DayZ Standalone - Page 28
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Excludos
Norway7924 Posts
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Scrandom
Canada2819 Posts
On January 01 2014 20:40 Excludos wrote: Are you certain tho? Something similar happened to a friend of mine who got into a firefight, and after fixing himself he suddenly fell into permanent unconsciousness due to low blood value. If your blood is low it can happen at random times. Luckily we where around to help him out. I'm positive it was through a wall, someone told me that bullet penetration is very easy to do in this game, I have no idea. It was in the firehouse stairwell bottom floor. | ||
TheExile19
513 Posts
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mainerd
United States347 Posts
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Body_Shield
Canada3368 Posts
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Nimix
France1809 Posts
On January 02 2014 10:20 TheExile19 wrote: I feel like I'm going to get some shit for this, but it's really fucking stupid that unarmed people are so threatening in the standalone. I get that the thought process probably went something like "players should be able to defend themselves against zombies or players early on", but the OHK shoryuken is garbage. hitting somebody three times with a firefighter axe, having them lag at you from a couple meters away and then the black screen coming out of nowhere is unbelievably frustrating. they need to normalize the damage on all the non-axe weapons to like 3 hits to kill a zombie and make the fists slightly worse while removing this stupid mechanic. I shouldn't have to run like an idiot from someone I hit once and wait for them to bleed out while they streak beside me and try to cheese me to death. Pretty sure my friend who lost his char with pretty must the best gear available and a full accessories mosin to a sprinting dude that one shot KO'd him would agree with you :D the melee mechanics are not yet tuned out, the melee weapons are pretty much useless aside from the axes and fists are too dangerous. The permanent sprint is pretty retarded too. Pretty sure they'll look into that soon enough. | ||
Jochan
Poland1730 Posts
New: Design: Balancing of player spawns (ongoing) Server: Dead player cleanup (time based) Design: M9130 Bayonet can now open cans Fixed: Server: Dedicated Server crash related to player skeleton Server: Player location rubberbanding Server: Large delay in item manipulation and "inventory tetris" List to be fleshed out as update progresses. + Show Spoiler [source] + | ||
MaestroSC
United States2073 Posts
On January 03 2014 01:49 Nimix wrote: Pretty sure my friend who lost his char with pretty must the best gear available and a full accessories mosin to a sprinting dude that one shot KO'd him would agree with you :D the melee mechanics are not yet tuned out, the melee weapons are pretty much useless aside from the axes and fists are too dangerous. The permanent sprint is pretty retarded too. Pretty sure they'll look into that soon enough. If they remove permanent sprint... ill just make my own server where i can enable it. It burns water/hunger more quickly, is more than enough penalty along with not being able to have your weapon out while sprinting. The map is too big and spread out to make traveling/roaming more inconvenient. purely my opinion also that Green Avenger video had me in tears laughing. Thank you lmao | ||
Nimix
France1809 Posts
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dae
Canada1600 Posts
On January 02 2014 10:20 TheExile19 wrote: I feel like I'm going to get some shit for this, but it's really fucking stupid that unarmed people are so threatening in the standalone. I get that the thought process probably went something like "players should be able to defend themselves against zombies or players early on", but the OHK shoryuken is garbage. hitting somebody three times with a firefighter axe, having them lag at you from a couple meters away and then the black screen coming out of nowhere is unbelievably frustrating. they need to normalize the damage on all the non-axe weapons to like 3 hits to kill a zombie and make the fists slightly worse while removing this stupid mechanic. I shouldn't have to run like an idiot from someone I hit once and wait for them to bleed out while they streak beside me and try to cheese me to death. Wear a bike helmet, it mostly prevents the knockouts. There was a moment on Liriks stream today where 12+ unarmed people tried to swarm and kill one guy with a bike helmet and m4 who just mowed them all down, without much trouble. Unarmed players are not very threatening >.<... | ||
TheExile19
513 Posts
On January 03 2014 09:51 dae wrote: Wear a bike helmet, it mostly prevents the knockouts. There was a moment on Liriks stream today where 12+ unarmed people tried to swarm and kill one guy with a bike helmet and m4 who just mowed them all down, without much trouble. Unarmed players are not very threatening >.<... if passive stats on apparel are a thing, do you have a source? not that I don't believe you, but it would be helpful if I knew that ballistic helmets might do the same thing, etc. | ||
Scrandom
Canada2819 Posts
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MaestroSC
United States2073 Posts
On January 03 2014 12:34 Scrandom wrote: How do you jog in this game? I seem to be able to walk or sprint and every so often my guy will randomly jog. The only keys I've rebound is shift to sprint. well shift was how u switch between jog and walk and u rebound it lol | ||
Hoender
South Africa381 Posts
On January 03 2014 12:34 Scrandom wrote: How do you jog in this game? I seem to be able to walk or sprint and every so often my guy will randomly jog. The only keys I've rebound is shift to sprint. There's also a glitch in the game atm that makes you run faster than normal: Press space while having your fist out, hold left click, then double tap W and release left click as soon as you start running. You'll run a bit faster than normal this way :D | ||
Emnjay808
United States10633 Posts
known bug that you teleport back if you fist sprint for an extended time. | ||
Scrandom
Canada2819 Posts
On January 03 2014 12:35 MaestroSC wrote: well shift was how u switch between jog and walk and u rebound it lol Weird, I thought that could have been it so I went back to default and it didn't fix it. Is there any trick other than zig-zagging up hills to go faster? I swear I never see streamers have that problem but I walk super slow up hills so often. | ||
Excludos
Norway7924 Posts
On January 04 2014 18:26 Scrandom wrote: Weird, I thought that could have been it so I went back to default and it didn't fix it. Is there any trick other than zig-zagging up hills to go faster? I swear I never see streamers have that problem but I walk super slow up hills so often. There is a bug that stops you from being able to jog that happens sometimes. Try double clicking on the right mousebutton, and hold it down for a second on the second click, so you zoom a little. That uusually fixes it for me. Bug probably due to client thinking you're aiming without actually doing it. | ||
Emnjay808
United States10633 Posts
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shrewm
Germany38 Posts
On January 05 2014 07:57 Emnjay808 wrote: Im totally not digging the Day Z spawns atm lol. Putting me in the middle of the map with no hope of player interaction or barn/deerstand hunting. Not even bikes/cars that I can be hopeful to find. It was fun while it lasted, but looks like Ill have to wait for next major patch or something =x Why is that? I´d be happy if I´d spawn in the middle of the map. Most of the loot nearby, always something to drink at wells or seas, most bandits are at the coast in cherno/elektro. | ||
Benjef
United Kingdom6921 Posts
Also where did all the zombies go? There are like near to none any more. | ||
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