's not scripted stricktly speaking. Each civilization has unique victory goals based on their history. Aside from a few examples (Alexander, Seljuk and Mongol invasions) these are not scripted, but nudge the AI civ into a direction broadly reflecting history. But with enough room for amazing and hilarious differences.
ModeratorI know Teamliquid is known as a massive building
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2017-03-28 10:01:51
March 28 2017 09:58 GMT
#813
Patch notes:

https://www.reddit.com/r/civ/comments/61u88a/civilization_vi_spring_2017_update_patch_notes/

"Smokey, this is not 'Nam, this is bowling. There are rules."
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
March 28 2017 10:55 GMT
#814
A buff to coastal cities is nice. Also solid changes otherwise.

Hopefully the bug that I reported with the Outback Tycoon scenario has been fixed (Sometimes the game doesn't register that you've researched technologies properly)
EZ4ENCE
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 28 2017 17:03 GMT
#815
DLC released.
"Smokey, this is not 'Nam, this is bowling. There are rules."
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2017-03-29 01:03:17
March 29 2017 00:55 GMT
#816
Added “Future Civic” to the end of the Civics Tree, a repeatable Civic to research and add to the player score.

This was super needed, definitely some good changes overall, especially if the AI tweaks work well.'

I am still hoping to see "Improved the frequency at which the AI upgrades military units" in the patch notes a some point.
~ ~ <°)))><~ ~ ~
xDaunt
Profile Joined March 2010
United States17988 Posts
March 29 2017 03:05 GMT
#817
I'm kinda amused that they're buffing harbors. They were already priority districts in higher level play due to the fact that they grant trade routes. The swordsman nerf is definitely warranted. Swordsmen rushes were too good.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 29 2017 04:12 GMT
#818
On March 28 2017 05:52 zatic wrote:
Show nested quote +
On March 28 2017 05:29 Excalibur_Z wrote:
On March 28 2017 03:50 {CC}StealthBlue wrote:
Despite it's flaws this game kind of oddly recreates actual historical events. Playing as Spain and founded Catholicism and managed to spread it to Germany, and England and all the City States and just met Denmark who founded... you guessed it Protestantism.

Now they are trying to spread it to Germany from the North and England from the West. This is how Wars start

Back when my friends and I used to play a bunch of Civ2, we had an epic game where Japan was expanding its territory like crazy and ran against the borders of our civilization, America. We were at peace with them for years and years. We settled a city pretty close to their borders on an island, and we decided to name it Pearl Harbor for ironic purposes. Well, it so happened that exactly in the year 1941, on Japan's turn, "Sneak attack on Pearl Harbor!" with a Bomber unit. It was one of the greatest coincidences ever. We raved about it to my friend's dad, who shrugged it off and said "it's scripted to do stuff like that." Of course it isn't, but sometimes... this game... you never really know...

Try the mod I linked above. Stuff like that happens all the time there, even though it's not scripted stricktly speaking. Each civilization has unique victory goals based on their history. Aside from a few examples (Alexander, Seljuk and Mongol invasions) these are not scripted, but nudge the AI civ into a direction broadly reflecting history. But with enough room for amazing and hilarious differences.


Does this qualify as one of those really odd recreations?

[image loading]
~ ~ <°)))><~ ~ ~
Yoav
Profile Joined March 2011
United States1874 Posts
March 29 2017 06:10 GMT
#819
On March 29 2017 12:05 xDaunt wrote:
I'm kinda amused that they're buffing harbors. They were already priority districts in higher level play due to the fact that they grant trade routes. The swordsman nerf is definitely warranted. Swordsmen rushes were too good.


I believe the concept is to buff coastal cities, which were quite weak previously.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 29 2017 11:04 GMT
#820
So if you play as America on a TSL Map be prepared to be alone for quite a long time as the AI is going to crowd Europe, and Africa giving you a heads up to grow and build up Science.
"Smokey, this is not 'Nam, this is bowling. There are rules."
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