Diablo III General Discussion - Page 166
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Tiamat
United States498 Posts
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benbrad2
103 Posts
A korean fansite had one on one interview with the content designer Kevin Martins. He says that there will be another difficulty just above Hell, called "Inferno" On the side note, I felt as though they wern't exactly ready for the relesae of beta. The tone of his voice seemed as they are still refining the game. "We are still trying to cut the rough edges and refine it again and again" Also, RHAH sounds rather interesting. I myself did some ebay back in the days selling ingame items. But one issue is... Item farming sites will still more items and better items than most people can farm since they do this for living. 24/7. They will be able to offer better price compared to AH. If you ever want to spend $200, I think it will still be better to spend on these farming sites since they can give you better items with better price. Link to interview with Kevin Martins. (In Korea) http://www.inven.co.kr/webzine/news/?news=37604 | ||
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Seditary
Australia7033 Posts
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MagisterMan
Sweden525 Posts
On August 03 2011 07:22 superstartran wrote: Basically what you're saying is if you can't grind hardcore just suck it up. Rofl. Just suck it up that your item maybe won't be the best? Well yes, I just think it is fair to the ones that play the game it should be played. How do you lose? Because some guy can actually buy the item that you spent hours to find? What difference does it make? Seriously. It's a damn hack and slash, what difference does it make Joe Schmo with a real job can actually obtain the items that you can get because he grinds the hours in real life? I've given all my reasons multiple times before in this thread, I don't feel like repeating them every post (cliffs: pvp, it devalues the items and the game). All people have to sacrifice time to play the game, what makes you think that your time is more valueable than others? | ||
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NotJack
United States737 Posts
On August 03 2011 14:12 MagisterMan wrote: Just suck it up that your item maybe won't be the best? Well yes, I just think it is fair to the ones that play the game it should be played. I've given all my reasons multiple times before in this thread, I don't feel like repeating them every post (cliffs: pvp, it devalues the items and the game). All people have to sacrifice time to play the game, what makes you think that your time is more valueable than others? All people have to sacrifice time to make money, what makes you think that your time is more valuable than others? Besides from that awful argument, Athene's video about really is the best statement I've seen on it. Not only is it better than the other possibility of third party people ripping many people off, but it also establishes gaming as an actual relevant part of people's lives. Blizzard is getting a lot of shit from people who don't think things through or want to be the best in casual softcore mode, but by sucking it up is advancing the reputation of gaming. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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papaz
Sweden4149 Posts
On August 03 2011 13:06 Chairman Ray wrote: Path of Exile definitely looks good, but I'm sticking with D3 just because the community will be there. Funny part is that I just heard about Path of Exile and I love it because of the PvP. | ||
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superstartran
United States4013 Posts
On August 03 2011 14:12 MagisterMan wrote: Just suck it up that your item maybe won't be the best? Well yes, I just think it is fair to the ones that play the game it should be played. I've given all my reasons multiple times before in this thread, I don't feel like repeating them every post (cliffs: pvp, it devalues the items and the game). All people have to sacrifice time to play the game, what makes you think that your time is more valueable than others? 1) That's your opinion on the matter. Most people would strongly disagree with you. Everyone should have access to the end game content with a reasonable amount of time spent on the game. The reason why Korean/Asian grinders are so unsuccessful in the States is because no one wants to no life that shit just to hit mid level let alone end game. Blizzard wants their game to be accessible by everyone. 2) PvP is awful in Diablo; in no way shape or form items ever make a difference. As I've stated before, most decent PvP Necro builds pretty much rape almost every Barb build. Builds matter much more in D1/D2 PvP, and will likely be the same way in D3. Items don't matter in PvP until you start to get really good and you've learned all the dumb tricks. Devalues the items and game how? By allowing more people to actually play the end game content without having to sit there and grind it out for 40 hours for a dam Griffons Eye? 3) It's very obvious that you don't have many real world obligations as the majority of the rest of the world does. And if you do, you obviously place gaming very high to a very unhealthy degree. I'm sorry; not all of us have the time to sit there and expend thousands of hours on a PvE centric game. Maybe if this was a PvP centric game you might have a point, but since it's not, you don't really have a point... at all. Really your whole argument is "ME ME ME ME ME ME ME. I don't like it and I don't want it, therefore it should exist." The problem is that this whole "Auction House" idea is based on a decade old practice that has been going on since D2 was released. Items/Characters were traded on Ebay since well before the release of Lord of Destruction, and Item shop websites have been around for AGES. And plenty of people use these methods to obtain their items. Give up; it's going to exist because there is a HUGE demand for it. If it was so unpopular and detrimental to the game, it wouldn't have been implemented by Blizzard. | ||
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jnkw
Canada347 Posts
On August 03 2011 15:21 FakeSteve[TPR] wrote: what if... the mayans knew diablo III would come out in 2012?! You really think this whole D3 real money AH is going to end the world? There's no chance in hell that the Mayans could have foreseen thi- + Show Spoiler + pun intended | ||
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Logros
Netherlands9913 Posts
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11cc
Finland561 Posts
On August 03 2011 16:42 superstartran wrote: + Show Spoiler + 1) That's your opinion on the matter. Most people would strongly disagree with you. Everyone should have access to the end game content with a reasonable amount of time spent on the game. The reason why Korean/Asian grinders are so unsuccessful in the States is because no one wants to no life that shit just to hit mid level let alone end game. Blizzard wants their game to be accessible by everyone. 2) PvP is awful in Diablo; in no way shape or form items ever make a difference. As I've stated before, most decent PvP Necro builds pretty much rape almost every Barb build. Builds matter much more in D1/D2 PvP, and will likely be the same way in D3. Items don't matter in PvP until you start to get really good and you've learned all the dumb tricks. Devalues the items and game how? By allowing more people to actually play the end game content without having to sit there and grind it out for 40 hours for a dam Griffons Eye? 3) It's very obvious that you don't have many real world obligations as the majority of the rest of the world does. And if you do, you obviously place gaming very high to a very unhealthy degree. I'm sorry; not all of us have the time to sit there and expend thousands of hours on a PvE centric game. Maybe if this was a PvP centric game you might have a point, but since it's not, you don't really have a point... at all. Really your whole argument is "ME ME ME ME ME ME ME. I don't like it and I don't want it, therefore it should exist." The problem is that this whole "Auction House" idea is based on a decade old practice that has been going on since D2 was released. Items/Characters were traded on Ebay since well before the release of Lord of Destruction, and Item shop websites have been around for AGES. And plenty of people use these methods to obtain their items. Give up; it's going to exist because there is a HUGE demand for it. If it was so unpopular and detrimental to the game, it wouldn't have been implemented by Blizzard. Doesn't make any sense to me that blizzard wants to put these "rare" items in the game at all if it is intended for all players to easily get them. I think I played alot of d2(although not as much as many here it seems), and I didn't ever get any optimal items for my build nor any good runes, but I still found it fun to play. It was just... sometimes when trying to go to trade, someone would join just to show off an inventory full of gear with many high runes used in runewords, no intention to trade anything, just came to show of his dick to me. Anyway if blizzard doesn't want anything to be rare, why do they have to make people pay? I guess it's safer for those who want to trade to have blizzards own system, but again, if the intention is to make everyone able to play "end game content" without grinding alot, seems the best solution would be to make rare shit drop more. | ||
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Tobberoth
Sweden6375 Posts
On August 03 2011 07:01 SoBeDragon wrote: Thanks for your feedback everyone. I'm not a fan of the persistent internet connection that's required to play the game. I feel like there is always some reminder about how unstable the servers can be, and that I won't be able to play single player during down, or laggy times. I guess we'll have to see if it's really a big deal. The second that I can't play a game that I want to play, that I paid for, I'm not gonna be a happy. It will probably be like SC2 where you can still play when servers are down, just that there's stuff you can't do. | ||
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Solai
204 Posts
http://www.diablofans.com/topic/26397-the-auction-house-explained/ + Show Spoiler + The recent flood of information we had has left many of you shocked. Skill points removed, traits reworked, new pvp mechanics, banners, shared stashes etc. etc. But many of you are probably most interested, or hesitant, regarding the DiabloWiki.com - auction houseauction house (abbreviated AH) system that will allow players to trade their items in exchange for real money. Actually, I'll go out on a limb here and say that many of you are really pissed at Blizzard right now. But before you condemnd Blizzard of sacrilege, we should take a closer look at what this system will really mean for the players. The Basics First Buying Selling Example You can use the cash AH without spending a dime It doesn't matter which AH you end up using anyway Added bonus: It eliminates third-party selling I don't want this crap in Diablo Potential Hazards Farmers Hacking Conclusion The Basics First Blizzard has revealed that there will be two auction houses available to players through the Battle.net interface: one which uses in-game DiabloWiki.com - goldgold as a currency (just as the WoW auction house does) and one which uses real world money such as dollars, euros or similar depending on which region you play in. Buying In order to buy items, all you have to do is transfer over money to your B.net account from your credit card, which will convert it into e-balance. You can then go right ahead and bid on items with your e-balance. If you win the auction, your bid is automatically subtracted from your e-balance and you get the item. If you bid on an item but someone else outbids you, it will cost you nothing. This is true for both the gold and cash AH systems, the only difference between them is that in one you will use actual money. Selling In order to sell items, it's a little more tricky. If you want to put up an item for sale, you have to pay a fee. This fee will be subtracted from your money whether you succeed in selling it or not and given to Blizzard. In the gold AH, this fee is a gold sum (again exactly like WoW), and in the cash AH it's your e-balance. This fee is set at a fixed nominal value (the exact amount we do not know at this time). If you don't manage to sell the item, it will remain in your stash and you can try to sell it again, but the fee will already have been removed from your e-balance. If you do sell it however, an additional selling fee is also applied and given to Blizzard, and afterwards one of two things can happen. Posted Image By default, money that people buy items for will be added to the sellers e-balance (or gold total, if they sell in gold). However, it will also be possible to set up your account so that it will be added your credit card. This will require adding a third party payment service to the account to handle the actual transaction. Blizzard is currently negotiating with potential companies at this point in regards to who will handle this service, so at this point we don't know who it will be or in what regions they will operate. However, it will be possible to make money selling items in Diablo III. What will not be possible, however, is to convert your e-balance back into cash. So if you sell an item and haven't set up your account to give you cash, it will increase your e-balance instead. That e-balance cannot later be withdrawn as cash, but it can be used to buy other items and anything in the Blizzard store, including games and WoW subscription time. Blizzard has also stated that every player gets a number of auctions which allows them to put up cash auctions without paying the nominal fee. It's unclear whether this is a fixed amount for each account (x free auctions in a lifetime), a fixed amount concurrently (x free auctions at any one time) or a recharging value (x free auctions every week), but Bashiok has hinted we might be talking about a set number each week. In any case, using such a free waiver will provide you with the possibility of making money without risking a single cent. We'll get back to that further down. Example (NOTE: CONTAINS ENTIRELY FICTIONAL NUMBERS I MADE UP FOR THIS EXAMPLE.) Here we have three people: Sixen, Scyber and Nektu. Sixen has put up a leather cap for auction for 10$. In order to do this, he had to pay a nominal listing fee of $1 to Blizzard. Scyber sees this leather cap and decides to bid $10 on it. A couple of minutes later, Nektu sees the same item. He thinks it's worth more than $10, and bids $12. Scyber thinks anything over $10 is too expensive, and does not bid any more. The auction runs out a few hours later with no bids more bids being placed, and Nektu wins the item. At this point, $12 are subtracted from Nektu's e-balance while nothing happens to Scyber's e-balance. The selling fee, in this example also $1, is subtracted from Sixen's $12, which means he has made $10 total on his auction (-$1 listing fee, -$1 selling fee) Under normal circumstances this would be added to his e-balance, but if Sixen has also set up his account to forward him cash, the third party payment service will at this point extract a fee from those $11, say $1, in order to administer the transaction and give Sixen the rest, in this case a total of $9. So Nektu pays $12, Scyber pays nothing, Sixen gets $9, Blizzard gets $2 and the third party gets $1. You can use the cash AH without spending a dime Using the cash AH is entirely optional. Players aren't forced by Blizzard to use it to trade for items. However, many of you fear that having a cash AH will make it so all the best items only sell for real money, thus in reality forcing people to spend money in order to get the best stuff. And while that's appears to be true on the surface, it isn't really. Here's why: Posted Image If you sell an item using one of your free weekly waivers, you can put up an item in the cash AH, sell it, and generate a positive e-balance without spending a single $. With that e-balance, you can then continue to put up items for sale and, using your initial e-balance, pay for the listing fees. Once you accumulate enough e-balance, you can then buy items for real money without having put in a single cent yourself. So you sell that legendary axe and legendary armor you found and use the generated e-balance to buy an awesome staff instead. The system doesn't lock anyone outside of acquiring the best items, what it does is allow people to spend money to get items faster. But it's still perfectly possible for anyone to use the cash AH. And you won't even have to exchange legendaries for legandaries. If Blizzard has done its job properly and accomplished what was intended, which is to make gold a valuable resource, then people will want huge amounts of gold for their crafting, repair and vendor needs even if they only use the cash AH. And since gold can be traded on the AH, anyone will be able to sell gold for cash. Of course, the exchange rate between gold and cash is impossible to predict as of now, but in theory anyone will be able to make e-balance without spending any money. Provided there are some individuals out there who actually do put money into the system, some original e-balance has to be generated with actual money. But they will not have to be a majority. In fact, the cash system will establish an exchange rate between gold and real money. The exchange rate will be an approximation since there won't be any mods available to track all auctions, but the market will probably reach a rough value. At that point, every piece of gold you make in the game will be worth an amount of $ equal to the exchange rate. This money cannot be taken from your e-balance (can't make e-balance into cash) but it can be used to buy items and blizzard products. It doesn't matter which AH you end up using anyway What did you say? Each piece of gold dropped will be worth a certain amount of real money? Not only does this mean that you are tecnically making money as you play, it also means that whether you use the gold AH or the cash AH will be irrelevant. The concept is called Arbitrage, and for those of you not accustomed to economics I'll explain how it works. Posted Image Let's say that I find a legendary axe that I don't need and thus want to sell. I can either sell it for gold or e-balance. Looking in the AH, I see that there are incidentally ten axes, five in each AH, currently up for sale: five go for 2000g and the other five for $20. But I decide to see what gold sells for, and I quickly see that 200g costs $1 in the cash AH. Afterwards I proceed to sell my legendary axe for $19, which the sold for gold will be 19*200=3,800g That's arbitrage, the possibility to profit due to price imbalances in different markets. Even if I didn't want cash, it's still a better option for me to use the cash AH under these circumstances, since it gives me more gold. The next thing I do is naturaly to buy the other five legendary axes for 2,000g each, sell them for $19 again, essentially giving me 5*(3,800-2,000)=9,000g profit without having killed a single monster. This will of course not last, since eventually other people will figure out that the legendary axe is underpriced in the gold AH and correctly adjust their prices. I probably couldn't even have sold those five axes for $19 again, since I essentially bombed the market by doubling the supply of those axes. But that is exactly the point. This kind of equilization will happen continuously across all different items for sale in the two markets, and will work to create a stable exchange rate between gold and $. And when that has happened, it won't really matter which of them you decide to trade in. Even if you consider yourself a purist and never so much as look at the cash AH, the prices you see for items there should be same as those seen in the cash AH. Perfect equilibrium is generally upset by various factors such as transportation costs, taxes, varying legislations between markets, expiration dates on products etc. In the future Diablo economy many of these are removed: the the flat fees applied to purchases are a transaction cost and will generate some imbalances between the markets, but that's about it. In the end, it will matter little which one you actually use. Added bonus: It eliminates third-party selling But that's not everything the AH will accomplish. The purpose of the AH is to eliminate third-party selling of items and the inherent uncertainty that follows from using such sites. I will quote Don here: Don_guillotine said: Well in D2 the market essentially worked just the way this real money AH will. Every serious player used D2JSP for trading because of the sheer effectiveness of it. And you could either buy forum gold for real money or sell items for forum gold. There was no way to convert forum gold back to real currency however. D2JSP was really easy to scam in (since you had to do the trade in-game and giving the currency in the forums) if you weren't careful. The site was also corrupt (they gave gold to their friends who didn't pay for them) and so forth. Most Diablo II veterans are familiar with D2JSP and the immense use it had in facilitating trade in Diablo II. It wasn't perfect, but it was much better than what Diablo II offered and allowed buyers and sellers to find and trade with each other using a (relatively) stable currency. With Blizzard now running a cash AH, they've established a low-risk market. Blizzard will in this case act as the insurance of every transaction: if you sell an item and the buyer for some reason has no money, you will still get your money and Blizzard takes that financial hit. All transactions will be guaranteed by Blizzard, which will facilitate a safe and secure trading environment. In addition to that, since Blizzard will not be selling any items and since the exchange rate between gold and $ will be determined solely by the players in a region, Blizzard will have no way to influence it and purposefully generate a corrupt environment. In addition, the cash AH is a much more convenient method of trade, meaning any competing sites will have a hart time, well, competing. I don't want this crap in Diablo So far I've explained why you won't be left out of the system and why you won't have to spend real money. But these are all technical arguments. A fundamentally different argument people raise is that bigger wallet = better character. Most comments seem to counter this with "dis would happuned aniway, deal with eet" but that's not entirely true. Yes some people would have bought items for money, but you could at least feel that Blizzard did not support such actions and that an environment where no monetary benefits in RL would ever affect your own gaming experience existed. But "legalizing" it so to speak will with certainly cause a larger percentage of the total gaming population to at least consider engaging in these activities. And to that, there's really nothing I can say. Because it is true that this will happen and that it will most likely affect how you view the game. Perhaps try to ignore other people's items? Kick their ass in PvP regardless? Secretly gloat that they're giving you money for your items? I don't know. Every change to a game is bound to be unappealing to some players unfortunately. Potential Hazards Finally we have the issue of the various kinds of potential risks this system faces: "chinese" farmers and hacks (particularly bots). Farmers The first fear is that loosing the restraints of the system will invite countless gold farmers in China and similar to pour into Diablo now that this is allowed. And at face value, we can say that there's no reason for such farmers to reduce in number because of this system, and there's also no reason Blizzard can ban them for. After all, all they've done is buy the game and play it according to the rules (working conditions and such aside, but there's no way for Blizzard to control that). Posted Image How will this affect Diablo III? Well, under normal circumstances such farmers operate in a black market outside of the general trade system. They are competing against each other in this environment, but still away from the main body of trade occuring in the general game. Now however, every Diablo player will become a potential customer, and since the AH will be anonymous it will be impossible for you to tell whether you're buying items from a Chinese farmer or not. Of course, whatever items they generate will have to compete with the prices of every single item that every single player puts up, and the people who previously had to go to them for gold or items can now instead trade with the real players, thus hopefully pushing down prices and making it less profitable for them. Still, it will probably lead to a greater amount of items being generated, but so long as the problem of duping doesn't reappear, it shouldn't be a problem. Bots Botting is a second potential problem, one that doesn't really involve any running labor cost other than your electrical bill. Unlike farming however, this is actively prevented by Blizzard and we can only hope that their experience dealing with botting in WoW and SC2 has paid off and will allow them to contain this potential problem well enough. Has this cash AH given botters a bigger incentive? Undoubtedly. Do I think Blizzard can handle it? Yes, otherwise they've done some really terrible estimates prior to announcing this system. Conclusion Will this new cash AH force you to spend real money? No. Is it certain to work/flop? No, neither is certain. No one has done this before, and so it seems unlikely anyone can guarantee an outcome here. Individual future situations are not that easily prognosticated. But I don't think the outset is all that bad either. What it will do is to hopefully lead all trades to be handled through Battle.net, which will generate a more stable economy, a larger economy of more buyers and sellers, a more liquid market and an opportunity for people who want to spend money on items to do so freely while at the same time allowing people who do not want to spend money to still generate a net profit, and more importantly, still interact with the entire trading community regardless of financial situation. The problem will be accepting that people with more money can buy better gear, but if you can do that you should not be worried about what this system can bring. | ||
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Tsagacity
United States2124 Posts
Anyway if blizzard doesn't want anything to be rare, why do they have to make people pay? I guess it's safer for those who want to trade to have blizzards own system, but again, if the intention is to make everyone able to play "end game content" without grinding alot, seems the best solution would be to make rare shit drop more. This system isn't going to make rare items any less rare. All purchases are player to player. When you buy a rare item, someone else loses that rare item. | ||
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LoLAdriankat
United States4307 Posts
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Nazarid
United States445 Posts
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Technique
Netherlands1542 Posts
On August 03 2011 19:08 Nazarid wrote: O.o I can't wait for this game to come out, maybe i can sit on my ass 12 hours a day and make 150-200 a day playing a video game like i did with Diablo 2 and this time it will be legally attained tender. You wouldn't find anything that worth in d2 in a day.... Well unless you got 20 bots running maybe. | ||
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papaz
Sweden4149 Posts
On August 03 2011 19:08 Nazarid wrote: O.o I can't wait for this game to come out, maybe i can sit on my ass 12 hours a day and make 150-200 a day playing a video game like i did with Diablo 2 and this time it will be legally attained tender. ROOOOOFL If you earn more than a dollar a day I'd be sooooooo surprised. I can't wait until this game comes out with the awful AH system and watch the rage in the forums when people don't earn shit and complain about the gold farmers that now can freely and legally farm in D3. This is their market. | ||
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PepperoniPiZZa
Sierra Leone1660 Posts
On August 03 2011 19:22 papaz wrote: ROOOOOFL If you earn more than a dollar a day I'd be sooooooo surprised. I can't wait until this game comes out with the awful AH system and watch the rage in the forums when people don't earn shit and complain about the gold farmers that now can freely and legally farm in D3. This is their market. -Tells somebody that he won't make more than a dollar per day. -Thinks there will be gold farmers. Everyday I read this thread, I see you contradicting yourself. Maybe, you should think about things you're gonna say before you say them. | ||
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zeru
8156 Posts
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