Seeing that there is still no official thread for this amazing game I took this opportunity to make one. I bring to you The TL DayZ Standalone thread. Currently in development and in Alpha the professional running simulator is rumored to come out this month !
The Game
This game is a Persistent Survival Zombie Apocalypse Multiplayer RPG/FPS. Now that is a mouthful ! Your story takes place in the zombie infested Chernarus region. Where for some reason you awake on the beach with only your clothes on your back. Your mission ? Survive !
- Soft release (no announcement) limited keys available due to supply and demand of servers at launch.
- Will full release once server demand is met.
- The game will follow Minecraft pricing.
E3 Revealed Features / Current state
• 90% of buldings are enterable • The amount of locations for loot to spawn will be very high, but the spawn-rate will be incredibly low. • “Commit Suicide” will be possible. Right click on a weapon in the inventory, then “commit suicide”, “are you sure?” • The humanity system is not in the Alpha • F7… F8 to F12 is reserved for Facial Gestures • There will be no “Random events” (Downed helicopters, Abandoned campsites) • More immersion : No UI • Messages at the bottom left corner : “You are recieve,” “Your foot is sore,” “You’re bleeding” + Sounds • Over hundred new items • Zombies spawn at the server Start. Cleaning a town will be possible • Random hordes confirmed • Targeting thounsands new weapons at the Standalone complete release • Bullet penetration & kevlar vests, kevlar helmets • North of Chernarus is now more attractive • Central servers will manage loot spawn rate & general economy (to prevent loot farming) • Server “Lock-out” to prevent server hoppers • Melee weapon is way better now • Vehicles disabled in the early alpha release • You can shoot & break people weapons • High-scope, military weapons will be in there, but they’ll be very rare spawns • Global loot spawns, so there’ll only be a certain amount of them in the whole world • Weight system *maybe* • Crafting system is really deep. It’s one of the key new feature • You could add poison to a canteen bottle, and then give someone the canteen bottle • If someone shoots you and you’re wearing a shirt, then that shirt is going to get damaged • The more you run around, the more damaged the shoes get, and you’ll need to find new shoes • User-created maps (Sahrani, Namalsk, Taviana) can be ported to the Standalone
Did I skip some features and THEY MUST be in this list pm me and I will add them.
Hello me again, ill do a small writeup here for our plans to host another TL day-z server but this time for the standalone. A place to call home for all Teamliquid players
Never played the original because I was holding out for this version. the second you guys here about a date or a potential buy-in beta please let me know! Edit: other than the arma 3 beta of course :-/
I played the hell out of this for about a month around the time they "got rid of" bandits, but dropped it since most of my friends were lame and wouldn't play as much anymore. I didn't come back to the game during its peak after I heard nearly all of the servers went to shit (except for private ones). I remember the updates were so consistent and really promising, can't wait to jump into this game with no expectations just like its predecessor =]
Are there any news about how they will deal with hackers? The coolest features ever (and there sure as hell are loads of cool features here!) will not save a game that's full of hackers.
Well you might want to consider playing one of the mods for the mod like origin. With DayZ Standalone if you chip in early you will have access to the new game but it will be heavily stripped for example there will be no vehicles for some time. But we would love to have you and see you on TS.
@ Frumpysnoo
We are currently playing the Origins mod so if you are looking for people to play with you can get on the TL TS2 server and look us up !
@ Conti
The main weapon they bring to bear against the exploiting of arma is the new server client architecture. instead of the client telling the server what is happening the client will now ask the server to be allowed to do something. Arma was just way to trusting of the client and too open because for scripting and modding scenarios.
@ Daumen
It is Rocket's view of the game. The loot will be created at server startup same goes for the zombie's. This depending on lootables and type of spawn will populate the whole world with all kinds of useful stuff to kill each other with. It seems he thinks that those event's are not the way he wants to deliver loot to the players in the standalone.
Tough i have heard him talk about having a AI helicopter actualy fly in and crash to create a loot site. even broadcasting a mayday. Tough that was a long time ago and intended for the mod.
lol. at the end of this video the player talks about being allergic to stuff... nice ;D
I also heard about the Scripted crashing Helicopters, so they arent going to be there for the Standalone? damn, they sounded cool, since he also mentioned that the surviving crew of that crash wont give up their loot easily ;D
This is a game I am mostly looking forward to cause one of my good RL friends will play it with me and also because its gonna be awesome.
Anyone knows about endgame stuff? Is there gonna be something like XP or setting up a camp with wires around buildings and stuff? I once heard of underground barracks but dunno.
Skills are confirmed he does not want to call them that tough. He said it is more like proficiency. If you practice you just get better. There will be no skilltree or lvling system as far as i know. and other players cannot tell if you for example are really a mechanic or medic. just a quick reminder that you can fill syringe with poison.
The basebuilding is confirmed and will all be underground in a separate instance. So disconnected from the main game world.
I'm sure you've all heard the horrifying "few months" Q3/Q4 alpha release, BUT fortunately he commented on it on reddit and it's both bad and good:
any soldiers out there? If so, I just set the left and right of arcs. It's not going to be next week (jet lag, etc...). But it's not going to be longer than two months. It will be somewhere in between. Why not set a date? Because we don't need too, and we don't want to force something out with a glaring game breaking bug just because we set a date, when we didn't need to in the first place. Furthermore, we have scrapped the keys-in-blocks idea and going for a full access alpha. This means we need to be damn sure our central server will hold whatever load might be thrown at it. Also remember, I was on tv. I'm always the most conservative on tv be because you get cut up into sound bites and lose the context. When talking to fans etc... I can provide context and be more realistic.
I've listened to the E3 video and he specifically said, "back home for 2 weeks of HARD work" and I think that it's here. Rocket and devs will work on final alpha build and simultaneously they start working physically setting up the servers. They want to ship it out, BUT they've decided to go YOLO MAN-MODE running across the NW Airfield to the barracks, full scale release on steam. No limited amount of keys, their own servers and hive working. This makes it a very big thing. It will most likely crush and burn the servers, the only question is how long will it take for them to recover.
I cant wait, to the people asking about specifics like Underground bases and player built stuff: We need to be patient, the work is so early, alpha isnt even out... ALPHA... the next big thing they are going to rework is Vehicles, the first Alpha build wont even have Vehicles, so we cant hope that they are addressing other ideas in the slightest, they are just vague ideas in their heads...
The basebuilding is confirmed and will all be underground in a separate instance. So disconnected from the main game world.
what???
soooooo lame....
stealing other people's shit and stalking them back to their basecamp was my favorite part of DayZ... i was one of those people who spent literally weeks scouring the map for other peoples' camps just to steal their shit...
this is the saddest thing I have read....if it means what i think it does. -.-....
then a skills system? meh... were stealing shit from WarZ now... ?? Didnt he originally say that a skills system was silly, and that one of the fun things about DayZ was new players were plausibly on equal terms with vet's? I will be one of the people who lives in this game, and therefore will usually be at some sort of EXP advantage...but i dont want it and wish others didnt get it either....but i guess i dont have any idea what he means by skills at this point before i get too upset
meh idk they are changing so much, that i wish they would not have.
The basebuilding is confirmed and will all be underground in a separate instance. So disconnected from the main game world.
what???
soooooo lame....
stealing other people's shit and stalking them back to their basecamp was my favorite part of DayZ... i was one of those people who spent literally weeks scouring the map for other peoples' camps just to steal their shit...
this is the saddest thing I have read....if it means what i think it does. -.-....
then a skills system? meh... were stealing shit from WarZ now... ?? Didnt he originally say that a skills system was silly, and that one of the fun things about DayZ was new players were plausibly on equal terms with vet's? I will be one of the people who lives in this game, and therefore will usually be at some sort of EXP advantage...but i dont want it and wish others didnt get it either....but i guess i dont have any idea what he means by skills at this point before i get too upset
meh idk they are changing so much, that i wish they would not have.
I think what that means is that all of the bases and stuff are still able to be stolen from, but instead of running up to tents you have to go through a tunnel or something that loads a completely different area. I assume they would do this so that everyone not in the bases has less stuff to load when they load into a server.
The basebuilding is confirmed and will all be underground in a separate instance. So disconnected from the main game world.
what???
soooooo lame....
stealing other people's shit and stalking them back to their basecamp was my favorite part of DayZ... i was one of those people who spent literally weeks scouring the map for other peoples' camps just to steal their shit...
this is the saddest thing I have read....if it means what i think it does. -.-....
then a skills system? meh... were stealing shit from WarZ now... ?? Didnt he originally say that a skills system was silly, and that one of the fun things about DayZ was new players were plausibly on equal terms with vet's? I will be one of the people who lives in this game, and therefore will usually be at some sort of EXP advantage...but i dont want it and wish others didnt get it either....but i guess i dont have any idea what he means by skills at this point before i get too upset
meh idk they are changing so much, that i wish they would not have.
Have to agree, your stuff should never be REALLY safe. That's not DayZ. You can make your stuff safe(r) by finding creative spots for tents (the narrow space between cargo containers f.e.) - but never be 100% sure. I raided alot in DayZ, i also was raided alot - that's DayZ. Don't take that away ._.
go through a tunnel or something that loads a completely different area
That would be even worse. Loading screen in DayZ = no go. As soon as you create a funnel where people would have to go through, you have basically a spot where every arse and his brother will camp with their rifles tuned in on exact that spot.
I'm not 100% sure on the current technical aspects of DayZ servers and how they save loot locations, the true power of admins, etc., but I hope that there are some official DayZ (read: not simply official hive servers, but actual DayZ staff ran servers) where there would never be a hint or possibility of admin abuse.
I've run into situations early last year on some servers where I've collected items in a secure location far away from cities with some friends, only to have an admin constantly server restart and wipe the server clean, removing all remnants of camps and such. It did happen, and we were very pissed due to time lost. I don't want a situation where some immature ass hat rents a server, you join it at first and it seems to be cool, then the next morning you wake up and all your shit is gone due to a server wipe.
man i have so many ideas for this new SA. As an avid DayZ (and genre) fan, I just need to fullest game possible to be available for all of us survivors.
Anyone here knows how to contact Dev team for some thoughts sharing or something?
On June 15 2013 15:18 HyDrA_solic wrote: man i have so many ideas for this new SA. As an avid DayZ (and genre) fan, I just need to fullest game possible to be available for all of us survivors.
Anyone here knows how to contact Dev team for some thoughts sharing or something?
Im pretty sure the dev's look at the sub reddit for dayz a lot, if u make a big post with a lot of features u would look forward to in SA then im dead sure at least 1 dev will look at it!
The basebuilding is confirmed and will all be underground in a separate instance. So disconnected from the main game world.
what???
soooooo lame....
stealing other people's shit and stalking them back to their basecamp was my favorite part of DayZ... i was one of those people who spent literally weeks scouring the map for other peoples' camps just to steal their shit...
this is the saddest thing I have read....if it means what i think it does. -.-....
then a skills system? meh... were stealing shit from WarZ now... ?? Didnt he originally say that a skills system was silly, and that one of the fun things about DayZ was new players were plausibly on equal terms with vet's? I will be one of the people who lives in this game, and therefore will usually be at some sort of EXP advantage...but i dont want it and wish others didnt get it either....but i guess i dont have any idea what he means by skills at this point before i get too upset
meh idk they are changing so much, that i wish they would not have.
Have to agree, your stuff should never be REALLY safe. That's not DayZ. You can make your stuff safe(r) by finding creative spots for tents (the narrow space between cargo containers f.e.) - but never be 100% sure. I raided alot in DayZ, i also was raided alot - that's DayZ. Don't take that away ._.
go through a tunnel or something that loads a completely different area
That would be even worse. Loading screen in DayZ = no go. As soon as you create a funnel where people would have to go through, you have basically a spot where every arse and his brother will camp with their rifles tuned in on exact that spot.
I remember some guys that used to pay chinese people to protect their camp 24/7. Lol
On June 15 2013 08:54 Bayyne wrote: I'm not 100% sure on the current technical aspects of DayZ servers and how they save loot locations, the true power of admins, etc., but I hope that there are some official DayZ (read: not simply official hive servers, but actual DayZ staff ran servers) where there would never be a hint or possibility of admin abuse.
I've run into situations early last year on some servers where I've collected items in a secure location far away from cities with some friends, only to have an admin constantly server restart and wipe the server clean, removing all remnants of camps and such. It did happen, and we were very pissed due to time lost. I don't want a situation where some immature ass hat rents a server, you join it at first and it seems to be cool, then the next morning you wake up and all your shit is gone due to a server wipe.
I see your point and I myself have encountered this. It was one of the main reasons why I chose to start hosting the TL DayZ server. There will probably be a couple of staff members that will setup servers but those will be privately owned. The game will rely on players to pay for hosting. And the HIVE will accept any standalone server. They will not use a white list procedure anymore. So no requesting a access ID and providing information. Rocket said "If we receive information that a server is acting erratic, suspiciously or malevolent we will just add it to the blacklist" (not a direct quote)
As for the loot aspect. There will be a central loot server that the server will contact on startup. That loot server will provide modified loot tables. These tables are dictated by the amount of items stored on characters and loot tables already provided by the server. All these spawned items are traceable they have a unique ID.
But to be honest server administrators have had their hands tied and been bent over by rocket since.. like forever. The shit we have gone through trying to maintain a safe and stable server while we are given -> find or develop ourselves limited tools to combat hackers, dupers and bugs is no walk in the park. I would love more and advocate more in game power for administrators. I stopped the server when the tent duping bug became general knowledge and a Battleye bypass was release every fucking day. I remember I would parse the hive log file for illegal weapons and ban the fools only to read in the patch note's that rocket had removed the logging because of the possibility of abuse. From that log I could see where people spawned in what they had on and when the server contacted hive to add a new item to their inventory when they looted something. Needless to say I was a very sad and mad panda that day.
The issue of trust and the need for a unified rule-set due to the persistence of the char is an important thing. I have had situations where I was very tempted to act without substantial evidence. I remember one time we where raiding NW airfield and we had our UAZ parked next to the air traffic control tower. Mr. Overwatch was not paying enough attention (yes you JOCHAN) and wile looting the fire station i spotted a guy about 200m out from the tower running towards the car. after the overwatch engaged him with a DMR and i followed up with Mod 0 fire the target got hit and then disappeared. wile the tears of combat D/C ran down our face's and I was tabbing out to find the guy in logs and ban him. All the sudden everybody panic's as our UAZ starts driving off. we open fire but do not get a wheel and the guy drives away. Now you have a choice, down the server or not. Was the guy we shot a hacker and teleported to the car ? Was there a party of 2 or more and we did not spot them ? Can you punish a teammate for a ban-able transgression from their teammates ? Is it even a valid reason to down the server and disrupt everybody's gameplay ? From complex situations like this to the simple urge to restart the server when i flipped my beautiful shagwagon upside down driving it into a house.
There were 2 reasons I would ban those that where hacking/duping and combat logging. This was stated in the motd. Tough combat logging was not a valid reason to ban players in the day-z official hive rule set, it was a rule I enforced. My opinion on it is that it is abusing a game mechanic, and by using this you are evading in game consequences. I even edited the mission file (big no no) to report logouts in game so players could see who were combat logging. But I was never contacted by DayZ staff on these things.
The problem with hosting is it is made too accessible and has no requirements. Leading to poorly managed servers and shady administrators. They usually offer a managed server (no root/remote access) accessible through a web interface. The guys getting an unmanaged server and customize and optimize it still get the bad rep from the kids.
Just had some time to kill and thought i could show the other side of the coin.
I am very pumped for this game. It is so much fun playing with friends together, the hours just fly by so damn fast. The mod was so buggy and all and it still was fun. Cannot wait for a fleshed out game with none of those annoying problems. Please be awesome!
The new item spawning alone will make the game so much better. How many times did I cycle 3 times between every weapon spawn in elektro to find nothing at all or empty tin cans because nothing had spawned in 20mn, to then get killed by a terrible guy aiming like shit because I didn't even find a makarov (which I trust in a lot since I killed an as 50 guy on the hospital roof 50m away with it xD). Also a real anti hack will be a good plus, and the rarefaction (?) of heavy snipers (getting one shotted by campers is pretty lame) will make the game funnier for both bandits and survivors. Saying goodbye to my -650k humanity will be hard, even though I already did because of their new diary replacing the monitor :'(
On June 18 2013 20:03 Kuni wrote: I am very pumped for this game. It is so much fun playing with friends together, the hours just fly by so damn fast. The mod was so buggy and all and it still was fun. Cannot wait for a fleshed out game with none of those annoying problems. Please be awesome!
The mod wasn't really buggy, it's the engine that is kinda, uhm.. clonkly. Don't expect to be the standalone to be that much different, it's the same engine still. Also it's kinda weird that dean hall already states that up to 60% of players might be disappointed with the standalone, and i can pretty much see where that comes from.
There's just nothing to do. You can fill a whole evening with repairing a car in DayZ. You can run around in DayZ SA, and hope to find some cans, which are now in more awesome locations, like under tables n stuff. Don't get me wrong, i want it to be good, but i feel like it might be another WarZ coming.
On June 18 2013 21:40 Nimix wrote: The new item spawning alone will make the game so much better. How many times did I cycle 3 times between every weapon spawn in elektro to find nothing at all or empty tin cans because nothing had spawned in 20mn, to then get killed by a terrible guy aiming like shit because I didn't even find a makarov (which I trust in a lot since I killed an as 50 guy on the hospital roof 50m away with it xD). Also a real anti hack will be a good plus, and the rarefaction (?) of heavy snipers (getting one shotted by campers is pretty lame) will make the game funnier for both bandits and survivors. Saying goodbye to my -650k humanity will be hard, even though I already did because of their new diary replacing the monitor :'(
From what I've understood going through literally EVERY interview Rocket did, loot and weapons especially are gonna be rare. So I'm not sure if it will solve your problem. I think it's gonna happen even more - guy with the only gun taking over whole city, that is.
On June 15 2013 08:54 Bayyne wrote: I'm not 100% sure on the current technical aspects of DayZ servers and how they save loot locations, the true power of admins, etc., but I hope that there are some official DayZ (read: not simply official hive servers, but actual DayZ staff ran servers) where there would never be a hint or possibility of admin abuse.
I've run into situations early last year on some servers where I've collected items in a secure location far away from cities with some friends, only to have an admin constantly server restart and wipe the server clean, removing all remnants of camps and such. It did happen, and we were very pissed due to time lost. I don't want a situation where some immature ass hat rents a server, you join it at first and it seems to be cool, then the next morning you wake up and all your shit is gone due to a server wipe.
I see your point and I myself have encountered this. It was one of the main reasons why I chose to start hosting the TL DayZ server. There will probably be a couple of staff members that will setup servers but those will be privately owned. The game will rely on players to pay for hosting. And the HIVE will accept any standalone server. They will not use a white list procedure anymore. So no requesting a access ID and providing information. Rocket said "If we receive information that a server is acting erratic, suspiciously or malevolent we will just add it to the blacklist" (not a direct quote)
As for the loot aspect. There will be a central loot server that the server will contact on startup. That loot server will provide modified loot tables. These tables are dictated by the amount of items stored on characters and loot tables already provided by the server. All these spawned items are traceable they have a unique ID.
But to be honest server administrators have had their hands tied and been bent over by rocket since.. like forever. The shit we have gone through trying to maintain a safe and stable server while we are given -> find or develop ourselves limited tools to combat hackers, dupers and bugs is no walk in the park. I would love more and advocate more in game power for administrators. I stopped the server when the tent duping bug became general knowledge and a Battleye bypass was release every fucking day. I remember I would parse the hive log file for illegal weapons and ban the fools only to read in the patch note's that rocket had removed the logging because of the possibility of abuse. From that log I could see where people spawned in what they had on and when the server contacted hive to add a new item to their inventory when they looted something. Needless to say I was a very sad and mad panda that day.
The issue of trust and the need for a unified rule-set due to the persistence of the char is an important thing. I have had situations where I was very tempted to act without substantial evidence. I remember one time we where raiding NW airfield and we had our UAZ parked next to the air traffic control tower. Mr. Overwatch was not paying enough attention (yes you JOCHAN) and wile looting the fire station i spotted a guy about 200m out from the tower running towards the car. after the overwatch engaged him with a DMR and i followed up with Mod 0 fire the target got hit and then disappeared. wile the tears of combat D/C ran down our face's and I was tabbing out to find the guy in logs and ban him. All the sudden everybody panic's as our UAZ starts driving off. we open fire but do not get a wheel and the guy drives away. Now you have a choice, down the server or not. Was the guy we shot a hacker and teleported to the car ? Was there a party of 2 or more and we did not spot them ? Can you punish a teammate for a ban-able transgression from their teammates ? Is it even a valid reason to down the server and disrupt everybody's gameplay ? From complex situations like this to the simple urge to restart the server when i flipped my beautiful shagwagon upside down driving it into a house.
There were 2 reasons I would ban those that where hacking/duping and combat logging. This was stated in the motd. Tough combat logging was not a valid reason to ban players in the day-z official hive rule set, it was a rule I enforced. My opinion on it is that it is abusing a game mechanic, and by using this you are evading in game consequences. I even edited the mission file (big no no) to report logouts in game so players could see who were combat logging. But I was never contacted by DayZ staff on these things.
The problem with hosting is it is made too accessible and has no requirements. Leading to poorly managed servers and shady administrators. They usually offer a managed server (no root/remote access) accessible through a web interface. The guys getting an unmanaged server and customize and optimize it still get the bad rep from the kids.
Just had some time to kill and thought i could show the other side of the coin.
Hack/Dupe or combat log on my server is a permanent IP ban. I don't tolerate that bullshit.
the problem with DayZ... hacking. Enemy #1 easy... this is the gayest part of the game. Duping: this got incredibly out of control..so much that there were more AS50's in cherno than lee enfields Combat Disc'ing: another ridiculous aspect of the game that ruined it for a lot of people. Server Hopping to change position: Like engaging in a fire fight, logging off, and then reappearing 500m from where u were, behind your target. Server Hopping to loot: this was another joke... going to a certain spot and server hopping until you found something you wanted. Glitching/Blocking/Artifacting: Barbed wire made the Airfields/Cities all impossible to loot... because people were spam abusing barbed wire/tank traps and these would A. Block you in, B. Promote server hopping to change position, C. Make areas impossible to loot, because of Artifacting ruining the screen...
IDK. Personally i wish that character information could be stored server-side... so people couldnt do stuff like Bring gear over from one server to the next. People are always going to abuse this, as long as they can hop between server's retaining all of their gear/the gear they find. I don't see a better solution to most of these problems without doing this... make server hopping impossible, because it strips your gear when you do it, dont let people to change their location with server hopping, but even if you strip their gear when they log in to the 2nd server, that would also fix it.
Some sort of system where if you log into X server, all previous gear is wiped. But when you log out, you still have your gear, and when you log back into X server, you keep your gear. But as soon as you log into Y server, your character is wiped. So now if you join Y, then quit and join X, you will be a fresh spawn with no gear, not allowing people to abuse server hopping
On June 15 2013 08:54 Bayyne wrote: I'm not 100% sure on the current technical aspects of DayZ servers and how they save loot locations, the true power of admins, etc., but I hope that there are some official DayZ (read: not simply official hive servers, but actual DayZ staff ran servers) where there would never be a hint or possibility of admin abuse.
I've run into situations early last year on some servers where I've collected items in a secure location far away from cities with some friends, only to have an admin constantly server restart and wipe the server clean, removing all remnants of camps and such. It did happen, and we were very pissed due to time lost. I don't want a situation where some immature ass hat rents a server, you join it at first and it seems to be cool, then the next morning you wake up and all your shit is gone due to a server wipe.
I see your point and I myself have encountered this. It was one of the main reasons why I chose to start hosting the TL DayZ server. There will probably be a couple of staff members that will setup servers but those will be privately owned. The game will rely on players to pay for hosting. And the HIVE will accept any standalone server. They will not use a white list procedure anymore. So no requesting a access ID and providing information. Rocket said "If we receive information that a server is acting erratic, suspiciously or malevolent we will just add it to the blacklist" (not a direct quote)
As for the loot aspect. There will be a central loot server that the server will contact on startup. That loot server will provide modified loot tables. These tables are dictated by the amount of items stored on characters and loot tables already provided by the server. All these spawned items are traceable they have a unique ID.
But to be honest server administrators have had their hands tied and been bent over by rocket since.. like forever. The shit we have gone through trying to maintain a safe and stable server while we are given -> find or develop ourselves limited tools to combat hackers, dupers and bugs is no walk in the park. I would love more and advocate more in game power for administrators. I stopped the server when the tent duping bug became general knowledge and a Battleye bypass was release every fucking day. I remember I would parse the hive log file for illegal weapons and ban the fools only to read in the patch note's that rocket had removed the logging because of the possibility of abuse. From that log I could see where people spawned in what they had on and when the server contacted hive to add a new item to their inventory when they looted something. Needless to say I was a very sad and mad panda that day.
The issue of trust and the need for a unified rule-set due to the persistence of the char is an important thing. I have had situations where I was very tempted to act without substantial evidence. I remember one time we where raiding NW airfield and we had our UAZ parked next to the air traffic control tower. Mr. Overwatch was not paying enough attention (yes you JOCHAN) and wile looting the fire station i spotted a guy about 200m out from the tower running towards the car. after the overwatch engaged him with a DMR and i followed up with Mod 0 fire the target got hit and then disappeared. wile the tears of combat D/C ran down our face's and I was tabbing out to find the guy in logs and ban him. All the sudden everybody panic's as our UAZ starts driving off. we open fire but do not get a wheel and the guy drives away. Now you have a choice, down the server or not. Was the guy we shot a hacker and teleported to the car ? Was there a party of 2 or more and we did not spot them ? Can you punish a teammate for a ban-able transgression from their teammates ? Is it even a valid reason to down the server and disrupt everybody's gameplay ? From complex situations like this to the simple urge to restart the server when i flipped my beautiful shagwagon upside down driving it into a house.
There were 2 reasons I would ban those that where hacking/duping and combat logging. This was stated in the motd. Tough combat logging was not a valid reason to ban players in the day-z official hive rule set, it was a rule I enforced. My opinion on it is that it is abusing a game mechanic, and by using this you are evading in game consequences. I even edited the mission file (big no no) to report logouts in game so players could see who were combat logging. But I was never contacted by DayZ staff on these things.
The problem with hosting is it is made too accessible and has no requirements. Leading to poorly managed servers and shady administrators. They usually offer a managed server (no root/remote access) accessible through a web interface. The guys getting an unmanaged server and customize and optimize it still get the bad rep from the kids.
Just had some time to kill and thought i could show the other side of the coin.
Hack/Dupe or combat log on my server is a permanent IP ban. I don't tolerate that bullshit.
his point was that Rocket worked in opposition to admins, and wanted to take any/all power from the admins, and would even remove functions to keep them from admin'ing their server correctly. Rocket would blacklist/ban hosts, or servers as soon as he thought they were doing something he didnt approve of.
Also he would remove functionality to actually maintain a server properly.
On June 15 2013 08:54 Bayyne wrote: I'm not 100% sure on the current technical aspects of DayZ servers and how they save loot locations, the true power of admins, etc., but I hope that there are some official DayZ (read: not simply official hive servers, but actual DayZ staff ran servers) where there would never be a hint or possibility of admin abuse.
I've run into situations early last year on some servers where I've collected items in a secure location far away from cities with some friends, only to have an admin constantly server restart and wipe the server clean, removing all remnants of camps and such. It did happen, and we were very pissed due to time lost. I don't want a situation where some immature ass hat rents a server, you join it at first and it seems to be cool, then the next morning you wake up and all your shit is gone due to a server wipe.
I see your point and I myself have encountered this. It was one of the main reasons why I chose to start hosting the TL DayZ server. There will probably be a couple of staff members that will setup servers but those will be privately owned. The game will rely on players to pay for hosting. And the HIVE will accept any standalone server. They will not use a white list procedure anymore. So no requesting a access ID and providing information. Rocket said "If we receive information that a server is acting erratic, suspiciously or malevolent we will just add it to the blacklist" (not a direct quote)
As for the loot aspect. There will be a central loot server that the server will contact on startup. That loot server will provide modified loot tables. These tables are dictated by the amount of items stored on characters and loot tables already provided by the server. All these spawned items are traceable they have a unique ID.
But to be honest server administrators have had their hands tied and been bent over by rocket since.. like forever. The shit we have gone through trying to maintain a safe and stable server while we are given -> find or develop ourselves limited tools to combat hackers, dupers and bugs is no walk in the park. I would love more and advocate more in game power for administrators. I stopped the server when the tent duping bug became general knowledge and a Battleye bypass was release every fucking day. I remember I would parse the hive log file for illegal weapons and ban the fools only to read in the patch note's that rocket had removed the logging because of the possibility of abuse. From that log I could see where people spawned in what they had on and when the server contacted hive to add a new item to their inventory when they looted something. Needless to say I was a very sad and mad panda that day.
The issue of trust and the need for a unified rule-set due to the persistence of the char is an important thing. I have had situations where I was very tempted to act without substantial evidence. I remember one time we where raiding NW airfield and we had our UAZ parked next to the air traffic control tower. Mr. Overwatch was not paying enough attention (yes you JOCHAN) and wile looting the fire station i spotted a guy about 200m out from the tower running towards the car. after the overwatch engaged him with a DMR and i followed up with Mod 0 fire the target got hit and then disappeared. wile the tears of combat D/C ran down our face's and I was tabbing out to find the guy in logs and ban him. All the sudden everybody panic's as our UAZ starts driving off. we open fire but do not get a wheel and the guy drives away. Now you have a choice, down the server or not. Was the guy we shot a hacker and teleported to the car ? Was there a party of 2 or more and we did not spot them ? Can you punish a teammate for a ban-able transgression from their teammates ? Is it even a valid reason to down the server and disrupt everybody's gameplay ? From complex situations like this to the simple urge to restart the server when i flipped my beautiful shagwagon upside down driving it into a house.
There were 2 reasons I would ban those that where hacking/duping and combat logging. This was stated in the motd. Tough combat logging was not a valid reason to ban players in the day-z official hive rule set, it was a rule I enforced. My opinion on it is that it is abusing a game mechanic, and by using this you are evading in game consequences. I even edited the mission file (big no no) to report logouts in game so players could see who were combat logging. But I was never contacted by DayZ staff on these things.
The problem with hosting is it is made too accessible and has no requirements. Leading to poorly managed servers and shady administrators. They usually offer a managed server (no root/remote access) accessible through a web interface. The guys getting an unmanaged server and customize and optimize it still get the bad rep from the kids.
Just had some time to kill and thought i could show the other side of the coin.
Hack/Dupe or combat log on my server is a permanent IP ban. I don't tolerate that bullshit.
his point was that Rocket worked in opposition to admins, and wanted to take any/all power from the admins, and would even remove functions to keep them from admin'ing their server correctly. Rocket would blacklist/ban hosts, or servers as soon as he thought they were doing something he didnt approve of.
Also he would remove functionality to actually maintain a server properly.
Isn't this going to change with the standalone? If all those technical problems are still present, the game will never get big.
Unsure, the hackers will find bug's or workarounds to exploit for sure. It will probably just be a wack the mole fight until there are less hole's to use. As long as there is a timely response so that it does not become mainstream knowledge everything will be fine.
As for the hosting and administrating aspect. I have heard Rocket said that he understands and admits this and will do something about it. what that will be is unclear.
I think that at some point a few servers did not share the player data with the other servers to prevent server hopping for combat or loot. I remember a few servers where you spawned as a new player even if you already played on multiple other servers. I don't know if these servers still exist though, but I hope this is allowed in the standalone.
DE and other active Zers, what's your take on servers that are exclusively first-person view only? Not having played the game I don't have any experience but I imagine that it would be a lot more immersive and challenging.
On June 19 2013 23:16 Kronen wrote: DE and other active Zers, what's your take on servers that are exclusively first-person view only? Not having played the game I don't have any experience but I imagine that it would be a lot more immersive and challenging.
On June 19 2013 23:16 Kronen wrote: DE and other active Zers, what's your take on servers that are exclusively first-person view only? Not having played the game I don't have any experience but I imagine that it would be a lot more immersive and challenging.
Third person allows you to look around corners and see over tall grass even when prone, which gives a slight advantage. I found it to be harder to aim than in first person though, but that could be just me.
On June 19 2013 00:33 MaestroSC wrote: the problem with DayZ... hacking. Enemy #1 easy... this is the gayest part of the game. Duping: this got incredibly out of control..so much that there were more AS50's in cherno than lee enfields Combat Disc'ing: another ridiculous aspect of the game that ruined it for a lot of people. Server Hopping to change position: Like engaging in a fire fight, logging off, and then reappearing 500m from where u were, behind your target. Server Hopping to loot: this was another joke... going to a certain spot and server hopping until you found something you wanted. Glitching/Blocking/Artifacting: Barbed wire made the Airfields/Cities all impossible to loot... because people were spam abusing barbed wire/tank traps and these would A. Block you in, B. Promote server hopping to change position, C. Make areas impossible to loot, because of Artifacting ruining the screen...
IDK. Personally i wish that character information could be stored server-side... so people couldnt do stuff like Bring gear over from one server to the next. People are always going to abuse this, as long as they can hop between server's retaining all of their gear/the gear they find. I don't see a better solution to most of these problems without doing this... make server hopping impossible, because it strips your gear when you do it, dont let people to change their location with server hopping, but even if you strip their gear when they log in to the 2nd server, that would also fix it.
Most of this will be fix in SA with the new "mmo" server / client side architecture and they will work with valve anti-cheat system which will make the hacker job lot harder and less common. Most of the hacking / duping hacks are only cause because the client can run scripts files.
Some sort of system where if you log into X server, all previous gear is wiped. But when you log out, you still have your gear, and when you log back into X server, you keep your gear. But as soon as you log into Y server, your character is wiped. So now if you join Y, then quit and join X, you will be a fresh spawn with no gear, not allowing people to abuse server hopping
Private Hive works like this atm. Its in their design to have many server to use the same character. Many private hive dont allow you to server hope within their hive (like bmrf), you have a timer of 5 or 10 minutes before you can switch server.
From your post, I am assuming you havent touch dayz mod for severals week, if not months because many of the stuff you are pointing as flaws are already fix in the Mod, let alone the Standalone.
On June 19 2013 00:33 MaestroSC wrote: the problem with DayZ... hacking. Enemy #1 easy... this is the gayest part of the game. Duping: this got incredibly out of control..so much that there were more AS50's in cherno than lee enfields Combat Disc'ing: another ridiculous aspect of the game that ruined it for a lot of people. Server Hopping to change position: Like engaging in a fire fight, logging off, and then reappearing 500m from where u were, behind your target. Server Hopping to loot: this was another joke... going to a certain spot and server hopping until you found something you wanted. Glitching/Blocking/Artifacting: Barbed wire made the Airfields/Cities all impossible to loot... because people were spam abusing barbed wire/tank traps and these would A. Block you in, B. Promote server hopping to change position, C. Make areas impossible to loot, because of Artifacting ruining the screen...
IDK. Personally i wish that character information could be stored server-side... so people couldnt do stuff like Bring gear over from one server to the next. People are always going to abuse this, as long as they can hop between server's retaining all of their gear/the gear they find. I don't see a better solution to most of these problems without doing this... make server hopping impossible, because it strips your gear when you do it, dont let people to change their location with server hopping, but even if you strip their gear when they log in to the 2nd server, that would also fix it.
Most of this will be fix in SA with the new "mmo" server / client side architecture and they will work with valve anti-cheat system which will make the hacker job lot harder and less common. Most of the hacking / duping hacks are only cause because the client can run scripts files.
Some sort of system where if you log into X server, all previous gear is wiped. But when you log out, you still have your gear, and when you log back into X server, you keep your gear. But as soon as you log into Y server, your character is wiped. So now if you join Y, then quit and join X, you will be a fresh spawn with no gear, not allowing people to abuse server hopping
Private Hive works like this atm. Its in their design to have many server to use the same character. Many private hive dont allow you to server hope within their hive (like bmrf), you have a timer of 5 or 10 minutes before you can switch server.
From your post, I am assuming you havent touch dayz mod for severals week, if not months because many of the stuff you are pointing as flaws are already fix in the Mod, let alone the Standalone.
but it was fixed by admins and server hosts not by rocket.
also to the guy who brought up First person only... I like it... 3rd Person provides soooo many advantages vs 1st person.
In 3rd person you can peer over/around things that you are behind, and are blocking your LoS. You can also use 3rd person to spot people shooting at you, even if your character cannot possibly get a line of sight on them. It allows you to run one direction while looking another, which is helpful when you are being chased/shot at... lets you watch ur assailants while escaping.
For immersion 1st person is better, but for functionality 3rd is so much easier. Like with the grass, in reality you could move grass aside for your scope but atm you have to go in an open part to see anything because the grass blocks everything. The FOV is nicer with 3rd person as well, which is more realistic but I don't know how to edit the FOV.
There was some cool stuff at Rezzed but overall I am a bit disappointed. There was very little new stuff/progress from E3 2 weeks ago. I hope they will release it in this state, if they wait for motion capturing next week and all that stuff he wants to put in alpha it will take a long time. I hope it's gonna be out first or second week of July.
On June 24 2013 02:32 KiWiKaKi wrote: DayZ Standalone + oculus rift + virtuix omni. HELL YEAHHHHH
haha these people would be easy targets to spot... sprint for 20 feet.. stop.. bent over staring at the ground giving off heavy breathing sounds over the voice chat...
playing with an occulus rift would be TERRIFYING imo... "aaahh!! aahhh"" frantically scanning all around you.... i would pass out in fear lol
I dunno... i wont be satisfied with dayz standalone until there are vehicles anyhow so the release doesnt really matter to me that much since its still a long way to go until there are vehicles.
I don't see the official release of DayZ Standalone happening this year. Maybe Christmas at best and that is really generous estimate. Just might pick up the alpha to save a few bucks later down the road. Standalone in my eyes as it stands is only worth as much as an indy game $9.99 USD
On June 27 2013 20:17 Zorkmid wrote: They're still doing motion capture stuff. I don't think we'll see anything anytime soon.
for reals... kinda disappointing...i was sooooo hyped for this at one point...but can only maintain hype for a certain period of time...now its gone from "ZOMG I CANT WAIT" to "ya ill buy it and play it."
idk will be fun to play with all the TL'ers again... but its disappointing that its been soooooooooooooooooooooo delayed...
If they hadn't delayed it then the standalone would have been destroyed by hackers again so delay was good And given how high expectations are I think releasing a stable alpha with some polish to it is good justification for further delay - for that you can blame the vast swathes of internet retards that still don't understand what alpha actually means and will still complain that there are no vehicles in alpha or there are bugs in alpha etc
On July 10 2013 13:43 Meatex wrote: If they hadn't delayed it then the standalone would have been destroyed by hackers again so delay was good And given how high expectations are I think releasing a stable alpha with some polish to it is good justification for further delay - for that you can blame the vast swathes of internet retards that still don't understand what alpha actually means and will still complain that there are no vehicles in alpha or there are bugs in alpha etc
Anyway max wait time is 2 months so im excited :D
but like u said.. were waiting 2 months (at this point..believing any deadline given is a joke speaking as he has been giving deadlines since 6+ months ago) for a game that won't be complete.
Idk like how much can he not include and people will still be like "yay its here!"
ill play as soon as im able... just saying not nearly as hyped as i would be for a release of the full game...
also i dont agree with your opinion on hackers... isnt this like saying if he makes the game really shitty and unpopular noone will have any interest in hacking?
I find it quite funny that Zorkmid's post generated so many comments. For a second I tough that a new discussion started or rocket made a statement. Guess discussing the loss of hype is a valid reason to post too :3
On July 10 2013 13:43 Meatex wrote: If they hadn't delayed it then the standalone would have been destroyed by hackers again so delay was good And given how high expectations are I think releasing a stable alpha with some polish to it is good justification for further delay - for that you can blame the vast swathes of internet retards that still don't understand what alpha actually means and will still complain that there are no vehicles in alpha or there are bugs in alpha etc
Anyway max wait time is 2 months so im excited :D
but like u said.. were waiting 2 months (at this point..believing any deadline given is a joke speaking as he has been giving deadlines since 6+ months ago) for a game that won't be complete.
Idk like how much can he not include and people will still be like "yay its here!"
ill play as soon as im able... just saying not nearly as hyped as i would be for a release of the full game...
also i dont agree with your opinion on hackers... isnt this like saying if he makes the game really shitty and unpopular noone will have any interest in hacking?
Firstly the point about hacking was prior to the reworking of the network architecture as initially dayz standalone was going to be released last year and basically ported over to the new engine which would be similarly vulnerable to hacking - that was why I made that point of the initial delay being a very very smart move. If standalone alpha was released with similar vulnerability to hacking people would give up on dayz entirely and wouldn't get a second chance likewise because of that initial delay people raised their expectations even higher and lets be honest 99% of people wouldn't know or even understand the technical changes made and would just see - "this is same as the mod, fuck this" not to mention if mod gameplay was ported whats the point of releasing an alpha for feedback when everything is same as the mod? They are looking at issues with mod and looking for mechanics to fix them and to add depth in the standalone
I always get excited when I see new tid bits of information or even games like rust that make me nostalgic for the magical moments in dayz where there wasn't any hacking and no major bugs got in the way
Idk like how much can he not include and people will still be like "yay its here!"
honestly not sure what you are trying to say here sorry :S
On July 10 2013 13:43 Meatex wrote: If they hadn't delayed it then the standalone would have been destroyed by hackers again so delay was good And given how high expectations are I think releasing a stable alpha with some polish to it is good justification for further delay - for that you can blame the vast swathes of internet retards that still don't understand what alpha actually means and will still complain that there are no vehicles in alpha or there are bugs in alpha etc
Anyway max wait time is 2 months so im excited :D
but like u said.. were waiting 2 months (at this point..believing any deadline given is a joke speaking as he has been giving deadlines since 6+ months ago) for a game that won't be complete.
Idk like how much can he not include and people will still be like "yay its here!"
ill play as soon as im able... just saying not nearly as hyped as i would be for a release of the full game...
also i dont agree with your opinion on hackers... isnt this like saying if he makes the game really shitty and unpopular noone will have any interest in hacking?
Idk like how much can he not include and people will still be like "yay its here!"
honestly not sure what you are trying to say here sorry :S
What I am saying is how much can he exclude from the launch.. before people will stop being excited even for an alpha release?
Like he is leaving out vehicles, bases, helicopter crash sites (pretty sure I read this somewhere)... how much can he exclude in the alpha and people will still be excited?
like "oo and now zombies wont be released with the alpha as we are still working on their motion capture/AI programming" you know?
like leaving out portions of the game...makes me personally less excited for the alpha.
But at this point.. we are already 8 months behind initial release dates so whats another 6 months? IDK its funny cause i expected DayZ to be like #1 selling game of the year etc... atm im pretty sure it will be like... top 5 2014
Ive not been keeping up with it, is it going to be everything we wanted? Some things im looking for are
-Dangerous, scary fucking zombies. -Randomised loot spawns (Not one location fits all ala NWAF etc) -No fucking buggy shit :D (i guess this comes after alpha and is a given.)
People think DayZ standalone will be fundamentally different than the DayZ Arma 2 Mod. This kind of logic is something I do not understand. If you pay attention to all the dev blogs and the in game footage they are going to make the same game just "tweaked". Remember when DayZ initially got its fame it was the community that made it good not rocket. So after the game is released I am sure there will be community members who will mod his "standalone". Rocket is to focused on putting beans & toilet paper under beds, making sure in game "radio" stations broadcast 80s music and that there is an algorithm that determines your hunger rather than improving upon the shortcomings of DayZ mod.
On September 07 2013 13:10 KorvMoij wrote: If anyone still genuinely cares here is the latest devblog.i know most of you have given up or dont care anymore but here it is anyways
I am no game developer but it really feels like the production behind this is a 2 man job or something. When it first announced i was really excited cause they were planning on using a new game engine. Everyone felt joy at that moment cause we realized finally we could get zombies with proper AI, better animations and gameplay. But they settled with a Arma 2.5 engine so they are still struggling with basic stuff like the zombie AI and even the GUI of the game. The latest video posted here consists of them bragging about beeing able to move around inventory in the screen ........... And at gamescom we could see the really lacking zombie AI which is not changed at all, they just shorten the follow radius and made some better logic for them to move, and added a jumping attack which looked really really really awful.
I dunno, i think the visions of Rocket is awesome but he is in the wrong team. I really love the Arma games for what they are, but Arma 3 with its current state in beta has still the same issues like before. The developers cant seem to fix it. The AI is really lacking still due to the heavy focus upon easy scripting. Weird gameplay like not beeing able to jump, you can only climb over which also looks really weird. There is no real fluid animations like modern games have today. Everything is so scripted in the Arma games. The only stuff that its good is the realism and scale of the game. They are 10 years behind in everything else.
Dudes should spend less time fucking around with game shows and all that bullshit. No product is what they get for concentrating on that. I bought Arma2 for DayZ back in 2012 and they immediately stopped developing for it right after. Looks like the community has been updating it since. Nothing to show since then, this will most likely fail or remain vapourware now. Sorry to be so harsh but I was very optimistic about this last year.
They really did do a bit of a poor job on this. There was so much fucking hype for the game, and now it looks like they're not really getting much interest anymore :/
The problem is, that while the Arma Engine offers something in scale, it hurts them in so many other ways. AI, UI and other aspects of that engine are borderline broken or so hard to repair, that it destroys the strength of the developers, which lie in creativity and not in grinding stupid repairs. It's such a shame, i'd be pumped to play this if it wasn't such a messy game. Which was fine for DayZ mod for a while, but that's it then.
On September 11 2013 05:57 matiK23 wrote: Once again Destiny was right, but of course all the fanboys on r/dayz all lashed out on him.
you wanna flesh this out a bit? destiny is pretty much incorrect on everything always, but it's really not fun or informative if you're going to post on teamliquid telling me to go to reddit if I want to comprehend your meaning.
On September 11 2013 05:57 matiK23 wrote: Once again Destiny was right, but of course all the fanboys on r/dayz all lashed out on him.
you wanna flesh this out a bit? destiny is pretty much incorrect on everything always, but it's really not fun or informative if you're going to post on teamliquid telling me to go to reddit if I want to comprehend your meaning.
Basically he created this whole thread on reddit saying rocket was going nowhere with this project and how they're not focusing on fixing bugs and instead designing clothes and playing with aesthetics which should be one of the last things debs should be doing. Then the hive mind goes ape shit saying its in beta, destiny responds to everyone and eventually rages, resulting in a ban from the subreddit.
On September 11 2013 05:57 matiK23 wrote: Once again Destiny was right, but of course all the fanboys on r/dayz all lashed out on him.
you wanna flesh this out a bit? destiny is pretty much incorrect on everything always, but it's really not fun or informative if you're going to post on teamliquid telling me to go to reddit if I want to comprehend your meaning.
Basically he created this whole thread on reddit saying rocket was going nowhere with this project and how they're not focusing on fixing bugs and instead designing clothes and playing with aesthetics which should be one of the last things debs should be doing. Then the hive mind goes ape shit saying its in beta, destiny responds to everyone and eventually rages, resulting in a ban from the subreddit.
Who really takes Destiny seriously though? His strategy is usually to create drama and yell louder than the other guy. And Reddit: just a site for casuals to discuss things, please don't think any posts there are authoritative. Please don't look at them as a hub for rational thought (although they aren't exempt of it) and instead as just a popular topic site.
Aside from that, I would be interested to see how many people bought Arma II because they wanted to play Arma II or because they wanted to play DayZ, and furthermore of those people who bought it for DayZ, who bothered to play Arma II for any length of time.
I figure that the numbers should be around 30% (Arma II) and 70% DayZ, and the second statistic to be about 5%. God I just feel that although some people say the zombie genre is 'dying out', that it is far stronger than ever before and people are DESPERATE for good games to come out with zombies. It seems that games who get it right like L4D and Resi 4 are adored by the public. It sucks that the last good film with zombies was 28 days later or possibly .Rec. I haven't played the last of us but I have plans to play it, but I really enjoyed TWD, had a certain amount of fun with dead island...and I just feel there is so much more to be done!!!!
My desire for there to be a standalone dayz or at least something that has fast zombies + good atmosphere + realistic experience is almost as high as my desire for a new shenmue game (which anyone who has checked my blogs will know is a very intense desire).
On September 11 2013 06:47 sc4k wrote: Sounds like he was right on that though.
Aside from that, I would be interested to see how many people bought Arma II because they wanted to play Arma II or because they wanted to play DayZ, and furthermore of those people who bought it for DayZ, who bothered to play Arma II for any length of time.
I figure that the numbers should be around 30% (Arma II) and 70% DayZ, and the second statistic to be about 5%. God I just feel that although some people say the zombie genre is 'dying out', that it is far stronger than ever before and people are DESPERATE for good games to come out with zombies. It seems that games who get it right like L4D and Resi 4 are adored by the public. It sucks that the last good film with zombies was 28 days later or possibly .Rec. I haven't played the last of us but I have plans to play it, but I really enjoyed TWD, had a certain amount of fun with dead island...and I just feel there is so much more to be done!!!!
My desire for there to be a standalone dayz or at least something that has fast zombies + good atmosphere + realistic experience is almost as high as my desire for a new shenmue game (which anyone who has checked my blogs will know is a very intense desire).
Roger on that.
I don't know if it still exists, but the funnest zombie game experience I have ever had was CS:Source with the Zombie mod script on. The one where the humans would have to make barricades with the furniture and then stun the zombies (who were hit-point buffed players as well, wielding only a knife) away as they tried to dismantle it. I've been looking for something similar to that with more polish (as it is just a mod script - no new models, etc.) since then but nothing ever came. Some of my best zombie game memories are from that and it is quite sad when you think about it as I have played most zombie-related games since. None of them were close to emulating that psychological dread and terror of the unknown but Day Z was close (because of player killers, not the zombies too).
Suprised to see so much pessimism for the game. People forget how much of wave DayZ mod first caused, the hype has well and truly died down but I am certain that once the alpha is released people will flock back. Truth is it is hard to know all the ins and outs regarding their resources and what they are working on, I've watched the devblogs and they excite me. The game will be unique and I am sure it will pave the way for many great games of the genre- I have faith.
As a community we all bitch and moan about how games are released before they are finished and then we pay money for expansion sets which are more finished products. So what if they take a bit more time- no one wants to play a slightly improved DayZ mod.
On September 11 2013 06:47 sc4k wrote: Sounds like he was right on that though.
Aside from that, I would be interested to see how many people bought Arma II because they wanted to play Arma II or because they wanted to play DayZ, and furthermore of those people who bought it for DayZ, who bothered to play Arma II for any length of time.
I figure that the numbers should be around 30% (Arma II) and 70% DayZ, and the second statistic to be about 5%. God I just feel that although some people say the zombie genre is 'dying out', that it is far stronger than ever before and people are DESPERATE for good games to come out with zombies. It seems that games who get it right like L4D and Resi 4 are adored by the public. It sucks that the last good film with zombies was 28 days later or possibly .Rec. I haven't played the last of us but I have plans to play it, but I really enjoyed TWD, had a certain amount of fun with dead island...and I just feel there is so much more to be done!!!!
My desire for there to be a standalone dayz or at least something that has fast zombies + good atmosphere + realistic experience is almost as high as my desire for a new shenmue game (which anyone who has checked my blogs will know is a very intense desire).
i bought arma 2 for dayz, and i found an amazing game called arma 2!!
So meanwhile we've heard that they're still working on this. I still find it more then questionable that they're working on that graphics engine, it's causind more problems than it actually offers. This game, should it ever come out, might still have a chance though, as none of the other zombie games has been really successfull so far.
On November 11 2013 20:05 TigerKarl wrote: So meanwhile we've hard that they're still working on this. I still find it more then questionable that they're working on that graphics engine, it's causind more problems than it actually offers. This game, should it ever come out, might still have a chance though, as none of the other zombie games has been really successfull so far.
What? L4D, Dead Island or even Zombies in Call of Duty don't ring a bell? (not to mention all the indie games)
On November 11 2013 20:05 TigerKarl wrote: So meanwhile we've hard that they're still working on this. I still find it more then questionable that they're working on that graphics engine, it's causind more problems than it actually offers. This game, should it ever come out, might still have a chance though, as none of the other zombie games has been really successfull so far.
What? L4D, Dead Island or even Zombies in Call of Duty don't ring a bell? (not to mention all the indie games)
He's talking about zombie survival games obviously (War Z, Nether, ...).
On November 11 2013 20:05 TigerKarl wrote: So meanwhile we've hard that they're still working on this. I still find it more then questionable that they're working on that graphics engine, it's causind more problems than it actually offers. This game, should it ever come out, might still have a chance though, as none of the other zombie games has been really successfull so far.
What? L4D, Dead Island or even Zombies in Call of Duty don't ring a bell? (not to mention all the indie games)
Those are all games where the zombies could have been switched out with clowns, and you'd have the exact same game. I refuse to believe you've ever tried dayz if those are the games you're comparing it to
Believe me, I tried DayZ and had some fun with it until due to bugs and glitches my stuff was gone and I was spawning somewhere else. After gathering equipment and running from house to house for hours. The basic idea of survival is genius though. I refuse to believe that this should be more fun than playing "clown" games (which is a stupid argument to begin with)-
On November 11 2013 20:05 TigerKarl wrote: So meanwhile we've hard that they're still working on this. I still find it more then questionable that they're working on that graphics engine, it's causind more problems than it actually offers. This game, should it ever come out, might still have a chance though, as none of the other zombie games has been really successfull so far.
What? L4D, Dead Island or even Zombies in Call of Duty don't ring a bell? (not to mention all the indie games)
Those are not zombie survival games but FPS games with zombies.... Play DayZ (or watch some game play) you'll understand
If you want difference i will tell you this. In Dead island, l4d, cod zombie => You shoot or you die (because you know... Zombie) In DayZ => If you shoot, you die :p => Because sound attracks them and they kill you.
Stopped following this for a while. Do we have an estimated realse date ?
On November 11 2013 20:05 TigerKarl wrote: So meanwhile we've hard that they're still working on this. I still find it more then questionable that they're working on that graphics engine, it's causind more problems than it actually offers. This game, should it ever come out, might still have a chance though, as none of the other zombie games has been really successfull so far.
What? L4D, Dead Island or even Zombies in Call of Duty don't ring a bell? (not to mention all the indie games)
Those are not zombie survival games but FPS games with zombies.... Play DayZ (or watch some game play) you'll understand
If you want difference i will tell you this. In Dead island, l4d, cod zombie => You shoot or you die (because you know... Zombie) In DayZ => If you shoot, you die :p => Because sound attracks them and they kill you.
Stopped following this for a while. Do we have an estimated realse date ?
No, nothing yet. Which is why this game is becoming a source of frustration rather than excitement atm.
On November 11 2013 22:09 gTank wrote: Believe me, I tried DayZ and had some fun with it until due to bugs and glitches my stuff was gone and I was spawning somewhere else. After gathering equipment and running from house to house for hours. The basic idea of survival is genius though. I refuse to believe that this should be more fun than playing "clown" games (which is a stupid argument to begin with)-
The point is that L4D and dayz are two very different kinds of games.
On November 11 2013 22:09 gTank wrote: Believe me, I tried DayZ and had some fun with it until due to bugs and glitches my stuff was gone and I was spawning somewhere else. After gathering equipment and running from house to house for hours. The basic idea of survival is genius though. I refuse to believe that this should be more fun than playing "clown" games (which is a stupid argument to begin with)-
The point is that L4D and dayz are two very different kinds of games.
Indeed It's like comparing Mario Kart and Gran turismo.
Thanks for the info. I hope the game goes out someday. Like HL3... :p
Guys who complain about the hacks/glitches of the Dayz mod should give a try on private servers. I personally play on dayzRP which is kinda hard to join since the application u send might take a while to get approved, but its worth it. I play there the past 3+ months, am in a big clan called SVR and having a blast. Apart from that from what I have seen dayZ standalone doesnt look nice to me. ps: and yes I am wearing a ghillie suit.
So the standalone seem so be close to release i bet its gonna be released this month or next, or rocket is gonna fuck us all again and never releases it.
he also predicted the game would release in july, august, september and then gave trying to see the future.....although it seems he is back to his old ways
if you want to be pro at orientation I suggest playing Rust. .There are no maps, no compasses, no nothing. You have to use the sun and mountains to navigate.
Holding a compass like you are holding a baby... That's one of the few things that will make dayz standalone "stand alone" cause its gonna be crap and people will keep playing dayz mod.
On November 16 2013 20:11 ffswowsucks wrote: Holding a compass like you are holding a baby... That's one of the few things that will make dayz standalone "stand alone" cause its gonna be crap and people will keep playing dayz mod.
Yes. I always base my decision on which game to buy on the important question of "How does the character hold his compass?". It's far more reliable than metacritic!
New video looks incredibly good besides the zombie lady thing, I know they will update that but it looked like shit. I absolutely love the steam showing up when in first person view from your character, I don't know why (maybe cuz I live in Texas and its rarely ever cold here) but that just looked beast to me. Can't wait to see this thing finally release after waiting so long, I haven't actually played the mod since January and that was only vanilla, although I have watched many videos of things like Epoch etc. Can't wait!
On November 19 2013 10:51 Zorkmid wrote: A cursory glance at Steam suggests that there are better alternatives to waiting until 2015 if you want to play a decent zombie survival game.
I like how you listed zero games to back up that statement. Rust, 7 days to die, and the other one similar to those 2 are all different games then dayz.
I dont like that we get so much info again. It suggests that release isnt that far off. In reality it will probably take a year to get important features from the mod back like vehicles for example.
It just seems like they didnt achieve much progress gameplaywise within a year of development because redoing everything just takes so much time. Yeah everything looks a bit more fancy, inventory and server architecture works differently but the game is still the same minus core features like vehicles.
On November 20 2013 04:30 seraphdd wrote: Not to mention the melee and zombie AI both STILL look terrible.
gonna have to second this. I played more than my fair share of dayz and will forgive it for almost anything retrospectively, but outside of a complete overhaul in how the game runs (which, more than anything, is why I stopped playing - my computer isn't great, but it doesn't deserve a constant 10-15 FPS), nothing I've seen from the standalone has really gotten me very excited. I rather feel like the devs missed their window, and while I respect the attempt to complete their vision by partially escaping the arma engine, I'm not sure the eventual release is ever going to match those months of fervent hype and activity with the initial mod release, especially with all the attention the genre is receiving now.
On November 26 2013 00:36 seraphdd wrote: Damn in that stream the melee and zombie AI is still terrible. Are they just not going to fix it?
The part I watched was just Rocket answering questions for 10 minutes after his character fell down, staring at a black screen that said "you are unconscious" he didn't seem to have a way to respawn so he could show off more stuff.
On November 26 2013 00:36 seraphdd wrote: Damn in that stream the melee and zombie AI is still terrible. Are they just not going to fix it?
Be patient. It's not even alpha yet. Read this and find out what's being worked on.
What is written in this post is very different from what he was talking about on stream.
For example:
*Server FPS is stable at the levels we have been testing (40-50 FPS with ~10 to 20 players, 15000 loot items, 1000 zombies). We had a very nasty stability issue relating to massive changes in the way
In the stream he mentioned that he only had stability with single digit players.
In all honesty zombie were really not that big of an issue. If they fix the zig zagging like they did and they sharpen up the animations and stop them from hitting through walls I'm more than happy.
I think DayZ is going to be a massive let down though. Such a long delay from when the game was super popular and now that it's pretty much dead they are going to maybe release it soon after most of the hype is gone. I really really have high hopes for it but when I get my hopes up for a game I'm always let down.
On November 26 2013 07:21 tokicheese wrote: In all honesty zombie were really not that big of an issue. If they fix the zig zagging like they did and they sharpen up the animations and stop them from hitting through walls I'm more than happy.
I think DayZ is going to be a massive let down though. Such a long delay from when the game was super popular and now that it's pretty much dead they are going to maybe release it soon after most of the hype is gone. I really really have high hopes for it but when I get my hopes up for a game I'm always let down.
Why do people keep saying that? Why does it matter if the game releases when there is hype? Why do you people care if the masses are playing it as opposed to it being a good game?
What I am saying is who cares if there is no hype for it as long as the game is good. I don't see any correlation to there being hype for a game and me enjoying it.
Also the zed thing is a big deal when it comes to immersion. When the melee is terrible the only thing you can do is run from them and they never stop chasing unless they get bugged out in a building or you can shoot them and waste precious ammo. Really kills the feeling imo.
On November 26 2013 07:21 tokicheese wrote: In all honesty zombie were really not that big of an issue. If they fix the zig zagging like they did and they sharpen up the animations and stop them from hitting through walls I'm more than happy.
I think DayZ is going to be a massive let down though. Such a long delay from when the game was super popular and now that it's pretty much dead they are going to maybe release it soon after most of the hype is gone. I really really have high hopes for it but when I get my hopes up for a game I'm always let down.
Why do people keep saying that? Why does it matter if the game releases when there is hype? Why do you people care if the masses are playing it as opposed to it being a good game?
What I am saying is who cares if there is no hype for it as long as the game is good. I don't see any correlation to there being hype for a game and me enjoying it.
Also the zed thing is a big deal when it comes to immersion. When the melee is terrible the only thing you can do is run from them and they never stop chasing unless they get bugged out in a building or you can shoot them and waste precious ammo. Really kills the feeling imo.
For me it's mostly being impatient. I really want the game to come out so I can play the hell out of it. Even if it was a buggy alpha I would still be super stoked to play it. At this point too most of the interest from the game is gone. The only people still interested are the die hards. New blood is always a good thing for the game.
You can ditch the zombies incredibly easily. You can run through a building, run around a building or go through trees. If you can't ditch zombies easily you haven't really played the game much. Yeah the zig zagging is annoying as fuck so they already fixed it. It should be hard as fuck to hit a zombie while your on the move though. In real life hitting anything on the move is nearly impossible.
As for the melee animations of course they are clunky in the DayZ mod. I doubt there was a zombie attack animation sitting stock in the ARMA 2 engine. This seems like a very easy fix for the standalone. Going into melee combat with zombies is stupid as hell unless it's a last resort and the hatchet reflects this nicely. One shot to the head, a few to the body to kill a zombie. Again they just need to polish the animations a bit for the standalone.
The hype isn't even gone. The moment alpha is released everyone will be right back on board. They will see it on the front page of Reddit and feel left out and forget that they ever lost hype for the game and were totally not playing it when it finally came out.
On November 26 2013 07:21 tokicheese wrote: In all honesty zombie were really not that big of an issue. If they fix the zig zagging like they did and they sharpen up the animations and stop them from hitting through walls I'm more than happy.
I think DayZ is going to be a massive let down though. Such a long delay from when the game was super popular and now that it's pretty much dead they are going to maybe release it soon after most of the hype is gone. I really really have high hopes for it but when I get my hopes up for a game I'm always let down.
Why do people keep saying that? Why does it matter if the game releases when there is hype? Why do you people care if the masses are playing it as opposed to it being a good game?
What I am saying is who cares if there is no hype for it as long as the game is good. I don't see any correlation to there being hype for a game and me enjoying it.
Also the zed thing is a big deal when it comes to immersion. When the melee is terrible the only thing you can do is run from them and they never stop chasing unless they get bugged out in a building or you can shoot them and waste precious ammo. Really kills the feeling imo.
For me it's mostly being impatient. I really want the game to come out so I can play the hell out of it. Even if it was a buggy alpha I would still be super stoked to play it. At this point too most of the interest from the game is gone. The only people still interested are the die hards. New blood is always a good thing for the game.
You can ditch the zombies incredibly easily. You can run through a building, run around a building or go through trees. If you can't ditch zombies easily you haven't really played the game much. Yeah the zig zagging is annoying as fuck so they already fixed it. It should be hard as fuck to hit a zombie while your on the move though. In real life hitting anything on the move is nearly impossible.
As for the melee animations of course they are clunky in the DayZ mod. I doubt there was a zombie attack animation sitting stock in the ARMA 2 engine. This seems like a very easy fix for the standalone. Going into melee combat with zombies is stupid as hell unless it's a last resort and the hatchet reflects this nicely. One shot to the head, a few to the body to kill a zombie. Again they just need to polish the animations a bit for the standalone.
Dude you kind of missed both my points.
I said the zombies get bugged out in building and it ruins immersion. Your response "You can lose the zombies easy in building unless you suck."
I said the melee sucks in the stand alone video stream. Your response "Of course the melee sucked in the mod it should be a easy fix in the stand alone."
On November 26 2013 00:36 seraphdd wrote: Damn in that stream the melee and zombie AI is still terrible. Are they just not going to fix it?
Be patient. It's not even alpha yet. Read this and find out what's being worked on.
That is all fine and dandy, however, he does not even mention anything about working on the ai or the melee which is crucial to any zombie game.
Man, you're so impatient that you can't even Ctrl+F "zombie ai" or "melee". He talked about zombie pathfinding on the 10th + 20th November and about melee on the 12th.
On November 26 2013 00:36 seraphdd wrote: Damn in that stream the melee and zombie AI is still terrible. Are they just not going to fix it?
Be patient. It's not even alpha yet. Read this and find out what's being worked on.
That is all fine and dandy, however, he does not even mention anything about working on the ai or the melee which is crucial to any zombie game.
Man, you're so impatient that you can't even Ctrl+F "zombie ai" or "melee". He talked about zombie pathfinding on the 10th + 20th November and about melee on the 12th.
I think he's just talking about the stream I linked.
To be honest I don't know why they're adding all these tiny features like ripping bandages to make cloth when the zed issues are really what kills immersion in a big way for most players. I get that it's hard to fix, but it would improve the game soooo much more for me and a lot of other players, and it doesn't seem like the dev team is seeing it as much of a priority.
But this is the internet, where we archive everything everyone ever said and pretend that noone ever is wrong about anything.
And if they are, they are horrible people that deserve ridicule. Hah, how dare they make an incorrect release date prediction. That sure must be a unique incident in gaming that never happened before!
2014 confirmed with that bullshit drama on reddit today. They've wanted to put some "content creators" in closed-pre-before everything-ancient-alpha, reddit fliped out, they've backed off. It was all silly but it's pretty clear, they are not ready and they don't even want to release it in 2013. After next week comes the dead zone of christmas/new year's eve = no work days = no alpha.
What's the point of posts like this one? I don't get it.
He hadn't filled his whine quota for the day yet when he posted that.
Im just disapointed that they havent released yet and it has taken them 2 years to get to this point
Yes. Waiting for something never yields something good. Valve is the prime example of this. The industry's dirty backside. They spend way too long on their products, and because of that nothing ever good has left their office.
What's the point of posts like this one? I don't get it.
He hadn't filled his whine quota for the day yet when he posted that.
Im just disapointed that they havent released yet and it has taken them 2 years to get to this point
Yes. Waiting for something never yields something good. Valve is the prime example of this. The industry's dirty backside. They spend way too long on their products, and because of that nothing ever good has left their office.
Then after that im so dissapointed they have been teasing us for a month now and everytime we ask for a release date they just shit on our face.
What's the point of posts like this one? I don't get it.
He hadn't filled his whine quota for the day yet when he posted that.
Im just disapointed that they havent released yet and it has taken them 2 years to get to this point
Yes. Waiting for something never yields something good. Valve is the prime example of this. The industry's dirty backside. They spend way too long on their products, and because of that nothing ever good has left their office.
Then after that im so dissapointed they have been teasing us for a month now and everytime we ask for a release date they just shit on our face.
Plus the game still appears pretty much like the mod, except now the cans spawn in random indoor locations.
What's the point of posts like this one? I don't get it.
He hadn't filled his whine quota for the day yet when he posted that.
Im just disapointed that they havent released yet and it has taken them 2 years to get to this point
Yes. Waiting for something never yields something good. Valve is the prime example of this. The industry's dirty backside. They spend way too long on their products, and because of that nothing ever good has left their office.
Then after that im so dissapointed they have been teasing us for a month now and everytime we ask for a release date they just shit on our face.
Plus the game still appears pretty much like the mod, except now the cans spawn in random indoor locations.
Having more stuff server side is the biggest change, as it'll hopefully stop hacking
What's the point of posts like this one? I don't get it.
He hadn't filled his whine quota for the day yet when he posted that.
Im just disapointed that they havent released yet and it has taken them 2 years to get to this point
Yes. Waiting for something never yields something good. Valve is the prime example of this. The industry's dirty backside. They spend way too long on their products, and because of that nothing ever good has left their office.
Then after that im so dissapointed they have been teasing us for a month now and everytime we ask for a release date they just shit on our face.
Plus the game still appears pretty much like the mod, except now the cans spawn in random indoor locations.
Having more stuff server side is the biggest change, as it'll hopefully stop hacking
That was the biggest reason that the TL Day Z group stopped playing. The Hackers.
Although I have to say I am getting highly annoyed with rocket's apparent need to release a perfect alpha, I mean if its an alpha We'd be stupid not to expect any bugs or performance issues, yet rocket insists on waiting to release the alpha until all the bugs are fixed and performance is stable which kinda defeats the purpose of the alpha. The game looks much much better than the mod from the most recent stream.
What's the point of posts like this one? I don't get it.
He hadn't filled his whine quota for the day yet when he posted that.
Im just disapointed that they havent released yet and it has taken them 2 years to get to this point
Yes. Waiting for something never yields something good. Valve is the prime example of this. The industry's dirty backside. They spend way too long on their products, and because of that nothing ever good has left their office.
Then after that im so dissapointed they have been teasing us for a month now and everytime we ask for a release date they just shit on our face.
Plus the game still appears pretty much like the mod, except now the cans spawn in random indoor locations.
Having more stuff server side is the biggest change, as it'll hopefully stop hacking
That was the biggest reason that the TL Day Z group stopped playing. The Hackers.
Although I have to say I am getting highly annoyed with rocket's apparent need to release a perfect alpha, I mean if its an alpha We'd be stupid not to expect any bugs or performance issues, yet rocket insists on waiting to release the alpha until all the bugs are fixed and performance is stable which kinda defeats the purpose of the alpha. The game looks much much better than the mod from the most recent stream.
The hackers sure helped make us quit but is was more or less cause of the bullshit that is custom hive servers and that we got sick of it, atleast i did and i hope that when the standalone is released again that we can have fun again.
We still hang out in vent all day the old gang Me, Dark, Anesthetic, Mani, Jochan, Carmon, Killerz, KZ, Slow, and Nick so if you want to talk shit about dayz and standalone come hang with us.
General stuff: No private hives. No admin tools. (No revives, no reverts, nothing) No kicking. No banning. No passwording. No whitelisting. Only Windows Server. Requirements for server hosting: Huge game server providers only. To be eligible, need to provide 300x50-player public instances for 60 days out of own pocket. One public instance per every three rented out. Max of 7x50 player servers on a Xeon E3-1230 (3.2Ghz) Quadcore with 8GB RAM. (In comparison, we don't like running more than three instances on a Quadcore due to ArmA2 sucking all the juice out of the system...) If you rent a server you can... Change the server name (within scope, like adding "Hosted by ZOMBIES.NU" at the end) Have a Message of the Day. Control the player limit (within min/max allowed) Choose the region! Start it. Stop it. Restart it! Future stuff: Reserved slots. Kicking/banning.
Any estimate as to how much longer till they release? I've stopped keeping up with this a long while back but I had so much fun playing with other TLers that I can't wait to get back into this
I'm thinking about trying out Rust while waiting for DayZ
I get the feeling that the various mods are still going to end up beating the SA out by the sheer amount of different things you can do within them and whenever this thing is released its just that more far behind. The basic play of vanilla dayz lost its hipster coolness a while back and to keep anyone playing mod makers went to extremes and came out with some really cool looking stuff.
Rocket missed the boat in my opinion and its gonna take another year or two for the standalone to come close to some of the mods out there, the only reason this things going to be successful is if everyone simply abandons the mod for the better graphics. But then again at least he took enough time to not release a pile of trash like rust.
Can some one describe it's current state? Alpha as in very little features but a stable enjoyable game or a buggy crap fest that ruins immersion. Does the melee and zombie ai seem realistic yet?
Please no one flame me I know it's "alpha" but if I am paying money I should expect a pleasant experience.
On December 17 2013 06:01 seraphdd wrote: Can some one describe it's current state? Alpha as in very little features but a stable enjoyable game or a buggy crap fest that ruins immersion. Does the melee and zombie ai seem realistic yet?
Please no one flame me I know it's "alpha" but if I am paying money I should expect a pleasant experience.
This is the description: WARNING: THIS GAME IS EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE WITH SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME FUNCTIONING.
On December 17 2013 06:01 seraphdd wrote: Can some one describe it's current state? Alpha as in very little features but a stable enjoyable game or a buggy crap fest that ruins immersion. Does the melee and zombie ai seem realistic yet?
Please no one flame me I know it's "alpha" but if I am paying money I should expect a pleasant experience.
If you didn't follow the updates then don't buy it !! Watch some streams in the mean time, browse for youtube shit get more info since it's out. Make an informed decision, this is an alpha it WILL BE BAD !
On December 17 2013 06:01 seraphdd wrote: Can some one describe it's current state? Alpha as in very little features but a stable enjoyable game or a buggy crap fest that ruins immersion. Does the melee and zombie ai seem realistic yet?
Please no one flame me I know it's "alpha" but if I am paying money I should expect a pleasant experience.
This is the description: WARNING: THIS GAME IS EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE WITH SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME FUNCTIONING.
On December 17 2013 06:01 seraphdd wrote: Can some one describe it's current state? Alpha as in very little features but a stable enjoyable game or a buggy crap fest that ruins immersion. Does the melee and zombie ai seem realistic yet?
Please no one flame me I know it's "alpha" but if I am paying money I should expect a pleasant experience.
If you didn't follow the updates then don't buy it !! Watch some streams in the mean time, browse for youtube shit get more info since it's out. Make an informed decision, this is an alpha it WILL BE BAD !
I ask a question to inform myself and you respond with non sense and tell me to make an informed decision. Thanks man! If you did not play it yet then don't respond please.
I was about to post an angry comment because I saw the amount of replies since I last visited the thread and expected a ton of "what do you think, when will it be out" postings... and then this. Sigh.
Been watching streams for an hour or so, seems decent but barely any zombies and theyre not even remotely fixed yet. Not sure why this wasn't made a bit of a priority tbh, very few people seem to care?
On December 17 2013 08:03 Nebula wrote: Been watching streams for an hour or so, seems decent but barely any zombies and theyre not even remotely fixed yet. Not sure why this wasn't made a bit of a priority tbh, very few people seem to care?
Zombies don't really matter. The game is all about the player versus player.
On December 17 2013 06:01 seraphdd wrote: Can some one describe it's current state? Alpha as in very little features but a stable enjoyable game or a buggy crap fest that ruins immersion. Does the melee and zombie ai seem realistic yet?
Please no one flame me I know it's "alpha" but if I am paying money I should expect a pleasant experience.
If you didn't follow the updates then don't buy it !! Watch some streams in the mean time, browse for youtube shit get more info since it's out. Make an informed decision, this is an alpha it WILL BE BAD !
I ask a question to inform myself and you respond with non sense and tell me to make an informed decision. Thanks man! If you did not play it yet then don't respond please.
I gave you a clear answer in the first sentence. Just read it once more maybe you will get it this time. Hint I've used two exclamation points like this !!
On December 17 2013 06:01 seraphdd wrote: Can some one describe it's current state? Alpha as in very little features but a stable enjoyable game or a buggy crap fest that ruins immersion. Does the melee and zombie ai seem realistic yet?
Please no one flame me I know it's "alpha" but if I am paying money I should expect a pleasant experience.
If you didn't follow the updates then don't buy it !! Watch some streams in the mean time, browse for youtube shit get more info since it's out. Make an informed decision, this is an alpha it WILL BE BAD !
I ask a question to inform myself and you respond with non sense and tell me to make an informed decision. Thanks man! If you did not play it yet then don't respond please.
I gave you a clear answer in the first sentence. Just read it once more maybe you will get it this time. Hint I've used two exclamation points like this !!
I asked if the game is stable or enjoyable. Your response is only buy the game if you follow the updates what kind of crap is that? Your answer to the question was not clear and was pretty irrelevant if you ask me.
$30 is just too much for this kind of indie alpha version game. I would likely pay it but my friends are cheap and poor so there is no point to buy it to play alone. :D
I'm a bit surprised they went with $30 to be honest.
omg I just bought Rust and the next day I see DayZ on Steam.. WTF!!
Of course, I'm still going to buy it. I wanna hook up with the old crew again!
Edit: Doubt I'll be able to run it on my laptop so I might have to wait to play in a few days. Downloading it now just to see if my laptop can do it. I'm praying!
On December 17 2013 06:01 seraphdd wrote: Can some one describe it's current state? Alpha as in very little features but a stable enjoyable game or a buggy crap fest that ruins immersion. Does the melee and zombie ai seem realistic yet?
Please no one flame me I know it's "alpha" but if I am paying money I should expect a pleasant experience.
If you didn't follow the updates then don't buy it !! Watch some streams in the mean time, browse for youtube shit get more info since it's out. Make an informed decision, this is an alpha it WILL BE BAD !
I ask a question to inform myself and you respond with non sense and tell me to make an informed decision. Thanks man! If you did not play it yet then don't respond please.
I gave you a clear answer in the first sentence. Just read it once more maybe you will get it this time. Hint I've used two exclamation points like this !!
You actually answered none of his questions and just threw in an unrelated opinion of yours instead.
Oh, and then you started acting like a douche as well.
On December 17 2013 06:01 seraphdd wrote: Can some one describe it's current state? Alpha as in very little features but a stable enjoyable game or a buggy crap fest that ruins immersion. Does the melee and zombie ai seem realistic yet?
Please no one flame me I know it's "alpha" but if I am paying money I should expect a pleasant experience.
If you didn't follow the updates then don't buy it !! Watch some streams in the mean time, browse for youtube shit get more info since it's out. Make an informed decision, this is an alpha it WILL BE BAD !
I ask a question to inform myself and you respond with non sense and tell me to make an informed decision. Thanks man! If you did not play it yet then don't respond please.
I gave you a clear answer in the first sentence. Just read it once more maybe you will get it this time. Hint I've used two exclamation points like this !!
You actually answered none of his questions and just threw in an unrelated opinion of yours instead.
Oh, and then you started acting like a douche as well.
Woah, calm down kiddos. He said if you haven't been following the game then don't buy it, which was followed by him stating the Alpha is bad.. that looks like a pretty clear answer to me.
On December 17 2013 06:01 seraphdd wrote: Can some one describe it's current state? Alpha as in very little features but a stable enjoyable game or a buggy crap fest that ruins immersion. Does the melee and zombie ai seem realistic yet?
Please no one flame me I know it's "alpha" but if I am paying money I should expect a pleasant experience.
If you didn't follow the updates then don't buy it !! Watch some streams in the mean time, browse for youtube shit get more info since it's out. Make an informed decision, this is an alpha it WILL BE BAD !
I ask a question to inform myself and you respond with non sense and tell me to make an informed decision. Thanks man! If you did not play it yet then don't respond please.
I gave you a clear answer in the first sentence. Just read it once more maybe you will get it this time. Hint I've used two exclamation points like this !!
You actually answered none of his questions and just threw in an unrelated opinion of yours instead.
Oh, and then you started acting like a douche as well.
First of all he started, second thing is that I gave him a pretty clear answer, don't buy it, it will be bad, it's right there. There was nothing else to be said. There were literally less than 100 people playing it, they were under NDA and all the real info was in the form of 9h of rocket streams and some dev blogs... How is anyone qualified to answer him, but if you've followed stuff, you would know that. Anyways I am done, maybe someone else will be more helpful if you don't like it. Have fun with the game if you pick it up and good luck.
On December 17 2013 06:01 seraphdd wrote: Can some one describe it's current state? Alpha as in very little features but a stable enjoyable game or a buggy crap fest that ruins immersion. Does the melee and zombie ai seem realistic yet?
Please no one flame me I know it's "alpha" but if I am paying money I should expect a pleasant experience.
If you didn't follow the updates then don't buy it !! Watch some streams in the mean time, browse for youtube shit get more info since it's out. Make an informed decision, this is an alpha it WILL BE BAD !
I ask a question to inform myself and you respond with non sense and tell me to make an informed decision. Thanks man! If you did not play it yet then don't respond please.
I gave you a clear answer in the first sentence. Just read it once more maybe you will get it this time. Hint I've used two exclamation points like this !!
You actually answered none of his questions and just threw in an unrelated opinion of yours instead.
Oh, and then you started acting like a douche as well.
Woah, calm down kiddos. He said if you haven't been following the game then don't buy it, which was followed by him stating the Alpha is bad.. that looks like a pretty clear answer to me.
If you haven't been following the game then don't buy it? How is that helpful at all? He also said it's bad because it's alpha which is also not helpful at all. I want to hear from someone playing it. Also you both did not post any information to why it is bad or good. You posted claims with out evidence. NOT HELPFUL.
Saying "if you did not follow then don't buy" is just sobbish and child like. Do you want a cookie because you read every single thing about the game before it came out? Just tell me what is good or bad about its current state.
Honestly his response was so bad it's not even clear if he has actually played the game.
As for how it is right now, from what I've seen the FPS is a bit better than in the mod. Right now there doesn't seem to be much if any loot spawning, and the 2 zombies that I have seen can't move.
edit: I just found that had that bound to my feet.
So I decided to watch some streams to get some information. After 2 years there is still no real melee system. When you punch you are actually shooting a bullet with 0 range. Same with the axe. That system would be okay I guess if they at least did not have the shooting sound animation and the bullet hit animation coming form your fists/axe.
So far this looks like a let down. Meaning it is not that far from the mod yet it costs another 30$.
On December 17 2013 10:09 seraphdd wrote: So I decided to watch some streams to get some information. After 2 years there is still no real melee system. When you punch you are actually shooting a bullet with 0 range. Same with the axe. That system would be okay I guess if they at least did not have the shooting sound animation and the bullet hit animation coming form your fists/axe.
So far this looks like a let down. Meaning it is not that far from the mod yet it costs another 30$.
If you watched Rocket's second to last stream, you'll listen to him explain why it isn't shooting bullets at zero range...sort of.
Edit: And yes, Rocket has stated himself that the game is indeed a "true" alpha, which means it's pretty rough.
So, wait and buy it later when things have improved, or buy it now and bitch about how it was a bad purchase. Your choice.
On December 17 2013 10:09 seraphdd wrote: So I decided to watch some streams to get some information. After 2 years there is still no real melee system. When you punch you are actually shooting a bullet with 0 range. Same with the axe. That system would be okay I guess if they at least did not have the shooting sound animation and the bullet hit animation coming form your fists/axe.
So far this looks like a let down. Meaning it is not that far from the mod yet it costs another 30$.
If you watched Rocket's second to last stream, you'll listen to him explain why it isn't shooting bullets at zero range...sort of.
And then you have people punching trees and making every1 duck for cover from the bullet sounds.
On December 17 2013 10:09 seraphdd wrote: So I decided to watch some streams to get some information. After 2 years there is still no real melee system. When you punch you are actually shooting a bullet with 0 range. Same with the axe. That system would be okay I guess if they at least did not have the shooting sound animation and the bullet hit animation coming form your fists/axe.
So far this looks like a let down. Meaning it is not that far from the mod yet it costs another 30$.
If you watched Rocket's second to last stream, you'll listen to him explain why it isn't shooting bullets at zero range...sort of.
And then you have people punching trees and making every1 duck for cover from the bullet sounds.
On December 17 2013 10:09 seraphdd wrote: So I decided to watch some streams to get some information. After 2 years there is still no real melee system. When you punch you are actually shooting a bullet with 0 range. Same with the axe. That system would be okay I guess if they at least did not have the shooting sound animation and the bullet hit animation coming form your fists/axe.
So far this looks like a let down. Meaning it is not that far from the mod yet it costs another 30$.
If you watched Rocket's second to last stream, you'll listen to him explain why it isn't shooting bullets at zero range...sort of.
Edit: And yes, Rocket has stated himself that the game is indeed a "true" alpha, which means it's pretty rough.
So, wait and buy it later when things have improved, or buy it now and bitch about how it was a bad purchase. Your choice.
Did you mean to say why it is shooting bullets? Because it looks just like melee in dayz mod and that was bullets. You could even see the bullet hole when you swung the axe on the wall.
Seems to be a lot of people drinking the kool aid. This really looks like they needed more money to keep working on this game. Rust was in much better shape and only cost 20$. I will get alot of hate for this. So many people are just rushing to buy the game because of all the hype. The whole warning that the game is in alpha does not cut it. To me this is just unethical business.
I was expecting the game to be $10-15, because that's what a lot of people said. I will wait around till steam's xmas sales to pick it up, maybe only save 1-3 dollars, but it's worth it. Dayz got better graphics and realism, plus I believe in the dev.
On December 17 2013 06:01 seraphdd wrote: Can some one describe it's current state? Alpha as in very little features but a stable enjoyable game or a buggy crap fest that ruins immersion. Does the melee and zombie ai seem realistic yet?
Please no one flame me I know it's "alpha" but if I am paying money I should expect a pleasant experience.
If you didn't follow the updates then don't buy it !! Watch some streams in the mean time, browse for youtube shit get more info since it's out. Make an informed decision, this is an alpha it WILL BE BAD !
I ask a question to inform myself and you respond with non sense and tell me to make an informed decision. Thanks man! If you did not play it yet then don't respond please.
I gave you a clear answer in the first sentence. Just read it once more maybe you will get it this time. Hint I've used two exclamation points like this !!
You actually answered none of his questions and just threw in an unrelated opinion of yours instead.
Oh, and then you started acting like a douche as well.
Woah, calm down kiddos. He said if you haven't been following the game then don't buy it, which was followed by him stating the Alpha is bad.. that looks like a pretty clear answer to me.
If you haven't been following the game then don't buy it? How is that helpful at all? He also said it's bad because it's alpha which is also not helpful at all. I want to hear from someone playing it. Also you both did not post any information to why it is bad or good. You posted claims with out evidence. NOT HELPFUL.
Saying "if you did not follow then don't buy" is just sobbish and child like. Do you want a cookie because you read every single thing about the game before it came out? Just tell me what is good or bad about its current state.
Honestly his response was so bad it's not even clear if he has actually played the game.
Not sure why you're raging. Regardless of how helpful you feel his input was, he still gave you a clear, definitive and understandable answer.
Anyways, my first spawn into the game I sprinted through a town and died in 10 minutes b/c zombies. Lol. It's reminiscent of the mod but looks a lot nicer. I'm going to start play #2 after I grab some food. Hopefully I'll respawn in cherno or somewhere nice :3
On December 17 2013 06:01 seraphdd wrote: Can some one describe it's current state? Alpha as in very little features but a stable enjoyable game or a buggy crap fest that ruins immersion. Does the melee and zombie ai seem realistic yet?
Please no one flame me I know it's "alpha" but if I am paying money I should expect a pleasant experience.
If you didn't follow the updates then don't buy it !! Watch some streams in the mean time, browse for youtube shit get more info since it's out. Make an informed decision, this is an alpha it WILL BE BAD !
I ask a question to inform myself and you respond with non sense and tell me to make an informed decision. Thanks man! If you did not play it yet then don't respond please.
I gave you a clear answer in the first sentence. Just read it once more maybe you will get it this time. Hint I've used two exclamation points like this !!
You actually answered none of his questions and just threw in an unrelated opinion of yours instead.
Oh, and then you started acting like a douche as well.
Woah, calm down kiddos. He said if you haven't been following the game then don't buy it, which was followed by him stating the Alpha is bad.. that looks like a pretty clear answer to me.
If you haven't been following the game then don't buy it? How is that helpful at all? He also said it's bad because it's alpha which is also not helpful at all. I want to hear from someone playing it. Also you both did not post any information to why it is bad or good. You posted claims with out evidence. NOT HELPFUL.
Saying "if you did not follow then don't buy" is just sobbish and child like. Do you want a cookie because you read every single thing about the game before it came out? Just tell me what is good or bad about its current state.
Honestly his response was so bad it's not even clear if he has actually played the game.
Not sure why you're raging. Regardless of how helpful you feel his input was, he still gave you a clear, definitive and understandable answer.
Anyways, my first spawn into the game I sprinted through a town and died in 10 minutes b/c zombies. Lol. It's reminiscent of the mod but looks a lot nicer. I'm going to start play #2 after I grab some food. Hopefully I'll respawn in cherno or somewhere nice :3
Clear, definitive, understandable, and irrelevant.
Anyways you are actually playing the game. No spawn choices? That is actually pretty cool imo.
So far I've found a crowbar, a bat, some shotgun shells, a rotten kiwi that magically turned fresh when I ate it, and a baseball cap. No zombies. Figuring out how to use the flashlight was fun. I think Rocket&co are on the right track, can't wait to see the game when it finally has zombies and more loot (right now almost every building has little to no loot in it).
On December 17 2013 06:01 seraphdd wrote: Can some one describe it's current state? Alpha as in very little features but a stable enjoyable game or a buggy crap fest that ruins immersion. Does the melee and zombie ai seem realistic yet?
Please no one flame me I know it's "alpha" but if I am paying money I should expect a pleasant experience.
If you didn't follow the updates then don't buy it !! Watch some streams in the mean time, browse for youtube shit get more info since it's out. Make an informed decision, this is an alpha it WILL BE BAD !
I ask a question to inform myself and you respond with non sense and tell me to make an informed decision. Thanks man! If you did not play it yet then don't respond please.
I gave you a clear answer in the first sentence. Just read it once more maybe you will get it this time. Hint I've used two exclamation points like this !!
You actually answered none of his questions and just threw in an unrelated opinion of yours instead.
Oh, and then you started acting like a douche as well.
Woah, calm down kiddos. He said if you haven't been following the game then don't buy it, which was followed by him stating the Alpha is bad.. that looks like a pretty clear answer to me.
If you haven't been following the game then don't buy it? How is that helpful at all? He also said it's bad because it's alpha which is also not helpful at all. I want to hear from someone playing it. Also you both did not post any information to why it is bad or good. You posted claims with out evidence. NOT HELPFUL.
Saying "if you did not follow then don't buy" is just sobbish and child like. Do you want a cookie because you read every single thing about the game before it came out? Just tell me what is good or bad about its current state.
Honestly his response was so bad it's not even clear if he has actually played the game.
Not sure why you're raging. Regardless of how helpful you feel his input was, he still gave you a clear, definitive and understandable answer.
Anyways, my first spawn into the game I sprinted through a town and died in 10 minutes b/c zombies. Lol. It's reminiscent of the mod but looks a lot nicer. I'm going to start play #2 after I grab some food. Hopefully I'll respawn in cherno or somewhere nice :3
Clear, definitive, understandable, and irrelevant.
Anyways you are actually playing the game. No spawn choices? That is actually pretty cool imo.
Yep, spawns are random. I spawned about 3 miles away from Cherno this time. I stopped playing whenever I got to the outskirts of the town. I'm just going to wait until the server is daytime before I log back on.
I found a lot (A LOT) of different clothing and apparel items as loot. Baseball caps, beanies, designer sunglasses, hoodies, raincoats, camo vests, motorcycle helmets, and even masks. There was also a lot of different melee weapons that I found (wrenches, shovels, axes, crowbars, and my favorite the fire extinguisher). Whenever you attack zombies with a melee weapon it doesn't produce any sounds. However, when you hit certain materials and walls it makes a bullet sound, so I assume that it is still the same melee system as it was in the mod except I think it's more smooth. There are a lot of enterable buildings now, a lot more than there was in the mod. I've only ran into like 2 houses where I couldn't enter them. Despite the huge number of places to loot things, I'm really disappointed that I didn't manage to find a gun not sure if I was just really unlucky or if guns are really rare at the moment. I think the inventory system right now is a big improvement on how it was in the mod. It's simple drag-and-drop but picking up items and executing actions like opening doors and such still requires you to use the middle wheel button on your mouse. I had to turn the graphics to its lowest setting so that it could run smoothly on my laptop, and even then it still looked pretty nice and I had really good FPS throughout my play session.
$30 is kind of a lot for an Alpha but I think it's worth it, especially if you have friends to play it with. I know I'm going to buy it later on in the future so I might as well buy it now, and it's not going to be sold any cheaper when it gets fully released.
Also, here's my character
Edit: I found some rope and handcuffs whenever I was looting a building.. lol it was kind of weird.
I've spent the past hour running in the pitch black with both my brightness and gamma maxed. The moon went down and I lost all sense of direction. I somehow ended up in Novy Sobor from Starry Sobor while trying to reach the North West Airfield
I don't understand this game. I took several swigs out of my water and even drank a few pops and it still keeps spamming me to have a drink. I'll eat an entire can of tuna and 5 minutes later I'll be "starving". I'm now passed out and probably dead despite babying the living hell out of my hunger/thrist.
On December 17 2013 17:59 TheEmulator wrote: TIME FOR DAYZ AGAIN.
It's going to be great if all of the original TL dayz guys start playing again
edit: any specific server we're on?
We all "original" dayz guys havent stopped playing we are still on teamspeak so join us there and you can join us since we are old friends, everyone else cant join unless you have rocket aviators. + Show Spoiler +
Just kidding anyone can join us aslong as you join teamspeak
3 barracks north of kamenka op! Motorbike helmet and gasmask and rocket aviators
- A buggy Alpha DayZ that looks quite awesome. - Rust that just look like a FPS so... i think less tension ? - 7days to die which look so fun because... Minecraft. - Project Zomboid, it's so ugly but so deep (i just tried the demo).
On December 17 2013 19:45 FFW_Rude wrote: God that is really a good news !
No i don't know what to buy...
- A buggy Alpha DayZ that looks quite awesome. - Rust that just look like a FPS so... i think less tension ? - 7days to die which look so fun because... Minecraft. - Project Zomboid, it's so ugly but so deep (i just tried the demo).
On December 17 2013 19:45 FFW_Rude wrote: God that is really a good news !
No i don't know what to buy...
- A buggy Alpha DayZ that looks quite awesome. - Rust that just look like a FPS so... i think less tension ? - 7days to die which look so fun because... Minecraft. - Project Zomboid, it's so ugly but so deep (i just tried the demo).
What should i buy ?
DAYZ obviously duh
haha
Which is the more accomplished for now in terms of crafting / tension / survival ? (i think they can be compared because all of them are alpha).
Correct me if i'm wrong but emphasis of titles are :
pimped out m4 with 600 bullets a suppressor, custom stock, rds, and custom grip lol :D. disappointed there is only 2 guns so far, at least from what I've seen.
Hm. I bought Arma 2 for DayZ (around 20 or 25 Euros) and now it would cost again 25? No thanks... I really enjoyed it back then but also none of my friends will buy the game for this much.
On December 17 2013 21:40 schaf wrote: Hm. I bought Arma 2 for DayZ (around 20 or 25 Euros) and now it would cost again 25? No thanks... I really enjoyed it back then but also none of my friends will buy the game for this much.
On December 17 2013 21:40 schaf wrote: Hm. I bought Arma 2 for DayZ (around 20 or 25 Euros) and now it would cost again 25? No thanks... I really enjoyed it back then but also none of my friends will buy the game for this much.
A shame...
DayZ Mod cost nothing. So you would have to pay 25. Not 25again.
On December 18 2013 00:17 dezi wrote: How's the performance? My pc is 6 years old - i could run the Mod but by the looks of it SA has improved graphics so might also require sth more?
Well according to http://systemrequirementslab.com/cyri my laptop doesn't even meet the minimum requirements for the DayZ mod, but I run the standalone just fine at the lowest settings.
On December 18 2013 00:17 dezi wrote: How's the performance? My pc is 6 years old - i could run the Mod but by the looks of it SA has improved graphics so might also require sth more?
On steam store page: Minimum: OS: Windows Vista SP2 or Windows 7 SP1 Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz Memory: 2 GB RAM Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000 with 512 MB VRAM DirectX: Version 9.0c Hard Drive: 10 GB available space Sound Card: DirectX®-compatible
Recommended: OS: Windows 7 SP1 Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better Memory: 4 GB RAM Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or better DirectX: Version 9.0c Hard Drive: 14 GB available space Sound Card: DirectX®-compatible
On December 18 2013 01:47 seraphdd wrote: Are they planning on frequent patches?
Like slowing adding stuff that I assume is done? Like more than 1 gun or more than 2 zombies per map?
I really have no idea. I'm hoping patches come swift and fast but I doubt it.
On December 18 2013 01:49 dezi wrote: @chesshaha I didn't asked for c&p of system specs - i asked for personal impression.
@PaqMan Have you played the Mod as well? I could run it on all low settings with kinda okish FPS.
I've played the mod but not on this laptop. I was really surprised at how smooth the standalone ran on my laptop, I was expecting it not to run at all. I didn't have any weird FPS drops or anything, either.
Good to see this thread surface again : ) Downloaded and played it for a bit yesterday. Will update the op in the weekend. Allot of awesome random encounters at this moment, people don't seem to shoot on sight or are not equipped with ranged weapons.
On December 18 2013 01:49 dezi wrote: @PaqMan Have you played the Mod as well? I could run it on all low settings with kinda okish FPS.
I've played the mod but not on this laptop. I was really surprised at how smooth the standalone ran on my laptop, I was expecting it not to run at all. I didn't have any weird FPS drops or anything, either.
My entire play experience yesterday was playing at night until 3 am est when it finally turned day (and I stopped playing). I hop on right now and its back to night at 12:30 pm est. It's such a shame because the game looks so nice during the day. I'll have to shelf this until they change it.
On December 18 2013 05:08 Derrida wrote: worth $30?
Short answer: Totally.
Longer answer: It depends what you want out of a game. DayZ is a savage garden, and depending on what parts of gaming you enjoy, you may hate it. Also, it's in alpha, so it doesn't really resemble what it has the potential to be. My friend told me the price would be bumped up for beta, and then again for release, but I am not 100% sure of that. I bought it regardless, the DayZ Arma 2 mod gave me some of the most memorable gaming experiences ever.
On December 18 2013 05:08 Derrida wrote: worth $30?
Short answer: Totally.
Longer answer: It depends what you want out of a game. DayZ is a savage garden, and depending on what parts of gaming you enjoy, you may hate it. Also, it's in alpha, so it doesn't really resemble what it has the potential to be. My friend told me the price would be bumped up for beta, and then again for release, but I am not 100% sure of that. I bought it regardless, the DayZ Arma 2 mod gave me some of the most memorable gaming experiences ever.
It's kind of funny you mention dayz being so hardcore for people as the reason not to buy, but fail to mention the total lack of polish and lack of basic features. For example having 1 rifle in the game and the map is a copy paste from the mod. Sorry I am being so angry in this thread but after 2 years all we get is a game with less features and some bloom effects added for graphics.
On December 18 2013 05:08 Derrida wrote: worth $30?
Short answer: Totally.
Longer answer: It depends what you want out of a game. DayZ is a savage garden, and depending on what parts of gaming you enjoy, you may hate it. Also, it's in alpha, so it doesn't really resemble what it has the potential to be. My friend told me the price would be bumped up for beta, and then again for release, but I am not 100% sure of that. I bought it regardless, the DayZ Arma 2 mod gave me some of the most memorable gaming experiences ever.
It's kind of funny you mention dayz being so hardcore for people as the reason not to buy, but fail to mention the total lack of polish and lack of basic features. For example having 1 rifle in the game and the map is a copy paste from the mod. Sorry I am being so angry in this thread but after 2 years all we get is a game with less features and some bloom effects added for graphics.
I mentioned it is in alpha, which by definition is unpolished and missing features. I also mentioned that I've heard the price structure may change going forward, which may be a good reason to buy now. The map isn't copy/paste, it is still Chernarus but there are many new buildings, and buildings I remember from the mod totally gone or looking quite different. It seems you are quite pessimistic about the game, give it some time .
On December 18 2013 05:08 Derrida wrote: worth $30?
Short answer: Totally.
Longer answer: It depends what you want out of a game. DayZ is a savage garden, and depending on what parts of gaming you enjoy, you may hate it. Also, it's in alpha, so it doesn't really resemble what it has the potential to be. My friend told me the price would be bumped up for beta, and then again for release, but I am not 100% sure of that. I bought it regardless, the DayZ Arma 2 mod gave me some of the most memorable gaming experiences ever.
It's kind of funny you mention dayz being so hardcore for people as the reason not to buy, but fail to mention the total lack of polish and lack of basic features. For example having 1 rifle in the game and the map is a copy paste from the mod. Sorry I am being so angry in this thread but after 2 years all we get is a game with less features and some bloom effects added for graphics.
Saying it is in alpha does not matter when you charge 30$ for it.
Alpha is not like a universal term either. Every game development cycle has different definitions for the term.
This whole trend of releasing games unfinished and calling them alpha is not cool.
Honestly at this point it's pretty obvious the dev team needed more money to finish the game or just plain scammed a shit ton of people with the massive hype train.
On December 18 2013 05:56 seraphdd wrote: Saying it is in alpha does not matter when you charge 30$ for it.
Alpha is not like a universal term either. Every game development cycle has different definitions for the term.
This whole trend of releasing games unfinished and calling them alpha is not cool.
Honestly at this point it's pretty obvious the dev team needed more money to finish the game or just plain scammed a shit ton of people with the massive hype train.
True, I forgot about all those full featured games that went straight from Alpha to Release, skipping other development stages. TBH going from an in-house development build to an alpha is probably a total waste of time, they should skip that stage too.
Sarcasm aside, you can always wait for the retail release of the game, and spare us your frustration over the price of an alpha release that no one is forcing you to buy. I don't think anyone would mind.
On December 18 2013 05:56 seraphdd wrote: Saying it is in alpha does not matter when you charge 30$ for it.
Alpha is not like a universal term either. Every game development cycle has different definitions for the term.
This whole trend of releasing games unfinished and calling them alpha is not cool.
Honestly at this point it's pretty obvious the dev team needed more money to finish the game or just plain scammed a shit ton of people with the massive hype train.
True, I forgot about all those full featured games that went straight from Alpha to Release, skipping other development stages. TBH going from an in-house development build to an alpha is probably a total waste of time, they should skip that stage too.
Sarcasm aside, you can always wait for the retail release of the game, and spare us your frustration over the price of an alpha release that no one is forcing you to buy. I don't think anyone would mind.
How did you get from me saying alpha has different definitions to full features games come out with out beta?
$30 is not worth it. They haven't even fixed zombies and added a bunch of cosmetics nobody cares about. I understand it's "alpha" but how long has it been since their demo?
On December 18 2013 06:11 teddyoojo wrote: i just see it like a kickstarter, but instead u also get to alpha test it so wheres ur damn problem lmao
THAT IS THE PROBLEM. Wtf happened to the good ole days where we paid money only for a finished game(yes finished is subjective but w.e).
To be honest I think kickstarters are the biggest scam as well so that is not helping here. Yeah instead of having investors fund the game that the devs have to pay back let's just give them free money. Yeah.
What kick starter has really turned into a good game anyways? Even if one does it still is fucked they get free money and don't pay back the people who paid them to make the game.
On December 18 2013 06:11 teddyoojo wrote: i just see it like a kickstarter, but instead u also get to alpha test it so wheres ur damn problem lmao
THAT IS THE PROBLEM. Wtf happened to the good ole days where we paid money only for a finished game(yes finished is subjective but w.e).
To be honest I think kickstarters are the biggest scam as well so that is not helping here. Yeah instead of having investors fund the game that the devs have to pay back let's just give them free money. Yeah.
What kick starter has really turned into a good game anyways? Even if one does it still is fucked they get free money and don't pay back the people who paid them to make the game.
What's wrong with this? You can pay money for an unfinished product. Or you can decide to wait until it is finished. Your choice. Where is this a scam?
In fact, in this case the devs are making it absolutely clear that you are buying a buggy alpha version of a game. For me, personally, the game is too buggy and too much in an alpha version to pay any money for it. So I'll wait until the game is actually fun to play, and then I'll pay for it. An you can do just that, too.
On December 18 2013 06:11 teddyoojo wrote: i just see it like a kickstarter, but instead u also get to alpha test it so wheres ur damn problem lmao
THAT IS THE PROBLEM. Wtf happened to the good ole days where we paid money only for a finished game(yes finished is subjective but w.e).
To be honest I think kickstarters are the biggest scam as well so that is not helping here. Yeah instead of having investors fund the game that the devs have to pay back let's just give them free money. Yeah.
What kick starter has really turned into a good game anyways? Even if one does it still is fucked they get free money and don't pay back the people who paid them to make the game.
What's wrong with this? You can pay money for an unfinished product. Or you can decide to wait until it is finished. Your choice. Where is this a scam?
In fact, in this case the devs are making it absolutely clear that you are buying a buggy alpha version of a game. For me, personally, the game is too buggy and too much in an alpha version to pay any money for it. So I'll wait until the game is actually fun to play, and then I'll pay for it. An you can do just that, too.
It's a scam when you pay for an unfinished product and it never becomes finished.
On December 18 2013 06:11 teddyoojo wrote: i just see it like a kickstarter, but instead u also get to alpha test it so wheres ur damn problem lmao
THAT IS THE PROBLEM. Wtf happened to the good ole days where we paid money only for a finished game(yes finished is subjective but w.e).
To be honest I think kickstarters are the biggest scam as well so that is not helping here. Yeah instead of having investors fund the game that the devs have to pay back let's just give them free money. Yeah.
What kick starter has really turned into a good game anyways? Even if one does it still is fucked they get free money and don't pay back the people who paid them to make the game.
What's wrong with this? You can pay money for an unfinished product. Or you can decide to wait until it is finished. Your choice. Where is this a scam?
In fact, in this case the devs are making it absolutely clear that you are buying a buggy alpha version of a game. For me, personally, the game is too buggy and too much in an alpha version to pay any money for it. So I'll wait until the game is actually fun to play, and then I'll pay for it. An you can do just that, too.
It's a scam when you pay for an unfinished product and it never becomes finished.
Indeed. Then it is a scam.
Buying an alpha means that you trust the developer not to scam you like this.
On December 18 2013 05:56 seraphdd wrote: Saying it is in alpha does not matter when you charge 30$ for it.
Alpha is not like a universal term either. Every game development cycle has different definitions for the term.
This whole trend of releasing games unfinished and calling them alpha is not cool.
Honestly at this point it's pretty obvious the dev team needed more money to finish the game or just plain scammed a shit ton of people with the massive hype train.
True, I forgot about all those full featured games that went straight from Alpha to Release, skipping other development stages. TBH going from an in-house development build to an alpha is probably a total waste of time, they should skip that stage too.
Sarcasm aside, you can always wait for the retail release of the game, and spare us your frustration over the price of an alpha release that no one is forcing you to buy. I don't think anyone would mind.
How did you get from me saying alpha has different definitions to full features games come out with out beta?
My point is that they aren't sugar coating their release, have warned users both outside and in game that features are missing, and have labeled it unmistakably as a product far from retail release. If you are dissatisfied with its current state, no need to worry, check back after further development and give it an assessment then. That Rocket and his dev team aren't proceeding on a schedule you would prefer shouldn't lead you to start accusing them of a scam.
On December 18 2013 05:56 seraphdd wrote: Saying it is in alpha does not matter when you charge 30$ for it.
Alpha is not like a universal term either. Every game development cycle has different definitions for the term.
This whole trend of releasing games unfinished and calling them alpha is not cool.
Honestly at this point it's pretty obvious the dev team needed more money to finish the game or just plain scammed a shit ton of people with the massive hype train.
True, I forgot about all those full featured games that went straight from Alpha to Release, skipping other development stages. TBH going from an in-house development build to an alpha is probably a total waste of time, they should skip that stage too.
Sarcasm aside, you can always wait for the retail release of the game, and spare us your frustration over the price of an alpha release that no one is forcing you to buy. I don't think anyone would mind.
How did you get from me saying alpha has different definitions to full features games come out with out beta?
My point is that they aren't sugar coating their release, have warned users both outside and in game that features are missing, and have labeled it unmistakably as a product far from retail release. If you are dissatisfied with its current state, no need to worry, check back after further development and give it an assessment then. That Rocket and his dev team aren't proceeding on a schedule you would prefer shouldn't lead you to start accusing them of a scam.
It's not my schedule. THEY RELEASED IT FOR MONEY. The only possible reason for doing that is to make money. They could have just released some beta keys if they needed more testers. That would be the right thing to do.
Have you been playing or watching the game? It is seriously looking like the arma engine has limitations that they can't over come in order to make a good game like this or they lack the knowledge to do so.
On December 18 2013 05:56 seraphdd wrote: Saying it is in alpha does not matter when you charge 30$ for it.
Alpha is not like a universal term either. Every game development cycle has different definitions for the term.
This whole trend of releasing games unfinished and calling them alpha is not cool.
Honestly at this point it's pretty obvious the dev team needed more money to finish the game or just plain scammed a shit ton of people with the massive hype train.
True, I forgot about all those full featured games that went straight from Alpha to Release, skipping other development stages. TBH going from an in-house development build to an alpha is probably a total waste of time, they should skip that stage too.
Sarcasm aside, you can always wait for the retail release of the game, and spare us your frustration over the price of an alpha release that no one is forcing you to buy. I don't think anyone would mind.
How did you get from me saying alpha has different definitions to full features games come out with out beta?
My point is that they aren't sugar coating their release, have warned users both outside and in game that features are missing, and have labeled it unmistakably as a product far from retail release. If you are dissatisfied with its current state, no need to worry, check back after further development and give it an assessment then. That Rocket and his dev team aren't proceeding on a schedule you would prefer shouldn't lead you to start accusing them of a scam.
It's not my schedule. THEY RELEASED IT FOR MONEY. The only possible reason for doing that is to make money. They could have just released some beta keys if they needed more testers. That would be the right thing to do.
Have you been playing or watching the game? It is seriously looking like the arma engine has limitations that they can't over come in order to make a good game like this or they lack the knowledge to do so.
They make the game to make money. Hold the presses!
Funnily enough, I have been browsing the DayZ reddit the day before the release, and it was full of threads of people begging for the game to be released already, regardless of whether it's finished or not.
Again, people can do whatever they want with their money. And they get ample warnings that the game is in alpha, so it's definitely no scam.
On December 18 2013 06:11 teddyoojo wrote: i just see it like a kickstarter, but instead u also get to alpha test it so wheres ur damn problem lmao
THAT IS THE PROBLEM. Wtf happened to the good ole days where we paid money only for a finished game(yes finished is subjective but w.e).
To be honest I think kickstarters are the biggest scam as well so that is not helping here. Yeah instead of having investors fund the game that the devs have to pay back let's just give them free money. Yeah.
What kick starter has really turned into a good game anyways? Even if one does it still is fucked they get free money and don't pay back the people who paid them to make the game.
Kickstarter is still in its infancy, but there have already been more than a handful of quality games that have come from it. FTL comes to mind at the top of that list.
If you think you might get scammed by game developers, just wait to buy the game until it is complete. It's pretty simple. No one is forcing you to buy into the alpha, and the only reason you are upset is because other people are willing to take that risk.
There are tangible benefits to crowd funding video games, the most obvious and notable of which is the fact that the only games that can get funded that way are games people actually want to play. Look at Star Citizen. They've raised over 30 million dollars by crowd funding, because there is a huge demand for a high fidelity, immersive, space sim and Chris Roberts is the best there has ever been in that genre. People are lining up to pay thousands of dollars to fund that game, although it helps that there are in-game benefits for doing so.
Could Star Citizen suck? Sure it could, although with the people behind it and what we've seen so far, I doubt it will be completely awful. But it could certainly fall below expectations, and I would hope that all of the people that invested money in it (me included) went in knowing that they may be flushing money down the toilet, but without us, the game wouldn't have happened at all.
Early Access is similar territory and equally dangerous. I've seen a lot of games lately that release for money on early access, and the game isn't really playable yet. I don't agree with that business model, but it is up to the consumer to do some research as to the product they are buying, what is promised to come in the future, and how soon that might come along. There's really no excuse for buying an alpha (like DayZ) that is clearly advertised as an alpha, and then complaining about having bought an unfinished product. If the game is not to your standards yet, then wait to buy it.
On December 18 2013 05:56 seraphdd wrote: Saying it is in alpha does not matter when you charge 30$ for it.
Alpha is not like a universal term either. Every game development cycle has different definitions for the term.
This whole trend of releasing games unfinished and calling them alpha is not cool.
Honestly at this point it's pretty obvious the dev team needed more money to finish the game or just plain scammed a shit ton of people with the massive hype train.
True, I forgot about all those full featured games that went straight from Alpha to Release, skipping other development stages. TBH going from an in-house development build to an alpha is probably a total waste of time, they should skip that stage too.
Sarcasm aside, you can always wait for the retail release of the game, and spare us your frustration over the price of an alpha release that no one is forcing you to buy. I don't think anyone would mind.
How did you get from me saying alpha has different definitions to full features games come out with out beta?
My point is that they aren't sugar coating their release, have warned users both outside and in game that features are missing, and have labeled it unmistakably as a product far from retail release. If you are dissatisfied with its current state, no need to worry, check back after further development and give it an assessment then. That Rocket and his dev team aren't proceeding on a schedule you would prefer shouldn't lead you to start accusing them of a scam.
It's not my schedule. THEY RELEASED IT FOR MONEY. The only possible reason for doing that is to make money. They could have just released some beta keys if they needed more testers. That would be the right thing to do.
Have you been playing or watching the game? It is seriously looking like the arma engine has limitations that they can't over come in order to make a good game like this or they lack the knowledge to do so.
They make the game to make money. Hold the presses!
Has nothing to do with the point I made except it has the word money in it.
That's fine though all the people giving them money they should be able to make a good game now. As long as that's cool to you that your money is going to help fix a game that should have been complete before making millions of dollars.
On December 18 2013 06:05 hugman wrote: Did you not see the massive disclaimer before you bought it? How many ways are there to say it's not finished?
I did not buy it yet. The reason I came here was to get information on the game.
The massive disclaimer? Come on! The game had so much hype do you really think they did not know what they were doing when they put it up on steam?
Look man, this release is intended for the people who truly don't mind the state the game is in now, the people who didn't hesitate for a second to buy it even though it's $30, the people who were sitting for hours spamming emoticons in rocket's twitch chat even when he wasn't streaming. They're aware that most people would be disappointed which is why they don't want most people to buy it yet. It's not their intention to get people swept up in the hype, but it's impossible to prevent as well.
On December 18 2013 06:11 teddyoojo wrote: i just see it like a kickstarter, but instead u also get to alpha test it so wheres ur damn problem lmao
THAT IS THE PROBLEM. Wtf happened to the good ole days where we paid money only for a finished game(yes finished is subjective but w.e).
To be honest I think kickstarters are the biggest scam as well so that is not helping here. Yeah instead of having investors fund the game that the devs have to pay back let's just give them free money. Yeah.
What kick starter has really turned into a good game anyways? Even if one does it still is fucked they get free money and don't pay back the people who paid them to make the game.
Kickstarter is still in its infancy, but there have already been more than a handful of quality games that have come from it. FTL comes to mind at the top of that list.
If you think you might get scammed by game developers, just wait to buy the game until it is complete. It's pretty simple. No one is forcing you to buy into the alpha, and the only reason you are upset is because other people are willing to take that risk.
There are tangible benefits to crowd funding video games, the most obvious and notable of which is the fact that the only games that can get funded that way are games people actually want to play. Look at Star Citizen. They've raised over 30 million dollars by crowd funding, because there is a huge demand for a high fidelity, immersive, space sim and Chris Roberts is the best there has ever been in that genre. People are lining up to pay thousands of dollars to fund that game, although it helps that there are in-game benefits for doing so.
Could Star Citizen suck? Sure it could, although with the people behind it and what we've seen so far, I doubt it will be completely awful. But it could certainly fall below expectations, and I would hope that all of the people that invested money in it (me included) went in knowing that they may be flushing money down the toilet, but without us, the game wouldn't have happened at all.
Early Access is similar territory and equally dangerous. I've seen a lot of games lately that release for money on early access, and the game isn't really playable yet. I don't agree with that business model, but it is up to the consumer to do some research as to the product they are buying, what is promised to come in the future, and how soon that might come along. There's really no excuse for buying an alpha (like DayZ) that is clearly advertised as an alpha, and then complaining about having bought an unfinished product. If the game is not to your standards yet, then wait to buy it.
I respect you backed up your points with evidence, however, star citizen is exactly my point. The devs don't put up their own money but ask for consumers money. Not only that but when the devs make millions off the game they don't have to pay back the people who financed the whole game. How is that fair and not a scam?
Would this fly? Hey guys I am building a really cool car I need 3 million for a new factory. When I make 1 billion dollars off it I don't have to pay any money back to you.
On December 18 2013 06:05 hugman wrote: Did you not see the massive disclaimer before you bought it? How many ways are there to say it's not finished?
I did not buy it yet. The reason I came here was to get information on the game.
The massive disclaimer? Come on! The game had so much hype do you really think they did not know what they were doing when they put it up on steam?
Look man, this release is intended for the people who truly don't mind the state the game is in now, the people who didn't hesitate for a second to buy it even though it's $30, the people who were sitting for hours spamming emoticons in rocket's twitch chat even when he wasn't streaming. They're aware that most people would be disappointed which is why they don't want most people to buy it yet. It's not their intention to get people swept up in the hype, but it's impossible to prevent as well.
Why not give up some beta keys for these loyal customers? Why because they would rather make millions of dollars off naive people chomping at the bit for a polished dayz experience.
On December 18 2013 06:51 seraphdd wrote:Would this fly? Hey guys I am building a really cool car I need 3 million for a new factory. When I make 1 billion dollars off it I don't have to pay any money back to you.
It's for everyone to decide on their own. You're free to think it's sleazy, but the people paying feel like they get something out of it and most developers probably have good intentions. DayZ is a passion project for rocket.
On the list of morally objectionable things this is pretty far down the list. Some companies earn millions selling fake credits people use to speed up artificially lengthened timers on their farms or whatever the fuck. Really, you don't have to look long to find worse practices.
On December 18 2013 05:56 seraphdd wrote: Saying it is in alpha does not matter when you charge 30$ for it.
Alpha is not like a universal term either. Every game development cycle has different definitions for the term.
This whole trend of releasing games unfinished and calling them alpha is not cool.
Honestly at this point it's pretty obvious the dev team needed more money to finish the game or just plain scammed a shit ton of people with the massive hype train.
True, I forgot about all those full featured games that went straight from Alpha to Release, skipping other development stages. TBH going from an in-house development build to an alpha is probably a total waste of time, they should skip that stage too.
Sarcasm aside, you can always wait for the retail release of the game, and spare us your frustration over the price of an alpha release that no one is forcing you to buy. I don't think anyone would mind.
How did you get from me saying alpha has different definitions to full features games come out with out beta?
My point is that they aren't sugar coating their release, have warned users both outside and in game that features are missing, and have labeled it unmistakably as a product far from retail release. If you are dissatisfied with its current state, no need to worry, check back after further development and give it an assessment then. That Rocket and his dev team aren't proceeding on a schedule you would prefer shouldn't lead you to start accusing them of a scam.
It's not my schedule. THEY RELEASED IT FOR MONEY. The only possible reason for doing that is to make money. They could have just released some beta keys if they needed more testers. That would be the right thing to do.
Have you been playing or watching the game? It is seriously looking like the arma engine has limitations that they can't over come in order to make a good game like this or they lack the knowledge to do so.
The Arma engine is fine, in fact the DayZ mod was a great game and while it had a few quirks and bugs, it only became unplayable due to rampant server-wide hacking. A big part of the development of the standalone has been to change a lot of the stuff like item management from client side to server side.
I have been playing, and it feels a lot like the DayZ mod, as far as survivor interactions go. Yes, loot spawning is limited and zombies are practically non existent. Welcome to day 2 of alpha release. You don't have to spend your money; save it and pay more later, or don't buy it ever, it makes no difference to me. Calling it a scam, though, is really jumping the gun, way more so than the release they have put out there for people to play.
On December 18 2013 06:05 hugman wrote: Did you not see the massive disclaimer before you bought it? How many ways are there to say it's not finished?
I did not buy it yet. The reason I came here was to get information on the game.
The massive disclaimer? Come on! The game had so much hype do you really think they did not know what they were doing when they put it up on steam?
Look man, this release is intended for the people who truly don't mind the state the game is in now, the people who didn't hesitate for a second to buy it even though it's $30, the people who were sitting for hours spamming emoticons in rocket's twitch chat even when he wasn't streaming. They're aware that most people would be disappointed which is why they don't want most people to buy it yet. It's not their intention to get people swept up in the hype, but it's impossible to prevent as well.
Why not give up some beta keys for these loyal customers? Why because they would rather make millions of dollars off naive people chomping at the bit for a polished dayz experience.
Why is everyone buying it naive? Most people I've talked to are happy with their purchase, they knew what to expect.
As for why it's for sale and not in closed testing, well it's probably because it can be. People have shown they're willing and eager to buy into projects early. Also, selling something isn't evil. It's a business, they have to make money. You may not like what they're selling but at least they're being honest about it.
On December 18 2013 06:05 hugman wrote: Did you not see the massive disclaimer before you bought it? How many ways are there to say it's not finished?
I did not buy it yet. The reason I came here was to get information on the game.
The massive disclaimer? Come on! The game had so much hype do you really think they did not know what they were doing when they put it up on steam?
Look man, this release is intended for the people who truly don't mind the state the game is in now, the people who didn't hesitate for a second to buy it even though it's $30, the people who were sitting for hours spamming emoticons in rocket's twitch chat even when he wasn't streaming. They're aware that most people would be disappointed which is why they don't want most people to buy it yet. It's not their intention to get people swept up in the hype, but it's impossible to prevent as well.
Why not give up some beta keys for these loyal customers? Why because they would rather make millions of dollars off naive people chomping at the bit for a polished dayz experience.
they aren't misrepresenting it as polished, though, as multiple people have noted. you seem to have a real issue with the idea of funding something that'll go on to make more money, but kickstarter and the idea behind kickstarter is founded on the idea of fans sacrificing to make games that are unlikely to succeed happen. people experienced with dayz know what they're getting into, and those who aren't are really only set back by steam not refunding games very often if they're so put-out by buying a game in alpha that says very clearly what it is.
one thing I agree with you on is the unfortunate gray area between releasing a game for $30 to recoup costs and continue development and releasing a game in a nebulous barely-functional version for profit. it's a weird paradigm, but it works, and I'm not convinced that the dayz dev team is going to be the next big example of misplaced faith with this model.
On December 18 2013 07:03 BliptiX wrote: Is there a way to kill your character other than when you're unconscious? I'm stuck under a building and can't escape.
On December 18 2013 05:08 Derrida wrote: worth $30?
Short answer: Totally.
Longer answer: It depends what you want out of a game. DayZ is a savage garden, and depending on what parts of gaming you enjoy, you may hate it. Also, it's in alpha, so it doesn't really resemble what it has the potential to be. My friend told me the price would be bumped up for beta, and then again for release, but I am not 100% sure of that. I bought it regardless, the DayZ Arma 2 mod gave me some of the most memorable gaming experiences ever.
It's kind of funny you mention dayz being so hardcore for people as the reason not to buy, but fail to mention the total lack of polish and lack of basic features. For example having 1 rifle in the game and the map is a copy paste from the mod. Sorry I am being so angry in this thread but after 2 years all we get is a game with less features and some bloom effects added for graphics.
The two biggest problems in the mod were difficulty joining servers/performance and hacking. Joining servers is easy as pie and the performance seems pretty good. No hacking noticed yet.
There is more than 1 rifle in the game I have already had a mosin and a M4a1. False.
The map is not just a copy paste it has been expanded and IMO improved upon greatly- i.e less vast spaces of nothing.
The inventory system is a lot better and the new equipment show promise for months to come.
Rocket could not have been more clear about what to expect yet some people still complain.
On December 18 2013 06:11 teddyoojo wrote: i just see it like a kickstarter, but instead u also get to alpha test it so wheres ur damn problem lmao
THAT IS THE PROBLEM. Wtf happened to the good ole days where we paid money only for a finished game(yes finished is subjective but w.e).
To be honest I think kickstarters are the biggest scam as well so that is not helping here. Yeah instead of having investors fund the game that the devs have to pay back let's just give them free money. Yeah.
What kick starter has really turned into a good game anyways? Even if one does it still is fucked they get free money and don't pay back the people who paid them to make the game.
Kickstarter is still in its infancy, but there have already been more than a handful of quality games that have come from it. FTL comes to mind at the top of that list.
If you think you might get scammed by game developers, just wait to buy the game until it is complete. It's pretty simple. No one is forcing you to buy into the alpha, and the only reason you are upset is because other people are willing to take that risk.
There are tangible benefits to crowd funding video games, the most obvious and notable of which is the fact that the only games that can get funded that way are games people actually want to play. Look at Star Citizen. They've raised over 30 million dollars by crowd funding, because there is a huge demand for a high fidelity, immersive, space sim and Chris Roberts is the best there has ever been in that genre. People are lining up to pay thousands of dollars to fund that game, although it helps that there are in-game benefits for doing so.
Could Star Citizen suck? Sure it could, although with the people behind it and what we've seen so far, I doubt it will be completely awful. But it could certainly fall below expectations, and I would hope that all of the people that invested money in it (me included) went in knowing that they may be flushing money down the toilet, but without us, the game wouldn't have happened at all.
Early Access is similar territory and equally dangerous. I've seen a lot of games lately that release for money on early access, and the game isn't really playable yet. I don't agree with that business model, but it is up to the consumer to do some research as to the product they are buying, what is promised to come in the future, and how soon that might come along. There's really no excuse for buying an alpha (like DayZ) that is clearly advertised as an alpha, and then complaining about having bought an unfinished product. If the game is not to your standards yet, then wait to buy it.
I respect you backed up your points with evidence, however, star citizen is exactly my point. The devs don't put up their own money but ask for consumers money. Not only that but when the devs make millions off the game they don't have to pay back the people who financed the whole game. How is that fair and not a scam?
Would this fly? Hey guys I am building a really cool car I need 3 million for a new factory. When I make 1 billion dollars off it I don't have to pay any money back to you.
Yes, that is the entire fucking point of crowdsourcing, if you haven't noticed.
I get that you don't like the basic idea of people being investors for whatever unknown reason. But, again, nobody is being scammed here. Nobody is being promised something that they won't get. Nobody is being told that the game is finished (or, hell, even playable). Nobody is lying. What is your problem?
On December 18 2013 06:11 teddyoojo wrote: i just see it like a kickstarter, but instead u also get to alpha test it so wheres ur damn problem lmao
THAT IS THE PROBLEM. Wtf happened to the good ole days where we paid money only for a finished game(yes finished is subjective but w.e).
To be honest I think kickstarters are the biggest scam as well so that is not helping here. Yeah instead of having investors fund the game that the devs have to pay back let's just give them free money. Yeah.
What kick starter has really turned into a good game anyways? Even if one does it still is fucked they get free money and don't pay back the people who paid them to make the game.
Kickstarter is still in its infancy, but there have already been more than a handful of quality games that have come from it. FTL comes to mind at the top of that list.
If you think you might get scammed by game developers, just wait to buy the game until it is complete. It's pretty simple. No one is forcing you to buy into the alpha, and the only reason you are upset is because other people are willing to take that risk.
There are tangible benefits to crowd funding video games, the most obvious and notable of which is the fact that the only games that can get funded that way are games people actually want to play. Look at Star Citizen. They've raised over 30 million dollars by crowd funding, because there is a huge demand for a high fidelity, immersive, space sim and Chris Roberts is the best there has ever been in that genre. People are lining up to pay thousands of dollars to fund that game, although it helps that there are in-game benefits for doing so.
Could Star Citizen suck? Sure it could, although with the people behind it and what we've seen so far, I doubt it will be completely awful. But it could certainly fall below expectations, and I would hope that all of the people that invested money in it (me included) went in knowing that they may be flushing money down the toilet, but without us, the game wouldn't have happened at all.
Early Access is similar territory and equally dangerous. I've seen a lot of games lately that release for money on early access, and the game isn't really playable yet. I don't agree with that business model, but it is up to the consumer to do some research as to the product they are buying, what is promised to come in the future, and how soon that might come along. There's really no excuse for buying an alpha (like DayZ) that is clearly advertised as an alpha, and then complaining about having bought an unfinished product. If the game is not to your standards yet, then wait to buy it.
I respect you backed up your points with evidence, however, star citizen is exactly my point. The devs don't put up their own money but ask for consumers money. Not only that but when the devs make millions off the game they don't have to pay back the people who financed the whole game. How is that fair and not a scam?
Would this fly? Hey guys I am building a really cool car I need 3 million for a new factory. When I make 1 billion dollars off it I don't have to pay any money back to you.
Yes, that is the entire fucking point of crowdsourcing, if you haven't noticed.
I get that you don't like the basic idea of people being investors for whatever unknown reason. But, again, nobody is being scammed here. Nobody is being promised something that they won't get. Nobody is being told that the game is finished (or, hell, even playable). Nobody is lying. What is your problem?
Additionally the alpha IMO is already better than a game like Nether which is in beta for 30$.
Current Status: Closed Test IN PROGRESS Experimental Branch Test Released on Stable Fixed: Drinking directly from wells now works headwear descriptions updated pants descriptions updated increased battery drain by flashlight bandaging cannot fix broken leg now server browser shows internet tab as selected out of the box fixed modifier messages, one message type per stage Workshop: lowered moto helmets spawn probability. removed old proxies, replaced with memory points Reduced level at which player becomes permanently unconscious Increased rate players recover from shock damage Internet set to default tab for multiplayer server browsing improved responsiveness when side-stepping from left to right/right to left disabled head movement for unconscious states adjusted head bob for select animations Various security related measures Tweaked the tenement buildings (small and big) for spawns on the roof improved transitions for restrained player Removed old proxies and replaced them with memory points and new loot spawn in sheds enabled step blending with raised rifle for better responsiveness Roadway LOD issue fixed that caused floating loot for some buildings New: Temporary status indicators for state of player in the inventory screen (thirsty, sickness, hunger, etc...) force feed other players Rain updated - it should better correspond with the rest of scene by adding the refraction effect New variations for main menu (Unarmed) added Greeting animations for all stances to be replaced (Now with left hand to avoid issues when holding items) Magnum hand IK Opening cans with sharp tools Dot crosshair Damaging knife, screwdriver and bayonet used for opening cans Loot array (with respective type of meat) added to animals configs and new types of meat added to food configs (ANIMALS DISABLED) Central Server: fixed performance issues on character creation and saving fixed character creation record override increased server response time and performance
Guys just leave this seraphdd alone he is clearly trolling/angry about something. Read thrugh all of his posts in this topic, and you will see the patern... Stop discussing stuff, it's pointless. I've just reprted him for trolling. There is so much info already that everyone can make up their own mind.
On December 18 2013 07:35 Jochan wrote: Guys just leave this seraphdd alone he is clearly trolling/angry about something. Read thrugh all of his posts in this topic, and you will see the patern... Stop discussing stuff, it's pointless. I've just reprted him for trolling. There is so much info already that everyone can make up their own mind.
I came here looking for information on the current state of the game. No one could give it to me so I looked other places. All I am doing is reporting on what I see wrong with the current state of the game. I am sorry my opinion is different then yours. Yes I am angry. After waiting forever for this game we get a downgrade from the mod. The fact the vanilla server I play on is still packed with people supports this.
On December 18 2013 06:11 teddyoojo wrote: i just see it like a kickstarter, but instead u also get to alpha test it so wheres ur damn problem lmao
THAT IS THE PROBLEM. Wtf happened to the good ole days where we paid money only for a finished game(yes finished is subjective but w.e).
To be honest I think kickstarters are the biggest scam as well so that is not helping here. Yeah instead of having investors fund the game that the devs have to pay back let's just give them free money. Yeah.
What kick starter has really turned into a good game anyways? Even if one does it still is fucked they get free money and don't pay back the people who paid them to make the game.
Kickstarter is still in its infancy, but there have already been more than a handful of quality games that have come from it. FTL comes to mind at the top of that list.
If you think you might get scammed by game developers, just wait to buy the game until it is complete. It's pretty simple. No one is forcing you to buy into the alpha, and the only reason you are upset is because other people are willing to take that risk.
There are tangible benefits to crowd funding video games, the most obvious and notable of which is the fact that the only games that can get funded that way are games people actually want to play. Look at Star Citizen. They've raised over 30 million dollars by crowd funding, because there is a huge demand for a high fidelity, immersive, space sim and Chris Roberts is the best there has ever been in that genre. People are lining up to pay thousands of dollars to fund that game, although it helps that there are in-game benefits for doing so.
Could Star Citizen suck? Sure it could, although with the people behind it and what we've seen so far, I doubt it will be completely awful. But it could certainly fall below expectations, and I would hope that all of the people that invested money in it (me included) went in knowing that they may be flushing money down the toilet, but without us, the game wouldn't have happened at all.
Early Access is similar territory and equally dangerous. I've seen a lot of games lately that release for money on early access, and the game isn't really playable yet. I don't agree with that business model, but it is up to the consumer to do some research as to the product they are buying, what is promised to come in the future, and how soon that might come along. There's really no excuse for buying an alpha (like DayZ) that is clearly advertised as an alpha, and then complaining about having bought an unfinished product. If the game is not to your standards yet, then wait to buy it.
I respect you backed up your points with evidence, however, star citizen is exactly my point. The devs don't put up their own money but ask for consumers money. Not only that but when the devs make millions off the game they don't have to pay back the people who financed the whole game. How is that fair and not a scam?
Would this fly? Hey guys I am building a really cool car I need 3 million for a new factory. When I make 1 billion dollars off it I don't have to pay any money back to you.
Yes, that is the entire fucking point of crowdsourcing, if you haven't noticed.
I get that you don't like the basic idea of people being investors for whatever unknown reason. But, again, nobody is being scammed here. Nobody is being promised something that they won't get. Nobody is being told that the game is finished (or, hell, even playable). Nobody is lying. What is your problem?
The entire point of crowdsoucing is to scam people? Must be since you are saying I am right about it and I am indeed saying that is a scam.
"I get that you don't like the basic idea of people being investors for whatever unknown reason."
You should probably google the term investor. A real investor risks money to make money in return. See in a kick starter or w.e you want to call it the consumer is just risking money but not making any in return. Therefor scam.
On December 18 2013 06:11 teddyoojo wrote: i just see it like a kickstarter, but instead u also get to alpha test it so wheres ur damn problem lmao
THAT IS THE PROBLEM. Wtf happened to the good ole days where we paid money only for a finished game(yes finished is subjective but w.e).
To be honest I think kickstarters are the biggest scam as well so that is not helping here. Yeah instead of having investors fund the game that the devs have to pay back let's just give them free money. Yeah.
What kick starter has really turned into a good game anyways? Even if one does it still is fucked they get free money and don't pay back the people who paid them to make the game.
Kickstarter is still in its infancy, but there have already been more than a handful of quality games that have come from it. FTL comes to mind at the top of that list.
If you think you might get scammed by game developers, just wait to buy the game until it is complete. It's pretty simple. No one is forcing you to buy into the alpha, and the only reason you are upset is because other people are willing to take that risk.
There are tangible benefits to crowd funding video games, the most obvious and notable of which is the fact that the only games that can get funded that way are games people actually want to play. Look at Star Citizen. They've raised over 30 million dollars by crowd funding, because there is a huge demand for a high fidelity, immersive, space sim and Chris Roberts is the best there has ever been in that genre. People are lining up to pay thousands of dollars to fund that game, although it helps that there are in-game benefits for doing so.
Could Star Citizen suck? Sure it could, although with the people behind it and what we've seen so far, I doubt it will be completely awful. But it could certainly fall below expectations, and I would hope that all of the people that invested money in it (me included) went in knowing that they may be flushing money down the toilet, but without us, the game wouldn't have happened at all.
Early Access is similar territory and equally dangerous. I've seen a lot of games lately that release for money on early access, and the game isn't really playable yet. I don't agree with that business model, but it is up to the consumer to do some research as to the product they are buying, what is promised to come in the future, and how soon that might come along. There's really no excuse for buying an alpha (like DayZ) that is clearly advertised as an alpha, and then complaining about having bought an unfinished product. If the game is not to your standards yet, then wait to buy it.
I respect you backed up your points with evidence, however, star citizen is exactly my point. The devs don't put up their own money but ask for consumers money. Not only that but when the devs make millions off the game they don't have to pay back the people who financed the whole game. How is that fair and not a scam?
Would this fly? Hey guys I am building a really cool car I need 3 million for a new factory. When I make 1 billion dollars off it I don't have to pay any money back to you.
Yes, that is the entire fucking point of crowdsourcing, if you haven't noticed.
I get that you don't like the basic idea of people being investors for whatever unknown reason. But, again, nobody is being scammed here. Nobody is being promised something that they won't get. Nobody is being told that the game is finished (or, hell, even playable). Nobody is lying. What is your problem?
The entire point of crowdsoucing is to scam people? Must be since you are saying I am right about it and I am indeed saying that is a scam.
"I get that you don't like the basic idea of people being investors for whatever unknown reason."
You should probably google the term investor. A real investor risks money to make money in return. See in a kick starter or w.e you want to call it the consumer is just risking money but not making any in return. Therefor scam.
In crowdsourcing the customer invests money and gets the promised product in return.
If he does not get the promised product, and it was never intended by the producers to make the product, then it is a scam.
In this case, the customers invest money and already get something in return: The alpha version of the game. The promised product is the finished game.
I'm tempted to explain this with hand puppets just in case, but this'll have to do.
On December 18 2013 06:11 teddyoojo wrote: i just see it like a kickstarter, but instead u also get to alpha test it so wheres ur damn problem lmao
THAT IS THE PROBLEM. Wtf happened to the good ole days where we paid money only for a finished game(yes finished is subjective but w.e).
To be honest I think kickstarters are the biggest scam as well so that is not helping here. Yeah instead of having investors fund the game that the devs have to pay back let's just give them free money. Yeah.
What kick starter has really turned into a good game anyways? Even if one does it still is fucked they get free money and don't pay back the people who paid them to make the game.
Kickstarter is still in its infancy, but there have already been more than a handful of quality games that have come from it. FTL comes to mind at the top of that list.
If you think you might get scammed by game developers, just wait to buy the game until it is complete. It's pretty simple. No one is forcing you to buy into the alpha, and the only reason you are upset is because other people are willing to take that risk.
There are tangible benefits to crowd funding video games, the most obvious and notable of which is the fact that the only games that can get funded that way are games people actually want to play. Look at Star Citizen. They've raised over 30 million dollars by crowd funding, because there is a huge demand for a high fidelity, immersive, space sim and Chris Roberts is the best there has ever been in that genre. People are lining up to pay thousands of dollars to fund that game, although it helps that there are in-game benefits for doing so.
Could Star Citizen suck? Sure it could, although with the people behind it and what we've seen so far, I doubt it will be completely awful. But it could certainly fall below expectations, and I would hope that all of the people that invested money in it (me included) went in knowing that they may be flushing money down the toilet, but without us, the game wouldn't have happened at all.
Early Access is similar territory and equally dangerous. I've seen a lot of games lately that release for money on early access, and the game isn't really playable yet. I don't agree with that business model, but it is up to the consumer to do some research as to the product they are buying, what is promised to come in the future, and how soon that might come along. There's really no excuse for buying an alpha (like DayZ) that is clearly advertised as an alpha, and then complaining about having bought an unfinished product. If the game is not to your standards yet, then wait to buy it.
I respect you backed up your points with evidence, however, star citizen is exactly my point. The devs don't put up their own money but ask for consumers money. Not only that but when the devs make millions off the game they don't have to pay back the people who financed the whole game. How is that fair and not a scam?
Would this fly? Hey guys I am building a really cool car I need 3 million for a new factory. When I make 1 billion dollars off it I don't have to pay any money back to you.
Yes, that is the entire fucking point of crowdsourcing, if you haven't noticed.
I get that you don't like the basic idea of people being investors for whatever unknown reason. But, again, nobody is being scammed here. Nobody is being promised something that they won't get. Nobody is being told that the game is finished (or, hell, even playable). Nobody is lying. What is your problem?
The entire point of crowdsoucing is to scam people? Must be since you are saying I am right about it and I am indeed saying that is a scam.
"I get that you don't like the basic idea of people being investors for whatever unknown reason."
You should probably google the term investor. A real investor risks money to make money in return. See in a kick starter or w.e you want to call it the consumer is just risking money but not making any in return. Therefor scam.
In crowdsourcing the customer invests money and gets the promised product in return.
If he does not get the promised product, and it was never intended by the producers to make the product, then it is a scam.
In this case, the customers invest money and already get something in return: The alpha version of the game. The promised product is the finished game.
I'm tempted to explain this with hand puppets just in case, but this'll have to do.
Why did you just explain to me what the premise behind a kickstarter is? I know what a kick starter is. Telling me the premise does not make it less of a scam.
I told you to look up what an investor is since you said "I get that you don't like the basic idea of people being investors for whatever unknown reason."
Why you explained to me what a kick starter is as a response to that I still do not know. Here I will help you out with a definition. An investor is a person who allocates capital with the expectation of a financial return.
You are not going to change my view on kickstarting being a scam. I don't even know why it offends you.
On December 18 2013 06:11 teddyoojo wrote: i just see it like a kickstarter, but instead u also get to alpha test it so wheres ur damn problem lmao
THAT IS THE PROBLEM. Wtf happened to the good ole days where we paid money only for a finished game(yes finished is subjective but w.e).
To be honest I think kickstarters are the biggest scam as well so that is not helping here. Yeah instead of having investors fund the game that the devs have to pay back let's just give them free money. Yeah.
What kick starter has really turned into a good game anyways? Even if one does it still is fucked they get free money and don't pay back the people who paid them to make the game.
Kickstarter is still in its infancy, but there have already been more than a handful of quality games that have come from it. FTL comes to mind at the top of that list.
If you think you might get scammed by game developers, just wait to buy the game until it is complete. It's pretty simple. No one is forcing you to buy into the alpha, and the only reason you are upset is because other people are willing to take that risk.
There are tangible benefits to crowd funding video games, the most obvious and notable of which is the fact that the only games that can get funded that way are games people actually want to play. Look at Star Citizen. They've raised over 30 million dollars by crowd funding, because there is a huge demand for a high fidelity, immersive, space sim and Chris Roberts is the best there has ever been in that genre. People are lining up to pay thousands of dollars to fund that game, although it helps that there are in-game benefits for doing so.
Could Star Citizen suck? Sure it could, although with the people behind it and what we've seen so far, I doubt it will be completely awful. But it could certainly fall below expectations, and I would hope that all of the people that invested money in it (me included) went in knowing that they may be flushing money down the toilet, but without us, the game wouldn't have happened at all.
Early Access is similar territory and equally dangerous. I've seen a lot of games lately that release for money on early access, and the game isn't really playable yet. I don't agree with that business model, but it is up to the consumer to do some research as to the product they are buying, what is promised to come in the future, and how soon that might come along. There's really no excuse for buying an alpha (like DayZ) that is clearly advertised as an alpha, and then complaining about having bought an unfinished product. If the game is not to your standards yet, then wait to buy it.
I respect you backed up your points with evidence, however, star citizen is exactly my point. The devs don't put up their own money but ask for consumers money. Not only that but when the devs make millions off the game they don't have to pay back the people who financed the whole game. How is that fair and not a scam?
Would this fly? Hey guys I am building a really cool car I need 3 million for a new factory. When I make 1 billion dollars off it I don't have to pay any money back to you.
Yes, that is the entire fucking point of crowdsourcing, if you haven't noticed.
I get that you don't like the basic idea of people being investors for whatever unknown reason. But, again, nobody is being scammed here. Nobody is being promised something that they won't get. Nobody is being told that the game is finished (or, hell, even playable). Nobody is lying. What is your problem?
The entire point of crowdsoucing is to scam people? Must be since you are saying I am right about it and I am indeed saying that is a scam.
"I get that you don't like the basic idea of people being investors for whatever unknown reason."
You should probably google the term investor. A real investor risks money to make money in return. See in a kick starter or w.e you want to call it the consumer is just risking money but not making any in return. Therefor scam.
In crowdsourcing the customer invests money and gets the promised product in return.
If he does not get the promised product, and it was never intended by the producers to make the product, then it is a scam.
In this case, the customers invest money and already get something in return: The alpha version of the game. The promised product is the finished game.
I'm tempted to explain this with hand puppets just in case, but this'll have to do.
Why did you just explain to me what the premise behind a kickstarter is? I know what a kick starter is. Telling me the premise does not make it less of a scam.
I told you to look up what an investor is since you said "I get that you don't like the basic idea of people being investors for whatever unknown reason."
Why you explained to me what a kick starter is as a response to that I still do not know. Here I will help you out with a definition. An investor is a person who allocates capital with the expectation of a financial return.
You are not going to change my view on kickstarting being a scam. I don't even know why it offends you.
On December 18 2013 06:11 teddyoojo wrote: i just see it like a kickstarter, but instead u also get to alpha test it so wheres ur damn problem lmao
THAT IS THE PROBLEM. Wtf happened to the good ole days where we paid money only for a finished game(yes finished is subjective but w.e).
To be honest I think kickstarters are the biggest scam as well so that is not helping here. Yeah instead of having investors fund the game that the devs have to pay back let's just give them free money. Yeah.
What kick starter has really turned into a good game anyways? Even if one does it still is fucked they get free money and don't pay back the people who paid them to make the game.
Kickstarter is still in its infancy, but there have already been more than a handful of quality games that have come from it. FTL comes to mind at the top of that list.
If you think you might get scammed by game developers, just wait to buy the game until it is complete. It's pretty simple. No one is forcing you to buy into the alpha, and the only reason you are upset is because other people are willing to take that risk.
There are tangible benefits to crowd funding video games, the most obvious and notable of which is the fact that the only games that can get funded that way are games people actually want to play. Look at Star Citizen. They've raised over 30 million dollars by crowd funding, because there is a huge demand for a high fidelity, immersive, space sim and Chris Roberts is the best there has ever been in that genre. People are lining up to pay thousands of dollars to fund that game, although it helps that there are in-game benefits for doing so.
Could Star Citizen suck? Sure it could, although with the people behind it and what we've seen so far, I doubt it will be completely awful. But it could certainly fall below expectations, and I would hope that all of the people that invested money in it (me included) went in knowing that they may be flushing money down the toilet, but without us, the game wouldn't have happened at all.
Early Access is similar territory and equally dangerous. I've seen a lot of games lately that release for money on early access, and the game isn't really playable yet. I don't agree with that business model, but it is up to the consumer to do some research as to the product they are buying, what is promised to come in the future, and how soon that might come along. There's really no excuse for buying an alpha (like DayZ) that is clearly advertised as an alpha, and then complaining about having bought an unfinished product. If the game is not to your standards yet, then wait to buy it.
I respect you backed up your points with evidence, however, star citizen is exactly my point. The devs don't put up their own money but ask for consumers money. Not only that but when the devs make millions off the game they don't have to pay back the people who financed the whole game. How is that fair and not a scam?
Would this fly? Hey guys I am building a really cool car I need 3 million for a new factory. When I make 1 billion dollars off it I don't have to pay any money back to you.
Yes, that is the entire fucking point of crowdsourcing, if you haven't noticed.
I get that you don't like the basic idea of people being investors for whatever unknown reason. But, again, nobody is being scammed here. Nobody is being promised something that they won't get. Nobody is being told that the game is finished (or, hell, even playable). Nobody is lying. What is your problem?
The entire point of crowdsoucing is to scam people? Must be since you are saying I am right about it and I am indeed saying that is a scam.
"I get that you don't like the basic idea of people being investors for whatever unknown reason."
You should probably google the term investor. A real investor risks money to make money in return. See in a kick starter or w.e you want to call it the consumer is just risking money but not making any in return. Therefor scam.
In crowdsourcing the customer invests money and gets the promised product in return.
If he does not get the promised product, and it was never intended by the producers to make the product, then it is a scam.
In this case, the customers invest money and already get something in return: The alpha version of the game. The promised product is the finished game.
I'm tempted to explain this with hand puppets just in case, but this'll have to do.
Why did you just explain to me what the premise behind a kickstarter is? I know what a kick starter is. Telling me the premise does not make it less of a scam.
I told you to look up what an investor is since you said "I get that you don't like the basic idea of people being investors for whatever unknown reason."
Why you explained to me what a kick starter is as a response to that I still do not know. Here I will help you out with a definition. An investor is a person who allocates capital with the expectation of a financial return.
You are not going to change my view on kickstarting being a scam. I don't even know why it offends you.
*sigh*
Its not a scam because there is no deception.
Yeah the little warning that it is alpha makes it okay. I am sure most people bought it thinking zombies are basically turned off in a ZOMBIE survival game.
On December 18 2013 06:11 teddyoojo wrote: i just see it like a kickstarter, but instead u also get to alpha test it so wheres ur damn problem lmao
THAT IS THE PROBLEM. Wtf happened to the good ole days where we paid money only for a finished game(yes finished is subjective but w.e).
To be honest I think kickstarters are the biggest scam as well so that is not helping here. Yeah instead of having investors fund the game that the devs have to pay back let's just give them free money. Yeah.
What kick starter has really turned into a good game anyways? Even if one does it still is fucked they get free money and don't pay back the people who paid them to make the game.
Kickstarter is still in its infancy, but there have already been more than a handful of quality games that have come from it. FTL comes to mind at the top of that list.
If you think you might get scammed by game developers, just wait to buy the game until it is complete. It's pretty simple. No one is forcing you to buy into the alpha, and the only reason you are upset is because other people are willing to take that risk.
There are tangible benefits to crowd funding video games, the most obvious and notable of which is the fact that the only games that can get funded that way are games people actually want to play. Look at Star Citizen. They've raised over 30 million dollars by crowd funding, because there is a huge demand for a high fidelity, immersive, space sim and Chris Roberts is the best there has ever been in that genre. People are lining up to pay thousands of dollars to fund that game, although it helps that there are in-game benefits for doing so.
Could Star Citizen suck? Sure it could, although with the people behind it and what we've seen so far, I doubt it will be completely awful. But it could certainly fall below expectations, and I would hope that all of the people that invested money in it (me included) went in knowing that they may be flushing money down the toilet, but without us, the game wouldn't have happened at all.
Early Access is similar territory and equally dangerous. I've seen a lot of games lately that release for money on early access, and the game isn't really playable yet. I don't agree with that business model, but it is up to the consumer to do some research as to the product they are buying, what is promised to come in the future, and how soon that might come along. There's really no excuse for buying an alpha (like DayZ) that is clearly advertised as an alpha, and then complaining about having bought an unfinished product. If the game is not to your standards yet, then wait to buy it.
I respect you backed up your points with evidence, however, star citizen is exactly my point. The devs don't put up their own money but ask for consumers money. Not only that but when the devs make millions off the game they don't have to pay back the people who financed the whole game. How is that fair and not a scam?
Would this fly? Hey guys I am building a really cool car I need 3 million for a new factory. When I make 1 billion dollars off it I don't have to pay any money back to you.
Yes, that is the entire fucking point of crowdsourcing, if you haven't noticed.
I get that you don't like the basic idea of people being investors for whatever unknown reason. But, again, nobody is being scammed here. Nobody is being promised something that they won't get. Nobody is being told that the game is finished (or, hell, even playable). Nobody is lying. What is your problem?
The entire point of crowdsoucing is to scam people? Must be since you are saying I am right about it and I am indeed saying that is a scam.
"I get that you don't like the basic idea of people being investors for whatever unknown reason."
You should probably google the term investor. A real investor risks money to make money in return. See in a kick starter or w.e you want to call it the consumer is just risking money but not making any in return. Therefor scam.
In crowdsourcing the customer invests money and gets the promised product in return.
If he does not get the promised product, and it was never intended by the producers to make the product, then it is a scam.
In this case, the customers invest money and already get something in return: The alpha version of the game. The promised product is the finished game.
I'm tempted to explain this with hand puppets just in case, but this'll have to do.
Why did you just explain to me what the premise behind a kickstarter is? I know what a kick starter is. Telling me the premise does not make it less of a scam.
I told you to look up what an investor is since you said "I get that you don't like the basic idea of people being investors for whatever unknown reason."
Why you explained to me what a kick starter is as a response to that I still do not know. Here I will help you out with a definition. An investor is a person who allocates capital with the expectation of a financial return.
You are not going to change my view on kickstarting being a scam. I don't even know why it offends you.
*sigh*
Its not a scam because there is no deception.
Yeah the little warning that it is alpha makes it okay. I am sure most people bought it thinking zombies are basically turned off in a ZOMBIE survival game.
Compared to other recent launches I would say it is incredibly smooth.
Compare this to minecraft alpha- big tick to rocket.
The re-release for me definitely recaptures and improves all what made the original good.
Things like realistic inventory management (i.e storing stuff in pants or only being able to use stuff placed in your hands) Broken scopes on guns showing shattered glass More crafting elements
The main negative is the lack of zombies- but we know this will be improved. This game with good zombies would be amazing as currently you barely have to worry about them.
When you purchase the game it makes you tick a big disclaimer acknowledging the state of the game and it is plastered all over the entry screen and every interview by the devs.
If your expecting a polished and finished game which is better than the mods then you clearly fail at reading comprehension.
I played today and i have to say that the 24 € are totally worth it. I get the chills like at the beginning of DayZ mod. Even though the zombies are no thread, its so much fun to just walk through the buildings and scavenge some loot. Im excited for the next patches! Eat my money, rocket, i believe in your buggy game!
I wonder if Rocket is just going to dump a ton of zombies on the servers all at once. That'll be an interesting surprise for players on their next login.
On December 18 2013 11:30 mainerd wrote: Good luck finding a gun, I had no luck at the Balota barracks. Just a bunch of bodies with nothing but flashlights.
Same map, more buildings/doodads. Terrain layout seems a little different too, might just be my imagination though.
The barracks in the military base just north of Kamenka and the ones in Zelenogorsk are always loaded with m4s, 35 slot backpacks and 8 slot vests. The ones in Zeleno usually have the doors shut still so you know you've stumbled upon a jackpot.
All the coastal towns are completely pillaged. The cities have scraps just because of their sheer size but if you successfully make it to Zeleno you will have a bag full of food/drink and weapons.
@seraphdd At least it is LABELED as ALPHA and is sold as ANTICIPATED Access which is something that some games didn't do (see my angry blog for Broken sword 5 that is not labelled as an unfinished game but has it written in the description. But you don't read the description to a game franchise that you know and you don't read click & point "functionality steam sheet").
I really don't like that all people released their alpha before christmas. But if it can help to have a polish game why not. But please stop bitching about it. You made your point, people disagree with you. They have your opinions you have yours. We understood.
Now i hope to now read people that shares experience of playing rather than ranting of the price system.
So basicly for now the differences with the mod are (correct me).
- New inventory - Altered map but kind of the same - Every enterable building - Rarity of item - Rarity of Zombie (they could say that's it's the start of the outbreak and realease a fuck ton of zombie on the server). - Improved melee combat
On December 18 2013 18:28 FFW_Rude wrote: So basicly for now the differences with the mod are (correct me).
- New inventory - Altered map but kind of the same - Every enterable building - Rarity of item - Rarity of Zombie (they could say that's it's the start of the outbreak and realease a fuck ton of zombie on the server). - Improved melee combat
What else ?
New zombie models, skins, and animations. Crafting system which include gun parts, food cooking, water purification, medical. Damage system of said items. Improved lighting with the engine. Clothing and Character Models.
On December 18 2013 18:28 FFW_Rude wrote: So basicly for now the differences with the mod are (correct me).
- New inventory - Altered map but kind of the same - Every enterable building - Rarity of item - Rarity of Zombie (they could say that's it's the start of the outbreak and realease a fuck ton of zombie on the server). - Improved melee combat
What else ?
New zombie models, skins, and animations. Crafting system which include gun parts, food cooking, water purification, medical. Damage system of said items. Improved lighting with the engine. Clothing and Character Models.
On December 18 2013 18:28 FFW_Rude wrote: So basicly for now the differences with the mod are (correct me).
- New inventory - Altered map but kind of the same - Every enterable building - Rarity of item - Rarity of Zombie (they could say that's it's the start of the outbreak and realease a fuck ton of zombie on the server). - Improved melee combat
What else ?
New zombie models, skins, and animations. Crafting system which include gun parts, food cooking, water purification, medical. Damage system of said items. Improved lighting with the engine. Clothing and Character Models.
You can craft guns ? That's so awesome !
You cant craft guns but the guns have gun parts you can remove and swap for new ones and add alot of stuff like acogs and red dot sights etc.
On December 18 2013 18:28 FFW_Rude wrote: So basicly for now the differences with the mod are (correct me).
- New inventory - Altered map but kind of the same - Every enterable building - Rarity of item - Rarity of Zombie (they could say that's it's the start of the outbreak and realease a fuck ton of zombie on the server). - Improved melee combat
What else ?
New zombie models, skins, and animations. Crafting system which include gun parts, food cooking, water purification, medical. Damage system of said items. Improved lighting with the engine. Clothing and Character Models.
You can craft guns ? That's so awesome !
You cant craft guns but the guns have gun parts you can remove and swap for new ones and add alot of stuff like acogs and red dot sights etc.
I've felt like exploring so I went all the way to Guba, it really shows how massive hopefully this game will be when it reaches beta/release stages. North has a railway/roads leading across the map with fundation and plots for future buildings, they are all over
Guba is completelly reworked, no more bay, there is a half done city with buildings, all enterable with loot inside.
Everything up to airfields/Krasnostav is done so they are most likely working on the north right now. SA is pretty basic game right now, it gives a player a fairly good base to play a survival/kidnaping game. Zombies are not scary and there is not a lot of them. M4's are easy obtainable especially if people venture further north. Overall I think it's a good product but you need friends to play around and do crazy stuff, for lone wolfing it gets boring after you get food/water and reach good military loot.
On December 18 2013 23:58 Jochan wrote: Rob at gun point, handcuff, kidnap/execute/fore feed with new patch, give water with disinfectant, drain of blood, just some torture stuff.
You can handcuff a guy ? how does this work ? What does fore feed means ?
this kind of sick no ? and sick like sick bad ? torture game ? that's weird.
Get handcuffs in your hands, get next to the guy and you have an option to do that. They look especially funny when they lay down on their belly. Force feed, that is my mistake, a typo. It's supposed to be in with the latest build.
On December 18 2013 23:58 Jochan wrote: Rob at gun point, handcuff, kidnap/execute/fore feed with new patch, give water with disinfectant, drain of blood, just some torture stuff.
You can handcuff a guy ? how does this work ? What does fore feed means ?
this kind of sick no ? and sick like sick bad ? torture game ? that's weird.
Force feed means you stuff something in their mouth and make them eat it. For example, disinfectant spray which will make them puke a lot then die.
Some more stuff from all the way up to the north, spaces ready for stuff, this is all over the northern east-west road even some barn already made it in. no one came to play with me dude, where is my car
Oh and i did not see if it's was in but do you have something like in the mod (body temperature) ? That if you don't have clothes you lose temperature quicly etc;;; ?
On December 19 2013 00:44 Scaramanga wrote: Is the loot bugged out for anyone else? Multiple cities on multiple servers and all I can find is clothing.
Loot is not respawning. Only a server restart creates new stuff. If the doors are already open, there is very little chance for good loot, although it's not out of the question, someone might have missed spawn under the bed etc.
I've found that most of the loot spawns in the newer buildings that weren't accessible in the mod, but that could be because I'm not getting there first. Anyone figure out how to cook yet? Can canned food be heated? I have a pot, and a gas canister but I can't get anything to cook no matter what I try. Maybe I need raw meat first.
I still haven't found a spawned gun, but I did crowbar an alt-tabbed dude to death to obtain a ruger.
On December 19 2013 01:06 Zorkmid wrote: I've found that most of the loot spawns in the newer buildings that weren't accessible in the mod, but that could be because I'm not getting there first. Anyone figure out how to cook yet? Can canned food be heated? I have a pot, and a gas canister but I can't get anything to cook no matter what I try. Maybe I need raw meat first.
I still haven't found a spawned gun, but I did crowbar an alt-tabbed dude to death to obtain a ruger.
It's hard to find enough food to travel up north.
Cooking doesn't work, we've tried yesterday. There is no option to do anything with the pot, you can only place it on a gas cooker, that's it.
Guns are all over, north of kamenka in the barracks, zelenogorsk rax, old/now enterable "camo"building on the airfields. + the NE airfield has a HUGE, tent field 200m north of the airstrip with all the military goodies. Make sure you are not hungry/thirsty when you leave for north, take 1 food 1 water and just hit up cities on the way. You will find plenty of food on the way there. Cities in the middle of the map are never looted, that is my experience and even small villages with 2-3 houses have loot inside, plus long white barns are great for food. One more thing, cars almost always have stuff in, open the trunk and side doors to get to the goodies. People miss them
On December 19 2013 01:06 Zorkmid wrote: I've found that most of the loot spawns in the newer buildings that weren't accessible in the mod, but that could be because I'm not getting there first. Anyone figure out how to cook yet? Can canned food be heated? I have a pot, and a gas canister but I can't get anything to cook no matter what I try. Maybe I need raw meat first.
I still haven't found a spawned gun, but I did crowbar an alt-tabbed dude to death to obtain a ruger.
It's hard to find enough food to travel up north.
Cooking doesn't work, we've tried yesterday. There is no option to do anything with the pot, you can only place it on a gas cooker, that's it.
Guns are all over, north of kamenka in the barracks, zelenogorsk rax, old/now enterable "camo"building on the airfields. + the NE airfield has a HUGE, tent field 200m north of the airstrip with all the military goodies. Make sure you are not hungry/thirsty when you leave for north, take 1 food 1 water and just hit up cities on the way. You will find plenty of food on the way there. Cities in the middle of the map are never looted, that is my experience and even small villages with 2-3 houses have loot inside, plus long white barns are great for food. One more thing, cars almost always have stuff in, open the trunk and side doors to get to the goodies. People miss them
I haven't found ANYTHING in any barn yet. Ever find anything in those covered deer stand things?
On December 19 2013 01:06 Zorkmid wrote: I've found that most of the loot spawns in the newer buildings that weren't accessible in the mod, but that could be because I'm not getting there first. Anyone figure out how to cook yet? Can canned food be heated? I have a pot, and a gas canister but I can't get anything to cook no matter what I try. Maybe I need raw meat first.
I still haven't found a spawned gun, but I did crowbar an alt-tabbed dude to death to obtain a ruger.
It's hard to find enough food to travel up north.
Cooking doesn't work, we've tried yesterday. There is no option to do anything with the pot, you can only place it on a gas cooker, that's it.
Guns are all over, north of kamenka in the barracks, zelenogorsk rax, old/now enterable "camo"building on the airfields. + the NE airfield has a HUGE, tent field 200m north of the airstrip with all the military goodies. Make sure you are not hungry/thirsty when you leave for north, take 1 food 1 water and just hit up cities on the way. You will find plenty of food on the way there. Cities in the middle of the map are never looted, that is my experience and even small villages with 2-3 houses have loot inside, plus long white barns are great for food. One more thing, cars almost always have stuff in, open the trunk and side doors to get to the goodies. People miss them
I haven't found ANYTHING in any barn yet. Ever find anything in those covered deer stand things?
Deer stands from mod no, but in the military area there are covered with camo nets sand bags with little ladder and extra level, those are great for ammo magazines. By barns I mean those long stuff with animal "cages" inside, loot is on the brownish things on the side.
On December 18 2013 08:44 Knuty wrote: Anyone else getting attacked by invisible zombies? Also just got shot dead... respawned, went to other server, and im alive with all my gear again
Invisble zombies might be a number of things but most likely lag on your part.
On December 19 2013 01:06 Zorkmid wrote: I've found that most of the loot spawns in the newer buildings that weren't accessible in the mod, but that could be because I'm not getting there first. Anyone figure out how to cook yet? Can canned food be heated? I have a pot, and a gas canister but I can't get anything to cook no matter what I try. Maybe I need raw meat first.
I still haven't found a spawned gun, but I did crowbar an alt-tabbed dude to death to obtain a ruger.
It's hard to find enough food to travel up north.
Cooking doesn't work, we've tried yesterday. There is no option to do anything with the pot, you can only place it on a gas cooker, that's it.
Guns are all over, north of kamenka in the barracks, zelenogorsk rax, old/now enterable "camo"building on the airfields. + the NE airfield has a HUGE, tent field 200m north of the airstrip with all the military goodies. Make sure you are not hungry/thirsty when you leave for north, take 1 food 1 water and just hit up cities on the way. You will find plenty of food on the way there. Cities in the middle of the map are never looted, that is my experience and even small villages with 2-3 houses have loot inside, plus long white barns are great for food. One more thing, cars almost always have stuff in, open the trunk and side doors to get to the goodies. People miss them
I haven't found ANYTHING in any barn yet. Ever find anything in those covered deer stand things?
Deer stands dont seem to spawn loot as of right now.
On December 19 2013 01:06 Zorkmid wrote: I've found that most of the loot spawns in the newer buildings that weren't accessible in the mod, but that could be because I'm not getting there first. Anyone figure out how to cook yet? Can canned food be heated? I have a pot, and a gas canister but I can't get anything to cook no matter what I try. Maybe I need raw meat first.
I still haven't found a spawned gun, but I did crowbar an alt-tabbed dude to death to obtain a ruger.
It's hard to find enough food to travel up north.
You cant put stuff in the pots for some reason, we tried to ass well. Guns are quite common in balota btw, might want to try there.
On December 19 2013 00:51 FFW_Rude wrote: Oh and i did not see if it's was in but do you have something like in the mod (body temperature) ? That if you don't have clothes you lose temperature quicly etc;;; ?
It seems like its something thats gonna affect us in the future but atm its not in the alpha.
On December 19 2013 00:29 FFW_Rude wrote: Oh ok. You can handcuff guys that have weapons equiped ? It's a nice feature because you can rob but not kill.
Yes you can handcuff people that have weapons equipped
Already had plenty of hilarious moments playing by myself. On my first spawn I tried to help someone figure out how to use their flashlight, only to have another newly spawned player run up and knock him out, then run away laughing maniacally. Later I was near some apartments and saw someone with a flashlight searching in the upper floors, I turned mine on and shined it up at them, only to see them leap off the building and die right in front of me. Their only item besides the standard spawning stuff was a piece of rotten fruit. After that I was bleeding and someone who was glitched through the floor of a supermarket bandaged my wounds, only to get shot in the head from an unknown assailant, who I never saw. I've missed this game.
Seems like i cant connect to any servers anymore, i got the new patch but since just getting 'maximum players reached' on empty servers, and connection failed on full servers or just wait for host thingy
On December 19 2013 05:02 Knuty wrote: Seems like i cant connect to any servers anymore, i got the new patch but since just getting 'maximum players reached' on empty servers, and connection failed on full servers or just wait for host thingy
On December 19 2013 05:02 Knuty wrote: Seems like i cant connect to any servers anymore, i got the new patch but since just getting 'maximum players reached' on empty servers, and connection failed on full servers or just wait for host thingy
Yeah everyone's getting this it looks like.
This is because Steam's auth servers are broken/not working atm. Its not just affecting Dayz but other games too. Waiting on steam to fix it...
Game looks good. Still having the same problem with griefers though. Why do people feel the need to camp in one building for hours? Had a guy kill me when I wasn't looking. I accidentally came upon my body an hour later, found a lot of my items still there, and 30 sec later the same guy kills me again.
Most of the bugs I've encountered so far have been with zombies and floor glitches, nothing I don't expect to be fixed at some point.
On December 19 2013 07:31 KorvMoij wrote: dayz is working again.
Well, sortof. There's been an update, and all the servers that we can play on is in the middle of the night, which is pretty much impossible. Its too dark to see anything without flashlight, to see anything with flashlight you have to hold it up and walk at crawl speed, and if you see a zombie, you either die or log off..
Status: Currently being distributed to experimental branch. NOTE: You cannot connect to any LOWER server with this update (0.29), so only experimental servers once they are running this build. Fixed: Animation transitions - Restrained, Prone Rifle Greetings - Hand Position adjusted Fixed several floating loot issues in buildings without floor geometry fix for force feed/drink/consume medicine other players sharp objects open food cans (not working in retail previously) disabled reloading animation after mosin shot as it was preventing seeing fall of shot (temporary until new anim) Various Critical security updates New: Magnum Reloads (magnum not yet enabled) you can measure whether is a battery fully charged, half charged or empty by licking it (not working, delayed until next build)
On December 19 2013 07:31 KorvMoij wrote: dayz is working again.
Well, sortof. There's been an update, and all the servers that we can play on is in the middle of the night, which is pretty much impossible. Its too dark to see anything without flashlight, to see anything with flashlight you have to hold it up and walk at crawl speed, and if you see a zombie, you either die or log off..
thats not true (the thing about every server being at night). i found several servers which were at day rifght now. i think they are time-reversed. just go and search for them if you dont like night.
i also have no problems with night. if you arent in total darkness its totally ok for me. maybe ist your monitor. also try to lower your settings of the clouds. putting it at zero makes the game a lot brighter. (i dont do that since i find it bright enough in the dark)
my story so far: tried to get some loot and always died by starving or a player with a gun. never lost a axefight so far. finally i got some stuff and some food to go north and im now running around in the Zub/vyshnoye area. i need to find some medical stuff and ammo for all my guns. love the game at the moment and it will only get better when we can cook and make the water "healthy" by heating it up.
On December 19 2013 07:31 KorvMoij wrote: dayz is working again.
Well, sortof. There's been an update, and all the servers that we can play on is in the middle of the night, which is pretty much impossible. Its too dark to see anything without flashlight, to see anything with flashlight you have to hold it up and walk at crawl speed, and if you see a zombie, you either die or log off..
thats not true (the thing about every server being at night). i found several servers which were at day rifght now. i think they are time-reversed. just go and search for them if you dont like night.
i also have no problems with night. if you arent in total darkness its totally ok for me. maybe ist your monitor. also try to lower your settings of the clouds. putting it at zero makes the game a lot brighter. (i dont do that since i find it bright enough in the dark)
my story so far: tried to get some loot and always died by starving or a player with a gun. never lost a axefight so far. finally i got some stuff and some food to go north and im now running around in the Zub/vyshnoye area. i need to find some medical stuff and ammo for all my guns. love the game at the moment and it will only get better when we can cook and make the water "healthy" by heating it up.
Every server below 150 ping when I wrote that was night time, we had 4 people constantly searching. As more got updated to the latest, we found one and stuck to that one for now.
And its total darkness. What I wrote about not being able to run with your flashlight pointing forward is false though, that was probably just a bug that sorted itself out, and that fixes a lot of problems already. But you're still completely fucked if you see a zombie as you can't defend yourself without putting down the flashlight, at which point you wont see anything anymore.. They've also turned off the ability to turn the game bright at night with gamma settings.
I just don't understand why the game gets as dark as it does. Nowhere in the world does it ever get that dark, and your eyes will adjust to it after a while. You would never stumble around not seeing your own hand infront of your face, which is the darkness level this game is at now at night. It was equally dark in the mod, so presumably they want it that way?
I heard that when you die your VOIP transmit to the global channel. If you turn off your VOIP you will still hear people in close proximity but not the global chat.
On December 19 2013 07:31 KorvMoij wrote: dayz is working again.
Well, sortof. There's been an update, and all the servers that we can play on is in the middle of the night, which is pretty much impossible. Its too dark to see anything without flashlight, to see anything with flashlight you have to hold it up and walk at crawl speed, and if you see a zombie, you either die or log off..
thats not true (the thing about every server being at night). i found several servers which were at day rifght now. i think they are time-reversed. just go and search for them if you dont like night.
i also have no problems with night. if you arent in total darkness its totally ok for me. maybe ist your monitor. also try to lower your settings of the clouds. putting it at zero makes the game a lot brighter. (i dont do that since i find it bright enough in the dark)
my story so far: tried to get some loot and always died by starving or a player with a gun. never lost a axefight so far. finally i got some stuff and some food to go north and im now running around in the Zub/vyshnoye area. i need to find some medical stuff and ammo for all my guns. love the game at the moment and it will only get better when we can cook and make the water "healthy" by heating it up.
Every server below 150 ping when I wrote that was night time, we had 4 people constantly searching. As more got updated to the latest, we found one and stuck to that one for now.
And its total darkness. What I wrote about not being able to run with your flashlight pointing forward is false though, that was probably just a bug that sorted itself out, and that fixes a lot of problems already. But you're still completely fucked if you see a zombie as you can't defend yourself without putting down the flashlight, at which point you wont see anything anymore.. They've also turned off the ability to turn the game bright at night with gamma settings.
I just don't understand why the game gets as dark as it does. Nowhere in the world does it ever get that dark, and your eyes will adjust to it after a while. You would never stumble around not seeing your own hand infront of your face, which is the darkness level this game is at now at night. It was equally dark in the mod, so presumably they want it that way?
1. i replied 15 minutes after your post and played on 2 day servers in the hour before. maybe you just didnt find them. and could you post a pic of your total darkness? cause i dont have such a problem. maybe its the monitor or the settings? im curious cause i constantly read about ppl not seeing anyhting in the dark and i wonder - cause i have no such problem
On December 19 2013 07:31 KorvMoij wrote: dayz is working again.
Well, sortof. There's been an update, and all the servers that we can play on is in the middle of the night, which is pretty much impossible. Its too dark to see anything without flashlight, to see anything with flashlight you have to hold it up and walk at crawl speed, and if you see a zombie, you either die or log off..
thats not true (the thing about every server being at night). i found several servers which were at day rifght now. i think they are time-reversed. just go and search for them if you dont like night.
i also have no problems with night. if you arent in total darkness its totally ok for me. maybe ist your monitor. also try to lower your settings of the clouds. putting it at zero makes the game a lot brighter. (i dont do that since i find it bright enough in the dark)
my story so far: tried to get some loot and always died by starving or a player with a gun. never lost a axefight so far. finally i got some stuff and some food to go north and im now running around in the Zub/vyshnoye area. i need to find some medical stuff and ammo for all my guns. love the game at the moment and it will only get better when we can cook and make the water "healthy" by heating it up.
Every server below 150 ping when I wrote that was night time, we had 4 people constantly searching. As more got updated to the latest, we found one and stuck to that one for now.
And its total darkness. What I wrote about not being able to run with your flashlight pointing forward is false though, that was probably just a bug that sorted itself out, and that fixes a lot of problems already. But you're still completely fucked if you see a zombie as you can't defend yourself without putting down the flashlight, at which point you wont see anything anymore.. They've also turned off the ability to turn the game bright at night with gamma settings.
I just don't understand why the game gets as dark as it does. Nowhere in the world does it ever get that dark, and your eyes will adjust to it after a while. You would never stumble around not seeing your own hand infront of your face, which is the darkness level this game is at now at night. It was equally dark in the mod, so presumably they want it that way?
1. i replied 15 minutes after your post and played on 2 day servers in the hour before. maybe you just didnt find them. and could you post a pic of your total darkness? cause i dont have such a problem. maybe its the monitor or the settings? im curious cause i constantly read about ppl not seeing anyhting in the dark and i wonder - cause i have no such problem
So unfortunately I can't seem to be able to take an actual screenshot of the game, not even with recording programs. Instead, to illustrate, heres a picture I drew myself of how it looks in the dark without a flashlight:
And its not just my screen. Everyone I've seen or talked to playing this game have the same thing. Its complete pitch black at certain hours of night. Sometimes you can't even see the sky, its ridiculous.
edit: before anyone gets the wrong idea, I'm not lashing out because its alpha. This problem was the exact same in the mod.
On December 19 2013 23:26 FFW_Rude wrote: Well... If there is cloud in the sky and your in a forest at night... You won't see much more
If you can find me anywhere in the world where its so dark at night you can't see anything and your eyes never adjust, I'll stop complaining
Trust me. Lost in a forest completly drunk with a couple of friends after a barbecue, when batteries ran out of our flashlight (like... 5minutes after we went). we couldn't see each other. So i yelled : "WHERE ARE YOU GUYS" and my friend slaped me while he was looking if there was a tree in front of him (there was my face .. and was not a tree) and my other friends was like : "stop screaming you're just behind me lol you scared me". We fell a couple of times, and when we got up we didn't know where each other was.
We hold each other shoulders one behind another and the first one was just going forward. We started to see somehow something when we arrive at the road. Ok.. I was drunk as hell but i remember clearly that we could not see ANYTHING at all :p
On December 20 2013 00:32 PassiveAce wrote: if the moon is covered by thick clouds or if its a new moon and you dont have any light of your own it gets really dark.
this past week we had a full moon so we had a full moon ingame, now we have a new moon so its really dark.
also if you disable your clouds it gets really dark so have that enabled.
On December 19 2013 23:26 FFW_Rude wrote: Well... If there is cloud in the sky and your in a forest at night... You won't see much more
If you can find me anywhere in the world where its so dark at night you can't see anything and your eyes never adjust, I'll stop complaining
Trust me. Lost in a forest completly drunk with a couple of friends after a barbecue, when batteries ran out of our flashlight (like... 5minutes after we went). we couldn't see each other. So i yelled : "WHERE ARE YOU GUYS" and my friend slaped me while he was looking if there was a tree in front of him (there was my face .. and was not a tree) and my other friends was like : "stop screaming you're just behind me lol you scared me". We fell a couple of times, and when we got up we didn't know where each other was.
We hold each other shoulders one behind another and the first one was just going forward. We started to see somehow something when we arrive at the road. Ok.. I was drunk as hell but i remember clearly that we could not see ANYTHING at all :p
The thing is, your eyes adjust. If you leave a campfire or anything with lights and walk into a pitch black forest, you obviously wont see anything for a bit. But you get used to it and will have no problem seeing, say, the ground under you, after a while. This game is just 100% black. No "I can barely make out a big rock in the distance", just absolute black.
Not saying the game shouldn't be dark or anything, but not so badly you might as well wear a blindfold.
No pitch black here either. Some night time servers are pretty dark but I can manage to get around without my flashlight. Trying to find loot inside dark buildings w/out the light is difficult though =\
In my experience its fine, set the HDR to low, cloud detail to high, TURN SHADOWS OFF, make sure you're playing in fullscreen (not windowed or borderless) and you can manage.
damn, fell out of a window ;X Broken legs, no morphine(is there morphine in the Alpha and is that how you fix broken bones? xD). Found my first backpack and weapon(m4a1) and had to respawn :X
Be careful around windows, guys.
Btw: Any1 else have that problem that some items are unreachable when they are on top of a Cabinet? tried looting with Vicinity option while standing up, tried first person and aiming at the item, nothing helped.
In the mod most servers had a settings to prevent moonless nights, while in SA there are still nights with no light at all, which make max gamma + brightness almost useless. So you sometimes have to use the flashlight to loot and become the #1 target for miles around, but I find it interesting/fun. Even though a lots of things are still missing, I find the game very enjoyable, the graphics and the general atmosphere make for a very good immersion in my opinion. When you walk in cherno's ruin, you really have that apocalyptic "I'm alone in the world" feeling. Once the whole loot table is set in place and the major bugs are fixed, and you have something to aim for aside from surviving for the sake of it, the game might well be totally awesome. Me and my friend are already having a blast anyway.
It really sucks, night time right now. For me it makes the game very not pleasant. Running with a light source is fun for a while, but after some time it begins to piss me off. Visibility is unnaturally low/dark, and flashlight is very wonky in closed spaces which is totally understandable as this is a computer game not real life. What it feels like is the game tries to be as realistic as possible with disadvantages of certain situations, but cannot deliver properly on basic real life things like eye sight, lighting etc. This is completely fine, computer games are never gonna get that right, but that is the reason some things are done unrealistically. I hope they will realize that and for now until it's fixed they will shorten the night or remove it completely.
Now time for a terrible story which will bring back the memories of dayz mod days. Coolbam, Retro and me are hanging around NE airfield, they both are fooling around giving each other magazines for M4 I am looking around wielding my pristine fireman's axe and suddenly shots are fired. I go down immediately as I eat first burst. Dead, Retro goes down second, Coolbam survives. Ok darn, we were stupid but maybe Coolbam can avenge us. He finds the guy a minute later, shoots, puff, combat logger FUCK. Coolbam proceeds to salvage our items as we are too far away to retrieve them and then the same guy logs in next to him and shoots him in the face. FUUUUUUUUUU worse piece of shit ever, combat logger, server hopper... This needs to be priority now as a next feature. DayZ Origins did it nicely, your character stood up and dance with hands weaving as you were logging out. No matter what, d/c, crash, logout, alt+f4, always 30sec of dancing. Yes sometimes it results in a stupid death ( my internet crashed during firefight, although I was behind cover, dancing exposed me and I got shot dead) but I would prefer that to stupid situations like this
I feel like it would help a bit with server hopping for loot as well, especially coupled with a multiplicative timeout after logging in Rocket was talking about. Today I connected to a low pop server hoping it was right after restart. I saw people logging in constantly so I though it was fine, but I got suspicious as whole Electro was untouched, but for some strange reason supermarket and both fire stations were empty. The I hit P and lo and behold 4 players. Then I've started making screenshots of people logging in and disappearing after 1-2 minutes. I know, not all of them are server hoppers, especially those who logged out almost instantly probably scared by night time, but I'm gonna bet some important part of my body that some of them were hopping for loot.
Tip of the day: When starting a play session filter for servers with 0-6 players and as soon as you connect see if more players are in the lobby (it's visible for few seconds before map loads). It usually means server is fresh after restart so loot is everywhere and people are running around. In-game server browser doesn't update often, it may say that server is 40/40 but in real time some players left same goes for empty servers, they are usually filling up fast, especially if there were full before they went down.
On December 20 2013 05:00 Jochan wrote: It really sucks, night time right now. For me it makes the game very not pleasant. Running with a light source is fun for a while, but after some time it begins to piss me off. Visibility is unnaturally low/dark, and flashlight is very wonky in closed spaces which is totally understandable as this is a computer game not real life. What it feels like is the game tries to be as realistic as possible with disadvantages of certain situations, but cannot deliver properly on basic real life things like eye sight, lighting etc. This is completely fine, computer games are never gonna get that right, but that is the reason some things are done unrealistically. I hope they will realize that and for now until it's fixed they will shorten the night or remove it completely.
Now time for a terrible story which will bring back the memories of dayz mod days. Coolbam, Retro and me are hanging around NE airfield, they both are fooling around giving each other magazines for M4 I am looking around wielding my pristine fireman's axe and suddenly shots are fired. I go down immediately as I eat first burst. Dead, Retro goes down second, Coolbam survives. Ok darn, we were stupid but maybe Coolbam can avenge us. He finds the guy a minute later, shoots, puff, combat logger FUCK. Coolbam proceeds to salvage our items as we are too far away to retrieve them and then the same guy logs in next to him and shoots him in the face. FUUUUUUUUUU worse piece of shit ever, combat logger, server hopper... This needs to be priority now as a next feature. DayZ Origins did it nicely, your character stood up and dance with hands weaving as you were logging out. No matter what, d/c, crash, logout, alt+f4, always 30sec of dancing. Yes sometimes it results in a stupid death ( my internet crashed during firefight, although I was behind the cover dancing exposed me and got shot dead) but I would prefer that to stupid situations like this http://www.youtube.com/watch?v=NCUQ7jb1_Ws
I feel like it would help a bit with server hopping for loot as well, especially coupled with a multiplicative timeout after logging in Rocket was talking about. Today I connected to a low pop server hoping it was right after restart. I saw people logging in constantly so I though it was fine, but I got suspicious as whole Electro was untouched, but for some strange reason supermarket and both fire stations were empty. The I hit P and lo and behold 4 players. Then I've started making screenshots of people logging in and disappearing after 1-2 minutes. I know, not all of them are server hoppers, especially those who logged out almost instantly probably scared by night time, but I'm gonna bet some important part of my body that some of them were hopping for loot.
Tip of the day: When starting a play session filter for servers with 0-6 players and as soon as you connect see if more players are in the lobby (it's visible for few seconds before map loads). It usually means server is fresh after restart so loot is everywhere and people are running around. In-game server browser doesn't update often, it may say that server is 40/40 but in real time some players left same goes for empty servers, they are usually filling up fast, especially if there were full before they went down.
It's kind of funny so many people server hop for loot and combat log to avoid losing gear. The game is supposed to be hard and that is the reason to play it. Doing that just ruins it and makes it a fps and a bad one at that. Seems like people just buy and play dayz because other people do it. When playing dayz the player should not care about items at all and if they do they are playing the wrong game.
You misunderstood me, I'm not talking about playing on a low pop server to loot in peace. I am talking about joining a fresh server because it HAS players, but you don't see it because of browser lag. 0 players working server means it was restarted 5-10min ago. When I play on the server I stick with it, after a restart you can see your server because it's the only one in the history with 0 players.
I didnt play the mod but I just bought the alpha on Steam, what do I need to know? Is there a dedicated TL server? Will I be okay playing this game even though I dont own a mic?
On December 20 2013 05:48 Jochan wrote: You misunderstood me, I'm not talking about playing on a low pop server to loot in peace. I am talking about joining a fresh server because it HAS players, but you don't see it because of browser lag. 0 players working server means it was restarted 5-10min ago. When I play on the server I stick with it, after a restart you can see your server because it's the only one in the history with 0 players.
My apologies I will edit that part out. Still hate how so many people combat log and server hop for items. They should just go play cod cs bf4 etc.
On December 20 2013 05:55 Varanice wrote: I didnt play the mod but I just bought the alpha on Steam, what do I need to know? Is there a dedicated TL server? Will I be okay playing this game even though I dont own a mic?
Be prepared for some tough moments, this game has a very step learning curve. It is created as a vessel with lots of resources and abilities what you do with them is up to you. Mic is not required. Guide for the game would be too long, I will just try to give you some bullet points: -dont't get easily discouraged, you will die a lot, sometimes to a very stupid shit - useful links current map, satelite view. map of the mod, to give you idea what to look for, 4 types of loot, locations changed a lot with 90% of buildings enterable usefull map status effects, white information reddit, skip comunity/circle jerk stuff, sometimes there is useful stuff there - 9/10 times you spawn on the southern coast. Food/water is a priority, although you can get water from pumps now so it's not that bad. Pond/lake water will get you sick, use purification tables. -don't get attached to your items. Nothing is unique and special, don't feel bad if you lose, get robbed or die -treat all players as a potential threat, it's up to you if you want to be friendly or hostile but beware of backstabbers -do whatever the fuck you want -I would advise you to stay on the coast until you feel comfortable enough with the game but previous point is valid as well :D -axes are best mele weapons, crowbars, sticks, bats are terrible. Aim for the head if possible. -don't over do it with double tap W (the fastest sprint) -it's called a simulator of running for a reason, be prepared to run a lot
Game runs smooth on my old PC (as i already posted in here that one is like 6 years old - C2D 8400 with 4GB DDR2 Ram). Worth to buy already if u already played the Mod!
Wtf was the gas mask added for? You would never wanna run around in one in real life. Even if there was a threat that you needed a gas mask to survive you still wouldn't wear it until that threat actually occurred.
Status: Closed test in progress New: Config: added anim hooks for zombie feeding(should allow for zombie to deal damage to unconscious players) Config: greeting with 2 handed weapon now possible without disarming UI: Inspect option in the inventory screen (shows item in 3D, draft system only) Engine: Servers with incompatible version marked in the server browser Engine: The „Player uses modified data“ message is removed from CHAT Design: you can craft splint and fix broken limbs with it Design: players who disconnect when unconscious will die Design: players who disconnect when restrained will die New weapon: Magnum .357 Revolver + ammo Fixed: Config: removed a small delay before the animation for un-shouldering a weapon starts playing when changing weapons (kneel and prone) Config: fix a minor issue with one handed items not being correctly placed in right hand for a surrender transition Config: m4 bolt and magazine animation improved Config: adjusted collision shape for armed player(should fix occasional issues going up stairs) Config: fixed an issue where unshouldering/shouldering weapon while moving forward caused the player to stop Animations: Sprint updated (Unarmed) - Unarmed sprint faster now Animations: Mosin Nagant Reload - Hand doesn't clip into scope when opening and closing bolt after each shot, weapon more stable now UI: Early Access warning dialogue Engine: Fix of players being able to talk globally when dead through Direct Chat Design: damage is transferred from closed can to open one Design: licking a battery now displays the battery's state properly Design: wooden sticks model fits inventory slots better now Crash: Occurs when pushing details twice on MP server browser Engine: Updated rain texture with refraction Design: Player blood and health not regenerating naturally
On December 20 2013 08:43 seraphdd wrote: Wtf was the gas mask added for? You would never wanna run around in one in real life. Even if there was a threat that you needed a gas mask to survive you still wouldn't wear it until that threat actually occurred.
On December 20 2013 00:27 FFW_Rude wrote: We hold each other shoulders one behind another and the first one was just going forward. We started to see somehow something when we arrive at the road. Ok.. I was drunk as hell but i remember clearly that we could not see ANYTHING at all :p
GF and I recently went to a pitch black restaurant called Onoir. Zero light, blind waitresses, you order beforehand (you can pick surprise dishes) and they lead you into a pitch black dining room with other guests and you dine in the dark. It's the only time I have ever been in the total darkness.
On December 20 2013 05:55 Varanice wrote: I didnt play the mod but I just bought the alpha on Steam, what do I need to know? Is there a dedicated TL server? Will I be okay playing this game even though I dont own a mic?
No dedicated TL server, playing with a mic is preferred since you might get shot by your team members if you dont tell them exactly where u are quickly.
Also most people on TL just join other people through steam's join game option. Might be a good idea to get a Steam group going together so new players/people without mics can quickly join the other Team liquid players.
We absolutely plan to have more zombies. To cope with the current total dynamic entity count of over 10000 we have had to make a great deal of optimizations. If loot is completely removed, we can easily run 4000 zombies in our debug builds. In the new year we will be optimizing the way we handle dynamic objects (such as loot) a great deal more which should give us significant savings - but the change was considered too risky to be done prior to alpha launch. If we had problems, we would have delayed the project further by months.
Multithreaded Server
Target delivery: Early 2014 & Ongoing
To assist with increasing player and zombie numbers, we will be parallelizing the server architecture. Currently RV does offload some extra threads off to other cores, but this is for rendering and file handling - neither of which are issues for the dedicated server which uses no rendering and has a greatly reduced file footprint. This should provide some very, very dramatic improvement in performance where additional cores are available. Note, however, that this will increase the complexity of hosting DayZ - it may mean that we see a greater dispersion in the capacities of DayZ servers.
Respawning Zombies & Loot
Target Delivery: Early 2014
Currently to have the server check if something needs respawning can cause an issue with performance. We did not want to go with a "scripted" solution for respawning, and it is expensive on server performance. Player spawning on the coast is conducted by the engine, and we are going to employ a similar process for managing zombie and loot spawn (possibly parallelized). This is a high priority task and zombie respawn at least is very close to being implemented.
Server Management Options
Target Delivery: Ongoing
Additional options for those hosting servers will be rolled out as soon as we can. We want to encourage a "hardcore" mode that will operate on a separate database, featuring things like first person only, no hide body, etc... In addition, we also want to provide passworded servers that will operate on their own shard of the database. This shard could be grouped, so that a group of passworded servers could operate on their own database. Eventually, we would like to see these different communities on their own db running their own variations of DayZ to meet specific communities needs.
Animals & Hunting
Target Delivery: Early 2014
The AI for animals is based on the new AI for zombies (some will notice the old local ambient animals making zombie noises and acting aggressively!). We have a cutdown version of this we will be using for hosting animals, including those from ArmA2 as well as new animals such as a deer. We already have the meat models made, and we have the basics of cooking. So this functionality is quite close. It does have an impact on the server, and at the moment we could only run about 300 animals per server without seriously impacting performance (until we have started additional server optimization).
Additional Ahti-hack and Security
Target Delivery: Late 2013
We are working on additional anti-hack to supplement the implementation of VAC. We have been working closely with Valve for VAC as well as our other anti-hack partner. Details of this will be released shortly. The most important thing to remember is that anti-hack is really the secondary defense - the primary defense should be good architecture. We have already identified (and fixed) several key vulnerabilities in the three days since launch. There are more we know about and I am sure more we don't. The purpose of this early phase of alpha is to identify and fix those. As our architecture now relies on the server controlling and adjudicating everything, we can close off locally controlled functions and back doors - which is what we have been doing.
Cooking & Gathering Resources
Target Delivery: Early 2014
This is a system that was not completed prior to the alpha launch so is half-done. Additional work will be done and pushed when we can. This will include gas cookers (already ingame) and the creation of fireplaces. We will be allowing players to gather resources from the world, such as firewood, stones, etc... This will then be utilized by the existing crafting system.
I would love to have "players zombie" like when you die, your character is resurected as a zombie. But it would be kind of hard to do i think (because of storage) etc... Would be cool though. Are they words about zombie respawning ? I mean like will the respawn on you like in the mod ? (it's not clear in the post above).
I might get this if it's on sale for christmas... i don't know yet.
So im running towards the southern barracks at nwaf and i see an armed guy over the wall at the well and i dont have any weapons so i say "hey im unarmed and friendly" over voice he instantly hears me and runs to a corner and starts to aim the weapon towards the entrance, i run to the opposite side of the wall where he is and he still isnt talking i say that i see him over 3rd person and that im unarmed again and he just logs off.
On December 20 2013 19:43 KorvMoij wrote: Some people fucking suck.
So im running towards the southern barracks at nwaf and i see an armed guy over the wall at the well and i dont have any weapons so i say "hey im unarmed and friendly" over voice he instantly hears me and runs to a corner and starts to aim the weapon towards the entrance, i run to the opposite side of the wall where he is and he still isnt talking i say that i see him over 3rd person and that im unarmed again and he just logs off.
Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
New patch is out, it will take some time for all servers to update. Last thing is kinda important, I was constantly wondering wtf was wrong with my colors when they should have gone up. I was never regenerating blood. + Show Spoiler [Patch notes] +
Status: Live on stable
New: Config: added anim hooks for zombie feeding(should allow for zombie to deal damage to unconscious players) Config: greeting with 2 handed weapon now possible without disarming UI: Inspect option in the inventory screen (shows item in 3D, draft system only) Engine: Servers with incompatible version marked in the server browser Engine: The „Player uses modified data“ message is removed from CHAT Design: you can craft splint and fix broken limbs with it Design: players who disconnect when unconscious will die Design: players who disconnect when restrained will die New weapon: Magnum .357 Revolver + ammo
Fixed: Config: removed a small delay before the animation for un-shouldering a weapon starts playing when changing weapons (kneel and prone) Config: fix a minor issue with one handed items not being correctly placed in right hand for a surrender transition Config: m4 bolt and magazine animation improved Config: adjusted collision shape for armed player(should fix occasional issues going up stairs) Config: fixed an issue where unshouldering/shouldering weapon while moving forward caused the player to stop Animations: Sprint updated (Unarmed) - Unarmed sprint faster now Animations: Mosin Nagant Reload - Hand doesn't clip into scope when opening and closing bolt after each shot, weapon more stable now UI: Early Access warning dialogue Engine: Fix of players being able to talk globally when dead through Direct Chat Design: damage is transferred from closed can to open one Design: licking a battery now displays the battery's state properly Design: wooden sticks model fits inventory slots better now Crash: Occurs when pushing details twice on MP server browser Engine: Updated rain texture with refraction Design: Player blood and health not regenerating naturally
On December 20 2013 19:43 KorvMoij wrote: Some people fucking suck.
So im running towards the southern barracks at nwaf and i see an armed guy over the wall at the well and i dont have any weapons so i say "hey im unarmed and friendly" over voice he instantly hears me and runs to a corner and starts to aim the weapon towards the entrance, i run to the opposite side of the wall where he is and he still isnt talking i say that i see him over 3rd person and that im unarmed again and he just logs off.
On December 20 2013 19:43 KorvMoij wrote: Some people fucking suck.
So im running towards the southern barracks at nwaf and i see an armed guy over the wall at the well and i dont have any weapons so i say "hey im unarmed and friendly" over voice he instantly hears me and runs to a corner and starts to aim the weapon towards the entrance, i run to the opposite side of the wall where he is and he still isnt talking i say that i see him over 3rd person and that im unarmed again and he just logs off.
On December 20 2013 19:43 KorvMoij wrote: Some people fucking suck.
So im running towards the southern barracks at nwaf and i see an armed guy over the wall at the well and i dont have any weapons so i say "hey im unarmed and friendly" over voice he instantly hears me and runs to a corner and starts to aim the weapon towards the entrance, i run to the opposite side of the wall where he is and he still isnt talking i say that i see him over 3rd person and that im unarmed again and he just logs off.
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
I don't know any of the controls really or what I should be aiming to do. Is there an easy way to run with something out? Like it seems like unarmed running is faster than anything else, so is there a way I can quickly go from unarmed running to out with a weapon, and then put it away? I hotkey my shovel to 1 to pull it out quickly, but I cant find a way to quickly put it away to go to run, (Or at all other than pulling open the menu and hitting the X.)
Also, what is the best way to approach someone and show that I want to attempt to be peaceful without a mic? I've yet to find someone that didnt immediately pull out an axe and start chasing me within five seconds of seeing me, they must really want my licked batteries and pants. >_<
Had a few deaths so far. Lost a punching match two minutes after spawning. Then next spawn I found a town and immediately got axe'd when I entered a building. Next spawn I lived for a long time (probably 2 hours or so.) found a shovel, backpack, some bananas, found some guy when I was trying to drink from a watering hole and he kited me around with an axe until I bled out. (He got the first couple hits because I didnt see him right away and it took me a second to get my shovel out.) My next two deaths were to falling off of ladders that I thought I was climbing on? I guess its a bug. Next death I died to food poisoning/starvation. lol. alsooooo steam name is Varanice.
On December 20 2013 19:43 KorvMoij wrote: Some people fucking suck.
So im running towards the southern barracks at nwaf and i see an armed guy over the wall at the well and i dont have any weapons so i say "hey im unarmed and friendly" over voice he instantly hears me and runs to a corner and starts to aim the weapon towards the entrance, i run to the opposite side of the wall where he is and he still isnt talking i say that i see him over 3rd person and that im unarmed again and he just logs off.
Fucking faggots
User was warned for this post
they didn't implement some log out timer to prevent people from battle logging?
On December 20 2013 19:43 KorvMoij wrote: Some people fucking suck.
So im running towards the southern barracks at nwaf and i see an armed guy over the wall at the well and i dont have any weapons so i say "hey im unarmed and friendly" over voice he instantly hears me and runs to a corner and starts to aim the weapon towards the entrance, i run to the opposite side of the wall where he is and he still isnt talking i say that i see him over 3rd person and that im unarmed again and he just logs off.
Fucking faggots
User was warned for this post
they didn't implement some log out timer to prevent people from battle logging?
Not yet. You instantly log out. It can be abused pretty hard (I saw someone log out after he got knocked unconscious once. But at least they addressed that in the last patch)
They need to increase server size... its nice they added so much shit to every town and made soooooooo many more buildings you can go inside...
but 99% of spawns are clothes... feel like im playing sims dress up more than Dayz at this point.
Also the towns are so big i literally never see any1. I managed to get decently geared... got an M4A1 and like 4 mags... then i ran back down to the coast from NWAF... still havent seen a person yet. I find myself killing literally every single zombie i see just to use the gun i found lolol.. and even then there are like 3-5 zombies even in the biggest towns....weak
Also is there any way to gain back health solo? I got tagged by zombies... ran around for a couple mins before i managed to bandage myself... have been playing in black/white for past 3-4 hours no matter how much i eat... how do i get more health solo?
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
agreed i dont like the mod because they have recreated it to be super noob friendly and u dont care when u die anymore. thats one thing i enjoy about the SA. just wish they allowed more players on a server and added more zombies.
The alpha is slowly becoming one of the best gaming experiences since the earliest mod days. Well done rocket.
It's amazing to scavenge towns in a group of 3, keeping everyone alive and constantly looking out for other players. We've had lots of player encounters now. Ammo is very rare, which is good. Since there are so much possibilities to fuck over your character (food poisoning, wound infection, diseases, starvation) you have to keep a constant amount of supplies.
I agree that you meet a lot less players. That's because everyone is running north because there are literally no supplies on the southern part of the map. But the north is so big that you rarely see another person or group. We've had the most luck with the route Zelenogorsk->NWAF->Zelenogorsk.
Basically it feels exactly like in the earliest days of the mod. If someone spots another player your pulse is insantly going up and everyone is in stealh mode. I think this is the main reason DayZ is so successful, it actually stresses you out IRL. It's a lot easier to play 3h of bf4 than DayZ for 3 hrs in a bigger group.
I was about to join it and then I thought that as we play full on bandits with a friend, wouldn't be a good idea to have people join the same server just to get possibly shot at haha
On December 21 2013 23:59 Nimix wrote: I was about to join it and then I thought that as we play full on bandits with a friend, wouldn't be a good idea to have people join the same server just to get possibly shot at haha
I don't think thats any different from any other server. At least if you play with TL members you know they wont combat log.
Yeah, no hard feelings. Play however you want, it's not like when you are member of TL you have to treat everyone as a friend. It's impossible to keep a large group and expect that everyone will love each other and spare in game. Everything apart from backstabbing and cheating/exploiting is fair game.
New Rule: If you need to kill a zombie and you have a choice between gun and not gun
Use the fucking gun.
Scenario: Miss like 5 times then the zombie single hits you unconscious, and you lose all your really nice pristine gun mods and clothes and bags of rice. The zombie does not care that you had a pristine fireman's axe, he does not give a single fuck about your blood level, you will be on the floor.
On December 22 2013 02:15 Body_Shield wrote: New Rule: If you need to kill a zombie and you have a choice between gun and not gun
Use the fucking gun.
Scenario: Miss like 5 times then the zombie single hits you unconscious, and you lose all your really nice pristine gun mods and clothes and bags of rice. The zombie does not care that you had a pristine fireman's axe, he does not give a single fuck about your blood level, you will be on the floor.
I have been taking care of zombies like this: just run a circle around them. The zombie will try to slowly turn around and won't be able to keep up. Then as your running just turn towards the zombie for a split second and take a swing with the ax. Trust me, the zombie will never hit you. I used to try to take them on head on... bad idea. You take unnecessary damage and possibly die. The circle method works really well, and it might continue to work even after alpha.
I always use fireman axe, this shit is so good that zeds kill themselves. And I don't mean that in some kind of silly way, literally. Today I had them headshoting themselves just running into my axe wielded when my character is crouching. The axe is sticking out a bit and they hit their heads while trying to attack me, hilarious.
I don't think thats any different from any other server. At least if you play with TL members you know they wont combat log
That's a good point :D
New Rule: If you need to kill a zombie and you have a choice between gun and not gun
Use the fucking gun.
Hm, actually I've had no problems killing them with an axe while straffing to avoid getting hit. Only thing is, you will aggro nearby zombies anyway despite using a melee weapon cause they call to each other or something.
Just shoveled a guy to death... he had a full loadout... backpack full of food and water... he had an m4a1 with like 10 mages, had most of the tools.
I sneak up on him... knock him out after 2nd hit then just stand over him smashing him with the shovel ROFL as he cries in text chat "ZOMG U HACKING FAGGOT L2P HACKER NOOB" i was in tears laughing
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
lol tough survival game with 3 zombies per city. Fanboys make me laugh. I don't think you played the actual mod either. You probably played on a server with a different rule set.
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
agreed i dont like the mod because they have recreated it to be super noob friendly and u dont care when u die anymore. thats one thing i enjoy about the SA. just wish they allowed more players on a server and added more zombies.
I don't think you ever played the real mod. At least not on a real server set. If your going to shout non sense at least specify you are talking about a server with a private hive.
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
agreed i dont like the mod because they have recreated it to be super noob friendly and u dont care when u die anymore. thats one thing i enjoy about the SA. just wish they allowed more players on a server and added more zombies.
I don't think you ever played the real mod. At least not on a real server set. If your going to shout non sense at least specify you are talking about a server with a private hive.
LMAO i can get you 20+ people to verify i played the original mod, not the POS it is now rofl. Congrats on being some ignorant moron haha. there are 20+ TL'ers who i played with ont he original DayZ mod when it was still fun.
we both said there arent enough zombies atm.. but you prob just couldnt read that.
On December 22 2013 03:08 Jochan wrote: I always use fireman axe, this shit is so good that zeds kill themselves. And I don't mean that in some kind of silly way, literally. Today I had them headshoting themselves just running into my axe wielded when my character is crouching. The axe is sticking out a bit and they hit their heads while trying to attack me, hilarious.
A big problem with the fireman's axe is that it blocks your vision while aiming if youre crawling. Im going to try and see if I find a woodsplitter axe and see if it has the same problem. I dont know if its as powerful either.
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
agreed i dont like the mod because they have recreated it to be super noob friendly and u dont care when u die anymore. thats one thing i enjoy about the SA. just wish they allowed more players on a server and added more zombies.
I don't think you ever played the real mod. At least not on a real server set. If your going to shout non sense at least specify you are talking about a server with a private hive.
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
lol tough survival game with 3 zombies per city. Fanboys make me laugh. I don't think you played the actual mod either. You probably played on a server with a different rule set.
You are getting even more annoying, go argue in the mod topic. I don't even know what are you doing here on TL. Majority of all of your posts on TL EVER are in this topic arguing about superiority of Dayz mod. Go away to that topic please. You clearly do not like SA and this is fine, but you don't play this game and are super active in this topic. Maestro, Zorkmind and me and most of the people that post here I recognize from the beginning of DayZ mod back in early 2012. We've all played the shit ton of it. This is so stupid, you don't own/play the game, yet you constantly argue with EVERYONE about it. Go away please.
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
agreed i dont like the mod because they have recreated it to be super noob friendly and u dont care when u die anymore. thats one thing i enjoy about the SA. just wish they allowed more players on a server and added more zombies.
I don't think you ever played the real mod. At least not on a real server set. If your going to shout non sense at least specify you are talking about a server with a private hive.
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
lol tough survival game with 3 zombies per city. Fanboys make me laugh. I don't think you played the actual mod either. You probably played on a server with a different rule set.
You are getting even more annoying, go argue in the mod topic. I don't even know what are you doing here on TL. Majority of all of your posts on TL EVER are in this topic arguing about superiority of Dayz mod. Go away to that topic please. You clearly do not like SA and this is fine, but you don't play this game and are super active in this topic. Maestro, Zorkmind and me and most of the people that post here I recognize from the beginning of DayZ mod back in early 2012. We've all played the shit ton of it. This is so stupid, you don't own/play the game, yet you constantly argue with EVERYONE about it. Go away please.
"Mod is better than the SA, SA sucks, no-one buy it, I clearly have the most knowledge of both games" From a guy that hasn't even played the game -_- Seraphdd please stop posting unless you have constructive criticism or discussion Not to mention the game is in incredibly early release Alpha
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
agreed i dont like the mod because they have recreated it to be super noob friendly and u dont care when u die anymore. thats one thing i enjoy about the SA. just wish they allowed more players on a server and added more zombies.
I don't think you ever played the real mod. At least not on a real server set. If your going to shout non sense at least specify you are talking about a server with a private hive.
He played the original mod almost from the very start of the original TL server. He was even one of the server admins at one point iirc, along with myself and a few others.
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
agreed i dont like the mod because they have recreated it to be super noob friendly and u dont care when u die anymore. thats one thing i enjoy about the SA. just wish they allowed more players on a server and added more zombies.
I don't think you ever played the real mod. At least not on a real server set. If your going to shout non sense at least specify you are talking about a server with a private hive.
On December 22 2013 04:26 seraphdd wrote:
On December 21 2013 17:35 Zorkmid wrote:
On December 21 2013 06:05 seraphdd wrote:
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
lol tough survival game with 3 zombies per city. Fanboys make me laugh. I don't think you played the actual mod either. You probably played on a server with a different rule set.
You are getting even more annoying, go argue in the mod topic. I don't even know what are you doing here on TL. Majority of all of your posts on TL EVER are in this topic arguing about superiority of Dayz mod. Go away to that topic please. You clearly do not like SA and this is fine, but you don't play this game and are super active in this topic. Maestro, Zorkmind and me and most of the people that post here I recognize from the beginning of DayZ mod back in early 2012. We've all played the shit ton of it. This is so stupid, you don't own/play the game, yet you constantly argue with EVERYONE about it. Go away please.
"Mod is better than the SA, SA sucks, no-one buy it, I clearly have the most knowledge of both games" From a guy that hasn't even played the game -_- Seraphdd please stop posting unless you have constructive criticism or discussion Not to mention the game is in incredibly early release Alpha
These posts are to someone asking if he should buy it. That person should hear both sides of the story. So saying it's alpha does not really do much.
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
agreed i dont like the mod because they have recreated it to be super noob friendly and u dont care when u die anymore. thats one thing i enjoy about the SA. just wish they allowed more players on a server and added more zombies.
I don't think you ever played the real mod. At least not on a real server set. If your going to shout non sense at least specify you are talking about a server with a private hive.
On December 22 2013 04:26 seraphdd wrote:
On December 21 2013 17:35 Zorkmid wrote:
On December 21 2013 06:05 seraphdd wrote:
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
lol tough survival game with 3 zombies per city. Fanboys make me laugh. I don't think you played the actual mod either. You probably played on a server with a different rule set.
You are getting even more annoying, go argue in the mod topic. I don't even know what are you doing here on TL. Majority of all of your posts on TL EVER are in this topic arguing about superiority of Dayz mod. Go away to that topic please. You clearly do not like SA and this is fine, but you don't play this game and are super active in this topic. Maestro, Zorkmind and me and most of the people that post here I recognize from the beginning of DayZ mod back in early 2012. We've all played the shit ton of it. This is so stupid, you don't own/play the game, yet you constantly argue with EVERYONE about it. Go away please.
"Mod is better than the SA, SA sucks, no-one buy it, I clearly have the most knowledge of both games" From a guy that hasn't even played the game -_- Seraphdd please stop posting unless you have constructive criticism or discussion Not to mention the game is in incredibly early release Alpha
These posts are to someone asking if he should buy it. That person should hear both sides of the story. So saying it's alpha does not really do much.
The side of someone who's bought it vs the side of someone who hasn't and think they know all about it?
The standalone is fine. Yes, it only has 4 weapons, yes there aren't that many zombies, yes there are no vehicles and yes there's quite a few bugs. But saying its in alpha DOES do much, because it means while the game is already fun, all of these things will be improved upon, and the game only grow from here.
If you've played the mod and you're curious about the standalone, I'd buy it (and I did). Just don't go in expecting a masterpiece quite yet.
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
agreed i dont like the mod because they have recreated it to be super noob friendly and u dont care when u die anymore. thats one thing i enjoy about the SA. just wish they allowed more players on a server and added more zombies.
I don't think you ever played the real mod. At least not on a real server set. If your going to shout non sense at least specify you are talking about a server with a private hive.
On December 22 2013 04:26 seraphdd wrote:
On December 21 2013 17:35 Zorkmid wrote:
On December 21 2013 06:05 seraphdd wrote:
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
lol tough survival game with 3 zombies per city. Fanboys make me laugh. I don't think you played the actual mod either. You probably played on a server with a different rule set.
You are getting even more annoying, go argue in the mod topic. I don't even know what are you doing here on TL. Majority of all of your posts on TL EVER are in this topic arguing about superiority of Dayz mod. Go away to that topic please. You clearly do not like SA and this is fine, but you don't play this game and are super active in this topic. Maestro, Zorkmind and me and most of the people that post here I recognize from the beginning of DayZ mod back in early 2012. We've all played the shit ton of it. This is so stupid, you don't own/play the game, yet you constantly argue with EVERYONE about it. Go away please.
"Mod is better than the SA, SA sucks, no-one buy it, I clearly have the most knowledge of both games" From a guy that hasn't even played the game -_- Seraphdd please stop posting unless you have constructive criticism or discussion Not to mention the game is in incredibly early release Alpha
These posts are to someone asking if he should buy it. That person should hear both sides of the story. So saying it's alpha does not really do much.
I don't see how you are qualified to answer either side of the story? I can tell you what is wrong about the standalone, I can tell you what is good about the standalone. You just looked at people complaining about bugs and faults, which is of course is going to have more discussion than the merits, as people want them to be fixed. Also your apparent "source" that people prefer the mod is that your mod server is full. Ok.......
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
agreed i dont like the mod because they have recreated it to be super noob friendly and u dont care when u die anymore. thats one thing i enjoy about the SA. just wish they allowed more players on a server and added more zombies.
I don't think you ever played the real mod. At least not on a real server set. If your going to shout non sense at least specify you are talking about a server with a private hive.
He played the original mod almost from the very start of the original TL server. He was even one of the server admins at one point iirc, along with myself and a few others.
hey emulator!
ya i was a mod on the last TL server as was Jochan. Who is this troll trying to make enemies with everyone?
At this point idk why you even post in this thread as any other TL'er will now have 0 interest in playing with you other than to repeatedly shoot at you lol.
And im one of the nicer TL'ers who would play with any/everyone lol and help them out if they were new.
For reals tho the new cities are soooooooo huge... its terrifying... i mean if they increase the server size to like 100... u could have legit warzones... there are 1000's of vantage points to be exploited in cities its just absolutely terrifying haha
lol protip never bother picking up a baseball bat unless u are aware its worthless v zombies.
i learned it yesterday, watched a kind stranger learn it today. Guy tried to save my fresh spawn from a zombie... i ran away as i saw him getting eaten rofl. Those things are worthless and give a false sense of security... the only good melee weapon vs zombies are axes which are 1 shot 1 kill and phenominal.
also the human interaction still makes me lol... i managed to get a guy with an m4a1 to run away from me by yelling at him in-game lol. I had nothing but he ended up running from me after shooting at me first.
Then i had an m4a1 ran into 2 guys running together.. one had a gun the other had a fire extinguisher... i say whats up the guy with the extinguisher runs at me and tries to hit me... i kill him, turn to kill the one with the gun and he logged off lmao
now i have a decent loadout.. but am low on food/water haha.
i have m4a1 with silencer, flashlight, pristine parts (no idea how much this matters) but the cities with the infinitely tall buildings with the million windows scare me haha
Also im rockin aviators, full army gear loadout with a blue beanie and a respirator... i look like a saints row character any1 know if tents are in-game? It doesnt seem like it.
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
agreed i dont like the mod because they have recreated it to be super noob friendly and u dont care when u die anymore. thats one thing i enjoy about the SA. just wish they allowed more players on a server and added more zombies.
I don't think you ever played the real mod. At least not on a real server set. If your going to shout non sense at least specify you are talking about a server with a private hive.
On December 22 2013 04:26 seraphdd wrote:
On December 21 2013 17:35 Zorkmid wrote:
On December 21 2013 06:05 seraphdd wrote:
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
lol tough survival game with 3 zombies per city. Fanboys make me laugh. I don't think you played the actual mod either. You probably played on a server with a different rule set.
You are getting even more annoying, go argue in the mod topic. I don't even know what are you doing here on TL. Majority of all of your posts on TL EVER are in this topic arguing about superiority of Dayz mod. Go away to that topic please. You clearly do not like SA and this is fine, but you don't play this game and are super active in this topic. Maestro, Zorkmind and me and most of the people that post here I recognize from the beginning of DayZ mod back in early 2012. We've all played the shit ton of it. This is so stupid, you don't own/play the game, yet you constantly argue with EVERYONE about it. Go away please.
"Mod is better than the SA, SA sucks, no-one buy it, I clearly have the most knowledge of both games" From a guy that hasn't even played the game -_- Seraphdd please stop posting unless you have constructive criticism or discussion Not to mention the game is in incredibly early release Alpha
These posts are to someone asking if he should buy it. That person should hear both sides of the story. So saying it's alpha does not really do much.
I don't see how you are qualified to answer either side of the story? I can tell you what is wrong about the standalone, I can tell you what is good about the standalone. You just looked at people complaining about bugs and faults, which is of course is going to have more discussion than the merits, as people want them to be fixed. Also your apparent "source" that people prefer the mod is that your mod server is full. Ok.......
I have watched about 5 hours of streaming on and off. Also my dayz mod server is filled with players who bought stand alone and are unsatisfied. I am no expert but you don't need to be.
He said "I did not like the mod because of the bugs". So I said don't buy it then because there are a lot of bugs and less content. You can't really say I am wrong. You can just cry about it though I guess.
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
agreed i dont like the mod because they have recreated it to be super noob friendly and u dont care when u die anymore. thats one thing i enjoy about the SA. just wish they allowed more players on a server and added more zombies.
I don't think you ever played the real mod. At least not on a real server set. If your going to shout non sense at least specify you are talking about a server with a private hive.
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
lol tough survival game with 3 zombies per city. Fanboys make me laugh. I don't think you played the actual mod either. You probably played on a server with a different rule set.
You are getting even more annoying, go argue in the mod topic. I don't even know what are you doing here on TL. Majority of all of your posts on TL EVER are in this topic arguing about superiority of Dayz mod. Go away to that topic please. You clearly do not like SA and this is fine, but you don't play this game and are super active in this topic. Maestro, Zorkmind and me and most of the people that post here I recognize from the beginning of DayZ mod back in early 2012. We've all played the shit ton of it. This is so stupid, you don't own/play the game, yet you constantly argue with EVERYONE about it. Go away please.
You are talking crap about me because I dislike your game. I am posting in here because the game just came out and I was debating on getting it. It is also very similar to the mod so I don't need to play it to suggest to someone not to play it. The guy said "should I buy the game if I did not like the mod because of the bugs". Even rocket himself would say no. Get over it. You are playing a game with nothing in it and feeling superior for no reason. By the way dayz made like 4 million dollars off sales. You are not special there is plenty of info out there through streams and stuff.
Acting childish because I dislike the game you play. Now that is annoying.
On December 22 2013 06:45 PaqMan wrote: seraphdd you're being really annoying.
A guy asks if he should buy the game or not and specifically states he did not like dayz mod because of the bugs. I tell him he should not because it is full of bugs with less content. ALL of that is true. Then I get flamed by fan boys.
How the fuck is that annoying? Your heard behavior is annoying. Thanks for the meaningful post.
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
agreed i dont like the mod because they have recreated it to be super noob friendly and u dont care when u die anymore. thats one thing i enjoy about the SA. just wish they allowed more players on a server and added more zombies.
I don't think you ever played the real mod. At least not on a real server set. If your going to shout non sense at least specify you are talking about a server with a private hive.
On December 22 2013 04:26 seraphdd wrote:
On December 21 2013 17:35 Zorkmid wrote:
On December 21 2013 06:05 seraphdd wrote:
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
lol tough survival game with 3 zombies per city. Fanboys make me laugh. I don't think you played the actual mod either. You probably played on a server with a different rule set.
You are getting even more annoying, go argue in the mod topic. I don't even know what are you doing here on TL. Majority of all of your posts on TL EVER are in this topic arguing about superiority of Dayz mod. Go away to that topic please. You clearly do not like SA and this is fine, but you don't play this game and are super active in this topic. Maestro, Zorkmind and me and most of the people that post here I recognize from the beginning of DayZ mod back in early 2012. We've all played the shit ton of it. This is so stupid, you don't own/play the game, yet you constantly argue with EVERYONE about it. Go away please.
You are talking crap about me because I dislike your game. I am posting in here because the game just came out and I was debating on getting it. It is also very similar to the mod so I don't need to play it to suggest to someone not to play it. The guy said "should I buy the game if I did not like the mod because of the bugs". Even rocket himself would say no. Get over it. You are playing a game with nothing in it and feeling superior for no reason. By the way dayz made like 4 million dollars off sales. You are not special there is plenty of info out there through streams and stuff.
Acting childish because I dislike the game you play. Now that is annoying.
how dumb can someone get lmao...
u come in and insult every1 who says they like the game... and then u call us childish, after you are the one who initiates the name calling?
ROFL
Its awsome that you have 0 experience playing the standalone tho, clearly you are an expert and those of us who like it... despite putting in several hundred hours a piece in the original DayZ mod... are clearly all wrong haha and know nothing about the dayz mod hahahahah
Also Paqman is one of the nicest friendliest TL'ers there is. I literally have never ever heard him say something bad about someone on here or on TS or in-game. And even he dislikes you lmao.
Why dont you go talk to the awsome people on your full-server about DayZ and the Standalone, clearly you arent a member of TL for anything other than DayZ conversation.
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
agreed i dont like the mod because they have recreated it to be super noob friendly and u dont care when u die anymore. thats one thing i enjoy about the SA. just wish they allowed more players on a server and added more zombies.
I don't think you ever played the real mod. At least not on a real server set. If your going to shout non sense at least specify you are talking about a server with a private hive.
On December 22 2013 04:26 seraphdd wrote:
On December 21 2013 17:35 Zorkmid wrote:
On December 21 2013 06:05 seraphdd wrote:
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
lol tough survival game with 3 zombies per city. Fanboys make me laugh. I don't think you played the actual mod either. You probably played on a server with a different rule set.
You are getting even more annoying, go argue in the mod topic. I don't even know what are you doing here on TL. Majority of all of your posts on TL EVER are in this topic arguing about superiority of Dayz mod. Go away to that topic please. You clearly do not like SA and this is fine, but you don't play this game and are super active in this topic. Maestro, Zorkmind and me and most of the people that post here I recognize from the beginning of DayZ mod back in early 2012. We've all played the shit ton of it. This is so stupid, you don't own/play the game, yet you constantly argue with EVERYONE about it. Go away please.
You are talking crap about me because I dislike your game. I am posting in here because the game just came out and I was debating on getting it. It is also very similar to the mod so I don't need to play it to suggest to someone not to play it. The guy said "should I buy the game if I did not like the mod because of the bugs". Even rocket himself would say no. Get over it. You are playing a game with nothing in it and feeling superior for no reason. By the way dayz made like 4 million dollars off sales. You are not special there is plenty of info out there through streams and stuff.
Acting childish because I dislike the game you play. Now that is annoying.
how dumb can someone get lmao...
u come in and insult every1 who says they like the game... and then u call us childish, after you are the one who initiates the name calling?
ROFL
Its awsome that you have 0 experience playing the standalone tho, clearly you are an expert and those of us who like it... despite putting in several hundred hours a piece in the original DayZ mod... are clearly all wrong haha and know nothing about the dayz mod hahahahah
Also Paqman is one of the nicest friendliest TL'ers there is. I literally have never ever heard him say something bad about someone on here or on TS or in-game. And even he dislikes you lmao.
Why dont you go talk to the awsome people on your full-server about DayZ and the Standalone, clearly you arent a member of TL for anything other than DayZ conversation.
I called someone childish after they attacked me.
Again since you have zero reading comprehension I said I have watched streams to see the bugs. Why do I need to play the game to see the bugs?
When did I ever say I was an expert? The only thing I have said was it has a lot of bugs.
You are so good at forming an argument. Keep calling people dumb. You are clearly a very wise person. Maybe you should tell me I have not played the game a 5th time since that is very relevant when talking about if a game has bugs or not.
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
agreed i dont like the mod because they have recreated it to be super noob friendly and u dont care when u die anymore. thats one thing i enjoy about the SA. just wish they allowed more players on a server and added more zombies.
I don't think you ever played the real mod. At least not on a real server set. If your going to shout non sense at least specify you are talking about a server with a private hive.
On December 22 2013 04:26 seraphdd wrote:
On December 21 2013 17:35 Zorkmid wrote:
On December 21 2013 06:05 seraphdd wrote:
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
lol tough survival game with 3 zombies per city. Fanboys make me laugh. I don't think you played the actual mod either. You probably played on a server with a different rule set.
You are getting even more annoying, go argue in the mod topic. I don't even know what are you doing here on TL. Majority of all of your posts on TL EVER are in this topic arguing about superiority of Dayz mod. Go away to that topic please. You clearly do not like SA and this is fine, but you don't play this game and are super active in this topic. Maestro, Zorkmind and me and most of the people that post here I recognize from the beginning of DayZ mod back in early 2012. We've all played the shit ton of it. This is so stupid, you don't own/play the game, yet you constantly argue with EVERYONE about it. Go away please.
You are talking crap about me because I dislike your game. I am posting in here because the game just came out and I was debating on getting it. It is also very similar to the mod so I don't need to play it to suggest to someone not to play it. The guy said "should I buy the game if I did not like the mod because of the bugs". Even rocket himself would say no. Get over it. You are playing a game with nothing in it and feeling superior for no reason. By the way dayz made like 4 million dollars off sales. You are not special there is plenty of info out there through streams and stuff.
Acting childish because I dislike the game you play. Now that is annoying.
If you're debating whether you should buy it or not, you might want to realize you are NOT in the position to tell others if they can. All you're doing is post after post shitting on the game you haven't even tried, and then trash talk people who doesn't agree with you. If you don't realize why no one here likes you by now, you might want to take a quick course in human interaction.
Edit: Here's another protip for you: We here in TL love our games. I mean LOVE. We have an erotic and passionate relationship with them. The people you are talking to right now are the very same who played the mod since the beginning because they love it. Do you really think, if this game was so bad, we wouldn't notice or try to hide it? If the game was unplayable, there would be pitchforks and witchhunts out by now. The very reason that there isn't one is proof enough that this game is decent, even in its buggy alpha state with no weapons and zombies.
Edit2: Yes, I meant it when I said erotic. Sc2 is my old flame that I visit now and then, but quickly get disappointed when I realize she's not that good in bed. Dota2 is my S&M loving wife. Its painful every time..but I keep coming back for more because she knows I like it. Dayz is this girl who keeps getting prettier and prettier, and I can do her for hours and hours at end, sometimes all night. She just got a complete makeover, and she's not as good as she was because of it, but I can still do her for hours. LoL is my ex that just wont shut up about how many people she's doing. I hate that bitch.
On December 22 2013 07:04 Conti wrote: seraphdd you're being really annoying.
So cute. I like how you all hold hands.
lol 50 people cant be right... im not annoying you guys are just all conspiring against me.
Ya man thats how TL works... we always agree on everything 100% of the time... we never argue. We actually have secret meetings to discuss how we feel about newcomers...
lmao nope. turns out every1 just finds you annoying separately =/
Guys, if you're thinking of getting this, I would seriously recommend waiting. It's not really evident from what people are saying, but this game is totally fucking broken. Shit will just disappear, dead people will appear standing, zombies walk through walls, ect ect. I just think, even though it is in Alpha, it's worth reminding people that the game really really is in an alpha state currently.
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
agreed i dont like the mod because they have recreated it to be super noob friendly and u dont care when u die anymore. thats one thing i enjoy about the SA. just wish they allowed more players on a server and added more zombies.
I don't think you ever played the real mod. At least not on a real server set. If your going to shout non sense at least specify you are talking about a server with a private hive.
On December 22 2013 04:26 seraphdd wrote:
On December 21 2013 17:35 Zorkmid wrote:
On December 21 2013 06:05 seraphdd wrote:
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
lol tough survival game with 3 zombies per city. Fanboys make me laugh. I don't think you played the actual mod either. You probably played on a server with a different rule set.
You are getting even more annoying, go argue in the mod topic. I don't even know what are you doing here on TL. Majority of all of your posts on TL EVER are in this topic arguing about superiority of Dayz mod. Go away to that topic please. You clearly do not like SA and this is fine, but you don't play this game and are super active in this topic. Maestro, Zorkmind and me and most of the people that post here I recognize from the beginning of DayZ mod back in early 2012. We've all played the shit ton of it. This is so stupid, you don't own/play the game, yet you constantly argue with EVERYONE about it. Go away please.
You are talking crap about me because I dislike your game. I am posting in here because the game just came out and I was debating on getting it. It is also very similar to the mod so I don't need to play it to suggest to someone not to play it. The guy said "should I buy the game if I did not like the mod because of the bugs". Even rocket himself would say no. Get over it. You are playing a game with nothing in it and feeling superior for no reason. By the way dayz made like 4 million dollars off sales. You are not special there is plenty of info out there through streams and stuff.
Acting childish because I dislike the game you play. Now that is annoying.
If you're debating whether you should buy it or not, you might want to realize you are NOT in the position to tell others if they can. All you're doing is post after post shitting on the game you haven't even tried, and then trash talk people who doesn't agree with you. If you don't realize why no one here likes you by now, you might want to take a quick course in human interaction.
Edit: Here's another protip for you: We here in TL love our games. I mean LOVE. We have an erotic and passionate relationship with them. The people you are talking to right now are the very same who played the mod since the beginning because they love it. Do you really think, if this game was so bad, we wouldn't notice or try to hide it? If the game was unplayable, there would be pitchforks and witchhunts out by now. The very reason that there isn't one is proof enough that this game is decent, even in its buggy alpha state with no weapons and zombies.
Edit2: Yes, I meant it when I said erotic. Sc2 is my old flame that I visit now and then, but quickly get disappointed when I realize she's not that good in bed. Dota2 is my S&M loving wife. Its painful every time..but I keep coming back for more because she knows I like it. Dayz is this girl who keeps getting prettier and prettier, and I can do her for hours and hours at end, sometimes all night. She just got a complete makeover, and she's not as good as she was because of it, but I can still do her for hours. LoL is my ex that just wont shut up about how many people she's doing. I hate that bitch.
Simple question. Why do I need to play it in order to say it is full of bugs? Does watching a stream and seeing the bugs vs playing the game and seeing the bugs make a difference? I don't think so.
On December 22 2013 07:04 Conti wrote: seraphdd you're being really annoying.
So cute. I like how you all hold hands.
lol 50 people cant be right... im not annoying you guys are just all conspiring against me.
Ya man thats how TL works... we always agree on everything 100% of the time... we never argue. We actually have secret meetings to discuss how we feel about newcomers...
lmao nope. turns out every1 just finds you annoying separately =/
Yeah 3 boyfriends who are fanboys makes 50 people and all of TL. Good conclusion old chap. Your logic and rhetoric is top notch as usual.
Sc2 is my old flame that I visit now and then, but quickly get disappointed when I realize she's not that good in bed. Dota2 is my S&M loving wife. Its painful every time..but I keep coming back for more because she knows I like it. Dayz is this girl who keeps getting prettier and prettier, and I can do her for hours and hours at end, sometimes all night. She just got a complete makeover, and she's not as good as she was because of it, but I can still do her for hours. LoL is my ex that just wont shut up about how many people she's doing. I hate that bitch.
Would read again and yeah you should stop arguing, seraphdd has a point in that the SA has less content and is buggy, but you could argue that ambiance, graphics, and atmosphere wise it's awesome, and also that they are working a lot on it, and the price will probably go up (I think that's what they meant by minecraft price model), so buying it now has it's pros too. But 2 pages of arguing are maybe too much :p
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
agreed i dont like the mod because they have recreated it to be super noob friendly and u dont care when u die anymore. thats one thing i enjoy about the SA. just wish they allowed more players on a server and added more zombies.
I don't think you ever played the real mod. At least not on a real server set. If your going to shout non sense at least specify you are talking about a server with a private hive.
On December 22 2013 04:26 seraphdd wrote:
On December 21 2013 17:35 Zorkmid wrote:
On December 21 2013 06:05 seraphdd wrote:
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
This isn't actually true. The zombies are much less 'jumpy' in the SA. The stability, FPS and performance is also much much better than in the mod. It's still in alpha, but if you're looking for a tough survival game (which is what I've always hoped the SA would go back to being), getting the standalone is the better way to go. If you wanna get three cars and a helicopter within 30 minutes, try the mod.
lol tough survival game with 3 zombies per city. Fanboys make me laugh. I don't think you played the actual mod either. You probably played on a server with a different rule set.
You are getting even more annoying, go argue in the mod topic. I don't even know what are you doing here on TL. Majority of all of your posts on TL EVER are in this topic arguing about superiority of Dayz mod. Go away to that topic please. You clearly do not like SA and this is fine, but you don't play this game and are super active in this topic. Maestro, Zorkmind and me and most of the people that post here I recognize from the beginning of DayZ mod back in early 2012. We've all played the shit ton of it. This is so stupid, you don't own/play the game, yet you constantly argue with EVERYONE about it. Go away please.
You are talking crap about me because I dislike your game. I am posting in here because the game just came out and I was debating on getting it. It is also very similar to the mod so I don't need to play it to suggest to someone not to play it. The guy said "should I buy the game if I did not like the mod because of the bugs". Even rocket himself would say no. Get over it. You are playing a game with nothing in it and feeling superior for no reason. By the way dayz made like 4 million dollars off sales. You are not special there is plenty of info out there through streams and stuff.
Acting childish because I dislike the game you play. Now that is annoying.
If you're debating whether you should buy it or not, you might want to realize you are NOT in the position to tell others if they can. All you're doing is post after post shitting on the game you haven't even tried, and then trash talk people who doesn't agree with you. If you don't realize why no one here likes you by now, you might want to take a quick course in human interaction.
Edit: Here's another protip for you: We here in TL love our games. I mean LOVE. We have an erotic and passionate relationship with them. The people you are talking to right now are the very same who played the mod since the beginning because they love it. Do you really think, if this game was so bad, we wouldn't notice or try to hide it? If the game was unplayable, there would be pitchforks and witchhunts out by now. The very reason that there isn't one is proof enough that this game is decent, even in its buggy alpha state with no weapons and zombies.
Edit2: Yes, I meant it when I said erotic. Sc2 is my old flame that I visit now and then, but quickly get disappointed when I realize she's not that good in bed. Dota2 is my S&M loving wife. Its painful every time..but I keep coming back for more because she knows I like it. Dayz is this girl who keeps getting prettier and prettier, and I can do her for hours and hours at end, sometimes all night. She just got a complete makeover, and she's not as good as she was because of it, but I can still do her for hours. LoL is my ex that just wont shut up about how many people she's doing. I hate that bitch.
Simple question. Why do I need to play it in order to say it is full of bugs? Does watching a stream and seeing the bugs vs playing the game and seeing the bugs make a difference? I don't think so.
Theres never been any doubt that the game has bugs. Its plastered all over every buy button you can find. The question is wether these bugs are game breaking or if they make the game not fun. This you can't possibly answer without having tried it.
For the record, they're not. I've had a lot of bugs happen to me. At one point I clicked Tab to find out I had lost my entire backpack, and retracing my steps to see if I had accidentally tossed it off me didn't yield anything. Theres also this bug that tends to empty my magazines and throw away the bullets. And if you reload without space in your inventory, the entire clip goes byebye.. And yet I can sit here and tell you that if you had any interest in the mod, this game is fun. You can't possibly know that seeing as you haven't played it. Thats why you can't tell anyone else if they should buy it, because you simply don't know. And you CERTAINLY can't start trash talking people who then tell you that you're wrong.
Seriously though, they should start adding more zombies. I have closer to 400 bullets right now that needs wasting, and I don't feel like going to the southern cities just to pop unarmed people who have just spawned like so many others seems to find hilarious.
Sc2 is my old flame that I visit now and then, but quickly get disappointed when I realize she's not that good in bed. Dota2 is my S&M loving wife. Its painful every time..but I keep coming back for more because she knows I like it. Dayz is this girl who keeps getting prettier and prettier, and I can do her for hours and hours at end, sometimes all night. She just got a complete makeover, and she's not as good as she was because of it, but I can still do her for hours. LoL is my ex that just wont shut up about how many people she's doing. I hate that bitch.
Would read again and yeah you should stop arguing, seraphdd has a point in that the SA has less content and is buggy, but you could argue that ambiance, graphics, and atmosphere wise it's awesome, and also that they are working a lot on it, and the price will probably go up (I think that's what they meant by minecraft price model), so buying it now has it's pros too. But 2 pages of arguing are maybe too much :p
Seraphdd is correct in saying there is more bugs and less content than some of the different versions of the mod and I don't think any people that own the game would argue with this point. What we would argue with however is the fact that he accuses the dev's of being dishonest and scamming people. I don't think Rocket could have been any more ethical in the way he released the alpha, it is plastered everywhere to expect bugs and he has done very little to hype it up (i.e just releasing it on steam with no warning). Each time you load the game you have to click a box that tells you that it is very early alpha- it is impossible to miss. It is also plastered on the page when you purchase it off steam,
I can only speak for myself but I find the alpha runs fairly well, is fun, has new features none of the mods have and has a large potential further down the development line. What made the mod fun was the realism and the uniqueness of a first person shooter/survival sim- the new features will only add to the realism and the devs have already done 3-4 updates since release.
By all means if your expecting a game that is greatly superior to the mod then do not buy it yet, but to suggest it is a rip off and no fun without playing it at all is disingenuous. The alpha as it stands is very playable and enjoyable for most.
What does the pristine/worn/etc. value of an item do in practice? I know that i.e. a badly damaged item is going to look more worn down than a pristine one, but does it have any effect on the effectiveness of weapons or food?
On December 22 2013 09:11 MentalGNT wrote: What does the pristine/worn/etc. value of an item do in practice? I know that i.e. a badly damaged item is going to look more worn down than a pristine one, but does it have any effect on the effectiveness of weapons or food?
Unsure about all items but things like scopes have cracks etc. in the lens if damaged which makes them very hard to use.
On December 22 2013 09:11 MentalGNT wrote: What does the pristine/worn/etc. value of an item do in practice? I know that i.e. a badly damaged item is going to look more worn down than a pristine one, but does it have any effect on the effectiveness of weapons or food?
I don't think its implemented yet. As far as I have seen, the only object really affected by this are sights on weapons. They range from fine to cracked to completely useless depending on the state. Also things like matchbooks will have more matches in them if they are of better condition. But otherwise I can't find any difference between "ruined" and "pristine" food cans, or any kind of ruined of pristine clothes or medical equipment.
On December 22 2013 09:11 MentalGNT wrote: What does the pristine/worn/etc. value of an item do in practice? I know that i.e. a badly damaged item is going to look more worn down than a pristine one, but does it have any effect on the effectiveness of weapons or food?
Hmm a friend had problems using ruined medical equipment, I think it was disinfecting stuff that turned out to make him sick. As said above the weapon scoped are broken when not in a good state (the broken glass looks amazing by the way, as do scopes in general), and axes may do less damage? but not sure about the last. edit : oh, also had a gun that wouldn't work at all. I just got killed by a guy with an axe while i was browing my inventory thinking my friend had me covered, and he hit me in the chest, where the gun was holstered. It wouldn't work at all after, and when I picked up a new one it was fine. So even though there isn't a durability noted on weapons, it seems to work anyway.
lol I was strolling through the northern city of Kamenka when suddenly 5 zombies appeared behind a building. I nearly shat myself. This was the highest amount of zombies Ive seen in a clutter since I started playing xD
Spartacus and I had some fun tonight at Belota airfiled, among many players we've met this lovely lad who was camping police station. He already got me once so we've planned the revenge, an assault and beat down by a pair of young and proud women. He clearly got scared. Cover your ears for the girly screams. http://www.twitch.tv/jusik001/c/3429738
On December 22 2013 10:34 Jochan wrote: Spartacus and I had some fun tonight at Belota airfiled, among many players we've met this lovely lad who was camping police station. He already got me once so we've planned the revenge, an assault and beat down by a pair of young and proud women. He clearly got scared. Cover your ears for the girly screams. http://www.twitch.tv/jusik001/c/3429738
And here are the two gentlemen we deprived of their pants running away from our town of Zelenogorsk (I fed them rice and gave them a can opener, fair trade imo)
On December 22 2013 08:50 Excludos wrote: Seriously though, they should start adding more zombies. I have closer to 400 bullets right now that needs wasting, and I don't feel like going to the southern cities just to pop unarmed people who have just spawned like so many others seems to find hilarious.
For one, zombies are fairly broken right now (can't walk up stairs, walk through walls, ect) that I'm happy with the few there are. Also I think the reason there aren't many right now is because they're is still working out a way to allow more zombies without creating any performance issues on the server.
My current problem has to do with encountering anyone else. I've been hanging out around the sobor towns and at the NW airfield and have yet to come across anyone since I found a guy looting in electro. The closest I came to any other player since was a dead body in one of the airfield baracks. He had some nice loot too. Now all I'm doing is looking for screwdrivers so I can open up canned food and keeping a supply of water. I'm considering playing the mod some more, even though going back to that inventory system is painful, simply because not enough is going on. Once they add more gear and vehicles and such I think the standalone will begin to get a lot more fun, but currently the alpha version of the game is what it is: an alpha version meant for testing.
Just ripped on my first char that lasted more than 15 minutes, I lasted 6 hours and 30 minutes solo, but I couldnt regenerate health for some reason and since I was solo I had no one to apply my blood bags for me. (also I found like 5 first aid kits but no blood test kits?) I got hit from a bugged zombie and I seem to be permanently unconscious, kinda sucks because I was pretty loaded, like 10 cans of food, food opener, tons of water, 100 ammo and 2 guns and tons of medical stuff
Thanks Another question, since a friend of mine got a bug. If he right-clicks on any item in his inventory the context menu doesn't show up. Just the message "receiving". So he cant use any items. Is this a known bug or is there a solution? Restart didn't work.
So I've been playing this for some hours now and it's pretty fun, it's quickly becoming a frustrating experience though.
How exactly do people get full combat gear and weapons? For awhile now all I've done is bumrush to military installations only to find a group with M4s killing me instantly, or an abandonded place with no loot at all, I've done this maybe 4-5 times. Do people wait for server restarts and beeline to every place with a chance of spawning military grade items to get them? How do I find out when a server is going to restart so I can do the same?
Other than that which I can't figure out the game is pretty immersive. The first time I arrived at the big airfield some guys captured me and put me in cuffs and stuff. I tried to talk them into letting me go for all my food and to my surprise, they did. Stuff like that makes this game so awesome
On December 23 2013 02:08 kuresuti wrote: So I've been playing this for some hours now and it's pretty fun, it's quickly becoming a frustrating experience though.
How exactly do people get full combat gear and weapons? For awhile now all I've done is bumrush to military installations only to find a group with M4s killing me instantly, or an abandonded place with no loot at all, I've done this maybe 4-5 times. Do people wait for server restarts and beeline to every place with a chance of spawning military grade items to get them? How do I find out when a server is going to restart so I can do the same?
Other than that which I can't figure out the game is pretty immersive. The first time I arrived at the big airfield some guys captured me and put me in cuffs and stuff. I tried to talk them into letting me go for all my food and to my surprise, they did. Stuff like that makes this game so awesome
Bumrushing anything is a very good way to get yourself killed indeed. I never do that unless i spawn near a military base, I got nothing to lose at that point anyways. Right now I think I am capped when it comes to items. I just started heading north. Once near a military base i scout it for a long while to make sure no one else is there before I go in. If people are in groups, you should very easily be able to spot them before you go. Sometimes its completely empty, sometimes people dont search properly and theres some goodies leftover, and other times you're the first there. always have your weapon up when searching. You never know if someone is behind that cover fiddeling with his backpack.
where do you find guns other than military buildings, ive searched quite a few towns now and havent found anything but a bipod and a bayonet. are the guns that rare?
and do deer stands work? havent found anything in them yet
On December 23 2013 08:45 Emnjay808 wrote: so far deerstands and barns have no items/guns.
which is kinda sucky atm cause that was the only way i could safely gear up without having to venture into airfields or cities.
Yes I think balance wise the current meta game/ spawn points heavily favours server jumping and more or less the only place you need to go is military loot zones. As a result many cities are empty and the loot found in them (besides general supplies) is more or less worthless.
In the mod basic pistols and rifles could be found in the cities and with proper tactics/positioning these would be enough to take on even the most geared up players.
I know it will change but as it stands the combat zones are a little unusual.
Also as far as I know most weapons are pretty bad over long range currently compared to the mod so that also has changed the way the game is being played currently.
Mosin ammo shouldn't be too rare, even in civilian areas, just make sure to keep your eyes peeled. The boxes of it are extremely small, and loose bullets on the ground are even smaller, so it can be really easy to miss.
Also the rhesus factor has to match. Tip: If you use saline bags blood types doesn't matter and regenerate full blood while blood bags only regen 1000 of 5000. And this: http://imgur.com/a/023Kl#0
Was fully geared in cherno, logged in today in a building. Looking out window- no one around, all the doors closed. Hear gun shots (not close) fiddle with my inventory (eat beans as hungry), hear more gunshots in the distance- get a message that I am dead.
No indication of being hit- I was pretty concealed and had only been logged in for 30 seconds or so. FInd it unlikely someone had seen me in that short period?
Me and 2 friends go around Balota and northern Balota city(not sure what its called). And run into a number of hostile people and groups. Good times roflmao. Too bad every single time we killed them (we died a number of times too), they would combat log before we could loot their body.
I definitely cant wait till they add more item spawns. Cause just rotating around balota and cherno can get boring quickly. We didnt even bother going to the northern airfields cause the run would be too long.
So people have been commenting on the inaccuracy of the M4a1. After testing I found it is significantly better with the bipod, and actually can be efficient as a marksman rifle. These shots fired at approx 500 metres were all landing, and he dropped within 3 shots (sorry random guy afk on airfield). Testing with zombies further in the town I could 1 shot them from 600 metres, and the ACOG allows zeroing up to 700. With the bipod not deployed I was seeing shots going 2-3 metres off target horizontally at those kind of distances. Alive after taking 1 hit: Dying: Loadout:
On December 23 2013 02:08 kuresuti wrote: So I've been playing this for some hours now and it's pretty fun, it's quickly becoming a frustrating experience though.
How exactly do people get full combat gear and weapons? For awhile now all I've done is bumrush to military installations only to find a group with M4s killing me instantly, or an abandonded place with no loot at all, I've done this maybe 4-5 times. Do people wait for server restarts and beeline to every place with a chance of spawning military grade items to get them? How do I find out when a server is going to restart so I can do the same?
Other than that which I can't figure out the game is pretty immersive. The first time I arrived at the big airfield some guys captured me and put me in cuffs and stuff. I tried to talk them into letting me go for all my food and to my surprise, they did. Stuff like that makes this game so awesome
Bumrushing anything is a very good way to get yourself killed indeed. I never do that unless i spawn near a military base, I got nothing to lose at that point anyways. Right now I think I am capped when it comes to items. I just started heading north. Once near a military base i scout it for a long while to make sure no one else is there before I go in. If people are in groups, you should very easily be able to spot them before you go. Sometimes its completely empty, sometimes people dont search properly and theres some goodies leftover, and other times you're the first there. always have your weapon up when searching. You never know if someone is behind that cover fiddeling with his backpack.
this.
Stick to tree lines, spend the least amount of time possible running through an open space, always try to have at least direction covered by either a wall or a tree line that you know is clear.
If i have nothing, i run around like a lunatic frantically searching spawns and running from people with guns, and yelling at them thru the game mic if necessary haha.
In cities I do a lot of, find a window, look in all directions see if you see any movement/zombies chasing something or someone, before I move on. I always stick to the edges of cities, whenever Im going in High risk frequented buildings, I scope it out a lot first.
Some high risk buildings are: Barracks, Grocery Store, School, Hospital.
People are always rushing to these buildings for loot.
At the end of the day if you have something even as simple as an axe or shovel you can kill someone with an M4 if you see them and they have no idea you are there. Ive snuck up on people in the barracks and killed them with a shovel while they were running around killing people with an M4, because I would scope out the area, see them going into the barracks and just follow in behind them without them seeing me... knock em out in 2 frantic shovel hits.... and then drink the nerd tears of getting killed by a shoveler.
for me DayZ is entertaining...because as soon as you get relaxed and are not aware of everything around you...you die.
Does changing a lot of settings like terrain and clouds help with fps? When I was messing with settings in Arma 2/3 changing those didn't really gain me much and I read that its somehow helping people in the SA. Kinda weird it works in one title and not another since there on similar engine (or is it the same engine as A3 I forget).
What is the usual time for most NA players to get on and are many people using the TL Teamspeak to talk or going to some other group etc? Usually just play lonewolf and link up with random people that I help along the way but I'd like more of a group dynamic these days and also its way easier to find people and communicate over TS when compared to the in-game voip. Hit me up on Steam (same username there) if any US players want to team up.
On December 24 2013 02:55 Mathewep2010 wrote: What is the usual time for most NA players to get on and are many people using the TL Teamspeak to talk or going to some other group etc? Usually just play lonewolf and link up with random people that I help along the way but I'd like more of a group dynamic these days and also its way easier to find people and communicate over TS when compared to the in-game voip. Hit me up on Steam (same username there) if any US players want to team up.
ive just been lonewolfing it, especially since there are no tents, or vehicles, or anything really to gain that requires a decent investment of time, so I havent felt the urge to group and pool resources yet.
however when tents and vehicles and more and more loot/guns get added ill start grouping with TL'ers through TL TS server, which is where I met all the people i used to hang out with in DayZ mod
Damn I played on a server that had just rebooted, once you aggro a zombie he calls all his friends in a 10km perimeter, and they stream towards you like 6 pool lings.. Good thing you can dodge all their hits but took ages to kill with a crowbar >.< half life 3 confirmed Maybe they should reduce the aggro range a bit, it's almost impossible to sneak in a city that still has zombies in without aggroing. Also the corpses despawning instantly is annoying. Looking forward to the next page, the game definitely has lots of potential if it can finally be stable with zombies + respawning loot.
On December 24 2013 03:08 Nimix wrote: Damn I played on a server that had just rebooted, once you aggro a zombie he calls all his friends in a 10km perimeter, and they stream towards you like 6 pool lings.. Good thing you can dodge all their hits but took ages to kill with a crowbar >.< half life 3 confirmed Maybe they should reduce the aggro range a bit, it's almost impossible to sneak in a city that still has zombies in without aggroing. Also the corpses despawning instantly is annoying. Looking forward to the next page, the game definitely has lots of potential if it can finally be stable with zombies + respawning loot.
Some zombies aggro waaay too quickly right now. You can't even crawl across some grass without some zombie hearing you two blocks down. I'm hoping this is a bug or intended while zombie population is low.
I like the zombie aggro, they have great line of sight like you should expect really, but theyre kinda dumb and easy to fool. once they fix them going through buildings, and fix them being able to see through buildings they should be a lot more fun. respawns ans more too obviously.
Btw we still have an active group on teamspeak, if yoh want to play with us just jump in, though its not guaranteed we're playing. also the steam group anesthetic posted.
On December 24 2013 03:44 TSBspartacus wrote: I like the zombie aggro, they have great line of sight like you should expect really, but theyre kinda dumb and easy to fool. once they fix them going through buildings, and fix them being able to see through buildings they should be a lot more fun. respawns ans more too obviously.
Btw we still have an active group on teamspeak, if yoh want to play with us just jump in, though its not guaranteed we're playing. also the steam group anesthetic posted.
ya the going through walls bit is annoying, but i like that we can actually out run them now and its easier to LoS them when they are chasing.
I hated the super speed zombies from the mod... it just made no sense for something with tendons/muscles missing and degrading to be faster than me
i like the "swarming" tho... IMO its a better mechanic than super speed and it makes a bit more sense. Makes them a viable threat without making them ridiculous
Can you actually out run them? Tried a bit but didn't succeed, didn't try to sprint as most of my early deaths on the SA were because of passing out while sprinting haha. Guess I should sprint more now If this is the case it's indeed great, in the mod I was used to just run and lose them through buildings when I was looting cities. I really like their behavior in the standalone otherwise, they really feel and look like zombies, and the fact that you can dodge their attacks makes all the difference (no more insta dragonkick knocking you out while running, and you can actually kill them with an axe without taking damage outside of buildings).
On December 24 2013 04:43 Nimix wrote: Can you actually out run them? Tried a bit but didn't succeed, didn't try to sprint as most of my early deaths on the SA were because of passing out while sprinting haha. Guess I should sprint more now If this is the case it's indeed great, in the mod I was used to just run and lose them through buildings when I was looting cities. I really like their behavior in the standalone otherwise, they really feel and look like zombies, and the fact that you can dodge their attacks makes all the difference (no more insta dragonkick knocking you out while running, and you can actually kill them with an axe without taking damage outside of buildings).
Easily. No need to sprint. They do take a while before they give up tho (like several hundred meters), but they never catch up with normal jogging.
lmao Im the terror of Balota... with my motorcycle helmet and my log splitting axe...
i just killed 4 guys in a row with it... all of whom had m4's... all 4 of which battle disc'ed while they got shit on by my axe...
so disgusting to get 4 in a row to combat log. (and this is me on the same life).
2 guys chase me into tower yellin at me to drop the axe or "fucking die" one chases me immediately... i axe him to the ground he discs. Next one runs around the building talking shit... he comes to the door... i hit him once he discs. Next guy logs back in but on the top level and no longer bleeding... i see him, get to him and put him bleeding on the floor again and he discs again. Next guy is shooting at me from a distance, he hits me once, i run around a corner, then sit behind the wall and wait for him to chase me... he does... i pop out hit him 4 times with the axe.. he hits the floor and Dc's...
TLDR killed 4 douches with M4's with my log splitting axe. All 4 battle disc in terror of my axe of doom.
Im currently laying on the airfield at balota waiting for someone to kill me as for some reason my char is sick and i have like half hp thanks to one of the disc'ers.
On December 24 2013 12:42 MaestroSC wrote: lmao Im the terror of Balota... with my motorcycle helmet and my log splitting axe...
i just killed 4 guys in a row with it... all of whom had m4's... all 4 of which battle disc'ed while they got shit on by my axe...
so disgusting to get 4 in a row to combat log. (and this is me on the same life).
2 guys chase me into tower yellin at me to drop the axe or "fucking die" one chases me immediately... i axe him to the ground he discs. Next one runs around the building talking shit... he comes to the door... i hit him once he discs. Next guy logs back in but on the top level and no longer bleeding... i see him, get to him and put him bleeding on the floor again and he discs again. Next guy is shooting at me from a distance, he hits me once, i run around a corner, then sit behind the wall and wait for him to chase me... he does... i pop out hit him 4 times with the axe.. he hits the floor and Dc's...
TLDR killed 4 douches with M4's with my log splitting axe. All 4 battle disc in terror of my axe of doom.
Im currently laying on the airfield at balota waiting for someone to kill me as for some reason my char is sick and i have like half hp thanks to one of the disc'ers.
I just died in balota. Had a nicely fitted M4... I logged onto a server, hidden in a bush, and I had a synchronization problem. Invisible zombie ended up making me bleed. I had to log out. When I logged back onto another server I was knocked out for about 30 seconds. When my character came to, I bandaged myself, but my M4 was missing. Next thing I know I hear Bang! Bang! and I'm dead.
I just bought the dayz alpha yesterday and have been trying to play. I have done pretty well in beta testing a few games, and I think I give pretty good critiques and am active in the testing process (such that I have gotten a few beta invites to games in closed betas, so I must be doing something right
When I played dayz, however, I couldn't really do much. I spawned on a coast, and saw a small village, went over and tried to find some supplies. Found a few small things, (magazine, food, soda) and headed off to hopefully a bigger village/town/city. I ended up trekking about an hour, only seeing 1 other small village, no other players (on a close to full server) and 2 zombies. I thought this might have been just some problems with the alpha, so I bought arma 2 with steamwallet funds (always remember to put your cards up right when you get them, I made a killing off the globes), and installed DayZ for Arma2. I played around with it for awhile to much the same results. I just couldn't find anything.
I looked up some youtube videos recommending I go to cherno and do some loot runs, but every video I found seemed to be aimed at players who already knew a fair bit about the game; I was totally lost. I tried doing some of the things recommended in arma2 dayz and standalone, but I just couldn't find anything and usually ended up running along a road for long stretches of time or trekking through the woods and not finding anything. Altogether I've put in about 4 1/2 hours or more between the 2 day-z's only to find 1 other player, no weapon, and a handful of zombies (all while on the most populated servers I could find.
I want to be able to give good feedback, but I just don't know how to play on the most basic sense I guess. Could anyone offer me some advice to be able to actually experience dayz without wandering along lost?
Its because its not a game for casuals, only the true hardcore kings of beards are able to actually enjoy the clusterfuck that dayz is. Since Zomboes are no real threat in the SA at the moment, the game is pretty boring. When you know the map and know where to get Stuff you get geared pretty quickly, just to end up sniping hatchetbros at balota airfield.
Its lacking content, its lacking the survival situation and i dont think its fun for newbies to walk around for hours and hours and dont find anything. There was a reason Rocket gave out a warning to everyone who thought about buying it. If you havent played the mod, dont buy it.
I really like seeing your stories guys I'll wait to buy it but i'm sure i'll enjoy it as much as the mod.
This game was so tense that sometimes you got a crap pistol, see a milatary equipped guy, you run for him and scream like a madman in your mic and the guy panic. The mod was so fun. Hope to have a lot of fun with the SA when it will be more polished
Hey Arisen, you should have googled a dayz map and tried to find where you were (via signs at village's entrance as you don't know the map). On the mod you find most of the good gear in major cities on the coast (elektro, cherno, some at balota's airfield, and in the city in the north east, forgot it's name). Then if you feel like getting killed, Stary Sobor and the airfield north east of it are where most people go once geared, cause of the superior military loot spawns they have. The best loot is obtainable only via heli crashes that randomly spawn anywhere on the map aside from in forests and cities. On the Standalone however, you can find loot pretty much anywhere, but it doesn't respawn. You'll still need to know where you are to head towards a bigger city, as you need to eat/drink more often than on the mod. The weapons are also quite a lot rarer, and there are very few implemented in the mod as of yet. I think you can find wiki's that will explain you what spawns where. The fire stations in cities (grey buildings with a tower) and barracks/command centers or whatever in military bases are where you are likely to find weapons. The mod as way more content as of now (lots of weapons, lots of zombies, vehicles, heli crash sites to search for), but the standalone should get better really quick, once they fix their stability problems that have been plaguing dayz since the start (still makes me wonder why they wouldn't use another engine as they took a full year to fix theirs for the standalone, and they still have problems when adding zombies and respawning loot it seems). Even now I feel that the fact that you can loot pretty much every building, that the graphics are so much better, and that zombies behave correctly make the standalone enjoyable, even though you pretty much end up getting a full gear with a rifle and a gun to kill some people/try to survive and then start again.
This game was so tense that sometimes you got a crap pistol, see a milatary equipped guy, you run for him and scream like a madman in your mic and the guy panic.
Replace crap pistol by machete or hatchet and you got it :D got so many m4s and ak this way :')
I like how zombie aggro is atm. Im not sure if its intended or not. But like the above posts said they aggro at ridiculous ranges, and sometimes they dont even aggro at all if u walk near them. It makes them less predictable and gives more flavor to the gaming aspect: "Omg, theres a player RIGHT THERE, but a zombie is there too. Do I risk aggroing the zombie who may or may not be alerted?"
On December 24 2013 14:53 Maxhster wrote: Its because its not a game for casuals, only the true hardcore kings of beards are able to actually enjoy the clusterfuck that dayz is. Since Zomboes are no real threat in the SA at the moment, the game is pretty boring. When you know the map and know where to get Stuff you get geared pretty quickly, just to end up sniping hatchetbros at balota airfield.
Its lacking content, its lacking the survival situation and i dont think its fun for newbies to walk around for hours and hours and dont find anything. There was a reason Rocket gave out a warning to everyone who thought about buying it. If you havent played the mod, dont buy it.
On December 25 2013 05:19 Emnjay808 wrote: I like how zombie aggro is atm. Im not sure if its intended or not. But like the above posts said they aggro at ridiculous ranges, and sometimes they dont even aggro at all if u walk near them. It makes them less predictable and gives more flavor to the gaming aspect: "Omg, theres a player RIGHT THERE, but a zombie is there too. Do I risk aggroing the zombie who may or may not be alerted?"
Or something along those lines ^ *shrugs*
Nah. If you see a zombie near someone else atm who isn't attacking him, he won't budge no matter what, because he sure didnt sneak past him. Sneaking past zombies in the mod was really tense. Right now they either see you miles away no matter how careful you are, or they dont move unless you start pushing them. Theyre so unpredictable its just easier to rush them and hit them with an axe while strafing in circles instead. This you can do whether theyre 1 or 10. Takes the fear factor out of the zombies completely.
Argh this game can be so evil at times. I ended up getting lost but scoring a ton of food, drinks, etc. I was actually very happy; I had to bags of rice which was so awesome. On top of that, I even found an orange that was not even rotten. Well, I was running to a town and decided to see if I can change my push-to-talk button. As I sat down, without hearing a sound, a zombie charges at me.
I tried to get up but the damage was done. One hit and I started bleeding... I had no idea where I was. I had no bandages so I was essentially just sentenced to death. Slow and horrible death... I wish bleeding would stop after a while. Or have it to where the bleeding is based on damage so if hit enough, it wont stop. But if barely touched (and you end up bleeding), it will stop after a bit. Oh and blood should return to you after a while as well. If you keep yourself healthy and hydrated, your blood should slowly recover.
On December 25 2013 12:25 Nilrem wrote: Argh this game can be so evil at times. I ended up getting lost but scoring a ton of food, drinks, etc. I was actually very happy; I had to bags of rice which was so awesome. On top of that, I even found an orange that was not even rotten. Well, I was running to a town and decided to see if I can change my push-to-talk button. As I sat down, without hearing a sound, a zombie charges at me.
I tried to get up but the damage was done. One hit and I started bleeding... I had no idea where I was. I had no bandages so I was essentially just sentenced to death. Slow and horrible death... I wish bleeding would stop after a while. Or have it to where the bleeding is based on damage so if hit enough, it wont stop. But if barely touched (and you end up bleeding), it will stop after a bit. Oh and blood should return to you after a while as well. If you keep yourself healthy and hydrated, your blood should slowly recover.
You can tear up your clothes and use the rags and bandages. I didn't know that when I first started playing and the same thing happened to me.
On December 25 2013 12:25 Nilrem wrote: Argh this game can be so evil at times. I ended up getting lost but scoring a ton of food, drinks, etc. I was actually very happy; I had to bags of rice which was so awesome. On top of that, I even found an orange that was not even rotten. Well, I was running to a town and decided to see if I can change my push-to-talk button. As I sat down, without hearing a sound, a zombie charges at me.
I tried to get up but the damage was done. One hit and I started bleeding... I had no idea where I was. I had no bandages so I was essentially just sentenced to death. Slow and horrible death... I wish bleeding would stop after a while. Or have it to where the bleeding is based on damage so if hit enough, it wont stop. But if barely touched (and you end up bleeding), it will stop after a bit. Oh and blood should return to you after a while as well. If you keep yourself healthy and hydrated, your blood should slowly recover.
You can tear up your clothes and use the rags and bandages. I didn't know that when I first started playing and the same thing happened to me.
/facepalm
Being new to the game and not having many people to play with does have its drawbacks. I guess that explains the usefulness of finding so many clothes around. I will have to do that next time... but man... so sad that I did not even make good use out of the fresh... luscious... non rotten orange. Should have taken a pic of it and framed it.
I got into the Christmas Spirit today. I found myself my first Mosin to put my pristine long range scope onto. Was scouring the coast giving new spawns my excess M4 ammo/mags and giving geared players the ammo from my Mosin from first person view I have some left if you want - 1x 60 round, 2x 40 round and 2x 30 round mags all full with some ammo stacks to spare. Will accept can opener/food/canteen tips
Does anyone know the best place to follow updates for the game? I often hear streams say "a patch is coming tomorrow" and I am very interested in following the game but I cannot find anything on their website about that info.
On December 27 2013 04:40 Scrandom wrote: Does anyone know the best place to follow updates for the game? I often hear streams say "a patch is coming tomorrow" and I am very interested in following the game but I cannot find anything on their website about that info.
http://forums.dayzgame.com/ Both the forums for the SA and the mod can be found there. Patch notes are under announcements & information
On December 27 2013 04:40 Scrandom wrote: Does anyone know the best place to follow updates for the game? I often hear streams say "a patch is coming tomorrow" and I am very interested in following the game but I cannot find anything on their website about that info.
http://forums.dayzgame.com/ Both the forums for the SA and the mod can be found there. Patch notes are under announcements & information
Well I was expecting much less from Standalone and after a little fiddling around turns out it's more than my cup of tea - will be interesting once all the updates and mechanics are implemented. That being said this is what I churned out as a quick intro to the game.
That traditional DayZ feel when you have a big gun fight and chest tank multiple m4 rounds, then later eat enough food to feed 43 Ethiopian families for a year. Everything was so blurry and grey for so long, the color, the color.
I have found m4, pistol and mosin. I always find shotgun ammo but can not find a shotgun anywhere? Has anyone found one? I heard there is a sniper out as well, cant find it either.
On December 30 2013 06:22 shtdisturbance wrote: I have found m4, pistol and mosin. I always find shotgun ammo but can not find a shotgun anywhere? Has anyone found one? I heard there is a sniper out as well, cant find it either.
No shotguns in the game. I might be mistaken as I've heard rumors about a sniper as well, but the only guns in the game atm is M4, Mosin, the pistol, and a newly added revolver I have yet to find.
Welcome! I hope you didn't somehow miss the rather massive amount of warnings labeling this game as an early alpha before going in expecting a polished and bug free finished product..
Welcome! I hope you didn't somehow miss the rather massive amount of warnings labeling this game as an early alpha before going in expecting a polished and bug free finished product..
Yeah this is true, with all hilarity aside, I enjoy this game and still looking forward for what it holds. Just enjoy the more hilarious things we seem to run into such as this
I'm sure the game is in too deep to change something as drastic as this so leaving feedback on the forums is useless but when I played the Arma mod all I could think was "this game would be so amazing with good controls" and what did they do? They left everything the same as the terrible arma controls, I don't get it.
On December 30 2013 11:23 Emnjay808 wrote: I think he just wanted to get his youtube page some exposure lol.
Shark zombies (as me and my friends like to call it) are very common, especially in marts.
This--I mean if going to plug your account or something, put some effort into it. Doing it on your first post, that is pretty bad.
On December 30 2013 12:47 Scrandom wrote: I'm sure the game is in too deep to change something as drastic as this so leaving feedback on the forums is useless but when I played the Arma mod all I could think was "this game would be so amazing with good controls" and what did they do? They left everything the same as the terrible arma controls, I don't get it.
Well it is essentially the same engine and all (albeit modified version of it). Controls themselves are changeable but the foundation is the same. This is not suppose to be a DayZ 2, but the creation from ground up based on the mod. But I do understand the frustration quite a bit. There should be a major patch on its way and we will get to see what we are to expect in terms of progression of development. I was planning on doing this long review (blog) on it as an alpha but shall wait until the first major patch.
Time will tell. I am enjoying it but I also see a long list of parts needing to be worked on during alpha.
The only thing that makes me cringe control wise is the mouse. Having a sort of limited turn rate and very inconsistent sensitivity is annoying if you are used to other fps (I played CS a lot back in the day and still do play it a bit), but it also makes the game quite unique (no 360 mlg headshots and *kind of realistic* looking around). Also some features are cool, like being able to look behind you while running with alt and such. About guns, mosin is really king right now. M4 is almost useless at mid distances, only good in QCQ cause you can spray. Couldn't get my hands on an ACOG to try long range M4 with bipod like spartacus did though. Also found a red dot sight for the .45 gun, didn't know it existed!
The game is extremely difficult when it comes to the PVP part. The most important part of a fight is spot and not being spotted. I found out painfully in my last two trips with my clanmates.
Southwest military base: 4 of us chill around at the north fence, we gather for the trip to the next city.Suddenly M4 shots. One guy drops dead. I was in a building at the edge to the forest. The first thing we have to do is find out who is dead, where he died, if anyone knows where the shot came from, which is really tedious if you aren't in a team that has learned how to handle the situation. I close the forestside door, in the processa shot hits the wall close to me. I try to peek out of the window but don't see anything.
After a while they exchange shots outside. Another one of us dies, I locate the source of the shots and rush outside to get him from behind. Bam, I die to a Mosin shot, the sniper was somewhere in the woods, covering the the M4 guy between the buildings (I suppose). Finally the last one of us falls to the M4 wielder.
Then, while looking for loot I met this guy:
I look through Balota rax, finding nothing. I see this guy running around a corner, follow him. He sees me and shouts "friendly, dude, friendly", promptly pulls out his M4 and murders me. "Just joking haha". Thank god that the best I had was a m4 mag.
Very interesting Body_Shield, good find ! I was once shot to hell with blurry vision and ate like 6 food items after nick told me that would get me the well fed bar. Nothing happened so i killed myself and cursed rocket : (
So, no more spawning on the south coast except electro. East Coast is now the new south coast, also you can spawn in some towns all over the map (except those on the south coast, the exception being electro).
Change Log - 0.30.113925 posted by Hicks_206 @ 10:15AM on December 31, 2013 New:
Design: Balancing of player spawns (ongoing) Server: Enhanced Server-side security & customization options Design: .357 Magnum Speedloader should now spawn Server: First Person only servers are now supported (Seperate Hive coming later on)
Fixed:
Design: Player corpses should no longer despawn upon disconnect Server: Respawning should now function properly - in some cases you may have to wait a few seconds. (during high death/respawn times) Design: 357 Magnum spawning fixed
Also First Person Servers are now available, being that the person who owns the server is now able to set that option.
On December 31 2013 13:47 Vivax wrote: The game is extremely difficult when it comes to the PVP part. The most important part of a fight is spot and not being spotted. I found out painfully in my last two trips with my clanmates.
Southwest military base: 4 of us chill around at the north fence, we gather for the trip to the next city.Suddenly M4 shots. One guy drops dead. I was in a building at the edge to the forest. The first thing we have to do is find out who is dead, where he died, if anyone knows where the shot came from, which is really tedious if you aren't in a team that has learned how to handle the situation. I close the forestside door, in the processa shot hits the wall close to me. I try to peek out of the window but don't see anything.
After a while they exchange shots outside. Another one of us dies, I locate the source of the shots and rush outside to get him from behind. Bam, I die to a Mosin shot, the sniper was somewhere in the woods, covering the the M4 guy between the buildings (I suppose). Finally the last one of us falls to the M4 wielder.
...I look through Balota rax, finding nothing. I see this guy running around a corner, follow him. He sees me and shouts "friendly, dude, friendly", promptly pulls out his M4 and murders me. "Just joking haha". Thank god that the best I had was a m4 mag.
nobody is friendly in balota because everyone there except obvious naked people has loot that other people want. this is only compounded by the fix to despawning corpses.
one of the most interesting things about dayz pvp is the narratives you construct when you're in pvp situations and can't acquire all the information you need to win. that military base has so many corners and angles to be sniped from that it's entirely possible that some other uninvolved guy nailed you with a mosin while assuming you were the guy starting shit.
dayz pvp has never been as group-centric as in the standalone. with proper sniper scopes being very rare and no binoculars in the game - for some reason - it's nearly impossible to scout and deal with people who have taken positions that would be very dangerous in the mod. I've been at the NWAF twice, and after killing a few server hoppers each time was ended due to people scouting me for their friends to flank me or sniping me, either from the top of the fire station or the aircraft tower. ain't nobody be doin' that in the mod, you'd last five minutes before getting .50'd.
Finally get a gun and gear for the first time, go to electro and get in a fire fight, kill a guy and then im sitting in a building after its all done and i get killed through a wall...
On January 01 2014 14:45 Scrandom wrote: Finally get a gun and gear for the first time, go to electro and get in a fire fight, kill a guy and then im sitting in a building after its all done and i get killed through a wall...
Are you certain tho? Something similar happened to a friend of mine who got into a firefight, and after fixing himself he suddenly fell into permanent unconsciousness due to low blood value. If your blood is low it can happen at random times. Luckily we where around to help him out.
I wonder how hits are registered in this game. This one was on a server with rain, where it seemed to lag every now and then, and the rain would restart. Suddenly I see a guy sliding across town with a pistol in his hands. Taking no chances I fire away, but never seem to hit with anything. I use 20 bullets, and then suddenly everything warps and I find myself sitting where I was a couple of seconds ago, and he's missing. I look around and find his dead body somewhere else completely, nowhere near where I was shooting. And then the body disappeared..weird bugs be had.
On January 01 2014 14:45 Scrandom wrote: Finally get a gun and gear for the first time, go to electro and get in a fire fight, kill a guy and then im sitting in a building after its all done and i get killed through a wall...
Are you certain tho? Something similar happened to a friend of mine who got into a firefight, and after fixing himself he suddenly fell into permanent unconsciousness due to low blood value. If your blood is low it can happen at random times. Luckily we where around to help him out.
I'm positive it was through a wall, someone told me that bullet penetration is very easy to do in this game, I have no idea. It was in the firehouse stairwell bottom floor.
I feel like I'm going to get some shit for this, but it's really fucking stupid that unarmed people are so threatening in the standalone. I get that the thought process probably went something like "players should be able to defend themselves against zombies or players early on", but the OHK shoryuken is garbage. hitting somebody three times with a firefighter axe, having them lag at you from a couple meters away and then the black screen coming out of nowhere is unbelievably frustrating. they need to normalize the damage on all the non-axe weapons to like 3 hits to kill a zombie and make the fists slightly worse while removing this stupid mechanic. I shouldn't have to run like an idiot from someone I hit once and wait for them to bleed out while they streak beside me and try to cheese me to death.
I learned the hard way about the punch mechanics in the game... Got knocked right out in a fistfight, not trying to aim for their head. I agree that it is a bit much, not everyone can knock someone out in just a punch or two.. In fact most people can't. If realism is what they're after it should be dialed back a bit.
On January 02 2014 10:20 TheExile19 wrote: I feel like I'm going to get some shit for this, but it's really fucking stupid that unarmed people are so threatening in the standalone. I get that the thought process probably went something like "players should be able to defend themselves against zombies or players early on", but the OHK shoryuken is garbage. hitting somebody three times with a firefighter axe, having them lag at you from a couple meters away and then the black screen coming out of nowhere is unbelievably frustrating. they need to normalize the damage on all the non-axe weapons to like 3 hits to kill a zombie and make the fists slightly worse while removing this stupid mechanic. I shouldn't have to run like an idiot from someone I hit once and wait for them to bleed out while they streak beside me and try to cheese me to death.
Pretty sure my friend who lost his char with pretty must the best gear available and a full accessories mosin to a sprinting dude that one shot KO'd him would agree with you :D the melee mechanics are not yet tuned out, the melee weapons are pretty much useless aside from the axes and fists are too dangerous. The permanent sprint is pretty retarded too. Pretty sure they'll look into that soon enough.
They've finally fixed the rubber banding I've had problems with it almost whole day today. Build is tested right now, should be up within 24h.
New:
Design: Balancing of player spawns (ongoing) Server: Dead player cleanup (time based) Design: M9130 Bayonet can now open cans
Fixed:
Server: Dedicated Server crash related to player skeleton Server: Player location rubberbanding Server: Large delay in item manipulation and "inventory tetris"
On January 02 2014 10:20 TheExile19 wrote: I feel like I'm going to get some shit for this, but it's really fucking stupid that unarmed people are so threatening in the standalone. I get that the thought process probably went something like "players should be able to defend themselves against zombies or players early on", but the OHK shoryuken is garbage. hitting somebody three times with a firefighter axe, having them lag at you from a couple meters away and then the black screen coming out of nowhere is unbelievably frustrating. they need to normalize the damage on all the non-axe weapons to like 3 hits to kill a zombie and make the fists slightly worse while removing this stupid mechanic. I shouldn't have to run like an idiot from someone I hit once and wait for them to bleed out while they streak beside me and try to cheese me to death.
Pretty sure my friend who lost his char with pretty must the best gear available and a full accessories mosin to a sprinting dude that one shot KO'd him would agree with you :D the melee mechanics are not yet tuned out, the melee weapons are pretty much useless aside from the axes and fists are too dangerous. The permanent sprint is pretty retarded too. Pretty sure they'll look into that soon enough.
If they remove permanent sprint... ill just make my own server where i can enable it.
It burns water/hunger more quickly, is more than enough penalty along with not being able to have your weapon out while sprinting.
The map is too big and spread out to make traveling/roaming more inconvenient.
purely my opinion
also that Green Avenger video had me in tears laughing. Thank you lmao
Yeah you're totally right and until we get vehicles it's kind of mandatory if you want to cross at least half the map or so, what I meant was that it was retarded in combat. It's so easy to dodge shots and escape with it, and/or rush and melee mosins. It's fun though, won't deny it.
On January 02 2014 10:20 TheExile19 wrote: I feel like I'm going to get some shit for this, but it's really fucking stupid that unarmed people are so threatening in the standalone. I get that the thought process probably went something like "players should be able to defend themselves against zombies or players early on", but the OHK shoryuken is garbage. hitting somebody three times with a firefighter axe, having them lag at you from a couple meters away and then the black screen coming out of nowhere is unbelievably frustrating. they need to normalize the damage on all the non-axe weapons to like 3 hits to kill a zombie and make the fists slightly worse while removing this stupid mechanic. I shouldn't have to run like an idiot from someone I hit once and wait for them to bleed out while they streak beside me and try to cheese me to death.
Wear a bike helmet, it mostly prevents the knockouts.
There was a moment on Liriks stream today where 12+ unarmed people tried to swarm and kill one guy with a bike helmet and m4 who just mowed them all down, without much trouble. Unarmed players are not very threatening >.<...
On January 02 2014 10:20 TheExile19 wrote: I feel like I'm going to get some shit for this, but it's really fucking stupid that unarmed people are so threatening in the standalone. I get that the thought process probably went something like "players should be able to defend themselves against zombies or players early on", but the OHK shoryuken is garbage. hitting somebody three times with a firefighter axe, having them lag at you from a couple meters away and then the black screen coming out of nowhere is unbelievably frustrating. they need to normalize the damage on all the non-axe weapons to like 3 hits to kill a zombie and make the fists slightly worse while removing this stupid mechanic. I shouldn't have to run like an idiot from someone I hit once and wait for them to bleed out while they streak beside me and try to cheese me to death.
Wear a bike helmet, it mostly prevents the knockouts.
There was a moment on Liriks stream today where 12+ unarmed people tried to swarm and kill one guy with a bike helmet and m4 who just mowed them all down, without much trouble. Unarmed players are not very threatening >.<...
if passive stats on apparel are a thing, do you have a source? not that I don't believe you, but it would be helpful if I knew that ballistic helmets might do the same thing, etc.
How do you jog in this game? I seem to be able to walk or sprint and every so often my guy will randomly jog. The only keys I've rebound is shift to sprint.
On January 03 2014 12:34 Scrandom wrote: How do you jog in this game? I seem to be able to walk or sprint and every so often my guy will randomly jog. The only keys I've rebound is shift to sprint.
well shift was how u switch between jog and walk and u rebound it lol
On January 03 2014 12:34 Scrandom wrote: How do you jog in this game? I seem to be able to walk or sprint and every so often my guy will randomly jog. The only keys I've rebound is shift to sprint.
There's also a glitch in the game atm that makes you run faster than normal: Press space while having your fist out, hold left click, then double tap W and release left click as soon as you start running. You'll run a bit faster than normal this way :D
On January 03 2014 12:34 Scrandom wrote: How do you jog in this game? I seem to be able to walk or sprint and every so often my guy will randomly jog. The only keys I've rebound is shift to sprint.
well shift was how u switch between jog and walk and u rebound it lol
Weird, I thought that could have been it so I went back to default and it didn't fix it. Is there any trick other than zig-zagging up hills to go faster? I swear I never see streamers have that problem but I walk super slow up hills so often.
On January 03 2014 12:34 Scrandom wrote: How do you jog in this game? I seem to be able to walk or sprint and every so often my guy will randomly jog. The only keys I've rebound is shift to sprint.
well shift was how u switch between jog and walk and u rebound it lol
Weird, I thought that could have been it so I went back to default and it didn't fix it. Is there any trick other than zig-zagging up hills to go faster? I swear I never see streamers have that problem but I walk super slow up hills so often.
There is a bug that stops you from being able to jog that happens sometimes. Try double clicking on the right mousebutton, and hold it down for a second on the second click, so you zoom a little. That uusually fixes it for me. Bug probably due to client thinking you're aiming without actually doing it.
Im totally not digging the Day Z spawns atm lol. Putting me in the middle of the map with no hope of player interaction or barn/deerstand hunting. Not even bikes/cars that I can be hopeful to find. It was fun while it lasted, but looks like Ill have to wait for next major patch or something =x
On January 05 2014 07:57 Emnjay808 wrote: Im totally not digging the Day Z spawns atm lol. Putting me in the middle of the map with no hope of player interaction or barn/deerstand hunting. Not even bikes/cars that I can be hopeful to find. It was fun while it lasted, but looks like Ill have to wait for next major patch or something =x
Why is that? I´d be happy if I´d spawn in the middle of the map. Most of the loot nearby, always something to drink at wells or seas, most bandits are at the coast in cherno/elektro.
Have they changed the way loot works? I'm really struggling to find any food or drink anywhere. Like none of the side towns have anything but lots of clothes. Been to elecktro a few times went to the supermarket and school and found a screwdriver and a bunch of random stuff but nothing to comfort my hunger or thirst.
Also where did all the zombies go? There are like near to none any more.
On January 05 2014 10:00 Benjef wrote: Have they changed the way loot works? I'm really struggling to find any food or drink anywhere. Like none of the side towns have anything but lots of clothes. Been to elecktro a few times went to the supermarket and school and found a screwdriver and a bunch of random stuff but nothing to comfort my hunger or thirst.
Also where did all the zombies go? There are like near to none any more.
Atm, loot and zombies only spawn after server restarts, which happens every 3-4 hours or something. If you join a popular server after a few hours, the more popular looting places and towns are going to be completely cleaned out. Dynamic loot and zombie spawns is something they are working on.
Ninja patch deployed, it's one step further to a test build that was not released, it was xxx933 this one is xxx953. Patch notes are a bit vague:
New:
Design: Balancing of player spawns (ongoing) Server: Dead player cleanup (time based) Design: M9130 Bayonet can now open cans Server: BattlEye Anti-Cheat (Client as well) Server: Initial implementation for Sub-Private Hives (ongoing) Server: Initial implementation for regular & hardcore Public Hive
Fixed:
Server: Dedicated Server crash related to player skeleton Server: Player location rubberbanding (ongoing) Server: Large delay in item manipulation and "inventory tetris"
On January 05 2014 10:00 Benjef wrote: Have they changed the way loot works? I'm really struggling to find any food or drink anywhere. Like none of the side towns have anything but lots of clothes. Been to elecktro a few times went to the supermarket and school and found a screwdriver and a bunch of random stuff but nothing to comfort my hunger or thirst.
Also where did all the zombies go? There are like near to none any more.
Atm, loot and zombies only spawn after server restarts, which happens every 3-4 hours or something. If you join a popular server after a few hours, the more popular looting places and towns are going to be completely cleaned out. Dynamic loot and zombie spawns is something they are working on.
Damn that sucks. Makes playing the game quite hard at the moment then. Need those dynamic spawns like in the mod!
Also I have constant red chains when trying to play this game despite not lagging in another game... Well I guess it is an alpha :D. Just have to wait .
Bought the game today and played for several hours and didn't ever find a weapon any looting guides out there? I was in electro aswell as all other shore towns and found absolutely nothing. And whats up with being thirsty 24/7?
On January 06 2014 02:24 w.s wrote: Bought the game today and played for several hours and didn't ever find a weapon any looting guides out there? I was in electro aswell as all other shore towns and found absolutely nothing. And whats up with being thirsty 24/7?
Ok, the thirst first off. The warning when you're thirsty comes at a very low %, maybe 40%, and you start off very near that when you start the game. If you drink until just above that line, you will become thirsty again very soon. also not all types of drinks give equal amount of unthirstyness. What you should do is find a water source, like a well, fill whatever bottles or canteens you have, and then drink until not thirsty, and then a ton more times. I don't know if you can overdo it and get water poison in this game yet, but if you can I haven't been able to do it. Same with food btw. He starts whining at a very low percentage, and if all you do is eat rice until the warning goes away, you're just a tiny bit above the line, and you'll become hungry again in a matter of minutes. That way it seems that you're just constantly hungry, while you haven't really gotten feed yet. With food it will say your stomach is full when you've eaten enough.
As of right now, you can not find weapons in cities. Most weapons only spawn in military areas, while the mosin spawns in barns (which atm has no spawn points), and industrial areas. Cities like Electro is usually very crowded, and since loot doesn't respawn until a server restart, it will almost always be cleaned out. I suggest heading north, try to get as much food and water as you can on the way, and start searching military areas. The airfield is amazing, as you'll find anything you'll ever need there and lots of it. But there is also a high risk of other people heading to the same area. So it can either be cleaned out as well, or there's a big risk of getting shot. Some of the smaller military bases might be a safer bet until you got a proper gun.
There you will find a good description of how thirst and hunger works. The TL;DW would be : Drink until you're full (you'll get messages saying that you are, it's fine) and eat everything you find until you get the "healthy" status (not "healing"). Then you start regenerating blood and health, and it's much easier to maintain, just eat and drink once in a while.
If you wait to get the "thirsty" status, you're already dehydrated, so taking a sip of whatever doesn't do much, but remove the status.
There's an odd animation glitch with changing main hand items, vaulting, and running. I haven't actually worked it out, but while switching weapons and vaulting while running, you will run forward about 10 feet. During this process you cannot stop running forward, you cannot change direction, most walls and doors do not stop your character.
You become the juggernaut, except you can be shot, and hit by things, so...it's actually highly inconvenient except for being stuck inside things.
I need some sort of validation here: is it only me or has rubberbanding and glitching been multiple times worse during these last couple days? I've rubberbanded off ledges three times, instantly died while on stairs once and broken my leg on stairs twice now in the span of two play sessions.
since the last patch, the SA is in something of a weird place right now unless you're not in the looting stage of the game. to not be in that stage you need to be at balota, and since the stupid spawn change you're always spawning east of elektro so if you just want to run to balota you get to run for about a half hour straight and run the high risk of getting shot immediately once you get there. I know it's a fuckin' alpha, no one needs to remind me, but there's a lot of fun not being had in the state it's in. what I don't get is that this latest patch was apparently supposed to boost stability and suddenly the game is falling to pieces for me.
On January 06 2014 18:36 Varanice wrote: I avoid stairs like the plague. Like those apartments that are usually full of good stuff i'm just like.. .____. NOPE
Never had any issue with stairs. Ladders on the other hand..
Well now because of the rubberbanding you should totally avoid stairs and highgrounds (? shit not ground level if it means anything xD). I got my legs broken running around in a house, and my friend died twice just being on a balcony and getting rubberbanded to instadeath (yes he did it twice, he doesn't learn from his mistakes haha). Well at least now I know how to fix a broken leg (you need wooden sticks and rags to make a spline). What was said about having to go to balota to loot isn't true to be honest. If you spawn north east berezino has lots of loot spawn, and elektro has too. I prefer the mosin to the m4 by far, and you can't find mosins in balota. So yeah if you want to server hop to full military gear I guess you have to be in balota, but if you want to play the game "legitly" you can always find a city on a low pop server and find some stuff in there. NW airfield and the tents north of it should contain everything you can dream of too, but it's indeed a long way off.
On January 06 2014 21:12 Nimix wrote: Well now because of the rubberbanding you should totally avoid stairs and highgrounds (? shit not ground level if it means anything xD). I got my legs broken running around in a house, and my friend died twice just being on a balcony and getting rubberbanded to instadeath (yes he did it twice, he doesn't learn from his mistakes haha). Well at least now I know how to fix a broken leg (you need wooden sticks and rags to make a spline). What was said about having to go to balota to loot isn't true to be honest. If you spawn north east berezino has lots of loot spawn, and elektro has too. I prefer the mosin to the m4 by far, and you can't find mosins in balota. So yeah if you want to server hop to full military gear I guess you have to be in balota, but if you want to play the game "legitly" you can always find a city on a low pop server and find some stuff in there. NW airfield and the tents north of it should contain everything you can dream of too, but it's indeed a long way off.
Yeah. Balconies are a big nono. You will fall off if you even as much as look at one.. again tho, stairs have never been an issue for me. Most aren't even tall enough to take damage even if you fall off.
It's not the balconies themselves, it's that if rubberbanding happens while you are on the edge of anything, the server think you fell off and you just die. But you're right too, sometimes when you get up and stuff it makes you take a step forward to your death too. Little things that make dayz an unique game :D
Speaking of the apartments, where do you find loot in them? I ask, because I've probably ran through at least 5 buildings almost top to bottom, and have only ever found one rotten orange the whole time. I just think I'm not really looking in the right places.
It could be that someone else has looted it before me, but I find that unlikely, since I've gone through some of the apartments just east of Balota a few times, and found nothing, but then the two supermarkets in the same area were completely untouched and full of food. Where should I be looking in them?
On January 06 2014 23:14 Mr. Wiggles wrote: Speaking of the apartments, where do you find loot in them? I ask, because I've probably ran through at least 5 buildings almost top to bottom, and have only ever found one rotten orange the whole time. I just think I'm not really looking in the right places.
It could be that someone else has looted it before me, but I find that unlikely, since I've gone through some of the apartments just east of Balota a few times, and found nothing, but then the two supermarkets in the same area were completely untouched and full of food. Where should I be looking in them?
You talking about houses in general or the big apartment blocks? The latter have one spawn point each I think, at the very top in the elevator shaft. Complete waste of time checking.
On January 06 2014 23:14 Mr. Wiggles wrote: Speaking of the apartments, where do you find loot in them? I ask, because I've probably ran through at least 5 buildings almost top to bottom, and have only ever found one rotten orange the whole time. I just think I'm not really looking in the right places.
It could be that someone else has looted it before me, but I find that unlikely, since I've gone through some of the apartments just east of Balota a few times, and found nothing, but then the two supermarkets in the same area were completely untouched and full of food. Where should I be looking in them?
You talking about houses in general or the big apartment blocks? The latter have one spawn point each I think, at the very top in the elevator shaft. Complete waste of time checking.
Yeah, I'm talking about the larger apartments that are ~5 stories or so, with about 4 apartments per story, with each having a balcony.
On January 06 2014 23:14 Mr. Wiggles wrote: Speaking of the apartments, where do you find loot in them? I ask, because I've probably ran through at least 5 buildings almost top to bottom, and have only ever found one rotten orange the whole time. I just think I'm not really looking in the right places.
It could be that someone else has looted it before me, but I find that unlikely, since I've gone through some of the apartments just east of Balota a few times, and found nothing, but then the two supermarkets in the same area were completely untouched and full of food. Where should I be looking in them?
You talking about houses in general or the big apartment blocks? The latter have one spawn point each I think, at the very top in the elevator shaft. Complete waste of time checking.
Yeah, I'm talking about the larger apartments that are ~5 stories or so, with about 4 apartments per story, with each having a balcony.
There's also the problem with the ladders, as you tend to simply fall off them when you reach the top. All that risk for one spawn point with maybe something at the very top. I'd shy away if I where you
I'm sure this is uniteresting to everyone but I need to recount my tale of true failure somewhere. My friend and I just embarked on a long long journey over the course of the weekend, see the image for the route we took. http://i.imgur.com/gWiU4EO.jpg
We both have maybe 5 hours experience in the game so not complete noobs but not expert either. After doing that entire path (blue was my navigation, red him) we encountered 2 people only despite joining only full servers. We killed one and the other we actually traded with which was cool. We were fully geared with all camo, tactical vests, mosins food water etc.
After clearing the north east airfield we gave up on our trek and decided to head back to the coast to find people and we ran across that huge ship split in half on the shoreline. What happened next is that he went up on one side, I went up on the other where I actually ran into a guy who logged out shortly after avoiding a fight. I didn't know this at the time and I went to switch ships sides to my friend and the controls bugged out on me and I ended up running off the barge and died. I respawned, ran all the way back but my body was gone by then. My friend who was above guarding then walked off the ship and died...
All that running for that ending, lesson learned avoid that boat lol.
I've done the same run Scrandom. It was actually enjoyable (although I was alone) and I never saw anyone. But it was interesting to see the different places and seeing what else was out there. I noticed a lot more cars up North compared to the south.
What annoys me the most and hopefully gets fixed with the big patch is making swapping weapons (or pulling them out) more seamless. Last night I was sniping and had a prestine PU on my mosine, both pistols with ammo (an ammo box), enough food and drink to feed an army and I ended up dying by a crowbar. The guy took forever to knock me out but I couldn't pull my weapon out in time. I do not mind dying from my own mistake or just being bettered but that annoyed me (had to ragequit after that).
I sort of wish there were test dummies of some sort so can practice sniping across long distances. Honing distance can be difficult when dealing with real people without practice. Almost need to hire friends to be target dummies or something
On January 07 2014 21:39 noD wrote: If you guys had to chose one between rust, dayz or starbound, which one would be the one ?
I'll say about Starbound since it's the only one i own. If you compare Terraria to Starbound, Terraria feels more calm and it's easier and kind of funnier. Starbound is cool but it REALLY look like a SNES platform game (+crafting). Not saying the game is bad (and it's quite stable for an alpha). Also it's not really comparable with DayZ or Rust. It's a faster terraria that feels more about combat than crafting;
You can also take a look at 7 days to die (basicly rust but more minecrafty without the minecraft graphics). I didn't try it though.
From what i hear from my friends DayZ and Rust have their fans and their haters. It's like there's no middle ground. They love it or they hate it.
Yeah I think you have to choose for yourself. People telling you to pick one or the other will be biased, you should watch streams and decide for yourself. By the way, are windows still stopping/deviating bullets? I shot a guy in a control tower, I was zeroed pretty correctly and he was not moving, still it didn't hit him :< In the mod it was impossible to aim at someone though windows, I wonder if it's still the case..
On January 07 2014 08:14 Nilrem wrote: I sort of wish there were test dummies of some sort so can practice sniping across long distances. Honing distance can be difficult when dealing with real people without practice.
You can always snipe zombies, my group does it all the time, it is also a lot of fun to watch a person fight a zombie and then shoot the zombie and instead of them being happy you helped they start to zig-zag around like a madman
I just died the most infuriating death ever. We went to balota to kill server hoppers as we were geared, my friend sniping/spotting on a building roof and me going in with my m4. So he spots this guy and hits him one time, and the guy hides near the wooden fence between the airfield and the road. I was in the tents looting accessories, so he tells me where he is and I go to finish him. I hear him grunting in pain, finds a hole in the fence, find him in a bush. He wasn't moving or anything which was odd, so I start shooting. The bullets wouldn't go though the 3 damn bushes, except one. Yeah cause you know, armored bushes best bushes. So I go around the shrubbery to have only one bush between me and him, and just as I was about to shoot he start moving again. I shoot, the brush deflects my bullets again, he shoots and kills me instantly. FUUUUUUU Why would bushes stop bullets seriously. It also happened that when shooting prone my bullets would stop right in front of me as if they hit something. Guess I'll post on their forums or something x_x
Pretty bummed out about the direction the stand alone has taken.
I was hoping the gun mechanics would stay roughly the same but instead they add the wonky system where you need to find parts of the weapon for it to function even remotely well. Imagine trying to find a receiver for an m4 or something when there are the same amount of guns as the mod. I would lose my shit.
Same thing with blood transfusions. Needing to test for blood type is ridiculous sure it's realistic but how does that add to the enjoyment of the game. Then you need can openers for cans of food. You can't just carry bandages you need to tear up clothes for some reason. The amount of overly complicated stuff is getting ridiculous. Focus on fixing the actual game instead of adding a bunch of random mechanics that don't add anything to the game other than frustration.
The only things they have done are chance the zombie ai (which is broken as fuck) and add some more buildings. Totally not worth the months and months of waiting....
I understand that it is only an alpha and I expected a level of glitchyness but it pisses me off the direction they are taking the game and how poorly they have executed it. I really do genuinely hope I am wrong and I just need to get used to the stand alone but if they keep doing what they are doing it will be a major let down.
On January 09 2014 10:59 tokicheese wrote: Pretty bummed out about the direction the stand alone has taken.
Then make a post or post in a thread about it, it's alpha for a reason man. I'm very sure there are people that think similarly about guns (the gun mods aren't actually a problem, there is actually a random drift added to gun accuracy and it isn't using the Arma system for gun accuracy).
On January 09 2014 10:59 tokicheese wrote: Pretty bummed out about the direction the stand alone has taken.
Then make a post or post in a thread about it, it's alpha for a reason man. I'm very sure there are people that think similarly about guns (the gun mods aren't actually a problem, there is actually a random drift added to gun accuracy and it isn't using the Arma system for gun accuracy).
I like the modular system on guns a lot don't get me wrong but I don't understand the need for all the added complexity when they put in the different parts of the gun. I think just having the ability to pop on a suppressor or a sight of some kind would be very cool but then they added the requirements for different parts and it just keeps getting more and more complicated.
I really don't like the new system of aim if that's how it works. It reminds me of suppression mechanic in BF3 and how badly that pissed people off. I couldn't imagine lining up what should be an easy kill and then being killed by a RNG aiming system on a fully kitted char. Nothing is more frustrating than having bullets not go where they should even with a super degraded gun it would still shoot straight. Maybe making the gun jam would make more sense and would be less frustrating.
Honestly I can't be bothered to post I doubt it would change anything they clearly have sunk nearly a year adding these mechanics and I don't think they would be willing to take it out. All that they would probably be willing to do is slightly tweak numbers.
I might just be a negative nancy but seeing how awful the new hitman was really made me nervous for DayZ. I was just curious as to what the TL community thought more than anything. My circle of DayZ buddies have really disliked it also and I just wanted to hear something positive.
On January 09 2014 10:59 tokicheese wrote: I was hoping the gun mechanics would stay roughly the same but instead they add the wonky system where you need to find parts of the weapon for it to function even remotely well. Imagine trying to find a receiver for an m4 or something when there are the same amount of guns as the mod. I would lose my shit.
I think you may be taking it a bit to the extreme. Even without the parts of the gun being pristine, they are still usable. You are not forced into searching for better quality parts, but it does help. The real parts that require better quality tend to be the scopes (anything under worn tend to be more of a hinderance). When using the M4 (although I prefer the mosin), I like finding other parts in the barracks and other M4's and essentially upgrading mine. Hell, even parts that are heavily damaged still can be used to kill people.
Same thing with blood transfusions. Needing to test for blood type is ridiculous sure it's realistic but how does that add to the enjoyment of the game. Then you need can openers for cans of food. You can't just carry bandages you need to tear up clothes for some reason. The amount of overly complicated stuff is getting ridiculous. Focus on fixing the actual game instead of adding a bunch of random mechanics that don't add anything to the game other than frustration.
I think transfusion as a whole is nice but the blood type does seem a bit too much. With that said, there have been times when bambis and other players are rounded up just so search for the right blood type. It gives the players another way of playing. I just think blood loss as a whole exasperates the transfusion. Getting blood back seems extremely difficult at times (recovery times) and without saline, you are screwed. I think if the blood recovery was adjusted a bit, the transfusion would not feel as bad.
May I ask why you cannot just carry bandages? With medkits, you can carry many bandages. The necessity to tear clothing is for those in the beginning that have to deal with zombies. While gearing up, getting bandages takes the place of tearing clothes. So I do not get your complaint of clothe tearing.
Also bear in mind, the game wont be released for more than a year so a lot will change. More weapons, more zombies (fixing them too), vehicles, bug fixes, multithread support, etc. Complaints are fine so long as they are constructive and used to improve the game.
Edit: Oh forgot to add, you do not need a can opener. It makes life easier but it is not necessary. Axes, knives, screw driver, etc. can be used to open. You wont get 100% of the food but with the amount of soda and food in the game on average, you should be fine. Plus, canned tuna do not even require any can opener. Same with cereal and rice,
On January 09 2014 10:59 tokicheese wrote: I was hoping the gun mechanics would stay roughly the same but instead they add the wonky system where you need to find parts of the weapon for it to function even remotely well. Imagine trying to find a receiver for an m4 or something when there are the same amount of guns as the mod. I would lose my shit.
I think you may be taking it a bit to the extreme. Even without the parts of the gun being pristine, they are still usable. You are not forced into searching for better quality parts, but it does help. The real parts that require better quality tend to be the scopes (anything under worn tend to be more of a hinderance). When using the M4 (although I prefer the mosin), I like finding other parts in the barracks and other M4's and essentially upgrading mine. Hell, even parts that are heavily damaged still can be used to kill people.
Same thing with blood transfusions. Needing to test for blood type is ridiculous sure it's realistic but how does that add to the enjoyment of the game. Then you need can openers for cans of food. You can't just carry bandages you need to tear up clothes for some reason. The amount of overly complicated stuff is getting ridiculous. Focus on fixing the actual game instead of adding a bunch of random mechanics that don't add anything to the game other than frustration.
I think transfusion as a whole is nice but the blood type does seem a bit too much. With that said, there have been times when bambis and other players are rounded up just so search for the right blood type. It gives the players another way of playing. I just think blood loss as a whole exasperates the transfusion. Getting blood back seems extremely difficult at times (recovery times) and without saline, you are screwed. I think if the blood recovery was adjusted a bit, the transfusion would not feel as bad.
May I ask why you cannot just carry bandages? With medkits, you can carry many bandages. The necessity to tear clothing is for those in the beginning that have to deal with zombies. While gearing up, getting bandages takes the place of tearing clothes. So I do not get your complaint of clothe tearing.
Also bear in mind, the game wont be released for more than a year so a lot will change. More weapons, more zombies (fixing them too), vehicles, bug fixes, multithread support, etc. Complaints are fine so long as they are constructive and used to improve the game.
Edit: Oh forgot to add, you do not need a can opener. It makes life easier but it is not necessary. Axes, knives, screw driver, etc. can be used to open. You wont get 100% of the food but with the amount of soda and food in the game on average, you should be fine. Plus, canned tuna do not even require any can opener. Same with cereal and rice,
Biggest problem with blood types is that blood type testers are incredibly rare. I've found more maps than I have of that stuff. Other than that I like most changes in the standalone. Just fix up spawn points, bugs, dynamic spawning, add a bunch more items and fix the zombie ai, and we're golden imo.
On January 09 2014 10:59 tokicheese wrote: I was hoping the gun mechanics would stay roughly the same but instead they add the wonky system where you need to find parts of the weapon for it to function even remotely well. Imagine trying to find a receiver for an m4 or something when there are the same amount of guns as the mod. I would lose my shit.
I think you may be taking it a bit to the extreme. Even without the parts of the gun being pristine, they are still usable. You are not forced into searching for better quality parts, but it does help. The real parts that require better quality tend to be the scopes (anything under worn tend to be more of a hinderance). When using the M4 (although I prefer the mosin), I like finding other parts in the barracks and other M4's and essentially upgrading mine. Hell, even parts that are heavily damaged still can be used to kill people.
Same thing with blood transfusions. Needing to test for blood type is ridiculous sure it's realistic but how does that add to the enjoyment of the game. Then you need can openers for cans of food. You can't just carry bandages you need to tear up clothes for some reason. The amount of overly complicated stuff is getting ridiculous. Focus on fixing the actual game instead of adding a bunch of random mechanics that don't add anything to the game other than frustration.
I think transfusion as a whole is nice but the blood type does seem a bit too much. With that said, there have been times when bambis and other players are rounded up just so search for the right blood type. It gives the players another way of playing. I just think blood loss as a whole exasperates the transfusion. Getting blood back seems extremely difficult at times (recovery times) and without saline, you are screwed. I think if the blood recovery was adjusted a bit, the transfusion would not feel as bad.
May I ask why you cannot just carry bandages? With medkits, you can carry many bandages. The necessity to tear clothing is for those in the beginning that have to deal with zombies. While gearing up, getting bandages takes the place of tearing clothes. So I do not get your complaint of clothe tearing.
Also bear in mind, the game wont be released for more than a year so a lot will change. More weapons, more zombies (fixing them too), vehicles, bug fixes, multithread support, etc. Complaints are fine so long as they are constructive and used to improve the game.
Edit: Oh forgot to add, you do not need a can opener. It makes life easier but it is not necessary. Axes, knives, screw driver, etc. can be used to open. You wont get 100% of the food but with the amount of soda and food in the game on average, you should be fine. Plus, canned tuna do not even require any can opener. Same with cereal and rice,
Biggest problem with blood types is that blood type testers are incredibly rare. I've found more maps than I have of that stuff. Other than that I like most changes in the standalone. Just fix up spawn points, bugs, dynamic spawning, add a bunch more items and fix the zombie ai, and we're golden imo.
Blood bags in general are just not needed. With how easy it is to regen blood and health just by staying well fed and hydrated there is no need to mess with blood transfers. Saline bags are useful in a pinch, but they aren't really necessary or as useful as blood bags are in the mod. That being said, I really enjoy the complexity of the new health system as it adds a lot more incentive to loot towns often for food/water/med supplies. This will help keep people moving and not just camping the same towns/airfields all the time.
On January 10 2014 12:37 da_head wrote: does anyone know how to find the first person only servers? is the only way going through the server browser and seeing what they're named?
It's still the arma server browser, kind of not good. So, yeah you have to look at/for the title of the server you want to join.
Man this game is frustrating, unload half a clip of m4 10 feet away from a guy where I most definitely got the first shot then suddenly 1 mosin shot and I'm dead.
So today I decided to finally begin killing people (as in seeking them out). Started sniping in high-pop servers in major cities and it is pretty fun (although incredibly stressful). With the audio bug, I end up panicking each time I hear something even though I randomly hear drinking, food, or zombies.
I tried the mosin (with a damaged long-range scope) and managed to get a couple of kills. Still tough getting accustomed to zeroing in on peoples distance. Another difficulty I noticed is how the bullet flies to the left so over distances, you sort of have to aim to the right of the person (that occurs even with a pristine scope). Although stressful, still an enjoyable experience when after all the planning, you see the person fall over and die.
On the complaint side; I had a full kitted person, tons of ammo, everything pristine, was going to have some fun and end up being beaten to death by someone with just his fist. Because of the clunkiness of pulling out weapon or swapping, I could not do anything until unconscious. So hoping the eventual large patch coming fixes this... or makes it a bit better.
^ not yet, they seem to still have lots of problems with server performance. And Nilrem yeah I think the bullets pulling left or right is to simulate wind? Sniping in this game is pretty fun and not that easy. I wish they would fix the 3d sound, it is as awful as in the mod, sometimes you just can't tell where people are shooting from..
On January 11 2014 23:00 Nimix wrote: ^ not yet, they seem to still have lots of problems with server performance. And Nilrem yeah I think the bullets pulling left or right is to simulate wind? Sniping in this game is pretty fun and not that easy. I wish they would fix the 3d sound, it is as awful as in the mod, sometimes you just can't tell where people are shooting from..
I do not think it was an intended addition to the long-range scope. I used the PU scope at over 500 meters and it did not have the same issue (that I noticed). At least from what I saw online, it looks like the general consensus is that it is a bug (an annoying one at that).
But yeah, the sound is pretty horrible. I do not even bother wearing my headset until things are fixed.
Edit: logged in and all gear gone... sighhhhhhhhh.
On January 11 2014 23:00 Nimix wrote: ^ not yet, they seem to still have lots of problems with server performance. And Nilrem yeah I think the bullets pulling left or right is to simulate wind? Sniping in this game is pretty fun and not that easy. I wish they would fix the 3d sound, it is as awful as in the mod, sometimes you just can't tell where people are shooting from..
I do not think it was an intended addition to the long-range scope. I used the PU scope at over 500 meters and it did not have the same issue (that I noticed). At least from what I saw online, it looks like the general consensus is that it is a bug (an annoying one at that).
But yeah, the sound is pretty horrible. I do not even bother wearing my headset until things are fixed.
Edit: logged in and all gear gone... sighhhhhhhhh.
change server. Some servers, like the experimental ones, have characters bound to that server only. So you start anew when you join, but use your old when you change to another again.
On January 11 2014 23:00 Nimix wrote: ^ not yet, they seem to still have lots of problems with server performance. And Nilrem yeah I think the bullets pulling left or right is to simulate wind? Sniping in this game is pretty fun and not that easy. I wish they would fix the 3d sound, it is as awful as in the mod, sometimes you just can't tell where people are shooting from..
I do not think it was an intended addition to the long-range scope. I used the PU scope at over 500 meters and it did not have the same issue (that I noticed). At least from what I saw online, it looks like the general consensus is that it is a bug (an annoying one at that).
But yeah, the sound is pretty horrible. I do not even bother wearing my headset until things are fixed.
Edit: logged in and all gear gone... sighhhhhhhhh.
change server. Some servers, like the experimental ones, have characters bound to that server only. So you start anew when you join, but use your old when you change to another again.
Nope, did not work. it is a known bug that occurs due to the servers and on occasion, changing servers. In some cases, if someone leaves the game alone, they get their gear back after a few hours.
I did see a server that peeked my interest. It was a server that had like 14/99 so quite interesting to see one raise the cap. But I do not think it is a good idea atm; servers have a hard enough time with 40 people (the cause of rubber banding) and having that many, until the game is better setup, would be insane.
On January 11 2014 23:00 Nimix wrote: ^ not yet, they seem to still have lots of problems with server performance. And Nilrem yeah I think the bullets pulling left or right is to simulate wind? Sniping in this game is pretty fun and not that easy. I wish they would fix the 3d sound, it is as awful as in the mod, sometimes you just can't tell where people are shooting from..
I do not think it was an intended addition to the long-range scope. I used the PU scope at over 500 meters and it did not have the same issue (that I noticed). At least from what I saw online, it looks like the general consensus is that it is a bug (an annoying one at that).
But yeah, the sound is pretty horrible. I do not even bother wearing my headset until things are fixed.
Edit: logged in and all gear gone... sighhhhhhhhh.
change server. Some servers, like the experimental ones, have characters bound to that server only. So you start anew when you join, but use your old when you change to another again.
Nope, did not work. it is a known bug that occurs due to the servers and on occasion, changing servers. In some cases, if someone leaves the game alone, they get their gear back after a few hours.
I did see a server that peeked my interest. It was a server that had like 14/99 so quite interesting to see one raise the cap. But I do not think it is a good idea atm; servers have a hard enough time with 40 people (the cause of rubber banding) and having that many, until the game is better setup, would be insane.
Yeah, actually I just had the gear reset happen to me when joining over to a server a friend was on, where he spawned like normal. I relogged back to the server I was just on, spawned with all my gear again, and then it was fine switching back over to my friend's server.
So a friend and I were in the Balota airfield, inside the building next to the warehouses with the prison cell. We then heard someone speaking over the local coms and after a couple of shots went off we bunkered down. Then about 5 minutes later both me and my friend die instantly. We were on the ground floor but weren't in view of the window in the cell. Was this guy hacking or just extremely lucky/skilled to have instantly killed both of us while shooting through the walls / door?
On January 15 2014 22:48 RiZu wrote: Hmm if I am going to play alone 99% of the time, which survival MMO should I go for? Dayz or Rust?
You should try warz..pwhaahaha..Really don't
I'm in love with dayz atm, but do realize its still missing a ton of its features. I'm not sure I would enjoy it as much if I wasn't always playing with other people.
Bought the game yesterday and played it for like half an hour. It was honestly pretty boring. This was my experience:
Joined a server with ~15 guys online, thought I'd pick one where there is some activity, but not too much. Spawned in a random location and had no idea where I was. I really liked this because exploring is fun and finding stuff for yourself is also enjoyable. Started running around, found a small city reasonably fast. Saw like 2 zombies along the way and was quite disappointed that there were so few of them. Found a well and was quite happy that I didn't die of thirst in my first attempt . Found a crowbar and thought I was ready to kick some zombie ass. The first zombie I encountered died with one hit. It fell and disappeared into a wall. The second one crashed through a staircase and fell into nothingness or something lol. I felt quite powerful haha. The third one did not bug out. I realised at that moment, that a crowbar is apparently not very good at killing zombies. I started bleeding and ran away. I bandaged myself (found that along the way somewhere) and after like 3 minutes of running I finally got rid of the zombie haha. Figured I needed a better weapon to engage zombies so I kept exploring. Ran around for ~15 minutes and found very little. Some clothing, some ammunition (no gun though), nothing really useful. Avoided the few zombies that I saw.
It was honestly pretty boring, the world felt really, really empty. I didn't encounter any other players in 30 minutes and zombies don't seem to be a huge threat. Eventhough I couldn't properly expose of them, there are so fewof them and you can just run away. The biggest problem seems to be not to die of hunger/thirst.
I recognize that it is still an Alpha and know that things are gonna get patched, but for right now there doesn't seem thaaat much to do. Maybe I should have just kept playing and explored some more...
If you guys have any tipps to make the game more fun/enjoyable, I'd love to hear them
On January 15 2014 22:48 RiZu wrote: Hmm if I am going to play alone 99% of the time, which survival MMO should I go for? Dayz or Rust?
Imo Dayz kind of sucks if you play alone, (especially right now with so little implemented.) There aren't really any goals you can work towards, or big objectives you can realistically do alone (like trying to get a car fixed and saved somewhere,) and you'll constantly be having to avoid groups of players who are basically impossible to take on alone unless they really suck. You could always just meet people in game to play with, but that doesn't really count as playing alone i suppose.
In it's current state, the things you can do alone are basically go find a gun, then sit in the woods grabbing food/water from small houses whenever possible. Unless you're on an empty server all the towns will have groups of friends in them already.
Bought the game yesterday and played it for like half an hour. It was honestly pretty boring. This was my experience:
Joined a server with ~15 guys online, thought I'd pick one where there is some activity, but not too much. Spawned in a random location and had no idea where I was. I really liked this because exploring is fun and finding stuff for yourself is also enjoyable. Started running around, found a small city reasonably fast. Saw like 2 zombies along the way and was quite disappointed that there were so few of them. Found a well and was quite happy that I didn't die of thirst in my first attempt . Found a crowbar and thought I was ready to kick some zombie ass. The first zombie I encountered died with one hit. It fell and disappeared into a wall. The second one crashed through a staircase and fell into nothingness or something lol. I felt quite powerful haha. The third one did not bug out. I realised at that moment, that a crowbar is apparently not very good at killing zombies. I started bleeding and ran away. I bandaged myself (found that along the way somewhere) and after like 3 minutes of running I finally got rid of the zombie haha. Figured I needed a better weapon to engage zombies so I kept exploring. Ran around for ~15 minutes and found very little. Some clothing, some ammunition (no gun though), nothing really useful. Avoided the few zombies that I saw.
It was honestly pretty boring, the world felt really, really empty. I didn't encounter any other players in 30 minutes and zombies don't seem to be a huge threat. Eventhough I couldn't properly expose of them, there are so fewof them and you can just run away. The biggest problem seems to be not to die of hunger/thirst.
I recognize that it is still an Alpha and know that things are gonna get patched, but for right now there doesn't seem thaaat much to do. Maybe I should have just kept playing and explored some more...
If you guys have any tipps to make the game more fun/enjoyable, I'd love to hear them
There were a lot more zombies in the mod, not sure if thats just a bug or if they've decided to make fewer of them in the SA. But the main thing I find fun about the game is getting together with friends, all getting geared up, then going onto a busy server and trying to take control of one of the towns (and inevitably having to take on another group of players trying to do the same thing.)
In it's current state the zombies aren't really strong enough that just surviving is any kind of challenge, so if you want to feel like you're actually in danger then you really have to go near the big towns so as to have a chance of actually meeting someone.
On January 16 2014 01:21 KadaverBB wrote: Bought the game yesterday and played it for like half an hour. It was honestly pretty boring. This was my experience:
Joined a server with ~15 guys online, thought I'd pick one where there is some activity, but not too much. Spawned in a random location and had no idea where I was. I really liked this because exploring is fun and finding stuff for yourself is also enjoyable. Started running around, found a small city reasonably fast. Saw like 2 zombies along the way and was quite disappointed that there were so few of them. Found a well and was quite happy that I didn't die of thirst in my first attempt . Found a crowbar and thought I was ready to kick some zombie ass. The first zombie I encountered died with one hit. It fell and disappeared into a wall. The second one crashed through a staircase and fell into nothingness or something lol. I felt quite powerful haha. The third one did not bug out. I realised at that moment, that a crowbar is apparently not very good at killing zombies. I started bleeding and ran away. I bandaged myself (found that along the way somewhere) and after like 3 minutes of running I finally got rid of the zombie haha. Figured I needed a better weapon to engage zombies so I kept exploring. Ran around for ~15 minutes and found very little. Some clothing, some ammunition (no gun though), nothing really useful. Avoided the few zombies that I saw.
It was honestly pretty boring, the world felt really, really empty. I didn't encounter any other players in 30 minutes and zombies don't seem to be a huge threat. Eventhough I couldn't properly expose of them, there are so fewof them and you can just run away. The biggest problem seems to be not to die of hunger/thirst.
I recognize that it is still an Alpha and know that things are gonna get patched, but for right now there doesn't seem thaaat much to do. Maybe I should have just kept playing and explored some more...
If you guys have any tipps to make the game more fun/enjoyable, I'd love to hear them
This is the reaction most of my friends had when I told them to try it. And they found it immensely more enjoyable when playing with someone. You should try that (I think there's somekind of TL group as well you could try out)
On January 16 2014 01:24 killerdog wrote: There were a lot more zombies in the mod, not sure if thats just a bug or if they've decided to make fewer of them in the SA. But the main thing I find fun about the game is getting together with friends, all getting geared up, then going onto a busy server and trying to take control of one of the towns (and inevitably having to take on another group of players trying to do the same thing.)
In it's current state the zombies aren't really strong enough that just surviving is any kind of challenge, so if you want to feel like you're actually in danger then you really have to go near the big towns so as to have a chance of actually meeting someone.
It's a server issue. Right now zombies and loot only spawn on server restart, and the zombies are kinda bugged (runs through walls, objects, staircases etc). After implementing dynamic spawning, which should be any day now, I believe the plan was to 10x the amount of zombies on the map as well as up the amount of people on a single server drastically.
Right now the challenge is indeed surviving the thirst and hunger at the start, finding gear, and along the way surviving other players. Zombies are no threat once you find your first weapon.
Damn some bugs are really starting to annoy me. The fucking one that will make your bullet hit the ground under your rifle randomly when you fire from a hill or prone is so awful. The teleport at your spawn point when you sprint on a crowded server is pretty terrible too.. And also almost every server with above 20 people on seem to lagg terribly... Weapons spraying/Accuracy patterns don't make much sense either, when you shoot at something 50m away with a red dot sight on a m4 you're supposed to hit o/ There hasn't been any patches for a little while, I hope the next ones will fix some major issues. As much as I love dayz the SA is terribly frustrating right now.. There are too many situations where you'll die just because you're lagging or the server is lagging or your fucking rifle shoots into an invisible wall in front of you. Add to this the fuckers that will combatlog as soon as they are spotted or hit, and the ones that will log out as soon as they see you so log back in in your back having moved on another server... I don't know shit about programming or networking but it doesn't seem normal to me that after one year of supposedly focusing on server performance, they still can't have respawning loot and okay server perfs. There are lots of MMOs that work fine, or FPS with large servers (BF etc)... Anyway, they warned about how much it was gonna suck if you bought the alpha, but it's still frustrating to deal with bugs that didn't even exist in the mod and don't make much sense, especially when you love the game and really want to play it
On January 16 2014 01:21 KadaverBB wrote: Bought the game yesterday and played it for like half an hour. It was honestly pretty boring. This was my experience:
Joined a server with ~15 guys online, thought I'd pick one where there is some activity, but not too much. Spawned in a random location and had no idea where I was. I really liked this because exploring is fun and finding stuff for yourself is also enjoyable. Started running around, found a small city reasonably fast. Saw like 2 zombies along the way and was quite disappointed that there were so few of them. Found a well and was quite happy that I didn't die of thirst in my first attempt . Found a crowbar and thought I was ready to kick some zombie ass. The first zombie I encountered died with one hit. It fell and disappeared into a wall. The second one crashed through a staircase and fell into nothingness or something lol. I felt quite powerful haha. The third one did not bug out. I realised at that moment, that a crowbar is apparently not very good at killing zombies. I started bleeding and ran away. I bandaged myself (found that along the way somewhere) and after like 3 minutes of running I finally got rid of the zombie haha. Figured I needed a better weapon to engage zombies so I kept exploring. Ran around for ~15 minutes and found very little. Some clothing, some ammunition (no gun though), nothing really useful. Avoided the few zombies that I saw.
It was honestly pretty boring, the world felt really, really empty. I didn't encounter any other players in 30 minutes and zombies don't seem to be a huge threat. Eventhough I couldn't properly expose of them, there are so fewof them and you can just run away. The biggest problem seems to be not to die of hunger/thirst.
I recognize that it is still an Alpha and know that things are gonna get patched, but for right now there doesn't seem thaaat much to do. Maybe I should have just kept playing and explored some more...
If you guys have any tipps to make the game more fun/enjoyable, I'd love to hear them
As people have already said, it's definitely a lot more fun with friend. Sounds like you had a pretty standard first time experience. I really found I had fun the first time I got in a firefight, it was so intense. As for the Zombies it will get better, they've said they want to add hordes and hordes of zombies but for now like you say just an alpha working stuff out.
Played for another 2 hours or so. I am now reasonably well equipped I guess. Got a nice backpack, a pistol, decent amount of food/water, 2 med kits etc. I've had some close encounters with zombies and was bleeding like crazy for like 7 times. Bandaged myself as fast as I could each time. Question: My screen is suddenly grey as all fuck, it feels like I am near death all the time or something. Everything looks blurry and grey. Do I have to do something else besides bandage myself when I get hit? How can I get rid of this lol. I am actually considering starting a new character because everything looks like shit. What do i do?^^
On January 18 2014 07:58 KadaverBB wrote: Played for another 2 hours or so. I am now reasonably well equipped I guess. Got a nice backpack, a pistol, decent amount of food/water, 2 med kits etc. I've had some close encounters with zombies and was bleeding like crazy for like 7 times. Bandaged myself as fast as I could each time. Question: My screen is suddenly grey as all fuck, it feels like I am near death all the time or something. Everything looks blurry and grey. Do I have to do something else besides bandage myself when I get hit? How can I get rid of this lol. I am actually considering starting a new character because everything looks like shit. What do i do?^^
Yes, you lose color and the screen becomes blurry when you lose blood. If you lose enough, you'll start to randomly go unconscious.
To get your blood level up, you can either make sure you're full on both food and water, and let it regenerate, you can get a blood transfuse from someone else (requires blood, blood bag and iv kit, as well as making sure you have compatible blood types with a blood test kit. Its a lot of work), or you can have someone give you a salinebagiv (saline bag + an iv kit). The last one is the quickest and easiest, but saline bags can be hard to find at times. Saline bags can also be used to wake up unconscious people. Its a really good item to have.
On January 18 2014 08:07 Emnjay808 wrote: Better than hoarding them all and getting into a gunfight, then theyre all ruined.
It doesn't help him either way + like I said you need a buddy to administrate it to you, so unless you're playing with someone else, your best bet is to eat and drink yourself back up. Vitamins should help as well I think.
Btw, these things will get your blood level back up and fix the color saturation. The blurry effect is not so easily curable..in fact, I have yet to actually cure it. I'm not sure if its bugged or if its suppose to be that damn hard to fix. I've read somewhere that its suppose to be because of infection, and that you could perhaps get rid off it with vitamins, alcohol tincture, antibiotica or fresh fruit. A glitch right now you can use is to access your video settings (only the screen, no need to actually change anything), and it will go away until next time you log on.
New patch notes btw. Not sure why they haven't been posted here yet as its been out for a day already: + Show Spoiler +
Branch: Experimental ETA: Monday 20 January 2014, AM Description:
This build is being tested on experimental branch, and contains a number of fixes and changes that have been in preparation for the last two weeks. Please note that we do not expect that this build will be quickly posted to stable branch as we anticipate at least one more update will occur to Experimental prior to being pushed to stable. Only a limited number of servers will be running this version, so be aware slots may be limited. Once we have confirmed this build is functioning correctly we will announce more information about the release to stable branch.
What are experimental/stable branches? In your steam application settings, you can choose a "beta branch". This allows you to opt in to our experimental branch to try it out.
Does my saved character get affected in experimental branch? No. It runs on a different database, so any changes will not affect your character on stable branch.
I can't find a slot while on experimental branch! Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal server
Can I join a stable branch server wil experimental branch client? No, you would need to change your client back to stable.
When will this be in stable? We expect stable to be updated before the end of that week (by Friday 24 January 2014).
Fixed: Niosh mask (respirator) inventory size fixed to 1/1 slot. Missing strings for BE popup for alternate languages, set to English while translations are being done. Reduced dispersion of FNX45 (from 0.05 to 0.03) Balanced stomach capacity, Added stuffed notifier (instead of sickness when full up) Eating and drinking animations properly set for tablets/disinfectants Version number in server browser and details Saline transfusion doesn't refill full blood Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick Player aim run speed updated, weapon position changed and improved for first person view Glitches on right hand while moving and while giving taunt fixed Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty. Magnum speedloader should be spawning now Number of backpacks spawning lowered Number of .357 Pythons spawning lowered. Number of M4A1s spawning lowered Dead character cleanup performed at 10 minutes past death Removed scripted server teleporting check as now managed by engine
New: Editable character name in main menu Hive, mode and time columns in server browser Database support for sub hives. (Sub-private, Hardcore/Regular public) DayZServer.exe support for sub hives. Signature verification against PBOs Added shotgun speedloader into loot spawns Added box of 20 pieces .357 rounds into loot spawns Added color variants of all shoes into loot spawns Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns Added hacksaw into the loot spawns Added shotgun into loot spawns Berry picking Added Hacksaw into loot spawns Saw-off shotgun recipe Opening cans with saw Painting Mosin now supported w/ spraypaint Added spraypaint can into loot spawns Coastal harbor town of Svetloyarsk (and surrounding areas)
And sorry for the bad format. Posting from my phone
On January 18 2014 10:19 KorvMoij wrote: Found this cool website where you can draw on for this example the dayz map and you can share that to your group and do it together, check it out.
On January 18 2014 08:45 Excludos wrote: New patch notes btw. Not sure why they haven't been posted here yet as its been out for a day already: + Show Spoiler +
Branch: Experimental ETA: Monday 20 January 2014, AM Description:
This build is being tested on experimental branch, and contains a number of fixes and changes that have been in preparation for the last two weeks. Please note that we do not expect that this build will be quickly posted to stable branch as we anticipate at least one more update will occur to Experimental prior to being pushed to stable. Only a limited number of servers will be running this version, so be aware slots may be limited. Once we have confirmed this build is functioning correctly we will announce more information about the release to stable branch.
What are experimental/stable branches? In your steam application settings, you can choose a "beta branch". This allows you to opt in to our experimental branch to try it out.
Does my saved character get affected in experimental branch? No. It runs on a different database, so any changes will not affect your character on stable branch.
I can't find a slot while on experimental branch! Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal server
Can I join a stable branch server wil experimental branch client? No, you would need to change your client back to stable.
When will this be in stable? We expect stable to be updated before the end of that week (by Friday 24 January 2014).
Fixed: Niosh mask (respirator) inventory size fixed to 1/1 slot. Missing strings for BE popup for alternate languages, set to English while translations are being done. Reduced dispersion of FNX45 (from 0.05 to 0.03) Balanced stomach capacity, Added stuffed notifier (instead of sickness when full up) Eating and drinking animations properly set for tablets/disinfectants Version number in server browser and details Saline transfusion doesn't refill full blood Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick Player aim run speed updated, weapon position changed and improved for first person view Glitches on right hand while moving and while giving taunt fixed Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty. Magnum speedloader should be spawning now Number of backpacks spawning lowered Number of .357 Pythons spawning lowered. Number of M4A1s spawning lowered Dead character cleanup performed at 10 minutes past death Removed scripted server teleporting check as now managed by engine
New: Editable character name in main menu Hive, mode and time columns in server browser Database support for sub hives. (Sub-private, Hardcore/Regular public) DayZServer.exe support for sub hives. Signature verification against PBOs Added shotgun speedloader into loot spawns Added box of 20 pieces .357 rounds into loot spawns Added color variants of all shoes into loot spawns Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns Added hacksaw into the loot spawns Added shotgun into loot spawns Berry picking Added Hacksaw into loot spawns Saw-off shotgun recipe Opening cans with saw Painting Mosin now supported w/ spraypaint Added spraypaint can into loot spawns Coastal harbor town of Svetloyarsk (and surrounding areas)
And sorry for the bad format. Posting from my phone
So, i started this game and ran around for about 5 hours. At first, i ate most of the rotten stuff, cause i am very clever, now i am orangely sick. I am also starving right now, cause apparently you need non-rotten food to stay alive. Who would have thought So, i searched about 5 villages, every house, and i got one can of beans but no can opener. Is it me or the problem with stuff not respawning unless the server reboots, or is it the server, or ae you supposed to die after some time? I stated at the coast and then went inland, my map is all black (why is that?), so i have no idea where i am or where i should head Any tipps for a newbie?
On January 19 2014 09:53 Broetchenholer wrote: So, i started this game and ran around for about 5 hours. At first, i ate most of the rotten stuff, cause i am very clever, now i am orangely sick. I am also starving right now, cause apparently you need non-rotten food to stay alive. Who would have thought So, i searched about 5 villages, every house, and i got one can of beans but no can opener. Is it me or the problem with stuff not respawning unless the server reboots, or is it the server, or ae you supposed to die after some time? I stated at the coast and then went inland, my map is all black (why is that?), so i have no idea where i am or where i should head Any tipps for a newbie?
Right now, nothing spawns unless the server restarts. They are hard at work implementing a dynamic spawn system, but its not up yet. This means starting out a few hours after a restart on a popular server can be tough.
You should try to find a water well to top you off to start, and then head inland and try to find a village that's not looted. You can open cans with axes, knives or even a screwdriver. But some content will spill unless opened by a box opener.
You dont start out with a map in this game. And they are very rare. But what you can do is find a map online, and try to find out where you are based on city names and other marks.
Once you get enough food to get you going, start looking for weapons, medical equipment, better clothes and backpack. You can stay alive indefinitely in this game, and after a while it starts to become easy just staying alive..until someome shoots you and you have to start over.
God damn I hate assholes in this game. Just walked around a corner with my gun up and spotted a fully geared guy sitting there eating. I say "hey man", he waves to me, and I wave back and leave. 30 seconds later I'm dead.
Getting more and more reasonable to just shoot everyone on sight.
On January 19 2014 22:22 Excludos wrote: God damn I hate assholes in this game. Just walked around a corner with my gun up and spotted a fully geared guy sitting there eating. I say "hey man", he waves to me, and I wave back and leave. 30 seconds later I'm dead.
Getting more and more reasonable to just shoot everyone on sight.
While with my buddies at NE two of us were hiding in hangar corners while a guy on the hill gave us cover. The sniper sees somebody. I start talking in direct chat to know what they're up to, after 10 secs I and the other guy in the hangar get shot through the walls.
If you gotta comunicate while hidden (and you always should against unknowns unless you KOS), do it in chat.
Oh and if somebody doesn't stop running away and doesn't talk upon being adressed, I will shoot them too. Some guy who did that yesterday tried to lure me into a building so he could hit me with his axe. Not a good idea vs a guy with 120 M4 shots.
On January 19 2014 23:34 Blackrobe wrote: This week I tried to be the friendly survivor and not KoS...
After running in to a ton of people, I would estimate:
90+% chance of KoS 5+% chance of ignoring each other <5% chance of friendly contact.
It was actually quite depressing...
Yeah. People are too damn murderhappy in this game. I feel like there should be some kind of penalty, but nothing so big the threat of being shot stops completely. The bandit skins is sortof a good idea, at least it will let you know if whoever you're facing is likely to shoot you. But on the other hand it does eat into the realism bit.
Maybe something like zombies being more likely to chase you or see you from further away would be nice? Won't do much now, but could be troublesome enough once they start increasing the numbers.
On January 19 2014 23:34 Blackrobe wrote: This week I tried to be the friendly survivor and not KoS...
After running in to a ton of people, I would estimate:
90+% chance of KoS 5+% chance of ignoring each other <5% chance of friendly contact.
It was actually quite depressing...
Yeah. People are too damn murderhappy in this game. I feel like there should be some kind of penalty, but nothing so big the threat of being shot stops completely. The bandit skins is sortof a good idea, at least it will let you know if whoever you're facing is likely to shoot you. But on the other hand it does eat into the realism bit.
Maybe something like zombies being more likely to chase you or see you from further away would be nice? Won't do much now, but could be troublesome enough once they start increasing the numbers.
They already see you from miles anyway so why not add a little more
Today was a good day in the apocalypse. I got a backpack. I was also able to eat some beans after i chopped the lid off with my axe. So, i thought, after pillaging all them little towns, let's go big. Let's go to a military base. Time to find a gun. Found the nouthern airfield and checked for stuff, but everything was gone. Until, in the last barrack, i found two corpses.. full with stuff. So much stuff. As they were shot before let laying there, everything was ruined, but i figure, it doesn't really matter that all is ruined. Now i got a question. One of the guys had 4 conserves on himself. The way i read about it, your energy depot is so big, that you basically can't ever be wrong if you eat everything until your stomach is full. Why would you hold onto that stuff, especially if inventory space is rare?
And another question, when the server restarts, do all the corpses vanish, or do items stay for a set time? And how often do these servers reset usually?
On January 20 2014 09:43 Broetchenholer wrote: Today was a good day in the apocalypse. I got a backpack. I was also able to eat some beans after i chopped the lid off with my axe. So, i thought, after pillaging all them little towns, let's go big. Let's go to a military base. Time to find a gun. Found the nouthern airfield and checked for stuff, but everything was gone. Until, in the last barrack, i found two corpses.. full with stuff. So much stuff. As they were shot before let laying there, everything was ruined, but i figure, it doesn't really matter that all is ruined. Now i got a question. One of the guys had 4 conserves on himself. The way i read about it, your energy depot is so big, that you basically can't ever be wrong if you eat everything until your stomach is full. Why would you hold onto that stuff, especially if inventory space is rare?
And another question, when the server restarts, do all the corpses vanish, or do items stay for a set time? And how often do these servers reset usually?
Reset means everything resets. Corpses, loots and zombies. Differs from server to server how often, but usually every 2-4 hours.
On January 20 2014 09:43 Broetchenholer wrote: Today was a good day in the apocalypse. I got a backpack. I was also able to eat some beans after i chopped the lid off with my axe. So, i thought, after pillaging all them little towns, let's go big. Let's go to a military base. Time to find a gun. Found the nouthern airfield and checked for stuff, but everything was gone. Until, in the last barrack, i found two corpses.. full with stuff. So much stuff. As they were shot before let laying there, everything was ruined, but i figure, it doesn't really matter that all is ruined. Now i got a question. One of the guys had 4 conserves on himself. The way i read about it, your energy depot is so big, that you basically can't ever be wrong if you eat everything until your stomach is full. Why would you hold onto that stuff, especially if inventory space is rare?
And another question, when the server restarts, do all the corpses vanish, or do items stay for a set time? And how often do these servers reset usually?
the thing is that inventory space isn't that big a deal because of all the items you can carry on your person outside your backpack. usually my endgame loadout backpack consists of 3-4 clips/an ammo box, a few bandages and other miscellaneous items, and the rest is food. especially as a solo player, having a huge store of food and sometimes water is important because if you get in a gunfight and survive you need to gorge yourself to begin the regen process. foraging and consuming all food/water you come across will keep the indicators off your screen but is almost never enough to regen on its own.
ideally I think the way to make backpack space matter would be to let you break down another primary entirely into large component pieces and let you carry it, allowing for a choice of primaries ala the mod. probably not a great idea now when there's all of 2 - soon to be 3 - primary options, though.
On January 20 2014 09:43 Broetchenholer wrote: Today was a good day in the apocalypse. I got a backpack. I was also able to eat some beans after i chopped the lid off with my axe. So, i thought, after pillaging all them little towns, let's go big. Let's go to a military base. Time to find a gun. Found the nouthern airfield and checked for stuff, but everything was gone. Until, in the last barrack, i found two corpses.. full with stuff. So much stuff. As they were shot before let laying there, everything was ruined, but i figure, it doesn't really matter that all is ruined. Now i got a question. One of the guys had 4 conserves on himself. The way i read about it, your energy depot is so big, that you basically can't ever be wrong if you eat everything until your stomach is full. Why would you hold onto that stuff, especially if inventory space is rare?
And another question, when the server restarts, do all the corpses vanish, or do items stay for a set time? And how often do these servers reset usually?
the thing is that inventory space isn't that big a deal because of all the items you can carry on your person outside your backpack. usually my endgame loadout backpack consists of 3-4 clips/an ammo box, a few bandages and other miscellaneous items, and the rest is food. especially as a solo player, having a huge store of food and sometimes water is important because if you get in a gunfight and survive you need to gorge yourself to begin the regen process. foraging and consuming all food/water you come across will keep the indicators off your screen but is almost never enough to regen on its own.
ideally I think the way to make backpack space matter would be to let you break down another primary entirely into large component pieces and let you carry it, allowing for a choice of primaries ala the mod. probably not a great idea now when there's all of 2 - soon to be 3 - primary options, though.
Inventory space starts being a big deal once you start hoarding medical equipment. Between ammo (usually 3 extra clips for main gun, 2 extra for pistol and a 300 round box), the pistol itself, medical stuff (maybe 2 full medical bags with random stuff + defibrillator and a couple of extra saline and iv bags), and whatever extra small stuff you need like headtorch, handcuffs and keys, compass, maps and 2-3 cans of water, you usually wont have much left for food :/ I try to carry 4 cans with me and just stuff my face whenever I find some extra I can use, depending on where I find it (I'm not stopping to stuff my face on the airfield for example, that's asking to get shot).
On January 20 2014 09:43 Broetchenholer wrote: Today was a good day in the apocalypse. I got a backpack. I was also able to eat some beans after i chopped the lid off with my axe. So, i thought, after pillaging all them little towns, let's go big. Let's go to a military base. Time to find a gun. Found the nouthern airfield and checked for stuff, but everything was gone. Until, in the last barrack, i found two corpses.. full with stuff. So much stuff. As they were shot before let laying there, everything was ruined, but i figure, it doesn't really matter that all is ruined. Now i got a question. One of the guys had 4 conserves on himself. The way i read about it, your energy depot is so big, that you basically can't ever be wrong if you eat everything until your stomach is full. Why would you hold onto that stuff, especially if inventory space is rare?
And another question, when the server restarts, do all the corpses vanish, or do items stay for a set time? And how often do these servers reset usually?
the thing is that inventory space isn't that big a deal because of all the items you can carry on your person outside your backpack. usually my endgame loadout backpack consists of 3-4 clips/an ammo box, a few bandages and other miscellaneous items, and the rest is food. especially as a solo player, having a huge store of food and sometimes water is important because if you get in a gunfight and survive you need to gorge yourself to begin the regen process. foraging and consuming all food/water you come across will keep the indicators off your screen but is almost never enough to regen on its own.
ideally I think the way to make backpack space matter would be to let you break down another primary entirely into large component pieces and let you carry it, allowing for a choice of primaries ala the mod. probably not a great idea now when there's all of 2 - soon to be 3 - primary options, though.
Inventory space starts being a big deal once you start hoarding medical equipment. Between ammo (usually 3 extra clips for main gun, 2 extra for pistol and a 300 round box), the pistol itself, medical stuff (maybe 2 full medical bags with random stuff + defibrillator and a couple of extra saline and iv bags), and whatever extra small stuff you need like headtorch, handcuffs and keys, compass, maps and 2-3 cans of water, you usually wont have much left for food :/ I try to carry 4 cans with me and just stuff my face whenever I find some extra I can use, depending on where I find it (I'm not stopping to stuff my face on the airfield for example, that's asking to get shot).
Until they get more pistol mods such as a suppressor, and getting the suppressor working, carrying a pistol is only useful when your main gun is a mosin. At a certain point you don't need the ammo box either because of your 5 60 (or 40 even) round magazines. Defib is also currently pointless, much better to have those four slots for an epi and morphine plus saline IV. Headtorches are some sort of massive "kill me please" beacon, you have to go into your inventory to turn them off too (unless that was changed).
Collecting yellow boxes can let you carry an extra 6 slots at least over your main inventory. Inventory space is going to be way more of a bitch when they translate movement speed into more relative energy and water usage, plus cooking, plus walkie talkies, plus stray car parts.
So, does anybody know, whether the servers are gonna stay the same? Meaning, an abundance of different 40 player servers which are privately hosted? When i saw the first videos of the game, i thought it would be more of an mmo, which is kind of held back by these player limits. What are you doing if your server is full, start a new char? What are you doing if your server died down and is empty? A persistent universe seems not to fit that well into that server-architecture.
On January 20 2014 21:15 Broetchenholer wrote: So, does anybody know, whether the servers are gonna stay the same? Meaning, an abundance of different 40 player servers which are privately hosted? When i saw the first videos of the game, i thought it would be more of an mmo, which is kind of held back by these player limits. What are you doing if your server is full, start a new char? What are you doing if your server died down and is empty? A persistent universe seems not to fit that well into that server-architecture.
We know that servers are not going to stay the same. We don't know specifics though, but player limit will be raiser, and I believe its planned to be modable.
Character is client stored, so you can jump between servers as you want. This is intended. Character is not, or going to be, server bound.
On January 20 2014 21:34 FFW_Rude wrote: Is it possible to "create" a server with password so you don't have random server hopper and only your friends that can come there ?
Not right now. I believe its suppose to be possible at some point, probably with isolated character to prevent cheating.
On January 20 2014 21:34 FFW_Rude wrote: Is it possible to "create" a server with password so you don't have random server hopper and only your friends that can come there ?
Not right now. I believe its suppose to be possible at some point, probably with isolated character to prevent cheating.
Just bought DayZ today and it had been really addictive so far. The only flaw for me is that I get dizzy whenever I am accelerating while under the effect of being thirsty or sick and also never man fight a zombie with fists.
i bought it but run at 16fps on "ok looking" quality im the kinda person who doesnt mind playing at 16fps so long as a game looks good and is immersive however i will probably be useless in a fight lol game looks really bad if i lower settings (runs much faster if i reduce resolution but is so blurry its just like going out in the real world without my glasses whilst being hideously shortsighted )
my specs are: SSD hd duo 3.2ghz radeon hd 4780 (very low memory but i turn textures on high and theres no problem anyway) dell ultrasharp 1900p
Is there ever a plan to fix animations so things look in sync? It looks better now then in old DayZ but it is still not good enough. Also zombies need to be more dangerous so to promote players working together. Also the game needs clans and being able to have clan markings so people don't shoot clan members on sight.
With clans players can form raider groups or police groups or anything.
On January 21 2014 00:09 FFGenerations wrote: i bought it but run at 16fps on "ok looking" quality im the kinda person who doesnt mind playing at 16fps so long as a game looks good and is immersive however i will probably be useless in a fight lol game looks really bad if i lower settings (runs much faster if i reduce resolution but is so blurry its just like going out in the real world without my glasses whilst being hideously shortsighted )
my specs are: SSD hd duo 3.2ghz radeon hd 4780 (very low memory but i turn textures on high and theres no problem anyway) dell ultrasharp 1900p
That cpu is your bottleneck. While easy on your graphics card, dayz is extremely cpu dependant. They might get around to optimizing it a bit better for those in your position, but dont hold your breath. I suspect its not very high on their todo list right now.
^ the animations are awfully awful, sometimes it takes 10s to just switch weapons because pressing shortcuts does nothing, then when it finally works and your character appears to take the rifle out he actually has nothing in hands.. sometimes you die because your character decides that standing up is actually rolling on the side, or going down a ladder is actually jumping off the roof.. They really need to fix it, but I guess it's part of the terrible servers and server interface or whatever.. I managed to kill two guys while I only had an axe and one of them had a mosin, just because he never managed to take out his mosin and his friend couldn't hit me with his axe >.<
About KoS, I think KoS is ok, because when you play with a friend and have full gear you don't want to risk losing it, and hunting people is fun as zombies suck as of now. Also having a guy calling friendly to kill you when you turn your back is terrible, and some people actually do that, but what sucks is that very few people actually communicate in other scenarios. When I play alone or when we encouter ungeared people I like to try and interact, but most of the time they just stay silent and run :<
I don't see many people complaining about the m4; aside from being prone with bipod, it seems really bad except for QCQ. Did I miss something or does it spray like shit for everyone even if you shoot bullet per bullet?
Edit : Oh, and to the guy asking about performance, I found that antialiasing and post processing are the settings that improve FPS the most; on top of that, setting post processing off allows you to see MUCH better in the distance, but the game is visually way less nice than with ambient occlusion and post processing (you need at least medium post processing to enable ambient occlusion I think)
On January 21 2014 01:47 -Archangel- wrote: Is there ever a plan to fix animations so things look in sync? It looks better now then in old DayZ but it is still not good enough.
No idea. Most likely.
On January 21 2014 01:47 -Archangel- wrote: Also zombies need to be more dangerous so to promote players working together.
Agreed. They are working on this. Firstly by increasing the amount of zombies dramatically, which is suppose to happen any day now, along with dynamic spawning. I'm guessing still a month away.
On January 21 2014 01:47 -Archangel- wrote: When are vehicles coming like in old DayZ?
Soon™
On January 21 2014 01:47 -Archangel- wrote: Also the game needs clans and being able to have clan markings so people don't shoot clan members on sight. With clans players can form raider groups or police groups or anything.
This one I don't agree with. A lot of the tension right now is the inability to distinguish and know exactly where your teammates are(I have both shot my teammates and been shot due to misscommunication. Hint: Get a team uniform. Hintx2: Don't have your team uniform be a helmet and gasmask, thats what every mook is running around with right now).
Sure having "friendlies" be marked with an arrow makes sense game wise, but not for the realism factor. I really like for the "shit, are you friendly?!" factor to stay in this game, and its simply too easy to shoot anyone without a green arrow over their heads otherwise.
Here's what I think they could do though. There's already walkie talkies in this game, although very rare. It would be really cool if those could be used to communicate with your "clan" on some kind of isolated frequency. Sure most groups use ts or skype for this game anyways. But I can't be bothered to join the TL group for instance. But I absolutely would tune into "TL 114.7" on my walkie talkie if that was possible.
On January 21 2014 02:26 Nimix wrote: ^ the animations are awfully awful, sometimes it takes 10s to just switch weapons because pressing shortcuts does nothing, then when it finally works and your character appears to take the rifle out he actually has nothing in hands.. sometimes you die because your character decides that standing up is actually rolling on the side, or going down a ladder is actually jumping off the roof.. They really need to fix it, but I guess it's part of the terrible servers and server interface or whatever.. I managed to kill two guys while I only had an axe and one of them had a mosin, just because he never managed to take out his mosin and his friend couldn't hit me with his axe >.<
About KoS, I think KoS is ok, because when you play with a friend and have full gear you don't want to risk losing it, and hunting people is fun as zombies suck as of now. Also having a guy calling friendly to kill you when you turn your back is terrible, and some people actually do that, but what sucks is that very few people actually communicate in other scenarios. When I play alone or when we encouter ungeared people I like to try and interact, but most of the time they just stay silent and run :<
I don't see many people complaining about the m4; aside from being prone with bipod, it seems really bad except for QCQ. Did I miss something or does it spray like shit for everyone even if you shoot bullet per bullet?
Edit : Oh, and to the guy asking about performance, I found that antialiasing and post processing are the settings that improve FPS the most; on top of that, setting post processing off allows you to see MUCH better in the distance, but the game is visually way less nice than with ambient occlusion and post processing (you need at least medium post processing to enable ambient occlusion I think)
The switching weapons thing have like infinite bugs right now. First off sometimes you have to press the button 6-7 times or hold down for a long time for anything to even happen. Sometimes he equips it, and then immediately unequips it again, even if you pressed it just once. Sometimes your chara just gets stuck and starts spinning the camera around (this can happen while doing nothing as well). And sometimes your chara refuses to pull out anything without going down to a prone first.
And yes, the ladder thing. NEVER touch ladders! I've died too many times on that shit . Sometimes even from ladders I could jump off without taking damage, but suddenly just outright die because I pressed "f" on it and my guy decides to vault over it and onto, apparently, his face instead.
M4 is confirmed bugged. The bullet has apparently a random chance of going absolutely anywhere.
Yeah, i finally got shot Tried the airfield again, saw a guy running into the hangar tower, thought what i would do, as i was in the completely open field. Got up and run for cover behind the prison a bit too late, he came up the stairs and seeing me right in that second. Then i shit my pants. Waited behind the building for ages, hoping he would not have seen me or would be equally terrified. After some time, i tried to run away over the field. He must have waited for me to come out, cause i was dead about a second after i left the cover of the building. Dang
So, now i tried to get a new character, but the system doesn't show any servers anymore. What is wrong with this game?
Seems like someone wrote a beginner's guide there : http://www.joystiq.com/2014/01/20/stiq-tips-dayz/ May be useful given the number of people asking for basic advice Also stumbled on a group of 8 players laying down on the floor in the forest doing nothing after having shot at trees for a while... Wondered if demonic summon or nature lover ritual, killed 7 of them in doubt before the last combat logged to get us later.. was pretty fun
On January 21 2014 08:00 Nimix wrote: Seems like someone wrote a beginner's guide there : http://www.joystiq.com/2014/01/20/stiq-tips-dayz/ May be useful given the number of people asking for basic advice Also stumbled on a group of 8 players laying down on the floor in the forest doing nothing after having shot at trees for a while... Wondered if demonic summon or nature lover ritual, killed 7 of them in doubt before the last combat logged to get us later.. was pretty fun
Maybe it was just a group of stranded survivors who had banded together, and was shooting at trees to practice for the zombies? You just murdered the walking dead crew!
I love this game when you start grouping up btw. A group of us split up to search a town just now. This pretty much ran through our skype the entire time: "Oh, thats you. Scared me for a second there. Wait, thats not you?!" "yeye, thats me" "oh, ok..I see someone! Dance! Oh, ok thats you then." "yepp. Going to the other town to search there..Holy shit there's someone here! Is that one of you?!" "no" "no.." "Oh fuck! I'm gonna shoot him! I'm going to fucking shoot him!" "WAIT, thats IS me! don't shoot ffs!" etc etc.
Maybe it was just a group of stranded survivors who had banded together, and was shooting at trees to practice for the zombies? You just murdered the walking dead crew!
Forgot to say they shot at my friend sometime before and missed him from like 50m while they were 5 or more, I guess that's why they were shooting at trees, they needed serious practice haha
^ and yeah, eventually you're gonna kill each other and laugh or cry a lot :D
On January 21 2014 08:06 Excludos wrote: I love this game when you start grouping up btw. A group of us split up to search a town just now. This pretty much ran through our skype the entire time: "Oh, thats you. Scared me for a second there. Wait, thats not you?!" "yeye, thats me" "oh, ok..I see someone! Dance! Oh, ok thats you then." "yepp. Going to the other town to search there..Holy shit there's someone here! Is that one of you?!" "no" "no.." "Oh fuck! I'm gonna shoot him! I'm going to fucking shoot him!" "WAIT, thats IS me! don't shoot ffs!" etc etc.
We're not the most coordinated bunch..
LMAO yes.
this is one of the greatest parts of DayZ to be honest... i cant even count the number of times TL'ers would kill eachother while on TS only to realize "o fuck that was u" and to be in a firefight with 10+ people with every1 going "shit shit shit who is who where is every1 fuck"
can you at least add some words to your posts so they arent so blatant of attempt to get e-famous?
This is a video by Dslyecxi, who has one of the bigger ARMA communities around. He makes a lot of videos. This is one of them. Dslyecxi is also *not* Body_shield, who is already e-spamous.
It's a good showcase of not *everybody* in DayZ being a bad person.
I spawned in the middle of nowhere. I think southeast on the map.
Every time I try to run south or northwest the game always teleport bugs me back to my starting point. Happens to me every single time I tried to play for the past weeks.
Its literally impossible for me to play this game at this point. Is anyone else having this problem?
On January 21 2014 18:50 Emnjay808 wrote: I spawned in the middle of nowhere. I think southeast on the map.
Every time I try to run south or northwest the game always teleport bugs me back to my starting point. Happens to me every single time I tried to play for the past weeks.
Its literally impossible for me to play this game at this point. Is anyone else having this problem?
Hmm, never had or heard of anyone who have it. I get teleported back a couple of times, but usually only 50-100 meters max
On January 21 2014 18:50 Emnjay808 wrote: I spawned in the middle of nowhere. I think southeast on the map.
Every time I try to run south or northwest the game always teleport bugs me back to my starting point. Happens to me every single time I tried to play for the past weeks.
Its literally impossible for me to play this game at this point. Is anyone else having this problem?
Either just stopping and waiting for awhile or reconnecting after running for a bit might fix the problem temporarily until you have to do it again.
On January 21 2014 18:50 Emnjay808 wrote: I spawned in the middle of nowhere. I think southeast on the map.
Every time I try to run south or northwest the game always teleport bugs me back to my starting point. Happens to me every single time I tried to play for the past weeks.
Its literally impossible for me to play this game at this point. Is anyone else having this problem?
Do your running on low populated servers. High pop servers will just teleport you back to where you started if you sprint for too long. The more people, the earlier you usually get teleported. High pop servers lagg like fuck as of now, despite working one year on their server program it still seems awful.
With the new patch out I think I'm going to not play for a couple days and see if they fix the problems that has come with it. Wiping our characters along with the implementation of the patch, I think, screwed some things up and thats where some problems lie in. First problem is that you spawn as a fresh spawn and if you play for awhile and get some loot and such and then try and change servers then the character you had on the previous server didn't save/transfer over to other servers. Second problem is basically the samething but reversed as in you spawn in as a fresh spawn and such then you change servers then BAM, magic happens and a character that you had previously that DIED like maybe a few days ago or over a week ago magically revives and everything you had on that dead character, you now have again.
Spray painting a mosin can cause a problem where it only loads in 1 bullet instead of 5.
From the time I played of the new patch it was okay. I found some spray paint and a mosin and painted it black and then green just to try it. I found the double-barreled shotgun but never found a saw to saw it in half for it to be a sawed off shotgun.
My advise is to wait awhile until they can manage to fix the first two problems i mentioned because theres no point in playing then finding some good loot and logging off then coming back to play and your suddenly a fresh spawn.
On January 23 2014 13:21 Disengaged wrote: With the new patch out I think I'm going to not play for a couple days and see if they fix the problems that has come with it. Wiping our characters along with the implementation of the patch, I think, screwed some things up and thats where some problems lie in. First problem is that you spawn as a fresh spawn and if you play for awhile and get some loot and such and then try and change servers then the character you had on the previous server didn't save/transfer over to other servers. Second problem is basically the samething but reversed as in you spawn in as a fresh spawn and such then you change servers then BAM, magic happens and a character that you had previously that DIED like maybe a few days ago or over a week ago magically revives and everything you had on that dead character, you now have again.
Spray painting a mosin can cause a problem where it only loads in 1 bullet instead of 5.
From the time I played of the new patch it was okay. I found some spray paint and a mosin and painted it black and then green just to try it. I found the double-barreled shotgun but never found a saw to saw it in half for it to be a sawed off shotgun.
My advise is to wait awhile until they can manage to fix the first two problems i mentioned because theres no point in playing then finding some good loot and logging off then coming back to play and your suddenly a fresh spawn.
but arent they trying to remove server hopping from the game?
Isnt that the point of what they are doing? If so I am completely for it. IMO every server should save its own version of every player so players cant abuse server hopping on low pop servers to gear up, or to flank enemies.
I cant even count the number of times ive had players DC as soon as they were hit, only to pop up behind me 2 minutes later.
I am glad that he is addressing these issues. It really ruins the game at points when people abuse these things.
Hopefully one day when we have a TL server back up and running we can eliminate this sort of thing the way we used to, by banning all combat loggers.
On January 23 2014 13:21 Disengaged wrote: With the new patch out I think I'm going to not play for a couple days and see if they fix the problems that has come with it. Wiping our characters along with the implementation of the patch, I think, screwed some things up and thats where some problems lie in. First problem is that you spawn as a fresh spawn and if you play for awhile and get some loot and such and then try and change servers then the character you had on the previous server didn't save/transfer over to other servers. Second problem is basically the samething but reversed as in you spawn in as a fresh spawn and such then you change servers then BAM, magic happens and a character that you had previously that DIED like maybe a few days ago or over a week ago magically revives and everything you had on that dead character, you now have again.
Spray painting a mosin can cause a problem where it only loads in 1 bullet instead of 5.
From the time I played of the new patch it was okay. I found some spray paint and a mosin and painted it black and then green just to try it. I found the double-barreled shotgun but never found a saw to saw it in half for it to be a sawed off shotgun.
My advise is to wait awhile until they can manage to fix the first two problems i mentioned because theres no point in playing then finding some good loot and logging off then coming back to play and your suddenly a fresh spawn.
but arent they trying to remove server hopping from the game?
Isnt that the point of what they are doing? If so I am completely for it. IMO every server should save its own version of every player so players cant abuse server hopping on low pop servers to gear up, or to flank enemies.
I cant even count the number of times ive had players DC as soon as they were hit, only to pop up behind me 2 minutes later.
I am glad that he is addressing these issues. It really ruins the game at points when people abuse these things.
Hopefully one day when we have a TL server back up and running we can eliminate this sort of thing the way we used to, by banning all combat loggers.
Server hopping isn't the problem, and isn't something they are going to prevent. The problem lies in combat logging, which I can't fathom why isn't fixed yet. In the mod there used to be a timer if I remember correctly.
To be honest I understand that they delay the combat logging stuff to adress more glaring gameplay problems like animations and server performance. It is way more infuriating to me to die cause it takes 10mn to switch weapons than to have a dude combat log when I shoot him (even though it's annoying, especially when 3 guys in a row do it like it happened yesterday xD). Their "performance" team is working on the servers lately it seems, as with the new patch they seem to be working quite a lot better. The goal of an alpha is to adress this kind of technical problem first afaik. The sawed off shotgun is awesome btw.
On January 24 2014 22:23 Nimix wrote: To be honest I understand that they delay the combat logging stuff to adress more glaring gameplay problems like animations and server performance. It is way more infuriating to me to die cause it takes 10mn to switch weapons than to have a dude combat log when I shoot him (even though it's annoying, especially when 3 guys in a row do it like it happened yesterday xD). Their "performance" team is working on the servers lately it seems, as with the new patch they seem to be working quite a lot better. The goal of an alpha is to adress this kind of technical problem first afaik. The sawed off shotgun is awesome btw.
The only thing is that all you've listed there takes a while to fix. A logout timer would take at the very most and hour to add.
On January 25 2014 00:14 KadaverBB wrote: What is combat logging?
Closing DayZ with Alt-F4 to avoid being killed by another player. You disappear instantly and can server hop to safely log back in. Also, it sucks and needs to be fixed.
On January 25 2014 00:14 KadaverBB wrote: What is combat logging?
Closing DayZ with Alt-F4 to avoid being killed by another player. You disappear instantly and can server hop to safely log back in. Also, it sucks and needs to be fixed.
Can't wait till they fix it, you have half the population playing a survival fps and the other half playing an ESC-em-up.
On January 24 2014 22:23 Nimix wrote: To be honest I understand that they delay the combat logging stuff to adress more glaring gameplay problems like animations and server performance. It is way more infuriating to me to die cause it takes 10mn to switch weapons than to have a dude combat log when I shoot him (even though it's annoying, especially when 3 guys in a row do it like it happened yesterday xD). Their "performance" team is working on the servers lately it seems, as with the new patch they seem to be working quite a lot better. The goal of an alpha is to adress this kind of technical problem first afaik. The sawed off shotgun is awesome btw.
The only thing is that all you've listed there takes a while to fix. A logout timer would take at the very most and hour to add.
Well logout timer would not take one hour to add. Or you are coding as fast as you can without testing and coding on the production server and don't have to compile what you are programming and deploying realease.
Every single thing is to be tested on a program that large. Also you have to manage connexion between client and server because you don't want to have the logging session still in there for whatever reason (like you get killed while the session is alive and it case you to be bugged and the session doesn't kill itself and then you can't log on etc....) there's ton of thing to check and DayZ dev team is quite small. Stuff that seems easy are not always like that
But i agree with you that it should come on their top priority list. I don't play the game (just watch people play it) and my friends who play it are fed up with the combat log. Was watching 2 friend play. First one get killed, my friend turn back want to shoot the guy and he was just gone...
Yeah, i just starved to death in a game where i had found a map of cherno.... god damnit.
And some more questions. Are there servers with different spawning-rates or something? I just got into a new game, found tons of Zombies everywhere, but the loot inside the houses was really low to non-existant. I can not be sure, that those weren't looted before, but i think they were not, cause dors were shut and occasionally i did find something noone would have left there (like a pristine mosine). Two days ago, i would have found 10 backpacks and stuff to fill into these backpacks already, now i have 8 inventory slots and they are not full...
Also, do doors always spawn closed on server reboot?
No servers do not have different spawn rates. On server startup the map will get populated with loot set by the loot table of central hive. With the new patch this loot table has been modified to spawn less military gear M4 e.t.c. And on server startup all the openable doors are closed.
On January 26 2014 00:54 DarkEnergy wrote: No servers do not have different spawn rates. On server startup the map will get populated with loot set by the loot table of central hive. With the new patch this loot table has been modified to spawn less military gear M4 e.t.c. And on server startup all the openable doors are closed.
Servers have different restarts rated though. Ranging from every 2 hours to 4.
Branch: Experimental ETA to Stable: 5-7 February 2014 Version: 0.33.114782
Known Issues: - Spawns: Loot is not spawning in military tents - Spawns: Some structures in Svetlo currently do not spawn loot - Server: Servers under load can delay actions from the client - Only 4 dynamic light sources will be rendered at one time currently
What are experimental/stable branches? In your steam application settings, you can choose a "beta branch". This allows you to opt in to our experimental branch to try it out.
Does my saved character get affected in experimental branch? No. It runs on a different database, so any changes will not affect your character on stable branch.
I can't find a slot while on experimental branch! Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal server
Can I join a stable branch server wil experimental branch client? No, you would need to change your client back to stable.
When will this be in stable? We expect stable to be updated before the end of that week (by 7 February 2014).
Why has <insert any bug> not been fixed yet when there is new content coming in? While priorities are very important when assigning work, there is a limit to how many people can work on a complex task without making it even more complex. Also, many of the team are focused purely on content/design so while the important stuff is being fixed, they continue to provide content and design updates.
Is mouse acceleration being fixed? It is not fixed in this update, but we plan to make control changes. It is not as simple as turning it "off" as the speed your character turns is not dictated by the mouse itself, but your movements combined with the type of weapon you have, how tired you are, etc.
New: - Actions: chambering SKS round from pile, loading 10 rounds from pile - Actions: You can uncuff other players with the hacksaw - Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined" - Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly - Actions: Restrained players cannot use inventory or action menu - Animations: Player now can take and hide rifle in crouched run - Animations: SKS reload animations - Crafting: FNX45 pistol can be chambered with single round - Crafting: Opening cans with combat knife added - Crafting: Opening cans with machete added - Crafting: Painting Motorbike Helmets to Black and Green - Effects: Magnum revolver ejecting shells when reloading - Effects: Magnum revolver sounds - gunshots, reloading - Effects: Mosin ejecting shells when cycling - Effects: New Mosin sounds - gunshots, cycling, reloading - Gear: Improvised courier backpack added - Gear: Machete added - Gestures: Clapping Gesture added, default F5 key - Gestures: Pointing Gesture added, default F6 key - Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly. - Server: Player spawns now cached by engine directly, increasing performance - Spawns: Added Bubble goose jackets into the loot spawns - Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns - Systems: Hunger and Thirst slightly modified. - Systems: Notifications added to UI for hydration and high energy - Zombies: Different types of Military zombies now have tougher attack values and improved durability - Zombies: Engine dynamic obstacle checking (zombie, another player) - Zombies: Svetlojarsk zombie spawns added
Fixed: - Action: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands - Actions: Keys won't disappear after uncuffing - Actions: loading ammo works for sprayed Mosin variants - Actions: Read/Writing notes with paper and pen now works again - Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood - Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation - Animations: Weapon reloading for magazine was not working properly when no magazine fitted - Animations: Rifle Aimed Walk Updated, diagonal animations fixed - Animations: sidesteping through doorway with rifle while crouching should not cause the player to get stuck now - Config: Berries have more nutrition now - Crafting : You can no longer saw off sawed off shotgun - Crafting: Can spraypaint M4 to green or black - Crafting: Damage is now transferred when items are painted - Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted) - Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun - Effects: Dazed effect plays again when a player is hit/damaged/shot - Effects: Some effects were not active locally when a player was restrained - Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa - Fixed: Popping up texture error for beret models - Gear: Spraycans won't deplete after relogging - Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands - Gear: Headlamp beam raised slightly - Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset) - Gear: Various item descriptions and notifications fixed for grammar, typos, more detail - Gear: ZSh-3 Pilot helmet fixed and updated - Gestures: Taunt defaults correctly to F4 key - Graphics: "god rays" could cause overloaded post-processing and graphical corruption - Graphics: fix of removing shining object from hand (switch off) - Graphics: Roads have per pixel lights - Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters - Loot: Splint position in hand was wrong now corrected - Spawns: Drastically lowered chance of backpacks spawning on the construction site - Spawns: Loot spawn tweaks in some civilian structures - Weapons: Mosin recoil increased - Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance) - Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread - Zombies: Better filter/check of attack hits directly in engine - Zombies: Military zombies made tougher
Hotfixed: - Engine: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
This game would be so good if it would actually be playable Two of my friends bought it as well and we tried teaming up for some social experience. The problem is, the game doesn't just lagg. It completely desyncs for almost minutes. There are times when i have to wait for more then a minute until a door opens i clicked or my axe is drawn. The only threat of zombies is, that i see them, i see them running towards me, they keep runing in the direction while i run around scared trying to take my axe and suddenly i hear them on me, blood is dripping from my clothes and i can attack them. And on the weekend, i got killed. I was in the game, saw everything around me. Suddenly my friends tell me there were shots from the direction i was covering them from. okay. nothing happens. 20 sec later, the game just closes. I log back in, "You are dead." Fuck yeah. And the worst, it gets worse when i am running around with other people, so, no social interaction for me I know it's just an alpha and all, but seriously, this sucks
Hm, as much as the game is clunky and laggy for me, I never experienced anything to this extend except when the server I was on was dying xD You might want to check your connection to the servers, you might have a network issue or something. The most frustrating thing that remains is the weapon switches that can take forever if the game decided you would die like shit trying to take out that magnum of yours :D
I don't know, my PC is on the low end and it it's WinXP, but still it shouldn't be that bad. My network is really good and it really should not cause problems or even deaths. Maybe it's the one server, but i am scared to change it cause i am sure my char will be accidentally wiped by it.
Yesterday i was bravely roaming the airstrip and suddenly the game crashes. No biggie, happens all the time. I start it again and the screen says You are dead. Imaginary Keyboards get thrown against walls. Some hours later, i want to give it anoher try, and my character is alive and on the same spot i disconnected at. Alpha
Oh by the way, are the military tents bugged at the moment? I heard they are the primary source of ammo, but they were completely deserted lat time i checked.
Keep in mind that there are "hardcore" servers that are kind of semi private hives. If you play on regular servers though, your character will be saved and you'll have it back every time you log on a regular server. If you log on a hardcore server by mistake, it'll create a new one for this server but still keep your regular character. So yeah definitely try switching servers, you can't lose your character by switching servers. And yeah the military tents are bugged, they'll put the loot back in the next patch I think.
damn, im sick, what do i do? it said im nautious and have a weird taste in my mouth, thats Food Poisoning? I need Charcoal, right?
Edit: there used to be a 911 Emergency Forum for Day Z players right? I believe it was on reddit or something? any1 know what i am talking about and got a alink? ;D cant seem to find it, probably not a reddit site.
On February 05 2014 07:19 Daumen wrote: damn, im sick, what do i do? it said im nautious and have a weird taste in my mouth, thats Food Poisoning? I need Charcoal, right?
If you've drank from the spray bottle, yes, and antibiotics.
If you've drank water from standing water, from the source or bottled form, antibiotics, and also eat the charcoal
On February 05 2014 07:19 Daumen wrote: damn, im sick, what do i do? it said im nautious and have a weird taste in my mouth, thats Food Poisoning? I need Charcoal, right?
If you've drank from the spray bottle, yes, and antibiotics.
If you've drank water from standing water, from the source or bottled form, antibiotics, and also eat the charcoal
On February 05 2014 07:19 Daumen wrote: damn, im sick, what do i do? it said im nautious and have a weird taste in my mouth, thats Food Poisoning? I need Charcoal, right?
If you've drank from the spray bottle, yes, and antibiotics.
If you've drank water from standing water, from the source or bottled form, antibiotics, and also eat the charcoal
On February 05 2014 07:19 Daumen wrote: damn, im sick, what do i do? it said im nautious and have a weird taste in my mouth, thats Food Poisoning? I need Charcoal, right?
If you've drank from the spray bottle, yes, and antibiotics.
If you've drank water from standing water, from the source or bottled form, antibiotics, and also eat the charcoal
New: - Actions: chambering SKS round from pile, loading 10 rounds from pile - Actions: You can uncuff other players with the hacksaw - Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined" - Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly - Actions: Restrained players cannot use inventory or action menu - Animations: Player now can take and hide rifle in crouched run - Animations: SKS reload animations - Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations) - Crafting: FNX45 pistol can be chambered with single round - Crafting: Opening cans with combat knife added - Crafting: Opening cans with machete added - Crafting: Painting Motorbike Helmets to Black and Green - Crafting: Waterbottles and canteens now allow pouring water between them - Effects: Magnum revolver ejecting shells when reloading - Effects: Magnum revolver sounds - gunshots, reloading - Effects: Mosin ejecting shells when cycling - Effects: New Mosin sounds - gunshots, cycling, reloading - Gear: Improvised courier backpack added - Gear: Machete added - Gear: Hard hats added in various colors - Gear: Motorcycle Helmets have black visor variants - Gear: Small, uncomfortable, and silly (but cute) children's school backpack - Gestures: Clapping Gesture added, default F5 key - Gestures: Pointing Gesture added, default F6 key - Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly - Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes) - Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe - Server: Player spawns now cached by engine directly, increasing performance - Spawns: Added Bubble goose jackets into the loot spawns - Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns - Spawns: Healthcare Center now spawns loot - Spawns: Police stations now spawn loot - Systems: Hunger and Thirst slightly modified. - Systems: Notifications added to UI for hydration and high energy - Systems: Fractures can now occur due to melee and shot damage, not just environmental - Systems: Fractures (arms/legs) now saved and loaded correctly from database - Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian - Zombies: Different types of Military zombies now have tougher attack values and improved durability - Zombies: Engine dynamic obstacle checking (zombie, another player) - Zombies: Svetlojarsk zombie spawns added
Fixed: - Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands - Actions: Keys won't disappear after uncuffing - Actions: loading ammo works for sprayed Mosin variants - Actions: Read/Writing notes with paper and pen now works again - Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood - Actions: Actions on another player no longer have an unlimited distance (max 2 meters) - Art: Bug allowing players to clip through geometry of the police station building. - Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation - Animations: Weapon reloading for magazine was not working properly when no magazine fitted - Animations: Rifle Aimed Walk Updated, diagonal animations fixed - Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now - Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters) - Animations: changed animation for equipping the compass - Animations: Proper animation played when taking pistol in run - Animations: Changing stances is faster now both for armed and unarmed player - Animations: Skinning problem with armored zombies that caused the model to warp during some animations - Animations: Standing with aimed weapon now allows for higher angle of tilt/bend - Config: Berries have more nutrition now - Crafting: You can no longer saw off sawed off shotgun - Crafting: Can spraypaint M4 to green or black - Crafting: Damage is now transferred when items are painted - Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted) - Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun - Crafting: Spraypainting an M4 won't delete your carry handle - Effects: Dazed effect plays again when a player is hit/damaged/shot - Effects: Some effects were not active locally when a player was restrained - Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa - Fixed: Popping up texture error for beret models - Gear: Spraycans won't deplete after relogging - Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands - Gear: Headlamp beam raised slightly - Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset) - Gear: Various item descriptions and notifications fixed for grammar, typos, more detail - Gear: ZSh-3 Pilot helmet fixed and updated - Gear: Hoxton and Dallas masks where displayed in center of character, now display on face - Gear: Splint position in hand was wrong now corrected - Gestures: Taunt defaults correctly to F4 key - Graphics: "god rays" could cause overloaded post-processing and graphical corruption - Graphics: fix of removing shining object from hand (switch off) - Graphics: Roads have per pixel lights - Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters - Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item - Login: Respawn button now works correctly - Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server - Spawns: Lowered chance of Taloon and Mountain backpacks spawning - Spawns: Drastically lowered chance of backpacks spawning on the construction site - Spawns: Loot spawn tweaks in some civilian structures - Weapons: Mosin recoil increased - Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance) - Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread - Weapons: It is no longer possible to attach longrange scope onto SKS - Weapons: M4 carry handle can now be attached to painted variants of M4 - Zombies: Better filter/check of attack hits directly in engine - Zombies: Military zombies made tougher
Hotfixed: - Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity - Crash: Creating item using recipe system caused serious server crash when not enough space in inventory - Crash: Client crash on exit, all systems 100% reproduction - System: Previous build caused overzealous starvation to occur
Am i the only one who doesnt like all of the new over-complicated medical conditions?
I dont like what they have done to blood bags/sickness at all they have completely overcomplicated a perfectly acceptable system imo...
Soon we will have constant diarrhea in game where every 50 yards our toon stop, takes off his pants and sits/stands in place for 5-10 mins at a time... and only yellow pills with black letters will fix it...
Im being sarcastic on the last one but still... idk really dont like the overcomplicating of the medical stuff.
Just spent 2 hours going to airport behind Chernogorsk. I finally found a mosin. Got there, looting when i hear reloading. I try to take out my magnum with speedloader. Nope. More sounds. No desync picture but game ignores my tries to pull out anything. Suddenly lag I am dead and two people are already looting my corpse. Sigh
On February 06 2014 02:53 MaestroSC wrote: Am i the only one who doesnt like all of the new over-complicated medical conditions?
I dont like what they have done to blood bags/sickness at all they have completely overcomplicated a perfectly acceptable system imo...
Soon we will have constant diarrhea in game where every 50 yards our toon stop, takes off his pants and sits/stands in place for 5-10 mins at a time... and only yellow pills with black letters will fix it...
Im being sarcastic on the last one but still... idk really dont like the overcomplicating of the medical stuff.
I like it. Its incredibly rare to get sick, the usual problems comes from getting shot or similar. For that there's only a handful of very normal dropping items that you need. And even if you plan on keeping a cure for absolutely everything in the game, its only 10 items still. The only complicated things with sicknesses right now is that unless you read up on it, you don't know exactly what cures what, or even what kind of sickness you're suppose to be having (for example, how are you suppose to know you need to clean your wounds from having a blurry screen?)
Nooooooooo the new magnum sound sucks dicks new mosin is cool though The restriction about server hopping is pretty terrible too, as as of now you are kind of forced to do it if you don't want to die from hunger (you can never know if cities have been looted on the server you join, if they did, you'll probably die before reaching a city that has food..). So as long as there isn't respawning loot, I guess they should remove it..
On February 06 2014 04:43 ujonecro wrote: Just spent 2 hours going to airport behind Chernogorsk. I finally found a mosin. Got there, looting when i hear reloading. I try to take out my magnum with speedloader. Nope. More sounds. No desync picture but game ignores my tries to pull out anything. Suddenly lag I am dead and two people are already looting my corpse. Sigh
Right now, don't play on servers that have near 40 people on it. Its near unplayable. The "taking forever to find an item you drop", "can't use anything on my hotkeys without spending 5 minutes fumbling", the warping back and fourth and dying when no one is around is all because of the servers not being able to handle the amount of players. (last one is because you desync on the server, and the server for some reason seem to think you need to be walking forward. When walking while lagged like this, you can still get shot and die even though you on your own screen are somewhere else completely. Whenever you see someone glide across your screen and walk through walls, this is whats happening)
I've found 20-30 is a good amount of people on there while still keeping it somewhat lag free.
On February 06 2014 04:51 Nimix wrote: Nooooooooo the new magnum sound sucks dicks new mosin is cool though The restriction about server hopping is pretty terrible too, as as of now you are kind of forced to do it if you don't want to die from hunger (you can never know if cities have been looted on the server you join, if they did, you'll probably die before reaching a city that has food..). So as long as there isn't respawning loot, I guess they should remove it..
I haven't needed to server hop once to survive. You can get through 3-4 villages without dying of hunger if you know where to look.. That said I completely understand that most newer players don't.
I'd much rather just have new players spawn with a full stomach. Starting thirsty and almost hungry is a tad too much for most new players who don't know what to do. Then again, I don't think this alpha is at all aimed at people who haven't played the mod yet.
I think I've died once of hunger, and thats when I decided that I could probably reach the northwest airfield on only a single can of tuna..I didn't..
I just had the biggest facepalm moment ever. Like EVER!
Me and two friends were running around Cherno. We decided a server with night fitted us well, cause both of them were completely new and didnÄt want to run into people. After some time, we left inner cherno and went to the jail building in the village nearby. Everyone is happy with loot suddenly i hear shots, my friend claims he is dead. The other one was in the lower room, me was in the higher one. After about a minute of panicking, we realize they are gonna storm the building, we are shooting like maniacs but i don't hit shit, partially cause my pc is crap and fps are between 10 and 15, partially cause i suck. Nobody apparently gets hit. then i move a little out of cover on the stairs an get hit badly, screen gets blurry but they don't force their way in and i can bandage my self. So i drop a a saline IV on the floor, covering the entrance in the hopes of my last friend giving me the health injection. He tries and get's shot through the rear window. So, i don't see shit, have around 40 ammo left and face at least 2 experienced people. Manage to get upstairs and wait at the stairs for them to come in. 15 minutes nothing happens. Then, apparently, someone leaves the server so they think i am gone and one of them pushes in and gets shot. The other is waiting outside. I manage to eat and drink myself to healing and wait. still got 23 bullets and they can't get close enough to see where i am, so i can hold this pretty long...
Then, there are suddenly two there, either hey called someone in or the other guy had the closest respawn ever. they get closer cause again, they hadn't heard from me and probably thought i left. So i think, get out, take a fast shot at them and cover up again. Brilliant idea on its own.
I get out of cover. And shoot. And then realize that i have a bag of rice in my hand. Then i die.
On February 06 2014 04:43 ujonecro wrote: Just spent 2 hours going to airport behind Chernogorsk. I finally found a mosin. Got there, looting when i hear reloading. I try to take out my magnum with speedloader. Nope. More sounds. No desync picture but game ignores my tries to pull out anything. Suddenly lag I am dead and two people are already looting my corpse. Sigh
Right now, don't play on servers that have near 40 people on it. Its near unplayable. The "taking forever to find an item you drop", "can't use anything on my hotkeys without spending 5 minutes fumbling", the warping back and fourth and dying when no one is around is all because of the servers not being able to handle the amount of players. (last one is because you desync on the server, and the server for some reason seem to think you need to be walking forward. When walking while lagged like this, you can still get shot and die even though you on your own screen are somewhere else completely. Whenever you see someone glide across your screen and walk through walls, this is whats happening)
I've found 20-30 is a good amount of people on there while still keeping it somewhat lag free.
Thing is the server had around 24 people. Altough thats probably highest number of people I have seen there on the same time. Usually its around 10-15 which i find quite comfortable since I am new to the game. Anyways I thought i will be safe on my favorite server but I guess it got overcrowded.
Damn those laggy and buggy animations really are annoying. We were running through a little town, and we aggroed a zombie, so I take out my axe and go to hit him. I kill it, turn around, and see my friend sprinting towards me. On his screen I didn't have my axe out, so he assumed I was struggling to get it out and thought there was no danger. But in the end he ate the end of my swing in the eye and died. This was hilarious and sad at the same time as we were both fully geared and his corpse disappeared almost instantly, but I regret not streaming the action as it was really comical.
Is it just me or did zombies get even worse collision-wise in this latest patch? Pretty sure every zombie I've aggro'd today has sunk into the ground and shark style swarmed me.
Glad combat logging got fixed, thought I'd love to be able to loot the bodies. Seems like their bodies disappear instantly on death.
stance switching and taking out/putting away your weapon seems to be a lot more responsive now. It does seem like the patch has made the game more laggy with looting. on another note I killed my first guy today with a sks, definitely my new fav gun since it reminds me a lot of the m14 in the mod.
Is it possible to find a M4 with an installed bipod in the living room of a 3 story residential house in Elecktro? I heard gunfire some minutes before, i guess someone shot a guy with that weapon, looted it from the corpse, corpse vanished and he decided to keep his Mosin or whatever and dropped the m4 on the ground?
Anyone having issues respawning? When I log onto a hardcore server I just get a "you are unconscious" and when I try to respawn I get "you are dead", switching servers does nothing.
Wow SKS what a gun. I'm in fucking love :D Seems like they fixed the server laggs somewhat with the last update, at least when I played today it was mostly working really fine and the play session was totally enjoyable (maybe cause I went on a 7 kills rampage including successful yolo actions). As useful information, I discovered that there were weapon spawns in the houses with Z-like stairs (kind of hotels I guess), but unintuitive to find as they are hanging from the ceiling of the staircase (dunno if it's clear, I'm having trouble to find the right words xD). Anyway, search the hotels and look at the ceiling while in the stairs found a SKS and a magnum!
Sometimes equipment disappears, is that some kind of Combat Logging/Server hopping thing that needs fixing?
I handcuffed my friend and he was too lazy to get it off and logged off, next day he logged in: he respawned anew. Also when we switched servers (the one we played on went offline), he lost all his gear again, just buggy atm or is it a pattern? :o
On February 14 2014 02:27 Daumen wrote: Sometimes equipment disappears, is that some kind of Combat Logging/Server hopping thing that needs fixing?
I handcuffed my friend and he was too lazy to get it off and logged off, next day he logged in: he respawned anew. Also when we switched servers (the one we played on went offline), he lost all his gear again, just buggy atm or is it a pattern? :o
I do believe if you log out while handcuffed, your character is suppose to die. There might have been a bug where he didn't die before he logged back in again, where it would remember and kill him when he re-joined anew.
Also, experimental servers will start you anew. But you will retain your old gear if you log back onto another server.
On February 14 2014 02:27 Daumen wrote: Sometimes equipment disappears, is that some kind of Combat Logging/Server hopping thing that needs fixing?
I handcuffed my friend and he was too lazy to get it off and logged off, next day he logged in: he respawned anew. Also when we switched servers (the one we played on went offline), he lost all his gear again, just buggy atm or is it a pattern? :o
I do believe if you log out while handcuffed, your character is suppose to die. There might have been a bug where he didn't die before he logged back in again, where it would remember and kill him when he re-joined anew.
Also, experimental servers will start you anew. But you will retain your old gear if you log back onto another server.
hmm thats not what happened I think. At least its not the experimental Server thingy, I joined the same on (the first time) and I didnt lose anything.
fuck me ...i did by drowning voluntarily (suicide) and now my character is stuck as i cant respawn and whenever i exit i come back alive drowning for 3 seconds and then dying but the you are dead won't disappear and the respawn option is grayed out.
On February 14 2014 04:11 monx wrote: fuck me ...i did by drowning voluntarily (suicide) and now my character is stuck as i cant respawn and whenever i exit i come back alive drowning for 3 seconds and then dying but the you are dead won't disappear and the respawn option is grayed out.
I'm stuck in a similar situation with not being able to respawn, submitted a ticket but no luck so far.
What is with some people exclaiming that they 'have no worthwhile gear, so killing and/or robbing me will get you nothing.'
Like I care.
No one is going to go, oh, well then, you poor peasant, on your way then! The decision has already been made. The only way to change their mind is to be Morgan Freeman or some other equally entertaining personality. No one gives a shit about how poor you are, they're still going to murder you.
On February 17 2014 02:00 Body_Shield wrote: What is with some people exclaiming that they 'have no worthwhile gear, so killing and/or robbing me will get you nothing.'
Like I care.
No one is going to go, oh, well then, you poor peasant, on your way then! The decision has already been made. The only way to change their mind is to be Morgan Freeman or some other equally entertaining personality. No one gives a shit about how poor you are, they're still going to murder you.
It is possible to play without being a complete dick as well. I know, I've met people who do it and do it myself. I can't fathom the fun of shooting people who can't defend them selves or worse, just started out. It gives you nothing. All you're doing is ruining the experience of others for no reason other than "hurp derp target practice lol noobs".
Saying "the decision has already been made" doesn't justify anything. Just your stubbornness.
edit: I should probably say that I as well have started shooting on sight for the most part now. Too big of a chance of the opposite player being a dick and stab you in the back to let him go. That said I see no reason to shoot unarmed people, especially if you have a buddy who can handcuff them so they can't suddenly pull out a pistol on you.
On February 17 2014 02:00 Body_Shield wrote: What is with some people exclaiming that they 'have no worthwhile gear, so killing and/or robbing me will get you nothing.'
Like I care.
No one is going to go, oh, well then, you poor peasant, on your way then! The decision has already been made. The only way to change their mind is to be Morgan Freeman or some other equally entertaining personality. No one gives a shit about how poor you are, they're still going to murder you.
you can still try, when i first started i thought that Ammo was rare °_°
On February 17 2014 02:00 Body_Shield wrote: What is with some people exclaiming that they 'have no worthwhile gear, so killing and/or robbing me will get you nothing.'
Like I care.
No one is going to go, oh, well then, you poor peasant, on your way then! The decision has already been made. The only way to change their mind is to be Morgan Freeman or some other equally entertaining personality. No one gives a shit about how poor you are, they're still going to murder you.
It is possible to play without being a complete dick as well. I know, I've met people who do it and do it myself. I can't fathom the fun of shooting people who can't defend them selves or worse, just started out. It gives you nothing. All you're doing is ruining the experience of others for no reason other than "hurp derp target practice lol noobs".
Saying "the decision has already been made" doesn't justify anything. Just your stubbornness.
edit: I should probably say that I as well have started shooting on sight for the most part now. Too big of a chance of the opposite player being a dick and stab you in the back to let him go. That said I see no reason to shoot unarmed people, especially if you have a buddy who can handcuff them so they can't suddenly pull out a pistol on you.
I didn't say that I played like a dick. I never shoot someone that I've actually made vocal contact with unless the other guy actually wants to fight.
No, my point is, saying that you have nothing, will contribute almost nothing to the situation, the other person has already decided what will happen. For instance I found two separate people on an airfield, they did not shoot each other, and so I talked with one on his way off the airfield, then went to the other guy (I decided to go across to get to the town beyond anyway). He said that he did not have anything and that I did not need my gun out (which is a huge red flag really, don't tell the other guy what to do right off the bat unless you're forcing them to). I mean, I asked him hey how's it going, then he goes immediately to "no don't hurt me" mode, my immediate reaction is DON'T YOU TELL ME WHAT TO DO.
On February 17 2014 02:00 Body_Shield wrote: What is with some people exclaiming that they 'have no worthwhile gear, so killing and/or robbing me will get you nothing.'
Like I care.
No one is going to go, oh, well then, you poor peasant, on your way then! The decision has already been made. The only way to change their mind is to be Morgan Freeman or some other equally entertaining personality. No one gives a shit about how poor you are, they're still going to murder you.
It is possible to play without being a complete dick as well. I know, I've met people who do it and do it myself. I can't fathom the fun of shooting people who can't defend them selves or worse, just started out. It gives you nothing. All you're doing is ruining the experience of others for no reason other than "hurp derp target practice lol noobs".
Saying "the decision has already been made" doesn't justify anything. Just your stubbornness.
edit: I should probably say that I as well have started shooting on sight for the most part now. Too big of a chance of the opposite player being a dick and stab you in the back to let him go. That said I see no reason to shoot unarmed people, especially if you have a buddy who can handcuff them so they can't suddenly pull out a pistol on you.
I didn't say that I played like a dick. I never shoot someone that I've actually made vocal contact with unless the other guy actually wants to fight.
No, my point is, saying that you have nothing, will contribute almost nothing to the situation, the other person has already decided what will happen. For instance I found two separate people on an airfield, they did not shoot each other, and so I talked with one on his way off the airfield, then went to the other guy (I decided to go across to get to the town beyond anyway). He said that he did not have anything and that I did not need my gun out (which is a huge red flag really, don't tell the other guy what to do right off the bat unless you're forcing them to). I mean, I asked him hey how's it going, then he goes immediately to "no don't hurt me" mode, my immediate reaction is DON'T YOU TELL ME WHAT TO DO.
I can relate to that. But I also think everyone is just super paranoid because so many people play like dicks atm, as theres no real incentive not to.
The good thing about the game is, that people act a lot like realy people in a real world would. Of course it's meaningless to tell your murderer that you are no threat or have nothing to take. But people are afraid. They really care for their virtual lives and are genuinely afraid of that guy with the advantage on them. Last time i actually met someone, i killed him on sight, just because i was on the airfield, he and his buddy surprised me when they left a prison and i suddenly stood 3 meters in front of me, armed, not facing towards me. I panicked, killed one on the spot, did not stop shooting until the second had retreated into the building and then apologized over voice and retreated myself. I thought i would never just shoot on sight but this game makes us honest.
So what is the best weapon ? sks ? I used to have an SKS but today I killed a guy who has like 300 m4a1 mags and a modded m4a1 so i traded it for it and then i thought about it and thought i might have made a mistake, altho I had few rounds for the SKS. oh well...
On February 17 2014 02:00 Body_Shield wrote: What is with some people exclaiming that they 'have no worthwhile gear, so killing and/or robbing me will get you nothing.'
Like I care.
No one is going to go, oh, well then, you poor peasant, on your way then! The decision has already been made. The only way to change their mind is to be Morgan Freeman or some other equally entertaining personality. No one gives a shit about how poor you are, they're still going to murder you.
On February 14 2014 04:11 monx wrote: fuck me ...i did by drowning voluntarily (suicide) and now my character is stuck as i cant respawn and whenever i exit i come back alive drowning for 3 seconds and then dying but the you are dead won't disappear and the respawn option is grayed out.
I'm stuck in a similar situation with not being able to respawn, submitted a ticket but no luck so far.
let me know if you find something to fix this. can't play the game since last week
If you're stuck on dead/unconcious when respawning, your best bet is to join a very high ping server (ideally 500+), it usually fixes that, your character will spawn and you can join normal servers then. But you have to deal with their retarded anti-server hop cooldown then, and I have to say it is pretty infuriating.
well i kinda fixed it finally. the thing is...the game says you're dead when in reality you aren't really. So i just let the game opened and my character died of starvation a few hours later.
Can someone blood bag me on dayZ standalone? I am at the sniper hill at balota hiding in some trees and in a very low blood situation. In exchange I can give some m4 mags and group up and gear you up if need be. I might already have the tools for the blood bag, not too sure tho. I got a syringe with my blood in it, an IV start kit, a blood bag and some other stuff. :/
^ blood bags are risky as fuck, because you have to have a compatible blood group. We killed several people by injecting them incompatible blood and watching them die :D Better use a saline or eat/drink a lot. The new energized/hydrated indicators are cool, when they are bright green you begin regenerating blood.
On February 19 2014 08:47 Nimix wrote: ^ blood bags are risky as fuck, because you have to have a compatible blood group. We killed several people by injecting them incompatible blood and watching them die :D Better use a saline or eat/drink a lot. The new energized/hydrated indicators are cool, when they are bright green you being regenerating blood.
When they are dull green you begin regenerating blood, when they are bright green you regenerate three times faster.
On February 19 2014 20:46 Body_Shield wrote: When they are dull green you begin regenerating blood, when they are bright green you regenerate three times faster.
Oh, good to know! I didn't search for how it works exactly since they changed it, just guessed from what happened. Unrelated but did someone find out about how to aim effectively? On the opposite of the mod, the gunplay feels really odd in the standalone. I saw two posts about a guy explaining why guns sucked ass (bad muzzle velocity and spread), but in game, most guns just random shoot bullets totally astray, and I can't understand the mechanics behind it. Is it when you're out of breath? But sometimes it seems to shoot straight when while breathless.. Also there still is the bug that makes your bullet hit the ground when you're on a hill slope, hope they'll fix it eventually, makes shooting prone almost impossible, and even crouched. I feel like in games where you have a aim down the sight function, bullets should just go where you aim no matter what, as being breathless already makes aiming awfully hard. So I hope the silly randomness of bullet trajectory is not a mechanic they implemented willingly :/
On February 22 2014 07:11 prplhz wrote: hey guys i just bought this game can anybody give me a short guide on how to become badass and what do i do once i become badass?
is there any reason for a total noob to play this game at all?
Does making a stranger shit his pants and have a deep resonating anger/hatred in his soul please you?
If so, this game is for you.
There is nothing funnier than being cursed out while you kill someone.
Although ill always respect the flamers/haters more than the cowards who combat log.
it seems to me like it's full of abusive shit and you'll get raped by veterans in completely unfair ways you could never have predicted
once you get to the veteran stage it seems like it's a glitchy fps where you have to grind for a couple hours until you can even begin to participate in the endgame and death is permanent
On February 22 2014 07:38 prplhz wrote: it seems to me like it's full of abusive shit and you'll get raped by veterans in completely unfair ways you could never have predicted
once you get to the veteran stage it seems like it's a glitchy fps where you have to grind for a couple hours until you can even begin to participate in the endgame and death is permanent
the fun is the becoming the veteran, and the evolving you do as you play this game.
I have yet to have a similar gaming experience, that came close to rivaling the evolution you see people go through as they play this game.
You go from a coward scrambling/crying through the dark, to the badass with the night vision goggles and the sniper rifle picking off people from 1000 meters.
Sickest game ever, imo. Have had experiences in this game that i will never forget, and look forward to the completion of the standalone and reuniting with my old TL DayZ crew
On February 22 2014 07:47 MaestroSC wrote: Sickest game ever, imo. Have had experiences in this game that i will never forget, and look forward to the completion of the standalone and reuniting with my old TL DayZ crew
I was under the impression that there was a TL group active atm? Always been debating whether I should join up or keep playing with just my friends.
Damnit. I hate dying because og dayzness. A friend disconnected briefly, and had to wait 3 minutes to reconnect. Found out he spawned as a fresh spawn, so I told him to connect to another server and reconnect back. Meanwhile I was hiding inside a tree barely able to see myself, so I was surfing on my mobile phone while waiting..and then get shot while looking away >.< Meanwhile friend is still 5 minutes away from logging on, so no chance for revenge kill either ;(
At least I haven't been killed by a ladder in a while now.
God damnit. i am in the military base south of the NW airfield, suddenly i see 2 guys in the door to the room i am checking, they shoot, i manage to get into some cover but yeah well. You are unconscious. So i am waiting for the red text, but it is not coming. I wake up and am restrained, i am still bleeding so i ask them if they can bandage me up, which they do. They have not taken my gun or my trusty fire extinguisher and they are busy running over the place. No idea why. I ask them and thank them for not actually killing me and wait for whatever happens next. Then i think, hm, i am still hearing stuff over my boxes, i better plug the headset in, which takes me to the desktop and crashes the game. Now i am a freshspawn. So either they killed me cause i was logging, or the game bugged on me. Either way, i am looking like a dick to some guys who seemed to be pretty decent...
On February 23 2014 22:12 Broetchenholer wrote: God damnit. i am in the military base south of the NW airfield, suddenly i see 2 guys in the door to the room i am checking, they shoot, i manage to get into some cover but yeah well. You are unconscious. So i am waiting for the red text, but it is not coming. I wake up and am restrained, i am still bleeding so i ask them if they can bandage me up, which they do. They have not taken my gun or my trusty fire extinguisher and they are busy running over the place. No idea why. I ask them and thank them for not actually killing me and wait for whatever happens next. Then i think, hm, i am still hearing stuff over my boxes, i better plug the headset in, which takes me to the desktop and crashes the game. Now i am a freshspawn. So either they killed me cause i was logging, or the game bugged on me. Either way, i am looking like a dick to some guys who seemed to be pretty decent...
If you log out while handcuffed, your character dies. Its exactly to stop combat logging. The game crashing in that situation sucks though.
Okay I was just playing on this server and there aren't a lot of people on the server. I am looting in a military base (the one near Pavlova) and I'm on a staircase in a building and I alt-tab a lot because I am a total newbie and I need to read up on all the crap I find. Suddenly while I am tabbed I hear someone "put your weapon down". I go into the game and see two people aiming at me and I am screwed I think but maybe they are friendly and I don't really want to fight anyway. So I tell them two seconds and I put my weapon down.
Then I get a message "You are getting handcuffed" or something like that and I PANIC and I sprint up the stairs and down a long hallway but it's a dead end, there is nowhere I can go. I get out my brand new SKS (which was what I was looking at in a tab) and I aim down the hallway. One guy enters the hallway from the stairs and I give him 10 shots in the face and he falls down. I quickly switch to my FNX45 and the other guy starts shooting at me and I shoot back but we both miss. I'm out of ammo on both my weapons and I need try to find cover, enter one of the side rooms and rearm. They yell at me that I am an asshole because I started shooting at them before they tried to handcuff me and then I yell back that I was there and that's really not true because they tried handcuffing me before I started shooting and then they're like "Yea that's right".
lol
So I reload my weapons and tell the last guy to go away because I don't want to fight but I know that I'm not going to trust him at all. I also get super paranoid because I saw in the Pyrion Flax video that you can ghost and shit like that and I don't want that to happen. I consider logging out but while this is scary as hell it's also really exciting and I don't really want to be an abuser.
Suddenly I hear loud noises, loud chewing noises. Someone is eating? I decide to just go for it while the guy is eating and the rest of what happens is a little blurry even though it was like 10 minutes ago.
In the hallway, I expect to see a corpse of the guy I shot but there isn't any. Apparently you don't die from 10 SKS shots. I decide to enter the next side room and when I go through the door, asshole is crouching in the corner eating. Well I'm not gonna let him reanimate on me again so 10 SKS rounds later I take out my axe and I spend a good 15 seconds making sure he is absolutely dead. Then I think I just take out my FNX45 again and run out the door to the stairs and the other guy is standing there but he's not reacting. They started this fight so I have no sympathy and there will be no mercy. I empty my FNX45 into his face.
And then things get friendly.
I actually want to just get the hell out of there but before I go I tell them that I just wanted to be friendly and wouldn't have done anything if they hadn't tried to handcuff me. The guy tells me "Yea, but you didn't have to kill my friend". Pretty sure his friend was the one who got the axe because he has got to be dead for realsies. I tell him that I didn't mean to kill anyone but this was my first game and I had no choice, I'm not an asshole or I would kill him as well and loot them but I just want to get out of there. We chat around for a bit before I decide that I have got to get out of there, they could have a ghost army coming for me or something. I run away and realize that I am not even bleeding, I am actually still healthy so they didn't even hit me. Must be divine providence or whatever that a newbie like me aces his first real gun fight.
Anyway, the fighting in this game is INTENSE. Pyrion Flax said some people call this a hiking simulator because you spend a lot of time running around but this really just makes the fighting that much more interesting. You keep thinking that one mistake and you might have wasted all that time you spent running from town to town trying to stay alive, and the other guy is thinking that very same thing as well. Makes fighting a lot less LEEROY.
If they get rid of all the stupid abuse (how the fuck can I hear a guy eating canned beans 2 rooms away) and give people a little more incentive to not just open fire (make ammo rarer? i like how gear is destroyed by damage so riddling someone with bullets for loot is not so viable) then this game might turn out to be alright.
On February 24 2014 10:27 prplhz wrote: Also, what happens if you get handcuffed? P-flax mentioned something about teabagging you and making you walk around without any pants on?
Can you just log out in the middle of a fight if you think you're losing it?
You can log out in the middle of a firefight right now if you don't think you stand a chance. 90% of the time firefights can either be turned around somehow or you die immediately, so it doesn't matter that much. The few times people do combat log is usually when you try to work out peacefully and speak to them first..
When you get handcuffed you can either have someone else use keys to open them for you, or you can break out of them with some work. When you are handcuffed, people can do whatever they want with you. Loot all your stuff (including your clothes), or force feed you..stuff. What P-flax was probably talking about was the episode of dayz Morgan Freeman got handcuffed by a bunch of guys and hilarity ensues. I suggest looking that whole series up on youtube.
If someone is bothering to handcuff you instead of killing you, the most likely are willing to let you go afterwards. Or else they'd just kill you on sight the first time. Can't really call you an asshole for running away and shooting them afterwards, they where stupid to let you run away in the first place, and even stupider for going after you.
Ghosting in this game is sortof taken out, as if you log out it now takes several minutes to log back onto another server, then another set of several minutes to log back onto the one you used to be on. Its not practically possible anymore.
When people die, there's a very typical bug right now that corpses tend to suddenly walk away on their own, through walls and everything. Its a nightmare to actually find them sometimes. Thats probably what happened if you really hit a guy 10 times (you die after maximum two shots from sks btw..).
And yes, fighting in this game is addictive from the sheer intensity and excitement. It's not like call of duty where all that matters is your kill-death ratio. You need to live above anything else, because getting stuff can take a really long time. So when the hunt is on, its thrilling as hell.
On February 24 2014 10:38 prplhz wrote: can't people just shoot you in the face if they want to loot you? why handcuff you and then loot you?
Like I said above: To be friendly. Its easy to just kill everyone you come across..but you're not exactly a nice human being in the process. It's just another way to play this game that makes it less call of duty and more of the zombie survival game it really is. Would you in a real apocalypse shoot every other human being on sight just for their backpack?
On February 24 2014 10:45 prplhz wrote: lol then maybe there were three guys
now you're around for questions, where are the horses in this game? i can hear them neighing all the time but i have never found one
Horses..? Neighing..? I have no idea what you're talking about. Never heard horses in this game. Safe to bet they wont be around for a while either, if ever. Would be a nice addition, but too much work since the Arma game that is at its core doesn't have horses either (as far as I know anyways).
Weird noises you hear is probably the "server wide sound" bug that is really irritating me at the moment. Every time a zombie shrieks, someone takes a drink, loads their gun or anything, there's a very small chance that the first 0.5 seconds of the sound is broadcasted to the entire server. Nothing is more irritating than hearing constant drinking noises and not knowing if there is someone around you or if its the bug.
Not sure if patched yet, but rabbits also used to have the soundboard from zombies sometimes. Its hilarious :D
On February 24 2014 10:26 prplhz wrote: Okay I was just playing on this server and there aren't a lot of people on the server. I am looting in a military base (the one near Pavlova) and I'm on a staircase in a building and I alt-tab a lot because I am a total newbie and I need to read up on all the crap I find. Suddenly while I am tabbed I hear someone "put your weapon down". I go into the game and see two people aiming at me and I am screwed I think but maybe they are friendly and I don't really want to fight anyway. So I tell them two seconds and I put my weapon down.
Then I get a message "You are getting handcuffed" or something like that and I PANIC and I sprint up the stairs and down a long hallway but it's a dead end, there is nowhere I can go. I get out my brand new SKS (which was what I was looking at in a tab) and I aim down the hallway. One guy enters the hallway from the stairs and I give him 10 shots in the face and he falls down. I quickly switch to my FNX45 and the other guy starts shooting at me and I shoot back but we both miss. I'm out of ammo on both my weapons and I need try to find cover, enter one of the side rooms and rearm. They yell at me that I am an asshole because I started shooting at them before they tried to handcuff me and then I yell back that I was there and that's really not true because they tried handcuffing me before I started shooting and then they're like "Yea that's right".
lol
So I reload my weapons and tell the last guy to go away because I don't want to fight but I know that I'm not going to trust him at all. I also get super paranoid because I saw in the Pyrion Flax video that you can ghost and shit like that and I don't want that to happen. I consider logging out but while this is scary as hell it's also really exciting and I don't really want to be an abuser.
Suddenly I hear loud noises, loud chewing noises. Someone is eating? I decide to just go for it while the guy is eating and the rest of what happens is a little blurry even though it was like 10 minutes ago.
In the hallway, I expect to see a corpse of the guy I shot but there isn't any. Apparently you don't die from 10 SKS shots. I decide to enter the next side room and when I go through the door, asshole is crouching in the corner eating. Well I'm not gonna let him reanimate on me again so 10 SKS rounds later I take out my axe and I spend a good 15 seconds making sure he is absolutely dead. Then I think I just take out my FNX45 again and run out the door to the stairs and the other guy is standing there but he's not reacting. They started this fight so I have no sympathy and there will be no mercy. I empty my FNX45 into his face.
And then things get friendly.
I actually want to just get the hell out of there but before I go I tell them that I just wanted to be friendly and wouldn't have done anything if they hadn't tried to handcuff me. The guy tells me "Yea, but you didn't have to kill my friend". Pretty sure his friend was the one who got the axe because he has got to be dead for realsies. I tell him that I didn't mean to kill anyone but this was my first game and I had no choice, I'm not an asshole or I would kill him as well and loot them but I just want to get out of there. We chat around for a bit before I decide that I have got to get out of there, they could have a ghost army coming for me or something. I run away and realize that I am not even bleeding, I am actually still healthy so they didn't even hit me. Must be divine providence or whatever that a newbie like me aces his first real gun fight.
Anyway, the fighting in this game is INTENSE. Pyrion Flax said some people call this a hiking simulator because you spend a lot of time running around but this really just makes the fighting that much more interesting. You keep thinking that one mistake and you might have wasted all that time you spent running from town to town trying to stay alive, and the other guy is thinking that very same thing as well. Makes fighting a lot less LEEROY.
If they get rid of all the stupid abuse (how the fuck can I hear a guy eating canned beans 2 rooms away) and give people a little more incentive to not just open fire (make ammo rarer? i like how gear is destroyed by damage so riddling someone with bullets for loot is not so viable) then this game might turn out to be alright.
welcome to DayZ.
Hit it right on the head.
Is DayZ a fps? No. If you want a fps there are a million better choices.
But if you want to get ur blood pumping to the point of nearly passing out.. dayZ is for u
Meh, if it can allow the team to focus more on engine flaws and gameplay's clunkiness rather than on new ideas all the time, why not. That's what makes me close the game every time, dying because of awful laggs or because it takes you 10mn to switch weapons, or because your bullet hits the ground at your feet while you were standing up... Also proper gunplay would be so amazing. I bought arma 3 cause it was on sales, and actually hitting the shit you're aiming at on the wastelands mod suddenly felt awesome. By the way I can't understand why they didn't use arma 3 engine rather than take on helicopter's or whatever it is. It looks even more amazing and there were none of the laggs and clunkiness of DayZ SA in the mods I tried, on 60 to 100 people servers...
Not really, Dean plans to leave DayZ to work on other projects when DayZ is finished. This is scheduled to happen in one year. Dean has already stated this at least 5 separate times since DayZ:SA has been released.
Man, people of Reddit are really making me cringe. Feel terrible for Dean, all he wants to do is go home after 2 1/2 years of pro-longed stay in Prague and people are lashing out at him as if he needs to die of old age with the project.
The weirdest shit.. Logged onto a 20 man server with a friend who haven't played too much before. Found him a weapon and fairly good gear, and decided to start looking for other people. Checked the server list and see we are now the only ones left on that server. Log onto a new server with 30 people, and head for the NW airport. Get there, everything is unlooted. We spend a good two hours carefully sneaking around the entire thing. Check the server list. 5 people left. Log onto a full 40 man server. Spend LITERALLY 10 minutes, not even enough to get from the airport to Grishino..and the server has 5 people left playing.
Wtf is going on? Are people going "Shit Excludos logged in! I'm bailing!" or what?
I'd say be happy about it Friend of mine logged into his server, realized that it was almost empty, only 4 people on it. Steps out of the building he is in and sees 2 players. They shoot him. I lock onto a server with 20 people, i am on the second floor of a building in Beresino and there is a guy in front of me, looting it.
On February 28 2014 19:07 Broetchenholer wrote: I'd say be happy about it Friend of mine logged into his server, realized that it was almost empty, only 4 people on it. Steps out of the building he is in and sees 2 players. They shoot him. I lock onto a server with 20 people, i am on the second floor of a building in Beresino and there is a guy in front of me, looting it.
Always log out in a forrest or inside a tree. It's a huge risk spawning inside a building when everyone in a ten block radius can hear the loading weapon sound that follows.
I wonder where the hotspots have moved to. Used to be everyone made a b-line for NW airfield a while. Circled around it 4 times on 4 different full servers today and didn't find a soul. Only looted once as well.
I'm thinking Electro, Cherno and Berezino maybe? Don't feel like shooting fresh spawns though, and they're usually in those areas.
I'm gonna have a cry I think. Hide myself in the second floor of a building while I go afk taking a piss. have 3 friends around the area so I think I should be pretty safe. Come back: "You are dead", and some 10 year old kids is running around shouting "lol. noob we kill you. faggot".
Wooooow they claimed they have fixed the collision bug with terran in 0.37. At least half of my deaths were caused by this retarded glitch, so happy if it goes away... Now for weapon swap and reloading animations not to bug out and take 2mn+, and the game should be enjoyable consistently.
I sit inside a building doing my stuff, in walks a guy randomly with a bat. I pull out my sks and shoot all 10 shots at him. I know I hit him 4 times by blood splatter, still not dead. Then I attempt to both run away and pull out my firemans axe. My guy REFUSES to do anything but crouch away slowly. I'm spamming the fucking hotkey button. Then I'm unconscious. I wake up a second later, axe in hand..AND THEN HE PUTS THE AXE AWAY. I die before I can take it out again.
Its surprisingly little fun to be killed by unresponsive UI..
hey guys here is some screenshots of us pking in balota from yesterday. we killed over 10 ppl between the 3 of us even though we all died in the end. XD
I was a little jaded of my recent character, couldn't find a long range scope if my life depended on it. So I kept some of the neat things I found, two helments bunch of m4 attachments, several red dot scopes, and headed down past Zelenogorsk.
Found some people on the road to the south of the Pavlovo military base. In fact it was 7 guys, all in military gear. And of course only one of them speaks any sort of english, and not well at that. I kept asking them if they wanted to trade and all the usual moves of friendship, but I ended up handcuffed and shot in the head.
So, don't talk to large groups I guess. Kinda disappointed I didn't trade things or give stuff to people.
Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?
On March 17 2014 09:59 mrgoochio wrote: Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?
No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.
On March 17 2014 09:59 mrgoochio wrote: Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?
No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.
Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.
They're supposed to fix the fps drops in cities, and the awful collision bugs in the next patch (it's on experimental right now, and at least the collision bug seems to be fixed, which would be fucking awesome because dying cause your rifle shoots the ground for no reason is pretty infuriating: experimental laggs as hell though, so they have to fix that before putting it on stable). I don't see respawning loot and zombies being added before a long time though, the server performance is still ridiculously bad, and even though they supposedly have a team working on that, if they couldn't fix it after all this time while it should be the #1 priority problem, I guess they won't fix it for a while still.
Hate beating on a dead horse, but wasn't rocket bragging about server performance and "network bubble" for like months on end before alpher was even hinting at a release? I haven't really played alpher since it came out and was really disappointed after putting like 25hrs into it within 2-3 days. I ended up buying arma 3 afterwards to play breaking point. probably have far more hours in that. This is coming from someone with like 400-600 hours on dayzmod.
edit: as a side note, my friends and i basically gave up on alpher.. by the time they even get the feature set to the bare minimum of what the dayzmod offered, it will be years from now at the rate theyre going and by then the game will probably look like vaporware compared to new titles coming out.. not to mention it will probably be just as buggy if not more buggy than the mod was. Only difference would be the inventory, items, and item conditions which imo feel like a negligible difference considering the standalone was supposed to be a fundamental framework change to be a "legit mmo framework" or whatever terminology rocket used.. /rant
On March 17 2014 09:59 mrgoochio wrote: Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?
No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.
Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.
"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.
alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.
If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.
Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.
On March 17 2014 23:03 mrgoochio wrote: Hate beating on a dead horse, but wasn't rocket bragging about server performance and "network bubble" for like months on end before alpher was even hinting at a release? I haven't really played alpher since it came out and was really disappointed after putting like 25hrs into it within 2-3 days. I ended up buying arma 3 afterwards to play breaking point. probably have far more hours in that. This is coming from someone with like 400-600 hours on dayzmod.
edit: as a side note, my friends and i basically gave up on alpher.. by the time they even get the feature set to the bare minimum of what the dayzmod offered, it will be years from now at the rate theyre going and by then the game will probably look like vaporware compared to new titles coming out.. not to mention it will probably be just as buggy if not more buggy than the mod was. Only difference would be the inventory, items, and item conditions which imo feel like a negligible difference considering the standalone was supposed to be a fundamental framework change to be a "legit mmo framework" or whatever terminology rocket used.. /rant
the server performance he's been bragging about are features yet to come. They've hinted at a release date, which is the end of the year.
It might be as buggy as the mod was, but at least it will be without hackers. Thats probably the main reason they rework the entire server thing after all. Better graphics and infinitely better UI is just a (big) bonus imo...although they're not quite there yet. Playing the alpha and being disappointed is kinda pointless.
On March 17 2014 23:03 mrgoochio wrote: Hate beating on a dead horse, but wasn't rocket bragging about server performance and "network bubble" for like months on end before alpher was even hinting at a release? I haven't really played alpher since it came out and was really disappointed after putting like 25hrs into it within 2-3 days. I ended up buying arma 3 afterwards to play breaking point. probably have far more hours in that. This is coming from someone with like 400-600 hours on dayzmod.
edit: as a side note, my friends and i basically gave up on alpher.. by the time they even get the feature set to the bare minimum of what the dayzmod offered, it will be years from now at the rate theyre going and by then the game will probably look like vaporware compared to new titles coming out.. not to mention it will probably be just as buggy if not more buggy than the mod was. Only difference would be the inventory, items, and item conditions which imo feel like a negligible difference considering the standalone was supposed to be a fundamental framework change to be a "legit mmo framework" or whatever terminology rocket used.. /rant
the server performance he's been bragging about are features yet to come. They've hinted at a release date, which is the end of the year.
It might be as buggy as the mod was, but at least it will be without hackers. Thats probably the main reason they rework the entire server thing after all. Better graphics and infinitely better UI is just a (big) bonus imo...although they're not quite there yet. Playing the alpha and being disappointed is kinda pointless.
At this point I don't really have any faith that rocket and company are even capable of what's needed to improve the server performance to anywhere near other successful indie title standards. Even improving the FPS by 100% would not be enough for most people considering the fps most or many are getting. The fact of the matter is, it would take a complete overhaul on the way arma II engine functions at a fundamental level. From the track record of development speed, efficiency, and tangible content that actually gets completed (little to nothing functions in either dayZ mod or standalone correctly or efficiently), i just don't see it happening. I would love for it to happen as much as anyone else, but my opinion is that DayZ will never become what I had hoped for (a non buggy, functioning DayZ with all the planned features from DayZmod in addition to the planned new features of dayz standalone).
As far as the hacks, I haven't played since release so if there aren't any hacks yet, that is certainly a tremendous feat they've accomplished and thumbs up to them for that.
Playing the alpha and being disappointed has its merits in my opinion and is not pointless. Certainly an alpha will lack polish and be buggy, but alphas are a great tool for consumers to measure the efficiency, communication, and progress a company can make given proper funding, time, and feedback from the community. I don't think rocket & company have made a fraction of the amount of progress required to bring this title to a successful one in terms of gameplay goals. From a business standpoint, they could stop working today and have made enough money to make their efforts worth it. From an ethical standpoint and as someone who is passionate about delivering the best product they sought out to create (which is what I originally liked about rocket and dayzmod), it isn't even close.
Anyway, I originally posted here to see what the progress was on the standalone and went off on a bit of a tangent. I hope the game succeeds and will be following up on its progress from time to time. Thanks for the info.
On March 17 2014 09:59 mrgoochio wrote: Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?
No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.
Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.
"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.
alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.
If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.
Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.
Funny how you bring up Minecraft, a game where the development early on was not on creating new blocks for you, but building the infrastructure of the game for the future (multiplayer, mod support, engine, etc.).
Watching the dev blogs of dayz is rather depressing, as they keep advertising new features like new weapons or some new gimmick you can use (which in itself is pretty cool), while speaking no words about terrible FPS, idiotic zombies or countless clipping errors, etc. It would be nice if the devs would focus on getting the very basics of the game to work before they'd start working on more helmets for everyone to wear.
It's fine if people enjoy the game in this state. I, for one, do not, and will not pay any money until the game is out of alpha. And at this point, I genuinely doubt the game will ever leave alpha status.
On March 17 2014 09:59 mrgoochio wrote: Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?
No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.
Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.
"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.
alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.
If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.
Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.
Funny how you bring up Minecraft, a game where the development early on was not on creating new blocks for you, but building the infrastructure of the game for the future (multiplayer, mod support, engine, etc.).
Watching the dev blogs of dayz is rather depressing, as they keep advertising new features like new weapons or some new gimmick you can use (which in itself is pretty cool), while speaking no words about terrible FPS, idiotic zombies or countless clipping errors, etc. It would be nice if the devs would focus on getting the very basics of the game to work before they'd start working on more helmets for everyone to wear.
It's fine if people enjoy the game in this state. I, for one, do not, and will not pay any money until the game is out of alpha. And at this point, I genuinely doubt the game will ever leave alpha status.
You mean the devblog where they talked about the back infrastructure, the glitchy zombies, how to add more depth to the game, decrease lag, add dynamic spawning, hunting, and fix melee hitboxes? You know, the latest one?
On March 17 2014 09:59 mrgoochio wrote: Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?
No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.
Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.
"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.
alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.
If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.
Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.
Funny how you bring up Minecraft, a game where the development early on was not on creating new blocks for you, but building the infrastructure of the game for the future (multiplayer, mod support, engine, etc.).
Watching the dev blogs of dayz is rather depressing, as they keep advertising new features like new weapons or some new gimmick you can use (which in itself is pretty cool), while speaking no words about terrible FPS, idiotic zombies or countless clipping errors, etc. It would be nice if the devs would focus on getting the very basics of the game to work before they'd start working on more helmets for everyone to wear.
It's fine if people enjoy the game in this state. I, for one, do not, and will not pay any money until the game is out of alpha. And at this point, I genuinely doubt the game will ever leave alpha status.
You mean the devblog where they talked about the back infrastructure, the glitchy zombies, how to add more depth to the game, decrease lag, add dynamic spawning, hunting, and fix melee hitboxes? You know, the latest one?
Invisible players and zombies: No complaints here.
Fireplaces and Emissive Improvements: New feature instead of fixing the absolute basic issues that plague the game.
New towns in Chernarus: New content instead of fixing the absolute basic issues that plague the game.
New Weapon Content: New content instead of fixing the absolute basic issues that plague the game.
Mouse acceleration and player control: Minor bugfix.
Physics and Arrows: New feature (throwing, ragdolls) instead of fixing the absolute basic issues that plague the game.
Animals, collisions and zombie pathfinding: Basic stuff, for which they now have an entirely new team?
Persistent Loot and objects: No complaints here.
The vast majority of the points they talk about are completely new features, like every week, and the basic issues seem to be treated as an afterthought, if that.
On March 17 2014 09:59 mrgoochio wrote: Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?
No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.
Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.
"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.
alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.
If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.
Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.
Funny how you bring up Minecraft, a game where the development early on was not on creating new blocks for you, but building the infrastructure of the game for the future (multiplayer, mod support, engine, etc.).
Watching the dev blogs of dayz is rather depressing, as they keep advertising new features like new weapons or some new gimmick you can use (which in itself is pretty cool), while speaking no words about terrible FPS, idiotic zombies or countless clipping errors, etc. It would be nice if the devs would focus on getting the very basics of the game to work before they'd start working on more helmets for everyone to wear.
It's fine if people enjoy the game in this state. I, for one, do not, and will not pay any money until the game is out of alpha. And at this point, I genuinely doubt the game will ever leave alpha status.
You mean the devblog where they talked about the back infrastructure, the glitchy zombies, how to add more depth to the game, decrease lag, add dynamic spawning, hunting, and fix melee hitboxes? You know, the latest one?
Invisible players and zombies: No complaints here.
Fireplaces and Emissive Improvements: New feature instead of fixing the absolute basic issues that plague the game.
New towns in Chernarus: New content instead of fixing the absolute basic issues that plague the game.
New Weapon Content: New content instead of fixing the absolute basic issues that plague the game.
Mouse acceleration and player control: Minor bugfix.
Physics and Arrows: New feature (throwing, ragdolls) instead of fixing the absolute basic issues that plague the game.
Animals, collisions and zombie pathfinding: Basic stuff, for which they now have an entirely new team?
Persistent Loot and objects: No complaints here.
The vast majority of the points they talk about are completely new features, like every week, and the basic issues seem to be treated as an afterthought, if that.
Because clearly the entire development team, including the art guys and the map guys, have to sift through code to find the bugs.
On March 17 2014 09:59 mrgoochio wrote: Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?
No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.
Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.
"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.
alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.
If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.
Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.
Funny how you bring up Minecraft, a game where the development early on was not on creating new blocks for you, but building the infrastructure of the game for the future (multiplayer, mod support, engine, etc.).
Watching the dev blogs of dayz is rather depressing, as they keep advertising new features like new weapons or some new gimmick you can use (which in itself is pretty cool), while speaking no words about terrible FPS, idiotic zombies or countless clipping errors, etc. It would be nice if the devs would focus on getting the very basics of the game to work before they'd start working on more helmets for everyone to wear.
It's fine if people enjoy the game in this state. I, for one, do not, and will not pay any money until the game is out of alpha. And at this point, I genuinely doubt the game will ever leave alpha status.
You mean the devblog where they talked about the back infrastructure, the glitchy zombies, how to add more depth to the game, decrease lag, add dynamic spawning, hunting, and fix melee hitboxes? You know, the latest one?
Invisible players and zombies: No complaints here.
Fireplaces and Emissive Improvements: New feature instead of fixing the absolute basic issues that plague the game.
New towns in Chernarus: New content instead of fixing the absolute basic issues that plague the game.
New Weapon Content: New content instead of fixing the absolute basic issues that plague the game.
Mouse acceleration and player control: Minor bugfix.
Physics and Arrows: New feature (throwing, ragdolls) instead of fixing the absolute basic issues that plague the game.
Animals, collisions and zombie pathfinding: Basic stuff, for which they now have an entirely new team?
Persistent Loot and objects: No complaints here.
The vast majority of the points they talk about are completely new features, like every week, and the basic issues seem to be treated as an afterthought, if that.
Because clearly the entire development team, including the art guys and the map guys, have to sift through code to find the bugs.
Alpher
Adding new content (maps, weapons, whatever) is not something you ought to do in an alpha, it's as simple as that. You should focus all your efforts on getting the game to work so you can add new content later on without any hassle.
But they're not gonna fire their art team or let them do nothing forever.. Adding weapons and modifying the map is fine, I agree though that the programmers that are trying to implement physics and this kind of stuff may be better spent on fixing the still awful flaws of the engine and adding the damn respawning loot. The zombie respawn is a giant joke at the moment, they'll just chain respawn on your face in most spots and prevent you from doing anything, even just sitting hidden by a bush and observing your surroundings... But as bad as it is, the game is still a giant blast sometimes, yesterday I played the best DayZ game ever despite the retarded zombies and all the bugs... Punching geared people to death to steal their stuff and win a 1V3 is worth the bugs and stupid laggs
On March 17 2014 09:59 mrgoochio wrote: Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?
No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.
Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.
"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.
alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.
If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.
Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.
Funny how you bring up Minecraft, a game where the development early on was not on creating new blocks for you, but building the infrastructure of the game for the future (multiplayer, mod support, engine, etc.).
Watching the dev blogs of dayz is rather depressing, as they keep advertising new features like new weapons or some new gimmick you can use (which in itself is pretty cool), while speaking no words about terrible FPS, idiotic zombies or countless clipping errors, etc. It would be nice if the devs would focus on getting the very basics of the game to work before they'd start working on more helmets for everyone to wear.
It's fine if people enjoy the game in this state. I, for one, do not, and will not pay any money until the game is out of alpha. And at this point, I genuinely doubt the game will ever leave alpha status.
You mean the devblog where they talked about the back infrastructure, the glitchy zombies, how to add more depth to the game, decrease lag, add dynamic spawning, hunting, and fix melee hitboxes? You know, the latest one?
Invisible players and zombies: No complaints here.
Fireplaces and Emissive Improvements: New feature instead of fixing the absolute basic issues that plague the game.
New towns in Chernarus: New content instead of fixing the absolute basic issues that plague the game.
New Weapon Content: New content instead of fixing the absolute basic issues that plague the game.
Mouse acceleration and player control: Minor bugfix.
Physics and Arrows: New feature (throwing, ragdolls) instead of fixing the absolute basic issues that plague the game.
Animals, collisions and zombie pathfinding: Basic stuff, for which they now have an entirely new team?
Persistent Loot and objects: No complaints here.
The vast majority of the points they talk about are completely new features, like every week, and the basic issues seem to be treated as an afterthought, if that.
Because clearly the entire development team, including the art guys and the map guys, have to sift through code to find the bugs.
Alpher
Adding new content (maps, weapons, whatever) is not something you ought to do in an alpha, it's as simple as that. You should focus all your efforts on getting the game to work so you can add new content later on without any hassle.
No, that's what they planned on doing for the development of this game, add content to more or less the level of the original mod, and make sure it works along the way. Sometimes there are more bugs than expected. If you don't like this, then maybe you should read the alpha disclaimer, and shouldn't buy or have bought the alpha.
On April 01 2014 21:00 Nimix wrote: But they're not gonna fire their art team or let them do nothing forever.. Adding weapons and modifying the map is fine, I agree though that the programmers that are trying to implement physics and this kind of stuff may be better spent on fixing the still awful flaws of the engine and adding the damn respawning loot. The zombie respawn is a giant joke at the moment, they'll just chain respawn on your face in most spots and prevent you from doing anything, even just sitting hidden by a bush and observing your surroundings... But as bad as it is, the game is still a giant blast sometimes, yesterday I played the best DayZ game ever despite the retarded zombies and all the bugs... Punching geared people to death to steal their stuff and win a 1V3 is worth the bugs and stupid laggs
The current zombie spawn mechanic is a placeholder, this was directly stated in the patchnotes when it was added.
On March 17 2014 09:59 mrgoochio wrote: Haven't been paying much attention to DayZ lately. Are there more than 5 zombies on the map, do they respawn, and do items respawn without server reboots yet?
No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.
Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.
"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.
alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.
If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.
Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.
Funny how you bring up Minecraft, a game where the development early on was not on creating new blocks for you, but building the infrastructure of the game for the future (multiplayer, mod support, engine, etc.).
Watching the dev blogs of dayz is rather depressing, as they keep advertising new features like new weapons or some new gimmick you can use (which in itself is pretty cool), while speaking no words about terrible FPS, idiotic zombies or countless clipping errors, etc. It would be nice if the devs would focus on getting the very basics of the game to work before they'd start working on more helmets for everyone to wear.
It's fine if people enjoy the game in this state. I, for one, do not, and will not pay any money until the game is out of alpha. And at this point, I genuinely doubt the game will ever leave alpha status.
You mean the devblog where they talked about the back infrastructure, the glitchy zombies, how to add more depth to the game, decrease lag, add dynamic spawning, hunting, and fix melee hitboxes? You know, the latest one?
Invisible players and zombies: No complaints here.
Fireplaces and Emissive Improvements: New feature instead of fixing the absolute basic issues that plague the game.
New towns in Chernarus: New content instead of fixing the absolute basic issues that plague the game.
New Weapon Content: New content instead of fixing the absolute basic issues that plague the game.
Mouse acceleration and player control: Minor bugfix.
Physics and Arrows: New feature (throwing, ragdolls) instead of fixing the absolute basic issues that plague the game.
Animals, collisions and zombie pathfinding: Basic stuff, for which they now have an entirely new team?
Persistent Loot and objects: No complaints here.
The vast majority of the points they talk about are completely new features, like every week, and the basic issues seem to be treated as an afterthought, if that.
Because clearly the entire development team, including the art guys and the map guys, have to sift through code to find the bugs.
Alpher
Adding new content (maps, weapons, whatever) is not something you ought to do in an alpha, it's as simple as that. You should focus all your efforts on getting the game to work so you can add new content later on without any hassle.
No, that's what they planned on doing for the development of this game, add content to more or less the level of the original mod, and make sure it works along the way. Sometimes there are more bugs than expected. If you don't like this, then maybe you should read the alpha disclaimer, and shouldn't buy or have bought the alpha.
I haven't bought the game. I'd love to, but I'm not going to pay for it until it's out of alpha. And at this point, I accepted the possibility that I might therefore never buy the game. Selling perpetual alpha versions is a very popular trend in gaming right now, and dayz is one of the worst offenders. I appreciate the honesty in the developer's disclaimers, but if you demand money for a product, you will have to live with the fact that people will evaluate whether the product is worth the money or not. If you're having fun playing a bugged out game that may not have most of its core engine problems fixed, ever, that's perfectly fine. But pretending that the game is being developed properly and the way a game ought to be developed is an.. unrealistic viewpoint, to say the least.
No, no, and no. If the latest devblog is to be believed, they are very close to putting all of that into the game.
Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.
"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.
alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.
If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.
Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.
Funny how you bring up Minecraft, a game where the development early on was not on creating new blocks for you, but building the infrastructure of the game for the future (multiplayer, mod support, engine, etc.).
Watching the dev blogs of dayz is rather depressing, as they keep advertising new features like new weapons or some new gimmick you can use (which in itself is pretty cool), while speaking no words about terrible FPS, idiotic zombies or countless clipping errors, etc. It would be nice if the devs would focus on getting the very basics of the game to work before they'd start working on more helmets for everyone to wear.
It's fine if people enjoy the game in this state. I, for one, do not, and will not pay any money until the game is out of alpha. And at this point, I genuinely doubt the game will ever leave alpha status.
You mean the devblog where they talked about the back infrastructure, the glitchy zombies, how to add more depth to the game, decrease lag, add dynamic spawning, hunting, and fix melee hitboxes? You know, the latest one?
Invisible players and zombies: No complaints here.
Fireplaces and Emissive Improvements: New feature instead of fixing the absolute basic issues that plague the game.
New towns in Chernarus: New content instead of fixing the absolute basic issues that plague the game.
New Weapon Content: New content instead of fixing the absolute basic issues that plague the game.
Mouse acceleration and player control: Minor bugfix.
Physics and Arrows: New feature (throwing, ragdolls) instead of fixing the absolute basic issues that plague the game.
Animals, collisions and zombie pathfinding: Basic stuff, for which they now have an entirely new team?
Persistent Loot and objects: No complaints here.
The vast majority of the points they talk about are completely new features, like every week, and the basic issues seem to be treated as an afterthought, if that.
Because clearly the entire development team, including the art guys and the map guys, have to sift through code to find the bugs.
Alpher
Adding new content (maps, weapons, whatever) is not something you ought to do in an alpha, it's as simple as that. You should focus all your efforts on getting the game to work so you can add new content later on without any hassle.
No, that's what they planned on doing for the development of this game, add content to more or less the level of the original mod, and make sure it works along the way. Sometimes there are more bugs than expected. If you don't like this, then maybe you should read the alpha disclaimer, and shouldn't buy or have bought the alpha.
I haven't bought the game. I'd love to, but I'm not going to pay for it until it's out of alpha. And at this point, I accepted the possibility that I might therefore never buy the game. Selling perpetual alpha versions is a very popular trend in gaming right now, and dayz is one of the worst offenders. I appreciate the honesty in the developer's disclaimers, but if you demand money for a product, you will have to live with the fact that people will evaluate whether the product is worth the money or not. If you're having fun playing a bugged out game that may not have most of its core engine problems fixed, ever, that's perfectly fine. But pretending that the game is being developed properly and the way a game ought to be developed is an.. unrealistic viewpoint, to say the least.
This nitpicking is starting to be unbearable. You don't even play the game and you complain about it. The model they went for in alpha is add new features then balance and major bug fix in beta. They acknowledge the lag is bad, even Dean has complained about it. The issues won't be able to be address in their current environment of experimental and stable. Stable is too far complex of a system where experimental is just a handful of hive clusters. The devs would need some staging environment that is as complex as stable to really work out some of the bugs you talk about. But even that is a huge resource dump to get that up and running. I feel like they would waste time if they fixed all the bugs now only to find more bugs will be introduced once they get further in the development. And, honestly, who are you to be the judge of a product being developed properly? Anyway Dean hopes to get out of alpha by the end of the year.
Rofl fucking really? No wonder nobody i know plays it atm. Its been months since they released the alpha, i know its an alpha but that really comes off as bad.
"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.
alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.
If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.
Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.
Funny how you bring up Minecraft, a game where the development early on was not on creating new blocks for you, but building the infrastructure of the game for the future (multiplayer, mod support, engine, etc.).
Watching the dev blogs of dayz is rather depressing, as they keep advertising new features like new weapons or some new gimmick you can use (which in itself is pretty cool), while speaking no words about terrible FPS, idiotic zombies or countless clipping errors, etc. It would be nice if the devs would focus on getting the very basics of the game to work before they'd start working on more helmets for everyone to wear.
It's fine if people enjoy the game in this state. I, for one, do not, and will not pay any money until the game is out of alpha. And at this point, I genuinely doubt the game will ever leave alpha status.
You mean the devblog where they talked about the back infrastructure, the glitchy zombies, how to add more depth to the game, decrease lag, add dynamic spawning, hunting, and fix melee hitboxes? You know, the latest one?
Invisible players and zombies: No complaints here.
Fireplaces and Emissive Improvements: New feature instead of fixing the absolute basic issues that plague the game.
New towns in Chernarus: New content instead of fixing the absolute basic issues that plague the game.
New Weapon Content: New content instead of fixing the absolute basic issues that plague the game.
Mouse acceleration and player control: Minor bugfix.
Physics and Arrows: New feature (throwing, ragdolls) instead of fixing the absolute basic issues that plague the game.
Animals, collisions and zombie pathfinding: Basic stuff, for which they now have an entirely new team?
Persistent Loot and objects: No complaints here.
The vast majority of the points they talk about are completely new features, like every week, and the basic issues seem to be treated as an afterthought, if that.
Because clearly the entire development team, including the art guys and the map guys, have to sift through code to find the bugs.
Alpher
Adding new content (maps, weapons, whatever) is not something you ought to do in an alpha, it's as simple as that. You should focus all your efforts on getting the game to work so you can add new content later on without any hassle.
No, that's what they planned on doing for the development of this game, add content to more or less the level of the original mod, and make sure it works along the way. Sometimes there are more bugs than expected. If you don't like this, then maybe you should read the alpha disclaimer, and shouldn't buy or have bought the alpha.
I haven't bought the game. I'd love to, but I'm not going to pay for it until it's out of alpha. And at this point, I accepted the possibility that I might therefore never buy the game. Selling perpetual alpha versions is a very popular trend in gaming right now, and dayz is one of the worst offenders. I appreciate the honesty in the developer's disclaimers, but if you demand money for a product, you will have to live with the fact that people will evaluate whether the product is worth the money or not. If you're having fun playing a bugged out game that may not have most of its core engine problems fixed, ever, that's perfectly fine. But pretending that the game is being developed properly and the way a game ought to be developed is an.. unrealistic viewpoint, to say the least.
This nitpicking is starting to be unbearable. You don't even play the game and you complain about it. The model they went for in alpha is add new features then balance and major bug fix in beta. They acknowledge the lag is bad, even Dean has complained about it. The issues won't be able to be address in their current environment of experimental and stable. Stable is too far complex of a system where experimental is just a handful of hive clusters. The devs would need some staging environment that is as complex as stable to really work out some of the bugs you talk about. But even that is a huge resource dump to get that up and running. I feel like they would waste time if they fixed all the bugs now only to find more bugs will be introduced once they get further in the development. And, honestly, who are you to be the judge of a product being developed properly? Anyway Dean hopes to get out of alpha by the end of the year.
It's the other way around. They waste time by building features on top of an extremely buggy foundation, and then attempt to fix those bugs later on.
I'm only nitpicking because I was really looking forward to the DayZ standalone game, and believed everything Rocket said about it. How it's going to fix all the problems of the mod because they can build the game from the ground up, yadda yadda. And then the alpha comes out, and it's worse than the mod. They have all the problems they had with the mod and more, and at this point I'm not convinced they're ever going to fix them. If they do? Awesome. I'm gonna buy the game and have fun. But I'm not holding my breath.
"nobody plays it"..? There are literally thousands of servers with 20+ people on it and equally many with less.
alpha is exactly that, alpha. Its not even beta. Its suppose to be full of bugs, glitches, and with missing content. You can't blame the game for missing things when its in alpha. The creator even said specifically that you should NOT play the alpha expecting anything good. And you sign a "I know this is alpha and the game is shit" user agreement every time you log in.
If they spend the next 5 years in alpha, it would STILL not come off as bad. A lot of games have even longer development cycles than that.
Does anyone even remember the Minecraft alpha? You had a creative mode with 20-something blocks..and thats it. No adventure mode, no health or eating. I don't think you even had multiplayer.. Some years later its the best selling indie game of all time.
Funny how you bring up Minecraft, a game where the development early on was not on creating new blocks for you, but building the infrastructure of the game for the future (multiplayer, mod support, engine, etc.).
Watching the dev blogs of dayz is rather depressing, as they keep advertising new features like new weapons or some new gimmick you can use (which in itself is pretty cool), while speaking no words about terrible FPS, idiotic zombies or countless clipping errors, etc. It would be nice if the devs would focus on getting the very basics of the game to work before they'd start working on more helmets for everyone to wear.
It's fine if people enjoy the game in this state. I, for one, do not, and will not pay any money until the game is out of alpha. And at this point, I genuinely doubt the game will ever leave alpha status.
You mean the devblog where they talked about the back infrastructure, the glitchy zombies, how to add more depth to the game, decrease lag, add dynamic spawning, hunting, and fix melee hitboxes? You know, the latest one?
Invisible players and zombies: No complaints here.
Fireplaces and Emissive Improvements: New feature instead of fixing the absolute basic issues that plague the game.
New towns in Chernarus: New content instead of fixing the absolute basic issues that plague the game.
New Weapon Content: New content instead of fixing the absolute basic issues that plague the game.
Mouse acceleration and player control: Minor bugfix.
Physics and Arrows: New feature (throwing, ragdolls) instead of fixing the absolute basic issues that plague the game.
Animals, collisions and zombie pathfinding: Basic stuff, for which they now have an entirely new team?
Persistent Loot and objects: No complaints here.
The vast majority of the points they talk about are completely new features, like every week, and the basic issues seem to be treated as an afterthought, if that.
Because clearly the entire development team, including the art guys and the map guys, have to sift through code to find the bugs.
Alpher
Adding new content (maps, weapons, whatever) is not something you ought to do in an alpha, it's as simple as that. You should focus all your efforts on getting the game to work so you can add new content later on without any hassle.
No, that's what they planned on doing for the development of this game, add content to more or less the level of the original mod, and make sure it works along the way. Sometimes there are more bugs than expected. If you don't like this, then maybe you should read the alpha disclaimer, and shouldn't buy or have bought the alpha.
I haven't bought the game. I'd love to, but I'm not going to pay for it until it's out of alpha. And at this point, I accepted the possibility that I might therefore never buy the game. Selling perpetual alpha versions is a very popular trend in gaming right now, and dayz is one of the worst offenders. I appreciate the honesty in the developer's disclaimers, but if you demand money for a product, you will have to live with the fact that people will evaluate whether the product is worth the money or not. If you're having fun playing a bugged out game that may not have most of its core engine problems fixed, ever, that's perfectly fine. But pretending that the game is being developed properly and the way a game ought to be developed is an.. unrealistic viewpoint, to say the least.
This nitpicking is starting to be unbearable. You don't even play the game and you complain about it. The model they went for in alpha is add new features then balance and major bug fix in beta. They acknowledge the lag is bad, even Dean has complained about it. The issues won't be able to be address in their current environment of experimental and stable. Stable is too far complex of a system where experimental is just a handful of hive clusters. The devs would need some staging environment that is as complex as stable to really work out some of the bugs you talk about. But even that is a huge resource dump to get that up and running. I feel like they would waste time if they fixed all the bugs now only to find more bugs will be introduced once they get further in the development. And, honestly, who are you to be the judge of a product being developed properly? Anyway Dean hopes to get out of alpha by the end of the year.
It's the other way around. They waste time by building features on top of an extremely buggy foundation, and then attempt to fix those bugs later on.
I'm only nitpicking because I was really looking forward to the DayZ standalone game, and believed everything Rocket said about it. How it's going to fix all the problems of the mod because they can build the game from the ground up, yadda yadda. And then the alpha comes out, and it's worse than the mod. They have all the problems they had with the mod and more, and at this point I'm not convinced they're ever going to fix them. If they do? Awesome. I'm gonna buy the game and have fun. But I'm not holding my breath.
This is where we differ, your secondary sourced observations and my primary sourced observations. I have played almost 200 hours and I can safely say that all my death's could have been avoided if played better. I do not blame the engine for the situations I got myself into. When I encounter these obstacles and bugs, I don't make excuses, I adapt my play. If I feel frustrated at the game for whatever reason, I drop it and play something else. And over time I usually forget what I was mad at when I make a return.
On April 03 2014 09:35 Coriolis wrote: Why do items still not respawn again? Its ridiculous how you can't find anything unless you go on a server thats recently been restarted.
They are working on how the items are going to save to the database, and how the items actually respawn (semi-balance and shit depending on area and population). And what do you mean again, they never respawned without a restart in SA
On April 03 2014 09:35 Coriolis wrote: Why do items still not respawn again? Its ridiculous how you can't find anything unless you go on a server thats recently been restarted.
They are working on how the items are going to save to the database, and how the items actually respawn (semi-balance and shit depending on area and population). And what do you mean again, they never respawned without a restart in SA
what? i distinctly remember loot cycling places to get what i wanted... like to get car parts and stuff we would bring a small army of people to a major spawn area for parts and loot cycle the place.
maybe it was changed later...but i distinctly remember spawns working for the most part
Does anyone from the old TL DayZ mod community plays SA ? We still hang out on TS but I think that I am the only one that actually plays the game in this state.
What the fuck happened to the zombies? I need like 20 hits to kill them with a firefighter axe. If you don't want to be bleeding or get a fracture you have to shoot them. Is this a bug or intended? It's really fucking stupid.
On April 30 2014 20:39 Musicus wrote: What the fuck happened to the zombies? I need like 20 hits to kill them with a firefighter axe. If you don't want to be bleeding or get a fracture you have to shoot them. Is this a bug or intended? It's really fucking stupid.
They've changed it to headshot kill only. Aim for the head and remember that melee weapons hit at point of impact and not the crosshair position.
On April 30 2014 20:39 Musicus wrote: What the fuck happened to the zombies? I need like 20 hits to kill them with a firefighter axe. If you don't want to be bleeding or get a fracture you have to shoot them. Is this a bug or intended? It's really fucking stupid.
They've changed it to headshot kill only. Aim for the head and remember that melee weapons hit at point of impact and not the crosshair position.
Thanks. Yeah I just played and after a while got a hang of hitting the head, so it was managable. But I think the number of normal hits you need is still too high and they should really get silencers to work, because dealing with 3 zombies at once is a real pain now, so sometimes it's just better to shoot, but then 5 more zombies come running.
On May 03 2014 01:17 teddyoojo wrote: how much is actually in the game right now? last time i played was couple months ago and it only had like 2 weapons
You have more "stuff" as it is, more weapons - multiple pistols, bolt action rifles etc. however this doesn't change a lot as far as end game goes. Once you get gear you are satisfied with there is nothing to do apart from killing people or "role playing". It's just a matter of imagination. I can still play SA but I have friends that get bored without additional end game like storage or vehicles. You can still play the game if you own it, so you can figure out if what is in right now can keep you entertained.
I'm currently playing the DayZ mod and I'm having a blast. I wonder if I'll be able to run the standalone though and I can't make sense of the games recommended specs. Some people with high-end specs seem to have terrible FPS and others with no-so-great specs seem to run at a steady 30.
Is there anybody here that can give me any advice on whether or not I could run the SA with a decent FPS? AMD Phenom II X4 B55 3.2 GHz Nvidia GTX 460 1GB 4GB Ram
On May 06 2014 23:42 sent1nel wrote: I'm currently playing the DayZ mod and I'm having a blast. I wonder if I'll be able to run the standalone though and I can't make sense of the games recommended specs. Some people with high-end specs seem to have terrible FPS and others with no-so-great specs seem to run at a steady 30.
Is there anybody here that can give me any advice on whether or not I could run the SA with a decent FPS? AMD Phenom II X4 B55 3.2 GHz Nvidia GTX 460 1GB 4GB Ram
If you can run dayzmod you can run any game on the planet, including SA. Yes, its that bad
I can't believe I let myself get pressured into buying the standalone. This game is utter trash :|
It's alpha so it's possible the game will improve and I'll get my money's worth from it but at the moment it's largely unplayable unless you enjoy hiking sims. Spent four hours on a 40/40 player server two nights ago and never saw a single player or zombie. Not sure why the game has so many positive reviews on Steam.
Stick with the mod for now and maybe in another 3-4 years the standalone will be worth picking up (although unlikely now since their source code was stolen).
SA is terrible right now. The new spawn points totally ruined the game, there is no PvP hub anymore, there is no point playing if you don't want to RP a canadian lumberjack. We tried to play two times recently with a friend, and each time we roamed the map for ages without seeing anyone on 40 player servers, and then suddenly got shot in the middle of nowhere \o/ fun.
On July 29 2014 08:44 Nimix wrote: SA is terrible right now. The new spawn points totally ruined the game, there is no PvP hub anymore, there is no point playing if you don't want to RP a canadian lumberjack. We tried to play two times recently with a friend, and each time we roamed the map for ages without seeing anyone on 40 player servers, and then suddenly got shot in the middle of nowhere \o/ fun.
I would agree and echo only one thing, the low pop servers. Other than that, DayZ SA is looking extremely well lately, since they've got the grip on how to hire and manage 120 people ( yes that many is working on SA ) they are pushing content very fast and I am looking forward to Q3. There is shit to do right now and with yesterday's update there is even more - HOARDING MUHAHAHA.
My thing is they have made some design decisions that i couldnt disagree with more.
They focused on over complicating trivial things like all of the medical stuff instead of implementing the core mechanics of the game that everyone loved, or even polishing what everyone already liked. There is just no reason to be willing to jump through all of the hoops with the bloodtype bs for it to ever be worth bloodbagging your friend. Just kill him and make him run back to get his stuff.
Its turned into Post Apocalypse Collection/Shopping simulator.
IDK they really overcomplicated stupid mundane tasks for the sake of realism...but the result is having SA that is infinitely inferior to the mod.
IDK hopefully when they introduce the campsites/vehicles and high priority loot spawns again the game will be somewhat more enjoyable..but atm its not even close to the Mod.
On July 31 2014 04:25 MaestroSC wrote: My thing is they have made some design decisions that i couldnt disagree with more.
They focused on over complicating trivial things like all of the medical stuff instead of implementing the core mechanics of the game that everyone loved, or even polishing what everyone already liked. There is just no reason to be willing to jump through all of the hoops with the bloodtype bs for it to ever be worth bloodbagging your friend. Just kill him and make him run back to get his stuff.
Its turned into Post Apocalypse Collection/Shopping simulator.
IDK they really overcomplicated stupid mundane tasks for the sake of realism...but the result is having SA that is infinitely inferior to the mod.
IDK hopefully when they introduce the campsites/vehicles and high priority loot spawns again the game will be somewhat more enjoyable..but atm its not even close to the Mod.
1) Full medical content is not implemented, and will be improved with the possible semi-class system that is going in later. 2) Carry a single bag of saline, an epi, and morphine in addition to bandages, it's very easy to get an unconscious player up and moving again 3) Carry meat, I'm pretty sure it increases blood or health in small amounts, which is good.
Welcome to alpha testing, where they told you it was going to be shit, it sort of is, but is getting better
I havent played this game since it came out and havent really been keeping track of the development. Could somebody tell me if items respawn now? When it came out, they would only spawn when the server was started. Did they change this?
Yes loot respawns, it's fairly new feature and the exact method was not published by devs for obvious reasons. The best guess is this. + Show Spoiler +
Items are not persistent on live build but they are persistent on experimental, so it's already there, they are just polishing stuff out. You can play experimental by changing properties of DayZ on your steam. Tents are in both versions but pitching one on live is pointless, obviously. They spawn in hunting huts all over the map. + Show Spoiler [Map with the huts] +
I can't run this on my laptop, (i5 3210M, 8gb ram, Geforce 635m ), even with all the settings turned way down low so that the game looks ass. Is it expected to be optimised further? Otherwise it's rather disappointing
Yes it's terribly optimized. Yes they are working on it, right now they are porting the whole thing to DX11 and yes it will take a lot of time (few months)
It shouldn't even be going to any consoles. Its not even fucking finished. Its still in Alpha - Early Access. Been like that for like what? A year?
Their main priority should be finishing the damn game on the PC before trying to make even more money off an unfinished product by having it go to consoles.
Given how well it works on PC, the port is gonna be fucking hilarious. It's incredible how they can keep a straight face doing random bullshit instead of fixing the actual game. I mean c'mon, it took them 1 year to make a drag and drop inventory, the game still has terrible performance and is barely playable, how are they going to make that work on a console? Not even talking about how the features everybody is waiting for aren't coming...
Sadly if you read around various gaming websites and check the comments for the news posts about this... you'll see a bunch of "AWESOME! THIS GAME IS ALREADY INCREDIBLE ON PC AND I CANT WAIT TO PLAY IT ON CONSOLE!". Hell, even reading the Steam comments... 99% of them are nothing but high praise for the game in its current state.
On August 13 2014 03:49 Nimix wrote: Given how well it works on PC, the port is gonna be fucking hilarious. It's incredible how they can keep a straight face doing random bullshit instead of fixing the actual game. I mean c'mon, it took them 1 year to make a drag and drop inventory, the game still has terrible performance and is barely playable, how are they going to make that work on a console? Not even talking about how the features everybody is waiting for aren't coming...
The game hasn't even been out for a year yet. Only 8 months so far. No offense, but I guess you don't really understand/know how game development works to say that they do random bs instead of fixing the game. The alpha is there to break the game while adding new stuff to it, not to fix everything that is broken right now to please the players. People who don't understand that shouldn't have bought the game in the first place. Yes the development might be slow a little, but so far they are doing a decent job. Yes the game has terrible performance but it's not even optimize yet, that will be done later down the road, most likely during beta.
So yeah people who complain mostly don't have a clue on how game development works and bought the game without even trying to understand it. If you expected a playable beta when you bought the game, then blame yourself, not the devs.
On August 13 2014 03:46 Disengaged wrote: It shouldn't even be going to any consoles. Its not even fucking finished. Its still in Alpha - Early Access. Been like that for like what? A year?
Their main priority should be finishing the damn game on the PC before trying to make even more money off an unfinished product by having it go to consoles.
Try 2* years, that standalone is a fucking joke at this point.
On August 13 2014 03:46 Disengaged wrote: It shouldn't even be going to any consoles. Its not even fucking finished. Its still in Alpha - Early Access. Been like that for like what? A year?
Their main priority should be finishing the damn game on the PC before trying to make even more money off an unfinished product by having it go to consoles.
Try 2* years, that standalone is a fucking joke at this point.
Nah, the joke is people who complain on something they don't understand.
You seem to be the one that doesn't understand. First off, the Alpha has been public for 8 months. The game has been in development for twice that long.
Secondly, the game uses a fork of the Arma II engine so the content that is currently in the game is basically copy/pasted over from the mod. They have done very, very little work on the game.
Lastly, the mod has been around for years now so it's not like the developers don't know what they want their game to be.
You must be one of those "fanboys" they've managed to create already, and good for you. But don't come here defending a piece of shit just because you're in love with it for whatever reason. People like you are the reason why we get awful games in the first place, because you just bend over and take it then proclaim "DONT WORRY GUYS ITS OK". It's not.
On August 13 2014 05:43 Serejai wrote: You seem to be the one that doesn't understand. First off, the Alpha has been public for 8 months. The game has been in development for twice that long.
Secondly, the game uses a fork of the Arma II engine so the content that is currently in the game is basically copy/pasted over from the mod. They have done very, very little work on the game.
Lastly, the mod has been around for years now so it's not like the developers don't know what they want their game to be.
You must be one of those "fanboys" they've managed to create already, and good for you. But don't come here defending a piece of shit just because you're in love with it for whatever reason. People like you are the reason why we get awful games in the first place, because you just bend over and take it then proclaim "DONT WORRY GUYS ITS OK". It's not.
The game has been in Steam top sellers since the day it became available. So yeah, it's not shit. It hasn't become what many (including me) had hoped, but it isn't a shit game by any stretch of the imagination. If it was shit, the DayZ mod would be considered garbage as well.
Your argument for why the game can't be bad is because it sold a lot of initial copies? Diablo 3 would like to have a word with you and explain what "riding the coattails" means. The standalone sold because the mod was good; not because it was good itself.
Then you have the nerve to claim that it can't be bad because the mod is good? Seriously, what the fuck? The mod is good because it has ten times as many features, isn't buggy, and is actually a solid game - everything the standalone is NOT.
I mean come on; if you're going to argue for the game being good at least back it up with something halfway intelligent.
On August 13 2014 05:43 Serejai wrote: You seem to be the one that doesn't understand. First off, the Alpha has been public for 8 months. The game has been in development for twice that long.
Secondly, the game uses a fork of the Arma II engine so the content that is currently in the game is basically copy/pasted over from the mod. They have done very, very little work on the game.
Lastly, the mod has been around for years now so it's not like the developers don't know what they want their game to be.
You must be one of those "fanboys" they've managed to create already, and good for you. But don't come here defending a piece of shit just because you're in love with it for whatever reason. People like you are the reason why we get awful games in the first place, because you just bend over and take it then proclaim "DONT WORRY GUYS ITS OK". It's not.
The game has been in Steam top sellers since the day it became available. So yeah, it's not shit. It hasn't become what many (including me) had hoped, but it isn't a shit game by any stretch of the imagination. If it was shit, the DayZ mod would be considered garbage as well.
That's a really weak argument for why the game is not bad. Not saying that it is, but being a best seller on steam is not saying very much, other than there's a whole lot of hype. That can be good or bad.
People are way more lenient with mods than they are with actual games. Mods are made by fans, and are usually small projects with no financial gain involved whatsoever. Full games, on the other hand, have a full development team and are sold for money. Thus the expectations are (or should be) far different. Dayz was perfectly fine as a mod. Sure, it was incredibly buggy and had so many annoying little details and it was full of hackers, but it was still a whole lot of fun. The game, on the other hand.. is practically the same as the mod, only it costs money. And that's just not good enough.
The whole "it's an alpha" argument is void as well as soon as you start taking money for it. I admire the dayz guys for being so honest in telling people not to buy it, but, ultimately, they do sell it. Frankly, dayz looks like one of these "development hell" games that are unlikely to ever make it out of beta. Back in the day, that would mean the game would be developed for years, and then it would be cancelled. Today, it means the game sells hundreds of thousands of copies, and then it gets cancelled. I'd love to be proven wrong on this, since I'd actually love to play the damn game, but I don't see it being actually finished anytime soon.
On August 13 2014 05:59 Serejai wrote: Your argument for why the game can't be bad is because it sold a lot of initial copies? Diablo 3 would like to have a word with you and explain what "riding the coattails" means. The standalone sold because the mod was good; not because it was good itself.
Then you have the nerve to claim that it can't be bad because the mod is good? Seriously, what the fuck? The mod is good because it has ten times as many features, isn't buggy, and is actually a solid game - everything the standalone is NOT.
I mean come on; if you're going to argue for the game being good at least back it up with something halfway intelligent.
Let me preface this by asking, why are you angry?
Anyway. Steam topsellers lists games that are most sold currently, that's why most of the list is occupied by new games. With DayZ being there people are obviously still buying it. If it's so blatantly apparent that the game is shit, why are people still buying it? Could it be because of the generally positive reviews from people who are playing it (You can check Steam reviews or Metacritic if you don't believe me)?
DayZ mod has more stuff yeah, but calling it a polished product (that's what you are doing) is to have never played it at all. Funny you should mention Diablo 3. Like are you seriously saying that it's a shit game? Apart from it's horrendous launch and the epic fail of the RMAH it's a damn good game. It isn't what people expected it to be but it was a great game back then and even better now.
If you are going to keep being rude, I won't even reply to you anymore.
On August 13 2014 03:49 Nimix wrote: Given how well it works on PC, the port is gonna be fucking hilarious. It's incredible how they can keep a straight face doing random bullshit instead of fixing the actual game. I mean c'mon, it took them 1 year to make a drag and drop inventory, the game still has terrible performance and is barely playable, how are they going to make that work on a console? Not even talking about how the features everybody is waiting for aren't coming...
The game hasn't even been out for a year yet. Only 8 months so far. No offense, but I guess you don't really understand/know how game development works to say that they do random bs instead of fixing the game. The alpha is there to break the game while adding new stuff to it, not to fix everything that is broken right now to please the players. People who don't understand that shouldn't have bought the game in the first place. Yes the development might be slow a little, but so far they are doing a decent job. Yes the game has terrible performance but it's not even optimize yet, that will be done later down the road, most likely during beta.
So yeah people who complain mostly don't have a clue on how game development works and bought the game without even trying to understand it. If you expected a playable beta when you bought the game, then blame yourself, not the devs.
Hm I'm pretty sure they said they worked on the network and UI things for a year prior to the early access release. To be honest I'm a REALLY big fan of DayZ and I played the crap out of both the mod and the standalone, so I'm not bashing it just because I hate the game, but because I hate that they ruined a great opportunity to make an awesome game because they stubbornly decided to keep their shitty engine (both client and server are still in an awful state and I doubt it'll ever get that much better) and made lots of design decision that ruined what was fun in the mod (the dynamic between spawn points, looting points and PvP points is the biggest example in my opinion). I have obviously no clue about how game development works, but at this point I can't really buy in the "it's an alpha" argument. The only big praise I would give them would go to the art and mapping team, but the coding and design of the game hasn't improved since the release much if at all, the game is still plagued by ridiculous bugs, performance and gameplay issue, and at this point isn't much more fun to play than at release. Now of course I understand it's an early access and I'm the only one to blame if I feel like I got fucked buying it, but as I said what saddens and angers me is that they had the chance to make something wonderful out of the standalone and so far failed in every aspect.
On August 13 2014 05:43 Serejai wrote: You seem to be the one that doesn't understand. First off, the Alpha has been public for 8 months. The game has been in development for twice that long.
Secondly, the game uses a fork of the Arma II engine so the content that is currently in the game is basically copy/pasted over from the mod. They have done very, very little work on the game.
Lastly, the mod has been around for years now so it's not like the developers don't know what they want their game to be.
You must be one of those "fanboys" they've managed to create already, and good for you. But don't come here defending a piece of shit just because you're in love with it for whatever reason. People like you are the reason why we get awful games in the first place, because you just bend over and take it then proclaim "DONT WORRY GUYS ITS OK". It's not.
I really doubt the game has been in development for twice that long, would like to see your source on that.
Sure the game use the Arma 2 engine, but a modified one. They have redone/improved a good portion of the code so no, they haven't done very little work like you seem to think. Just because it doesn't show ingame while you play doesn't mean they haven't done some heavy work on it. Also, bear in mind that they didn't have the man power they have now, they are still an indie company with a huge project in their hands.
I'm not a fanboy by any means. I just understand what I've bought as opposed to the "haters" that bash the game for being in an alpha state aka broken state. I fail to understand how a game in alpha could be considered "a piece of shit" when it's still in development, it doesn't make any sense whatsoever. You can't judge a game that isn't complete, it's as dumb as buying a car that is in the process of being built but then cry about the fact that is doesn't have wheels yet. And the real reason why we get awful games is because people are ready to buy anything that is hyped without informing themselves in the first place and then they realize they made a mistake but prefer to blame the people who made the game instead of themselves. It's always easier to blame others.
On August 13 2014 07:57 Conti wrote: If your car has been built for the last 9 months and you only see very minor improvements, you might start to get a bit worried.
But the car doesn't even have any wheels on it its shit! And now they're making another version with automatic gearbox?! Ridiculous! I bet everyone who likes this car is a rampant fanboy who only likes shit so I'm going to post a picture of a cow's behind to get my point across even though I know nothing of the car or how it's being built!
On August 13 2014 07:53 DPK wrote: I really doubt the game has been in development for twice that long, would like to see your source on that.
I didn't even bother reading the rest of your post because I'm 100% certain there's nothing of value in it, so I'll reply to your opening statement.
Work on the standalone version started back in early 2012 and the original release date was November 2012. That's not an alpha or beta release date; that's a retail release date. November 2012. It was also supposed to be priced at $10; not the $30 that the buggy ass two-year-old alpha currently is.
Let's face it; you're blinded by your love for this game and anything I say that isn't praise for it will be met with resistance so there's really no point in me reading your posts or replying to them further. To drive the point home, though, DayZ standalone was started TWO YEARS AGO, based on THE SAME ENGINE THE MOD RUNS ON, with a team size of OVER FIFTY DEVELOPERS.
The current alpha is the result of OVER 75 THOUSAND HOURS OF WORK and more than 60 MILLION DOLLARS that has gone into the game.
Now please, tell me with a straight face that the end result is where it should be after that amount of time and resources.
Source: Learn to use Google BEFORE trying to start a debate on a subject you know absolutely nothing at all about.
Nowhere on any of those links does it state anything you just said in red text there buddy..
Also, remember when the game started development it was started with an incredibly small team. Only recently did they start adding more members to a respectable size.
Just saying, using number of units sold as any indication of quality is nonsensical. Brittany Spears is one of the highest selling artists of all time, don't think anyone with full mental faculties is going to say she's one of the best musicians ever. It sold many copies, therefore it is good is a really silly argument to make.
Many of the initial purchasers were stupid, buying the game that clearly isn't finished then bitching about it immediately is retarded. However, at this point people bitching about the current state of the game and the rate at which things are being fixed are well within their right to do so.
Because the game was released as an "alpha" people can have no expectation for it to ever be finished? They can never complain that it's going nowhere in a hurry? 8 months is a long time, a long enough time for reasonable people to expect leaps and bounds in development.
On August 13 2014 05:43 Serejai wrote: You seem to be the one that doesn't understand. First off, the Alpha has been public for 8 months. The game has been in development for twice that long.
Secondly, the game uses a fork of the Arma II engine so the content that is currently in the game is basically copy/pasted over from the mod. They have done very, very little work on the game.
Lastly, the mod has been around for years now so it's not like the developers don't know what they want their game to be.
You must be one of those "fanboys" they've managed to create already, and good for you. But don't come here defending a piece of shit just because you're in love with it for whatever reason. People like you are the reason why we get awful games in the first place, because you just bend over and take it then proclaim "DONT WORRY GUYS ITS OK". It's not.
I really doubt the game has been in development for twice that long, would like to see your source on that.
Sure the game use the Arma 2 engine, but a modified one. They have redone/improved a good portion of the code so no, they haven't done very little work like you seem to think. Just because it doesn't show ingame while you play doesn't mean they haven't done some heavy work on it. Also, bear in mind that they didn't have the man power they have now, they are still an indie company with a huge project in their hands.
I'm not a fanboy by any means. I just understand what I've bought as opposed to the "haters" that bash the game for being in an alpha state aka broken state. I fail to understand how a game in alpha could be considered "a piece of shit" when it's still in development, it doesn't make any sense whatsoever. You can't judge a game that isn't complete, it's as dumb as buying a car that is in the process of being built but then cry about the fact that is doesn't have wheels yet. And the real reason why we get awful games is because people are ready to buy anything that is hyped without informing themselves in the first place and then they realize they made a mistake but prefer to blame the people who made the game instead of themselves. It's always easier to blame others.
DayZ began development in 2012 when the mod's creator, Dean Hall, joined Bohemia Interactive to commence work on the standalone version of the game.
Following the huge successes of the DayZ mod, Dean Hall announced in August 2012, via a new development blog, that DayZ would begin being developed as a standalone game with himself as project lead, in conjunction with Bohemia Interactive.[17] He said that the game needed to be released before the end of the year "in order to achieve what we have to do",[18] also stating that he wanted an initial release around November 2012.[19]
You are an idiot if you think they've put substantial work into the game. The game was built on an existing engine reusing an existing game. They took substantial works from arma 2 / 3 and basically copy/pasted it into "DayZ" - which is just a shitty version OF arma 2 / 3, then they ported half the shit from the mod itself directly into the standalone (see animations as an example)
They had all of this ready and at their fingertips which is exactly why Dean fucking Hall said he wanted a NOVEMBER 2012 release because for all intents and purposes it should have been fucking simple to throw all of these existing elements together, add some QoL and get to work expanding on the idea of "DayZ".
Two years later the DayZ mod and its offspring are still leaps and bounds ahead of the standalone that was delivered over a year after his initial estimate and has sat in limbo ("alpha") for 8 months.
Why? Why is it that a game that was already there and functioning as a mod within the same engine suddenly regressed completely in every aspect when it should have been childs play from a developers point to put all of the existing elements back together?
Because they fucking dropped the ball. Hard. And they are completely inept.
DayZ was not built from the ground up. It wasn't even close, the game had far more ready and waiting for them then ANY game could ever hope for. It was quite literally any developers wet-dream how much content was simply sitting there waiting for them.
The only thing this fucking project is missing is a Firefall bus. Which is unfair to firefall since that game was actually developed and produced from scratch.
Calling this "game" barebones is a fucking understatement, they haven't even brought out half the shit sitting in storage because they're too stupid to get it through the door.
You say they've done a ton of work? Loads of development? The game has fucking less in it then the original mod did and everything in the standalone up to this point is copypasta with some coding adjustments!
On August 13 2014 07:57 Conti wrote: If your car has been built for the last 9 months and you only see very minor improvements, you might start to get a bit worried.
But the car doesn't even have any wheels on it its shit! And now they're making another version with automatic gearbox?! Ridiculous! I bet everyone who likes this car is a rampant fanboy who only likes shit so I'm going to post a picture of a cow's behind to get my point across even though I know nothing of the car or how it's being built!
Well, yes. The car doesn't even have any wheels yet, and yet people sit in it and pretend to drive and say they're having an awesome time. That's the part I don't quite understand.
On August 13 2014 08:48 Excludos wrote: Nowhere on any of those links does it state anything you just said in red text there buddy..
Also, remember when the game started development it was started with an incredibly small team. Only recently did they start adding more members to a respectable size.
Actually, they do. The team added 25 new developers in March of this year, which "doubled" the team size. Simple math (and common sense) would tell us the team size is now 50+ developers. From there it's some pretty basic multiplication to figure out the number of hours of work that has gone into the game so far.
Likewise, the game has sold over 2,000,000 copies. At $30 per copy that comes out to over $60,000,000 so far.
You're grasping for straws if your only defense is that what I stated isn't verbatim somewhere. In fact, on the last few pages every single argument for the game being good has boiled down to "well i dont believe you, this game rules!".
No. We're just tired of arguing with people who only come here to shit on the game, be rude to those who like it, and make up imaginary numbers and present them as truth. If you dont like the game, then so be it. It's not for me to tell you otherwise. But likewise it really isn't in your place to be arrogant and rude towards those who does. I have nothing against a good discussion; there are many good points to be made on both sides for this game. But the second you start name calling is the second people stop caring about it.
Edit: I didn't mean just you specifically, but the general tone of a lot of people in the last two pages. Why do you think we should bother taking anything you say seriously when the only reward is being called rampant fanboys, stupid, idiots, retarded, etc?
Keep thinking that the game is shit and that the devs have dropped the ball, the game will never be finished, it won't ever be what the mod was, etc. I don't really care, I'll be the one who knows what to expect and keep playing the game until I get bored of it. I guess understanding what an alpha is (even if the development is slow) is hard for some people. But sure, BI will risk their reputation and won't do something good with DayZ and let down the millions who have bought it. Yeah, it will happen, mark my word.
I've never said you can't man, I still play from time to time even if I can't say I enjoy it much most of the time. Just stating my opinion that they did a terrible job until now. And I'll be the first to jump with joy if they end up fixing everything and making a good game.
On August 13 2014 13:57 Nimix wrote: I've never said you can't man, I still play from time to time even if I can't say I enjoy it much most of the time. Just stating my opinion that they did a terrible job until now. And I'll be the first to jump with joy if they end up fixing everything and making a good game.
My post wasn't directed to you but to the one guy who presented numbers as facts saying that "60 MILLION DOLLARS that has gone into the game." when that's not true. They made 60 millions, they haven't put that much money into the game yet and also saying that it's been two years that they had 50 developers when it's only recently that they added more devs to the team. And to the other guy who presented opinions as facts and called me an idiot, because he clearly develop a lot of games in is lifetime saying what they had to do was childs play since everything in this game is copy/paste with some coding adjustements and god knows coding ajustements is something really easy to do. Just like bringing server architecture to 64bit and working on implementing DirectX 11. But he's right, they haven't done shit for the game since the mod has more content/features already, like that's an argument that make sense.
From now on, ill just stop bothering with this thread since it's pointless. It reminds me too much of the steam forums to keep caring about it.
On August 13 2014 20:27 Serejai wrote: And yet another rebuttle with zero facts, lots of name calling, and a fingers-in-ears approach. It's like having a debate with Ken Ham.
You haven't responded to my facts yet from earlier with intelligent arguments, please continue.
On August 13 2014 20:27 Serejai wrote: And yet another rebuttle with zero facts, lots of name calling, and a fingers-in-ears approach. It's like having a debate with Ken Ham.
You haven't responded to my facts yet from earlier with intelligent arguments, please continue.
I can't tell if you're trolling or just genuinely slow in the head, but here are your "facts";
The game has been in Steam top sellers since the day it became available. So yeah, it's not shit.
Saying something is good because of sales figures holds absolutely zero weight in an argument, as various other posters in this thread have already called you out on that you conveniently chose to ignore. This "fact" has already been debunked by multiple posters.
If it was shit, the DayZ mod would be considered garbage as well.
This is just ignorant any way you look at it, as has also been pointed out previously in the thread. Claiming the standalone game, which is in a worse state than the mod by far, must be good because the mod is good... that's just stupid.
Your last "fact" is basically stating that Diablo 3 is a great game because it sold well, therefore DayZ is a great game because it also sold well. However, there's one glaring flaw in your statement. In your first paragraph you defend your previous statement that sales figures matter by stating DayZ had great reviews and therefore the sales rating was justified. However, in the very next paragraph you state the same thing about Diablo 3 - only that had HORRIBLE reviews, despite the good sales figures.
So, by your own statements you admit that a game with really poor reviews can still sell millions of copies. Thus you also admit that sales figures do not correlate to product quality and as such your "fact" that it's a good game because it sold well is rendered null by your own admission.
In short, you've only said three things in this thread and none of them are facts, nor are they intelligent opinions but rather blind defending of a game you like. Furthermore all three of your points have been countered intelligently multiple times in this thread but you seemingly choose to turn a blind eye to anyone that counters your opinions.
There's a reason why a game that sold over 2,000,000 copies has less than 1,000 players online at a time (according to the in-game server browser) a mere 8 months after first being sold. Hint: it's not because it's good.
Why are you still here namecalling? Its great to see the DayZ thread revived, but no one actually cares about you whining about a game the rest of us loves. No, the game isn't done, yes there are problems, yes they've used a long time, yes they've used the wrong engine...but its still a fun game. Even with all the gamebreaking bugs.
Btw, you are still just making numbers up from thin air. Dayz is right now the 17th most popular game on steam, with 10k players right at this very moment, and a peak of 21k. STOP MAKING SHIT UP GET A POINT ACROSS THAT NO ONE CARES ABOUT.
The game has been in Steam top sellers since the day it became available. So yeah, it's not shit.
Saying something is good because of sales figures holds absolutely zero weight in an argument, as various other posters in this thread have already called you out on that you conveniently chose to ignore. This "fact" has already been debunked by multiple posters.
Who are these multiple posters? Could you link the posts in question? For the two pages that I've been here for I've seen two posts about it, one not really saying anything and another making a bad comparison. Can't you just make a short recap of why it's bad, instead of sending me on a wild goose chase?
If it was shit, the DayZ mod would be considered garbage as well.
This is just ignorant any way you look at it, as has also been pointed out previously in the thread. Claiming the standalone game, which is in a worse state than the mod by far, must be good because the mod is good... that's just stupid.
The games are extremely similar. If you consider the DayZ mod to be good, how can the Standalone which is pretty close considering, be a "piece of shit" as you so eloquently put it. A game doesn't have to be 'great' or 'shit'. They can be mediocre, kinda good, pretty bad etc. as well. DayZ SA is not a 0/10 game, not even you should believe that. Something like Daikatana or Big Rigs would be 0/10 games. Are you saying the SA is equally bad?
According to your steam profile you have played a lot of Dota. Let me guess, you consider League of Legends to be a "shit" (0/10) game as well (give me an honest answer)? You seem to be the type of person who dismisses everything you don't like as complete garbage.
Your last "fact" is basically stating that Diablo 3 is a great game because it sold well, therefore DayZ is a great game because it also sold well. However, there's one glaring flaw in your statement. In your first paragraph you defend your previous statement that sales figures matter by stating DayZ had great reviews and therefore the sales rating was justified. However, in the very next paragraph you state the same thing about Diablo 3 - only that had HORRIBLE reviews, despite the good sales figures.
I suggest you spend more time reading and less time coming up with random bullshit before spewing posts. Nowhere did I say anything about D3 being good because it sold many copies. I said it was good because it is, nothing more nothing less. Blizzard hasn't made any bad games. They have made worse games as of late, but they aren't bad.
So, by your own statements you admit that a game with really poor reviews can still sell millions of copies. Thus you also admit that sales figures do not correlate to product quality and as such your "fact" that it's a good game because it sold well is rendered null by your own admission.
Please read the above.
In short, you've only said three things in this thread and none of them are facts, nor are they intelligent opinions but rather blind defending of a game you like. Furthermore all three of your points have been countered intelligently multiple times in this thread but you seemingly choose to turn a blind eye to anyone that counters your opinions.
You're arguments pretty much comes down to referring to other peoples posts (which I can't find). Also you seem to turn a blind eye to anyone that counters your opinions.
There's a reason why a game that sold over 2,000,000 copies has less than 1,000 players online at a time (according to the in-game server browser) a mere 8 months after first being sold. Hint: it's not because it's good.
I know you have problems with reading and I don't really want to be mean, but I never said DayZ SA is good. I am personally extremely disappointed with how it has turned out (still hoping mind you). Still it is not a 0/10 game. I'd put it at 4 or 5/10 currently.
Actually you are both wrong and arguments you use are laughable. One is using sales numbers as a review and second one is using them as number to budget the game and development time... Please go away to private messages, this argument is pointless you are both so far and deep in your trenches, there is no middle road you can meet on.
Steve: I don't like this thing Carl: Alright Steve: No you don't understand Carl: What do you mean Steve: If I don't like this thing, no one else should then like this thing Carl: That makes no sense man Steve: Fuck you Carl, yes it does, everyone in the world is me, thus if I do not like this thing, logically they also should not like this thing Carl: It's almost like everyone else isn't you Steve: ... Carl: ... DayZ team releases content Steve: There is no content, I don't like this thing Carl: ...Alright The circle of life continues
Wow the shit i'm reading here is about equally as bad as the developers behind the standalone. Everyone loved the potential the mod always had. Yet they decided to use the same fucking broken game engine for their standalone and they still can't solve all the retarded Problems that automatically Comes with that game engine. They had all the trust in the world to design something really cool, to create a working game. But instead they went for the easy Money grabs and Keep developing against a unclimable wall, that is this horrible game engine, that will never allow them to live up to their own creativity.
Now you can Keep arguing your shitty elitism and random hating. the fuck do i care about a game that should have been great.
The thing about DayZ mod is that it was fucked up beyond belief and had no right being as fun as it was. Standalone is almost as fucked up but it's missing the magic that makes you want to keep playing despite the problems. Some people may think the games are very similar, but to me they're quite different. People say the same about Dark Souls vs Dark Souls II, but I think the fist one is an all time classic while the second one is forgettable.
The whole discussion reminds me of a comment I read on the steam forums recently. People were arguing about a game that got released and had some bugs in it. At one point of the posters stated how anyone could expect a game to be free of bugs at release. This comment just blew my mind. I don't understand how the gaming community changed so much to a point where it's totally tolerable for developers to release products that just aren't working the way they should be but still taking the full price for them. If they buy the latest model from BMW or Ford, is the level of toleration the same?
To get back to the topic: I am in no way connected to the DayZ franchise whatsoever. I bought the standalone initially when it was released cause the mod for Arma II (I think) was looking like fun on streams and I didn't want to trouble myself with installing mods etc. Then I played the standalone for a couple of hours and decided that it just wasn't ready for the mases. Now, after watching some streams again, I decided to give it another try. However, I did not notice any difference from like last year (?!). Zombies are still walking through walls, hitboxes are random and the performance is abysmal. I can only speak for myself but I find this completely untolerable. Crowdfunding is a nice way to get some help developing your product but if there is no notable difference from the inital release to 8-12 months later, I just think somebody is abusing the system. I mean common, Zombies are walking through walls...
At what point is enough enough? I play epoch all the time and it has everything I could ever want from DayZ. I can build amazing bases, shit loads of action from AI missions both dynamic and static and there are alliances between clans and massive unscripted clan wars.
Meanwhile the stand alone is a steaming pile of shit. Somehow it went backwards from the mods. Even Origins was 1000x better than the stand alone its a total joke.
It's like a fucking fashion game. All they release are shitty new skins. I saw a post on reddit about the "new fall line of clothing". That sure makes up for having 2 guns and a glitcher and easier to hack version of a fucking mod >.> Meanwhile vehicles are no where in sight, crafting is basically never going to happen at this point. GG bohemian you got my $20 but it won't happen again....... /rant
On August 18 2014 11:50 tokicheese wrote: At what point is enough enough? I play epoch all the time and it has everything I could ever want from DayZ. I can build amazing bases, shit loads of action from AI missions both dynamic and static and there are alliances between clans and massive unscripted clan wars.
Meanwhile the stand alone is a steaming pile of shit. Somehow it went backwards from the mods. Even Origins was 1000x better than the stand alone its a total joke.
It's like a fucking fashion game. All they release are shitty new skins. I saw a post on reddit about the "new fall line of clothing". That sure makes up for having 2 guns and a glitcher and easier to hack version of a fucking mod >.> Meanwhile vehicles are no where in sight, crafting is basically never going to happen at this point. GG bohemian you got my $20 but it won't happen again....... /rant
Yeah. I also think enough is enough. These rants are boring as shit. This is the same game, mind you, that the developers specifically told people NOT to buy because it is nowhere near ready. The reason you can buy it at all is because there are thousands upon thousands of people who disagrees with you. Yet you buy an unfinished game, expect it to be polished, then go on a forum to rant about how the game isn't finished.
just got the game.. PM me if you'd like to try and play together...hard to enjoy this when you have no friends to play with ...will be so much better when there is vehicles / faster ways of transportation lol
On August 18 2014 13:08 GGzerG wrote: just got the game.. PM me if you'd like to try and play together...hard to enjoy this when you have no friends to play with ...will be so much better when there is vehicles / faster ways of transportation lol
Yes. This game isn't very enjoyable as a solo experience atm. Get some friends together Unfortunately I am on the wrong continent to join you
WELL ........ if you would like to play some DayZ on NA and do some survivalmode roleplaying and killing zombies let me know, I have been doing pretty good
On August 18 2014 11:50 tokicheese wrote: At what point is enough enough? I play epoch all the time and it has everything I could ever want from DayZ. I can build amazing bases, shit loads of action from AI missions both dynamic and static and there are alliances between clans and massive unscripted clan wars.
Meanwhile the stand alone is a steaming pile of shit. Somehow it went backwards from the mods. Even Origins was 1000x better than the stand alone its a total joke.
It's like a fucking fashion game. All they release are shitty new skins. I saw a post on reddit about the "new fall line of clothing". That sure makes up for having 2 guns and a glitcher and easier to hack version of a fucking mod >.> Meanwhile vehicles are no where in sight, crafting is basically never going to happen at this point. GG bohemian you got my $20 but it won't happen again....... /rant
Yeah. I also think enough is enough. These rants are boring as shit. This is the same game, mind you, that the developers specifically told people NOT to buy because it is nowhere near ready. The reason you can buy it at all is because there are thousands upon thousands of people who disagrees with you. Yet you buy an unfinished game, expect it to be polished, then go on a forum to rant about how the game isn't finished.
Keep drinking the kool aid.
I wouldn't be bitching if anything meaningful had been added since they released it. Still no vehicles, still easy as fuck to hack, and rocket is already bailing and no base building in sight.
I bought KSP on early access and they have not been sitting twiddling there thumbs. I have played the game for less than a year and an incredible amount of progress has been made with a career mode being introduced with budgets, science, reputation, and contracts not mention all the optimization. Meanwhile DayZ standalone is still worse somehow than vanilla dayz mod maybe even worse than Warz... But with even rocket ditching the product I'm sure it's such a good sign right?
On August 18 2014 11:50 tokicheese wrote: At what point is enough enough? I play epoch all the time and it has everything I could ever want from DayZ. I can build amazing bases, shit loads of action from AI missions both dynamic and static and there are alliances between clans and massive unscripted clan wars.
Meanwhile the stand alone is a steaming pile of shit. Somehow it went backwards from the mods. Even Origins was 1000x better than the stand alone its a total joke.
It's like a fucking fashion game. All they release are shitty new skins. I saw a post on reddit about the "new fall line of clothing". That sure makes up for having 2 guns and a glitcher and easier to hack version of a fucking mod >.> Meanwhile vehicles are no where in sight, crafting is basically never going to happen at this point. GG bohemian you got my $20 but it won't happen again....... /rant
Yeah. I also think enough is enough. These rants are boring as shit. This is the same game, mind you, that the developers specifically told people NOT to buy because it is nowhere near ready. The reason you can buy it at all is because there are thousands upon thousands of people who disagrees with you. Yet you buy an unfinished game, expect it to be polished, then go on a forum to rant about how the game isn't finished.
Keep drinking the kool aid.
I wouldn't be bitching if anything meaningful had been added since they released it. Still no vehicles, still easy as fuck to hack, and rocket is already bailing and no base building in sight.
I bought KSP on early access and they have not been sitting twiddling there thumbs. I have played the game for less than a year and an incredible amount of progress has been made with a career mode being introduced with budgets, science, reputation, and contracts not mention all the optimization. Meanwhile DayZ standalone is still worse somehow than vanilla dayz mod maybe even worse than Warz... But with even rocket ditching the product I'm sure it's such a good sign right?
I'm going to be pretty upset if DayZ doesn't move forward, it has so much potential....people really hack a lot on DayZ though?
On August 18 2014 11:50 tokicheese wrote: At what point is enough enough? I play epoch all the time and it has everything I could ever want from DayZ. I can build amazing bases, shit loads of action from AI missions both dynamic and static and there are alliances between clans and massive unscripted clan wars.
Meanwhile the stand alone is a steaming pile of shit. Somehow it went backwards from the mods. Even Origins was 1000x better than the stand alone its a total joke.
It's like a fucking fashion game. All they release are shitty new skins. I saw a post on reddit about the "new fall line of clothing". That sure makes up for having 2 guns and a glitcher and easier to hack version of a fucking mod >.> Meanwhile vehicles are no where in sight, crafting is basically never going to happen at this point. GG bohemian you got my $20 but it won't happen again....... /rant
Yeah. I also think enough is enough. These rants are boring as shit. This is the same game, mind you, that the developers specifically told people NOT to buy because it is nowhere near ready. The reason you can buy it at all is because there are thousands upon thousands of people who disagrees with you. Yet you buy an unfinished game, expect it to be polished, then go on a forum to rant about how the game isn't finished.
Keep drinking the kool aid.
I wouldn't be bitching if anything meaningful had been added since they released it. Still no vehicles, still easy as fuck to hack, and rocket is already bailing and no base building in sight.
I bought KSP on early access and they have not been sitting twiddling there thumbs. I have played the game for less than a year and an incredible amount of progress has been made with a career mode being introduced with budgets, science, reputation, and contracts not mention all the optimization. Meanwhile DayZ standalone is still worse somehow than vanilla dayz mod maybe even worse than Warz... But with even rocket ditching the product I'm sure it's such a good sign right?
I'm going to be pretty upset if DayZ doesn't move forward, it has so much potential....people really hack a lot on DayZ though?
There was a rash of hacked infinite magazines, there is still some duping. I haven't actually seen a hacker yet. Battle-eye is banning across Arma 2 to Arma 3 now so get caught on one, get banned from everything.
Also DayZ is moving forward right now, just people that complain about it not moving forward are stuck in their own confirmation bias, and tend to cherry pick a lot.
And several people almost seem to be mad that people somehow enjoy the game.
I bought KSP on early access and they have not been sitting twiddling there thumbs. I have played the game for less than a year and an incredible amount of progress has been made with a career mode being introduced with budgets, science, reputation, and contracts not mention all the optimization. Meanwhile DayZ standalone is still worse somehow than vanilla dayz mod maybe even worse than Warz... But with even rocket ditching the product I'm sure it's such a good sign right?
I've been trying to come up with a response for the bolded insanity for a couple of minutes now, but I think you just might be a lost cause. I could mention microtransactions, practically fraudulent steam releases and slow, ugly gameplay but somehow I imagine you'll wrap it into me being a fanboy and not someone who's played them both and knows just how misguided your opinion is.
I bought KSP on early access and they have not been sitting twiddling there thumbs. I have played the game for less than a year and an incredible amount of progress has been made with a career mode being introduced with budgets, science, reputation, and contracts not mention all the optimization. Meanwhile DayZ standalone is still worse somehow than vanilla dayz mod maybe even worse than Warz... But with even rocket ditching the product I'm sure it's such a good sign right?
I've been trying to come up with a response for the bolded insanity for a couple of minutes now, but I think you just might be a lost cause. I could mention microtransactions, practically fraudulent steam releases and slow, ugly gameplay but somehow I imagine you'll wrap it into me being a fanboy and not someone who's played them both and knows just how misguided your opinion is.
I'll admit that was an exaggeration. I stand by it being worse than the Vanilla mod though.
I got rolled up in the hype and coming from playing Epoch I was expecting a hell of a lot more. If some random dudes from the internet can make a mod as great as that I thought surely updates to the stand alone would come quickly from Bohemian.
They have stupid stuff like rag doll physics/horiculture prioritized before vehicles/base building/decent zombie ai. Today on epoch my group stole a rival clans base that was built around a castle and quickly began to refortify it. They tried to attack us with their clan and we called in our allies to help fight. There was a friendly fire accident between two friendly groups and now they are fighting. Politics/basebuilding makes the game a hell of a lot more fun. If all you can do is run around on the coast playing TDM for the next year+ while bohemian does fuck all with the game I can't see many people sticking around.
Btw Rockets road map has missed the first update by over 2 months at this point according to the DayZ wiki.
On August 18 2014 11:50 tokicheese wrote: At what point is enough enough? I play epoch all the time and it has everything I could ever want from DayZ. I can build amazing bases, shit loads of action from AI missions both dynamic and static and there are alliances between clans and massive unscripted clan wars.
Meanwhile the stand alone is a steaming pile of shit. Somehow it went backwards from the mods. Even Origins was 1000x better than the stand alone its a total joke.
It's like a fucking fashion game. All they release are shitty new skins. I saw a post on reddit about the "new fall line of clothing". That sure makes up for having 2 guns and a glitcher and easier to hack version of a fucking mod >.> Meanwhile vehicles are no where in sight, crafting is basically never going to happen at this point. GG bohemian you got my $20 but it won't happen again....... /rant
Yeah. I also think enough is enough. These rants are boring as shit. This is the same game, mind you, that the developers specifically told people NOT to buy because it is nowhere near ready. The reason you can buy it at all is because there are thousands upon thousands of people who disagrees with you. Yet you buy an unfinished game, expect it to be polished, then go on a forum to rant about how the game isn't finished.
Keep drinking the kool aid.
I wouldn't be bitching if anything meaningful had been added since they released it. Still no vehicles, still easy as fuck to hack, and rocket is already bailing and no base building in sight.
I bought KSP on early access and they have not been sitting twiddling there thumbs. I have played the game for less than a year and an incredible amount of progress has been made with a career mode being introduced with budgets, science, reputation, and contracts not mention all the optimization. Meanwhile DayZ standalone is still worse somehow than vanilla dayz mod maybe even worse than Warz... But with even rocket ditching the product I'm sure it's such a good sign right?
I'm going to be pretty upset if DayZ doesn't move forward, it has so much potential....people really hack a lot on DayZ though?
There was a rash of hacked infinite magazines, there is still some duping. I haven't actually seen a hacker yet. Battle-eye is banning across Arma 2 to Arma 3 now so get caught on one, get banned from everything.
Also DayZ is moving forward right now, just people that complain about it not moving forward are stuck in their own confirmation bias, and tend to cherry pick a lot.
And several people almost seem to be mad that people somehow enjoy the game.
This is pretty much what the last two pages have boiled down to. Someone hating the game, someone else responding saying they don't, and the first poster hating on poster nr 2 simply because he's liking it.
Seriously, go through the last couple of pages, look at all the posts with personal attacks and name calling, and see what they all have in common: They don't like this game.
On August 18 2014 11:50 tokicheese wrote: At what point is enough enough? I play epoch all the time and it has everything I could ever want from DayZ. I can build amazing bases, shit loads of action from AI missions both dynamic and static and there are alliances between clans and massive unscripted clan wars.
Meanwhile the stand alone is a steaming pile of shit. Somehow it went backwards from the mods. Even Origins was 1000x better than the stand alone its a total joke.
It's like a fucking fashion game. All they release are shitty new skins. I saw a post on reddit about the "new fall line of clothing". That sure makes up for having 2 guns and a glitcher and easier to hack version of a fucking mod >.> Meanwhile vehicles are no where in sight, crafting is basically never going to happen at this point. GG bohemian you got my $20 but it won't happen again....... /rant
Yeah. I also think enough is enough. These rants are boring as shit. This is the same game, mind you, that the developers specifically told people NOT to buy because it is nowhere near ready. The reason you can buy it at all is because there are thousands upon thousands of people who disagrees with you. Yet you buy an unfinished game, expect it to be polished, then go on a forum to rant about how the game isn't finished.
Keep drinking the kool aid.
I wouldn't be bitching if anything meaningful had been added since they released it. Still no vehicles, still easy as fuck to hack, and rocket is already bailing and no base building in sight.
I bought KSP on early access and they have not been sitting twiddling there thumbs. I have played the game for less than a year and an incredible amount of progress has been made with a career mode being introduced with budgets, science, reputation, and contracts not mention all the optimization. Meanwhile DayZ standalone is still worse somehow than vanilla dayz mod maybe even worse than Warz... But with even rocket ditching the product I'm sure it's such a good sign right?
I'm going to be pretty upset if DayZ doesn't move forward, it has so much potential....people really hack a lot on DayZ though?
There was a rash of hacked infinite magazines, there is still some duping. I haven't actually seen a hacker yet. Battle-eye is banning across Arma 2 to Arma 3 now so get caught on one, get banned from everything.
Also DayZ is moving forward right now, just people that complain about it not moving forward are stuck in their own confirmation bias, and tend to cherry pick a lot.
And several people almost seem to be mad that people somehow enjoy the game.
This is pretty much what the last two pages have boiled down to. Someone hating the game, someone else responding saying they don't, and the first poster hating on poster nr 2 simply because he's liking it.
Seriously, go through the last couple of pages, look at all the posts with personal attacks and name calling, and see what they all have in common: They don't like this game.
Who is name calling? People are mad about how slow the development has been. 8 months after the release and nothing done. They haven't even kept up with their road map. Just because it's an alpha doesn't mean it gets to sit and stagnate like it has. That's pretty understandable IMO.
You were promised nothing. There was a big fat warning text on the game's steam page. I don't see the problem. Buying games that are still under development is a risk. Sometimes it pays off, sometimes it doesn't. But you have nobody to blame other than yourself if you're mad now.
The only people that seem to be mad in this thread are the 3-4 of you that actually enjoy this game in the current state. Anytime someone else points out how unacceptable it is for the game to be where it is after two years of work, the few of you immediately start making personal attacks and spamming about how great the game is and how we're all just blind.
I give the 3-4 of you props for how devoted you are to this game, though. While the rest of us realize that the game is in terrible shape and hope for the developers to get their act together and improve it, you sit here praising it and saying the developers are doing great. Let's just hope they don't listen to people like you, otherwise the game still won't be finished a decade from now.
On August 21 2014 04:47 Khalum wrote: You were promised nothing. There was a big fat warning text on the game's steam page. I don't see the problem. Buying games that are still under development is a risk. Sometimes it pays off, sometimes it doesn't. But you have nobody to blame other than yourself if you're mad now.
So because it's an early release your not allowed to be unhappy with progress? Rocket put out a development road map which seems like a promise.
KSP is a pre release done properly. Fairly steady progress in all areas of a game built from nothing with much much smaller dev team.
Meanwhile DayZ was close to being finished as a mod it just needed touching up. 8 months later it's still worse than the vanilla. Last patch they added sharpening sticks and making fires. If anything the standalone has only gone backwards.
On August 21 2014 04:47 Khalum wrote: You were promised nothing. There was a big fat warning text on the game's steam page. I don't see the problem. Buying games that are still under development is a risk. Sometimes it pays off, sometimes it doesn't. But you have nobody to blame other than yourself if you're mad now.
So because it's an early release your not allowed to be unhappy with progress? Rocket put out a development road map which seems like a promise.
KSP is a pre release done properly. Fairly steady progress in all areas of a game built from nothing with much much smaller dev team.
Meanwhile DayZ was close to being finished as a mod it just needed touching up. 8 months later it's still worse than the vanilla. Last patch they added sharpening sticks and making fires. If anything the standalone has only gone backwards.
What exactly is better about DayZ the modded version for arma2 ? The only thing I really would need at this point is a reliable vehicle so traveling is easier....At this point I hate to say it but I hate playing a running simulator... I love this game but I really want vehicles...should I just play the arma 2 mod? Is it that much better?
On August 18 2014 11:50 tokicheese wrote: At what point is enough enough? I play epoch all the time and it has everything I could ever want from DayZ. I can build amazing bases, shit loads of action from AI missions both dynamic and static and there are alliances between clans and massive unscripted clan wars.
Meanwhile the stand alone is a steaming pile of shit. Somehow it went backwards from the mods. Even Origins was 1000x better than the stand alone its a total joke.
It's like a fucking fashion game. All they release are shitty new skins. I saw a post on reddit about the "new fall line of clothing". That sure makes up for having 2 guns and a glitcher and easier to hack version of a fucking mod >.> Meanwhile vehicles are no where in sight, crafting is basically never going to happen at this point. GG bohemian you got my $20 but it won't happen again....... /rant
Yeah. I also think enough is enough. These rants are boring as shit. This is the same game, mind you, that the developers specifically told people NOT to buy because it is nowhere near ready. The reason you can buy it at all is because there are thousands upon thousands of people who disagrees with you. Yet you buy an unfinished game, expect it to be polished, then go on a forum to rant about how the game isn't finished.
Keep drinking the kool aid.
I wouldn't be bitching if anything meaningful had been added since they released it. Still no vehicles, still easy as fuck to hack, and rocket is already bailing and no base building in sight.
I bought KSP on early access and they have not been sitting twiddling there thumbs. I have played the game for less than a year and an incredible amount of progress has been made with a career mode being introduced with budgets, science, reputation, and contracts not mention all the optimization. Meanwhile DayZ standalone is still worse somehow than vanilla dayz mod maybe even worse than Warz... But with even rocket ditching the product I'm sure it's such a good sign right?
I'm going to be pretty upset if DayZ doesn't move forward, it has so much potential....people really hack a lot on DayZ though?
There was a rash of hacked infinite magazines, there is still some duping. I haven't actually seen a hacker yet. Battle-eye is banning across Arma 2 to Arma 3 now so get caught on one, get banned from everything.
Also DayZ is moving forward right now, just people that complain about it not moving forward are stuck in their own confirmation bias, and tend to cherry pick a lot.
And several people almost seem to be mad that people somehow enjoy the game.
This is pretty much what the last two pages have boiled down to. Someone hating the game, someone else responding saying they don't, and the first poster hating on poster nr 2 simply because he's liking it.
Seriously, go through the last couple of pages, look at all the posts with personal attacks and name calling, and see what they all have in common: They don't like this game.
Who is name calling? People are mad about how slow the development has been. 8 months after the release and nothing done. They haven't even kept up with their road map. Just because it's an alpha doesn't mean it gets to sit and stagnate like it has. That's pretty understandable IMO.
I said read through the last couple of pages for a reason..not for you to guess otherwise.
On August 21 2014 04:47 Khalum wrote: You were promised nothing. There was a big fat warning text on the game's steam page. I don't see the problem. Buying games that are still under development is a risk. Sometimes it pays off, sometimes it doesn't. But you have nobody to blame other than yourself if you're mad now.
So because it's an early release your not allowed to be unhappy with progress? Rocket put out a development road map which seems like a promise.
KSP is a pre release done properly. Fairly steady progress in all areas of a game built from nothing with much much smaller dev team.
Meanwhile DayZ was close to being finished as a mod it just needed touching up. 8 months later it's still worse than the vanilla. Last patch they added sharpening sticks and making fires. If anything the standalone has only gone backwards.
What exactly is better about DayZ the modded version for arma2 ? The only thing I really would need at this point is a reliable vehicle so traveling is easier....At this point I hate to say it but I hate playing a running simulator... I love this game but I really want vehicles...should I just play the arma 2 mod? Is it that much better?
IMO yes. You have vehicles, base building both modular and other styles and shit loads of servers with tons of different game styles. You can play servers like Namalsk where it's more about survival or you can do Overpoch that is almost GTA with zombies.
Base building imo leads to clans becoming more rooted and allows for more interesting dynamics between players. If you know where someone has a base it becomes 1000x easier to start a war with them/get payback/whatever when you know where they will be. Base building alone makes epoch vastly better than the stand alone. We're currently built on a castle, we walled in the gaps in the existing walls and put up a new structure around the base for a garage. We have a few other smaller bases but it's fun as hell when your being sieged by another clan and you need to call in your allies to back up.
Don't pay full price though I would wait for a sale. And make sure you can find a group of people to play with. Even if it's just you and 2 other people it makes it 1000x better.
On August 18 2014 11:50 tokicheese wrote: At what point is enough enough? I play epoch all the time and it has everything I could ever want from DayZ. I can build amazing bases, shit loads of action from AI missions both dynamic and static and there are alliances between clans and massive unscripted clan wars.
Meanwhile the stand alone is a steaming pile of shit. Somehow it went backwards from the mods. Even Origins was 1000x better than the stand alone its a total joke.
It's like a fucking fashion game. All they release are shitty new skins. I saw a post on reddit about the "new fall line of clothing". That sure makes up for having 2 guns and a glitcher and easier to hack version of a fucking mod >.> Meanwhile vehicles are no where in sight, crafting is basically never going to happen at this point. GG bohemian you got my $20 but it won't happen again....... /rant
Yeah. I also think enough is enough. These rants are boring as shit. This is the same game, mind you, that the developers specifically told people NOT to buy because it is nowhere near ready. The reason you can buy it at all is because there are thousands upon thousands of people who disagrees with you. Yet you buy an unfinished game, expect it to be polished, then go on a forum to rant about how the game isn't finished.
Keep drinking the kool aid.
I wouldn't be bitching if anything meaningful had been added since they released it. Still no vehicles, still easy as fuck to hack, and rocket is already bailing and no base building in sight.
I bought KSP on early access and they have not been sitting twiddling there thumbs. I have played the game for less than a year and an incredible amount of progress has been made with a career mode being introduced with budgets, science, reputation, and contracts not mention all the optimization. Meanwhile DayZ standalone is still worse somehow than vanilla dayz mod maybe even worse than Warz... But with even rocket ditching the product I'm sure it's such a good sign right?
I'm going to be pretty upset if DayZ doesn't move forward, it has so much potential....people really hack a lot on DayZ though?
There was a rash of hacked infinite magazines, there is still some duping. I haven't actually seen a hacker yet. Battle-eye is banning across Arma 2 to Arma 3 now so get caught on one, get banned from everything.
Also DayZ is moving forward right now, just people that complain about it not moving forward are stuck in their own confirmation bias, and tend to cherry pick a lot.
And several people almost seem to be mad that people somehow enjoy the game.
This is pretty much what the last two pages have boiled down to. Someone hating the game, someone else responding saying they don't, and the first poster hating on poster nr 2 simply because he's liking it.
Seriously, go through the last couple of pages, look at all the posts with personal attacks and name calling, and see what they all have in common: They don't like this game.
Who is name calling? People are mad about how slow the development has been. 8 months after the release and nothing done. They haven't even kept up with their road map. Just because it's an alpha doesn't mean it gets to sit and stagnate like it has. That's pretty understandable IMO.
I said read through the last couple of pages for a reason..not for you to guess otherwise.
Are you going to address people are saying or just cry about non existent name calling?
Yeah you can access the map/compass at the press of a button, without having to equipe either. In some servers your position will be shown, most of the time you have to find where you are. Think there's also a gps in the mod.
On August 21 2014 17:43 Cynry wrote: Yeah you can access the map/compass at the press of a button, without having to equipe either. In some servers your position will be shown, most of the time you have to find where you are. Think there's also a gps in the mod.
Theres that, or you just become a pro at orientation by just playing it with like a map on a second screen.
On August 21 2014 17:43 Cynry wrote: Yeah you can access the map/compass at the press of a button, without having to equipe either. In some servers your position will be shown, most of the time you have to find where you are. Think there's also a gps in the mod.
Is the map / showing position on the certain server on the DayZ standalone or on the mod for arma2?
On August 21 2014 17:43 Cynry wrote: Yeah you can access the map/compass at the press of a button, without having to equipe either. In some servers your position will be shown, most of the time you have to find where you are. Think there's also a gps in the mod.
Is the map / showing position on the certain server on the DayZ standalone or on the mod for arma2?
Mod only I think. Only certain servers do that. You can use a easy trick to navigate if you hold shift and left click on the map it will make a way point which you can see when your outside the map with a distance in meters.
You can use this to find yourself on the map by checking if the way point is North/South East/West of your location and home in where you are by working closer and closer.
On August 21 2014 17:43 Cynry wrote: Yeah you can access the map/compass at the press of a button, without having to equipe either. In some servers your position will be shown, most of the time you have to find where you are. Think there's also a gps in the mod.
Is the map / showing position on the certain server on the DayZ standalone or on the mod for arma2?
So as a complete newbie... Is this game a MMORPG like WoW where there is only one "world" and your character is saved or is it like "counter strike" where every time you log in you start over? What happens when you die etc? I couldn't find any good information.
Good option to screw around as two survivalists with wife, casually about 10-15 hours per week?
On November 07 2014 22:40 Derrida wrote: So as a complete newbie... Is this game a MMORPG like WoW where there is only one "world" and your character is saved or is it like "counter strike" where every time you log in you start over? What happens when you die etc? I couldn't find any good information.
Good option to screw around as two survivalists with wife, casually about 10-15 hours per week?
The game is not an MMORPG in that, there is not a large quantity of players per server. At most you will typically 40 in a single server with a relatively large area (will take quite some time to explore the area). You will not run into many people which can be a good thing since well, people will most likely murder you.
There is supposed to be persistence so when you change server, you should keep your gear. Sometimes (since game is still in development), the servers lose connection to hive so you just change server until you have gear back. When you die, you lose all your gear. You can loot bodies but they do vanish after a period of time.
The game is essentially sandbox; you choose how to play (go around murdering, just trying to survive, make friends, etc.). You will spend a lot of the time in this game if you play mostly because there is a lot of running. It is relatively slow paced until well, you meet people. At that point, things can go from boring (in the sense of no action) to absolutely chaos.
My suggestion is go watch people play DayZ to get an idea if it is your sort of game. One person I tend to follow is Goldy
I was talking to some TL people about this, and wondered if I should mention it in this thread. I held off since I didn't want to spread false information, but it seems like there might be more to this...sad....
The DayZ Devs stated nearly year ago that they would be increasing the price. Not sure why people are so up in arms about it when this information was out many many months ago. Like all Bohemia games, they start off at a massively reduced price during alpha then get increased the closer the game gets to release.
The DayZ Devs stated nearly year ago that they would be increasing the price. Not sure why people are so up in arms about it when this information was out many many months ago. Like all Bohemia games, they start off at a massively reduced price during alpha then get increased the closer the game gets to release.
I dont disagree. But no matter the intentions, increasing the price of a product and then put it on sale is illegal in most countries, and can be seen as trying to trick the customer. They should have waited to increase the price until after the sale.
The DayZ Devs stated nearly year ago that they would be increasing the price. Not sure why people are so up in arms about it when this information was out many many months ago. Like all Bohemia games, they start off at a massively reduced price during alpha then get increased the closer the game gets to release.
I dont disagree. But no matter the intentions, increasing the price of a product and then put it on sale is illegal in most countries, and can be seen as trying to trick the customer. They should have waited to increase the price until after the sale.
Actually that is quite a common business practice, and is far from illegal in most countries (that I know of at least). But that is far from the point. The game was already on sale for 50% off during the majority of the alpha. They had a set date when they were going to increase the price, and they kept to it. They then used the sale as a way for them to extend their original discount for anyone who missed it. As with most internet communities people are quite happy to jump on the hate bandwagon, and rather than calling them good guy gregs for having the early access on sale for 50% off for almost a year (where as most companies these days charge full price) and then even using the sales as an excuse to continue the discount past their cut off date, instead people quite happily brand them scumbag steve for simply sticking to their predetermined timeline.
Now I am not saying that raising your prices right before a sale is ethical, as it is clearly not. I am simply pointing out that if anyone had been bothered to do some research, they would realise that this is not what Bohemia are doing.
On November 29 2014 00:44 Conti wrote: Whatever their intentions, it was incredibly stupid of them to do what they did and they should have foreseen the public outcry.
Well, it's kind of the fault of the people that are complaining, as they told everyone way before hand, multiple times. We're talking about people who still have faith in pre-orders from Ubisoft, and people who troll early access games just because it's so easy.
The DayZ Devs stated nearly year ago that they would be increasing the price. Not sure why people are so up in arms about it when this information was out many many months ago. Like all Bohemia games, they start off at a massively reduced price during alpha then get increased the closer the game gets to release.
I dont disagree. But no matter the intentions, increasing the price of a product and then put it on sale is illegal in most countries, and can be seen as trying to trick the customer. They should have waited to increase the price until after the sale.
What? It's stupid I agree, but it's far from illegal.
On November 29 2014 00:44 Conti wrote: Whatever their intentions, it was incredibly stupid of them to do what they did and they should have foreseen the public outcry.
Well, it's kind of the fault of the people that are complaining, as they told everyone way before hand, multiple times. We're talking about people who still have faith in pre-orders from Ubisoft, and people who troll early access games just because it's so easy.
TL;DR Consumers are pretty dumb
Yeah, and not taking the idiocy of your consumers into account is in itself pretty dumb.
Seriously, they raised the price and immediately gave a discount for the same amount. There is just no way in the world to make that look like a good thing. They should have postponed the price raising until the steam deals are done and not participate in it. Same outcome, no drama.
The DayZ Devs stated nearly year ago that they would be increasing the price. Not sure why people are so up in arms about it when this information was out many many months ago. Like all Bohemia games, they start off at a massively reduced price during alpha then get increased the closer the game gets to release.
I dont disagree. But no matter the intentions, increasing the price of a product and then put it on sale is illegal in most countries, and can be seen as trying to trick the customer. They should have waited to increase the price until after the sale.
What? It's stupid I agree, but it's far from illegal.
I said "most countries". US is probably not one of them considering the insane "Price everything higher and have it on sale 100% of the time" policy a lot of retailers have over there. Over here in Europe its a different matter
The DayZ Devs stated nearly year ago that they would be increasing the price. Not sure why people are so up in arms about it when this information was out many many months ago. Like all Bohemia games, they start off at a massively reduced price during alpha then get increased the closer the game gets to release.
4 year bump! So much hate for SA but I hope I'm not the only one still excited for Beta. The devs built an entirely new engine (Enfusion) dedicated to this game, and the 0.63 (Beta) patch previews I've seen on YT are pretty promising. I'm still hopeful this will be the best zombie survival game out there.