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DayZ Standalone - Page 19

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TheEmulator
Profile Blog Joined July 2010
28100 Posts
December 19 2013 17:28 GMT
#361
You can't just change the gamma like in the mod? That solved the darkness problems back then.
Administrator
PaqMan
Profile Blog Joined April 2011
United States1475 Posts
December 19 2013 17:38 GMT
#362
Yeah you can adjust the brightness and gamma in game.
t(ツ)t
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
December 19 2013 18:39 GMT
#363
On December 20 2013 02:28 TheEmulator wrote:
You can't just change the gamma like in the mod? That solved the darkness problems back then.

You can but it doesn't do much when there is no moon.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
Excludos
Profile Blog Joined April 2010
Norway8250 Posts
December 19 2013 18:40 GMT
#364
On December 20 2013 02:28 TheEmulator wrote:
You can't just change the gamma like in the mod? That solved the darkness problems back then.


Yeah, it does absolutely nothing I'm afraid
hugman
Profile Joined June 2009
Sweden4644 Posts
December 19 2013 18:48 GMT
#365
Try setting clouds to the highest setting
TSBspartacus
Profile Joined October 2011
England1046 Posts
December 19 2013 19:01 GMT
#366
In my experience its fine, set the HDR to low, cloud detail to high, TURN SHADOWS OFF, make sure you're playing in fullscreen (not windowed or borderless) and you can manage.
Daumen
Profile Joined July 2011
Germany1073 Posts
December 19 2013 19:30 GMT
#367
damn, fell out of a window ;X Broken legs, no morphine(is there morphine in the Alpha and is that how you fix broken bones? xD). Found my first backpack and weapon(m4a1) and had to respawn :X

Be careful around windows, guys.

Btw: Any1 else have that problem that some items are unreachable when they are on top of a Cabinet? tried looting with Vicinity option while standing up, tried first person and aiming at the item, nothing helped.
President of the ReaL Fan Club.
TheEmulator
Profile Blog Joined July 2010
28100 Posts
December 19 2013 19:47 GMT
#368
On December 20 2013 03:40 Excludos wrote:
Show nested quote +
On December 20 2013 02:28 TheEmulator wrote:
You can't just change the gamma like in the mod? That solved the darkness problems back then.


Yeah, it does absolutely nothing I'm afraid

ahh, too bad. In the mod it made the dark pretty much a non factor.
Administrator
Nimix
Profile Joined October 2011
France1809 Posts
December 19 2013 19:59 GMT
#369
In the mod most servers had a settings to prevent moonless nights, while in SA there are still nights with no light at all, which make max gamma + brightness almost useless. So you sometimes have to use the flashlight to loot and become the #1 target for miles around, but I find it interesting/fun.
Even though a lots of things are still missing, I find the game very enjoyable, the graphics and the general atmosphere make for a very good immersion in my opinion. When you walk in cherno's ruin, you really have that apocalyptic "I'm alone in the world" feeling. Once the whole loot table is set in place and the major bugs are fixed, and you have something to aim for aside from surviving for the sake of it, the game might well be totally awesome. Me and my friend are already having a blast anyway.
Jochan
Profile Blog Joined July 2010
Poland1730 Posts
Last Edited: 2013-12-19 20:18:28
December 19 2013 20:00 GMT
#370
It really sucks, night time right now. For me it makes the game very not pleasant. Running with a light source is fun for a while, but after some time it begins to piss me off. Visibility is unnaturally low/dark, and flashlight is very wonky in closed spaces which is totally understandable as this is a computer game not real life. What it feels like is the game tries to be as realistic as possible with disadvantages of certain situations, but cannot deliver properly on basic real life things like eye sight, lighting etc. This is completely fine, computer games are never gonna get that right, but that is the reason some things are done unrealistically. I hope they will realize that and for now until it's fixed they will shorten the night or remove it completely.

Now time for a terrible story which will bring back the memories of dayz mod days. Coolbam, Retro and me are hanging around NE airfield, they both are fooling around giving each other magazines for M4 I am looking around wielding my pristine fireman's axe and suddenly shots are fired. I go down immediately as I eat first burst. Dead, Retro goes down second, Coolbam survives. Ok darn, we were stupid but maybe Coolbam can avenge us. He finds the guy a minute later, shoots, puff, combat logger FUCK. Coolbam proceeds to salvage our items as we are too far away to retrieve them and then the same guy logs in next to him and shoots him in the face. FUUUUUUUUUU worse piece of shit ever, combat logger, server hopper...
This needs to be priority now as a next feature. DayZ Origins did it nicely, your character stood up and dance with hands weaving as you were logging out. No matter what, d/c, crash, logout, alt+f4, always 30sec of dancing. Yes sometimes it results in a stupid death ( my internet crashed during firefight, although I was behind cover, dancing exposed me and I got shot dead) but I would prefer that to stupid situations like this


I feel like it would help a bit with server hopping for loot as well, especially coupled with a multiplicative timeout after logging in Rocket was talking about. Today I connected to a low pop server hoping it was right after restart. I saw people logging in constantly so I though it was fine, but I got suspicious as whole Electro was untouched, but for some strange reason supermarket and both fire stations were empty. The I hit P and lo and behold 4 players. Then I've started making screenshots of people logging in and disappearing after 1-2 minutes. I know, not all of them are server hoppers, especially those who logged out almost instantly probably scared by night time, but I'm gonna bet some important part of my body that some of them were hopping for loot.

+ Show Spoiler [album made out of boredom] +
http://imgur.com/a/4Ix47#0



Tip of the day: When starting a play session filter for servers with 0-6 players and as soon as you connect see if more players are in the lobby (it's visible for few seconds before map loads). It usually means server is fresh after restart so loot is everywhere and people are running around. In-game server browser doesn't update often, it may say that server is 40/40 but in real time some players left same goes for empty servers, they are usually filling up fast, especially if there were full before they went down.
"(...)all in the game, yo. All in the game"
seraphdd
Profile Joined March 2013
79 Posts
Last Edited: 2013-12-19 21:27:12
December 19 2013 20:26 GMT
#371
On December 20 2013 05:00 Jochan wrote:
It really sucks, night time right now. For me it makes the game very not pleasant. Running with a light source is fun for a while, but after some time it begins to piss me off. Visibility is unnaturally low/dark, and flashlight is very wonky in closed spaces which is totally understandable as this is a computer game not real life. What it feels like is the game tries to be as realistic as possible with disadvantages of certain situations, but cannot deliver properly on basic real life things like eye sight, lighting etc. This is completely fine, computer games are never gonna get that right, but that is the reason some things are done unrealistically. I hope they will realize that and for now until it's fixed they will shorten the night or remove it completely.

Now time for a terrible story which will bring back the memories of dayz mod days. Coolbam, Retro and me are hanging around NE airfield, they both are fooling around giving each other magazines for M4 I am looking around wielding my pristine fireman's axe and suddenly shots are fired. I go down immediately as I eat first burst. Dead, Retro goes down second, Coolbam survives. Ok darn, we were stupid but maybe Coolbam can avenge us. He finds the guy a minute later, shoots, puff, combat logger FUCK. Coolbam proceeds to salvage our items as we are too far away to retrieve them and then the same guy logs in next to him and shoots him in the face. FUUUUUUUUUU worse piece of shit ever, combat logger, server hopper...
This needs to be priority now as a next feature. DayZ Origins did it nicely, your character stood up and dance with hands weaving as you were logging out. No matter what, d/c, crash, logout, alt+f4, always 30sec of dancing. Yes sometimes it results in a stupid death ( my internet crashed during firefight, although I was behind the cover dancing exposed me and got shot dead) but I would prefer that to stupid situations like this
http://www.youtube.com/watch?v=NCUQ7jb1_Ws

I feel like it would help a bit with server hopping for loot as well, especially coupled with a multiplicative timeout after logging in Rocket was talking about. Today I connected to a low pop server hoping it was right after restart. I saw people logging in constantly so I though it was fine, but I got suspicious as whole Electro was untouched, but for some strange reason supermarket and both fire stations were empty. The I hit P and lo and behold 4 players. Then I've started making screenshots of people logging in and disappearing after 1-2 minutes. I know, not all of them are server hoppers, especially those who logged out almost instantly probably scared by night time, but I'm gonna bet some important part of my body that some of them were hopping for loot.

+ Show Spoiler [album made out of boredom] +
http://imgur.com/a/4Ix47#0



Tip of the day: When starting a play session filter for servers with 0-6 players and as soon as you connect see if more players are in the lobby (it's visible for few seconds before map loads). It usually means server is fresh after restart so loot is everywhere and people are running around. In-game server browser doesn't update often, it may say that server is 40/40 but in real time some players left same goes for empty servers, they are usually filling up fast, especially if there were full before they went down.


It's kind of funny so many people server hop for loot and combat log to avoid losing gear. The game is supposed to be hard and that is the reason to play it. Doing that just ruins it and makes it a fps and a bad one at that. Seems like people just buy and play dayz because other people do it. When playing dayz the player should not care about items at all and if they do they are playing the wrong game.



Jochan
Profile Blog Joined July 2010
Poland1730 Posts
December 19 2013 20:48 GMT
#372
You misunderstood me, I'm not talking about playing on a low pop server to loot in peace. I am talking about joining a fresh server because it HAS players, but you don't see it because of browser lag. 0 players working server means it was restarted 5-10min ago. When I play on the server I stick with it, after a restart you can see your server because it's the only one in the history with 0 players.
"(...)all in the game, yo. All in the game"
Varanice
Profile Blog Joined June 2011
United States1517 Posts
December 19 2013 20:55 GMT
#373
I didnt play the mod but I just bought the alpha on Steam, what do I need to know? Is there a dedicated TL server? Will I be okay playing this game even though I dont own a mic?
www.twitch.tv/varanice
seraphdd
Profile Joined March 2013
79 Posts
Last Edited: 2013-12-19 21:27:31
December 19 2013 21:26 GMT
#374
On December 20 2013 05:48 Jochan wrote:
You misunderstood me, I'm not talking about playing on a low pop server to loot in peace. I am talking about joining a fresh server because it HAS players, but you don't see it because of browser lag. 0 players working server means it was restarted 5-10min ago. When I play on the server I stick with it, after a restart you can see your server because it's the only one in the history with 0 players.


My apologies I will edit that part out. Still hate how so many people combat log and server hop for items. They should just go play cod cs bf4 etc.
Jochan
Profile Blog Joined July 2010
Poland1730 Posts
Last Edited: 2013-12-19 22:00:39
December 19 2013 21:46 GMT
#375
On December 20 2013 05:55 Varanice wrote:
I didnt play the mod but I just bought the alpha on Steam, what do I need to know? Is there a dedicated TL server? Will I be okay playing this game even though I dont own a mic?

Be prepared for some tough moments, this game has a very step learning curve. It is created as a vessel with lots of resources and abilities what you do with them is up to you. Mic is not required.
Guide for the game would be too long, I will just try to give you some bullet points:
-dont't get easily discouraged, you will die a lot, sometimes to a very stupid shit
- useful links
current map, satelite view.
map of the mod, to give you idea what to look for, 4 types of loot, locations changed a lot with 90% of buildings enterable
usefull map
status effects, white information
reddit, skip comunity/circle jerk stuff, sometimes there is useful stuff there
- 9/10 times you spawn on the southern coast. Food/water is a priority, although you can get water from pumps now so it's not that bad. Pond/lake water will get you sick, use purification tables.
-don't get attached to your items. Nothing is unique and special, don't feel bad if you lose, get robbed or die
-treat all players as a potential threat, it's up to you if you want to be friendly or hostile but beware of backstabbers
-do whatever the fuck you want
-I would advise you to stay on the coast until you feel comfortable enough with the game but previous point is valid as well :D
-axes are best mele weapons, crowbars, sticks, bats are terrible. Aim for the head if possible.
-don't over do it with double tap W (the fastest sprint)
-it's called a simulator of running for a reason, be prepared to run a lot
"(...)all in the game, yo. All in the game"
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 19 2013 21:56 GMT
#376
Game runs smooth on my old PC (as i already posted in here that one is like 6 years old - C2D 8400 with 4GB DDR2 Ram). Worth to buy already if u already played the Mod!

[image loading]
Friendly? :D
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
seraphdd
Profile Joined March 2013
79 Posts
December 19 2013 23:43 GMT
#377
Wtf was the gas mask added for? You would never wanna run around in one in real life. Even if there was a threat that you needed a gas mask to survive you still wouldn't wear it until that threat actually occurred.
KorvMoij
Profile Joined July 2010
Sweden327 Posts
December 19 2013 23:57 GMT
#378
Patch 0.30.113842

+ Show Spoiler +
Status:
Closed test in progress
New:
Config: added anim hooks for zombie feeding(should allow for zombie to deal damage to unconscious players)
Config: greeting with 2 handed weapon now possible without disarming
UI: Inspect option in the inventory screen (shows item in 3D, draft system only)
Engine: Servers with incompatible version marked in the server browser
Engine: The „Player uses modified data“ message is removed from CHAT
Design: you can craft splint and fix broken limbs with it
Design: players who disconnect when unconscious will die
Design: players who disconnect when restrained will die
New weapon: Magnum .357 Revolver + ammo
Fixed:
Config: removed a small delay before the animation for un-shouldering a weapon starts playing when changing weapons (kneel and prone)
Config: fix a minor issue with one handed items not being correctly placed in right hand for a surrender transition
Config: m4 bolt and magazine animation improved
Config: adjusted collision shape for armed player(should fix occasional issues going up stairs)
Config: fixed an issue where unshouldering/shouldering weapon while moving forward caused the player to stop
Animations: Sprint updated (Unarmed) - Unarmed sprint faster now
Animations: Mosin Nagant Reload - Hand doesn't clip into scope when opening and closing bolt after each shot, weapon more stable now
UI: Early Access warning dialogue
Engine: Fix of players being able to talk globally when dead through Direct Chat
Design: damage is transferred from closed can to open one
Design: licking a battery now displays the battery's state properly
Design: wooden sticks model fits inventory slots better now
Crash: Occurs when pushing details twice on MP server browser
Engine: Updated rain texture with refraction
Design: Player blood and health not regenerating naturally
[KM]
Disengaged
Profile Joined July 2010
United States6994 Posts
December 20 2013 00:11 GMT
#379
On December 20 2013 08:43 seraphdd wrote:
Wtf was the gas mask added for? You would never wanna run around in one in real life. Even if there was a threat that you needed a gas mask to survive you still wouldn't wear it until that threat actually occurred.


Just like TF2.

GOTTA HAVE MORE MASKS/HATS
Varanice
Profile Blog Joined June 2011
United States1517 Posts
December 20 2013 00:55 GMT
#380
Download will be finished in 10 minutes. :D
www.twitch.tv/varanice
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