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D&D Neverwinter (MMO) - Page 5

Forum Index > General Games
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Daray
Profile Blog Joined August 2010
6006 Posts
May 01 2013 19:53 GMT
#81
Just started and i guess the game bugged or some shit because i couldnt finish the sleeping dragon bridge quest at level 3. There's some wooden shit blocking the way and i've no idea how to get past it O_O
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
May 01 2013 20:10 GMT
#82
On May 02 2013 02:57 Risen wrote:
Show nested quote +
On May 02 2013 00:27 MaestroSC wrote:
The combat is pretty fun, I found myself engaging pretty much every group of mobs I saw, trying to kill 5+ without getting hit once was quite fun/challenging while trying to never use healthpots.

Is different enough combat to make it fun. was a fan of the dodge system in GW2 so I like it here too, and I like the attacks so far.

played a control wizard, got to lvl 7 in like... hour n a half ?

leveling is fast, and fun which is another +

idk im enjoying it so far. def am seeing a lot of Pay to Win style stuff...but its more like "pay for massive advantage" I guess


What did you see that was pay to win? O_0 I haven't looked that much into the zen store, tbh. I haven't noticed anyone with an advantage over me, though.


everytime u want to change ur "spec" it will cost 5$.

When is the last time u played a MMO and thought the PvE and PvP specs were the same?

Mounts/armor/weapons can all be bought

Boosts/kits/keys are all stuff you buy with money.

but read the last line of my post, maybe "pay to win" is a bit harsh atm, but "pay for a massive advantage" is very realistic imo.

+the company has a history/notoriety for making/abusing Pay to win style games.
Risen
Profile Blog Joined March 2010
United States7927 Posts
May 01 2013 21:48 GMT
#83
Ah, hadn't looked into any of that. Damn that's wack. I thought you could trade in game currency for the stuff to buy all that
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
eluv
Profile Joined August 2010
United States1251 Posts
May 01 2013 22:05 GMT
#84
Perfect World has a distinctly "Asian" mindset towards monetization models, and I as I understand it they just aren't as bothered by pay2win style games as we are in the west. I've played around in a few of their games before and the gameplay always feels solid, so it's a shame they tend to mar it by basically tying the amount of fun you're going to have to how much you're willing to pay. Neverwinter is a great IP though, so maybe the game will be good enough to be worthwhile despite those issues.
"Yes I fucked my way to the GSL partnership" - Sundance
Baske
Profile Joined April 2011
United States20 Posts
Last Edited: 2013-05-01 22:19:32
May 01 2013 22:18 GMT
#85
I haven't played Neverwinter myself yet, but from what I have read, its the same model as Star Trek Online (or some older casual pirate game who's name escapes me, but their currency was Doubloons iirc). You have in game currency (Astral Diamonds) that you can trade for cash shop currency (Zen) through an exchange. The exchange is setup so that the price fluctuates based on supply/demand of Zen/Diamonds. Therefore you just need to trade diamonds for zen and then buy what you want.

I believe you can farm Astral Diamonds by doing dailies/dungeons/etc. There's probably cooldowns associated with the grinds for Astral Diamonds to limit the amount incoming to the market.
m4inbrain
Profile Joined November 2011
1505 Posts
May 01 2013 23:08 GMT
#86
At least the queue is gone now. I like it so far, i'm just playing it casual though. It's good enough for logging in for an hour, just playing around a bit, and log off again. Also, if you play it like that, the p2w stuff does not really becomes a concern, so if you want to play casual, the game is pretty decent (better than most other f2ps at least imo).
unsaintly
Profile Joined April 2010
Germany687 Posts
May 02 2013 02:26 GMT
#87
I played the first hour or so up to level ~5 1/2. It was quite fun and it feels pretty crisp when it comes to the animations and combat which is always a good thing because that's one of the big points WoW got right and I never really played another MMO that felt so crisp.
But with the whole microtransaction deal going on I don't know if I would play the retail version of the game because I really dislike it when the actual bought stuff is too intrusive with the game world. Even if it's not necessarily pay to win.

For a first impression I would say it's quite fun, but I'd have to play at least 10 hours more to say if I'd actually consider playing it for a longer period of time especially since I haven't seen anything of the PvP as of yet so I don't know if that is any good. Does anyone know when you're able to queue for PvP and what kind of system is in place for that stuff (BG's, Arenas etc.)?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 02 2013 06:13 GMT
#88
Yes but WoW cost 60$ upfront and 10$ per month (14$?). Spend that much money on this game and it will not feel like P2W because you will be winning :D
Godwrath
Profile Joined August 2012
Spain10133 Posts
May 02 2013 07:20 GMT
#89
On May 02 2013 15:13 -Archangel- wrote:
Yes but WoW cost 60$ upfront and 10$ per month (14$?). Spend that much money on this game and it will not feel like P2W because you will be winning :D


That's not true with this game though. Respecs, inventory bags, etc are pay2use even after being a founder.

I am tired of these games where your wallet defines your game experience.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 02 2013 09:38 GMT
#90
On May 02 2013 16:20 Godwrath wrote:
Show nested quote +
On May 02 2013 15:13 -Archangel- wrote:
Yes but WoW cost 60$ upfront and 10$ per month (14$?). Spend that much money on this game and it will not feel like P2W because you will be winning :D


That's not true with this game though. Respecs, inventory bags, etc are pay2use even after being a founder.

I am tired of these games where your wallet defines your game experience.

But I would bet these stuff still cost less then 60$ + 14$ per month.
incifan
Profile Joined September 2010
Germany138 Posts
May 02 2013 10:14 GMT
#91
The game is fun to play so far, we'll see how "endgame" holds up. Played through my first player created content and that is a cool feature which might set it apart from other f2p MMOs.
Respec costs and low character slot count is annoying though.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
May 02 2013 10:15 GMT
#92
As far as i know the currency will work like GW2's Gem system.

Easy enough to farm up and use ingame currency to trade for the "Zen" (real money currency) which in term buys you the stuff that costs Zen.

Thats what ive read from multiple places anyway, i could be wrong?

I think it is player-driven economy though so the exchange rates could be ridiculous.
Useless wet fish.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
Last Edited: 2013-05-02 11:06:34
May 02 2013 10:55 GMT
#93
Not terrible. Super high production value, however the gameplay is pretty boring, very one dimensional. On the plus side, the animations are quite crisp, definitely matching WoW in that regard. No real character development other than a super linear skill tree. I can see the story being okay since it's D&D.
Overall a nice little MMO to play for an hour a day or so. Anymore, and you'd be bored within a week I think.

Also I thought hidden passages were supposed to be hidden? For me they were flashing super bright. Completely unlike DDO.
Twitch.tv/Ragequitbm for all the fans
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 02 2013 10:58 GMT
#94
On May 02 2013 19:55 RagequitBM wrote:
Not terrible. Super high production value, however the gameplay is pretty boring. No real character development other than a super linear skill tree. I can see the story being okay since it's D&D.
Overall a nice little MMO to play for an hour a day or so. Anymore, and you'd be bored within a week I think.

What story? Going from single room to single room, killing braindead enemies and having 0 choice is not a story. Quests are barebone. Only thing that will save this game is the Foundry. In time I can see people completely stop playing official content and only playing Foundry quests.
Kaal
Profile Blog Joined May 2010
Djibouti2539 Posts
May 02 2013 12:35 GMT
#95
On May 02 2013 05:10 MaestroSC wrote:
Show nested quote +
On May 02 2013 02:57 Risen wrote:
On May 02 2013 00:27 MaestroSC wrote:
The combat is pretty fun, I found myself engaging pretty much every group of mobs I saw, trying to kill 5+ without getting hit once was quite fun/challenging while trying to never use healthpots.

Is different enough combat to make it fun. was a fan of the dodge system in GW2 so I like it here too, and I like the attacks so far.

played a control wizard, got to lvl 7 in like... hour n a half ?

leveling is fast, and fun which is another +

idk im enjoying it so far. def am seeing a lot of Pay to Win style stuff...but its more like "pay for massive advantage" I guess


What did you see that was pay to win? O_0 I haven't looked that much into the zen store, tbh. I haven't noticed anyone with an advantage over me, though.


everytime u want to change ur "spec" it will cost 5$.

When is the last time u played a MMO and thought the PvE and PvP specs were the same?

Mounts/armor/weapons can all be bought

Boosts/kits/keys are all stuff you buy with money.

but read the last line of my post, maybe "pay to win" is a bit harsh atm, but "pay for a massive advantage" is very realistic imo.

+the company has a history/notoriety for making/abusing Pay to win style games.


They aren't better than weapons/armor you get from drops in dungeons after level 30. They're only used for cosmetic at that point because they do look better for the most part. You can buy mounts with ingame gold, and it's pretty easy to farm crystals->zen. You can get 100 for all your dailies crystals, plus leadership profession quests give unrefined. It's just like in STO.
Nerchio
Profile Joined October 2009
Poland2633 Posts
Last Edited: 2013-05-02 12:50:59
May 02 2013 12:48 GMT
#96
On May 02 2013 19:58 -Archangel- wrote:
Show nested quote +
On May 02 2013 19:55 RagequitBM wrote:
Not terrible. Super high production value, however the gameplay is pretty boring. No real character development other than a super linear skill tree. I can see the story being okay since it's D&D.
Overall a nice little MMO to play for an hour a day or so. Anymore, and you'd be bored within a week I think.

What story? Going from single room to single room, killing braindead enemies and having 0 choice is not a story. Quests are barebone. Only thing that will save this game is the Foundry. In time I can see people completely stop playing official content and only playing Foundry quests.

So tell me what do you expect from a MMORPG game? I don't see how can you make any different quests and to be honest NWN has all the good things from other games(i am around lvl 40 and until now I didn't think a second to pay for something because i simply didn't have to). With so many instances/areas you can only provide quests like Kill X units/Bring X items/ Click X items.
You can see they included in the game all good stuff from other games(not only MMORPG) like the boss introduction we could see in Borderlands. Game looks very similar to GW2 but it's much more fun to play and way more polished. The only thing i was afraid about was the mechanics in the game which i thought were pretty bad. I thought that because of the mechanics you will have to spam 2 buttons during boss fights and that's it but after like 3 dungeon i realised how deep they might be (not as deep as in WoW since you could shoot and move there) but still really challenging.
Progamer"I am the best" - Nerchio , 2017.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-05-02 14:59:41
May 02 2013 14:50 GMT
#97
On May 02 2013 21:48 Nerchio wrote:
Show nested quote +
On May 02 2013 19:58 -Archangel- wrote:
On May 02 2013 19:55 RagequitBM wrote:
Not terrible. Super high production value, however the gameplay is pretty boring. No real character development other than a super linear skill tree. I can see the story being okay since it's D&D.
Overall a nice little MMO to play for an hour a day or so. Anymore, and you'd be bored within a week I think.

What story? Going from single room to single room, killing braindead enemies and having 0 choice is not a story. Quests are barebone. Only thing that will save this game is the Foundry. In time I can see people completely stop playing official content and only playing Foundry quests.

So tell me what do you expect from a MMORPG game? I don't see how can you make any different quests and to be honest NWN has all the good things from other games(i am around lvl 40 and until now I didn't think a second to pay for something because i simply didn't have to). With so many instances/areas you can only provide quests like Kill X units/Bring X items/ Click X items.
You can see they included in the game all good stuff from other games(not only MMORPG) like the boss introduction we could see in Borderlands. Game looks very similar to GW2 but it's much more fun to play and way more polished. The only thing i was afraid about was the mechanics in the game which i thought were pretty bad. I thought that because of the mechanics you will have to spam 2 buttons during boss fights and that's it but after like 3 dungeon i realised how deep they might be (not as deep as in WoW since you could shoot and move there) but still really challenging.

I didn't play as much as you did and maybe it gets better later (I don't plan to quit yet). Story can always be better, game being an MMO is not an excuse for crappy story or no try at story.
As far as combat and dungeon and enemy design you really need to try D&D Online to see what I am talking about. DDO dungeons are fun from the start and challenging. There are limitless builds to try and all dungeons can be done as a party and require team effort in that case. There is actually resources that get spent in addition to life and you need to learn to manage them.

Only advantage of Neverwinter is that you can play all content without paying and Foundry. In DDO fairly early you get locked out of most dungeons and need to either buy permanent access to them with real money or buy ingame currency somehow with farming already free content.
Bojas
Profile Joined December 2010
Netherlands2397 Posts
May 02 2013 21:14 GMT
#98
I am mildly enjoying the game so far. The game mechanics and graphics are great. Fighting is fun, albeit a bit limited in abilities (used to WoW with action bars full of 'em) My Great Sword Fighter is only level 18 right now, and from the looks of it he has the same amount of abilities that max level players have.

Starting to get bored while levelling now. Dungeons are a breeze. The one pvp battle I tried seemed to lack any depth whatsoever. Quests are very linear. Also I miss the open world feeling that WoW used to give me. The areas are small and instanced.

I have not experienced any hinder from being a free player yet. Although I haven't done my homework and don't know what kind of advantages are buyable. But those advantages won't affect me in my levelling process I assume.

In conclusion I'll probably level this warrior guy to max level but I doubt if I'll get as hooked as with WoW. It's free so there's no feeling of commitment which is great.
Godwrath
Profile Joined August 2012
Spain10133 Posts
Last Edited: 2013-05-02 22:45:09
May 02 2013 22:44 GMT
#99
On May 02 2013 18:38 -Archangel- wrote:
Show nested quote +
On May 02 2013 16:20 Godwrath wrote:
On May 02 2013 15:13 -Archangel- wrote:
Yes but WoW cost 60$ upfront and 10$ per month (14$?). Spend that much money on this game and it will not feel like P2W because you will be winning :D


That's not true with this game though. Respecs, inventory bags, etc are pay2use even after being a founder.

I am tired of these games where your wallet defines your game experience.

But I would bet these stuff still cost less then 60$ + 14$ per month.


Nope. I don't know about you, but i am the kind of guy who likes to test different "talent" trees etc... Or just speaking about pvp/pve tank/dps, etc etc etc...

Just check the stuff for yourself and i am not trying to make up stuff. If there is people enjoying, i am glad for them, and my opinion is about the model of first/second/third class gamers depending on your wallet. It has nothing to do with pay2win or whatever, just how chunks of the gameplay are cut away to make that economic gap affect the gameplay. TERA is practically the only F2P MMORPG i had played which had a decent f2p system.

If it still doesn't bother you, go for it, but if i wanted to play WoW (which well... i don't since like TBC), i can perfectly say that the 14$ per month is a bargain compared to this :p
daemir
Profile Joined September 2010
Finland8662 Posts
May 02 2013 23:38 GMT
#100
Oh everyone should absolutely check out DnD Online before drawing any quest/scripted event comparisons or dungeon design. Even the free to play stuff there is miles ahead of any other MMO I've tried.
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