• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:00
CEST 11:00
KST 18:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview25Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates7GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Magnus Carlsen and Fabi review Clem's chess game. BGE Stara Zagora 2025: Info & Preview Jim claims he and Firefly were involved in match-fixing GSL Ro4 and Finals moved to Sunday June 15th
Tourneys
Bellum Gens Elite: Stara Zagora 2025 $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 Cheeseadelphia 2025 - Open Bracket LAN! $25,000+ WardiTV 2025 Series
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
BW General Discussion Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ I made an ASL quiz [BSL20] ProLeague: Bracket Stage & Dates
Tourneys
[ASL19] Grand Finals [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2 [BSL20] ProLeague Bracket Stage - Day 1
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile What do you want from future RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 23185 users

DayZ Standalone - Page 30

Forum Index > General Games
Post a Reply
Prev 1 28 29 30 31 32 47 Next All
Excludos
Profile Blog Joined April 2010
Norway8033 Posts
January 06 2014 14:31 GMT
#581
On January 06 2014 23:19 Mr. Wiggles wrote:
Show nested quote +
On January 06 2014 23:18 Excludos wrote:
On January 06 2014 23:14 Mr. Wiggles wrote:
Speaking of the apartments, where do you find loot in them? I ask, because I've probably ran through at least 5 buildings almost top to bottom, and have only ever found one rotten orange the whole time. I just think I'm not really looking in the right places.

It could be that someone else has looted it before me, but I find that unlikely, since I've gone through some of the apartments just east of Balota a few times, and found nothing, but then the two supermarkets in the same area were completely untouched and full of food. Where should I be looking in them?


You talking about houses in general or the big apartment blocks? The latter have one spawn point each I think, at the very top in the elevator shaft. Complete waste of time checking.

Yeah, I'm talking about the larger apartments that are ~5 stories or so, with about 4 apartments per story, with each having a balcony.


There's also the problem with the ladders, as you tend to simply fall off them when you reach the top. All that risk for one spawn point with maybe something at the very top. I'd shy away if I where you
Scrandom
Profile Joined February 2011
Canada2819 Posts
Last Edited: 2014-01-06 20:38:15
January 06 2014 20:35 GMT
#582
I'm sure this is uniteresting to everyone but I need to recount my tale of true failure somewhere. My friend and I just embarked on a long long journey over the course of the weekend, see the image for the route we took. http://i.imgur.com/gWiU4EO.jpg



We both have maybe 5 hours experience in the game so not complete noobs but not expert either. After doing that entire path (blue was my navigation, red him) we encountered 2 people only despite joining only full servers. We killed one and the other we actually traded with which was cool. We were fully geared with all camo, tactical vests, mosins food water etc.

After clearing the north east airfield we gave up on our trek and decided to head back to the coast to find people and we ran across that huge ship split in half on the shoreline. What happened next is that he went up on one side, I went up on the other where I actually ran into a guy who logged out shortly after avoiding a fight. I didn't know this at the time and I went to switch ships sides to my friend and the controls bugged out on me and I ended up running off the barge and died. I respawned, ran all the way back but my body was gone by then. My friend who was above guarding then walked off the ship and died...

All that running for that ending, lesson learned avoid that boat lol.
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
January 06 2014 23:14 GMT
#583
I've done the same run Scrandom. It was actually enjoyable (although I was alone) and I never saw anyone. But it was interesting to see the different places and seeing what else was out there. I noticed a lot more cars up North compared to the south.

What annoys me the most and hopefully gets fixed with the big patch is making swapping weapons (or pulling them out) more seamless. Last night I was sniping and had a prestine PU on my mosine, both pistols with ammo (an ammo box), enough food and drink to feed an army and I ended up dying by a crowbar. The guy took forever to knock me out but I couldn't pull my weapon out in time. I do not mind dying from my own mistake or just being bettered but that annoyed me (had to ragequit after that).

I sort of wish there were test dummies of some sort so can practice sniping across long distances. Honing distance can be difficult when dealing with real people without practice. Almost need to hire friends to be target dummies or something
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
noD
Profile Blog Joined August 2010
2230 Posts
January 07 2014 12:39 GMT
#584
If you guys had to chose one between rust, dayz or starbound, which one would be the one ?
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-01-07 13:09:47
January 07 2014 13:08 GMT
#585
On January 07 2014 21:39 noD wrote:
If you guys had to chose one between rust, dayz or starbound, which one would be the one ?


I'll say about Starbound since it's the only one i own. If you compare Terraria to Starbound, Terraria feels more calm and it's easier and kind of funnier. Starbound is cool but it REALLY look like a SNES platform game (+crafting). Not saying the game is bad (and it's quite stable for an alpha). Also it's not really comparable with DayZ or Rust. It's a faster terraria that feels more about combat than crafting;

You can also take a look at 7 days to die (basicly rust but more minecrafty without the minecraft graphics). I didn't try it though.

From what i hear from my friends DayZ and Rust have their fans and their haters. It's like there's no middle ground. They love it or they hate it.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Nimix
Profile Joined October 2011
France1809 Posts
January 07 2014 13:35 GMT
#586
Yeah I think you have to choose for yourself. People telling you to pick one or the other will be biased, you should watch streams and decide for yourself.
By the way, are windows still stopping/deviating bullets? I shot a guy in a control tower, I was zeroed pretty correctly and he was not moving, still it didn't hit him :< In the mod it was impossible to aim at someone though windows, I wonder if it's still the case..
artynko
Profile Joined November 2010
Slovakia86 Posts
January 07 2014 13:50 GMT
#587
On January 07 2014 08:14 Nilrem wrote:
I sort of wish there were test dummies of some sort so can practice sniping across long distances. Honing distance can be difficult when dealing with real people without practice.


You can always snipe zombies, my group does it all the time, it is also a lot of fun to watch a person fight a zombie and then shoot the zombie and instead of them being happy you helped they start to zig-zag around like a madman
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
Last Edited: 2014-01-08 16:25:55
January 07 2014 16:12 GMT
#588


Edit:

oh god what
So, five-card stud, nothing wild... and the sky's the limit
Nimix
Profile Joined October 2011
France1809 Posts
January 08 2014 17:57 GMT
#589
I just died the most infuriating death ever. We went to balota to kill server hoppers as we were geared, my friend sniping/spotting on a building roof and me going in with my m4. So he spots this guy and hits him one time, and the guy hides near the wooden fence between the airfield and the road. I was in the tents looting accessories, so he tells me where he is and I go to finish him. I hear him grunting in pain, finds a hole in the fence, find him in a bush. He wasn't moving or anything which was odd, so I start shooting. The bullets wouldn't go though the 3 damn bushes, except one. Yeah cause you know, armored bushes best bushes. So I go around the shrubbery to have only one bush between me and him, and just as I was about to shoot he start moving again. I shoot, the brush deflects my bullets again, he shoots and kills me instantly. FUUUUUUU
Why would bushes stop bullets seriously. It also happened that when shooting prone my bullets would stop right in front of me as if they hit something. Guess I'll post on their forums or something x_x

also, ^ rofl at the poor woman
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
January 08 2014 21:54 GMT
#590

So, five-card stud, nothing wild... and the sky's the limit
tokicheese
Profile Joined April 2011
Canada739 Posts
January 09 2014 01:59 GMT
#591
Pretty bummed out about the direction the stand alone has taken.

I was hoping the gun mechanics would stay roughly the same but instead they add the wonky system where you need to find parts of the weapon for it to function even remotely well. Imagine trying to find a receiver for an m4 or something when there are the same amount of guns as the mod. I would lose my shit.

Same thing with blood transfusions. Needing to test for blood type is ridiculous sure it's realistic but how does that add to the enjoyment of the game. Then you need can openers for cans of food. You can't just carry bandages you need to tear up clothes for some reason. The amount of overly complicated stuff is getting ridiculous. Focus on fixing the actual game instead of adding a bunch of random mechanics that don't add anything to the game other than frustration.

The only things they have done are chance the zombie ai (which is broken as fuck) and add some more buildings. Totally not worth the months and months of waiting....

I understand that it is only an alpha and I expected a level of glitchyness but it pisses me off the direction they are taking the game and how poorly they have executed it. I really do genuinely hope I am wrong and I just need to get used to the stand alone but if they keep doing what they are doing it will be a major let down.
t༼ຈل͜ຈ༽ށ
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
Last Edited: 2014-01-09 03:11:35
January 09 2014 03:11 GMT
#592
On January 09 2014 10:59 tokicheese wrote:
Pretty bummed out about the direction the stand alone has taken.


Then make a post or post in a thread about it, it's alpha for a reason man. I'm very sure there are people that think similarly about guns (the gun mods aren't actually a problem, there is actually a random drift added to gun accuracy and it isn't using the Arma system for gun accuracy).
So, five-card stud, nothing wild... and the sky's the limit
tokicheese
Profile Joined April 2011
Canada739 Posts
Last Edited: 2014-01-09 06:06:28
January 09 2014 05:56 GMT
#593
On January 09 2014 12:11 Body_Shield wrote:
Show nested quote +
On January 09 2014 10:59 tokicheese wrote:
Pretty bummed out about the direction the stand alone has taken.


Then make a post or post in a thread about it, it's alpha for a reason man. I'm very sure there are people that think similarly about guns (the gun mods aren't actually a problem, there is actually a random drift added to gun accuracy and it isn't using the Arma system for gun accuracy).

I like the modular system on guns a lot don't get me wrong but I don't understand the need for all the added complexity when they put in the different parts of the gun. I think just having the ability to pop on a suppressor or a sight of some kind would be very cool but then they added the requirements for different parts and it just keeps getting more and more complicated.

I really don't like the new system of aim if that's how it works. It reminds me of suppression mechanic in BF3 and how badly that pissed people off. I couldn't imagine lining up what should be an easy kill and then being killed by a RNG aiming system on a fully kitted char. Nothing is more frustrating than having bullets not go where they should even with a super degraded gun it would still shoot straight. Maybe making the gun jam would make more sense and would be less frustrating.


Honestly I can't be bothered to post I doubt it would change anything they clearly have sunk nearly a year adding these mechanics and I don't think they would be willing to take it out. All that they would probably be willing to do is slightly tweak numbers.

I might just be a negative nancy but seeing how awful the new hitman was really made me nervous for DayZ. I was just curious as to what the TL community thought more than anything. My circle of DayZ buddies have really disliked it also and I just wanted to hear something positive.
t༼ຈل͜ຈ༽ށ
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
Last Edited: 2014-01-09 08:33:35
January 09 2014 08:17 GMT
#594
On January 09 2014 10:59 tokicheese wrote:
I was hoping the gun mechanics would stay roughly the same but instead they add the wonky system where you need to find parts of the weapon for it to function even remotely well. Imagine trying to find a receiver for an m4 or something when there are the same amount of guns as the mod. I would lose my shit.


I think you may be taking it a bit to the extreme. Even without the parts of the gun being pristine, they are still usable. You are not forced into searching for better quality parts, but it does help. The real parts that require better quality tend to be the scopes (anything under worn tend to be more of a hinderance). When using the M4 (although I prefer the mosin), I like finding other parts in the barracks and other M4's and essentially upgrading mine. Hell, even parts that are heavily damaged still can be used to kill people.

Same thing with blood transfusions. Needing to test for blood type is ridiculous sure it's realistic but how does that add to the enjoyment of the game. Then you need can openers for cans of food. You can't just carry bandages you need to tear up clothes for some reason. The amount of overly complicated stuff is getting ridiculous. Focus on fixing the actual game instead of adding a bunch of random mechanics that don't add anything to the game other than frustration.


I think transfusion as a whole is nice but the blood type does seem a bit too much. With that said, there have been times when bambis and other players are rounded up just so search for the right blood type. It gives the players another way of playing. I just think blood loss as a whole exasperates the transfusion. Getting blood back seems extremely difficult at times (recovery times) and without saline, you are screwed. I think if the blood recovery was adjusted a bit, the transfusion would not feel as bad.

May I ask why you cannot just carry bandages? With medkits, you can carry many bandages. The necessity to tear clothing is for those in the beginning that have to deal with zombies. While gearing up, getting bandages takes the place of tearing clothes. So I do not get your complaint of clothe tearing.

Also bear in mind, the game wont be released for more than a year so a lot will change. More weapons, more zombies (fixing them too), vehicles, bug fixes, multithread support, etc. Complaints are fine so long as they are constructive and used to improve the game.

Edit: Oh forgot to add, you do not need a can opener. It makes life easier but it is not necessary. Axes, knives, screw driver, etc. can be used to open. You wont get 100% of the food but with the amount of soda and food in the game on average, you should be fine. Plus, canned tuna do not even require any can opener. Same with cereal and rice,
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Excludos
Profile Blog Joined April 2010
Norway8033 Posts
January 09 2014 09:58 GMT
#595
On January 09 2014 17:17 Nilrem wrote:
Show nested quote +
On January 09 2014 10:59 tokicheese wrote:
I was hoping the gun mechanics would stay roughly the same but instead they add the wonky system where you need to find parts of the weapon for it to function even remotely well. Imagine trying to find a receiver for an m4 or something when there are the same amount of guns as the mod. I would lose my shit.


I think you may be taking it a bit to the extreme. Even without the parts of the gun being pristine, they are still usable. You are not forced into searching for better quality parts, but it does help. The real parts that require better quality tend to be the scopes (anything under worn tend to be more of a hinderance). When using the M4 (although I prefer the mosin), I like finding other parts in the barracks and other M4's and essentially upgrading mine. Hell, even parts that are heavily damaged still can be used to kill people.

Show nested quote +
Same thing with blood transfusions. Needing to test for blood type is ridiculous sure it's realistic but how does that add to the enjoyment of the game. Then you need can openers for cans of food. You can't just carry bandages you need to tear up clothes for some reason. The amount of overly complicated stuff is getting ridiculous. Focus on fixing the actual game instead of adding a bunch of random mechanics that don't add anything to the game other than frustration.


I think transfusion as a whole is nice but the blood type does seem a bit too much. With that said, there have been times when bambis and other players are rounded up just so search for the right blood type. It gives the players another way of playing. I just think blood loss as a whole exasperates the transfusion. Getting blood back seems extremely difficult at times (recovery times) and without saline, you are screwed. I think if the blood recovery was adjusted a bit, the transfusion would not feel as bad.

May I ask why you cannot just carry bandages? With medkits, you can carry many bandages. The necessity to tear clothing is for those in the beginning that have to deal with zombies. While gearing up, getting bandages takes the place of tearing clothes. So I do not get your complaint of clothe tearing.

Also bear in mind, the game wont be released for more than a year so a lot will change. More weapons, more zombies (fixing them too), vehicles, bug fixes, multithread support, etc. Complaints are fine so long as they are constructive and used to improve the game.

Edit: Oh forgot to add, you do not need a can opener. It makes life easier but it is not necessary. Axes, knives, screw driver, etc. can be used to open. You wont get 100% of the food but with the amount of soda and food in the game on average, you should be fine. Plus, canned tuna do not even require any can opener. Same with cereal and rice,


Biggest problem with blood types is that blood type testers are incredibly rare. I've found more maps than I have of that stuff. Other than that I like most changes in the standalone. Just fix up spawn points, bugs, dynamic spawning, add a bunch more items and fix the zombie ai, and we're golden imo.
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
January 09 2014 20:11 GMT
#596
On January 09 2014 18:58 Excludos wrote:
Show nested quote +
On January 09 2014 17:17 Nilrem wrote:
On January 09 2014 10:59 tokicheese wrote:
I was hoping the gun mechanics would stay roughly the same but instead they add the wonky system where you need to find parts of the weapon for it to function even remotely well. Imagine trying to find a receiver for an m4 or something when there are the same amount of guns as the mod. I would lose my shit.


I think you may be taking it a bit to the extreme. Even without the parts of the gun being pristine, they are still usable. You are not forced into searching for better quality parts, but it does help. The real parts that require better quality tend to be the scopes (anything under worn tend to be more of a hinderance). When using the M4 (although I prefer the mosin), I like finding other parts in the barracks and other M4's and essentially upgrading mine. Hell, even parts that are heavily damaged still can be used to kill people.

Same thing with blood transfusions. Needing to test for blood type is ridiculous sure it's realistic but how does that add to the enjoyment of the game. Then you need can openers for cans of food. You can't just carry bandages you need to tear up clothes for some reason. The amount of overly complicated stuff is getting ridiculous. Focus on fixing the actual game instead of adding a bunch of random mechanics that don't add anything to the game other than frustration.


I think transfusion as a whole is nice but the blood type does seem a bit too much. With that said, there have been times when bambis and other players are rounded up just so search for the right blood type. It gives the players another way of playing. I just think blood loss as a whole exasperates the transfusion. Getting blood back seems extremely difficult at times (recovery times) and without saline, you are screwed. I think if the blood recovery was adjusted a bit, the transfusion would not feel as bad.

May I ask why you cannot just carry bandages? With medkits, you can carry many bandages. The necessity to tear clothing is for those in the beginning that have to deal with zombies. While gearing up, getting bandages takes the place of tearing clothes. So I do not get your complaint of clothe tearing.

Also bear in mind, the game wont be released for more than a year so a lot will change. More weapons, more zombies (fixing them too), vehicles, bug fixes, multithread support, etc. Complaints are fine so long as they are constructive and used to improve the game.

Edit: Oh forgot to add, you do not need a can opener. It makes life easier but it is not necessary. Axes, knives, screw driver, etc. can be used to open. You wont get 100% of the food but with the amount of soda and food in the game on average, you should be fine. Plus, canned tuna do not even require any can opener. Same with cereal and rice,


Biggest problem with blood types is that blood type testers are incredibly rare. I've found more maps than I have of that stuff. Other than that I like most changes in the standalone. Just fix up spawn points, bugs, dynamic spawning, add a bunch more items and fix the zombie ai, and we're golden imo.

Blood bags in general are just not needed. With how easy it is to regen blood and health just by staying well fed and hydrated there is no need to mess with blood transfers. Saline bags are useful in a pinch, but they aren't really necessary or as useful as blood bags are in the mod. That being said, I really enjoy the complexity of the new health system as it adds a lot more incentive to loot towns often for food/water/med supplies. This will help keep people moving and not just camping the same towns/airfields all the time.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 10 2014 03:37 GMT
#597
does anyone know how to find the first person only servers? is the only way going through the server browser and seeing what they're named?
When they see MC Probe, all the ladies disrobe.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
January 10 2014 04:16 GMT
#598
On January 10 2014 12:37 da_head wrote:
does anyone know how to find the first person only servers? is the only way going through the server browser and seeing what they're named?

It's still the arma server browser, kind of not good. So, yeah you have to look at/for the title of the server you want to join.
So, five-card stud, nothing wild... and the sky's the limit
Nimix
Profile Joined October 2011
France1809 Posts
January 10 2014 18:40 GMT
#599
Avoid getting lost in the forest in your runs north by scattering some splints on you way!
+ Show Spoiler +
[image loading]
crafting them doesn't use the materials

Scrandom
Profile Joined February 2011
Canada2819 Posts
January 11 2014 07:01 GMT
#600
Man this game is frustrating, unload half a clip of m4 10 feet away from a guy where I most definitely got the first shot then suddenly 1 mosin shot and I'm dead.
Prev 1 28 29 30 31 32 47 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EnDerr 28
StarCraft: Brood War
Bisu 350
PianO 217
Zeus 213
EffOrt 150
Hyuk 142
Leta 115
BeSt 96
Mind 87
sorry 78
Sacsri 23
[ Show more ]
ivOry 8
Noble 6
Dota 2
XcaliburYe511
League of Legends
JimRising 510
Counter-Strike
Stewie2K804
Heroes of the Storm
Khaldor173
Other Games
singsing311
Mew2King201
XaKoH 158
Organizations
Dota 2
PGL Dota 2 - Main Stream5848
Other Games
gamesdonequick735
StarCraft: Brood War
UltimateBattle 22
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt431
Upcoming Events
CranKy Ducklings
1h
Bellum Gens Elite
1h
Reynor vs ShoWTimE
Serral vs Lambo
Clem vs Zoun
SC Evo League
3h
Fire Grow Cup
6h
CSO Contender
8h
BSL: ProLeague
9h
StRyKeR vs MadiNho
Cross vs UltrA
TT1 vs JDConan
Bonyth vs Sziky
Replay Cast
15h
SOOP Global
18h
Creator vs Rogue
Cure vs Classic
SOOP
1d
Classic vs GuMiho
Sparkling Tuna Cup
1d 1h
[ Show More ]
AllThingsProtoss
1d 2h
Fire Grow Cup
1d 6h
BSL: ProLeague
1d 9h
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
1d 15h
Replay Cast
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
WardiTV Invitational
3 days
GSL Code S
4 days
Rogue vs GuMiho
Maru vs Solar
Replay Cast
4 days
GSL Code S
5 days
herO vs TBD
Classic vs TBD
The PondCast
5 days
Replay Cast
5 days
GSL Code S
6 days
WardiTV Invitational
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 1
DreamHack Dallas 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BGE Stara Zagora 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.