I've run into situations early last year on some servers where I've collected items in a secure location far away from cities with some friends, only to have an admin constantly server restart and wipe the server clean, removing all remnants of camps and such. It did happen, and we were very pissed due to time lost. I don't want a situation where some immature ass hat rents a server, you join it at first and it seems to be cool, then the next morning you wake up and all your shit is gone due to a server wipe.
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Bayyne
United States1967 Posts
I've run into situations early last year on some servers where I've collected items in a secure location far away from cities with some friends, only to have an admin constantly server restart and wipe the server clean, removing all remnants of camps and such. It did happen, and we were very pissed due to time lost. I don't want a situation where some immature ass hat rents a server, you join it at first and it seems to be cool, then the next morning you wake up and all your shit is gone due to a server wipe. | ||
HyDrA_solic
Portugal491 Posts
Anyone here knows how to contact Dev team for some thoughts sharing or something? | ||
FlyingToilet
United States840 Posts
On June 15 2013 15:18 HyDrA_solic wrote: man i have so many ideas for this new SA. As an avid DayZ (and genre) fan, I just need to fullest game possible to be available for all of us survivors. Anyone here knows how to contact Dev team for some thoughts sharing or something? Im pretty sure the dev's look at the sub reddit for dayz a lot, if u make a big post with a lot of features u would look forward to in SA then im dead sure at least 1 dev will look at it! | ||
ffswowsucks
Greece2291 Posts
On June 15 2013 06:03 m4inbrain wrote: Have to agree, your stuff should never be REALLY safe. That's not DayZ. You can make your stuff safe(r) by finding creative spots for tents (the narrow space between cargo containers f.e.) - but never be 100% sure. I raided alot in DayZ, i also was raided alot - that's DayZ. Don't take that away ._. That would be even worse. Loading screen in DayZ = no go. As soon as you create a funnel where people would have to go through, you have basically a spot where every arse and his brother will camp with their rifles tuned in on exact that spot. I remember some guys that used to pay chinese people to protect their camp 24/7. Lol | ||
DarkEnergy
Netherlands542 Posts
On June 15 2013 08:54 Bayyne wrote: I'm not 100% sure on the current technical aspects of DayZ servers and how they save loot locations, the true power of admins, etc., but I hope that there are some official DayZ (read: not simply official hive servers, but actual DayZ staff ran servers) where there would never be a hint or possibility of admin abuse. I've run into situations early last year on some servers where I've collected items in a secure location far away from cities with some friends, only to have an admin constantly server restart and wipe the server clean, removing all remnants of camps and such. It did happen, and we were very pissed due to time lost. I don't want a situation where some immature ass hat rents a server, you join it at first and it seems to be cool, then the next morning you wake up and all your shit is gone due to a server wipe. I see your point and I myself have encountered this. It was one of the main reasons why I chose to start hosting the TL DayZ server. There will probably be a couple of staff members that will setup servers but those will be privately owned. The game will rely on players to pay for hosting. And the HIVE will accept any standalone server. They will not use a white list procedure anymore. So no requesting a access ID and providing information. Rocket said "If we receive information that a server is acting erratic, suspiciously or malevolent we will just add it to the blacklist" (not a direct quote) As for the loot aspect. There will be a central loot server that the server will contact on startup. That loot server will provide modified loot tables. These tables are dictated by the amount of items stored on characters and loot tables already provided by the server. All these spawned items are traceable they have a unique ID. But to be honest server administrators have had their hands tied and been bent over by rocket since.. like forever. The shit we have gone through trying to maintain a safe and stable server while we are The issue of trust and the need for a unified rule-set due to the persistence of the char is an important thing. I have had situations where I was very tempted to act without substantial evidence. I remember one time we where raiding NW airfield and we had our UAZ parked next to the air traffic control tower. Mr. Overwatch was not paying enough attention (yes you JOCHAN) and wile looting the fire station i spotted a guy about 200m out from the tower running towards the car. after the overwatch engaged him with a DMR and i followed up with Mod 0 fire the target got hit and then disappeared. wile the tears of combat D/C ran down our face's and I was tabbing out to find the guy in logs and ban him. All the sudden everybody panic's as our UAZ starts driving off. we open fire but do not get a wheel and the guy drives away. Now you have a choice, down the server or not. Was the guy we shot a hacker and teleported to the car ? Was there a party of 2 or more and we did not spot them ? Can you punish a teammate for a ban-able transgression from their teammates ? Is it even a valid reason to down the server and disrupt everybody's gameplay ? From complex situations like this to the simple urge to restart the server when i flipped my beautiful shagwagon upside down driving it into a house. There were 2 reasons I would ban those that where hacking/duping and combat logging. This was stated in the motd. Tough combat logging was not a valid reason to ban players in the day-z official hive rule set, it was a rule I enforced. My opinion on it is that it is abusing a game mechanic, and by using this you are evading in game consequences. I even edited the mission file (big no no) to report logouts in game so players could see who were combat logging. But I was never contacted by DayZ staff on these things. The problem with hosting is it is made too accessible and has no requirements. Leading to poorly managed servers and shady administrators. They usually offer a managed server (no root/remote access) accessible through a web interface. The guys getting an unmanaged server and customize and optimize it still get the bad rep from the kids. Just had some time to kill and thought i could show the other side of the coin. | ||
Kuni
Austria765 Posts
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DarkEnergy
Netherlands542 Posts
The key is holding the hackers off and letting the game develop. | ||
Nimix
France1809 Posts
Saying goodbye to my -650k humanity will be hard, even though I already did because of their new diary replacing the monitor :'( | ||
m4inbrain
1505 Posts
On June 18 2013 20:03 Kuni wrote: I am very pumped for this game. It is so much fun playing with friends together, the hours just fly by so damn fast. The mod was so buggy and all and it still was fun. Cannot wait for a fleshed out game with none of those annoying problems. Please be awesome! The mod wasn't really buggy, it's the engine that is kinda, uhm.. clonkly. Don't expect to be the standalone to be that much different, it's the same engine still. Also it's kinda weird that dean hall already states that up to 60% of players might be disappointed with the standalone, and i can pretty much see where that comes from. There's just nothing to do. You can fill a whole evening with repairing a car in DayZ. You can run around in DayZ SA, and hope to find some cans, which are now in more awesome locations, like under tables n stuff. Don't get me wrong, i want it to be good, but i feel like it might be another WarZ coming. | ||
Jochan
Poland1730 Posts
On June 18 2013 21:40 Nimix wrote: The new item spawning alone will make the game so much better. How many times did I cycle 3 times between every weapon spawn in elektro to find nothing at all or empty tin cans because nothing had spawned in 20mn, to then get killed by a terrible guy aiming like shit because I didn't even find a makarov (which I trust in a lot since I killed an as 50 guy on the hospital roof 50m away with it xD). Also a real anti hack will be a good plus, and the rarefaction (?) of heavy snipers (getting one shotted by campers is pretty lame) will make the game funnier for both bandits and survivors. Saying goodbye to my -650k humanity will be hard, even though I already did because of their new diary replacing the monitor :'( From what I've understood going through literally EVERY interview Rocket did, loot and weapons especially are gonna be rare. So I'm not sure if it will solve your problem. I think it's gonna happen even more - guy with the only gun taking over whole city, that is. | ||
TaShadan
Germany1960 Posts
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DarkEnergy
Netherlands542 Posts
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LimitSEA
Australia9580 Posts
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Crownlol
United States3726 Posts
On June 18 2013 19:36 DarkEnergy wrote: I see your point and I myself have encountered this. It was one of the main reasons why I chose to start hosting the TL DayZ server. There will probably be a couple of staff members that will setup servers but those will be privately owned. The game will rely on players to pay for hosting. And the HIVE will accept any standalone server. They will not use a white list procedure anymore. So no requesting a access ID and providing information. Rocket said "If we receive information that a server is acting erratic, suspiciously or malevolent we will just add it to the blacklist" (not a direct quote) As for the loot aspect. There will be a central loot server that the server will contact on startup. That loot server will provide modified loot tables. These tables are dictated by the amount of items stored on characters and loot tables already provided by the server. All these spawned items are traceable they have a unique ID. But to be honest server administrators have had their hands tied and been bent over by rocket since.. like forever. The shit we have gone through trying to maintain a safe and stable server while we are The issue of trust and the need for a unified rule-set due to the persistence of the char is an important thing. I have had situations where I was very tempted to act without substantial evidence. I remember one time we where raiding NW airfield and we had our UAZ parked next to the air traffic control tower. Mr. Overwatch was not paying enough attention (yes you JOCHAN) and wile looting the fire station i spotted a guy about 200m out from the tower running towards the car. after the overwatch engaged him with a DMR and i followed up with Mod 0 fire the target got hit and then disappeared. wile the tears of combat D/C ran down our face's and I was tabbing out to find the guy in logs and ban him. All the sudden everybody panic's as our UAZ starts driving off. we open fire but do not get a wheel and the guy drives away. Now you have a choice, down the server or not. Was the guy we shot a hacker and teleported to the car ? Was there a party of 2 or more and we did not spot them ? Can you punish a teammate for a ban-able transgression from their teammates ? Is it even a valid reason to down the server and disrupt everybody's gameplay ? From complex situations like this to the simple urge to restart the server when i flipped my beautiful shagwagon upside down driving it into a house. There were 2 reasons I would ban those that where hacking/duping and combat logging. This was stated in the motd. Tough combat logging was not a valid reason to ban players in the day-z official hive rule set, it was a rule I enforced. My opinion on it is that it is abusing a game mechanic, and by using this you are evading in game consequences. I even edited the mission file (big no no) to report logouts in game so players could see who were combat logging. But I was never contacted by DayZ staff on these things. The problem with hosting is it is made too accessible and has no requirements. Leading to poorly managed servers and shady administrators. They usually offer a managed server (no root/remote access) accessible through a web interface. The guys getting an unmanaged server and customize and optimize it still get the bad rep from the kids. Just had some time to kill and thought i could show the other side of the coin. Hack/Dupe or combat log on my server is a permanent IP ban. I don't tolerate that bullshit. | ||
MaestroSC
United States2073 Posts
hacking. Enemy #1 easy... this is the gayest part of the game. Duping: this got incredibly out of control..so much that there were more AS50's in cherno than lee enfields Combat Disc'ing: another ridiculous aspect of the game that ruined it for a lot of people. Server Hopping to change position: Like engaging in a fire fight, logging off, and then reappearing 500m from where u were, behind your target. Server Hopping to loot: this was another joke... going to a certain spot and server hopping until you found something you wanted. Glitching/Blocking/Artifacting: Barbed wire made the Airfields/Cities all impossible to loot... because people were spam abusing barbed wire/tank traps and these would A. Block you in, B. Promote server hopping to change position, C. Make areas impossible to loot, because of Artifacting ruining the screen... IDK. Personally i wish that character information could be stored server-side... so people couldnt do stuff like Bring gear over from one server to the next. People are always going to abuse this, as long as they can hop between server's retaining all of their gear/the gear they find. I don't see a better solution to most of these problems without doing this... make server hopping impossible, because it strips your gear when you do it, dont let people to change their location with server hopping, but even if you strip their gear when they log in to the 2nd server, that would also fix it. Some sort of system where if you log into X server, all previous gear is wiped. But when you log out, you still have your gear, and when you log back into X server, you keep your gear. But as soon as you log into Y server, your character is wiped. So now if you join Y, then quit and join X, you will be a fresh spawn with no gear, not allowing people to abuse server hopping | ||
MaestroSC
United States2073 Posts
On June 18 2013 23:06 Crownlol wrote: Hack/Dupe or combat log on my server is a permanent IP ban. I don't tolerate that bullshit. his point was that Rocket worked in opposition to admins, and wanted to take any/all power from the admins, and would even remove functions to keep them from admin'ing their server correctly. Rocket would blacklist/ban hosts, or servers as soon as he thought they were doing something he didnt approve of. Also he would remove functionality to actually maintain a server properly. | ||
Crownlol
United States3726 Posts
On June 19 2013 00:35 MaestroSC wrote: his point was that Rocket worked in opposition to admins, and wanted to take any/all power from the admins, and would even remove functions to keep them from admin'ing their server correctly. Rocket would blacklist/ban hosts, or servers as soon as he thought they were doing something he didnt approve of. Also he would remove functionality to actually maintain a server properly. Isn't this going to change with the standalone? If all those technical problems are still present, the game will never get big. | ||
DarkEnergy
Netherlands542 Posts
As for the hosting and administrating aspect. I have heard Rocket said that he understands and admits this and will do something about it. what that will be is unclear. | ||
Arkensis
Canada6 Posts
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Kronen
United States732 Posts
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