On December 20 2013 00:27 FFW_Rude wrote: We hold each other shoulders one behind another and the first one was just going forward. We started to see somehow something when we arrive at the road. Ok.. I was drunk as hell but i remember clearly that we could not see ANYTHING at all :p
GF and I recently went to a pitch black restaurant called Onoir. Zero light, blind waitresses, you order beforehand (you can pick surprise dishes) and they lead you into a pitch black dining room with other guests and you dine in the dark. It's the only time I have ever been in the total darkness.
On December 20 2013 05:55 Varanice wrote: I didnt play the mod but I just bought the alpha on Steam, what do I need to know? Is there a dedicated TL server? Will I be okay playing this game even though I dont own a mic?
No dedicated TL server, playing with a mic is preferred since you might get shot by your team members if you dont tell them exactly where u are quickly.
Also most people on TL just join other people through steam's join game option. Might be a good idea to get a Steam group going together so new players/people without mics can quickly join the other Team liquid players.
We absolutely plan to have more zombies. To cope with the current total dynamic entity count of over 10000 we have had to make a great deal of optimizations. If loot is completely removed, we can easily run 4000 zombies in our debug builds. In the new year we will be optimizing the way we handle dynamic objects (such as loot) a great deal more which should give us significant savings - but the change was considered too risky to be done prior to alpha launch. If we had problems, we would have delayed the project further by months.
Multithreaded Server
Target delivery: Early 2014 & Ongoing
To assist with increasing player and zombie numbers, we will be parallelizing the server architecture. Currently RV does offload some extra threads off to other cores, but this is for rendering and file handling - neither of which are issues for the dedicated server which uses no rendering and has a greatly reduced file footprint. This should provide some very, very dramatic improvement in performance where additional cores are available. Note, however, that this will increase the complexity of hosting DayZ - it may mean that we see a greater dispersion in the capacities of DayZ servers.
Respawning Zombies & Loot
Target Delivery: Early 2014
Currently to have the server check if something needs respawning can cause an issue with performance. We did not want to go with a "scripted" solution for respawning, and it is expensive on server performance. Player spawning on the coast is conducted by the engine, and we are going to employ a similar process for managing zombie and loot spawn (possibly parallelized). This is a high priority task and zombie respawn at least is very close to being implemented.
Server Management Options
Target Delivery: Ongoing
Additional options for those hosting servers will be rolled out as soon as we can. We want to encourage a "hardcore" mode that will operate on a separate database, featuring things like first person only, no hide body, etc... In addition, we also want to provide passworded servers that will operate on their own shard of the database. This shard could be grouped, so that a group of passworded servers could operate on their own database. Eventually, we would like to see these different communities on their own db running their own variations of DayZ to meet specific communities needs.
Animals & Hunting
Target Delivery: Early 2014
The AI for animals is based on the new AI for zombies (some will notice the old local ambient animals making zombie noises and acting aggressively!). We have a cutdown version of this we will be using for hosting animals, including those from ArmA2 as well as new animals such as a deer. We already have the meat models made, and we have the basics of cooking. So this functionality is quite close. It does have an impact on the server, and at the moment we could only run about 300 animals per server without seriously impacting performance (until we have started additional server optimization).
Additional Ahti-hack and Security
Target Delivery: Late 2013
We are working on additional anti-hack to supplement the implementation of VAC. We have been working closely with Valve for VAC as well as our other anti-hack partner. Details of this will be released shortly. The most important thing to remember is that anti-hack is really the secondary defense - the primary defense should be good architecture. We have already identified (and fixed) several key vulnerabilities in the three days since launch. There are more we know about and I am sure more we don't. The purpose of this early phase of alpha is to identify and fix those. As our architecture now relies on the server controlling and adjudicating everything, we can close off locally controlled functions and back doors - which is what we have been doing.
Cooking & Gathering Resources
Target Delivery: Early 2014
This is a system that was not completed prior to the alpha launch so is half-done. Additional work will be done and pushed when we can. This will include gas cookers (already ingame) and the creation of fireplaces. We will be allowing players to gather resources from the world, such as firewood, stones, etc... This will then be utilized by the existing crafting system.
I would love to have "players zombie" like when you die, your character is resurected as a zombie. But it would be kind of hard to do i think (because of storage) etc... Would be cool though. Are they words about zombie respawning ? I mean like will the respawn on you like in the mod ? (it's not clear in the post above).
I might get this if it's on sale for christmas... i don't know yet.
So im running towards the southern barracks at nwaf and i see an armed guy over the wall at the well and i dont have any weapons so i say "hey im unarmed and friendly" over voice he instantly hears me and runs to a corner and starts to aim the weapon towards the entrance, i run to the opposite side of the wall where he is and he still isnt talking i say that i see him over 3rd person and that im unarmed again and he just logs off.
On December 20 2013 19:43 KorvMoij wrote: Some people fucking suck.
So im running towards the southern barracks at nwaf and i see an armed guy over the wall at the well and i dont have any weapons so i say "hey im unarmed and friendly" over voice he instantly hears me and runs to a corner and starts to aim the weapon towards the entrance, i run to the opposite side of the wall where he is and he still isnt talking i say that i see him over 3rd person and that im unarmed again and he just logs off.
Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
New patch is out, it will take some time for all servers to update. Last thing is kinda important, I was constantly wondering wtf was wrong with my colors when they should have gone up. I was never regenerating blood. + Show Spoiler [Patch notes] +
Status: Live on stable
New: Config: added anim hooks for zombie feeding(should allow for zombie to deal damage to unconscious players) Config: greeting with 2 handed weapon now possible without disarming UI: Inspect option in the inventory screen (shows item in 3D, draft system only) Engine: Servers with incompatible version marked in the server browser Engine: The „Player uses modified data“ message is removed from CHAT Design: you can craft splint and fix broken limbs with it Design: players who disconnect when unconscious will die Design: players who disconnect when restrained will die New weapon: Magnum .357 Revolver + ammo
Fixed: Config: removed a small delay before the animation for un-shouldering a weapon starts playing when changing weapons (kneel and prone) Config: fix a minor issue with one handed items not being correctly placed in right hand for a surrender transition Config: m4 bolt and magazine animation improved Config: adjusted collision shape for armed player(should fix occasional issues going up stairs) Config: fixed an issue where unshouldering/shouldering weapon while moving forward caused the player to stop Animations: Sprint updated (Unarmed) - Unarmed sprint faster now Animations: Mosin Nagant Reload - Hand doesn't clip into scope when opening and closing bolt after each shot, weapon more stable now UI: Early Access warning dialogue Engine: Fix of players being able to talk globally when dead through Direct Chat Design: damage is transferred from closed can to open one Design: licking a battery now displays the battery's state properly Design: wooden sticks model fits inventory slots better now Crash: Occurs when pushing details twice on MP server browser Engine: Updated rain texture with refraction Design: Player blood and health not regenerating naturally
On December 20 2013 19:43 KorvMoij wrote: Some people fucking suck.
So im running towards the southern barracks at nwaf and i see an armed guy over the wall at the well and i dont have any weapons so i say "hey im unarmed and friendly" over voice he instantly hears me and runs to a corner and starts to aim the weapon towards the entrance, i run to the opposite side of the wall where he is and he still isnt talking i say that i see him over 3rd person and that im unarmed again and he just logs off.
On December 20 2013 19:43 KorvMoij wrote: Some people fucking suck.
So im running towards the southern barracks at nwaf and i see an armed guy over the wall at the well and i dont have any weapons so i say "hey im unarmed and friendly" over voice he instantly hears me and runs to a corner and starts to aim the weapon towards the entrance, i run to the opposite side of the wall where he is and he still isnt talking i say that i see him over 3rd person and that im unarmed again and he just logs off.
On December 20 2013 19:43 KorvMoij wrote: Some people fucking suck.
So im running towards the southern barracks at nwaf and i see an armed guy over the wall at the well and i dont have any weapons so i say "hey im unarmed and friendly" over voice he instantly hears me and runs to a corner and starts to aim the weapon towards the entrance, i run to the opposite side of the wall where he is and he still isnt talking i say that i see him over 3rd person and that im unarmed again and he just logs off.
On December 20 2013 21:13 boxerfred wrote: Any good information on stream sources for that? tried in once as arma mod (it still is isnt it?) but was disappointed because of stupidly running zombies.
I would not buy it then. The standalone is worse than the mod at this point. I play dayz mod and my server is filled with people who bought stand alone but are still playing the mod. It is as buggy as the mod but with less features.
I don't know any of the controls really or what I should be aiming to do. Is there an easy way to run with something out? Like it seems like unarmed running is faster than anything else, so is there a way I can quickly go from unarmed running to out with a weapon, and then put it away? I hotkey my shovel to 1 to pull it out quickly, but I cant find a way to quickly put it away to go to run, (Or at all other than pulling open the menu and hitting the X.)
Also, what is the best way to approach someone and show that I want to attempt to be peaceful without a mic? I've yet to find someone that didnt immediately pull out an axe and start chasing me within five seconds of seeing me, they must really want my licked batteries and pants. >_<
Had a few deaths so far. Lost a punching match two minutes after spawning. Then next spawn I found a town and immediately got axe'd when I entered a building. Next spawn I lived for a long time (probably 2 hours or so.) found a shovel, backpack, some bananas, found some guy when I was trying to drink from a watering hole and he kited me around with an axe until I bled out. (He got the first couple hits because I didnt see him right away and it took me a second to get my shovel out.) My next two deaths were to falling off of ladders that I thought I was climbing on? I guess its a bug. Next death I died to food poisoning/starvation. lol. alsooooo steam name is Varanice.
On December 20 2013 19:43 KorvMoij wrote: Some people fucking suck.
So im running towards the southern barracks at nwaf and i see an armed guy over the wall at the well and i dont have any weapons so i say "hey im unarmed and friendly" over voice he instantly hears me and runs to a corner and starts to aim the weapon towards the entrance, i run to the opposite side of the wall where he is and he still isnt talking i say that i see him over 3rd person and that im unarmed again and he just logs off.
Fucking faggots
User was warned for this post
they didn't implement some log out timer to prevent people from battle logging?
On December 20 2013 19:43 KorvMoij wrote: Some people fucking suck.
So im running towards the southern barracks at nwaf and i see an armed guy over the wall at the well and i dont have any weapons so i say "hey im unarmed and friendly" over voice he instantly hears me and runs to a corner and starts to aim the weapon towards the entrance, i run to the opposite side of the wall where he is and he still isnt talking i say that i see him over 3rd person and that im unarmed again and he just logs off.
Fucking faggots
User was warned for this post
they didn't implement some log out timer to prevent people from battle logging?
Not yet. You instantly log out. It can be abused pretty hard (I saw someone log out after he got knocked unconscious once. But at least they addressed that in the last patch)
They need to increase server size... its nice they added so much shit to every town and made soooooooo many more buildings you can go inside...
but 99% of spawns are clothes... feel like im playing sims dress up more than Dayz at this point.
Also the towns are so big i literally never see any1. I managed to get decently geared... got an M4A1 and like 4 mags... then i ran back down to the coast from NWAF... still havent seen a person yet. I find myself killing literally every single zombie i see just to use the gun i found lolol.. and even then there are like 3-5 zombies even in the biggest towns....weak
Also is there any way to gain back health solo? I got tagged by zombies... ran around for a couple mins before i managed to bandage myself... have been playing in black/white for past 3-4 hours no matter how much i eat... how do i get more health solo?