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D&D Neverwinter (MMO)

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SupplyBlockedTV
Profile Blog Joined September 2011
Belgium313 Posts
Last Edited: 2012-04-14 09:34:07
April 13 2012 16:35 GMT
#1
I could not find a topic about this game..wich i find weird, so excuse me if there already is one.


Website: Clicky

Recent IGN article: Clicky

So it appears that it will now become a MMO.

I am not sure how DnD ruleset will work with a MMO, but somewhere i have the faint hope that this game will be pure awesome.

For me DnD games are one of the few games that actually feel immersive.

Anyone else excited about this? Discuss :D

EDIT: When cryptic began with this game it WAS supposed to be the new NEVERWINTER NIGHTS, not DDO2. So if Perfect world is now saying its new DDO, post prove first before demanding that i change title and content.
PEW PEW PEW
Tarias
Profile Blog Joined April 2010
Netherlands480 Posts
April 13 2012 16:44 GMT
#2
I loved the original NWN, so I guess I will give this a shot. I doubt I will like it as much as GW2 though.
Go big, or go home!
Manit0u
Profile Blog Joined August 2004
Poland17542 Posts
April 13 2012 16:52 GMT
#3
As long as you can roll a Warrior/Thief I'm in
Time is precious. Waste it wisely.
PJFrylar
Profile Blog Joined October 2010
United States350 Posts
April 13 2012 17:10 GMT
#4
This sounds interesting. A free to play MMO with a toolset for user content creation. I think a toolset could make or break this game. A strong content creating community could lead to basically endless things to do in the game. I've never really been a fan of the sort of content that MMOs have for the end game (which is why I don't play any of them anymore and have been reluctant to try new ones).

D&D ruleset in MMOs might work ok. I played a little bit of DDO awhile ago, and it was an ok game, they did take a lot of liberties with the system though. I also didn't sink all that much time into it honestly, so I probably don't have the best opinion on how it worked out.

It'll definitely be game to try if it remains a free to play game, no reason not to.
Mindcrime
Profile Joined July 2004
United States6899 Posts
April 13 2012 17:17 GMT
#5
Neverwinter is a city in Faerun. This has about as much to do with NWN as BG:DA had to do with Bioware's BG series.
That wasn't any act of God. That was an act of pure human fuckery.
Reyis
Profile Joined August 2009
Pitcairn287 Posts
April 13 2012 17:21 GMT
#6
it's not new NWN. please change the misleading title and content OP.

it's actually the new DDO.
기적의 혁명가 김택용 화이팅~!!
SupplyBlockedTV
Profile Blog Joined September 2011
Belgium313 Posts
April 14 2012 09:15 GMT
#7
It was originally supposed to be the new neverwinter nights. I have even read that they removed the nights part of the name because they didnt knew where it came from and simplyfied it to neverwinter.
PEW PEW PEW
XskieS
Profile Joined September 2011
Canada14 Posts
April 14 2012 09:36 GMT
#8
I have a feeling the DnD rules will work absolutely fine as a MMO because they are using the 4th edition rather than the 3rd (3.5) edition like in DDO. I remember all the comments when it came out that it basically modified all the 3rd edition rules to be more like MMOs.

Things like having classes fit into predefined roles in combat and stuff like powers for every class and healing surges do feel very MMOish.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
April 14 2012 09:44 GMT
#9
Though I loved the first NWN, I generally don't enjoy MMOs. I might check it out since it's f2p, but not really holding my breath.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2012-04-14 09:58:59
April 14 2012 09:57 GMT
#10
By the videos you can watch of this game, especially ones from Pax East, this game is not really an dnd game. It is an action RPG with very little of other kinds of content. Also they got only 3 classes so far (each being able to choose subclasses) and no multliclasing of any kind.

At any moment you only get 5 skills, two you can use all the time (at will), two you can use once then you need to wait for short cooldown (encounter) and one you can only use once when you fill up the big sphere in the middle of UI (daily). As you level up you will get to choose different 5 skills to use.

When developers were asked about roleplaying and you know those other partx of DnD which are not combat they started talking about user content LOL.

I really don't expect much from this game...
Shauni
Profile Blog Joined July 2004
4077 Posts
February 12 2013 18:56 GMT
#11
anyone playing this? beta just went up.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
ZasZ.
Profile Joined May 2010
United States2911 Posts
February 12 2013 19:18 GMT
#12
On February 13 2013 03:56 Shauni wrote:
anyone playing this? beta just went up.


TB did a WTF of it last week:



Looks interesting, but unfortunately exactly like the rehashed MMO we've all come to know and hate. Even if the combat is smooth and the world is beautiful, I think I would see myself getting bored after a relatively short period of time, but I may give it a shot.

Which is a shame, because I think an MMO with DnD rules has the potential to be great, but developers really need to step away from the traditional MMO model.
Nebula
Profile Blog Joined February 2004
England780 Posts
February 12 2013 20:03 GMT
#13
Looks like a travesty compared to NWN.

Nwn had amazing multiplayer tbh, the online roleplay servers were built with love and the character building was more advanced than any other rpg i've ever played.
<3
mierin
Profile Joined August 2010
United States4943 Posts
February 12 2013 20:12 GMT
#14
On April 14 2012 02:17 Mindcrime wrote:
Neverwinter is a city in Faerun. This has about as much to do with NWN as BG:DA had to do with Bioware's BG series.


*shudder* I thought I'd manage to forget about that game...I guess I was wrong.
JD, Stork, Calm, Hyuk Fighting!
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2013-02-12 23:06:01
February 12 2013 22:14 GMT
#15
I start watching this and they're going like yea you're a thief so you want to always be flanking and there's the cleric healing from a distance...
distance? weren't like all cure spells touch range?

oh right look, another mmo for the fail train


minor point came up in the video, loot drops, need/greed/pass roll comes up. Item is red for TB, so he can never use it, yet he can roll on it >_> why even give the option to ninjaloot something you can't use.

looks like they ripped GW2s dodge bar directly to this + moba controls.

and at the end, there's also the player downed system from GW2. I don't know what their target audience is, but I hope it's not the ones that have played any recent mmos, because this doesn't seem to offer anything for them. Reinventing the wheel and being able to sell your new wheel to people who are still fine using the old wheels is hard...
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
February 12 2013 22:41 GMT
#16
I stopped watching when dex gave crit chance. This is not a DnD game.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
February 12 2013 23:30 GMT
#17
Well, it looks absolutely nothing like NWN or a DnD game at all, however since it's free I'll inevitably end up trying it out.
kafkaesque
Profile Blog Joined November 2011
Germany2006 Posts
February 12 2013 23:34 GMT
#18
This looks so, so, so great. It's the first time since 2005 that I see fluid motion and decently designed models in an MMO.

How do I get my hands on a beta key?
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
IMABUNNEH
Profile Joined March 2011
United Kingdom1062 Posts
February 12 2013 23:35 GMT
#19
It's free, so there's nothing killing me for downloading and trying it when it's available. It doesn't look bad, and while I'm sure I won't stick to it, I DID notice that you at least get to stat your own stats as you level/character creation, which is something removed from everything ever recently.

Will it be the same rehashed boring MMO? Probably... but it looked at least worth a play with.
"I think...now? No rival. Me world champion. Yeah. None rival." - oGsMC
kafkaesque
Profile Blog Joined November 2011
Germany2006 Posts
February 12 2013 23:46 GMT
#20
Having seen more of the video, I'm absolutely amazed. This seems like exactly the sort of game I'd be interested in.

Any ETA on an open beta?
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
Audemed
Profile Joined November 2010
United States893 Posts
February 12 2013 23:57 GMT
#21
What does this have to do with DND at all? Throwing weapons doing 100+ dmg? Oh, please.

Too bad DDO is so cumbersome to do anything in, I would love if that game got modernized a bit, at least it TRIES to do DND properly. Also, eberron sucks compared to FR :/
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2013-02-13 00:21:35
February 13 2013 00:21 GMT
#22
This has as much to do with DnD or NWN as GW2 would have if you just changed all nametags to DnD.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
February 13 2013 00:43 GMT
#23
I don't see how this has anything to do with nwn. Looks like just another generic mmo with slightly more action oriented combat.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 13 2013 08:38 GMT
#24
On February 13 2013 08:57 Audemed wrote:
What does this have to do with DND at all? Throwing weapons doing 100+ dmg? Oh, please.

Too bad DDO is so cumbersome to do anything in, I would love if that game got modernized a bit, at least it TRIES to do DND properly. Also, eberron sucks compared to FR :/

This is based on 4e dnd, the guy is lvl 16 and rogues do biggest single target damage. Also in 4e you don't get extra attacks but those do lots of damage.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 13 2013 09:08 GMT
#25
I was completely uninterested in this (So many MMOs, so little time, so many of them extremely disappointing) but something Rock, Paper, Shotgun wrote made me quite interested in testing it out. They basically siad that for the first time in a long time, we here have a completely standard MMO done right, which gives a similar feeling to how WoW felt when it was released.

IMO, that's what we need. People can say whatever about WoW and everything being a WoW copy, but fact remains WoW is still the best MMO on the market and nothing really comes close in pure quality. Yeah, GW2 has some cute new ideas, but the game is still boring as hell. TERA has cool combat, but the characters, the story... it's terrible. WoW just did everything right, keeping it basic but well-done. It's old now, but I still have more fun playing WoW for a few hours than pretty much any other MMO ever released.

This is what companies need to do: Find what's actually fun in an MMO and focus on it 100%... not coming up with ridiculous gimmicks which become old in seconds.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-02-13 10:06:24
February 13 2013 10:06 GMT
#26
WTF, these guys are crazy. They ask you to pay minimal of 60$ and then you can be part of beta but only on two weekends LOL. And this is supposed to be F2P?! If this is how they handle beta, I can only imagine the amount of P2W items that will be in their microtransaction shops.
It seems this will be another game I will be avoiding like a plague...
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 13 2013 10:36 GMT
#27
On February 13 2013 19:06 -Archangel- wrote:
WTF, these guys are crazy. They ask you to pay minimal of 60$ and then you can be part of beta but only on two weekends LOL. And this is supposed to be F2P?! If this is how they handle beta, I can only imagine the amount of P2W items that will be in their microtransaction shops.
It seems this will be another game I will be avoiding like a plague...

I agree the founder prices are ridiculous, but your post sort of misrepresents it since those 60$ mainly get you other things, the beta weekends are just a very minor aspect of that price.

Still, the one thing which is worth being cautious about is the P2W aspect. I don't remember where, but I found some place where I read something insinuating that you can actually buy items to get advantages, which is always terrible.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
February 13 2013 10:51 GMT
#28
That would go from having the game be interesting and having potential to instantly disastrously terrible. Hope that isn't true.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 13 2013 11:26 GMT
#29
On February 13 2013 19:36 Tobberoth wrote:
Show nested quote +
On February 13 2013 19:06 -Archangel- wrote:
WTF, these guys are crazy. They ask you to pay minimal of 60$ and then you can be part of beta but only on two weekends LOL. And this is supposed to be F2P?! If this is how they handle beta, I can only imagine the amount of P2W items that will be in their microtransaction shops.
It seems this will be another game I will be avoiding like a plague...

I agree the founder prices are ridiculous, but your post sort of misrepresents it since those 60$ mainly get you other things, the beta weekends are just a very minor aspect of that price.

Still, the one thing which is worth being cautious about is the P2W aspect. I don't remember where, but I found some place where I read something insinuating that you can actually buy items to get advantages, which is always terrible.

99% of people only care about access to beta, so all these other stuff is only here to justify 60$ price. And that only makes them look bad and idiots. Path of Exile done a smart thing by letting you play 10$ and get a beta key.
Gahlo
Profile Joined February 2010
United States35164 Posts
February 26 2013 06:41 GMT
#30
I'll be following this, loved the hell out of NWN.
Thor.Rush
Profile Joined April 2011
Sweden702 Posts
March 04 2013 18:25 GMT
#31
I think the game looks decent! The first dungeon seems pretty good compared to the first dungeon in other MMOs. The combat system looks alright as well.

However, I'm not sure any MMO can match enjoyment I'm getting out of Tera Online, since it recently went F2P
| SaSe | Naniwa |Stephano | LucifroN | Mvp | MarineKing | ByuN | Polt | MC | Parting |
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
March 04 2013 20:26 GMT
#32
On February 13 2013 08:57 Audemed wrote:
What does this have to do with DND at all? Throwing weapons doing 100+ dmg? Oh, please.



I know, it's ridiculous. High-end damage from thrown weapons should be expressable only in Knuth's up-arrow notation.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Benjamin99
Profile Joined April 2012
4176 Posts
Last Edited: 2013-03-04 21:36:22
March 04 2013 21:33 GMT
#33
Once again the gaming industry try to capitalize on uncreative, dumbed down game design that quite frankly should be insulting to any gamer above the age of 2.

Its quite frankly mind blowing what has happen to gaming the last 10 years. What does it say when a paper game made 25 years ago got more depth then today´s AAA titles? Long gone are the glorious days of pc-gaming that created games like Baldurs gate I&2 icewind dale 1&2.

The only game company in recent years in my memory who actually tried to make a prober game that doesn't treat gamers like complete retards is GGG and there path of exile game

I for certain would not even look back on this trash they call NVN online

Stephano & Jaedong <-- The Pain Train. Polt and Innovation to EG plz
On_Slaught
Profile Joined August 2008
United States12190 Posts
March 05 2013 06:27 GMT
#34
Having Need/Greed items be unidentified is a terrible fucking idea. If nobody knows what the stats of the item are, except whether or not your class can use it, then why the hell would you even allow somebody to roll for it if they can't use it and don't know what it is? Plus, how can we fairly roll for something if we don't know the stats? What if I already have the item and the other cleric doesn't, yet I win it b/c I didn't know what it was?

That def. needs to change before launch.
erin[go]bragh
Profile Joined December 2008
United States815 Posts
Last Edited: 2013-03-05 06:57:33
March 05 2013 06:56 GMT
#35
On March 05 2013 06:33 Benjamin99 wrote:
Once again the gaming industry try to capitalize on uncreative, dumbed down game design that quite frankly should be insulting to any gamer above the age of 2.

Its quite frankly mind blowing what has happen to gaming the last 10 years. What does it say when a paper game made 25 years ago got more depth then today´s AAA titles? Long gone are the glorious days of pc-gaming that created games like Baldurs gate I&2 icewind dale 1&2.

The only game company in recent years in my memory who actually tried to make a prober game that doesn't treat gamers like complete retards is GGG and there path of exile game

I for certain would not even look back on this trash they call NVN online



Just out of curiosity, why the hostility? I haven't been following this game much, but everything I've seen so far seems acceptable for a F2P MMO. I was never into DnD, but I loved forgotten realms novels and Icewind Dale 1&2 and thought that if they pull off the world and character integration properly this could be a game I'd try.

With minor exceptions things I've seen so far are pretty reasonable. The engine looks solid, I like the more action oriented feel and what they've done with mouse movement. The combat doesn't appear to be too floaty. And I like the Diablo-eqsue gold explosions when you kill mobs.

This game will hinge on what their monetary policy is. No matter how much good there is or how well they represent Forgotten Realms/DnD, it can all be ruined rather easily if they aren't very careful about pay 2 win.
JulyZerg! by.hero, effOrt, KTY.
Benjamin99
Profile Joined April 2012
4176 Posts
March 05 2013 07:26 GMT
#36
On March 05 2013 15:56 erin[go]bragh wrote:
Show nested quote +
On March 05 2013 06:33 Benjamin99 wrote:
Once again the gaming industry try to capitalize on uncreative, dumbed down game design that quite frankly should be insulting to any gamer above the age of 2.

Its quite frankly mind blowing what has happen to gaming the last 10 years. What does it say when a paper game made 25 years ago got more depth then today´s AAA titles? Long gone are the glorious days of pc-gaming that created games like Baldurs gate I&2 icewind dale 1&2.

The only game company in recent years in my memory who actually tried to make a prober game that doesn't treat gamers like complete retards is GGG and there path of exile game

I for certain would not even look back on this trash they call NVN online



Just out of curiosity, why the hostility? I haven't been following this game much, but everything I've seen so far seems acceptable for a F2P MMO. I was never into DnD, but I loved forgotten realms novels and Icewind Dale 1&2 and thought that if they pull off the world and character integration properly this could be a game I'd try.

With minor exceptions things I've seen so far are pretty reasonable. The engine looks solid, I like the more action oriented feel and what they've done with mouse movement. The combat doesn't appear to be too floaty. And I like the Diablo-eqsue gold explosions when you kill mobs.

This game will hinge on what their monetary policy is. No matter how much good there is or how well they represent Forgotten Realms/DnD, it can all be ruined rather easily if they aren't very careful about pay 2 win.


Because every time I see a new pc title l8tly its all the same. Clones of each other. multi-platform, multi-dlc, multi-crap. logical thinking,learning, challenging gone out the window. Btw this game almost look identical to guild wars 2 another dumbed down shadow of its former self. You ask why the hostility?
Stephano & Jaedong <-- The Pain Train. Polt and Innovation to EG plz
SamsungStar
Profile Blog Joined January 2013
United States912 Posts
March 05 2013 07:44 GMT
#37
On February 13 2013 18:08 Tobberoth wrote:
I was completely uninterested in this (So many MMOs, so little time, so many of them extremely disappointing) but something Rock, Paper, Shotgun wrote made me quite interested in testing it out. They basically siad that for the first time in a long time, we here have a completely standard MMO done right, which gives a similar feeling to how WoW felt when it was released.

IMO, that's what we need. People can say whatever about WoW and everything being a WoW copy, but fact remains WoW is still the best MMO on the market and nothing really comes close in pure quality. Yeah, GW2 has some cute new ideas, but the game is still boring as hell. TERA has cool combat, but the characters, the story... it's terrible. WoW just did everything right, keeping it basic but well-done. It's old now, but I still have more fun playing WoW for a few hours than pretty much any other MMO ever released.

This is what companies need to do: Find what's actually fun in an MMO and focus on it 100%... not coming up with ridiculous gimmicks which become old in seconds.


...That's really not what companies need to do. Defining "fun" is nigh on impossible, because people aren't formulas to slot numbers into. You want to see an example of a company identifying what's fun in a game and then focusing on it 100% take a look at Diablo 3.

Best way to make anything is to put passion and love into it. The rest comes along for the ride. I fucking hate developers who make something on the premise of "people like this, so I'll make this." That mentality is exactly what ruined the gaming industry. Developers need to emphasize their own personal vision, what THEY think is fun, and distill that down to its purest essence. If the masses knew best, then the masses could invent their own games. What good is an expert if all he/she does is listen to the commoners?
nojok
Profile Joined May 2011
France15845 Posts
March 08 2013 16:17 GMT
#38
On March 05 2013 16:44 SamsungStar wrote:
Show nested quote +
On February 13 2013 18:08 Tobberoth wrote:
I was completely uninterested in this (So many MMOs, so little time, so many of them extremely disappointing) but something Rock, Paper, Shotgun wrote made me quite interested in testing it out. They basically siad that for the first time in a long time, we here have a completely standard MMO done right, which gives a similar feeling to how WoW felt when it was released.

IMO, that's what we need. People can say whatever about WoW and everything being a WoW copy, but fact remains WoW is still the best MMO on the market and nothing really comes close in pure quality. Yeah, GW2 has some cute new ideas, but the game is still boring as hell. TERA has cool combat, but the characters, the story... it's terrible. WoW just did everything right, keeping it basic but well-done. It's old now, but I still have more fun playing WoW for a few hours than pretty much any other MMO ever released.

This is what companies need to do: Find what's actually fun in an MMO and focus on it 100%... not coming up with ridiculous gimmicks which become old in seconds.


...That's really not what companies need to do. Defining "fun" is nigh on impossible, because people aren't formulas to slot numbers into. You want to see an example of a company identifying what's fun in a game and then focusing on it 100% take a look at Diablo 3.

Best way to make anything is to put passion and love into it. The rest comes along for the ride. I fucking hate developers who make something on the premise of "people like this, so I'll make this." That mentality is exactly what ruined the gaming industry. Developers need to emphasize their own personal vision, what THEY think is fun, and distill that down to its purest essence. If the masses knew best, then the masses could invent their own games. What good is an expert if all he/she does is listen to the commoners?

Masses invented DotA & CS. You're right, it's all about passion. There are more & more indy games which are really great, way betetr than EA/blizzard's ones.

Concerning the game it seems no one tested it here.

"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Risen
Profile Blog Joined March 2010
United States7927 Posts
March 08 2013 17:04 GMT
#39
Know what this game has that most mmos launching don't? Responsiveness when you hit a button. That's literally something that will make me pick up a game and immediately drop it. When I hit a button for an instant attack I want to see something immediately. That's the thing that kept me in wow. It looks like this game has that, too. I won't be playing because I just don't have the time to sink into mmos anymore, but if I was to see this game when I was younger I would have played it and probably enjoyed it.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Godwrath
Profile Joined August 2012
Spain10134 Posts
March 08 2013 17:09 GMT
#40
On February 13 2013 18:08 Tobberoth wrote:
I was completely uninterested in this (So many MMOs, so little time, so many of them extremely disappointing) but something Rock, Paper, Shotgun wrote made me quite interested in testing it out. They basically siad that for the first time in a long time, we here have a completely standard MMO done right, which gives a similar feeling to how WoW felt when it was released.

IMO, that's what we need. People can say whatever about WoW and everything being a WoW copy, but fact remains WoW is still the best MMO on the market and nothing really comes close in pure quality. Yeah, GW2 has some cute new ideas, but the game is still boring as hell. TERA has cool combat, but the characters, the story... it's terrible. WoW just did everything right, keeping it basic but well-done. It's old now, but I still have more fun playing WoW for a few hours than pretty much any other MMO ever released.

This is what companies need to do: Find what's actually fun in an MMO and focus on it 100%... not coming up with ridiculous gimmicks which become old in seconds.


The best thing on WoW always was how fluid the combat was (sync of skill with combat log, etc) in my opinion. The reason i loved vanilla (and hated subsequent expansions) is because it also had the feeling of a sandbox mmo, even when being a themepark. That's something most games fail to achieve now, or they just don't try because they prefer to give better accessability to casual (teleports, groupfinders, crossrealm, etc...).

Or atleast, it's my opinion on the subject.
SupplyBlockedTV
Profile Blog Joined September 2011
Belgium313 Posts
Last Edited: 2013-03-10 13:20:41
March 10 2013 13:13 GMT
#41
You know what i hate about this game so far? Getting a alpha key, activating it, not seeing a alpha forum, asking for info on the general forum, getting flamed at for breaking NDA. Even making a support ticket didnt solve it. Now the alphas are as good as over. GG WP.

ps: Btw, if anyone wants the OP updated PM me with the content, i dont have the time at hand to do it currently.
PEW PEW PEW
Mondieu
Profile Joined November 2011
Romania803 Posts
March 10 2013 13:32 GMT
#42
I really wanted to get into this game after I saw Totalbiscuit's 'WTF is ' show, but after a bit of reading on the forums it's safe to say this will be pay 2 win. People were discussing hundreds of dollars and such. I would be happy if someone can prove me otherwise, but until then I completely lost interest on this game.
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
March 11 2013 07:33 GMT
#43
On March 10 2013 22:32 Mondieu wrote:
I really wanted to get into this game after I saw Totalbiscuit's 'WTF is ' show, but after a bit of reading on the forums it's safe to say this will be pay 2 win. People were discussing hundreds of dollars and such. I would be happy if someone can prove me otherwise, but until then I completely lost interest on this game.


There's no evidence that it will be pay2win at all. The big founders pack is super expensive but it seems to contain nothing that would in any way unbalance the game.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
SupplyBlockedTV
Profile Blog Joined September 2011
Belgium313 Posts
Last Edited: 2013-03-14 19:36:47
March 14 2013 19:33 GMT
#44
Here are two keys for the upcoming beta weekend:

(im pretty sure these will get activated by some tl lurker like me very fast, but game should release soon anyway, and its f2p)

BETA-Key 2 : HXZ56-D2H-71KL

BETA-Key 3 : WCP37-S6B-26TX

I might post 2 more once my friends dont claim any.

Redeemlink: Link:https://my.de.perfectworld.eu/nw/redeemkey (you can change language somewhere too )
PEW PEW PEW
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2013-03-14 20:07:30
March 14 2013 19:56 GMT
#45
On March 15 2013 04:33 SupplyBlockedTV wrote:
Here are two keys for the upcoming beta weekend:

(im pretty sure these will get activated by some tl lurker like me very fast, but game should release soon anyway, and its f2p)

BETA-Key 2 : HXZ56-D2H-71KL

BETA-Key 3 : WCP37-S6B-26TX

I might post 2 more once my friends dont claim any.

Redeemlink: Link:https://my.de.perfectworld.eu/nw/redeemkey (you can change language somewhere too )

Holy crap, I got the second one. From what time is it playable?

EDIT: Checking the forum, it's apparently from the 22nd march.
Saihv
Profile Joined March 2013
Finland54 Posts
Last Edited: 2013-03-14 20:30:11
March 14 2013 20:10 GMT
#46
figured it'd be gone by now, but I got the first one
screamingpalm
Profile Joined October 2011
United States1527 Posts
Last Edited: 2013-03-14 21:21:34
March 14 2013 21:18 GMT
#47
What is this blasphemy? I still consider NWN to be the high water mark for RPG's. Watching Total Biscuit's video reminds me of everything I hate about modern games. Particle effect blinding, fast-paced combat with no dangers of anything that gets in the way of it. That's what these games boil down to today. Anything that threatens this formula is deemed to be not fun. Resting to relearn spells, getting turned to stone, dying, poison and disease, or any of the other unfortunate things that could happen to you in NWN (and older games in general) and relying on other party members to help you out of a bind was one of the things that made those games fun. Methodical combat that took strategy and thought was fun. A complex character system and the theory crafting and testing was fun. Powerful modding tools that allowed an awesome community to form and create amazing content was fun (although not profitable I guess). DM client, etc etc etc...

Listening to the dev in TB's video made me cringe.
MMT University is coming! http://www.mmtuniversity.org/
SupplyBlockedTV
Profile Blog Joined September 2011
Belgium313 Posts
March 17 2013 17:52 GMT
#48
And here is one more: BETA-Key 5 : MRK51-W9H-67MH

(the last one i had D: enjoy whoever gets it..)
PEW PEW PEW
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
March 17 2013 18:14 GMT
#49
Dammit someone redeemed before me.
Not bad for a cat toy.
Mondieu
Profile Joined November 2011
Romania803 Posts
March 21 2013 15:51 GMT
#50
So there's a beta weekend coming. http://www.geforce.co.uk/games-applications/pc-games/neverwinter/deals-promotions#fp=method=callback&uid=432711560 You can find beta keys here :s I'm not sure if there are more though.
Harris1st
Profile Blog Joined May 2010
Germany7021 Posts
April 25 2013 17:37 GMT
#51
Is anyone playing this yet?
How is it?
Quick summary of whats good and whats bad would be appreciated
Go Serral! GG EZ for Ence. Flashbang dance FTW
ffswowsucks
Profile Blog Joined August 2005
Greece2297 Posts
April 27 2013 17:50 GMT
#52
Many people are streaming this on twitch. Go check it out if you are into MMO's.
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
lightsentry
Profile Joined May 2011
413 Posts
April 27 2013 18:17 GMT
#53
For people who have played this, anyone have any idea how it compares to gw2 or are they just really different?
buMf00d
Profile Joined October 2010
Netherlands194 Posts
April 28 2013 10:50 GMT
#54
Just bought it, seems really fun so far. The combat is comparable to TERA and the questing is pretty linear but I like it so far.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 28 2013 11:07 GMT
#55
I would like to hear the opinion about this game from people that played DDO or that have knowledge of D&D.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
April 28 2013 11:19 GMT
#56
On April 28 2013 03:17 lightsentry wrote:
For people who have played this, anyone have any idea how it compares to gw2 or are they just really different?

Pretty different. IMO, it's far more satisfying in combat though. You could say it's a bit like a mix of GW2 and WoW. The combat is more like GW2, while the questing etc is more like wow.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
April 28 2013 11:51 GMT
#57
On April 28 2013 03:17 lightsentry wrote:
For people who have played this, anyone have any idea how it compares to gw2 or are they just really different?

This game has way more similarities to an over-the-shoulder Diablo game than any MMO
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 28 2013 12:37 GMT
#58
On April 28 2013 20:51 floor exercise wrote:
Show nested quote +
On April 28 2013 03:17 lightsentry wrote:
For people who have played this, anyone have any idea how it compares to gw2 or are they just really different?

This game has way more similarities to an over-the-shoulder Diablo game than any MMO

Well diablo like games main differences are the need to click on enemies to attack and not only select, then games allow for many builds and really complex itemization.
Iorveth
Profile Joined April 2013
Cayman Islands62 Posts
April 28 2013 12:53 GMT
#59
http://nw.perfectworld.com/founderspack/hero

HAHA! 200$ Founderpack ("worth" 700$) :D
vol_
Profile Joined May 2010
Australia1608 Posts
April 29 2013 09:55 GMT
#60
Me and my flatmate will be giving this game a shot seeing that it is free and all. Mostly I am just hoping being a DnD title it will have some decent story and a lore packed world.
I have watched a couple streams and the combat seems less boring than in other MMOs and looks like it has a nice 'weight' to it. I don't have high hopes for it lasting too long and I probably wont sink money into it unless I do end up sticking with it for more than a few weeks.
Jaedong gives me a deep resonance.
LaSt)ChAnCe
Profile Blog Joined June 2005
United States2179 Posts
April 29 2013 19:13 GMT
#61
On March 10 2013 22:32 Mondieu wrote:
I really wanted to get into this game after I saw Totalbiscuit's 'WTF is ' show, but after a bit of reading on the forums it's safe to say this will be pay 2 win. People were discussing hundreds of dollars and such. I would be happy if someone can prove me otherwise, but until then I completely lost interest on this game.

from the way i understand it (keep in mind i haven't played the game yet, but this is how it was described to me):
1. zen is the "pay" currency
2. zen can be bought with real life money or with astral diamonds (zen can also be used to buy astral diamonds - it's apparently 2-way but there is probably a loss of some sort)
3. astral diamonds can be acquired in-game

so it looks like you can use the in-game stuff to convert to zen and buy stuff without spending money
3Form
Profile Joined December 2009
United Kingdom389 Posts
April 30 2013 00:35 GMT
#62
Re point 2 there, last chance.

In STO the real money currency could be traded on an auction house for the standard in game currency. So player demand determined the exchange rate. People who needed standard currency could buy some real money currency and trade, and vice versa. Worked really well I think!
Mezmeranto
Profile Joined February 2011
Sweden22 Posts
April 30 2013 22:09 GMT
#63
Tried the open beta for an hour or so, seems promising. Fun fighting system and good starting quests to get you going.
Killmouse
Profile Joined August 2010
Austria5700 Posts
April 30 2013 22:43 GMT
#64
graphic totally looks like LotrO
yo
Risen
Profile Blog Joined March 2010
United States7927 Posts
May 01 2013 05:11 GMT
#65
A fantasy game looks like a fantasy game? Shocking.

Game is ok. Combat is interesting, but the lag when I was playing was real bad. Will see how it is once the opening rush dies down.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Donorak
Profile Joined May 2013
United States1 Post
May 01 2013 06:01 GMT
#66
The races are lacking i think is the only issue with neverwinter i know there are tons and iv played both of them but still no race suits me very well.
"If a zombie apocalypse really happens i hope its on easy" a dear friend after L4d blood harvest on expert
Bojas
Profile Joined December 2010
Netherlands2397 Posts
May 01 2013 12:14 GMT
#67
Looks like I'll have to be patient for a couple of hour before I can play :p.
[image loading]
buMf00d
Profile Joined October 2010
Netherlands194 Posts
May 01 2013 12:21 GMT
#68
On May 01 2013 21:14 Bojas wrote:
Looks like I'll have to be patient for a couple of hour before I can play :p.
[image loading]


Server is going down at 16.00 until 20.00 so you're better of sitting outside in the sun :p
Bojas
Profile Joined December 2010
Netherlands2397 Posts
May 01 2013 12:31 GMT
#69
On May 01 2013 21:21 buMf00d wrote:
Show nested quote +
On May 01 2013 21:14 Bojas wrote:
Looks like I'll have to be patient for a couple of hour before I can play :p.


Server is going down at 16.00 until 20.00 so you're better of sitting outside in the sun :p

I immediately closed it after seeing that number not dropping rapidly :p. Enjoying a cold coke in the sun atm.
Godwrath
Profile Joined August 2012
Spain10134 Posts
May 01 2013 12:37 GMT
#70
Isn't it another game with only servers on US ?
vol_
Profile Joined May 2010
Australia1608 Posts
May 01 2013 13:35 GMT
#71
The high queue numbers are a bug, realistic numbers are about 10k atm not 100k+

I have had quite a lot of fun playing so far apart from the huge lag making it hard for me to use my block in time but the game so far is easy enough to not have made it a big deal so far.

Anyone planning on starting up a TL guild?
Jaedong gives me a deep resonance.
shiroiusagi
Profile Blog Joined September 2011
SoCal, USA3955 Posts
May 01 2013 13:42 GMT
#72
On May 01 2013 21:14 Bojas wrote:
Looks like I'll have to be patient for a couple of hour before I can play :p.
&#91;image loading&#93;


The que display is bugged, sometimes the que jumps to ridiculous numbers. It goes back and forth between not the que you are in to the que you actually in.
Graphics@shiroiusagi_ | shiroiusagi.net
Jaug
Profile Joined February 2010
Sweden249 Posts
May 01 2013 14:11 GMT
#73
Open beta now!
Tilorn91
Profile Joined July 2012
Serbia218 Posts
May 01 2013 14:48 GMT
#74
Getting a "cannot connect to the login server" message. QQ
buMf00d
Profile Joined October 2010
Netherlands194 Posts
May 01 2013 14:50 GMT
#75
On May 01 2013 23:48 Tilorn91 wrote:
Getting a "cannot connect to the login server" message. QQ


Servers are down for maintenance for the next 3 hours fyi
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
May 01 2013 14:50 GMT
#76
It said the servers will be down from 7 to 11 AM PST, so 3 more hours. I was having so much fun sitting in queue too
Tilorn91
Profile Joined July 2012
Serbia218 Posts
May 01 2013 14:51 GMT
#77
Oh damn, I was about to bust me all kinds of d&d nuts.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
May 01 2013 15:27 GMT
#78
The combat is pretty fun, I found myself engaging pretty much every group of mobs I saw, trying to kill 5+ without getting hit once was quite fun/challenging while trying to never use healthpots.

Is different enough combat to make it fun. was a fan of the dodge system in GW2 so I like it here too, and I like the attacks so far.

played a control wizard, got to lvl 7 in like... hour n a half ?

leveling is fast, and fun which is another +

idk im enjoying it so far. def am seeing a lot of Pay to Win style stuff...but its more like "pay for massive advantage" I guess
Risen
Profile Blog Joined March 2010
United States7927 Posts
May 01 2013 17:57 GMT
#79
On May 02 2013 00:27 MaestroSC wrote:
The combat is pretty fun, I found myself engaging pretty much every group of mobs I saw, trying to kill 5+ without getting hit once was quite fun/challenging while trying to never use healthpots.

Is different enough combat to make it fun. was a fan of the dodge system in GW2 so I like it here too, and I like the attacks so far.

played a control wizard, got to lvl 7 in like... hour n a half ?

leveling is fast, and fun which is another +

idk im enjoying it so far. def am seeing a lot of Pay to Win style stuff...but its more like "pay for massive advantage" I guess


What did you see that was pay to win? O_0 I haven't looked that much into the zen store, tbh. I haven't noticed anyone with an advantage over me, though.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Liara
Profile Joined May 2013
22 Posts
May 01 2013 18:08 GMT
#80
Played it until Level9 or so with a Control Mage, then got a DC and ...14k Queue. Cya NW
Daray
Profile Blog Joined August 2010
6006 Posts
May 01 2013 19:53 GMT
#81
Just started and i guess the game bugged or some shit because i couldnt finish the sleeping dragon bridge quest at level 3. There's some wooden shit blocking the way and i've no idea how to get past it O_O
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
May 01 2013 20:10 GMT
#82
On May 02 2013 02:57 Risen wrote:
Show nested quote +
On May 02 2013 00:27 MaestroSC wrote:
The combat is pretty fun, I found myself engaging pretty much every group of mobs I saw, trying to kill 5+ without getting hit once was quite fun/challenging while trying to never use healthpots.

Is different enough combat to make it fun. was a fan of the dodge system in GW2 so I like it here too, and I like the attacks so far.

played a control wizard, got to lvl 7 in like... hour n a half ?

leveling is fast, and fun which is another +

idk im enjoying it so far. def am seeing a lot of Pay to Win style stuff...but its more like "pay for massive advantage" I guess


What did you see that was pay to win? O_0 I haven't looked that much into the zen store, tbh. I haven't noticed anyone with an advantage over me, though.


everytime u want to change ur "spec" it will cost 5$.

When is the last time u played a MMO and thought the PvE and PvP specs were the same?

Mounts/armor/weapons can all be bought

Boosts/kits/keys are all stuff you buy with money.

but read the last line of my post, maybe "pay to win" is a bit harsh atm, but "pay for a massive advantage" is very realistic imo.

+the company has a history/notoriety for making/abusing Pay to win style games.
Risen
Profile Blog Joined March 2010
United States7927 Posts
May 01 2013 21:48 GMT
#83
Ah, hadn't looked into any of that. Damn that's wack. I thought you could trade in game currency for the stuff to buy all that
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
eluv
Profile Joined August 2010
United States1251 Posts
May 01 2013 22:05 GMT
#84
Perfect World has a distinctly "Asian" mindset towards monetization models, and I as I understand it they just aren't as bothered by pay2win style games as we are in the west. I've played around in a few of their games before and the gameplay always feels solid, so it's a shame they tend to mar it by basically tying the amount of fun you're going to have to how much you're willing to pay. Neverwinter is a great IP though, so maybe the game will be good enough to be worthwhile despite those issues.
"Yes I fucked my way to the GSL partnership" - Sundance
Baske
Profile Joined April 2011
United States20 Posts
Last Edited: 2013-05-01 22:19:32
May 01 2013 22:18 GMT
#85
I haven't played Neverwinter myself yet, but from what I have read, its the same model as Star Trek Online (or some older casual pirate game who's name escapes me, but their currency was Doubloons iirc). You have in game currency (Astral Diamonds) that you can trade for cash shop currency (Zen) through an exchange. The exchange is setup so that the price fluctuates based on supply/demand of Zen/Diamonds. Therefore you just need to trade diamonds for zen and then buy what you want.

I believe you can farm Astral Diamonds by doing dailies/dungeons/etc. There's probably cooldowns associated with the grinds for Astral Diamonds to limit the amount incoming to the market.
m4inbrain
Profile Joined November 2011
1505 Posts
May 01 2013 23:08 GMT
#86
At least the queue is gone now. I like it so far, i'm just playing it casual though. It's good enough for logging in for an hour, just playing around a bit, and log off again. Also, if you play it like that, the p2w stuff does not really becomes a concern, so if you want to play casual, the game is pretty decent (better than most other f2ps at least imo).
unsaintly
Profile Joined April 2010
Germany687 Posts
May 02 2013 02:26 GMT
#87
I played the first hour or so up to level ~5 1/2. It was quite fun and it feels pretty crisp when it comes to the animations and combat which is always a good thing because that's one of the big points WoW got right and I never really played another MMO that felt so crisp.
But with the whole microtransaction deal going on I don't know if I would play the retail version of the game because I really dislike it when the actual bought stuff is too intrusive with the game world. Even if it's not necessarily pay to win.

For a first impression I would say it's quite fun, but I'd have to play at least 10 hours more to say if I'd actually consider playing it for a longer period of time especially since I haven't seen anything of the PvP as of yet so I don't know if that is any good. Does anyone know when you're able to queue for PvP and what kind of system is in place for that stuff (BG's, Arenas etc.)?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 02 2013 06:13 GMT
#88
Yes but WoW cost 60$ upfront and 10$ per month (14$?). Spend that much money on this game and it will not feel like P2W because you will be winning :D
Godwrath
Profile Joined August 2012
Spain10134 Posts
May 02 2013 07:20 GMT
#89
On May 02 2013 15:13 -Archangel- wrote:
Yes but WoW cost 60$ upfront and 10$ per month (14$?). Spend that much money on this game and it will not feel like P2W because you will be winning :D


That's not true with this game though. Respecs, inventory bags, etc are pay2use even after being a founder.

I am tired of these games where your wallet defines your game experience.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 02 2013 09:38 GMT
#90
On May 02 2013 16:20 Godwrath wrote:
Show nested quote +
On May 02 2013 15:13 -Archangel- wrote:
Yes but WoW cost 60$ upfront and 10$ per month (14$?). Spend that much money on this game and it will not feel like P2W because you will be winning :D


That's not true with this game though. Respecs, inventory bags, etc are pay2use even after being a founder.

I am tired of these games where your wallet defines your game experience.

But I would bet these stuff still cost less then 60$ + 14$ per month.
incifan
Profile Joined September 2010
Germany138 Posts
May 02 2013 10:14 GMT
#91
The game is fun to play so far, we'll see how "endgame" holds up. Played through my first player created content and that is a cool feature which might set it apart from other f2p MMOs.
Respec costs and low character slot count is annoying though.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
May 02 2013 10:15 GMT
#92
As far as i know the currency will work like GW2's Gem system.

Easy enough to farm up and use ingame currency to trade for the "Zen" (real money currency) which in term buys you the stuff that costs Zen.

Thats what ive read from multiple places anyway, i could be wrong?

I think it is player-driven economy though so the exchange rates could be ridiculous.
Useless wet fish.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
Last Edited: 2013-05-02 11:06:34
May 02 2013 10:55 GMT
#93
Not terrible. Super high production value, however the gameplay is pretty boring, very one dimensional. On the plus side, the animations are quite crisp, definitely matching WoW in that regard. No real character development other than a super linear skill tree. I can see the story being okay since it's D&D.
Overall a nice little MMO to play for an hour a day or so. Anymore, and you'd be bored within a week I think.

Also I thought hidden passages were supposed to be hidden? For me they were flashing super bright. Completely unlike DDO.
Twitch.tv/Ragequitbm for all the fans
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 02 2013 10:58 GMT
#94
On May 02 2013 19:55 RagequitBM wrote:
Not terrible. Super high production value, however the gameplay is pretty boring. No real character development other than a super linear skill tree. I can see the story being okay since it's D&D.
Overall a nice little MMO to play for an hour a day or so. Anymore, and you'd be bored within a week I think.

What story? Going from single room to single room, killing braindead enemies and having 0 choice is not a story. Quests are barebone. Only thing that will save this game is the Foundry. In time I can see people completely stop playing official content and only playing Foundry quests.
Kaal
Profile Blog Joined May 2010
Djibouti2539 Posts
May 02 2013 12:35 GMT
#95
On May 02 2013 05:10 MaestroSC wrote:
Show nested quote +
On May 02 2013 02:57 Risen wrote:
On May 02 2013 00:27 MaestroSC wrote:
The combat is pretty fun, I found myself engaging pretty much every group of mobs I saw, trying to kill 5+ without getting hit once was quite fun/challenging while trying to never use healthpots.

Is different enough combat to make it fun. was a fan of the dodge system in GW2 so I like it here too, and I like the attacks so far.

played a control wizard, got to lvl 7 in like... hour n a half ?

leveling is fast, and fun which is another +

idk im enjoying it so far. def am seeing a lot of Pay to Win style stuff...but its more like "pay for massive advantage" I guess


What did you see that was pay to win? O_0 I haven't looked that much into the zen store, tbh. I haven't noticed anyone with an advantage over me, though.


everytime u want to change ur "spec" it will cost 5$.

When is the last time u played a MMO and thought the PvE and PvP specs were the same?

Mounts/armor/weapons can all be bought

Boosts/kits/keys are all stuff you buy with money.

but read the last line of my post, maybe "pay to win" is a bit harsh atm, but "pay for a massive advantage" is very realistic imo.

+the company has a history/notoriety for making/abusing Pay to win style games.


They aren't better than weapons/armor you get from drops in dungeons after level 30. They're only used for cosmetic at that point because they do look better for the most part. You can buy mounts with ingame gold, and it's pretty easy to farm crystals->zen. You can get 100 for all your dailies crystals, plus leadership profession quests give unrefined. It's just like in STO.
Nerchio
Profile Joined October 2009
Poland2633 Posts
Last Edited: 2013-05-02 12:50:59
May 02 2013 12:48 GMT
#96
On May 02 2013 19:58 -Archangel- wrote:
Show nested quote +
On May 02 2013 19:55 RagequitBM wrote:
Not terrible. Super high production value, however the gameplay is pretty boring. No real character development other than a super linear skill tree. I can see the story being okay since it's D&D.
Overall a nice little MMO to play for an hour a day or so. Anymore, and you'd be bored within a week I think.

What story? Going from single room to single room, killing braindead enemies and having 0 choice is not a story. Quests are barebone. Only thing that will save this game is the Foundry. In time I can see people completely stop playing official content and only playing Foundry quests.

So tell me what do you expect from a MMORPG game? I don't see how can you make any different quests and to be honest NWN has all the good things from other games(i am around lvl 40 and until now I didn't think a second to pay for something because i simply didn't have to). With so many instances/areas you can only provide quests like Kill X units/Bring X items/ Click X items.
You can see they included in the game all good stuff from other games(not only MMORPG) like the boss introduction we could see in Borderlands. Game looks very similar to GW2 but it's much more fun to play and way more polished. The only thing i was afraid about was the mechanics in the game which i thought were pretty bad. I thought that because of the mechanics you will have to spam 2 buttons during boss fights and that's it but after like 3 dungeon i realised how deep they might be (not as deep as in WoW since you could shoot and move there) but still really challenging.
Progamer"I am the best" - Nerchio , 2017.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-05-02 14:59:41
May 02 2013 14:50 GMT
#97
On May 02 2013 21:48 Nerchio wrote:
Show nested quote +
On May 02 2013 19:58 -Archangel- wrote:
On May 02 2013 19:55 RagequitBM wrote:
Not terrible. Super high production value, however the gameplay is pretty boring. No real character development other than a super linear skill tree. I can see the story being okay since it's D&D.
Overall a nice little MMO to play for an hour a day or so. Anymore, and you'd be bored within a week I think.

What story? Going from single room to single room, killing braindead enemies and having 0 choice is not a story. Quests are barebone. Only thing that will save this game is the Foundry. In time I can see people completely stop playing official content and only playing Foundry quests.

So tell me what do you expect from a MMORPG game? I don't see how can you make any different quests and to be honest NWN has all the good things from other games(i am around lvl 40 and until now I didn't think a second to pay for something because i simply didn't have to). With so many instances/areas you can only provide quests like Kill X units/Bring X items/ Click X items.
You can see they included in the game all good stuff from other games(not only MMORPG) like the boss introduction we could see in Borderlands. Game looks very similar to GW2 but it's much more fun to play and way more polished. The only thing i was afraid about was the mechanics in the game which i thought were pretty bad. I thought that because of the mechanics you will have to spam 2 buttons during boss fights and that's it but after like 3 dungeon i realised how deep they might be (not as deep as in WoW since you could shoot and move there) but still really challenging.

I didn't play as much as you did and maybe it gets better later (I don't plan to quit yet). Story can always be better, game being an MMO is not an excuse for crappy story or no try at story.
As far as combat and dungeon and enemy design you really need to try D&D Online to see what I am talking about. DDO dungeons are fun from the start and challenging. There are limitless builds to try and all dungeons can be done as a party and require team effort in that case. There is actually resources that get spent in addition to life and you need to learn to manage them.

Only advantage of Neverwinter is that you can play all content without paying and Foundry. In DDO fairly early you get locked out of most dungeons and need to either buy permanent access to them with real money or buy ingame currency somehow with farming already free content.
Bojas
Profile Joined December 2010
Netherlands2397 Posts
May 02 2013 21:14 GMT
#98
I am mildly enjoying the game so far. The game mechanics and graphics are great. Fighting is fun, albeit a bit limited in abilities (used to WoW with action bars full of 'em) My Great Sword Fighter is only level 18 right now, and from the looks of it he has the same amount of abilities that max level players have.

Starting to get bored while levelling now. Dungeons are a breeze. The one pvp battle I tried seemed to lack any depth whatsoever. Quests are very linear. Also I miss the open world feeling that WoW used to give me. The areas are small and instanced.

I have not experienced any hinder from being a free player yet. Although I haven't done my homework and don't know what kind of advantages are buyable. But those advantages won't affect me in my levelling process I assume.

In conclusion I'll probably level this warrior guy to max level but I doubt if I'll get as hooked as with WoW. It's free so there's no feeling of commitment which is great.
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2013-05-02 22:45:09
May 02 2013 22:44 GMT
#99
On May 02 2013 18:38 -Archangel- wrote:
Show nested quote +
On May 02 2013 16:20 Godwrath wrote:
On May 02 2013 15:13 -Archangel- wrote:
Yes but WoW cost 60$ upfront and 10$ per month (14$?). Spend that much money on this game and it will not feel like P2W because you will be winning :D


That's not true with this game though. Respecs, inventory bags, etc are pay2use even after being a founder.

I am tired of these games where your wallet defines your game experience.

But I would bet these stuff still cost less then 60$ + 14$ per month.


Nope. I don't know about you, but i am the kind of guy who likes to test different "talent" trees etc... Or just speaking about pvp/pve tank/dps, etc etc etc...

Just check the stuff for yourself and i am not trying to make up stuff. If there is people enjoying, i am glad for them, and my opinion is about the model of first/second/third class gamers depending on your wallet. It has nothing to do with pay2win or whatever, just how chunks of the gameplay are cut away to make that economic gap affect the gameplay. TERA is practically the only F2P MMORPG i had played which had a decent f2p system.

If it still doesn't bother you, go for it, but if i wanted to play WoW (which well... i don't since like TBC), i can perfectly say that the 14$ per month is a bargain compared to this :p
daemir
Profile Joined September 2010
Finland8662 Posts
May 02 2013 23:38 GMT
#100
Oh everyone should absolutely check out DnD Online before drawing any quest/scripted event comparisons or dungeon design. Even the free to play stuff there is miles ahead of any other MMO I've tried.
Thor.Rush
Profile Joined April 2011
Sweden702 Posts
Last Edited: 2013-05-02 23:49:17
May 02 2013 23:48 GMT
#101
On May 02 2013 21:48 Nerchio wrote:
Show nested quote +
On May 02 2013 19:58 -Archangel- wrote:
On May 02 2013 19:55 RagequitBM wrote:
Not terrible. Super high production value, however the gameplay is pretty boring. No real character development other than a super linear skill tree. I can see the story being okay since it's D&D.
Overall a nice little MMO to play for an hour a day or so. Anymore, and you'd be bored within a week I think.

What story? Going from single room to single room, killing braindead enemies and having 0 choice is not a story. Quests are barebone. Only thing that will save this game is the Foundry. In time I can see people completely stop playing official content and only playing Foundry quests.

So tell me what do you expect from a MMORPG game? I don't see how can you make any different quests and to be honest NWN has all the good things from other games(i am around lvl 40 and until now I didn't think a second to pay for something because i simply didn't have to). With so many instances/areas you can only provide quests like Kill X units/Bring X items/ Click X items.
You can see they included in the game all good stuff from other games(not only MMORPG) like the boss introduction we could see in Borderlands. Game looks very similar to GW2 but it's much more fun to play and way more polished. The only thing i was afraid about was the mechanics in the game which i thought were pretty bad. I thought that because of the mechanics you will have to spam 2 buttons during boss fights and that's it but after like 3 dungeon i realised how deep they might be (not as deep as in WoW since you could shoot and move there) but still really challenging.

Nerchio shouldn't you be getting back to sc2? ; )

Btw, remember that one time on ladder long time ago, you accidently pressed 'Esc' and then accidently pressed 'Quit Game'? Yeah, that was me you were against..think I forgot to thank you, so thx.

As for the game, I think it's decent. It's free so I have no complaints.
| SaSe | Naniwa |Stephano | LucifroN | Mvp | MarineKing | ByuN | Polt | MC | Parting |
Frumpysnoo
Profile Blog Joined April 2011
United States247 Posts
May 03 2013 07:49 GMT
#102
Holy crap this game is suprisingly refreshing. This coming from someone who's been playing mmo's since..well.. since a VERY long time! The game compacts amazing elements from other games (obviously) but does it in such a great (free!) way.

But then again I've only played for a couple days, so we'll see how it turns out!
Dusty
Profile Blog Joined December 2010
United States3359 Posts
May 03 2013 08:37 GMT
#103
Played it for a couple of hours tonight with a friend. I really like how the tutorial isnt boring as balls compared to the rest of the mmos.
m4inbrain
Profile Joined November 2011
1505 Posts
May 03 2013 10:30 GMT
#104
On May 03 2013 08:38 daemir wrote:
Oh everyone should absolutely check out DnD Online before drawing any quest/scripted event comparisons or dungeon design. Even the free to play stuff there is miles ahead of any other MMO I've tried.


Yep, true that. Having a narrator is just awesome. ^^

On Neverwinter, one thing's really pissing me off, and that's the same BS they did in Star Trek Online: everytime someone buys a mount for real money, you get a serverwide message about that. I mean, come on. In STO you had a message popping up every couple of seconds, and it's starting in NWO as well.

Also, i don't know.. It's getting repetetive really fast now, as a guardian. I don't have shiny effects to look at, and killing stuff takes ages, so it actually is pretty boring at the moment. :<
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
May 03 2013 10:55 GMT
#105
Anyone PvP yeT?
ffswowsucks
Profile Blog Joined August 2005
Greece2297 Posts
May 03 2013 14:39 GMT
#106
I dunno about endgame im just lvl 5 right now. But I am enjoying this game sooo much. Anyone know if our chars will get wiped? Cause in the site it says Open beta but some people were saying the game launched 2 days ago...
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
buMf00d
Profile Joined October 2010
Netherlands194 Posts
May 03 2013 14:41 GMT
#107
On May 03 2013 23:39 ffswowsucks wrote:
I dunno about endgame im just lvl 5 right now. But I am enjoying this game sooo much. Anyone know if our chars will get wiped? Cause in the site it says Open beta but some people were saying the game launched 2 days ago...


Your character will not be wiped, there should be a post on the NW forums where it says that (but I can't find it at the moment).
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 03 2013 14:45 GMT
#108
Open beta is launch for F2P games.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
May 03 2013 14:54 GMT
#109
Any mmo vets can give their impressions? I find myself getting bored with new MMOs incredibly quick these days, does this one have legs?
m4inbrain
Profile Joined November 2011
1505 Posts
May 03 2013 15:23 GMT
#110
On May 03 2013 23:54 AnomalySC2 wrote:
Any mmo vets can give their impressions? I find myself getting bored with new MMOs incredibly quick these days, does this one have legs?


No. It's nothing special. It's a nice game to kill an hour or two, but it doesn't add anything to the genre. But since it's free 2 play, who cares.

I'm also a bit unsure about the endcontent, they screwed that up with Star Trek Online as well. Badly. And it does not really look better for this one as far as i can see (not there yet, just judging by infos). Also, they could've just called it "GenericfantasyMMO2000", all you get is a couple of names from the original series, but not rulesets or something like that.

All in all, if you did not stick to LotRO, you will most likely not stick to this one either. Try "The secret World", at least there you have a new setting (the game still blows, but meh^^).
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2013-05-03 15:36:34
May 03 2013 15:33 GMT
#111
Have played pretty much every mmo since FFXI except for some newer Eastern style MMO's.

My biggest gripe right now, is I don't enjoy playing solo at all. As a Control wizard, I don't kill large groups fast enough to enjoy it. One thing they did, is they balanced the group around fighting large groups of average mobs, rather than a single or 2x really tough mobs

Would have rather fought 1x big mobs at a time rather than being forced into fighting 3-5 mobs at the same time when solo'ing. It really limits the amount of finess u can play with IMO cause u only hve so many dodges in an amount of time.

PvP is pretty fun. Generally whichever team is less retarded wins, damage is REALLY slow 1v1. Fights are super long and drawn out (im only level 18) in 1v1. Thiefs/Rogues are absolute monsters in PvP. CW are game changers with their 3-4x lockdown spells. 2 of these on a team make a game pretty frustrating.

Damage should get increased across the boards imo, except for Rogue/Thiefs those guys are beasts in pvp.
daemir
Profile Joined September 2010
Finland8662 Posts
May 03 2013 16:00 GMT
#112
A new mmo comes, rogue/thief is a monster in pvp.

Some things never change
AnomalySC2
Profile Joined August 2012
United States2073 Posts
May 03 2013 16:17 GMT
#113
On May 04 2013 01:00 daemir wrote:
A new mmo comes, rogue/thief is a monster in pvp.

Some things never change


Rogues are fun to play, can you blame em D:
chullore
Profile Joined February 2012
Australia68 Posts
May 03 2013 16:30 GMT
#114
On May 03 2013 23:54 AnomalySC2 wrote:
Any mmo vets can give their impressions? I find myself getting bored with new MMOs incredibly quick these days, does this one have legs?


I think the key element of this game's longevity are the crowd-developed instances via the Foundry and associated stories and shit. On the other hand, people are now saying that the power of their developer is pretty limited but for now they seem alright. If you're into that, you'll like this game.

Other than that though it has nearly all the elements of past successful MMO's(WoW clone + reactionary (GW2/Tera) combat) so it's not too bad.

I don't see the majority of people sticking around after they reach max level though but I guess they'll slowly roll out the more interesting classes (Necromancer next)

The amount of $$ needed for even a few items ($5 for char respec?) in cash shop is pretty obscene.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
May 03 2013 16:33 GMT
#115
On May 04 2013 01:30 chullore wrote:
Show nested quote +
On May 03 2013 23:54 AnomalySC2 wrote:
Any mmo vets can give their impressions? I find myself getting bored with new MMOs incredibly quick these days, does this one have legs?


I think the key element of this game's longevity are the crowd-developed instances via the Foundry and associated stories and shit. On the other hand, people are now saying that the power of their developer is pretty limited but for now they seem alright. If you're into that, you'll like this game.

Other than that though it has nearly all the elements of past successful MMO's(WoW clone + reactionary (GW2/Tera) combat) so it's not too bad.

I don't see the majority of people sticking around after they reach max level though but I guess they'll slowly roll out the more interesting classes (Necromancer next)

The amount of $$ needed for even a few items ($5 for char respec?) in cash shop is pretty obscene.


$5 bucks for a respec is actually cheap if you've played any other f2p mmos. It cost like 20 bucks to respect in Dragon Nest back when that originally launched (haven't played it in a long time, so maybe it's cheaper by now). The biggest thing to worry about is not stuff like that (just plan your build carefully), but rather are there huge advantages people can buy. No one likes pay to win
Erandorr
Profile Blog Joined October 2010
2283 Posts
May 03 2013 17:07 GMT
#116
When u create a female character, max breast size is default. Dno why but i thought that was pretty funny
synapse
Profile Blog Joined January 2009
China13814 Posts
May 03 2013 17:07 GMT
#117
On May 04 2013 01:33 AnomalySC2 wrote:
Show nested quote +
On May 04 2013 01:30 chullore wrote:
On May 03 2013 23:54 AnomalySC2 wrote:
Any mmo vets can give their impressions? I find myself getting bored with new MMOs incredibly quick these days, does this one have legs?


I think the key element of this game's longevity are the crowd-developed instances via the Foundry and associated stories and shit. On the other hand, people are now saying that the power of their developer is pretty limited but for now they seem alright. If you're into that, you'll like this game.

Other than that though it has nearly all the elements of past successful MMO's(WoW clone + reactionary (GW2/Tera) combat) so it's not too bad.

I don't see the majority of people sticking around after they reach max level though but I guess they'll slowly roll out the more interesting classes (Necromancer next)

The amount of $$ needed for even a few items ($5 for char respec?) in cash shop is pretty obscene.


$5 bucks for a respec is actually cheap if you've played any other f2p mmos. It cost like 20 bucks to respect in Dragon Nest back when that originally launched (haven't played it in a long time, so maybe it's cheaper by now). The biggest thing to worry about is not stuff like that (just plan your build carefully), but rather are there huge advantages people can buy. No one likes pay to win

Bit off topic, but most of the time in DN if you really want to respec your skill tree then you just wait for a big nexon fuckup or the next big patch to skills where they give out free unlearning scrolls xD

Just tried out neverwinter, UI reminds me of AIKA, combat seems like a dumbed down version of dragon nest combat. Haven't gotten to try out pvp yet, but so far (2-3 hours in) I'm unimpressed with the solo playing experience. Gonna try it with some friends though~
:)
Liara
Profile Joined May 2013
22 Posts
May 03 2013 17:15 GMT
#118
On May 04 2013 01:00 daemir wrote:
A new mmo comes, rogue/thief is a monster in pvp.

Some things never change


In WoW back then Warriors were the most imbalanced class in PvP. I never lost 1v1 vs a Rogue there. Overpower GG. But seriously, who plays this Game for PvP.
F2P Games will always focus on Casual-Solo Content. 95% of all players will never play this Game any serious.
m4inbrain
Profile Joined November 2011
1505 Posts
May 03 2013 18:31 GMT
#119
On May 04 2013 02:15 Liara wrote:
Show nested quote +
On May 04 2013 01:00 daemir wrote:
A new mmo comes, rogue/thief is a monster in pvp.

Some things never change


In WoW back then Warriors were the most imbalanced class in PvP.


You mean every single season (except maybe S5)?
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2013-05-03 19:02:41
May 03 2013 19:01 GMT
#120
Yes back in vanilla, rogues clearly were not the ganking man's pick with permastealth ^_^

warriors could rip rogues, and then warriors couldn't even land a blow vs mages, I recall the numerous times I kited warriors to death with r1 frostbolt, just because.

So I guess it was perfect rock paper scissors balance!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 03 2013 19:09 GMT
#121
--- Nuked ---
Liara
Profile Joined May 2013
22 Posts
May 03 2013 19:23 GMT
#122
On May 04 2013 03:31 m4inbrain wrote:
Show nested quote +
On May 04 2013 02:15 Liara wrote:
On May 04 2013 01:00 daemir wrote:
A new mmo comes, rogue/thief is a monster in pvp.

Some things never change


In WoW back then Warriors were the most imbalanced class in PvP.


You mean every single season (except maybe S5)?


Season? I mean Vanilla WoW. I stopped with WoW, when it became a terrible Casualgame in WotLK.
PvP in MMOs is never balanced, because MMOs have become a 100% Casualgenre and Casuals are bad and want easy mechanics.
m4inbrain
Profile Joined November 2011
1505 Posts
Last Edited: 2013-05-03 19:30:33
May 03 2013 19:25 GMT
#123
On May 04 2013 04:01 daemir wrote:
Yes back in vanilla, rogues clearly were not the ganking man's pick with permastealth ^_^

warriors could rip rogues, and then warriors couldn't even land a blow vs mages, I recall the numerous times I kited warriors to death with r1 frostbolt, just because.

So I guess it was perfect rock paper scissors balance!


Ambushvanishambushbackstabyay! Fünf-Minuten-Terrine inc (german, translates roughly to "five-minute-cup-a-noodles").

But that changed with the first addon - after that warriors were always on top thanks to ridonculous scaling. Warrior actually had a decent chance even against mages as soon as they got SR and found out that you actually can switch out of zerkerstance. Basically, warriors op since lvl66 (and enough gear). And rogues had a decent chance against warriors as well, thanks to mutilate.

But i derail, just getting a bit nostalgic. Continue with NWO. ^^

Edit:

Season? I mean Vanilla WoW. I stopped with WoW, when it became a terrible Casualgame in WotLK.


You know that there's an addon between vanilla and Lich King, the one that introduced arena and lasted for three seasons, called burning crusade, right?
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
May 03 2013 19:49 GMT
#124
Nothing beat good rogues in Vanilla WoW... was never even close, good rogues > every class in Vanilla. World of Roguecraft videos made a solid case... when u see a rogue in lvl 1 white gear take down a lvl 60 warrior in full GM/Tier 3...
meh but I wont drag this argument on...


anyways game is fun. idk if its fun enough to ever take the place of what WoW was to me in Vanilla and even TBC.
Daray
Profile Blog Joined August 2010
6006 Posts
May 04 2013 00:00 GMT
#125
On May 04 2013 04:49 MaestroSC wrote:
Nothing beat good rogues in Vanilla WoW... was never even close, good rogues > every class in Vanilla. World of Roguecraft videos made a solid case... when u see a rogue in lvl 1 white gear take down a lvl 60 warrior in full GM/Tier 3...
meh but I wont drag this argument on...


anyways game is fun. idk if its fun enough to ever take the place of what WoW was to me in Vanilla and even TBC.


I really don't want to reply to this but come on man rogues were easily killed by several classes in "best" gear vs "best" gear in duels throughout vanilla wow. Obviously when you can jump someone they were often more or less dead but it worked the otherway around too, if you caught a rogue without major cooldowns up he couldn't do anything.
TooL
Profile Joined April 2004
Canada275 Posts
May 04 2013 00:10 GMT
#126
rogues were one of the best dueling classes in vanilla.

you usually have your cooldowns up in duels.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
May 04 2013 00:11 GMT
#127
heh, just started Neverwinter and I must say it's not all that bad. Kind of enjoying it. Playing a guardian atm.
KaoReal
Profile Joined May 2010
Canada340 Posts
May 04 2013 00:27 GMT
#128
This game seems to lend itself to gamepads, and I guess it used to have gamepad support in previous beta/alpha versions, but it isn't there now. It's a real shame! I hope they bring it back.
Life can only be understood backwards, but must be lived forward
Slardar
Profile Joined April 2010
Canada7593 Posts
May 04 2013 00:29 GMT
#129
Really loving Neverwinter so far. My leading game so far, I'm currently level 18 Trickster Rogue @ Dragon Shard. Working on Leatherworking + Leadership professions.

Lots of flexibility to do as you like. Crafting + Auction House on the fly is terrific. Only odd thing is for an MMO you have only 3 Action skills on your bar. I'm hoping it expands to 4, 5, 6 at higher levels.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 04 2013 00:29 GMT
#130
Once you get past level 30 it's so easy to control TR's it's not even funny. Rogues are powerful early because they get their gap closer, stun, and autocrit at low levels. You literally use the same skills the entire game from level 10 on because their good stuff unlocks early. After 30 though everything else catches up. A CW can rape my TR before I even get one hit off. GF's can tank me all day. GWF's are still pretty easy to kill. And clerics are...well they're clerics. Also have a pretty gratuitous amount of CC. This is coming from someone with a TR, CW, and GWF past level 30 right now.
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2013-05-04 00:49:26
May 04 2013 00:48 GMT
#131
On May 04 2013 09:00 Daray wrote:
Show nested quote +
On May 04 2013 04:49 MaestroSC wrote:
Nothing beat good rogues in Vanilla WoW... was never even close, good rogues > every class in Vanilla. World of Roguecraft videos made a solid case... when u see a rogue in lvl 1 white gear take down a lvl 60 warrior in full GM/Tier 3...
meh but I wont drag this argument on...


anyways game is fun. idk if its fun enough to ever take the place of what WoW was to me in Vanilla and even TBC.


I really don't want to reply to this but come on man rogues were easily killed by several classes in "best" gear vs "best" gear in duels throughout vanilla wow. Obviously when you can jump someone they were often more or less dead but it worked the otherway around too, if you caught a rogue without major cooldowns up he couldn't do anything.


In vanilla nup. Give me examples on a full cooldown undead/gnome rogue + engineer couldn't kill

More on topic, is the pvp any fun ? even at low levels ? for funsies and giggles i could convince some friends. Infernal is the CC too much ? Are there anti CC mechanichs ?
Resisty
Profile Joined December 2011
United States375 Posts
Last Edited: 2013-05-04 01:18:06
May 04 2013 01:14 GMT
#132
PVP is 5v5 3-base domination, similar to Tera BGs or 3-base Arathi Basin. Games require some strategy and coordination to have a chance, so it is annoying if you're stuck with people that don't care and just march into the middle to fight.


From a low-level rogue's perspective, I actually feel pretty mindless when I play :/. Between three Encounter abilities, two At-Wills, Stealth, and Rolling, I don't really feel that much complexity in the combat. Granted, higher level abilities might bring something nice, but I've looked at them and I probably can probably figure out which ones are viable or not. The only exception to this is Rolling to dodge a big spell, which increases the skill cap and will probably have to be mastered in end game fights.

I know rogues have a skill that breaks CC but I don't know about the others. I'm on Dragon server btw ;o.
Humans are greedy, therefore they are human.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 04 2013 02:01 GMT
#133
On May 04 2013 10:14 Resisty wrote:
PVP is 5v5 3-base domination, similar to Tera BGs or 3-base Arathi Basin. Games require some strategy and coordination to have a chance, so it is annoying if you're stuck with people that don't care and just march into the middle to fight.


From a low-level rogue's perspective, I actually feel pretty mindless when I play :/. Between three Encounter abilities, two At-Wills, Stealth, and Rolling, I don't really feel that much complexity in the combat. Granted, higher level abilities might bring something nice, but I've looked at them and I probably can probably figure out which ones are viable or not. The only exception to this is Rolling to dodge a big spell, which increases the skill cap and will probably have to be mastered in end game fights.

I know rogues have a skill that breaks CC but I don't know about the others. I'm on Dragon server btw ;o.


Later on you're going to be chain cc'd to death. Better hope there's no CW's on the opposing team or that they are braindead. Once you go up in the air once you're toast.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
May 04 2013 07:43 GMT
#134
thought id let people know....

fastest lvling (tho the #1 method was nerfed hours ago) is doing the Hulkamania player made dungeon. its just a big open canyon, full of big slow mobs. u kite the entire group in a circle and kill it with AOE. A couple of control wizards can bust it out np. My friends did the even better one pre-nerf and got from 20-30 in like an hour.

AOE and dailies are boss in it.

just thought id give a heads up
ffswowsucks
Profile Blog Joined August 2005
Greece2297 Posts
May 04 2013 07:52 GMT
#135
Should we make a TL guild? I m on Dragon server btw lvl 9 guardian atm.
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
Erandorr
Profile Blog Joined October 2010
2283 Posts
May 04 2013 07:54 GMT
#136
are the servers dead
ffswowsucks
Profile Blog Joined August 2005
Greece2297 Posts
May 04 2013 07:54 GMT
#137
On May 04 2013 16:54 Erandorr wrote:
are the servers dead

Think so. Patching errors and cant start the game...
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
Erandorr
Profile Blog Joined October 2010
2283 Posts
May 04 2013 08:01 GMT
#138
Even their forums/website do not work at the moment. Did something explode :D
sc2pal
Profile Joined February 2011
Poland624 Posts
May 04 2013 08:09 GMT
#139
Neverwinter ‏@NeverwinterGame 16m

Hey everybody! We're aware that the servers are currently inaccessible, and are investigating. Thanks for bearing with us!
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 04 2013 08:54 GMT
#140
Can anyone explain to me how do I do the invocations?
The game says I can get some rough astral diamonds with that but nobody explains how.
Also how do I do the first skirmish? I found a queue for it and entered it but nothing happened? !
ffswowsucks
Profile Blog Joined August 2005
Greece2297 Posts
Last Edited: 2013-05-04 08:59:11
May 04 2013 08:58 GMT
#141
Server are up now.
Actually they arent...
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2013-05-04 10:20:02
May 04 2013 10:19 GMT
#142
On May 04 2013 04:23 Liara wrote:
Show nested quote +
On May 04 2013 03:31 m4inbrain wrote:
On May 04 2013 02:15 Liara wrote:
On May 04 2013 01:00 daemir wrote:
A new mmo comes, rogue/thief is a monster in pvp.

Some things never change


In WoW back then Warriors were the most imbalanced class in PvP.


You mean every single season (except maybe S5)?


Season? I mean Vanilla WoW. I stopped with WoW, when it became a terrible Casualgame in WotLK.
PvP in MMOs is never balanced, because MMOs have become a 100% Casualgenre and Casuals are bad and want easy mechanics.


Planetside 2 wants to have a word with you...


On topic:

From checking the website, it appears very pay2win like with an exclusive race, real money that can seemingly be exchanged into ingame money and such. Before i start this game and get disappointed again, how pay2win is it really? Can you as free to play user get the same levels, items, skills and quests as paying users or are you restricted in some way?

Some more questions:
Is it in any way similar to Neverwinter Nights multiplayer?
Is there an instanced story where the big, evil boss doesn't get killed by a highlevel player who happened to pass by?
Do mages have to sleep to regain their spells?
Risen
Profile Blog Joined March 2010
United States7927 Posts
May 04 2013 10:23 GMT
#143
Invested? It's f2p. DL it, install it, start it up and play. If you enjoy it stick with it. I don't think it's pay 2 win at all. Paying will get you a head start on some things, like mounts as I'm learning now, but it's not anywhere near a true pay 2 win. Then again maybe two months down the line they try and pull that shit. Maybe not. Regardless, it's free.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Miragee
Profile Joined December 2009
8616 Posts
May 04 2013 10:30 GMT
#144
So this is an D&D MMO without ruleset, and just the standard approach on skills and fighting? Gnah. Why have everyone to do this even if they have a fucking big franchise with completly different mechanics to build on?

I would like to see a D&D cooperative ORPG (more like GW) with D&D Ruleset and such. That would be amazing imho.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
May 04 2013 10:33 GMT
#145
On May 04 2013 19:23 Risen wrote:
Invested? It's f2p. DL it, install it, start it up and play. If you enjoy it stick with it. I don't think it's pay 2 win at all. Paying will get you a head start on some things, like mounts as I'm learning now, but it's not anywhere near a true pay 2 win. Then again maybe two months down the line they try and pull that shit. Maybe not. Regardless, it's free.


I would only play it together with a friend and she has a 2MBit connection, so for her downloading an MMO is not just a matter of an hour or two, she has to dedicate her whole connection to it for basically a day.
Zocat
Profile Joined April 2010
Germany2229 Posts
May 04 2013 10:36 GMT
#146
On May 04 2013 17:54 -Archangel- wrote:
Can anyone explain to me how do I do the invocations?
The game says I can get some rough astral diamonds with that but nobody explains how.


You get a quest at 11 explaining invocations. Dont think you can do it earlier.
chullore
Profile Joined February 2012
Australia68 Posts
May 04 2013 11:16 GMT
#147
On May 04 2013 19:33 Morfildur wrote:
Show nested quote +
On May 04 2013 19:23 Risen wrote:
Invested? It's f2p. DL it, install it, start it up and play. If you enjoy it stick with it. I don't think it's pay 2 win at all. Paying will get you a head start on some things, like mounts as I'm learning now, but it's not anywhere near a true pay 2 win. Then again maybe two months down the line they try and pull that shit. Maybe not. Regardless, it's free.


I would only play it together with a friend and she has a 2MBit connection, so for her downloading an MMO is not just a matter of an hour or two, she has to dedicate her whole connection to it for basically a day.


It's not too bad, you can download a partial client (3gb?) and "stream" the rest as you play.
Miragee
Profile Joined December 2009
8616 Posts
May 04 2013 12:00 GMT
#148
On May 04 2013 20:16 chullore wrote:
Show nested quote +
On May 04 2013 19:33 Morfildur wrote:
On May 04 2013 19:23 Risen wrote:
Invested? It's f2p. DL it, install it, start it up and play. If you enjoy it stick with it. I don't think it's pay 2 win at all. Paying will get you a head start on some things, like mounts as I'm learning now, but it's not anywhere near a true pay 2 win. Then again maybe two months down the line they try and pull that shit. Maybe not. Regardless, it's free.


I would only play it together with a friend and she has a 2MBit connection, so for her downloading an MMO is not just a matter of an hour or two, she has to dedicate her whole connection to it for basically a day.


It's not too bad, you can download a partial client (3gb?) and "stream" the rest as you play.


That will lag like hell I promise (like in every other game that has this option).
daemir
Profile Joined September 2010
Finland8662 Posts
May 04 2013 12:43 GMT
#149
Like I said earlier, it's a generic MMO you get nowadays with DnD nametags pasted over.
Erandorr
Profile Blog Joined October 2010
2283 Posts
May 04 2013 12:54 GMT
#150
Does anyone actually use the queues for dungeons/ skirmishes?
Butcherski
Profile Joined April 2010
Poland446 Posts
May 04 2013 13:28 GMT
#151
Maybe we can make a list or even better - a tl guild for this game ? Seems the queue is not the best way to find competent people for dungeons :D It was sufficient until the mad dragon dungeon ...

Anyways if you are playing on the Dragon shard and want to do some dungeon action just search for butcherski and add me
"Well Tasteless, i once met a three-toed sloth with good marauder control " - Artosis
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2013-05-04 13:31:13
May 04 2013 13:30 GMT
#152
I may play this semi-casually i checked it on Kripps stream, seems like a fine WoW copy (which is not a bad thing). Abilities seem more interesting than in WoW.
Stork[gm]
AnomalySC2
Profile Joined August 2012
United States2073 Posts
May 04 2013 16:50 GMT
#153
Honestly I'm finding this to be the most fun I've had with an MMO in a loooooooong time. The prospect of player created content in an MMO is so good it makes you wonder why it hasn't been done before.
TigerKarl
Profile Joined November 2010
1757 Posts
May 04 2013 17:03 GMT
#154
Tried it, got bored really quickly. Done.
OblivionMage
Profile Joined May 2010
Canada377 Posts
May 04 2013 17:09 GMT
#155
http://nw.perfectworld.com/founderspack

pay to win

Slardar
Profile Joined April 2010
Canada7593 Posts
May 04 2013 17:29 GMT
#156
On May 05 2013 02:09 OblivionMage wrote:
http://nw.perfectworld.com/founderspack

pay to win



That's not evidence for anything. All recent MMO's gave you incentive bonuses for buying "Collectors Edition" or donating money. Rift gave you a free mount, leveling items, etc.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
May 04 2013 17:30 GMT
#157
On May 05 2013 02:09 OblivionMage wrote:
http://nw.perfectworld.com/founderspack

pay to win



None of those perks effect combat though. Most of it is just quality of life stuff or costume related perks.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 04 2013 17:36 GMT
#158
The "pay 2 win" system is the exact same as GW2. You can buy zen (don't remember the GW2 equivalent) which you can either then buy shit directly with zen or sell zen on the market for AD. Which also means you can buy zen with AD it's just going to take longer. Yes you can pay real life money for gear, but then again you can do that in any MMO now. You can buy titles with money in WoW (just walk in orgrimmar for example, there will be plenty of people advertising they'll get you to 2200 for money). The reason this shit exists is because the black market for MMO money is too big. So the development company might as well dip their hand in it since they made it.
Rah
Profile Joined February 2010
United States973 Posts
May 04 2013 19:16 GMT
#159
I try to create a game account for this on the website before downloading it and no matter what crazy combination of numbers and letters I type out, it says the name's taken. I've tried this with both a yahoo and gmail address. Not sure why nothing goes through. Has anyone overcome this issue?
Streaming on twitch. http://www.twitch.tv/rahsun86
RagequitBM
Profile Joined November 2011
Canada2270 Posts
May 04 2013 19:19 GMT
#160
Has anyone had any good experiences with a GWF? They seem like the weakest class by far. I outdps my GWF on my guardian quite easily. Though I have to admit I've only gotten to level 12 on each.
Twitch.tv/Ragequitbm for all the fans
Slardar
Profile Joined April 2010
Canada7593 Posts
Last Edited: 2013-05-04 19:28:30
May 04 2013 19:27 GMT
#161
GWF is very weak early on from what I've read. It picks up 30+ and then really takes off 40+. Problem is you will take a lot of damage, so invest in potions. At 16 you get a companion, choose the Cleric. This will cut your downtime greatly.
Neeh
Profile Joined August 2010
Norway458 Posts
May 04 2013 19:32 GMT
#162
Got too generic for me. The combat is a lil different but get's dull fast, might be different with other classes, but I just clicked whatever was not on cooldown, then spammed mouseclick. Pretty decent with a couple of friends however, and it has a couple of neat system but nothing groundbreaking.

I was hoping for a bit more D&D, and less generic fantasy mmo.
Slardar
Profile Joined April 2010
Canada7593 Posts
May 04 2013 22:19 GMT
#163
Hey guys I'm wondering something really simple. Is it wise to trade Astral Diamonds for Gold/Silver currency? There is a quest I'm doing where in the beginning of the map you get 2 free chests + 2 resource nodes so I keep exiting and re-entering to get the loot. I net about 2-3 Enchants + 2-3 unid greens every run so then it boils down to. Should I buy Scrolls to identify them?
nota
Profile Joined May 2010
United States231 Posts
May 04 2013 22:22 GMT
#164
Is there a specific server people are rolling on? I might try this one out.
Resisty
Profile Joined December 2011
United States375 Posts
May 04 2013 22:34 GMT
#165
On May 05 2013 07:19 Slardar wrote:
Hey guys I'm wondering something really simple. Is it wise to trade Astral Diamonds for Gold/Silver currency? There is a quest I'm doing where in the beginning of the map you get 2 free chests + 2 resource nodes so I keep exiting and re-entering to get the loot. I net about 2-3 Enchants + 2-3 unid greens every run so then it boils down to. Should I buy Scrolls to identify them?

I would say no; gold is almost completely useless compared to what AD is worth. Gold is only for mount (which isn't actually that useful) and potions. I feel like AD is way too important to use on ID scrolls, which drop quite often, given how AD is really the basic currency i.e. the auction house uses AD, not gold.
Humans are greedy, therefore they are human.
Cyx.
Profile Joined November 2010
Canada806 Posts
May 05 2013 01:13 GMT
#166
So is there an endgame to this, or is it actually more like D&D where leveling up/quests/player created content will be most of what you spend your time doing? I don't really want to play WoW again but the idea of player created content really excites me and I'm probably going to give this game a shot just for that, am I going to be disappointed?
Tilorn91
Profile Joined July 2012
Serbia218 Posts
May 05 2013 01:18 GMT
#167
I have a group of people each playing one class, and honestly, we are mostly hoping for player made content rather then "end game". I remember how awesome NWN custom mods and campaigns were. I have no idea what will happen in the end ofc, but so far I didn't manage to play a single foundry quest or dungeon, can't wrestle with the UI.
justinpal
Profile Joined September 2010
United States3810 Posts
May 05 2013 01:26 GMT
#168
On May 05 2013 10:18 Tilorn91 wrote:
I have a group of people each playing one class, and honestly, we are mostly hoping for player made content rather then "end game". I remember how awesome NWN custom mods and campaigns were. I have no idea what will happen in the end ofc, but so far I didn't manage to play a single foundry quest or dungeon, can't wrestle with the UI.


It seems pretty friendly to me. I didn't know anything about the game and when I logged in a tutorial was like Push this button (L), and from there it was a list of recommended skirmishes, dungeons, and foundry quests I could do.
Never make a hydralisk.
cozzE
Profile Joined September 2010
Australia357 Posts
May 05 2013 01:42 GMT
#169
This game has pleasantly surprised me, it's seeming really polished for MMO standards so far. Definitely enjoying it.

Does anyone know where the severs are based geographically? I'm from Aus and east coast servers are unplayable for me
OoFuzer
Profile Joined July 2008
Chile436 Posts
May 05 2013 01:53 GMT
#170
Is there a Paladin class? Or some Holy knight?
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2013-05-05 03:47:17
May 05 2013 03:44 GMT
#171
This game is a lot like skyrim but with good combat mechanics. The overall mechanics of the game seem really shallow, which is a big contrast to PoE which I was playing until recently. The mechanics of the game are also not transparent at all. Everything needs to be personally tested for you to get your information. This makes planning and player intelligence not much of a factor in the game.

The developer seem to have learned a lot from other mmos; a lot of the classic mistakes most MMO's make are not present. Camera movement and controls are crisp. I really like that.


I'm only level 20, so these are just first impressions. I don't think I will like the game overall because of the lack of depth. I like games where I can think and make strategies to come out ahead, like PoE and SC2.
http://grooveshark.com/#/deltrus/music
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
May 05 2013 03:48 GMT
#172
On May 05 2013 10:53 OoFuzer wrote:
Is there a Paladin class? Or some Holy knight?


There is a cleric, but I am pretty sure it is a pure holy caster / healer. There is a guardian and great weapon master but they do not have an association with any gods or "light".
http://grooveshark.com/#/deltrus/music
OoFuzer
Profile Joined July 2008
Chile436 Posts
May 05 2013 04:03 GMT
#173
aww
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
May 05 2013 06:21 GMT
#174
I'm enjoying it so far as an MMO but it's way less DnD than I expected and hoped
Bronze player stuck in platinum
Slardar
Profile Joined April 2010
Canada7593 Posts
May 05 2013 06:51 GMT
#175
I'm just loving the Professions tab, to a fault. It has me on OCD lockdown, I spend more time rotating my 3 slots than I do attempting to level and or otherwise.

Although now that I've experienced the game a bit more, I'm kind of seeing the "Pay to win" argument slowly coming to fruition. Mainly cause there is a limit to how many AD you can refine a day, so just buying 200K+ of them is insane. Would take you 10 days of refining rough diamonds at the cap of 20k. I'm having difficulties reaching 6-7k a day with all dailies.
pwnageoftheyear
Profile Joined September 2012
United States64 Posts
May 05 2013 07:07 GMT
#176
thinking about trying this game out. the question to me is that is this game pay to win unlike path of exile?
eventually, we all must learn when to shut the f*** up
Tilorn91
Profile Joined July 2012
Serbia218 Posts
May 05 2013 07:32 GMT
#177
On May 05 2013 16:07 pwnageoftheyear wrote:
thinking about trying this game out. the question to me is that is this game pay to win unlike path of exile?


That is all kinds of biased, with that mind frame I doubt it will be to your liking.

For the last time, you can play this game all you want and never feel hindered for not dipping into your pockets. Other players will not be "stronger" if they do and you don't. Just enjoy the setting, the crisp combat, and the overall feel of the game.

Crucial difference between PoE and NWO, you have to move away from the road sometimes.
RuskiPanda
Profile Joined December 2011
United States2906 Posts
May 05 2013 07:39 GMT
#178
Pretty awesome for a free game tbh, combat is admittedly pretty generic but its nice to have something to play around with in my free time.
Rah
Profile Joined February 2010
United States973 Posts
May 05 2013 07:43 GMT
#179
Am I seriously the only one who can't even get past the create a username phase? Every possible username I can type in with 6 random numbers afterwards is said to be taken.
Streaming on twitch. http://www.twitch.tv/rahsun86
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
May 05 2013 08:18 GMT
#180
On May 05 2013 16:43 Rah wrote:
Am I seriously the only one who can't even get past the create a username phase? Every possible username I can type in with 6 random numbers afterwards is said to be taken.


had the same problem my friend had to make my account for me
Miragee
Profile Joined December 2009
8616 Posts
May 05 2013 09:12 GMT
#181
Watched a few Videos of game play now. It looks a lot like a fusion of WoW and GW2.

Also: Why did very MMO have a comic style graphic? I mean this one seems really polished for comic style but it still sucks to me. I don't know why but comic style is a turn off for me while resolution makes next to no difference to me. I don't care if this is 1920 × 1080 it would still not cut it while well done realstic graphics in 640 x 480 would still be far more beautiful.
OceanLab
Profile Blog Joined March 2011
France505 Posts
May 05 2013 09:16 GMT
#182
So...anyone knows where the servers are? I/m in China at the moment and I played on Dragon shard, and it felt unplayable...
Liquid through and through
Terranist
Profile Blog Joined March 2009
United States2496 Posts
May 05 2013 09:25 GMT
#183
On May 05 2013 18:16 OceanLab wrote:
So...anyone knows where the servers are? I/m in China at the moment and I played on Dragon shard, and it felt unplayable...

All the servers are on the west coast of usa
The Show of a Lifetime
Gorsameth
Profile Joined April 2010
Netherlands22001 Posts
May 05 2013 10:07 GMT
#184
On May 05 2013 18:12 Miragee wrote:
Watched a few Videos of game play now. It looks a lot like a fusion of WoW and GW2.

Also: Why did very MMO have a comic style graphic? I mean this one seems really polished for comic style but it still sucks to me. I don't know why but comic style is a turn off for me while resolution makes next to no difference to me. I don't care if this is 1920 × 1080 it would still not cut it while well done realstic graphics in 640 x 480 would still be far more beautiful.


because of the nature of MMO's. Realistic graphics are intensive. When 50 people are on your screen with realistic graphics and spamming there abilitys most pc's just melt.
It ignores such insignificant forces as time, entropy, and death
Miragee
Profile Joined December 2009
8616 Posts
May 05 2013 12:09 GMT
#185
On May 05 2013 19:07 Gorsameth wrote:
Show nested quote +
On May 05 2013 18:12 Miragee wrote:
Watched a few Videos of game play now. It looks a lot like a fusion of WoW and GW2.

Also: Why did very MMO have a comic style graphic? I mean this one seems really polished for comic style but it still sucks to me. I don't know why but comic style is a turn off for me while resolution makes next to no difference to me. I don't care if this is 1920 × 1080 it would still not cut it while well done realstic graphics in 640 x 480 would still be far more beautiful.


because of the nature of MMO's. Realistic graphics are intensive. When 50 people are on your screen with realistic graphics and spamming there abilitys most pc's just melt.


Lol, if one thing is good in GW2, than it's the graphic design. Just beautiful. My pc is not too shabby but nothing new (i5 2500, gtx 560 ti 448) and the game runs fluid on max settings. Even in WvW in really big battle 60+vs60+vs60+ my fps doesn't drop below 15 which is ok (not optimal but ok). The problem with such fights is with the servers and you have skill delays for like 5-10 seconds which is a mess. But the pc is imho not the problem anymore at the current state of the technic.
Slardar
Profile Joined April 2010
Canada7593 Posts
May 05 2013 15:24 GMT
#186
I'm on Dragon Shard at the moment, and I'm focusing on my Leatherworking Profession. Is anyone interested in swapping resources? Their Leather stuff for my Tailor/Mailsmith/Plate etc. PM me on TL.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
Last Edited: 2013-05-05 16:38:32
May 05 2013 16:38 GMT
#187
I'm looking to have one character to play with some friends and another as a solo. My party character is currently a priest and I'm wondering what's a good solo class?

Edit: also have they announced when the new class will be unlocked?
Bronze player stuck in platinum
tylervoss4
Profile Joined January 2012
182 Posts
May 05 2013 17:31 GMT
#188
Meh I think tera is better tbh
AnomalySC2
Profile Joined August 2012
United States2073 Posts
May 05 2013 18:29 GMT
#189
On May 06 2013 02:31 tylervoss4 wrote:
Meh I think tera is better tbh


I could not disagree with that statement more ^_^
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
May 05 2013 18:53 GMT
#190
On May 05 2013 16:43 Rah wrote:
Am I seriously the only one who can't even get past the create a username phase? Every possible username I can type in with 6 random numbers afterwards is said to be taken.
Use the sign up now button on the main page instead of the register/login one in the menu. Worked for me.
really?
Meatloaf
Profile Blog Joined May 2010
Spain664 Posts
May 05 2013 19:06 GMT
#191
I installed the game today and its a TERA-Alike MMO , felt clunky as hell regarding animations.

Free to play and uninstall in my opinion... maybe im not into MMOs anymore seeing as GW2 felt the same to me (lasted a bit longer to bore me but still....)
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 05 2013 19:17 GMT
#192
--- Nuked ---
Miragee
Profile Joined December 2009
8616 Posts
May 05 2013 19:44 GMT
#193
On May 06 2013 02:31 tylervoss4 wrote:
Meh I think tera is better tbh


I thought Terra is a grind fest? I think it's too early to speak about the amount of grind needed in DDO but the player created dungeons with the D&D back round would certainly let up for amazing D&D dungeon experiences (each with a cool story and stuff). Or is that too far of a thought?
Godwrath
Profile Joined August 2012
Spain10134 Posts
May 05 2013 20:55 GMT
#194
Why does the GWF suck so much ? It's just hopeless on early levels. I guess it gets better at later levels, but hell, i don't understand game designers that make that kind of classes which are complete shit at lower levels when compared to the rest.
Daray
Profile Blog Joined August 2010
6006 Posts
May 05 2013 20:58 GMT
#195
On May 06 2013 05:55 Godwrath wrote:
Why does the GWF suck so much ? It's just hopeless on early levels. I guess it gets better at later levels, but hell, i don't understand game designers that make that kind of classes which are complete shit at lower levels when compared to the rest.


You need to buy those potions... silly class indeed :/
Godwrath
Profile Joined August 2012
Spain10134 Posts
May 05 2013 20:59 GMT
#196
On May 06 2013 05:58 Daray wrote:
Show nested quote +
On May 06 2013 05:55 Godwrath wrote:
Why does the GWF suck so much ? It's just hopeless on early levels. I guess it gets better at later levels, but hell, i don't understand game designers that make that kind of classes which are complete shit at lower levels when compared to the rest.


You need to buy those potions... silly class indeed :/


What potions ?
AnomalySC2
Profile Joined August 2012
United States2073 Posts
May 05 2013 21:00 GMT
#197
On May 06 2013 04:44 Miragee wrote:
Show nested quote +
On May 06 2013 02:31 tylervoss4 wrote:
Meh I think tera is better tbh


I thought Terra is a grind fest? I think it's too early to speak about the amount of grind needed in DDO but the player created dungeons with the D&D back round would certainly let up for amazing D&D dungeon experiences (each with a cool story and stuff). Or is that too far of a thought?


I'm doing one of the player created quests right now called A Hidden Blade and it's extremely engaging. This MMO has surprised me so much, I'm loving it.
Incze
Profile Blog Joined December 2011
Romania2058 Posts
May 05 2013 21:02 GMT
#198
Lvl 21 on a rogue so far. I see a lot of potential in the foundry system, but it needs to be improved, give more options to modders
Religion: Buckethead
Kaal
Profile Blog Joined May 2010
Djibouti2539 Posts
May 05 2013 23:04 GMT
#199
On May 06 2013 06:02 Incze wrote:
Lvl 21 on a rogue so far. I see a lot of potential in the foundry system, but it needs to be improved, give more options to modders


The STO Foundry has come a long way, so I'm pretty confident it'll be good. There's just a lot of bugs atm and not as much content in the game since it just came out.
Rah
Profile Joined February 2010
United States973 Posts
May 06 2013 00:30 GMT
#200
On May 06 2013 03:53 Clearout wrote:
Show nested quote +
On May 05 2013 16:43 Rah wrote:
Am I seriously the only one who can't even get past the create a username phase? Every possible username I can type in with 6 random numbers afterwards is said to be taken.
Use the sign up now button on the main page instead of the register/login one in the menu. Worked for me.


Didn't work sadly. I'll have to get a friend to create for me.
Streaming on twitch. http://www.twitch.tv/rahsun86
ZenithM
Profile Joined February 2011
France15952 Posts
May 06 2013 07:12 GMT
#201
On May 05 2013 16:43 Rah wrote:
Am I seriously the only one who can't even get past the create a username phase? Every possible username I can type in with 6 random numbers afterwards is said to be taken.

Lololol I have the same problem. I was like "wth? someone is stalking me!" :D
sc2pal
Profile Joined February 2011
Poland624 Posts
May 06 2013 14:30 GMT
#202
well just choose a longer name
EchOne
Profile Blog Joined January 2008
United States2906 Posts
May 06 2013 14:44 GMT
#203
On May 06 2013 05:59 Godwrath wrote:
Show nested quote +
On May 06 2013 05:58 Daray wrote:
On May 06 2013 05:55 Godwrath wrote:
Why does the GWF suck so much ? It's just hopeless on early levels. I guess it gets better at later levels, but hell, i don't understand game designers that make that kind of classes which are complete shit at lower levels when compared to the rest.


You need to buy those potions... silly class indeed :/


What potions ?

I guess health potions and those potions that buff your stats like Tidespan, Potion of Accuracy, Potion of Force, etc.

Honestly the only period where I felt any trouble leveling my GWF was between 12-16 where the Orcs output a lot of damage and you simply have no way to heal through it, so you end up guzzling tons of health potions to stay in the fight. Between 16-30, you can have a cleric companion fix that problem, and the content isn't that difficult so even the sub-par DPS of the GWF is fine. Once you hit your paragon path and especially once you get Weaponmaster Strike, your damage output just gets better and better. Only TRs should be competing with you on the damage dealt charts by then.

Dungeon final bosses 35 and onward present much higher movement fights, though, so standing-and-swinging DPS becomes less and less relevant compared to battlefield control (which I wish we had more of.)

My theory on this performance differential between levels:

Weaponmaster Strike's debuff is extremely strong. They probably tweaked the damage of the generic On-Wills (Sure Strike, Wicked Strike) based on how well they perform at max level, with the assistance of WMS. If these On-Wills and other moves were tweaked to generate comparable damage to a TR at lower levels, once the GWF gets WMS, he'd simply do way too much damage.
面白くない世の中, 面白くすればいいさ
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
May 06 2013 14:48 GMT
#204
Tried it for the first time today, the first 20 minutes really reminded me of D&D/LOTR Online in the way combat and movement felt, and HUD a little bit.

Played on for a bit, the game ran fine. Got bored of gameplay though and uninstalled. Seems very much like a cookie cutter MMORPG, and it didn't really hook me in any way.
Tilorn91
Profile Joined July 2012
Serbia218 Posts
Last Edited: 2013-05-06 14:55:26
May 06 2013 14:53 GMT
#205
Just listing a few opinions about the game, wondering if I came to the right conclusions:

1) Leveling is really broken with the foundry quests like "kill 50 Ogres" etc. I gained 3 levels in that one alone, and it took me 20 or so minutes. On the other hand some of the quests are so great I didn't even realize I was in a custom made quest.

2) Crafting is really in favor of the "sit in front of your PC for 10 hours" gameplay. I really can't log in every 2-3 hours just to get something crafted.

3) The only companion I took is the cleric one (I'm a TR) and it made leveling super easy, absolutely no chance of death even when I make a mistake and pull 2 - 3 packs. Are other companions as strong?

4) Mount run animation is full derp.

5) Not being able to move while attacking REALLY annoys me, can't count how many times my mob moved away from me when I'm using a 20sec CD encounter in dungeons. While leveling this isn't really a problem as mobs only attack me. Also, no tank seems to able to hold aggro at all, is it a design flaw, a mistake on my end of blowing too much dps, or a l2p issue on the tank side?
artynko
Profile Joined November 2010
Slovakia86 Posts
May 06 2013 15:06 GMT
#206
Played a lot (Cleric) over the weekend with a bunch of friends, exp gain is reasonable (ended at 38) the abilities seemed interesting in the beginning but the extra ability levels are almost worthless and you have enough points to get majority anyway so it wasn't as interesting anymore, I wish developers realized that +10% dmg is stupid bonus, make it +50% or additional target hit or slow or whatever so I feel that my choice matters).
We did pvp a lot to get a feeling how it will play out and at lower levels it was fine, however at around 30 the CC a control mage can dish out just got a little bit out of the hand and it got very frustrating. Maybe it will change on 60 with proper gear and you won't die anymore to one chain cc from 2 control mages but I probably won't spent another 3-4 days exping to verify that. All in all seems like a decent MMO compared to the garbage that gets published lately, but I would still probably return to GW2 if I had to play a mmo that isn't EvE.
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2013-05-06 15:15:10
May 06 2013 15:07 GMT
#207
On May 06 2013 23:44 EchOne wrote:
Show nested quote +
On May 06 2013 05:59 Godwrath wrote:
On May 06 2013 05:58 Daray wrote:
On May 06 2013 05:55 Godwrath wrote:
Why does the GWF suck so much ? It's just hopeless on early levels. I guess it gets better at later levels, but hell, i don't understand game designers that make that kind of classes which are complete shit at lower levels when compared to the rest.


You need to buy those potions... silly class indeed :/


What potions ?

I guess health potions and those potions that buff your stats like Tidespan, Potion of Accuracy, Potion of Force, etc.

Honestly the only period where I felt any trouble leveling my GWF was between 12-16 where the Orcs output a lot of damage and you simply have no way to heal through it, so you end up guzzling tons of health potions to stay in the fight. Between 16-30, you can have a cleric companion fix that problem, and the content isn't that difficult so even the sub-par DPS of the GWF is fine. Once you hit your paragon path and especially once you get Weaponmaster Strike, your damage output just gets better and better. Only TRs should be competing with you on the damage dealt charts by then.

Dungeon final bosses 35 and onward present much higher movement fights, though, so standing-and-swinging DPS becomes less and less relevant compared to battlefield control (which I wish we had more of.)

My theory on this performance differential between levels:

Weaponmaster Strike's debuff is extremely strong. They probably tweaked the damage of the generic On-Wills (Sure Strike, Wicked Strike) based on how well they perform at max level, with the assistance of WMS. If these On-Wills and other moves were tweaked to generate comparable damage to a TR at lower levels, once the GWF gets WMS, he'd simply do way too much damage.

I didn't use any other potion, i am already 16 with him, i just did some dailies, pvp and stuff. I am just speaking about how useless it is compared to other classes because the at will damage is just hilariously bad compared to guardian/rogue. I guess you are right and later on with that debuff it will get much better (i guess that's lvl 30, right ?), but i am still wondering why game designers make that kind of gameplay flaws. Not like i die or find it difficult (i just use tons of health potions if needed and move on), but compared to the rogue or the guardian fighter i feel like completely useless.

That's why i vented off
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
May 06 2013 15:30 GMT
#208
On May 06 2013 23:53 Tilorn91 wrote:
Just listing a few opinions about the game, wondering if I came to the right conclusions:

1) Leveling is really broken with the foundry quests like "kill 50 Ogres" etc. I gained 3 levels in that one alone, and it took me 20 or so minutes. On the other hand some of the quests are so great I didn't even realize I was in a custom made quest.

2) Crafting is really in favor of the "sit in front of your PC for 10 hours" gameplay. I really can't log in every 2-3 hours just to get something crafted.

3) The only companion I took is the cleric one (I'm a TR) and it made leveling super easy, absolutely no chance of death even when I make a mistake and pull 2 - 3 packs. Are other companions as strong?

4) Mount run animation is full derp.

5) Not being able to move while attacking REALLY annoys me, can't count how many times my mob moved away from me when I'm using a 20sec CD encounter in dungeons. While leveling this isn't really a problem as mobs only attack me. Also, no tank seems to able to hold aggro at all, is it a design flaw, a mistake on my end of blowing too much dps, or a l2p issue on the tank side?

My impressions regarding some of those:

3) Never used a single HP pot since I got the cleric companion. I agree it's too awesome lol

5) I play a GF (lvl 3x now), and I find it easier to hold aggro on a single target than the entire mob. I do notice that TR's do more single target DPS than I can usually manage... but as long as GF's spec in the extra threat feat passive and keep the target on, the extra threat should be able to hold aggro on a single target. Well, if TR's start doing too much (like 2.5-3x more than the GF) I guess even with extra threat it'll be hard to hold the aggro.

In terms of holding aggro of a mob... the AOE on roar (encounter) is pretty good but the CD is pretty long (can't spam it every turn), so I do lose aggro sometimes. Sometimes I don't even spec in the roar because I want to use 3 single-target high burst encounters to hold the boss on me. Can't do everything I guess.
[TLMS] REBOOT
Payer
Profile Joined September 2012
Germany7 Posts
May 06 2013 15:34 GMT
#209
On May 06 2013 23:53 Tilorn91 wrote:

2) Crafting is really in favor of the "sit in front of your PC for 10 hours" gameplay. I really can't log in every 2-3 hours just to get something crafted.



There is already a web based app at https://gateway.playneverwinter.com so u can easily login while not in front of your PC
Slardar
Profile Joined April 2010
Canada7593 Posts
Last Edited: 2013-05-06 17:39:03
May 06 2013 17:38 GMT
#210
Yeah I made a complain post on Reddit, got downvoted, disappointing. I've done that 50 Ogre 1 alleyway Foundry quest about 3x, leveled 7-8 times easily. Seems to defeat the entire purpose of Foundry quests (I feel like this is exploiting or taking advantage of the system). You skip 95% of content just to grind in this 1 quest to get to max level.

There is no end-game content though, so I'm not sure if rushing will give you so much benefit.
Kaal
Profile Blog Joined May 2010
Djibouti2539 Posts
May 06 2013 17:42 GMT
#211
On May 07 2013 02:38 Slardar wrote:
Yeah I made a complain post on Reddit, got downvoted, disappointing. I've done that 50 Ogre 1 alleyway Foundry quest about 3x, leveled 7-8 times easily. Seems to defeat the entire purpose of Foundry quests (I feel like this is exploiting or taking advantage of the system). You skip 95% of content just to grind in this 1 quest to get to max level.

There is no end-game content though, so I'm not sure if rushing will give you so much benefit.


It's almost as if they expected people to play through the game instead of abuse foundry to level fast.

And there's Epics, GvG and PvP at the end. Of course there's no that much though the game technically isn't even out yet.
Daray
Profile Blog Joined August 2010
6006 Posts
Last Edited: 2013-05-06 17:49:00
May 06 2013 17:48 GMT
#212
On May 06 2013 23:44 EchOne wrote:
Show nested quote +
On May 06 2013 05:59 Godwrath wrote:
On May 06 2013 05:58 Daray wrote:
On May 06 2013 05:55 Godwrath wrote:
Why does the GWF suck so much ? It's just hopeless on early levels. I guess it gets better at later levels, but hell, i don't understand game designers that make that kind of classes which are complete shit at lower levels when compared to the rest.


You need to buy those potions... silly class indeed :/


What potions ?

I guess health potions and those potions that buff your stats like Tidespan, Potion of Accuracy, Potion of Force, etc.

Honestly the only period where I felt any trouble leveling my GWF was between 12-16 where the Orcs output a lot of damage and you simply have no way to heal through it, so you end up guzzling tons of health potions to stay in the fight. Between 16-30, you can have a cleric companion fix that problem, and the content isn't that difficult so even the sub-par DPS of the GWF is fine. Once you hit your paragon path and especially once you get Weaponmaster Strike, your damage output just gets better and better. Only TRs should be competing with you on the damage dealt charts by then.

Dungeon final bosses 35 and onward present much higher movement fights, though, so standing-and-swinging DPS becomes less and less relevant compared to battlefield control (which I wish we had more of.)

My theory on this performance differential between levels:

Weaponmaster Strike's debuff is extremely strong. They probably tweaked the damage of the generic On-Wills (Sure Strike, Wicked Strike) based on how well they perform at max level, with the assistance of WMS. If these On-Wills and other moves were tweaked to generate comparable damage to a TR at lower levels, once the GWF gets WMS, he'd simply do way too much damage.


That's good to hear i quit around level 14-15 (i was killing them orcs) i think. I just bought a lot of health potions so i could just run head first and kill shit without worrying about my health too much. I just thought that the class did kinda poor damage and you had to tank all the damage... the encounter skills also felt kinda boring/lackluster to me.
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2013-05-06 18:06:28
May 06 2013 18:02 GMT
#213
Does not hold a candle to WoW (i played Vanilla/TBC). Movement and combat at least for rogue is incomparable. I could play rogue for 3 years or so in WoW and never touched any other class, here I'm bored to death with the gameplay. No fun stealth/energy mechanic, no vanish, no cloak of shadow stuff with way worse movement and fluidity. Yup /ranted.

I saw that control mage is okayish but seriously. And some skill trees are terrible.

I was more amazed by PoE when it comes to "free stuff".
Stork[gm]
Otolia
Profile Blog Joined July 2011
France5805 Posts
May 06 2013 22:07 GMT
#214
I am playing the main story line mainly because it's in Faerun and I have read too much books about it not to be emotionally involved. The class system feels very limited and while I concede that the 4th edition is much more adapted to videogames than the previous ones - particularly 3rd and AD&D, it just doesn't cut it in comparison to guild wars 2 for me (even though both are similar) The free to play deployment is a bit too invasive with the astral diamonds system that I dislike. Not much else to say at the moment.
screamingpalm
Profile Joined October 2011
United States1527 Posts
Last Edited: 2013-05-07 01:35:56
May 07 2013 00:24 GMT
#215
Finally brought myself around to trying it, here's my impressions, both good and bad (YMMV):

- D&D tl;dr version, feels very simplified and streamlined. A caveat- I never played 4th edition, this is compared to the older versions.

- Feels very similar to LOTRO in look and feel, I assume they licensed the engine from Turbine. Watered down in some areas and improved in others.

- Cash shop is a wait and see for me. So far, not as despicable as LOTRO, though there are already some similarities. Have to see what they do with expansions and future content to fully judge. Things like capping a companion at level 15 and having to spend money to advance them remind me of the crafting in LOTRO where you had to spend Turbine Points (real money) as well. Not sure how to feel about $5 respecs- obvious pros and cons there. If they want to charge for respec, they should at least make future skills/paths visable to the player, however!

- The rotating bonus (not sure what they are called) is a nice feature to incentivize grouping without forcing it. This and the Foundry are my favorite features of the game. I think the Foundry tools are a bit weak though, and not sure how good it will be. Certainly doesn't hold a candle to the Aurora toolset from NWN.

- Some areas are really well done. The Graveyard (Craftman's Rift zone I think it's called) has a pretty cool ambience and eerie feel to it.

- Queues are hit and miss, sometimes I get right in without waiting too long, other times it's just Queue Queue .

- Overall, a bit of mind-numbing and goofy fun, but nothing that will last. NWN will definitely outlive Neverwinter on my PC.

My first impressions of the game. This is coming from someone who hates MMO's in general, and prefer other types of games for multiplayer than these usually and ironically antisocial platforms lol.

MMT University is coming! http://www.mmtuniversity.org/
Obstikal
Profile Blog Joined April 2010
616 Posts
May 07 2013 00:30 GMT
#216
http://www.reddit.com/r/Neverwinter/comments/1dry0g/neverwinters_f2p_model_what_you_need_to_know/

friend linked it to me; didnt see it so far and its quite educational.
screamingpalm
Profile Joined October 2011
United States1527 Posts
May 07 2013 00:52 GMT
#217
On May 07 2013 09:30 Obstikal wrote:
http://www.reddit.com/r/Neverwinter/comments/1dry0g/neverwinters_f2p_model_what_you_need_to_know/

friend linked it to me; didnt see it so far and its quite educational.


Oh wow, I felt that the enchantment runes were a bit shady but had no idea how bad they were late game. I planned to level one character to 60, and still might, but my motivation to play just plummeted. Thanks for the link.
MMT University is coming! http://www.mmtuniversity.org/
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2013-05-07 02:33:57
May 07 2013 02:29 GMT
#218
I'm confused. The guy said it would take a couple weeks grinding to get your high level enchant. Seems par for the course to me? Way back when I played wow it took months to get fully geared :S

I don't see any deceit at all.

Edit: reading that made me happier about the game, what am I missing? (I enjoy the game, though. I completely understand there will be people who want vanilla wow combat, single player rpg depth in quests, etc. Complaints about the f2p model ring hollow for me)
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
RuskiPanda
Profile Joined December 2011
United States2906 Posts
Last Edited: 2013-05-07 03:11:08
May 07 2013 03:09 GMT
#219
Is there any easy to pick the daily pvp/foundry/dungeon etc quests without going back to that guy in that first town?

Edit: Nvm, it popped up on my login screen for the first time lol, I guess that's that.
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2013-05-07 03:28:05
May 07 2013 03:26 GMT
#220
Forgot to mention my biggest complaint. The foundry quests have been mixed awesome/bad for me. Can I get a way to sort by rating, please? Shit seems cobbled together. Annoying as fuck. Or maybe I'm an idiot and there's an easy way to sort these things.

Edit: ruskie talk to harpers or go to the job boards
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Gahlo
Profile Joined February 2010
United States35164 Posts
May 07 2013 04:10 GMT
#221
Played original a ton, gonna wait for Ranger before I give this a look. Watched a bit of gameplay and I thought it looked neat.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
May 07 2013 04:11 GMT
#222
On May 07 2013 12:26 Risen wrote:
Forgot to mention my biggest complaint. The foundry quests have been mixed awesome/bad for me. Can I get a way to sort by rating, please? Shit seems cobbled together. Annoying as fuck. Or maybe I'm an idiot and there's an easy way to sort these things.

Edit: ruskie talk to harpers or go to the job boards

I thought it was sorted by rating or highlighted automatically
Bronze player stuck in platinum
Zocat
Profile Joined April 2010
Germany2229 Posts
May 07 2013 09:34 GMT
#223
On May 07 2013 12:09 RuskiPanda wrote:
Is there any easy to pick the daily pvp/foundry/dungeon etc quests without going back to that guy in that first town?

Edit: Nvm, it popped up on my login screen for the first time lol, I guess that's that.


Go to your "Home" window (for me it's 'L') and at the bottom right you have a button "Daily Quests". You can only pick them up and have to visit the guy when completing them.

On May 07 2013 12:26 Risen wrote:
Forgot to mention my biggest complaint. The foundry quests have been mixed awesome/bad for me. Can I get a way to sort by rating, please? Shit seems cobbled together. Annoying as fuck. Or maybe I'm an idiot and there's an easy way to sort these things.

Edit: ruskie talk to harpers or go to the job boards


Hit "L", top right select "Catalog". I would also add a minimum time filter to avoid at least some those "Fast XP" maps. Apart from that, yep, the interface sucks. It's not really sorted.
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2013-05-07 09:50:16
May 07 2013 09:38 GMT
#224
On May 07 2013 11:29 Risen wrote:
I'm confused. The guy said it would take a couple weeks grinding to get your high level enchant. Seems par for the course to me? Way back when I played wow it took months to get fully geared :S

I don't see any deceit at all.

Edit: reading that made me happier about the game, what am I missing? (I enjoy the game, though. I completely understand there will be people who want vanilla wow combat, single player rpg depth in quests, etc. Complaints about the f2p model ring hollow for me)


Erhm no. In WoW took months of raiding (so, clearing out zones), not of grinding daily quests/skirmishes just FOR THE ENCHANTS. It takes you a couple of weeks for a single enchant, not your enchants. You still have to get the gear aswell. For example, the PvP set has completely retarded price where you need to do around 200 of them to get one piece, and that's if you do them when they are "up" for their 45 minutes.

Not to speak that it is also your cash ingame, because gold serves no purpose.

Edit - In short, you can play 1-60 withouth paying. But not high end except if you are either a guy who stays in front of his computer 24/7 because there is little you can achieve with little time, or you are a person who spends amounts of cash on games just for the sake of it.
justinpal
Profile Joined September 2010
United States3810 Posts
May 07 2013 10:44 GMT
#225
On May 07 2013 18:38 Godwrath wrote:
Show nested quote +
On May 07 2013 11:29 Risen wrote:
I'm confused. The guy said it would take a couple weeks grinding to get your high level enchant. Seems par for the course to me? Way back when I played wow it took months to get fully geared :S

I don't see any deceit at all.

Edit: reading that made me happier about the game, what am I missing? (I enjoy the game, though. I completely understand there will be people who want vanilla wow combat, single player rpg depth in quests, etc. Complaints about the f2p model ring hollow for me)


Erhm no. In WoW took months of raiding (so, clearing out zones), not of grinding daily quests/skirmishes just FOR THE ENCHANTS. It takes you a couple of weeks for a single enchant, not your enchants. You still have to get the gear aswell. For example, the PvP set has completely retarded price where you need to do around 200 of them to get one piece, and that's if you do them when they are "up" for their 45 minutes.

Not to speak that it is also your cash ingame, because gold serves no purpose.

Edit - In short, you can play 1-60 withouth paying. But not high end except if you are either a guy who stays in front of his computer 24/7 because there is little you can achieve with little time, or you are a person who spends amounts of cash on games just for the sake of it.


WoW raids were grindy as well. I once ran some dungeon 50 times before a drop I wanted fell. I don't know anything about the pay service. Is it just a straight up money for gear kind of thing?
Never make a hydralisk.
Godwrath
Profile Joined August 2012
Spain10134 Posts
May 07 2013 10:49 GMT
#226
On May 07 2013 19:44 justinpal wrote:
Show nested quote +
On May 07 2013 18:38 Godwrath wrote:
On May 07 2013 11:29 Risen wrote:
I'm confused. The guy said it would take a couple weeks grinding to get your high level enchant. Seems par for the course to me? Way back when I played wow it took months to get fully geared :S

I don't see any deceit at all.

Edit: reading that made me happier about the game, what am I missing? (I enjoy the game, though. I completely understand there will be people who want vanilla wow combat, single player rpg depth in quests, etc. Complaints about the f2p model ring hollow for me)


Erhm no. In WoW took months of raiding (so, clearing out zones), not of grinding daily quests/skirmishes just FOR THE ENCHANTS. It takes you a couple of weeks for a single enchant, not your enchants. You still have to get the gear aswell. For example, the PvP set has completely retarded price where you need to do around 200 of them to get one piece, and that's if you do them when they are "up" for their 45 minutes.

Not to speak that it is also your cash ingame, because gold serves no purpose.

Edit - In short, you can play 1-60 withouth paying. But not high end except if you are either a guy who stays in front of his computer 24/7 because there is little you can achieve with little time, or you are a person who spends amounts of cash on games just for the sake of it.


WoW raids were grindy as well. I once ran some dungeon 50 times before a drop I wanted fell. I don't know anything about the pay service. Is it just a straight up money for gear kind of thing?


But you still have to make the runs to get the items in NWNO. That's no different. I didn't make 50 runs to be able to enchant my weapon.
incifan
Profile Joined September 2010
Germany138 Posts
Last Edited: 2013-05-07 13:19:16
May 07 2013 13:07 GMT
#227
I do agree it is silly, but the importance is blown out of proportion. The enchantments are not important right now tbh. There is no rush to get them or need to feel bad for not having them.
Level 60 PvE content right now needs a proper group more than a small numerical advantage by an enchant.
PvP is using a domination map right now and not some 1v1 or arena setting where every kill is crucial - again group play is the deciding factor and not a small chance to stun someone thanks to an enchantment (the stun enchantment everyone is claiming to be crucial is a procchance after a crit, so yea...).
There are things to worry and complain about in PvP, but getting hung up on those enchantments is really missing the whole point.

That said, I do remember lvl 60 WoW Stratholme monastery runs to gather Righteous Orbs for enchants.. and that took ages if the whole group needed them. That was especially true pre Molten Core opening (yea, there was a time in WoW without raids)

Edit: Obtaining a PvP set doesnt really take that long. It's like 15 games per piece, fast compared to WoW and there is no penalty for using PvE loot.
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
May 07 2013 13:41 GMT
#228
Dat dragon dungeon. Went through it with like 5 different groups last night and still couldn't beat it T_T
[TLMS] REBOOT
Ayaz2810
Profile Joined September 2011
United States2763 Posts
Last Edited: 2013-05-07 14:09:26
May 07 2013 14:08 GMT
#229
Can't really explain why, but I'm really enjoying this game. The biggest complaint I have is that you can't move while fighting. That's kind of stupid. Also, it almost seems like there is too much going on in game. Daily quests, skirmishes, PvP, crafting, questing, dungeons.... and quest NPCs are giving you quests left and right to do these things for varying reward (money, xp, profession xp, diamonds, loot). There's no gentle upward curve for learning. They basically just throw you in and say "GO DO ALL THE THINGS". Maybe I'm just nitpicking. As a veteran MMO player, I didn't get bogged down too much. Liking it regardless.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
EchOne
Profile Blog Joined January 2008
United States2906 Posts
May 07 2013 14:26 GMT
#230
This "move while fighting" complaint seems a bit silly to me. Just like in TERA or any other action game, when you start an animation, you're gonna be wherever that animation takes you unless you cancel it. I believe the basic premise for that is that any martial maneuver has its root in footing. A person's legs and hips can generate a huge amount of leverage... except that leverage isn't generated if you're swinging while backpedaling or sidestepping wherever you feel like. The WoW notion of being able to attack for the same damage while moving at a fixed rate in any direction is practically ridiculous.

Though from a non-realism, game design perspective, I can see "move while fighting" being more fun simply because it increases the freedom and control a player has over his character. No one likes being forced to lock themselves into long animations. Still, I think it's best to have a balance like in good fighting games, where some moves move the character, some moves can be made while moving, and all moves have some sort of startup and lag time.
面白くない世の中, 面白くすればいいさ
Ayaz2810
Profile Joined September 2011
United States2763 Posts
May 07 2013 14:43 GMT
#231
On May 07 2013 23:26 EchOne wrote:
This "move while fighting" complaint seems a bit silly to me. Just like in TERA or any other action game, when you start an animation, you're gonna be wherever that animation takes you unless you cancel it. I believe the basic premise for that is that any martial maneuver has its root in footing. A person's legs and hips can generate a huge amount of leverage... except that leverage isn't generated if you're swinging while backpedaling or sidestepping wherever you feel like. The WoW notion of being able to attack for the same damage while moving at a fixed rate in any direction is practically ridiculous.

Though from a non-realism, game design perspective, I can see "move while fighting" being more fun simply because it increases the freedom and control a player has over his character. No one likes being forced to lock themselves into long animations. Still, I think it's best to have a balance like in good fighting games, where some moves move the character, some moves can be made while moving, and all moves have some sort of startup and lag time.


The problem is that some of my moves have a relatively long animation. And it's frustrating when I go to use a move and then a millisecond after, the mob starts some frontal AOE that I can no longer dodge because I'm mid animation. Being able to strafe out of it wouldn't be too much to ask. Although, I understand what you're saying from a realism and physics standpoint.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
EchelonTee
Profile Joined February 2011
United States5256 Posts
May 07 2013 14:50 GMT
#232
Out of curiosity, what elements of DnD are actually in this game, aside from the 6 Stat system? Are there dice rolling and good questing, or is the questing standard MMO fare?
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Godwrath
Profile Joined August 2012
Spain10134 Posts
May 07 2013 15:00 GMT
#233
On May 07 2013 23:50 EchelonTee wrote:
Out of curiosity, what elements of DnD are actually in this game, aside from the 6 Stat system? Are there dice rolling and good questing, or is the questing standard MMO fare?


standard MMO.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-05-07 15:03:02
May 07 2013 15:02 GMT
#234
On May 07 2013 23:50 EchelonTee wrote:
Out of curiosity, what elements of DnD are actually in this game, aside from the 6 Stat system? Are there dice rolling and good questing, or is the questing standard MMO fare?

6 stat is just a front like everything else in the game. The closest thing to real dnd in this game is the Neverwinter setting, but it is only going to be familiar to people that played 4e pen&paper.
Questing is standard MMO, maybe a bit less of kill X enemies and bring me their pelts quests but only other standard MMO I tried was SWTOR so I can only compare to that one (I also tried DDO, but I don't really consider it MMO, more like party based MP game)
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-05-07 15:02:41
May 07 2013 15:02 GMT
#235
doubl post
okinoki
Profile Joined August 2010
Germany103 Posts
May 07 2013 15:09 GMT
#236
i was level 52 when i found out the base stats roll random on character creation..
foundry farming is way too good and makes questing kind of useless.

imo the game is surprisingly good and the f2p system is acceptable. thousands of active players make it enjoyable.
Stephano • July • Jaedong • TLO
Ayaz2810
Profile Joined September 2011
United States2763 Posts
May 07 2013 15:13 GMT
#237
On May 08 2013 00:09 okinoki wrote:
i was level 52 when i found out the base stats roll random on character creation..
foundry farming is way too good and makes questing kind of useless.

imo the game is surprisingly good and the f2p system is acceptable. thousands of active players make it enjoyable.


How do you find the best foundry quests? The average playthrough time seems deceptive and the number of people recommended for each one doesn't seem to be listed for all of them...... Just seems like a random bunch of user created scenarios that are hard to navigate.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2013-05-07 15:21:05
May 07 2013 15:20 GMT
#238
On May 08 2013 00:09 okinoki wrote:
i was level 52 when i found out the base stats roll random on character creation..
foundry farming is way too good and makes questing kind of useless.

imo the game is surprisingly good and the f2p system is acceptable. thousands of active players make it enjoyable.



Foundry quests are too good to ever do a quest.. past lvl 20 a Control Wizard can literally get a level every 5 minutes.

I went from 23-50 in like 4 hours and that's including making lunch, watching a SC2 tourney, and going afk.

Hulk Farm = 1 lvl per run, run takes about 10 spells if u use your points correctly.


am really not liking what people are saying about the end-game... IDK they are def pushing people to pay by making big advantages for it. While you don't NEED to pay, it def cant hurt.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 07 2013 15:25 GMT
#239
On May 08 2013 00:09 okinoki wrote:
i was level 52 when i found out the base stats roll random on character creation..
foundry farming is way too good and makes questing kind of useless.

imo the game is surprisingly good and the f2p system is acceptable. thousands of active players make it enjoyable.

Actually they don't. You get the same total number of stats when creating the character, the random roll is just how it is spread out through your 6 stats and the game always give you most in your primary (18-20), around 14-16 in your 2 secondary and 9-11 in other 3
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
May 07 2013 15:27 GMT
#240
Foundry EXP re-balanced this patch (applied today).
[TLMS] REBOOT
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-05-07 15:28:21
May 07 2013 15:28 GMT
#241
On May 08 2013 00:20 MaestroSC wrote:
Show nested quote +
On May 08 2013 00:09 okinoki wrote:
i was level 52 when i found out the base stats roll random on character creation..
foundry farming is way too good and makes questing kind of useless.

imo the game is surprisingly good and the f2p system is acceptable. thousands of active players make it enjoyable.



Foundry quests are too good to ever do a quest.. past lvl 20 a Control Wizard can literally get a level every 5 minutes.

I went from 23-50 in like 4 hours and that's including making lunch, watching a SC2 tourney, and going afk.

Hulk Farm = 1 lvl per run, run takes about 10 spells if u use your points correctly.


am really not liking what people are saying about the end-game... IDK they are def pushing people to pay by making big advantages for it. While you don't NEED to pay, it def cant hurt.

Hmm, I only got 2 AoE spells (well 3 but that cold aura that damages everyone around the target is not that strong and has a small AoE). I use Chill projectile encounter as Spell Mastery so it acts like AoE and got 2 Daily that are both AoE.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
Last Edited: 2013-05-07 15:32:30
May 07 2013 15:29 GMT
#242
On May 08 2013 00:27 OpticalShot wrote:
Foundry EXP re-balanced this patch (applied today).



Well....shit.

EDIT: Also, how long is maint normally?
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2013-05-07 15:33:32
May 07 2013 15:30 GMT
#243
On May 08 2013 00:28 -Archangel- wrote:
Show nested quote +
On May 08 2013 00:20 MaestroSC wrote:
On May 08 2013 00:09 okinoki wrote:
i was level 52 when i found out the base stats roll random on character creation..
foundry farming is way too good and makes questing kind of useless.

imo the game is surprisingly good and the f2p system is acceptable. thousands of active players make it enjoyable.



Foundry quests are too good to ever do a quest.. past lvl 20 a Control Wizard can literally get a level every 5 minutes.

I went from 23-50 in like 4 hours and that's including making lunch, watching a SC2 tourney, and going afk.

Hulk Farm = 1 lvl per run, run takes about 10 spells if u use your points correctly.


am really not liking what people are saying about the end-game... IDK they are def pushing people to pay by making big advantages for it. While you don't NEED to pay, it def cant hurt.

Hmm, I only got 2 AoE spells (well 3 but that cold aura that damages everyone around the target is not that strong and has a small AoE). I use Chill projectile encounter as Spell Mastery so it acts like AoE and got 2 Daily that are both AoE.


do u have the shield spell?

My CW is lvl 50 and I have 3 lightning AOEs, like 4 Frost AoE's and 2 daily AoE's and another AoE that is also encounter that does huge burst range, and gives me speed based on how many I hit = I run about 10x faster than a mount when I use it to fight the hulks.

Or the one that freezes the ground?

And Im assuming ur still too low to have any of the lightning aoe's?

Anyways u can solo em pre-shield it just takes a bit longer, u just chain AOE slow and kite in circles, until u get ur daily then u cast it.

Once u have shield literally run to the group, use shield, then burst it. Then cast daily.

repeat

Shield vs 60+ targets gives u enough for daily instantly.

u can literally kill the entire group with these 2 spells alone if u chain cast them in about 10 spells.

My left and right click are Lightning AoE and Frost AoE, all of my encounters do AoE, both of my Dailies do AoE, my tab does AoE, and All of my spells have a chance to do an additional lightning attack, chance on hit.

AoE is insane at higher levels for CW, supposedly that's our thing for later dungeons.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2013-05-07 15:35:32
May 07 2013 15:34 GMT
#244
On May 08 2013 00:25 -Archangel- wrote:
Show nested quote +
On May 08 2013 00:09 okinoki wrote:
i was level 52 when i found out the base stats roll random on character creation..
foundry farming is way too good and makes questing kind of useless.

imo the game is surprisingly good and the f2p system is acceptable. thousands of active players make it enjoyable.

Actually they don't. You get the same total number of stats when creating the character, the random roll is just how it is spread out through your 6 stats and the game always give you most in your primary (18-20), around 14-16 in your 2 secondary and 9-11 in other 3


friend started with 20 on his highest stat...

made me sad that I kept my 18.. I just assumed there was some sort of penalty for rerolling the stats especially since im at lvl 50 and am still only +6 or so... that free +2 is pretty huge
Incze
Profile Blog Joined December 2011
Romania2058 Posts
May 07 2013 15:52 GMT
#245
Those other 2 points went somewhere else, so it's not a total loss. For example you could've gotten 20 str and 15 dex or
18 str 18 dex, either way it's not that big a deal
Religion: Buckethead
okinoki
Profile Joined August 2010
Germany103 Posts
Last Edited: 2013-05-07 16:31:49
May 07 2013 16:29 GMT
#246
On May 08 2013 00:34 MaestroSC wrote:
Show nested quote +
On May 08 2013 00:25 -Archangel- wrote:
On May 08 2013 00:09 okinoki wrote:
i was level 52 when i found out the base stats roll random on character creation..
foundry farming is way too good and makes questing kind of useless.

imo the game is surprisingly good and the f2p system is acceptable. thousands of active players make it enjoyable.

Actually they don't. You get the same total number of stats when creating the character, the random roll is just how it is spread out through your 6 stats and the game always give you most in your primary (18-20), around 14-16 in your 2 secondary and 9-11 in other 3


friend started with 20 on his highest stat...

made me sad that I kept my 18.. I just assumed there was some sort of penalty for rerolling the stats especially since im at lvl 50 and am still only +6 or so... that free +2 is pretty huge


agree. yes you are not super screwed without the +2 but it is a pretty important thing since you can only give +6 on the road to 60.. this is kind of useless when everybody just needs to reroll stats to get the highest possible. the only purpose is to screw with noobs like me :-)

On May 08 2013 00:13 ayaz2810 wrote:
Show nested quote +
On May 08 2013 00:09 okinoki wrote:
i was level 52 when i found out the base stats roll random on character creation..
foundry farming is way too good and makes questing kind of useless.

imo the game is surprisingly good and the f2p system is acceptable. thousands of active players make it enjoyable.


How do you find the best foundry quests? The average playthrough time seems deceptive and the number of people recommended for each one doesn't seem to be listed for all of them...... Just seems like a random bunch of user created scenarios that are hard to navigate.


just search for farm, ogre or aoe.
Stephano • July • Jaedong • TLO
Godwrath
Profile Joined August 2012
Spain10134 Posts
May 07 2013 18:02 GMT
#247
They shouldn't do the random roll, but just allow to assign points using the D&D score system. I want to make my rogue 20 STR, 20 DEX goddammit :o
Infernal_dream
Profile Joined September 2011
United States2359 Posts
Last Edited: 2013-05-07 18:26:05
May 07 2013 18:19 GMT
#248


Just gonna leave this here. Foundry exp being changed really doesn't matter. You can hit level 60 in under an hour by using the quest share system.

Edit: While i'm sharing a good way to level I'll share a good way to get rich as fuck. Do the repeatable "A doomguides duty" quest for dragon eggs, blue/purple craftmen, blue/purple crafting materials and a few other rare things. Do that for a few hours and you'll be set on AD.

The more I read about this game the less I wished I actually spent a few days playing it. It's turning out like every other PWE game. Not that I'm surprised at all though.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
May 07 2013 18:58 GMT
#249
All these exploits aside, I think this has been the most fun I've ever had playing an MMO. I hope they plug all these holes soon, as this game is pretty amazing.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
May 07 2013 20:23 GMT
#250
On May 08 2013 03:19 Infernal_dream wrote:
http://www.youtube.com/watch?v=X57nR0asZRI

Just gonna leave this here. Foundry exp being changed really doesn't matter. You can hit level 60 in under an hour by using the quest share system.

Edit: While i'm sharing a good way to level I'll share a good way to get rich as fuck. Do the repeatable "A doomguides duty" quest for dragon eggs, blue/purple craftmen, blue/purple crafting materials and a few other rare things. Do that for a few hours and you'll be set on AD.

The more I read about this game the less I wished I actually spent a few days playing it. It's turning out like every other PWE game. Not that I'm surprised at all though.


What am I looking a here? Does this exploit require a level 60 friend? Also, does TL have a guild on any particular server?
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 08 2013 01:28 GMT
#251
+ Show Spoiler +
On May 08 2013 05:23 ayaz2810 wrote:
Show nested quote +
On May 08 2013 03:19 Infernal_dream wrote:
http://www.youtube.com/watch?v=X57nR0asZRI

Just gonna leave this here. Foundry exp being changed really doesn't matter. You can hit level 60 in under an hour by using the quest share system.

Edit: While i'm sharing a good way to level I'll share a good way to get rich as fuck. Do the repeatable "A doomguides duty" quest for dragon eggs, blue/purple craftmen, blue/purple crafting materials and a few other rare things. Do that for a few hours and you'll be set on AD.

The more I read about this game the less I wished I actually spent a few days playing it. It's turning out like every other PWE game. Not that I'm surprised at all though.


What am I looking a here? Does this exploit require a level 60 friend? Also, does TL have a guild on any particular server?


Basically you have one person get the quest originally, then you run your level 1 to the questmaster and turn it in. Then you have the other person spam share while you spam the turn in. You can do it yourself (you can open multiple clients on the same computer) it'll just take a little bit longer.
xBebop
Profile Joined June 2011
Korea (South)23 Posts
May 08 2013 03:24 GMT
#252
Are you sure that the Doomguide's Duty quest is repeatable? I finished it once and wen't back to try to do it some more but the guy isn't offering it. Is there some way to make it show up again?
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 08 2013 05:03 GMT
#253
It used to be. They might've fixed it with the patch they released today. Try sharing it (if you don't have it ask for someone to share it to an alt so you can re-share to yourself over and over).

This game is basically a reskinned STO without warships. Really sad. It wouldn't even be as bad if the item shop wasn't horrendously overpriced.
Resisty
Profile Joined December 2011
United States375 Posts
May 08 2013 05:30 GMT
#254
We need like a list of people on each server (unless we already have a guild O_o). Having moderately organized PVP is night and day compared to the all-mid, ignore the point, and fight zerg. Not to mention reliable dungeon runs are infinitely better than sitting in the queue or spamming chat.
Humans are greedy, therefore they are human.
Risen
Profile Blog Joined March 2010
United States7927 Posts
May 08 2013 06:25 GMT
#255
Gripe #2 is becoming annoying: Why the hell can't my party of randos que up to find a replacement after someone leaves?
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Rah
Profile Joined February 2010
United States973 Posts
Last Edited: 2013-05-08 07:42:14
May 08 2013 07:41 GMT
#256
Playing on Mindflayer. Rahsun/ Rahaze
Streaming on twitch. http://www.twitch.tv/rahsun86
Enderbantoo
Profile Blog Joined December 2009
United States465 Posts
May 08 2013 07:57 GMT
#257
On May 08 2013 03:02 Godwrath wrote:
They shouldn't do the random roll, but just allow to assign points using the D&D score system. I want to make my rogue 20 STR, 20 DEX goddammit :o


D&D score system will not allow you to have two base 18 stats.... even with an 8.
At the biggest upset of all of bw, Shanghai SPL finals 2011
Tanukki
Profile Joined June 2011
Finland579 Posts
Last Edited: 2013-05-08 08:05:46
May 08 2013 08:05 GMT
#258
It feels like playing Diablo 3 in a Forgotten Realms setting. I don't really have a problem with this. I've heard a lot of complaints that it's "not true to the spirit of D&D" and "rapes the lore" and so on. It's okay not to like the game, but I don't understand where the purist attitude comes from. The D&D label doesn't really mean much, it's always been up to the dungeon master, author or game designer to define their roleplaying game and their story. The manuals and rulesets are just support material that were made to inspire these people.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
May 08 2013 08:13 GMT
#259
D&D label doesn't mean anything in terms of lore, but Forgotten Realms kind of does.

That said, FR lore has been raped so much in the official 4E release that complaints about a video game doing that make even less sense.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-05-08 08:16:51
May 08 2013 08:14 GMT
#260
On May 08 2013 17:05 Tanukki wrote:
It feels like playing Diablo 3 in a Forgotten Realms setting. I don't really have a problem with this. I've heard a lot of complaints that it's "not true to the spirit of D&D" and "rapes the lore" and so on. It's okay not to like the game, but I don't understand where the purist attitude comes from. The D&D label doesn't really mean much, it's always been up to the dungeon master, author or game designer to define their roleplaying game and their story. The manuals and rulesets are just support material that were made to inspire these people.

Actually you make no sense. It would make a bit of sense if you are talking about mechanics but your two examples ( "not true to the spirit of D&D" and "rapes the lore") are not about mechanics.
Spirit of D&D is party based gameplay and roleplaying, which this game has neither. Yes, it has skirmishes and dungeons but those are optional content with little or no story involved in them. The main quests and content can all be done easily with your character (and one companion). The one "requirement" for party are those items that asks for skills that only certain classes posses (like Arcana or Thievery) but even those can be circumvented with kits (there are some ultra rare places where you needs the skill and kit is not enough).

On May 08 2013 17:13 Talin wrote:
D&D label doesn't mean anything in terms of lore, but Forgotten Realms kind of does.

That said, FR lore has been raped so much in the official 4E release that complaints about a video game doing that make even less sense.

4e caused the big divide in D&D community, much bigger then 3e did. Especially since they decided to totally redo FR with the spellplague and merging of two world. Also this is first 4e cRPG/MMO so anyone that only plays D&D through cRPG/MMO only now gets to see what was done to FR and only now gets to be angry about it.
Zocat
Profile Joined April 2010
Germany2229 Posts
May 08 2013 09:06 GMT
#261
On May 08 2013 17:14 -Archangel- wrote:
Spirit of D&D is party based gameplay and roleplaying, which this game has neither.


So all those Hack & Slash Dungeon Crawler groups with basically no RP are not in the spirit of D&D ?
The spirit of D&D is one thing: Have fun with your friends (or random strangers you meet at cons) with this rough ruleset.
And this game is offering exactly this.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 08 2013 09:44 GMT
#262
On May 08 2013 18:06 Zocat wrote:
Show nested quote +
On May 08 2013 17:14 -Archangel- wrote:
Spirit of D&D is party based gameplay and roleplaying, which this game has neither.


So all those Hack & Slash Dungeon Crawler groups with basically no RP are not in the spirit of D&D ?
The spirit of D&D is one thing: Have fun with your friends (or random strangers you meet at cons) with this rough ruleset.
And this game is offering exactly this.

Not really. Not since 2nd edition. 4e tried to bring back the 1st edition spirit of D&D by removing ROLEplaying options and introducing more ROLLplay options and they lost more then half their users as a result. But 1st edition was more combat heavy only because it was made from a boardgame H&S game so they didn't know any better and didn't figure out the games true potential yet.
incifan
Profile Joined September 2010
Germany138 Posts
May 08 2013 09:54 GMT
#263
Well, you cant code roleplaying in a computer game. If players decide not to do it, there is nothing any game designer can change about it.
Same goes for Pen and Paper games, if the group decides not to roleplay there is nothing the choice of game system can do about it. There are people who claim different, but they are usually just full of shit.

That said, DnD 4 is a horrible PnP system - mainly because of the massive bookkeeping and lack of out of combat abilities.
Which kinda makes it a perfect basis for a cRPG.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 08 2013 12:05 GMT
#264
On May 08 2013 18:54 incifan wrote:
Well, you cant code roleplaying in a computer game. If players decide not to do it, there is nothing any game designer can change about it.
Same goes for Pen and Paper games, if the group decides not to roleplay there is nothing the choice of game system can do about it. There are people who claim different, but they are usually just full of shit.

That said, DnD 4 is a horrible PnP system - mainly because of the massive bookkeeping and lack of out of combat abilities.
Which kinda makes it a perfect basis for a cRPG.

Of course you can. Not to the level of Pen&paper but you can. It is called choice and consequence. Many RPG games have those. Really few MMO bother. This one didn't.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2013-05-08 12:32:16
May 08 2013 12:31 GMT
#265
Honestly it perfectly captures the feeling of playing the oldschool dnd crpg games like Neverwinternights, Baldur's Gate, Icewind Dale, etc etc even though the combat is drastically different.
incifan
Profile Joined September 2010
Germany138 Posts
May 08 2013 12:47 GMT
#266
I am sorry, but choice and consequence isn't roleplaying. It's just presenting a choice - which is part of proper quest design and missing in NWO and basically every MMO and cRPG. A good/evil scale or a pick of faction isn't different from picking a different car in Need for Speed. That doesn't make the Need for Speed series roleplaying games by design.
A computer game can only be a crutch for roleplaying - a place to meet likeminded people and make up your own shit. But for that PnP and online tools like Roll20.net will always be superior because your creativity isn't limited by the arbitrary set of rules of a computer game.
MMOs especially are by now very antisocial games where you have to make an effort to actually find roleplaying. It doesn't help a vocal part of the MMO community goes out of their way to ruin the fun of those who manage to organize that.
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
May 08 2013 12:49 GMT
#267
I don't know about others but I absolutely love the combat in this game.
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 08 2013 13:02 GMT
#268
On May 08 2013 21:31 AnomalySC2 wrote:
Honestly it perfectly captures the feeling of playing the oldschool dnd crpg games like Neverwinternights, Baldur's Gate, Icewind Dale, etc etc even though the combat is drastically different.

loooooool..... we must have played widely different games back then... This MMO has almost nothing in common with the games you mentioned. Even putting them in the same sentence and naming them all is an insult too all those awesome classics.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-05-08 13:11:09
May 08 2013 13:09 GMT
#269
On May 08 2013 21:47 incifan wrote:
I am sorry, but choice and consequence isn't roleplaying. It's just presenting a choice - which is part of proper quest design and missing in NWO and basically every MMO and cRPG. A good/evil scale or a pick of faction isn't different from picking a different car in Need for Speed. That doesn't make the Need for Speed series roleplaying games by design.
A computer game can only be a crutch for roleplaying - a place to meet likeminded people and make up your own shit. But for that PnP and online tools like Roll20.net will always be superior because your creativity isn't limited by the arbitrary set of rules of a computer game.
MMOs especially are by now very antisocial games where you have to make an effort to actually find roleplaying. It doesn't help a vocal part of the MMO community goes out of their way to ruin the fun of those who manage to organize that.

It is still roleplaying, you know playing a role. It is just much worse and I did say that.
There are two ways to play a role. One is to react to inside stimuli (mostly emotions). For this you don't really need to PnP at all, you can imagine it all alone.
Another way is to react to outside stimuli. This is where choice and consequence comes into play and why it is integral part of roleplay. You play a story, and like all story you (your character that you choose to play) comes to certain crossroads. In standard story the choice is already made for you (books, movies, MMO games :D), in proper cRPG that support roleplaying you get a choice or couple of choices and each of those have a consequence. In PnP you have no limitation of choices, you can choose to do whatever you can come up with and all those choices also have consequences.
Those choices define your character, his wants, wishes and morals. Without choice there cannot be 2nd kind of roleplay.

Some cRPG games support roleplay by presenting many interesting choices, others like this game have almost zero. But it is still within the power of code to let you roleplay by making those choices and consequences available to you.
incifan
Profile Joined September 2010
Germany138 Posts
May 08 2013 14:11 GMT
#270
I think we are more or less in agreement Archangel, NWO lacks choices and consequences which make immersion easier. The point i tried to make is there are very few games (and not a single multiplayer one i could put on that list) where the choices actually matter for the story.

So for roleplaying purposes Neverwinter is just like any other MMO. If you like the setting you can make it work with some effort. And the Foundry has potential to help with that.
vol_
Profile Joined May 2010
Australia1608 Posts
May 08 2013 16:48 GMT
#271
I have played a few foundry maps with a very roleplay feel to them, great indepth story and a few choices to be made. Foundry is where I am looking to for the most interesting stories to play through.
Jaedong gives me a deep resonance.
daemir
Profile Joined September 2010
Finland8662 Posts
May 08 2013 20:13 GMT
#272
I watched bit of a stream of someone playing a sorcerer?wizard? I don't even know, lot of aoe ice spells and stuffs, doing a boss fight with his group and after a while of button mashing and rotating his cooldowns and using his "daily" for the 5th time I'm like...yea, so what does this have to do with Neverwinter or DnD? That guy spammed more spells in 3 minutes of boss fight than a real DnD wizard would be able to cast in a month.

The game might be like really nice modern mmo thingie, but I was just completely put off by the simple fact that they call it Neverwinter and it has absolutely 0 to do with DnD mechanics.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
May 08 2013 20:36 GMT
#273
On May 09 2013 05:13 daemir wrote:
I watched bit of a stream of someone playing a sorcerer?wizard? I don't even know, lot of aoe ice spells and stuffs, doing a boss fight with his group and after a while of button mashing and rotating his cooldowns and using his "daily" for the 5th time I'm like...yea, so what does this have to do with Neverwinter or DnD? That guy spammed more spells in 3 minutes of boss fight than a real DnD wizard would be able to cast in a month.

The game might be like really nice modern mmo thingie, but I was just completely put off by the simple fact that they call it Neverwinter and it has absolutely 0 to do with DnD mechanics.


Yeah the limited number of abilities and mindless fights are starting to wear on me. There are no gimmicks to learn or anything. And one skirmish boss took like 20 minutes to defeat with everyone just clumped up on him. He must have had like 10 million HP and couldn't kill a single one of us. It was pretty stupid. Also, the fact that the same loot drops from bosses in dungeons every time is pretty bad.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 08 2013 20:42 GMT
#274
If you're bored of the game at any point before 60, you're going to be bored at 60. The boss mechanics are the exact same throughout every point in the game. Spawn a million adds. If any of you have fought chartilifax in the lair of the mad dragon dungeon at level 30 you'll know what I mean. He's basically the epitome of level 60 dungeons, epic and not.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
May 08 2013 21:04 GMT
#275
On May 09 2013 05:42 Infernal_dream wrote:
If you're bored of the game at any point before 60, you're going to be bored at 60. The boss mechanics are the exact same throughout every point in the game. Spawn a million adds. If any of you have fought chartilifax in the lair of the mad dragon dungeon at level 30 you'll know what I mean. He's basically the epitome of level 60 dungeons, epic and not.


Well that sounds....disappointing. Maybe I'll focus a bit more on pvp.
MethodSC
Profile Joined December 2010
United States928 Posts
May 08 2013 22:11 GMT
#276
On May 09 2013 06:04 AnomalySC2 wrote:
Show nested quote +
On May 09 2013 05:42 Infernal_dream wrote:
If you're bored of the game at any point before 60, you're going to be bored at 60. The boss mechanics are the exact same throughout every point in the game. Spawn a million adds. If any of you have fought chartilifax in the lair of the mad dragon dungeon at level 30 you'll know what I mean. He's basically the epitome of level 60 dungeons, epic and not.


Well that sounds....disappointing. Maybe I'll focus a bit more on pvp.


PvP only has 1 mode, capture the points. It's like a really dumbed down arathi basin, I got bored after an hour.
Resisty
Profile Joined December 2011
United States375 Posts
May 08 2013 22:31 GMT
#277
There are no anti-afk mechanics in place at the moment so you get games where 3 people sit in spawn and there's absolutely no way you can win that.
Humans are greedy, therefore they are human.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 08 2013 22:35 GMT
#278
On May 09 2013 06:04 AnomalySC2 wrote:
Show nested quote +
On May 09 2013 05:42 Infernal_dream wrote:
If you're bored of the game at any point before 60, you're going to be bored at 60. The boss mechanics are the exact same throughout every point in the game. Spawn a million adds. If any of you have fought chartilifax in the lair of the mad dragon dungeon at level 30 you'll know what I mean. He's basically the epitome of level 60 dungeons, epic and not.


Well that sounds....disappointing. Maybe I'll focus a bit more on pvp.


PVP takes about 5 hours to farm your entire set of gear. There's only two maps both of which are the same exact game mode. Capture and hold the three points. Anyone with the fastest mount in the game will win you that arena. There's no way to defend points against people with mounts three times as fast as yours.
MethodSC
Profile Joined December 2010
United States928 Posts
Last Edited: 2013-05-08 23:05:15
May 08 2013 22:38 GMT
#279
On May 09 2013 07:31 Resisty wrote:
There are no anti-afk mechanics in place at the moment so you get games where 3 people sit in spawn and there's absolutely no way you can win that.


It's because you still get 300 honor for losing, so if you lose really quickly you still gain honor at a reasonable rate. Considering how awful the pvp is anyways, with every class bursting eachother in 3 seconds, it's not surprising that people would rather just sit there than play the game.

On May 08 2013 12:24 xBebop wrote:
Are you sure that the Doomguide's Duty quest is repeatable? I finished it once and wen't back to try to do it some more but the guy isn't offering it. Is there some way to make it show up again?


+ Show Spoiler +
Alright what you need to do is find someone that has the quest, then ask them to share it with you. After that, you go into the place, collect your reward, leave the instance, then drop the quest and repeat. Basically you need 1 other person to do this efficiently. You'll get around 20-30 proffession packs an hour, and the items contained will sell for 1mil~ ad. So you only have to do this for a few hours at most to have everything you could ever want.
Kaal
Profile Blog Joined May 2010
Djibouti2539 Posts
Last Edited: 2013-05-08 23:53:37
May 08 2013 23:51 GMT
#280
On May 08 2013 18:44 -Archangel- wrote:
Show nested quote +
On May 08 2013 18:06 Zocat wrote:
On May 08 2013 17:14 -Archangel- wrote:
Spirit of D&D is party based gameplay and roleplaying, which this game has neither.


So all those Hack & Slash Dungeon Crawler groups with basically no RP are not in the spirit of D&D ?
The spirit of D&D is one thing: Have fun with your friends (or random strangers you meet at cons) with this rough ruleset.
And this game is offering exactly this.

Not really. Not since 2nd edition. 4e tried to bring back the 1st edition spirit of D&D by removing ROLEplaying options and introducing more ROLLplay options and they lost more then half their users as a result. But 1st edition was more combat heavy only because it was made from a boardgame H&S game so they didn't know any better and didn't figure out the games true potential yet.


4E is why you see such a massive movement of people toward Pathfinder and people just playing 3.5, but if you're insinuating that D&D is D&D based on what ruleset you play you're a sillybutt.



PVP takes about 5 hours to farm your entire set of gear. There's only two maps both of which are the same exact game mode. Capture and hold the three points. Anyone with the fastest mount in the game will win you that arena. There's no way to defend points against people with mounts three times as fast as yours.


Wrong. A GF with lunge, shield dash, the 3 charge stun and anvil drop can 1v1 anyone even half-equipped. He just sits in the center with shield up and there's nothing you can do with only one person.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 09 2013 00:00 GMT
#281
On May 09 2013 08:51 Kaal wrote:
Show nested quote +
On May 08 2013 18:44 -Archangel- wrote:
On May 08 2013 18:06 Zocat wrote:
On May 08 2013 17:14 -Archangel- wrote:
Spirit of D&D is party based gameplay and roleplaying, which this game has neither.


So all those Hack & Slash Dungeon Crawler groups with basically no RP are not in the spirit of D&D ?
The spirit of D&D is one thing: Have fun with your friends (or random strangers you meet at cons) with this rough ruleset.
And this game is offering exactly this.

Not really. Not since 2nd edition. 4e tried to bring back the 1st edition spirit of D&D by removing ROLEplaying options and introducing more ROLLplay options and they lost more then half their users as a result. But 1st edition was more combat heavy only because it was made from a boardgame H&S game so they didn't know any better and didn't figure out the games true potential yet.


4E is why you see such a massive movement of people toward Pathfinder and people just playing 3.5, but if you're insinuating that D&D is D&D based on what ruleset you play you're a sillybutt.

Show nested quote +


PVP takes about 5 hours to farm your entire set of gear. There's only two maps both of which are the same exact game mode. Capture and hold the three points. Anyone with the fastest mount in the game will win you that arena. There's no way to defend points against people with mounts three times as fast as yours.


Wrong. A GF with lunge, shield dash, the 3 charge stun and anvil drop can 1v1 anyone even half-equipped. He just sits in the center with shield up and there's nothing you can do with only one person.


Except that's only one point. The point I was making is that with the tier 3 mount you can literally just dodge the enemy team the entire time and win based on cap points. At the moment any class can "one round" another class. It'll most likely stay that way. I'm sure the meta might shift a little bit more towards defense but not too much. Rogues can one shot with dailies as can CW's if they use ROE first. GWF/and GF just have to blow all their encounters at once to achieve the same result.
Kaal
Profile Blog Joined May 2010
Djibouti2539 Posts
May 09 2013 01:29 GMT
#282
On May 09 2013 09:00 Infernal_dream wrote:
Show nested quote +
On May 09 2013 08:51 Kaal wrote:
On May 08 2013 18:44 -Archangel- wrote:
On May 08 2013 18:06 Zocat wrote:
On May 08 2013 17:14 -Archangel- wrote:
Spirit of D&D is party based gameplay and roleplaying, which this game has neither.


So all those Hack & Slash Dungeon Crawler groups with basically no RP are not in the spirit of D&D ?
The spirit of D&D is one thing: Have fun with your friends (or random strangers you meet at cons) with this rough ruleset.
And this game is offering exactly this.

Not really. Not since 2nd edition. 4e tried to bring back the 1st edition spirit of D&D by removing ROLEplaying options and introducing more ROLLplay options and they lost more then half their users as a result. But 1st edition was more combat heavy only because it was made from a boardgame H&S game so they didn't know any better and didn't figure out the games true potential yet.


4E is why you see such a massive movement of people toward Pathfinder and people just playing 3.5, but if you're insinuating that D&D is D&D based on what ruleset you play you're a sillybutt.



PVP takes about 5 hours to farm your entire set of gear. There's only two maps both of which are the same exact game mode. Capture and hold the three points. Anyone with the fastest mount in the game will win you that arena. There's no way to defend points against people with mounts three times as fast as yours.


Wrong. A GF with lunge, shield dash, the 3 charge stun and anvil drop can 1v1 anyone even half-equipped. He just sits in the center with shield up and there's nothing you can do with only one person.


Except that's only one point. The point I was making is that with the tier 3 mount you can literally just dodge the enemy team the entire time and win based on cap points. At the moment any class can "one round" another class. It'll most likely stay that way. I'm sure the meta might shift a little bit more towards defense but not too much. Rogues can one shot with dailies as can CW's if they use ROE first. GWF/and GF just have to blow all their encounters at once to achieve the same result.


Except the GF can actually demount the spider mount, easily in fact, lunge, stun, shield and they're off. You can't dodge the stun after a lunge. The problem ATM is there's no team queue that I'm aware of. But as it's a fledgling MMO, I feel like most people are being too harsh. The combat is fun, it's definitely not perfect and has a lot of improvement, if you look at what Cryptic did with STO, initially a rather shitty game that's come a long, long way into one of the best made and developed MMOs, I have confidence that NW will get better.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 09 2013 03:53 GMT
#283
You tell me how you're even going to get to the mount? Not to mention there's three ways to all the points. A GF cannot cover all that. You're going to argue till you're blue in the face and that's fine. But I'm not going to continue to argue a moot point. I've won far too many bg's without landing a single hit on anyone.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
May 09 2013 12:43 GMT
#284
On May 09 2013 07:35 Infernal_dream wrote:
Show nested quote +
On May 09 2013 06:04 AnomalySC2 wrote:
On May 09 2013 05:42 Infernal_dream wrote:
If you're bored of the game at any point before 60, you're going to be bored at 60. The boss mechanics are the exact same throughout every point in the game. Spawn a million adds. If any of you have fought chartilifax in the lair of the mad dragon dungeon at level 30 you'll know what I mean. He's basically the epitome of level 60 dungeons, epic and not.


Well that sounds....disappointing. Maybe I'll focus a bit more on pvp.


PVP takes about 5 hours to farm your entire set of gear. There's only two maps both of which are the same exact game mode. Capture and hold the three points. Anyone with the fastest mount in the game will win you that arena. There's no way to defend points against people with mounts three times as fast as yours.


Well I enjoy it. I'm still enjoying the leveling experience as well. It's definitely more entertaining to me than any other MMO out there atm.
Kaal
Profile Blog Joined May 2010
Djibouti2539 Posts
May 09 2013 18:48 GMT
#285
On May 09 2013 12:53 Infernal_dream wrote:
You tell me how you're even going to get to the mount? Not to mention there's three ways to all the points. A GF cannot cover all that. You're going to argue till you're blue in the face and that's fine. But I'm not going to continue to argue a moot point. I've won far too many bg's without landing a single hit on anyone.


You're not listening to what I'm saying. A GF sits on one point for the entire match and the rest of the team captures another point, A GF can use lunge and threatening rush to close with absolutely anyone including t3 mounts who come into the capture point area, and if two come in he can easily just sit behind guard the whole time waiting for another team mate to come. Maybe I said it wrong or you're deliberately misunderstanding.
Kingkosi
Profile Blog Joined October 2006
United States1215 Posts
May 11 2013 03:43 GMT
#286
Having fun leveling right now and I currently have a level 30 Control Wizard. We should try and get a group going for Raids/PVP . Would be much better doing that with a consistent group of people rather then randoms.
Twitter: @KingKosi
Serpico
Profile Joined May 2010
4285 Posts
May 11 2013 05:32 GMT
#287
I was absolutely blown away that people can make their own quests. Unfortunately when it comes to doing them and what the various rewards you get for pvp/crafting etc do I am completely clueless and lost. Just seems to have tons of mechanisms to keep you occupied. The user made quests thing is really interesting to me though. By far the closest thing to "innovative" I've seen in an MMO recently. Unless it's been done before >.>.
Disengaged
Profile Joined July 2010
United States6994 Posts
May 11 2013 05:37 GMT
#288
On May 11 2013 14:32 Serpico wrote:
I was absolutely blown away that people can make their own quests. Unfortunately when it comes to doing them and what the various rewards you get for pvp/crafting etc do I am completely clueless and lost. Just seems to have tons of mechanisms to keep you occupied. The user made quests thing is really interesting to me though. By far the closest thing to "innovative" I've seen in an MMO recently. Unless it's been done before >.>.


I think later down the line people can make their own raids.

I could be completely wrong about that though lol
AnomalySC2
Profile Joined August 2012
United States2073 Posts
May 11 2013 18:53 GMT
#289
Are the servers down or something? I can't connect.
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
May 11 2013 19:12 GMT
#290
On May 12 2013 03:53 AnomalySC2 wrote:
Are the servers down or something? I can't connect.


Patch/login server seems to be down, can't login either
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
Azurues
Profile Joined March 2011
Malaysia5612 Posts
May 11 2013 19:22 GMT
#291
the server is down.

they always post most of the server info regularly in the facebook page so it's good to like their page then.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
May 12 2013 15:23 GMT
#292
If you can't login, I've not experienced a point in time yet where it hadn't been responded to on either the FB or twitter page within a few minutes.
crappen
Profile Joined April 2010
Norway1546 Posts
May 13 2013 08:04 GMT
#293
I got to about level 11 now as a Control Mage, and I have enjoyed it so far, except the small issue that I cant abort my animation to move away. I guess its okey if I just get used to it.

How is the game later on? Is it like Diablo 3, where you can go alone, and have some really hard challenges on hard mode? If I need to go with other people, I just suspect it will be dumbed down, because teamwork with strangers is something that ends up in a whinefest.

I have died a few times already, so that is a good plus in my book.
RuskiPanda
Profile Joined December 2011
United States2906 Posts
Last Edited: 2013-05-13 08:41:45
May 13 2013 08:41 GMT
#294
Late game is pretty stupidly easy if you keep up with appropriate gear progression. I've never died soloing in theme park questing as a CW and a couple times in dungeons because threat management is stupid and literally every mob in boss fights will follow me and the cleric completely ignoring our tanks.
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
May 13 2013 09:06 GMT
#295
On May 13 2013 17:41 RuskiPanda wrote:
Late game is pretty stupidly easy if you keep up with appropriate gear progression. I've never died soloing in theme park questing as a CW and a couple times in dungeons because threat management is stupid and literally every mob in boss fights will follow me and the cleric completely ignoring our tanks.


Yeah the grouping in this game for dungeons is kinda.... weird...

Like sometimes we get a party for dungeon without a cleric at all, but it seems you can't do a dungeon without a tank(warrior class). Yet, the tank rarely "tanks". He's always at the top of damage taken at the end of the dungeon, but not by much. For example, last dungeon I did (the lvl 25 one) me as a TR and the 2 CW had like 60k dmg taken, while the tank had 90k dmg taken. This was without a cleric. HP pots galore.
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
crappen
Profile Joined April 2010
Norway1546 Posts
May 13 2013 09:56 GMT
#296
But how does the gameplay in dungeons feel like then? Is it a mess with every man for himself, or a boring grindfest like wow where nothing can harm you if you have 2 working braincells? I cant wait till I can do some dungeons and find out.
Zocat
Profile Joined April 2010
Germany2229 Posts
Last Edited: 2013-05-13 10:14:59
May 13 2013 10:10 GMT
#297
On May 13 2013 18:06 TOCHMY wrote:
Show nested quote +
On May 13 2013 17:41 RuskiPanda wrote:
Late game is pretty stupidly easy if you keep up with appropriate gear progression. I've never died soloing in theme park questing as a CW and a couple times in dungeons because threat management is stupid and literally every mob in boss fights will follow me and the cleric completely ignoring our tanks.


Yeah the grouping in this game for dungeons is kinda.... weird...

Like sometimes we get a party for dungeon without a cleric at all, but it seems you can't do a dungeon without a tank(warrior class). Yet, the tank rarely "tanks". He's always at the top of damage taken at the end of the dungeon, but not by much. For example, last dungeon I did (the lvl 25 one) me as a TR and the 2 CW had like 60k dmg taken, while the tank had 90k dmg taken. This was without a cleric. HP pots galore.


Since I play a tank: Aggro in this game is utter shit. The "marks" (those big X) generate automatic aggro (when specced for it) and you get additional threat when hitting the marked target. The problem is - you lose the mark as soon as you are hit by that mob (if you guard the attack it stays up). The problem at lv 25 is that there only 2 ways to apply a mark: a single target mark (the class ability), no cooldown but you have to open you guard to apply it (which makes it hard for the 2nd/3rd target to be marked without losing the earlier ones) and a 15sec CD AoE taunt/mark. At 35 you can get another ability which has no cooldown and tanking gets easier.
Overall: Expect the tank to tank single hard mobs out of a group. The other mobs in a group are supposed to be handled by the CW and GWF.
Another "problem" are the tank companions, which mess up the position of the mob and are an annoyance overall (and I personally stop making an effort to tank when those are out).

That said a lot of groups run endcontent (T2) with no tanks. 2 CW 2 TR 1 DC (or 2 DC for easymode) is quite viable in most encounters.

On May 13 2013 18:56 crappen wrote:
But how does the gameplay in dungeons feel like then? Is it a mess with every man for himself, or a boring grindfest like wow where nothing can harm you if you have 2 working braincells? I cant wait till I can do some dungeons and find out.


A boss is always boss & add waves. Due to the problem with tank aggro it's quite "chaotic" since the mobs are not stationary at one place. The DCs often have aggro, the CW & GWF have to control(kill) the adds so the DC can kite them easily.
I personally enjoy it atm, except for the part that there's no difference. As I said everything is addwaves!
crappen
Profile Joined April 2010
Norway1546 Posts
May 13 2013 10:27 GMT
#298
Not sure why, but that sounds like fun Zocat. Does wipes often occur in all this chaotic waves after wave type of encounter?
RuskiPanda
Profile Joined December 2011
United States2906 Posts
Last Edited: 2013-05-13 10:38:58
May 13 2013 10:37 GMT
#299
The only dungeon I've had consistent wiping on was the lair of the mad dragon or w.e. Not only does the dragon throw down a lot of aoe but he summons adds that have this annoying as hell knockup that you can get chained into two or three times. Personally I think it is a bit overtuned for the average party dps at that point but I only tried it once since solo dungeon ques are long enough as it is.

Otherwise it's not that chaotic as usually I can chain arcane singularity into chill strike/steal time to keep the mobs grouped and cced for quite a bit.
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
Last Edited: 2013-05-13 11:09:26
May 13 2013 11:05 GMT
#300
On May 13 2013 19:27 crappen wrote:
Not sure why, but that sounds like fun Zocat. Does wipes often occur in all this chaotic waves after wave type of encounter?


I have run dungeons 8 times, 4 times in the lvl 16-20 dungeon and 4 times in the 25 dungeon. I haven't wiped once. As long as you have a cleric, they're relatively easy. Otherwise, you have potions with 10 sec CD.

The lvl 20~ Skirmish was quite hard though with my group (1 tank, 2 TR, 2 CW). 2 of our partymembers died when boss had 20% HP. It was quite hard to bring him down, took all of my concentration...

Never a full wipe though.

With that said though, maybe someone a bit higher level than me can illuminate us on the difficulty later on in the game.
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
May 13 2013 13:28 GMT
#301
I finally hit 60 on my GF last night! Time to spend those ADs at the auction house now~

Also in regards to playing a "tank" class and holding aggro - easy to hold it on a single target with extra-threat abilities plus hard-hitting single target abilities, hard to hold an entire group (and probably not recommended either lol).

PvP-wise... TR OP. TR + cleric > everything.
[TLMS] REBOOT
EchOne
Profile Blog Joined January 2008
United States2906 Posts
May 13 2013 14:24 GMT
#302
On May 13 2013 20:05 TOCHMY wrote:
Show nested quote +
On May 13 2013 19:27 crappen wrote:
Not sure why, but that sounds like fun Zocat. Does wipes often occur in all this chaotic waves after wave type of encounter?


I have run dungeons 8 times, 4 times in the lvl 16-20 dungeon and 4 times in the 25 dungeon. I haven't wiped once. As long as you have a cleric, they're relatively easy. Otherwise, you have potions with 10 sec CD.

The lvl 20~ Skirmish was quite hard though with my group (1 tank, 2 TR, 2 CW). 2 of our partymembers died when boss had 20% HP. It was quite hard to bring him down, took all of my concentration...

Never a full wipe though.

With that said though, maybe someone a bit higher level than me can illuminate us on the difficulty later on in the game.

Dungeons from level 35 and up (Mad Dragon and onward) are difficult enough that parties without proper gear/levels, encounter knowledge, or teamwork can wipe repeatedly (most solo queue parties).
面白くない世の中, 面白くすればいいさ
Ayaz2810
Profile Joined September 2011
United States2763 Posts
Last Edited: 2013-05-13 14:45:33
May 13 2013 14:45 GMT
#303
Just hit level 32. I'm still kind of irked about the limited number of abilities I can have active on my character at once, but the combat system is growing on me more every day. The dungeons thus far have been bland zerg-fests. I don't like the boss + adds mechanic. It's just an artificial way to make boss fights harder without having to put much effort into designing boss encounters. I can't say why, but the game feels incomplete to me right now. I don't know if it's the incredibly linear quest progression in each zone, the lack of good loot from dungeons (bosses drop the same 1 piece of gear every time....), the funky crafting system, or something else. I will admit I am having a lot of fun still. It's refreshing.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
incifan
Profile Joined September 2010
Germany138 Posts
May 13 2013 16:34 GMT
#304
Level 60 dungeon bosses can get messy, there are usually alot of adds and everyone will be taking damage. This can be very stressful but is also very rewarding if things go smooth because everyone is doing a good job.
At the moment the game does not really cater to the typical tank/healer/3dd composition used in most MMOs. Easier dungeons can be done without a Cleric (not really recommended though) while some groups even bring 2 for the harder content (mainly to compensate for lack of gear or lack of CC). The tanking role varies - some bosses are easier with a TR tanking and killing the boss while the rest of the group takes care of adds.
Dyme
Profile Joined November 2010
Germany523 Posts
Last Edited: 2013-05-13 17:18:45
May 13 2013 17:11 GMT
#305
For a while I was surprised how not-awful Neverwinter is.

Until I realized how pay2win it is.

The small number of abilities you can use also makes it pretty boring. The talent trees are also pretty bad in my opinion because you get so many points, you can basically level every ability. WoW talent trees in vanilla were better. The abilities are pretty uninspired and uninteresting for the most part (having played Guardian and Cleric to lvl 30 or so). Quest design is worse than WoW (do quest, get sent back to Sgt. Fucking Knox, get another quest somewhere else... and back to Sgt. Knox we go). Or doing 3 quests and 2 of them lead you to the next area, but you have to backtrack for the one other quest. Stuff like that, all the time.
Oh, and absolutely HORRIBLE tool tips. They're failing on the most basic of levels. They often don't tell you how much damage your abilities do or how much your buffs do. Sometimes they downright lie to you. (Examples: I have a buff that increases my groups movement speed (by whatever, they don't say) and they temporarily get a portion of my hp (they don't say how much). Once I leveled an ability that was just like Cleave (my main attack) and only did more damage and healed me. So I leveled it and spent a point on it. Turns out the tool tip lied, it didn't actually have 5 splash like the tool tip said, it only had 2. And then they expect you to pay money to respec. Fuck them.)

And the worst thing about Neverwinter: You are permanently animation locked. You can't move while using ANY abilities.

Awful design. Clunky combat. 3/10; waste of time.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
May 13 2013 17:44 GMT
#306
On May 14 2013 02:11 Dyme wrote:
For a while I was surprised how not-awful Neverwinter is.

Until I realized how pay2win it is.

The small number of abilities you can use also makes it pretty boring. The talent trees are also pretty bad in my opinion because you get so many points, you can basically level every ability. WoW talent trees in vanilla were better. The abilities are pretty uninspired and uninteresting for the most part (having played Guardian and Cleric to lvl 30 or so). Quest design is worse than WoW (do quest, get sent back to Sgt. Fucking Knox, get another quest somewhere else... and back to Sgt. Knox we go). Or doing 3 quests and 2 of them lead you to the next area, but you have to backtrack for the one other quest. Stuff like that, all the time.
Oh, and absolutely HORRIBLE tool tips. They're failing on the most basic of levels. They often don't tell you how much damage your abilities do or how much your buffs do. Sometimes they downright lie to you. (Examples: I have a buff that increases my groups movement speed (by whatever, they don't say) and they temporarily get a portion of my hp (they don't say how much). Once I leveled an ability that was just like Cleave (my main attack) and only did more damage and healed me. So I leveled it and spent a point on it. Turns out the tool tip lied, it didn't actually have 5 splash like the tool tip said, it only had 2. And then they expect you to pay money to respec. Fuck them.)

And the worst thing about Neverwinter: You are permanently animation locked. You can't move while using ANY abilities.

Awful design. Clunky combat. 3/10; waste of time.


You can move while using Cleric's divine powered at-will laser beams. Sadly they drop off as you level.
Soloside
Profile Joined May 2010
United States1238 Posts
May 13 2013 18:26 GMT
#307
On May 14 2013 01:34 incifan wrote:
Level 60 dungeon bosses can get messy, there are usually alot of adds and everyone will be taking damage. This can be very stressful but is also very rewarding if things go smooth because everyone is doing a good job.
At the moment the game does not really cater to the typical tank/healer/3dd composition used in most MMOs. Easier dungeons can be done without a Cleric (not really recommended though) while some groups even bring 2 for the harder content (mainly to compensate for lack of gear or lack of CC). The tanking role varies - some bosses are easier with a TR tanking and killing the boss while the rest of the group takes care of adds.



I tried running idris or whatever last night without a healer. Unless your entire group is ridiculously geared, i suggest bringing cleric.

breezed through all the bosses until the last one. Her daze cloud is just too much for a TR imo. I'm at 7.6k GS.
LoL: Taylor Swift | King Kayle
Tilorn91
Profile Joined July 2012
Serbia218 Posts
Last Edited: 2013-05-13 18:37:21
May 13 2013 18:37 GMT
#308
Looking for a TL guild and / or premade groups for dungeons, as yoloQ groups are just torture for my poor unfortunate soul.

Noirella@tilorn111 on Mindflayer.

Preferably GMT +1.
Slardar
Profile Joined April 2010
Canada7593 Posts
May 13 2013 18:44 GMT
#309
On May 14 2013 03:26 Soloside wrote:
Show nested quote +
On May 14 2013 01:34 incifan wrote:
Level 60 dungeon bosses can get messy, there are usually alot of adds and everyone will be taking damage. This can be very stressful but is also very rewarding if things go smooth because everyone is doing a good job.
At the moment the game does not really cater to the typical tank/healer/3dd composition used in most MMOs. Easier dungeons can be done without a Cleric (not really recommended though) while some groups even bring 2 for the harder content (mainly to compensate for lack of gear or lack of CC). The tanking role varies - some bosses are easier with a TR tanking and killing the boss while the rest of the group takes care of adds.



I tried running idris or whatever last night without a healer. Unless your entire group is ridiculously geared, i suggest bringing cleric.

breezed through all the bosses until the last one. Her daze cloud is just too much for a TR imo. I'm at 7.6k GS.


Same.....was that you in my group as well? We tried to kite the adds and burst Idris down, failed with half a bar left on the final attempt.
Soloside
Profile Joined May 2010
United States1238 Posts
May 13 2013 19:24 GMT
#310
On May 14 2013 03:44 Slardar wrote:
Show nested quote +
On May 14 2013 03:26 Soloside wrote:
On May 14 2013 01:34 incifan wrote:
Level 60 dungeon bosses can get messy, there are usually alot of adds and everyone will be taking damage. This can be very stressful but is also very rewarding if things go smooth because everyone is doing a good job.
At the moment the game does not really cater to the typical tank/healer/3dd composition used in most MMOs. Easier dungeons can be done without a Cleric (not really recommended though) while some groups even bring 2 for the harder content (mainly to compensate for lack of gear or lack of CC). The tanking role varies - some bosses are easier with a TR tanking and killing the boss while the rest of the group takes care of adds.



I tried running idris or whatever last night without a healer. Unless your entire group is ridiculously geared, i suggest bringing cleric.

breezed through all the bosses until the last one. Her daze cloud is just too much for a TR imo. I'm at 7.6k GS.


Same.....was that you in my group as well? We tried to kite the adds and burst Idris down, failed with half a bar left on the final attempt.


If you were on dragon, that might be possible. We had a wipe in idris's room when the idiots pulled too many ads. Boggles mind how 2x CWs can't clear normal mobs.
LoL: Taylor Swift | King Kayle
Slardar
Profile Joined April 2010
Canada7593 Posts
May 13 2013 19:27 GMT
#311
On May 14 2013 04:24 Soloside wrote:
Show nested quote +
On May 14 2013 03:44 Slardar wrote:
On May 14 2013 03:26 Soloside wrote:
On May 14 2013 01:34 incifan wrote:
Level 60 dungeon bosses can get messy, there are usually alot of adds and everyone will be taking damage. This can be very stressful but is also very rewarding if things go smooth because everyone is doing a good job.
At the moment the game does not really cater to the typical tank/healer/3dd composition used in most MMOs. Easier dungeons can be done without a Cleric (not really recommended though) while some groups even bring 2 for the harder content (mainly to compensate for lack of gear or lack of CC). The tanking role varies - some bosses are easier with a TR tanking and killing the boss while the rest of the group takes care of adds.



I tried running idris or whatever last night without a healer. Unless your entire group is ridiculously geared, i suggest bringing cleric.

breezed through all the bosses until the last one. Her daze cloud is just too much for a TR imo. I'm at 7.6k GS.


Same.....was that you in my group as well? We tried to kite the adds and burst Idris down, failed with half a bar left on the final attempt.


If you were on dragon, that might be possible. We had a wipe in idris's room when the idiots pulled too many ads. Boggles mind how 2x CWs can't clear normal mobs.


Yep...Dragon. I was TR - Ghandi LOL.
Soloside
Profile Joined May 2010
United States1238 Posts
Last Edited: 2013-05-13 19:33:48
May 13 2013 19:33 GMT
#312
On May 14 2013 04:27 Slardar wrote:
Show nested quote +
On May 14 2013 04:24 Soloside wrote:
On May 14 2013 03:44 Slardar wrote:
On May 14 2013 03:26 Soloside wrote:
On May 14 2013 01:34 incifan wrote:
Level 60 dungeon bosses can get messy, there are usually alot of adds and everyone will be taking damage. This can be very stressful but is also very rewarding if things go smooth because everyone is doing a good job.
At the moment the game does not really cater to the typical tank/healer/3dd composition used in most MMOs. Easier dungeons can be done without a Cleric (not really recommended though) while some groups even bring 2 for the harder content (mainly to compensate for lack of gear or lack of CC). The tanking role varies - some bosses are easier with a TR tanking and killing the boss while the rest of the group takes care of adds.



I tried running idris or whatever last night without a healer. Unless your entire group is ridiculously geared, i suggest bringing cleric.

breezed through all the bosses until the last one. Her daze cloud is just too much for a TR imo. I'm at 7.6k GS.


Same.....was that you in my group as well? We tried to kite the adds and burst Idris down, failed with half a bar left on the final attempt.


If you were on dragon, that might be possible. We had a wipe in idris's room when the idiots pulled too many ads. Boggles mind how 2x CWs can't clear normal mobs.


Yep...Dragon. I was TR - Ghandi LOL.


YUP.

we were in the same group.

G_G pubs OP
LoL: Taylor Swift | King Kayle
Ayaz2810
Profile Joined September 2011
United States2763 Posts
May 13 2013 19:36 GMT
#313
I'm on the um... Beholder? Beyonder? server. I can't remember the name at the moment. Any TL folks hit me up in this thread! level 32 GW.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
May 13 2013 20:25 GMT
#314
We got a swedish guild up and running on Mindflayer. PM me on TL if u're interested!
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
Kingkosi
Profile Blog Joined October 2006
United States1215 Posts
May 13 2013 22:17 GMT
#315
Hmm seems like the majority of players are on Mindflayer, I choose Dragon myself. What will be the server the majority of TL players will be playing on?

Poll: What server do you play on?

Dragon (14)
 
52%

Beholder (7)
 
26%

Mindflay (6)
 
22%

27 total votes

Your vote: What server do you play on?

(Vote): Mindflay
(Vote): Beholder
(Vote): Dragon




Also, if anyone is interested in playing but is kind of on the fence here is a video from a very well known player named Kripp who explains the positives and the negatives about the game:

Twitter: @KingKosi
Mannerheim
Profile Joined April 2007
766 Posts
May 14 2013 17:39 GMT
#316
I really wanted to like this game, but god damn there's a lot of stuff to hate, the worst offenders being:

- Charging $6 for a respec is among greediest moves in gaming history. Respecs are a fact of life in MMOs: people want to experiment, people make mistakes, people want to specialize (for PvE or PvP). Having to pay $6 every time you do is simply ridiculous.

- All gear being bind on equip combined with the cash shop and auction house makes this the first MMO I know of where you can literally buy the best gear in the game without any time or effort investment.

- Disguising a soft launch as an open beta. If this was a proper open beta, all these nasty exploits would've been found (by the players) and fixed before they started taking peoples money in the cash shop.
teapot
Profile Joined October 2007
United Kingdom266 Posts
May 14 2013 18:18 GMT
#317
On May 15 2013 02:39 Mannerheim wrote:
I really wanted to like this game, but god damn there's a lot of stuff to hate, the worst offenders being:

- Charging $6 for a respec is among greediest moves in gaming history. Respecs are a fact of life in MMOs: people want to experiment, people make mistakes, people want to specialize (for PvE or PvP). Having to pay $6 every time you do is simply ridiculous.

- All gear being bind on equip combined with the cash shop and auction house makes this the first MMO I know of where you can literally buy the best gear in the game without any time or effort investment.

- Disguising a soft launch as an open beta. If this was a proper open beta, all these nasty exploits would've been found (by the players) and fixed before they started taking peoples money in the cash shop.


I agree with you about the respec, but in STO I can acquire enough Dilithum to buy a respec token in 2 day's grind. Not sure how Neverwinter's currency would compare to this. But I do agree with you. It is a cheap shot.
Resisty
Profile Joined December 2011
United States375 Posts
Last Edited: 2013-05-14 18:38:14
May 14 2013 18:34 GMT
#318
At current market price, a full respec requires 219,000 Astral Diamonds which is converted to 600 zen. If you don't play the AH market, you're capped at refining the AD at 24,000 per day, requiring 9 days grind minimum. Of course, the AH is mandatory if you want to actually afford one.
Humans are greedy, therefore they are human.
Enox
Profile Joined April 2010
Germany1667 Posts
May 14 2013 18:58 GMT
#319
On May 15 2013 03:34 Resisty wrote:
At current market price, a full respec requires 219,000 Astral Diamonds which is converted to 600 zen. If you don't play the AH market, you're capped at refining the AD at 24,000 per day, requiring 9 days grind minimum. Of course, the AH is mandatory if you want to actually afford one.

you mean the feats, right? or can the skills and passives also be reset with ADs?
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
May 14 2013 19:04 GMT
#320
On May 15 2013 03:34 Resisty wrote:
At current market price, a full respec requires 219,000 Astral Diamonds which is converted to 600 zen. If you don't play the AH market, you're capped at refining the AD at 24,000 per day, requiring 9 days grind minimum. Of course, the AH is mandatory if you want to actually afford one.


9 Days minimum, if you can somehow generate 24k AD every day. I don't know how much you actually can manage, but from what I've heard, that's either impossible or ridiculously hard.
Resisty
Profile Joined December 2011
United States375 Posts
Last Edited: 2013-05-14 19:07:52
May 14 2013 19:06 GMT
#321
On May 15 2013 03:58 Enox wrote:
Show nested quote +
On May 15 2013 03:34 Resisty wrote:
At current market price, a full respec requires 219,000 Astral Diamonds which is converted to 600 zen. If you don't play the AH market, you're capped at refining the AD at 24,000 per day, requiring 9 days grind minimum. Of course, the AH is mandatory if you want to actually afford one.

you mean the feats, right? or can the skills and passives also be reset with ADs?

There's a full respec token (powers, feat, and stats) that costs 600 zen and there's a feats only one for slightly less AD (80k I think).
Humans are greedy, therefore they are human.
Slardar
Profile Joined April 2010
Canada7593 Posts
May 14 2013 19:10 GMT
#322
Everything for Christ sake is sellable in dungeons and everything. I'm sure if you need enough you can sell enough to accumulate... 200k is nothing to be honest.

Epic Shirts/Pants sell for 500k+ with the NOW CHEAP materials which cost 100k you're netting 400k per piece. As long as you go hard into the paint now and make a profit you should be fine. Some people already have tens of millions.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
May 14 2013 19:25 GMT
#323
On May 15 2013 04:06 Resisty wrote:
Show nested quote +
On May 15 2013 03:58 Enox wrote:
On May 15 2013 03:34 Resisty wrote:
At current market price, a full respec requires 219,000 Astral Diamonds which is converted to 600 zen. If you don't play the AH market, you're capped at refining the AD at 24,000 per day, requiring 9 days grind minimum. Of course, the AH is mandatory if you want to actually afford one.

you mean the feats, right? or can the skills and passives also be reset with ADs?

There's a full respec token (powers, feat, and stats) that costs 600 zen and there's a feats only one for slightly less AD (80k I think).

To clarify: if you want the full respec and don't want to pay cash, you can buy zen with AD.
面白くない世の中, 面白くすればいいさ
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2013-05-14 19:32:37
May 14 2013 19:31 GMT
#324
On May 15 2013 04:10 Slardar wrote:
Everything for Christ sake is sellable in dungeons and everything. I'm sure if you need enough you can sell enough to accumulate... 200k is nothing to be honest.


I prefer my games with free respec or neligibles one. That's me tho since i like to change stuff very often to try, and better not talk about PvP/PvE. The only redeeming factor for me would be the foundry, otherwise TERA is free to play and way better than this
Slardar
Profile Joined April 2010
Canada7593 Posts
May 14 2013 19:44 GMT
#325
Oh no I'm completely with you Godwrath. The respec fee and a few other things really hurt this game but....what can you do? I'm just looking on the bright side.
Tilorn91
Profile Joined July 2012
Serbia218 Posts
May 15 2013 00:00 GMT
#326
For some reason I have the best time min maxing dungeon damage, I always enjoyed that part of any MMO. But the plan here is quite shameless from the devs side, it's obvious almost everyone doesn't know what the "best" or most optimized build for any role is going to be, so the cash from people buying the respec item is almost guaranteed in the eyes of the devs. It's revolting. Everyone I know that's playing this game was telling me the standard "it's a pay2win game yada yada" but this really pisses me off.

Trickster rogues are OP enough to do 25% more damage then even other TRs with any build it seems. Either that or people are bad.
Slardar
Profile Joined April 2010
Canada7593 Posts
May 15 2013 00:38 GMT
#327
Well the game is new so you have to give time for people to gradually figure out the best "builds" and min max them perfectly.

This just came out today - http://i.imgur.com/MU5m9Kl.jpg TRogue T1, PVP, and T2 sets in one picture.
Tilorn91
Profile Joined July 2012
Serbia218 Posts
May 15 2013 01:03 GMT
#328
Shadewalker / Swashbucker gives me all kinds of erections. I'm still not max level, how does one go about gathering these set items. dungeon token farm? Also, what about a general time it takes to farm it out?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 15 2013 05:58 GMT
#329
Or you could start a new char once you know how to make it properly?! Totally free respec that way.
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
May 15 2013 06:02 GMT
#330
Regarding dungeon difficulty, a topic one or two pages back:

I did the lvl 35 instance yesterday, Mad Dragon something.

Man was that a cakewalk up until the last boss. The trashmobs and the 2 bosses were so easy, faceroll.

But the last boss, the Dragon, was sick hard. We had a tank, a cleric, 2 TR (I was one) and 1 CW. Me and the tank took care of the boss while the TR and CW took care of the trashmobs. At 30%ish some harder mobs spawned and I had to switch off the boss and focus the adds down. I died 3 times that fight (3rd time perm) and the cleric died when the boss was at 10%. We BARELY got him down after that.

It was fun as hell tho! I had to focus hard and still failed.
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 15 2013 06:03 GMT
#331
On May 15 2013 14:58 -Archangel- wrote:
Or you could start a new char once you know how to make it properly?! Totally free respec that way.


Given that 1) The game just hit open beta and 2) Many of the feats/paragon powers/regular stats are very ambiguous or just straight up wrong with descriptions they're fucking themselves over very hard. The best way to min max isn't to sit there with a pen and paper. It's to actually make the build and test it. A lot of people like to explore different builds for one reason or another. This is just a stupid way for them to make money.
inn5013orecl
Profile Blog Joined March 2010
United States227 Posts
Last Edited: 2013-05-15 06:19:12
May 15 2013 06:12 GMT
#332
On May 15 2013 15:02 TOCHMY wrote:
Regarding dungeon difficulty, a topic one or two pages back:

I did the lvl 35 instance yesterday, Mad Dragon something.

Man was that a cakewalk up until the last boss. The trashmobs and the 2 bosses were so easy, faceroll.

But the last boss, the Dragon, was sick hard. We had a tank, a cleric, 2 TR (I was one) and 1 CW. Me and the tank took care of the boss while the TR and CW took care of the trashmobs. At 30%ish some harder mobs spawned and I had to switch off the boss and focus the adds down. I died 3 times that fight (3rd time perm) and the cleric died when the boss was at 10%. We BARELY got him down after that.

It was fun as hell tho! I had to focus hard and still failed.


Was never able to get this one down. Wasted at least 2 gold worth of pots and injury kits in the attempts. Either DC or the TRs (me being one of 2, who take the aggro off the DC) kept dying at the harder mob spawn (the melee ones that slow). And the AoE poison pools kept zoning us away from each other and some of the magus adds. Definitely a spike in skill check

Other than that, this game is fun as hell, though I'm looking to PvP more than PvE.

edit: on a sidenote, don't agree this game is pay2win. Companions are insignificant come lvl 40+ and everything can be done with AD...and it comes by really easy. I've made 100k+ in less than a week simply by doing skirmish bonus, crafting, and playing the AH...and that's starting with just a single low level blue item purchase/resell. Already spent 2x lvl 35+ respecs worth of AD and didn't even blink. And also PvP is significantly less "pay2win". Companions are disabled for one, and mounts I found aren't much of a factor...yet.
i live with a korean who doesnt play sc...wtf
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 15 2013 06:17 GMT
#333
On May 15 2013 15:03 Infernal_dream wrote:
Show nested quote +
On May 15 2013 14:58 -Archangel- wrote:
Or you could start a new char once you know how to make it properly?! Totally free respec that way.


Given that 1) The game just hit open beta and 2) Many of the feats/paragon powers/regular stats are very ambiguous or just straight up wrong with descriptions they're fucking themselves over very hard. The best way to min max isn't to sit there with a pen and paper. It's to actually make the build and test it. A lot of people like to explore different builds for one reason or another. This is just a stupid way for them to make money.

And you got 3 options:
1) Old school (Diablo 2): Create a new char and this time take all the right feats and powers
2) Grind Astral Diamonds
3) Pay real money.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
May 15 2013 06:21 GMT
#334
On May 15 2013 09:38 Slardar wrote:
Well the game is new so you have to give time for people to gradually figure out the best "builds" and min max them perfectly.

This just came out today - http://i.imgur.com/MU5m9Kl.jpg TRogue T1, PVP, and T2 sets in one picture.

I wish there were a picture like that for GWF but it seems my class gets very little love in the department of reference and research.
面白くない世の中, 面白くすればいいさ
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
May 15 2013 06:33 GMT
#335
On May 15 2013 09:00 Tilorn91 wrote:
For some reason I have the best time min maxing dungeon damage, I always enjoyed that part of any MMO. But the plan here is quite shameless from the devs side, it's obvious almost everyone doesn't know what the "best" or most optimized build for any role is going to be, so the cash from people buying the respec item is almost guaranteed in the eyes of the devs. It's revolting. Everyone I know that's playing this game was telling me the standard "it's a pay2win game yada yada" but this really pisses me off.

Trickster rogues are OP enough to do 25% more damage then even other TRs with any build it seems. Either that or people are bad.



my problem is... when you make specs cost Real$$ to change... this only gives the Dev team an excuse to "re-balance" specs as often as they want to create more income...

this is what made most people Quit D3 in the early months (buying/farming a full set of gear - not to mention dropping real $$ for whoever did that-- only to have that stat/build entirely destroyed on a patch....) was enough for me to quit.

also didnt really like how stupid gimmicky it could be with leveling and such... idk i dont ever see the player-made content worth much in terms of loot/gear but if u want to dungeon crawl with friends I guess this might be a game for that...

but idk my group of MMO friends are generally power gamers who like to min/max and farm gear/stomp people in PvP and this game didnt really meet my standards in either of those respects so i quit at 48 (got 48 in like... 9 hours of play?) 2 of my friends are 60 and are already tired of it also.
dae
Profile Joined June 2010
Canada1600 Posts
May 15 2013 06:53 GMT
#336
On May 15 2013 15:33 MaestroSC wrote:
Show nested quote +
On May 15 2013 09:00 Tilorn91 wrote:
For some reason I have the best time min maxing dungeon damage, I always enjoyed that part of any MMO. But the plan here is quite shameless from the devs side, it's obvious almost everyone doesn't know what the "best" or most optimized build for any role is going to be, so the cash from people buying the respec item is almost guaranteed in the eyes of the devs. It's revolting. Everyone I know that's playing this game was telling me the standard "it's a pay2win game yada yada" but this really pisses me off.

Trickster rogues are OP enough to do 25% more damage then even other TRs with any build it seems. Either that or people are bad.



my problem is... when you make specs cost Real$$ to change... this only gives the Dev team an excuse to "re-balance" specs as often as they want to create more income...

this is what made most people Quit D3 in the early months (buying/farming a full set of gear - not to mention dropping real $$ for whoever did that-- only to have that stat/build entirely destroyed on a patch....) was enough for me to quit.

also didnt really like how stupid gimmicky it could be with leveling and such... idk i dont ever see the player-made content worth much in terms of loot/gear but if u want to dungeon crawl with friends I guess this might be a game for that...

but idk my group of MMO friends are generally power gamers who like to min/max and farm gear/stomp people in PvP and this game didnt really meet my standards in either of those respects so i quit at 48 (got 48 in like... 9 hours of play?) 2 of my friends are 60 and are already tired of it also.


This game was interesting, in the time I had to play it before I started work I got to like level 21 in 20+ hours of play.

Alot of dicking around with friends, finding a way to get out of every map (found how to get out of 4+ maps lol) and just enjoying the game.

In a min/max rush to end game perspective i don't think this game will satisfy people for very long though.
Godwrath
Profile Joined August 2012
Spain10134 Posts
May 15 2013 08:25 GMT
#337
On May 15 2013 14:58 -Archangel- wrote:
Or you could start a new char once you know how to make it properly?! Totally free respec that way.


You will have to delete them
LagLovah
Profile Joined April 2010
Canada552 Posts
May 15 2013 09:01 GMT
#338
On May 15 2013 15:02 TOCHMY wrote:
Regarding dungeon difficulty, a topic one or two pages back:

I did the lvl 35 instance yesterday, Mad Dragon something.

Man was that a cakewalk up until the last boss. The trashmobs and the 2 bosses were so easy, faceroll.

But the last boss, the Dragon, was sick hard. We had a tank, a cleric, 2 TR (I was one) and 1 CW. Me and the tank took care of the boss while the TR and CW took care of the trashmobs. At 30%ish some harder mobs spawned and I had to switch off the boss and focus the adds down. I died 3 times that fight (3rd time perm) and the cleric died when the boss was at 10%. We BARELY got him down after that.

It was fun as hell tho! I had to focus hard and still failed.



I think that grey wolf is a harder boss than the dragon, you will end up there shortly. Alot of the other dungeons are pretty easy in comparison though. I am only lv 48 though, so there's more to see.
rSLagLovah on NA xSixLagLovah on Kr
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 15 2013 09:15 GMT
#339
On May 15 2013 15:17 -Archangel- wrote:
Show nested quote +
On May 15 2013 15:03 Infernal_dream wrote:
On May 15 2013 14:58 -Archangel- wrote:
Or you could start a new char once you know how to make it properly?! Totally free respec that way.


Given that 1) The game just hit open beta and 2) Many of the feats/paragon powers/regular stats are very ambiguous or just straight up wrong with descriptions they're fucking themselves over very hard. The best way to min max isn't to sit there with a pen and paper. It's to actually make the build and test it. A lot of people like to explore different builds for one reason or another. This is just a stupid way for them to make money.

And you got 3 options:
1) Old school (Diablo 2): Create a new char and this time take all the right feats and powers
2) Grind Astral Diamonds
3) Pay real money.


4) Voice your concerns. Like every other person ever with a product. Now I've played enough PWE games to know the prices won't change and will probably actually go up. I know they don't give a shit about their games because they release a new one every 2 years. However that doesn't take away from the fact that it's a stupid decision. "Go play a different game" is actually a terrible view to have. I'm sure that's what the developers had in mind when they made that system, yeah? They're trying to make you pay to figure out builds, we're forced to try things that just might fail. Then you're stuck grinding for hours, rerolling, or in most cases leaving the game. The PVP isn't keeping people around. The PVE isn't with the dungeon finder being dumb. They really shouldn't have more reasons for people to leave. I wouldn't actually have an issue with paying if shit like a bag wasn't 10 fucking dollars.
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
May 15 2013 09:24 GMT
#340
On May 15 2013 18:15 Infernal_dream wrote:
Show nested quote +
On May 15 2013 15:17 -Archangel- wrote:
On May 15 2013 15:03 Infernal_dream wrote:
On May 15 2013 14:58 -Archangel- wrote:
Or you could start a new char once you know how to make it properly?! Totally free respec that way.


Given that 1) The game just hit open beta and 2) Many of the feats/paragon powers/regular stats are very ambiguous or just straight up wrong with descriptions they're fucking themselves over very hard. The best way to min max isn't to sit there with a pen and paper. It's to actually make the build and test it. A lot of people like to explore different builds for one reason or another. This is just a stupid way for them to make money.

And you got 3 options:
1) Old school (Diablo 2): Create a new char and this time take all the right feats and powers
2) Grind Astral Diamonds
3) Pay real money.


4) Voice your concerns. Like every other person ever with a product. Now I've played enough PWE games to know the prices won't change and will probably actually go up. I know they don't give a shit about their games because they release a new one every 2 years. However that doesn't take away from the fact that it's a stupid decision. "Go play a different game" is actually a terrible view to have. I'm sure that's what the developers had in mind when they made that system, yeah? They're trying to make you pay to figure out builds, we're forced to try things that just might fail. Then you're stuck grinding for hours, rerolling, or in most cases leaving the game. The PVP isn't keeping people around. The PVE isn't with the dungeon finder being dumb. They really shouldn't have more reasons for people to leave. I wouldn't actually have an issue with paying if shit like a bag wasn't 10 fucking dollars.


Not to mention, creating new characters will require you to delete your currenct character(s) if you don't want to pay for more char slots :D
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
Godwrath
Profile Joined August 2012
Spain10134 Posts
May 15 2013 09:32 GMT
#341
On May 15 2013 18:24 TOCHMY wrote:
Show nested quote +
On May 15 2013 18:15 Infernal_dream wrote:
On May 15 2013 15:17 -Archangel- wrote:
On May 15 2013 15:03 Infernal_dream wrote:
On May 15 2013 14:58 -Archangel- wrote:
Or you could start a new char once you know how to make it properly?! Totally free respec that way.


Given that 1) The game just hit open beta and 2) Many of the feats/paragon powers/regular stats are very ambiguous or just straight up wrong with descriptions they're fucking themselves over very hard. The best way to min max isn't to sit there with a pen and paper. It's to actually make the build and test it. A lot of people like to explore different builds for one reason or another. This is just a stupid way for them to make money.

And you got 3 options:
1) Old school (Diablo 2): Create a new char and this time take all the right feats and powers
2) Grind Astral Diamonds
3) Pay real money.


4) Voice your concerns. Like every other person ever with a product. Now I've played enough PWE games to know the prices won't change and will probably actually go up. I know they don't give a shit about their games because they release a new one every 2 years. However that doesn't take away from the fact that it's a stupid decision. "Go play a different game" is actually a terrible view to have. I'm sure that's what the developers had in mind when they made that system, yeah? They're trying to make you pay to figure out builds, we're forced to try things that just might fail. Then you're stuck grinding for hours, rerolling, or in most cases leaving the game. The PVP isn't keeping people around. The PVE isn't with the dungeon finder being dumb. They really shouldn't have more reasons for people to leave. I wouldn't actually have an issue with paying if shit like a bag wasn't 10 fucking dollars.


Not to mention, creating new characters will require you to delete your currenct character(s) if you don't want to pay for more char slots :D


And gear progression, etc etc... i thought Archangel was being sarcastic with that one, but his later answer is just the biggest nonsense i had read on a long time.
Miragee
Profile Joined December 2009
8616 Posts
May 15 2013 10:51 GMT
#342
On May 15 2013 18:32 Godwrath wrote:
Show nested quote +
On May 15 2013 18:24 TOCHMY wrote:
On May 15 2013 18:15 Infernal_dream wrote:
On May 15 2013 15:17 -Archangel- wrote:
On May 15 2013 15:03 Infernal_dream wrote:
On May 15 2013 14:58 -Archangel- wrote:
Or you could start a new char once you know how to make it properly?! Totally free respec that way.


Given that 1) The game just hit open beta and 2) Many of the feats/paragon powers/regular stats are very ambiguous or just straight up wrong with descriptions they're fucking themselves over very hard. The best way to min max isn't to sit there with a pen and paper. It's to actually make the build and test it. A lot of people like to explore different builds for one reason or another. This is just a stupid way for them to make money.

And you got 3 options:
1) Old school (Diablo 2): Create a new char and this time take all the right feats and powers
2) Grind Astral Diamonds
3) Pay real money.


4) Voice your concerns. Like every other person ever with a product. Now I've played enough PWE games to know the prices won't change and will probably actually go up. I know they don't give a shit about their games because they release a new one every 2 years. However that doesn't take away from the fact that it's a stupid decision. "Go play a different game" is actually a terrible view to have. I'm sure that's what the developers had in mind when they made that system, yeah? They're trying to make you pay to figure out builds, we're forced to try things that just might fail. Then you're stuck grinding for hours, rerolling, or in most cases leaving the game. The PVP isn't keeping people around. The PVE isn't with the dungeon finder being dumb. They really shouldn't have more reasons for people to leave. I wouldn't actually have an issue with paying if shit like a bag wasn't 10 fucking dollars.


Not to mention, creating new characters will require you to delete your currenct character(s) if you don't want to pay for more char slots :D


And gear progression, etc etc... i thought Archangel was being sarcastic with that one, but his later answer is just the biggest nonsense i had read on a long time.


In D2 most of the times you deleted your wrong specced character. Even though you could have infinite accounts. The only problem with MMO's like this is: Gear SB on use. I hate that.

That being said: In MMO's with dungeons und pvp based on skill synergie's I'm totally against any form of paid respec (not even ingame currency). GW1 (not a MMO though) did it right, both skill synergy and free respec.
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
Last Edited: 2013-05-15 11:31:38
May 15 2013 11:30 GMT
#343
On May 15 2013 19:51 Miragee wrote:
Show nested quote +
On May 15 2013 18:32 Godwrath wrote:
On May 15 2013 18:24 TOCHMY wrote:
On May 15 2013 18:15 Infernal_dream wrote:
On May 15 2013 15:17 -Archangel- wrote:
On May 15 2013 15:03 Infernal_dream wrote:
On May 15 2013 14:58 -Archangel- wrote:
Or you could start a new char once you know how to make it properly?! Totally free respec that way.


Given that 1) The game just hit open beta and 2) Many of the feats/paragon powers/regular stats are very ambiguous or just straight up wrong with descriptions they're fucking themselves over very hard. The best way to min max isn't to sit there with a pen and paper. It's to actually make the build and test it. A lot of people like to explore different builds for one reason or another. This is just a stupid way for them to make money.

And you got 3 options:
1) Old school (Diablo 2): Create a new char and this time take all the right feats and powers
2) Grind Astral Diamonds
3) Pay real money.


4) Voice your concerns. Like every other person ever with a product. Now I've played enough PWE games to know the prices won't change and will probably actually go up. I know they don't give a shit about their games because they release a new one every 2 years. However that doesn't take away from the fact that it's a stupid decision. "Go play a different game" is actually a terrible view to have. I'm sure that's what the developers had in mind when they made that system, yeah? They're trying to make you pay to figure out builds, we're forced to try things that just might fail. Then you're stuck grinding for hours, rerolling, or in most cases leaving the game. The PVP isn't keeping people around. The PVE isn't with the dungeon finder being dumb. They really shouldn't have more reasons for people to leave. I wouldn't actually have an issue with paying if shit like a bag wasn't 10 fucking dollars.


Not to mention, creating new characters will require you to delete your currenct character(s) if you don't want to pay for more char slots :D


And gear progression, etc etc... i thought Archangel was being sarcastic with that one, but his later answer is just the biggest nonsense i had read on a long time.


In D2 most of the times you deleted your wrong specced character. Even though you could have infinite accounts. The only problem with MMO's like this is: Gear SB on use. I hate that.

That being said: In MMO's with dungeons und pvp based on skill synergie's I'm totally against any form of paid respec (not even ingame currency). GW1 (not a MMO though) did it right, both skill synergy and free respec.


In D2 you could reach the desirable level (80+) in under 3 hours with dia/baalruns, and you could save all your gear.

Edit: Damn I miss the old D2 times *-* <333333
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
incifan
Profile Joined September 2010
Germany138 Posts
May 15 2013 14:26 GMT
#344
If you really push it leveling can go pretty fast.

And making AD right now is not that hard once you got a group together and can reliably kill T2 dungeons or just grind PvP if you are into that (or lack a group and dont want to look for one) - the price for a PvP item might have dropped from ~100k to ~50k AD but sell 4 of those and you can pay for a respec.
People complaining about the game being pay to win usually haven't looked at the actual in game economics at level 60.
justinpal
Profile Joined September 2010
United States3810 Posts
May 15 2013 14:57 GMT
#345
Did they fix the thing where you could max level in 1 hour?
Never make a hydralisk.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
May 15 2013 15:34 GMT
#346
I believe they've implemented patches addressing the pirate quest share exploit and the foundry ogre grinds. I haven't tested firsthand whether or not they're actually fixed though.
面白くない世の中, 面白くすればいいさ
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
May 15 2013 15:45 GMT
#347
Im waiting for them to fix the mountain walk in Pirate dungeon. That thing makes the pirate T2 dungeon the fastest run bar none. Especially combined with blowing them off the platforms insta-deaths.
Mew Mew Pew Pew
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 15 2013 18:02 GMT
#348
On May 15 2013 18:32 Godwrath wrote:
Show nested quote +
On May 15 2013 18:24 TOCHMY wrote:
On May 15 2013 18:15 Infernal_dream wrote:
On May 15 2013 15:17 -Archangel- wrote:
On May 15 2013 15:03 Infernal_dream wrote:
On May 15 2013 14:58 -Archangel- wrote:
Or you could start a new char once you know how to make it properly?! Totally free respec that way.


Given that 1) The game just hit open beta and 2) Many of the feats/paragon powers/regular stats are very ambiguous or just straight up wrong with descriptions they're fucking themselves over very hard. The best way to min max isn't to sit there with a pen and paper. It's to actually make the build and test it. A lot of people like to explore different builds for one reason or another. This is just a stupid way for them to make money.

And you got 3 options:
1) Old school (Diablo 2): Create a new char and this time take all the right feats and powers
2) Grind Astral Diamonds
3) Pay real money.


4) Voice your concerns. Like every other person ever with a product. Now I've played enough PWE games to know the prices won't change and will probably actually go up. I know they don't give a shit about their games because they release a new one every 2 years. However that doesn't take away from the fact that it's a stupid decision. "Go play a different game" is actually a terrible view to have. I'm sure that's what the developers had in mind when they made that system, yeah? They're trying to make you pay to figure out builds, we're forced to try things that just might fail. Then you're stuck grinding for hours, rerolling, or in most cases leaving the game. The PVP isn't keeping people around. The PVE isn't with the dungeon finder being dumb. They really shouldn't have more reasons for people to leave. I wouldn't actually have an issue with paying if shit like a bag wasn't 10 fucking dollars.


Not to mention, creating new characters will require you to delete your currenct character(s) if you don't want to pay for more char slots :D


And gear progression, etc etc... i thought Archangel was being sarcastic with that one, but his later answer is just the biggest nonsense i had read on a long time.

Well then, you must have also hated Diablo 1 and Diablo 2. I would bet you hate Path of Exile as well then. I don't play much MMORPGs, but I am used from these aRPG games that free respecs are a no-no.

Not to mention you can use AD to get enough Zen to respec.
Scio
Profile Joined July 2010
Germany522 Posts
May 15 2013 18:29 GMT
#349
Does a respec token grant you the ability to respec starting attributes aswell (the dice rolling). I doubt it does but can someone clarify that for me pls.
"Did you know that in the original batman movie they casted nestea as joker but when batman threw him into the acid he was fine so they had to recast it with Jack Nicholson......it's a true fact" -Artosis
Godwrath
Profile Joined August 2012
Spain10134 Posts
May 15 2013 18:33 GMT
#350
On May 16 2013 03:02 -Archangel- wrote:
Show nested quote +
On May 15 2013 18:32 Godwrath wrote:
On May 15 2013 18:24 TOCHMY wrote:
On May 15 2013 18:15 Infernal_dream wrote:
On May 15 2013 15:17 -Archangel- wrote:
On May 15 2013 15:03 Infernal_dream wrote:
On May 15 2013 14:58 -Archangel- wrote:
Or you could start a new char once you know how to make it properly?! Totally free respec that way.


Given that 1) The game just hit open beta and 2) Many of the feats/paragon powers/regular stats are very ambiguous or just straight up wrong with descriptions they're fucking themselves over very hard. The best way to min max isn't to sit there with a pen and paper. It's to actually make the build and test it. A lot of people like to explore different builds for one reason or another. This is just a stupid way for them to make money.

And you got 3 options:
1) Old school (Diablo 2): Create a new char and this time take all the right feats and powers
2) Grind Astral Diamonds
3) Pay real money.


4) Voice your concerns. Like every other person ever with a product. Now I've played enough PWE games to know the prices won't change and will probably actually go up. I know they don't give a shit about their games because they release a new one every 2 years. However that doesn't take away from the fact that it's a stupid decision. "Go play a different game" is actually a terrible view to have. I'm sure that's what the developers had in mind when they made that system, yeah? They're trying to make you pay to figure out builds, we're forced to try things that just might fail. Then you're stuck grinding for hours, rerolling, or in most cases leaving the game. The PVP isn't keeping people around. The PVE isn't with the dungeon finder being dumb. They really shouldn't have more reasons for people to leave. I wouldn't actually have an issue with paying if shit like a bag wasn't 10 fucking dollars.


Not to mention, creating new characters will require you to delete your currenct character(s) if you don't want to pay for more char slots :D


And gear progression, etc etc... i thought Archangel was being sarcastic with that one, but his later answer is just the biggest nonsense i had read on a long time.

Well then, you must have also hated Diablo 1 and Diablo 2. I would bet you hate Path of Exile as well then. I don't play much MMORPGs, but I am used from these aRPG games that free respecs are a no-no.

Not to mention you can use AD to get enough Zen to respec.


Diablo 1 and Diablo 2 weren´t MMORPGs, where you can save gear or not play hardcore. But you are right, D1 and D2 were games i played a few weeks and then went to my beloved Ultima Online and Everquest. If you think D1-2 are close to what an MMORPG is i don´t know what else should we argue about.

And about zen and AD, we are back to score 1 before you pointed out the "what if you play this MMORPG like an ARPG ... because!" Read again.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 15 2013 18:39 GMT
#351
On May 16 2013 03:33 Godwrath wrote:
Show nested quote +
On May 16 2013 03:02 -Archangel- wrote:
On May 15 2013 18:32 Godwrath wrote:
On May 15 2013 18:24 TOCHMY wrote:
On May 15 2013 18:15 Infernal_dream wrote:
On May 15 2013 15:17 -Archangel- wrote:
On May 15 2013 15:03 Infernal_dream wrote:
On May 15 2013 14:58 -Archangel- wrote:
Or you could start a new char once you know how to make it properly?! Totally free respec that way.


Given that 1) The game just hit open beta and 2) Many of the feats/paragon powers/regular stats are very ambiguous or just straight up wrong with descriptions they're fucking themselves over very hard. The best way to min max isn't to sit there with a pen and paper. It's to actually make the build and test it. A lot of people like to explore different builds for one reason or another. This is just a stupid way for them to make money.

And you got 3 options:
1) Old school (Diablo 2): Create a new char and this time take all the right feats and powers
2) Grind Astral Diamonds
3) Pay real money.


4) Voice your concerns. Like every other person ever with a product. Now I've played enough PWE games to know the prices won't change and will probably actually go up. I know they don't give a shit about their games because they release a new one every 2 years. However that doesn't take away from the fact that it's a stupid decision. "Go play a different game" is actually a terrible view to have. I'm sure that's what the developers had in mind when they made that system, yeah? They're trying to make you pay to figure out builds, we're forced to try things that just might fail. Then you're stuck grinding for hours, rerolling, or in most cases leaving the game. The PVP isn't keeping people around. The PVE isn't with the dungeon finder being dumb. They really shouldn't have more reasons for people to leave. I wouldn't actually have an issue with paying if shit like a bag wasn't 10 fucking dollars.


Not to mention, creating new characters will require you to delete your currenct character(s) if you don't want to pay for more char slots :D


And gear progression, etc etc... i thought Archangel was being sarcastic with that one, but his later answer is just the biggest nonsense i had read on a long time.

Well then, you must have also hated Diablo 1 and Diablo 2. I would bet you hate Path of Exile as well then. I don't play much MMORPGs, but I am used from these aRPG games that free respecs are a no-no.

Not to mention you can use AD to get enough Zen to respec.


Diablo 1 and Diablo 2 weren´t MMORPGs, where you can save gear or not play hardcore. But you are right, D1 and D2 were games i played a few weeks and then went to my beloved Ultima Online and Everquest. If you think D1-2 are close to what an MMORPG is i don´t know what else should we argue about.

And about zen and AD, we are back to score 1 before you pointed out the "what if you play this MMORPG like an ARPG ... because!" Read again.

Actually I think best MMO are still worse then an average aRPG and anything new MMOs can take from aRPG will make it a better game.
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2013-05-15 19:26:07
May 15 2013 19:09 GMT
#352
On May 16 2013 03:39 -Archangel- wrote:
Show nested quote +
On May 16 2013 03:33 Godwrath wrote:
On May 16 2013 03:02 -Archangel- wrote:
On May 15 2013 18:32 Godwrath wrote:
On May 15 2013 18:24 TOCHMY wrote:
On May 15 2013 18:15 Infernal_dream wrote:
On May 15 2013 15:17 -Archangel- wrote:
On May 15 2013 15:03 Infernal_dream wrote:
On May 15 2013 14:58 -Archangel- wrote:
Or you could start a new char once you know how to make it properly?! Totally free respec that way.


Given that 1) The game just hit open beta and 2) Many of the feats/paragon powers/regular stats are very ambiguous or just straight up wrong with descriptions they're fucking themselves over very hard. The best way to min max isn't to sit there with a pen and paper. It's to actually make the build and test it. A lot of people like to explore different builds for one reason or another. This is just a stupid way for them to make money.

And you got 3 options:
1) Old school (Diablo 2): Create a new char and this time take all the right feats and powers
2) Grind Astral Diamonds
3) Pay real money.


4) Voice your concerns. Like every other person ever with a product. Now I've played enough PWE games to know the prices won't change and will probably actually go up. I know they don't give a shit about their games because they release a new one every 2 years. However that doesn't take away from the fact that it's a stupid decision. "Go play a different game" is actually a terrible view to have. I'm sure that's what the developers had in mind when they made that system, yeah? They're trying to make you pay to figure out builds, we're forced to try things that just might fail. Then you're stuck grinding for hours, rerolling, or in most cases leaving the game. The PVP isn't keeping people around. The PVE isn't with the dungeon finder being dumb. They really shouldn't have more reasons for people to leave. I wouldn't actually have an issue with paying if shit like a bag wasn't 10 fucking dollars.


Not to mention, creating new characters will require you to delete your currenct character(s) if you don't want to pay for more char slots :D


And gear progression, etc etc... i thought Archangel was being sarcastic with that one, but his later answer is just the biggest nonsense i had read on a long time.

Well then, you must have also hated Diablo 1 and Diablo 2. I would bet you hate Path of Exile as well then. I don't play much MMORPGs, but I am used from these aRPG games that free respecs are a no-no.

Not to mention you can use AD to get enough Zen to respec.


Diablo 1 and Diablo 2 weren´t MMORPGs, where you can save gear or not play hardcore. But you are right, D1 and D2 were games i played a few weeks and then went to my beloved Ultima Online and Everquest. If you think D1-2 are close to what an MMORPG is i don´t know what else should we argue about.

And about zen and AD, we are back to score 1 before you pointed out the "what if you play this MMORPG like an ARPG ... because!" Read again.

Actually I think best MMO are still worse then an average aRPG and anything new MMOs can take from aRPG will make it a better game.


They are different genres, they work differently and catter to different people. I am pretty sure you are on the minority there when it comes to persistent worlds and your thoughts on how people should just re-do characters. If i would get any close to discuss this, i would go exactly to the oppossite, they need to go away the crappy instanced MCmenu where you farm your MCdailies then do some MCdungeons to at last do some MCraids and grind grind grind nonsense for drops with no intrinsic values for a self-driven community but the carrot. And aRPGs are the epytome of random carrots on a stick.
Resisty
Profile Joined December 2011
United States375 Posts
Last Edited: 2013-05-15 20:07:48
May 15 2013 20:07 GMT
#353
On May 16 2013 03:29 Scio wrote:
Does a respec token grant you the ability to respec starting attributes aswell (the dice rolling). I doubt it does but can someone clarify that for me pls.

No, you are stuck with your base stat rolls but can change the which stats you raised at 10, 20, etc.... Respec token also includes powers and feats if it hasn't been said.
Humans are greedy, therefore they are human.
Harris1st
Profile Blog Joined May 2010
Germany7021 Posts
May 17 2013 15:45 GMT
#354
Retrain is not really affordable for casual players

I play maybe 10 hours a week, probably less and i really don't wanna waste this time grinding for ADs. A complete reroll is not an option, for the same obvious reasons.
I started a GF because i like to be tanky and since i had no idea about the game the skills i have chosen are not the best and make my GF pretty much unplayable at the moment. this really pisses me off and i think about quiting and i can imagine i'm not the only one
Go Serral! GG EZ for Ence. Flashbang dance FTW
DragoonTT
Profile Joined April 2012
3398 Posts
Last Edited: 2013-05-19 23:51:44
May 19 2013 23:50 GMT
#355
Started playing Neverwinter last week. Pretty good for a F2P - decent graphics (even on my underpowered machine), gameplay feels less button-mashy and more active than most other MMOs I've played, World Design is good (no endless walking like WoW used to have - zones are intelligently mapped out). Class Balance in PvE is a little iffy (Rogues make other DDs look useless, Wizards can at least CC stuff, Great Weapon Fighters get the shaft), PVP is pretty broken (2 Clerics, fill up with Rogues or Wizards). Dungeons look pretty good, though bossfights can get repetitive (dodge the red areas, kill adds, rinse repeat). The pay content doesn't even look unreachable - just need some grinding, smart use of the auction house and some speculating on the "stock market" (AD to Zen/Zen to AD market)

Funny enough, today the economy crashed. Yep, you didn't misread. Exploits that have been abused since the closed beta have been made public, people generated Astral Diamonds (currency used for the Auction House,can be converted into the money-equivalent) by typing negative value into the AH website interface. Yeah, the game developers were that stupid. Queue people running around with billions of Diamonds, millions of money equivalent. Some immediately set to buying out the Auction House and distributing their new-found wealth among mules and friends, while others distributed Cats (a sought-after pet) amongst innocent bystanders in Protector's Enclave. Game's screwed, economy is in shambles, servers are down for now.

Sadly, PWE won't wipe and seemingly doesn't even want to roll-back - instead, they're banning everyone with suspicious amounts of currency. Funny enough there isn't too big an outcry from all those who invested money into the game - they're hit the hardest, because their investment is basically worthless now.
scrubtastic
Profile Joined May 2009
1166 Posts
Last Edited: 2013-05-20 00:52:24
May 20 2013 00:47 GMT
#356
On May 20 2013 08:50 DragoonTT wrote:
Funny enough, today the economy crashed. Yep, you didn't misread. Exploits that have been abused since the closed beta have been made public, people generated Astral Diamonds (currency used for the Auction House,can be converted into the money-equivalent) by typing negative value into the AH website interface. Yeah, the game developers were that stupid. Queue people running around with billions of Diamonds, millions of money equivalent.

What the FUCK

Between this incredible stupidity and the developer's apparently blatant money-grab attempts (and I speak as someone who has spent money in the past on F2P MMOs in order to save time) I am not touching this game or any of the other games they make with a 10 foot pole

*edit* And I really wanted some sort of DnD MMO - been looking for basically a newer version of NWN. Thanks for reporting this though
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
May 20 2013 00:54 GMT
#357
RIFT going f2p June 12th....

Just throwing that out there... :D
Useless wet fish.
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
May 20 2013 01:08 GMT
#358
On May 20 2013 09:54 Capped wrote:
RIFT going f2p June 12th....

Just throwing that out there... :D


Oh! I might check that out!
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
Slardar
Profile Joined April 2010
Canada7593 Posts
May 20 2013 03:54 GMT
#359
Yeah I think I'm done with this game for now, going to wait for Rift on June 12th.
DragoonTT
Profile Joined April 2012
3398 Posts
Last Edited: 2013-05-20 08:12:36
May 20 2013 07:57 GMT
#360
Too bad about this game, had so much potential, but the developer/publisher just screwed it up royally. No char wipe and just seven hours rollback means the worst abusers (those who did it since beta started) get away untouched, and large parts of the bugged currency will now probably flood the servers.

Anyone got a replacement F2P game? Really liked the model here where you have access to all content and, eventually, even to almost all items without having to spend...Probably can't run Rift, already had problems with Neverwinter when the screen got too crowded. (and it seems like the promotion to get the expansion for free ran out, so even if it goes F2P you still miss out on content...)
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 20 2013 08:31 GMT
#361
On May 20 2013 16:57 DragoonTT wrote:
Too bad about this game, had so much potential, but the developer/publisher just screwed it up royally. No char wipe and just seven hours rollback means the worst abusers (those who did it since beta started) get away untouched, and large parts of the bugged currency will now probably flood the servers.

Anyone got a replacement F2P game? Really liked the model here where you have access to all content and, eventually, even to almost all items without having to spend...Probably can't run Rift, already had problems with Neverwinter when the screen got too crowded. (and it seems like the promotion to get the expansion for free ran out, so even if it goes F2P you still miss out on content...)


Rift takes a lot less to run than neverwinter.
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
May 20 2013 08:55 GMT
#362
Welp, back to MapleStory until something else comes up.
[TLMS] REBOOT
Slardar
Profile Joined April 2010
Canada7593 Posts
May 20 2013 19:27 GMT
#363
I agree this game had some serious potential....kind of a shame that the AD market got destroyed by that exploit.
daemir
Profile Joined September 2010
Finland8662 Posts
May 20 2013 20:12 GMT
#364
I think the best thing is that apparently the exact same kind of exploit was used in a game this company made previously and the exploit is only possible because of entry level coder failure. Fun stuff. Shows how desperate everyone wants a piece of that mmo cake. Garbage after garbage gets poured to the market.

You know why WoW was so succesful? Not because it totally reinvented gaming, because it didn't, it copied from its predecessors. It succeeded because Blizzard produced quality, at their own pace. Last few years all we get is rushed out products that maybe stand on their feet for half a leveling experience, if even that, and the survivors of that hurdle die to lack of end game.
OPman
Profile Joined December 2010
United States131 Posts
May 22 2013 08:52 GMT
#365
I find it hilarious how mad people are at the recent AH exploits. The people who are getting screwed the hardest are people who invested money in a free to play open beta. Sure there is reason for them to be angry at the shitty coders responsible for the exploit, but they're the ones who made a bad investment.

I also don't understand how destroying the AD market ruins the rest of the game. Any "veterans" care to enlighten me?
Ph'nglui Mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 22 2013 11:03 GMT
#366
On May 22 2013 17:52 OPman wrote:
I find it hilarious how mad people are at the recent AH exploits. The people who are getting screwed the hardest are people who invested money in a free to play open beta. Sure there is reason for them to be angry at the shitty coders responsible for the exploit, but they're the ones who made a bad investment.

I also don't understand how destroying the AD market ruins the rest of the game. Any "veterans" care to enlighten me?


Because as with any game that has the auction house, the auction house becomes the game. It's always the fastest way to make money, and it's the easiest way to get good gear. By destroying that you destroy the integrity of the game.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 22 2013 14:17 GMT
#367
On May 20 2013 16:57 DragoonTT wrote:
Anyone got a replacement F2P game? Really liked the model here where you have access to all content and, eventually, even to almost all items without having to spend...Probably can't run Rift, already had problems with Neverwinter when the screen got too crowded. (and it seems like the promotion to get the expansion for free ran out, so even if it goes F2P you still miss out on content...)

Running Rift will not be a problem if you could play Neverwinter. And honestly, it's not a big deal with the expansion, it's a free to play MMORPG, if you like it, paying for an expansion is barely worth mentioning considering the amount of time you'll be sinking into it.
Purpose88
Profile Joined May 2013
Germany137 Posts
May 22 2013 14:25 GMT
#368
The people who are getting screwed the hardest are people who invested money in a free to play open beta.


People who paid 50-200$ for a probably terrible F2P Game have way bigger problems.
With RIFT going F2P I see no reason to play Neverwinter. RIFT is a really solid MMO and it had a Sub-System for like 2 years and I even played it to maxlevel. Its a solid game, but just not enough to justify 12€/month.
OPman
Profile Joined December 2010
United States131 Posts
May 22 2013 19:15 GMT
#369
On May 22 2013 20:03 Infernal_dream wrote:
Show nested quote +
On May 22 2013 17:52 OPman wrote:
I find it hilarious how mad people are at the recent AH exploits. The people who are getting screwed the hardest are people who invested money in a free to play open beta. Sure there is reason for them to be angry at the shitty coders responsible for the exploit, but they're the ones who made a bad investment.

I also don't understand how destroying the AD market ruins the rest of the game. Any "veterans" care to enlighten me?


Because as with any game that has the auction house, the auction house becomes the game. It's always the fastest way to make money, and it's the easiest way to get good gear. By destroying that you destroy the integrity of the game.


All I'm getting from this is that you can't make money really fast or get gear really easily.

"FUCK IT MIGHT AS WELL NOT PLAY AT ALL!"
Ph'nglui Mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 22 2013 19:20 GMT
#370
On May 23 2013 04:15 OPman wrote:
Show nested quote +
On May 22 2013 20:03 Infernal_dream wrote:
On May 22 2013 17:52 OPman wrote:
I find it hilarious how mad people are at the recent AH exploits. The people who are getting screwed the hardest are people who invested money in a free to play open beta. Sure there is reason for them to be angry at the shitty coders responsible for the exploit, but they're the ones who made a bad investment.

I also don't understand how destroying the AD market ruins the rest of the game. Any "veterans" care to enlighten me?


Because as with any game that has the auction house, the auction house becomes the game. It's always the fastest way to make money, and it's the easiest way to get good gear. By destroying that you destroy the integrity of the game.


All I'm getting from this is that you can't make money really fast or get gear really easily.

"FUCK IT MIGHT AS WELL NOT PLAY AT ALL!"


I had 3 accounts so I could have a 60 of each class. I played the game. It sucks. I'm stating why it sucks. Someone asked why the AH getting fucked up matters. I explained it. Sorry you think this game is great but it's not. No reason to attack me personally though.
OPman
Profile Joined December 2010
United States131 Posts
May 22 2013 20:56 GMT
#371
On May 23 2013 04:20 Infernal_dream wrote:
Show nested quote +
On May 23 2013 04:15 OPman wrote:
On May 22 2013 20:03 Infernal_dream wrote:
On May 22 2013 17:52 OPman wrote:
I find it hilarious how mad people are at the recent AH exploits. The people who are getting screwed the hardest are people who invested money in a free to play open beta. Sure there is reason for them to be angry at the shitty coders responsible for the exploit, but they're the ones who made a bad investment.

I also don't understand how destroying the AD market ruins the rest of the game. Any "veterans" care to enlighten me?


Because as with any game that has the auction house, the auction house becomes the game. It's always the fastest way to make money, and it's the easiest way to get good gear. By destroying that you destroy the integrity of the game.


All I'm getting from this is that you can't make money really fast or get gear really easily.

"FUCK IT MIGHT AS WELL NOT PLAY AT ALL!"


I had 3 accounts so I could have a 60 of each class. I played the game. It sucks. I'm stating why it sucks. Someone asked why the AH getting fucked up matters. I explained it. Sorry you think this game is great but it's not. No reason to attack me personally though.


I'm not attacking you personally, and I never said the game was by any means great. I feel like the majority of the community feels that way, and I just don't understand it. Isn't it possible to not spend any money on the game and still beat all the content?

Assuming the AH isn't mandatory to get to late game, lets take it out of the equation. I'm more interested in how rest of the game holds up. Specifically end-game dungeons and PvP. Are the boss fights the same as I've seen the first 40 levels? Is the PvP balanced? Is there any incentive to continue playing?

These are the things that make or break games in my opinion, albeit less so in a F2P micro-transaction MMO with an auction house.
Ph'nglui Mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
incifan
Profile Joined September 2010
Germany138 Posts
May 23 2013 00:41 GMT
#372
If you have a proper 5 men group you are done quite fast atm. Two weeks of semi-hardcore gaming will get you to the point of running out of content and ingame motivation. There is supposed to be more content, we will see when that comes and how it looks. I am past that point and still have fun at the game so I am still playing.
People do complain about the amount of adds in PvE, which is imo an issue with a few fights and fine with most others unless you have a bad group.
In PvP the offensive potential is much higher than the defensive between equally geared players, so knowing when and how to initiate fights plays a big role. I've not run premade 5v5, so I can not comment on that.

Without the AH up you might feel the urge to buy ZEN if you are of the impatient kind. If you can wait a week that shouldnt be an issue.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 23 2013 00:55 GMT
#373
On May 23 2013 05:56 OPman wrote:
Show nested quote +
On May 23 2013 04:20 Infernal_dream wrote:
On May 23 2013 04:15 OPman wrote:
On May 22 2013 20:03 Infernal_dream wrote:
On May 22 2013 17:52 OPman wrote:
I find it hilarious how mad people are at the recent AH exploits. The people who are getting screwed the hardest are people who invested money in a free to play open beta. Sure there is reason for them to be angry at the shitty coders responsible for the exploit, but they're the ones who made a bad investment.

I also don't understand how destroying the AD market ruins the rest of the game. Any "veterans" care to enlighten me?


Because as with any game that has the auction house, the auction house becomes the game. It's always the fastest way to make money, and it's the easiest way to get good gear. By destroying that you destroy the integrity of the game.


All I'm getting from this is that you can't make money really fast or get gear really easily.

"FUCK IT MIGHT AS WELL NOT PLAY AT ALL!"


I had 3 accounts so I could have a 60 of each class. I played the game. It sucks. I'm stating why it sucks. Someone asked why the AH getting fucked up matters. I explained it. Sorry you think this game is great but it's not. No reason to attack me personally though.


I'm not attacking you personally, and I never said the game was by any means great. I feel like the majority of the community feels that way, and I just don't understand it. Isn't it possible to not spend any money on the game and still beat all the content?

Assuming the AH isn't mandatory to get to late game, lets take it out of the equation. I'm more interested in how rest of the game holds up. Specifically end-game dungeons and PvP. Are the boss fights the same as I've seen the first 40 levels? Is the PvP balanced? Is there any incentive to continue playing?

These are the things that make or break games in my opinion, albeit less so in a F2P micro-transaction MMO with an auction house.


How is you quoting me then saying what you said not attacking me personally? Lol. That's the definition of attacking someone.

The end game PVE is the same as the rest of the game. Adds, adds, and more adds. There are no dungeon mechanics. Just adds. PvP is imbalanced as hell. Almost any class the specs properly can set themself up for one shot kills. My cw could do it, my GF could almost do it, my TR can do it. There's no balance. There never will be unfortunately.
RuskiPanda
Profile Joined December 2011
United States2906 Posts
May 23 2013 01:01 GMT
#374
Only point of Pvp is to get a set of gear at 60 with a gear score good enough for most everything bar Castle Never in about a day. And after grinding that crap with probably 70% of my games having afks/disconnects/stuck in whatever loading limbo I can tell you that it will never be remotely fun-let alone balanced. If you want to play a point capping pvp I'm sure there are hundreds of games that do it better.
nota
Profile Joined May 2010
United States231 Posts
May 23 2013 05:06 GMT
#375
Anyone on Dragon still playing?

60 CW nota@nota1
Zocat
Profile Joined April 2010
Germany2229 Posts
Last Edited: 2013-05-23 13:51:40
May 23 2013 13:50 GMT
#376
So what are the best foundry missions?
I'm interested in story/atmosphere stuff the most. Normal dungeon crawls I still have enough to play on my list
For stuff I liked as comparison:
+ Show Spoiler [Enjoyed a lot] +

The Dweomerkeepers (C)
From the Shadows (C)
Planescape - The Skeleton Key (C)
An Orphan's Dream
Secrets of Blacklake
The Fear that Freeze (ignoring all the grammar/spelling errors

+ Show Spoiler [Decent would also play] +

Witch Hammer Chronicle (C)
Mysterious Organization
The Adventures of Sherlock Colms (C)

+ Show Spoiler [Didnt like] +

I am Slayer
shabby
Profile Joined March 2010
Norway6402 Posts
May 26 2013 18:58 GMT
#377
Enjoying the game very much. Btw, dunno why people are on about the AD exploit. Exactly the same happened in D3. Anyway, they tracked down the people that exploited big and banned them, plus rolled back the servers a few hours for all the small fish. It shouldn't affect anyone else playing.
Jaedong, Gumibear, Leenock, Byun
incifan
Profile Joined September 2010
Germany138 Posts
May 26 2013 21:46 GMT
#378
yea the economy seems to be back to pre exploit levels.

@Zocat: unfortunately didnt get around to many foundry missions yet, but i will check out your recommended ones.
SheaR619
Profile Joined October 2010
United States2399 Posts
June 18 2013 09:29 GMT
#379
I am 10 lvl in and every where I go, I constantly go to instances and more instances. Is this how the game is? I understand the need for them to have these for quest line which is fine but when I am entering a city or entering a questing zone, it constantly take me to a new instance. Is the whole world made up of a bunch of small instances where you just keep zoning in and out when you enter different area? Is it possible to move from 1 city to another city without the need of a loading screen?
I may not be the best, but i will be some day...
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
June 19 2013 16:46 GMT
#380
How's the user generated content shaping up to be? I noted the list above, but I'm wondering about a more general impression. It was the only reason I was interested in the game, and the one quest chain I completed when I tried it out was quite fun (can't remember the name).

I could see myself playing the game a lot if the thing really takes off, but I don't want to go back to play through like 5 decent quests/chains and then have nothing to do.
Meow-Meow
Profile Blog Joined May 2013
Germany451 Posts
July 10 2013 10:06 GMT
#381
On June 18 2013 18:29 SheaR619 wrote:
I am 10 lvl in and every where I go, I constantly go to instances and more instances. Is this how the game is? I understand the need for them to have these for quest line which is fine but when I am entering a city or entering a questing zone, it constantly take me to a new instance. Is the whole world made up of a bunch of small instances where you just keep zoning in and out when you enter different area? Is it possible to move from 1 city to another city without the need of a loading screen?


Level 10 as well, wondering that too.

So far, it's not exactly been a great experience, but then again, level 10...
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ) Like all techno, it's hard to tell if it's good music played horribly or horrible music played well.
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
July 10 2013 10:35 GMT
#382
There is no open world aspect to this game like in many other mmos. The zones are instances, and many of the quests are instances in the instances.
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
Last Edited: 2013-12-13 10:37:04
December 13 2013 10:32 GMT
#383
Thought this was worth a bump since it recently went on steam, here's my 50 cents after playing to around 26:

Positives:
  • Overall it's been a pleasant experience, the combat is fun, the quests are fairly decent and presented with reasonable/ mediocre voice overs. (varies quite a bit)
  • The foundry is a pretty revolutionary (to my knowledge) idea for mmo's, players can design their own instances with locations, npc's dialogues enemies and mechanics, I've played some on the top ones and they have all been highly enjoyable.
  • I like the timed bonuses to various aspects of the game, incentivizing to change what you're doing for a greater reward (bonus xp to instances, greater rewards from gathering, etc)

Negatives:
  • I play as healer and find that targeting people for heals is highly inconvenient, in messy fights you have possibly 10 characters you can target, as everyone's companion is running around as well, and if someone is in front of the target you want to heal, you heal that person in stead.
  • One of my main gripes is that bag space actually costs a shit ton to purchase, and that only gives you 12 slots (or 24, but that costs even more) And since you gather items in a fairly high pace, your bag space will fill really fast. Luckily you get the option of gaining an artifact at level 21 that can summon a vendor at a fairly low cooldown ( 2 minutes I believe).
  • I haven't tried PVP a lot, but since this aspect is kind of pay to win I doubt I will get into this. (theoretically you can get the same gear as someone who pays actual cash, but it wil take eons to grind)

I'll keep on playing as long as I enjoy the pve content, I'll just totally ignore the whole payment system (with is a bit tricky as it's ingrained in every aspect of the game) and have fun with it for what I can do without paying.
I'll bite this hand that feeds me, and take it for my own!
Dubzex
Profile Joined October 2010
United States6994 Posts
September 28 2014 09:13 GMT
#384
Anyone still play this? How is endgame? I'm lvl 35 and just play in my extremely limited spare time during the week so it is basically impossible to burn out. The regular quests are pretty standard but the custom user made ones sre good. I just want to see if this would be worth playing pve in the end game.
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
lprk
Profile Joined September 2013
Poland2249 Posts
September 28 2014 10:24 GMT
#385
PvE endgame is lots of dilies, and 12 dungeons divided in tiers. Some dungeons are easy, some require coordiantion, bosses usually have lots of adds so it sometimes get really chaotic, and for dps good aoe classes are just better. Doing all dailies can take 2-3 hours, and without doing them to progress campiagns you won't be strong enough to progress from tier 1 dungeons to tier 2.
Dubzex
Profile Joined October 2010
United States6994 Posts
October 02 2014 01:36 GMT
#386
Thanks lprk
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
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