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Diablo III General Discussion - Page 164

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Spawkuring
Profile Joined July 2008
United States755 Posts
Last Edited: 2011-08-02 20:14:49
August 02 2011 20:10 GMT
#3261
On August 03 2011 04:02 Serpico wrote:
Show nested quote +
On August 03 2011 04:01 homer001 wrote:
I dont understand why ppl are complainin about the auction house.
So wat if someone bought all their gear with money.
How would that impact on u enjoyin the game?

Because it trivializes everything you get the honest way.


If this is how you feel, then technically you should be against not just real-money shops, but any kind of shop or trading in general.

The mere existence of trading means that there will always be a possibility that a person gets a good item without having to kill a single monster, therefore "trivializing" it. In WoW for example, a person who knows how to work the AH can earn literally 100,000g+ gold on a regular basis. Since Diablo has no BoE or BoP, a person who knows how to auction can get all the loot in the game with little to no monster killing. But I see nothing wrong with that because it takes a lot of effort to gain that much profit in the AH. In my eyes, a person who earned their loot through auctioning is just as valid as a person who did it through killing monsters.

Now you might be worried about the occasional rich kid who is able to just credit card swipe and buy a super decked out lv 60, but those situations are going to be small minority even with the RMAH. Decked out characters are very expensive as MMO players can attest to, so only a small handful of people are going to be able to afford it. I don't think I've ever heard of an MMO player having his experience ruined by a tiny amount of eBayers, so I see no reason to think D3 will be any different.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2011-08-02 20:23:36
August 02 2011 20:17 GMT
#3262
On August 03 2011 05:09 Simberto wrote:
Show nested quote +
On August 03 2011 04:58 ThanksALot wrote:
On August 03 2011 04:02 Serpico wrote:
On August 03 2011 04:01 homer001 wrote:
I dont understand why ppl are complainin about the auction house.
So wat if someone bought all their gear with money.
How would that impact on u enjoyin the game?

Because it trivializes everything you get the honest way.


It does trivialize everything you find in game as opposed to buy. However, D3 is NOT a competitive game. I think most people in this forum are looking at this from a competitive (BW / SC2) stand point where, yes, the model would be awful.

Look at SC2, lets say you have to "unlock" each unit every ladder season or pay $50 to have them all instantly. Obviously, paying would give you a huge competitive advantage. This is what will happen in D3, however, its not a PvP game so it doesn't matter if someone instantly has better gear because your not in competition with that person.


Any online game is competetive, and if only in the showing off sense of things. But my concerns are mostly not in the ego area, where it sucks if someone who did not invest as much time/thoughts/whatever into the game gets the same stuff as you, it is the idea that this will actually, measurably diminish my gaming experience. RMT will reduce the amount of useful stuff in the Gold AH. I don't think anyone will question this. Also, if Items ingame suddenly have a real value attached to them, that forces you to think about the real money you are spending when playing that game. You can't just waste ingame money on something fun, because it is directly linked to real money. If you are remotely smart, you tend to get enough money in games to have more then you need for stuff, and can waste some on fun things. Now, this fun money is directly linked to real money, and as a result everytime i spent something on fun things, i have to think about the real money i waste. Which i don't want to when i play a game. I want to not care about things, i want to not have responsibility attached to fun.




You don't need to use the AH to play Diablo 3. You never even needed to trade in D2 to beat the game on Hell mode.


On August 03 2011 05:10 Spawkuring wrote:
Show nested quote +
On August 03 2011 04:02 Serpico wrote:
On August 03 2011 04:01 homer001 wrote:
I dont understand why ppl are complainin about the auction house.
So wat if someone bought all their gear with money.
How would that impact on u enjoyin the game?

Because it trivializes everything you get the honest way.


If this is how you feel, then technically you should be against not just real-money shops, but any kind of shop or trading in general.

The mere existence of trading means that there will always be a possibility that a person gets a good item without having to kill a single monster, therefore "trivializing" it. In WoW for example, a person who knows how to work the AH can earn literally 100,000g+ gold on a regular basis. Since Diablo has no BoE or BoP, a person who knows how to auction can get all the loot in the game with little to no monster killing. But I see nothing wrong with that because it takes a lot of effort to gain that much profit in the AH. In my eyes, a person who earned their loot through auctioning is just as valid as a person who did it through killing monsters.

Now you might be worried about the occasional rich kid who is able to just credit card swipe and buy a super decked out lv 60, but those situations are going to be small minority even with the RMAH. Decked out characters are very expensive as MMO players can attest to, so only a small handful of people are going to be able to afford it. I don't think I've ever heard of an MMO player having his experience ruined by a tiny amount of eBayers, so I see no reason to think D3 will be any different.



Average decked out build in D2 will run you about 50+ bucks depending on the build/items. That's with all the duping that goes on. Sometimes it can run you an easy 200+ if you are running an expensive build.


D3 you can multiply those numbers by about 3-5 times, possibly more.
ThanksALot
Profile Joined July 2011
United States35 Posts
August 02 2011 20:22 GMT
#3263
On August 03 2011 05:09 Simberto wrote:
Show nested quote +
On August 03 2011 04:58 ThanksALot wrote:
On August 03 2011 04:02 Serpico wrote:
On August 03 2011 04:01 homer001 wrote:
I dont understand why ppl are complainin about the auction house.
So wat if someone bought all their gear with money.
How would that impact on u enjoyin the game?

Because it trivializes everything you get the honest way.


It does trivialize everything you find in game as opposed to buy. However, D3 is NOT a competitive game. I think most people in this forum are looking at this from a competitive (BW / SC2) stand point where, yes, the model would be awful.

Look at SC2, lets say you have to "unlock" each unit every ladder season or pay $50 to have them all instantly. Obviously, paying would give you a huge competitive advantage. This is what will happen in D3, however, its not a PvP game so it doesn't matter if someone instantly has better gear because your not in competition with that person.


Any online game is competetive, and if only in the showing off sense of things. But my concerns are mostly not in the ego area, where it sucks if someone who did not invest as much time/thoughts/whatever into the game gets the same stuff as you, it is the idea that this will actually, measurably diminish my gaming experience. RMT will reduce the amount of useful stuff in the Gold AH. I don't think anyone will question this. Also, if Items ingame suddenly have a real value attached to them, that forces you to think about the real money you are spending when playing that game. You can't just waste ingame money on something fun, because it is directly linked to real money. If you are remotely smart, you tend to get enough money in games to have more then you need for stuff, and can waste some on fun things. Now, this fun money is directly linked to real money, and as a result everytime i spent something on fun things, i have to think about the real money i waste. Which i don't want to when i play a game. I want to not care about things, i want to not have responsibility attached to fun.


I mostly agree. I won't be playing D3. I am just saying that the game is being made and marketed as one where you can grab some friends, run around, kill stuff, get treasure. Rinse and repeat.

People who need that competitive piece to enjoy the game (me) won't play it. Tons of others will.
MagisterMan
Profile Blog Joined December 2008
Sweden525 Posts
Last Edited: 2011-08-02 20:27:37
August 02 2011 20:26 GMT
#3264
On August 03 2011 05:03 superstartran wrote:
Show nested quote +
On August 03 2011 03:34 MagisterMan wrote:
On August 03 2011 03:26 superstartran wrote:

Diablo 2 got infested with it years ago. All Blizzard is doing is legitimizing the process, while also inconviencing people by forcing them to pay a tax on everything for the auction house (sellers predominantly). Any complaints about it here are from people who have never legitimately played Diablo 2 hard, or even WoW hard (WoW gear/gold etc. can easily be bought).


I'm feeling like I'm repeating myself here but: just because D2 got infested with it doesn't mean D3 will. Bnet 2.0 infrastructure and security are so much better than old bnet. You can easily report spammers. Blizzard has enormous resources to pursue legal actions against item shops and in D3 they would actually have an reason to do so because the game will be bringing in serious revenue.

I played a lot of D2 on bnet, and not once did I buy items via item shops or via jsp. I traded legit and still managed to build up my wealth from nothing to an almost fully decked out BvC.

I'm baffled by the number of people just bending over to Blizzards ludicrous business models.



1) Offshore gold farmers are untouchable, as are the majority of item shop sellers etc.

2) B.net 2.0 isn't going to stop jack diddly squat except botting/spamming.

3) It took you MONTHS to build that BvC, period, and it probably took alot of no lifing to do it, along with crafty trading and alot of ripping off. There's no fucking way you didn't spend countless of hours to get a fully decked out BvC when it consists of some of the most expensive items in the game like Grief.


Yep I spent a whole lot of time and it was hella fun doing it! Some luck was also involved. No ripping of involved just doing smart trades. Traded a avarage BOTD vs a good Grief actually. Well it wasn't completely fully decked out in terms of perfect charms, but other than that pretty much.


Not everyone has time to sit there and grind all day for a fucking rune that is only one of the few HR's that you need to piece together Grief, BotD, Last Wish, etc. Not everyone can sit there and try and grind it out for a Griffon's Eye, JMOD, etc.


D2's economy was fucked up for sure, because of duping. High end runewords wouldn't have become viable in an economy without duping. My BvC couldn't have been done in a system without duping. What I'm trying to say is that you and other people really can't draw comparisons to how it worked in D2 to D3, it is just so different now.

People are growing up. Blizzard isn't doing anything different other than modeling F2P transactions. They are allowing players to pay for convenience, not for power. Someone out there STILL has to go out there and find the damn gear before anyone can pay for it, and most of the time that player usually keeps it.

People are getting all uppdy uppdy for no damn reason. Blizzard is not doing the equivalent of offering only Grief/LW/BotD/JMODs/Perfect Crafted Gloves/etc. to only people who pay. They are simply allowing players who have lives, jobs, etc. to spend money on items that they realistically do not have time to grind. It just means that people who have no lives that grind items all freaking day get paid, and the person that actually does have real life obligations can actually realistically do those builds that people always talk about.


You don't have to have good items to enjoy the game. Well, I guess the people that would pay for items do lol. Personally I always enjoyed trading and mf:ing.


It's a win win situation.


Winners:
Blizzard
People who feel the need to buy items to enjoy the game
Gold farmers


Losers:
Everyone else

Nachos?
Simberto
Profile Blog Joined July 2010
Germany11928 Posts
August 02 2011 20:29 GMT
#3265
On August 03 2011 05:17 superstartran wrote:
Show nested quote +
On August 03 2011 05:09 Simberto wrote:
On August 03 2011 04:58 ThanksALot wrote:
On August 03 2011 04:02 Serpico wrote:
On August 03 2011 04:01 homer001 wrote:
I dont understand why ppl are complainin about the auction house.
So wat if someone bought all their gear with money.
How would that impact on u enjoyin the game?

Because it trivializes everything you get the honest way.


It does trivialize everything you find in game as opposed to buy. However, D3 is NOT a competitive game. I think most people in this forum are looking at this from a competitive (BW / SC2) stand point where, yes, the model would be awful.

Look at SC2, lets say you have to "unlock" each unit every ladder season or pay $50 to have them all instantly. Obviously, paying would give you a huge competitive advantage. This is what will happen in D3, however, its not a PvP game so it doesn't matter if someone instantly has better gear because your not in competition with that person.


Any online game is competetive, and if only in the showing off sense of things. But my concerns are mostly not in the ego area, where it sucks if someone who did not invest as much time/thoughts/whatever into the game gets the same stuff as you, it is the idea that this will actually, measurably diminish my gaming experience. RMT will reduce the amount of useful stuff in the Gold AH. I don't think anyone will question this. Also, if Items ingame suddenly have a real value attached to them, that forces you to think about the real money you are spending when playing that game. You can't just waste ingame money on something fun, because it is directly linked to real money. If you are remotely smart, you tend to get enough money in games to have more then you need for stuff, and can waste some on fun things. Now, this fun money is directly linked to real money, and as a result everytime i spent something on fun things, i have to think about the real money i waste. Which i don't want to when i play a game. I want to not care about things, i want to not have responsibility attached to fun.




You don't need to use the AH to play Diablo 3. You never even needed to trade in D2 to beat the game on Hell mode.

That is not an argument. Sure, you don't NEED to trade. But trading without the possibility of a meaningful loss because of misjudgement is fun. With that possibility, it suddenly is a job. I don't want to play a job, i want to play a game.

At the moment, i have can either become involved in RMT in some way, not trade at all, or play hardcore. But i am too much of a pussy to play hardcore, so that is not a possibility. I just don't find losing everything a lot of fun. Some people do, i don't. I don't understand why not having to cope with legalized RMT has to come with losing everything once you die. There is simply no logical connection here.
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
August 02 2011 20:30 GMT
#3266
So I was surfing the Blizzard forums for information on the new skill system, and i found this..

"Leveling to 60, finding gear, finding runes, all go toward making a viable build with 6 skills and 3 passives.

Diablo III is a more complex game, combat-wise, you can't max out a single attack skill and whirlwind to victory. We have around eight different types of skills (attack, cc, escape, etc.), each class has around twenty four, and with only six slots that's some hard decisions on how you can build your character. Limits mean variety if we do our job right.

Yes you'll be able to see some guy with his skills and passives set a certain way and copy him, but that's always been the case. What's important is experimenting and finding unique builds, and finding the items to support it.

There's far more build potential in Diablo III, especially with the recent changes. "

This was posted by Bashiok, who is a Blizzard poster. In any case, from what I see here, I now understand what Blizzard was aiming for in customization for skills. Thinking about it, respecing in general exists now in D2 and will in D3. I don't know if this is a good or a bad thing, but because respecing does exist, it is completely invalid to argue that D2 is fully customizable, at least in terms of skills. With respecing, your character becomes a template and the only number that really matters is what level you are, because at any point, you could burn those powders and lose all your stat and skill points with the freedom to replace them. D3 simply allows the same exact thing without having to actually go through that whole process.

At this point, having skill points in D2 do not give you any customization. Therefore in D3, in order to add customization, the dev team forces the players to select 9 skills (6 active, 3 passive), and although the player does not HAVE to use all 9, doing so will make you the better player. Think of D3 as one huge MOBA, except rather than having heroes premade by the makers of the game, you get to choose what skills you have. In the end, the heroes that you play in MOBAs are just pixels with statistics and numbers behind them. What sucks is that you don't get to pick your skills. However, this is essential for game balance, which does not neccesarilly have to exist in D3.

Now, what D2 does have over D3, are two things (imo), stat points and a cost for respec. I don't know this for certain, but at the moment it seems stats are automatically given out and there is no cost for respecing skills.

Personally, I don't want to see people able to swap a skill set for another instantly. There must be a cost or a limitation. Otherwise, a person will simply keep switching his or her skill sets as is needed. For example, a person might pick BASH when going against a certain boss, but then switch it out for WAR CRY for the aoe for the mobs that follow up right after. Ideally, the system should let you pick one before you start, but then you're either stuck with BASH or WAR CRY for both the boss fight and the mob fight. Ways they could correct this is to make it cost money in order to swap one skill for another. Meaning if you wanna swap all 9 skills, it would cost 9 times number of swaps you want to make. Another way would be to only allow swaps when you level up. This way, leveling up means more than just "my skills are stronger". If you want to try a bad skill, you will have to wait until you level in order to replace it. And then maybe once you hit a certain level, you can opt to pay a heavy gold fee in order to make replacements. These are just ideas of mine, but there should definitely be some kind of limitation in order to avoid abuse and to encourage diversity (even if its because some poor sap choose a crappy skill at lvl 7 and must wait til lvl 8 to change it).

As for stat points, people argue that it was bad in D2 because it was so streamlined. I agree with this. I hated putting in points because I wanted to make sure what my build was 100 percent before doing it. With respecing, this removed this fear, but in the end it was indeed, enough str to wear gear, dex for max block (or none) and rest into vit. However, i don't think completely removing it is the correct answer. IMO, the correct way to handle it is to give more meaning to those stats. They should alter things depending on each character type.

For example, the barb should gain more rage gain if he has more vitality, or maybe more damage with str. Also, dex could increase attack speed or provide a dodge chance of sorts. I feel that the more complicated the stats, the less obvious optimal builds can become. If items are more randomized in this game, then perhaps I might need more strength for damage because an item gives me more attack speed, but hardly any damage. Or maybe I actually do need energy or magic because it improves my abilities damage. There are a huge array of things they could do with that, but in my opinion, the more things those stats affect, the more customization it'll provide. This way, maybe i can make a castor barb or an autoattacking wizard, even if its not optimal.

As for the AH, I know where I stand and have come to the conclusion that no one will change their minds until they see it in action. We can't know if the system will indeed work and that items will be rare enough that people will want to trade fairly OR the system could break and the game can be swarmed with bots and hackers. In either case, I know blizzard will respond immediately, especially because that has to do with their players' money, something you don't want to mess with. In either case, as a personal anger note... If you're gonna threaten to go play torchlight 2 or cancel your subscription, please just do that and don't bother coming onto this thread. I'd rather not have people bitch when i'm just trying to play or discuss the game.
JF dodger since 2009
Eppa!
Profile Joined November 2010
Sweden4641 Posts
August 02 2011 21:06 GMT
#3267
On August 03 2011 05:22 ThanksALot wrote:
Show nested quote +
On August 03 2011 05:09 Simberto wrote:
On August 03 2011 04:58 ThanksALot wrote:
On August 03 2011 04:02 Serpico wrote:
On August 03 2011 04:01 homer001 wrote:
I dont understand why ppl are complainin about the auction house.
So wat if someone bought all their gear with money.
How would that impact on u enjoyin the game?

Because it trivializes everything you get the honest way.


It does trivialize everything you find in game as opposed to buy. However, D3 is NOT a competitive game. I think most people in this forum are looking at this from a competitive (BW / SC2) stand point where, yes, the model would be awful.

Look at SC2, lets say you have to "unlock" each unit every ladder season or pay $50 to have them all instantly. Obviously, paying would give you a huge competitive advantage. This is what will happen in D3, however, its not a PvP game so it doesn't matter if someone instantly has better gear because your not in competition with that person.


Any online game is competetive, and if only in the showing off sense of things. But my concerns are mostly not in the ego area, where it sucks if someone who did not invest as much time/thoughts/whatever into the game gets the same stuff as you, it is the idea that this will actually, measurably diminish my gaming experience. RMT will reduce the amount of useful stuff in the Gold AH. I don't think anyone will question this. Also, if Items ingame suddenly have a real value attached to them, that forces you to think about the real money you are spending when playing that game. You can't just waste ingame money on something fun, because it is directly linked to real money. If you are remotely smart, you tend to get enough money in games to have more then you need for stuff, and can waste some on fun things. Now, this fun money is directly linked to real money, and as a result everytime i spent something on fun things, i have to think about the real money i waste. Which i don't want to when i play a game. I want to not care about things, i want to not have responsibility attached to fun.


I mostly agree. I won't be playing D3. I am just saying that the game is being made and marketed as one where you can grab some friends, run around, kill stuff, get treasure. Rinse and repeat.

People who need that competitive piece to enjoy the game (me) won't play it. Tons of others will.

Nightmare difficulty hardcore is mighty hard with no thought out strats.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
HansMoleman
Profile Joined April 2010
United States343 Posts
August 02 2011 21:09 GMT
#3268
Game will be complete crap. Floploploploplop.
"Knowledge is what remains after one has forgotten what one has learn from schooling" -Albert Einstien
Playguuu
Profile Joined April 2010
United States926 Posts
August 02 2011 21:17 GMT
#3269
On August 03 2011 05:30 [Agony]x90 wrote:
So I was surfing the Blizzard forums for information on the new skill system, and i found this..

"Leveling to 60, finding gear, finding runes, all go toward making a viable build with 6 skills and 3 passives.

Diablo III is a more complex game, combat-wise, you can't max out a single attack skill and whirlwind to victory. We have around eight different types of skills (attack, cc, escape, etc.), each class has around twenty four, and with only six slots that's some hard decisions on how you can build your character. Limits mean variety if we do our job right.

Yes you'll be able to see some guy with his skills and passives set a certain way and copy him, but that's always been the case. What's important is experimenting and finding unique builds, and finding the items to support it.

There's far more build potential in Diablo III, especially with the recent changes. "

This was posted by Bashiok, who is a Blizzard poster. In any case, from what I see here, I now understand what Blizzard was aiming for in customization for skills. Thinking about it, respecing in general exists now in D2 and will in D3. I don't know if this is a good or a bad thing, but because respecing does exist, it is completely invalid to argue that D2 is fully customizable, at least in terms of skills. With respecing, your character becomes a template and the only number that really matters is what level you are, because at any point, you could burn those powders and lose all your stat and skill points with the freedom to replace them. D3 simply allows the same exact thing without having to actually go through that whole process.

At this point, having skill points in D2 do not give you any customization. Therefore in D3, in order to add customization, the dev team forces the players to select 9 skills (6 active, 3 passive), and although the player does not HAVE to use all 9, doing so will make you the better player. Think of D3 as one huge MOBA, except rather than having heroes premade by the makers of the game, you get to choose what skills you have. In the end, the heroes that you play in MOBAs are just pixels with statistics and numbers behind them. What sucks is that you don't get to pick your skills. However, this is essential for game balance, which does not neccesarilly have to exist in D3.

Now, what D2 does have over D3, are two things (imo), stat points and a cost for respec. I don't know this for certain, but at the moment it seems stats are automatically given out and there is no cost for respecing skills.

Personally, I don't want to see people able to swap a skill set for another instantly. There must be a cost or a limitation. Otherwise, a person will simply keep switching his or her skill sets as is needed. For example, a person might pick BASH when going against a certain boss, but then switch it out for WAR CRY for the aoe for the mobs that follow up right after. Ideally, the system should let you pick one before you start, but then you're either stuck with BASH or WAR CRY for both the boss fight and the mob fight. Ways they could correct this is to make it cost money in order to swap one skill for another. Meaning if you wanna swap all 9 skills, it would cost 9 times number of swaps you want to make. Another way would be to only allow swaps when you level up. This way, leveling up means more than just "my skills are stronger". If you want to try a bad skill, you will have to wait until you level in order to replace it. And then maybe once you hit a certain level, you can opt to pay a heavy gold fee in order to make replacements. These are just ideas of mine, but there should definitely be some kind of limitation in order to avoid abuse and to encourage diversity (even if its because some poor sap choose a crappy skill at lvl 7 and must wait til lvl 8 to change it).

As for stat points, people argue that it was bad in D2 because it was so streamlined. I agree with this. I hated putting in points because I wanted to make sure what my build was 100 percent before doing it. With respecing, this removed this fear, but in the end it was indeed, enough str to wear gear, dex for max block (or none) and rest into vit. However, i don't think completely removing it is the correct answer. IMO, the correct way to handle it is to give more meaning to those stats. They should alter things depending on each character type.

For example, the barb should gain more rage gain if he has more vitality, or maybe more damage with str. Also, dex could increase attack speed or provide a dodge chance of sorts. I feel that the more complicated the stats, the less obvious optimal builds can become. If items are more randomized in this game, then perhaps I might need more strength for damage because an item gives me more attack speed, but hardly any damage. Or maybe I actually do need energy or magic because it improves my abilities damage. There are a huge array of things they could do with that, but in my opinion, the more things those stats affect, the more customization it'll provide. This way, maybe i can make a castor barb or an autoattacking wizard, even if its not optimal.

As for the AH, I know where I stand and have come to the conclusion that no one will change their minds until they see it in action. We can't know if the system will indeed work and that items will be rare enough that people will want to trade fairly OR the system could break and the game can be swarmed with bots and hackers. In either case, I know blizzard will respond immediately, especially because that has to do with their players' money, something you don't want to mess with. In either case, as a personal anger note... If you're gonna threaten to go play torchlight 2 or cancel your subscription, please just do that and don't bother coming onto this thread. I'd rather not have people bitch when i'm just trying to play or discuss the game.


Well written. I think all these changes are good, but many people are too nostalgic about the skills and their 'wealth' on d2jsp to notice that. It's all player driven anyway, so what is the difference whether you buy from other players directly or use the AH or use a 3rd party site? If you're going to participate in real money transactions I'd much rather have it through the game itself than to possibly get scammed or deal with shady sites.
I used to be just like you, then I took a sweetroll to the knee.
eggs
Profile Joined August 2010
1011 Posts
August 02 2011 21:22 GMT
#3270
On August 03 2011 04:02 Serpico wrote:
Show nested quote +
On August 03 2011 04:01 homer001 wrote:
I dont understand why ppl are complainin about the auction house.
So wat if someone bought all their gear with money.
How would that impact on u enjoyin the game?

Because it trivializes everything you get the honest way.


everything you do in softcore mode is trivial regardless of the existence of RMT.

you're playing in a mode where you can die an infinite number of times with no lasting penalty and then complain that the drops are trivial because of an auction house?
VPCursed
Profile Blog Joined May 2011
1044 Posts
August 02 2011 21:27 GMT
#3271
This was already in D2 except it was the blackmarket. Great step imo. Can't wait
Logo
Profile Blog Joined April 2010
United States7542 Posts
August 02 2011 21:30 GMT
#3272
On August 03 2011 06:17 Playguuu wrote:
Show nested quote +
On August 03 2011 05:30 [Agony]x90 wrote:
So I was surfing the Blizzard forums for information on the new skill system, and i found this..

"Leveling to 60, finding gear, finding runes, all go toward making a viable build with 6 skills and 3 passives.

Diablo III is a more complex game, combat-wise, you can't max out a single attack skill and whirlwind to victory. We have around eight different types of skills (attack, cc, escape, etc.), each class has around twenty four, and with only six slots that's some hard decisions on how you can build your character. Limits mean variety if we do our job right.

Yes you'll be able to see some guy with his skills and passives set a certain way and copy him, but that's always been the case. What's important is experimenting and finding unique builds, and finding the items to support it.

There's far more build potential in Diablo III, especially with the recent changes. "

This was posted by Bashiok, who is a Blizzard poster. In any case, from what I see here, I now understand what Blizzard was aiming for in customization for skills. Thinking about it, respecing in general exists now in D2 and will in D3. I don't know if this is a good or a bad thing, but because respecing does exist, it is completely invalid to argue that D2 is fully customizable, at least in terms of skills. With respecing, your character becomes a template and the only number that really matters is what level you are, because at any point, you could burn those powders and lose all your stat and skill points with the freedom to replace them. D3 simply allows the same exact thing without having to actually go through that whole process.

At this point, having skill points in D2 do not give you any customization. Therefore in D3, in order to add customization, the dev team forces the players to select 9 skills (6 active, 3 passive), and although the player does not HAVE to use all 9, doing so will make you the better player. Think of D3 as one huge MOBA, except rather than having heroes premade by the makers of the game, you get to choose what skills you have. In the end, the heroes that you play in MOBAs are just pixels with statistics and numbers behind them. What sucks is that you don't get to pick your skills. However, this is essential for game balance, which does not neccesarilly have to exist in D3.

Now, what D2 does have over D3, are two things (imo), stat points and a cost for respec. I don't know this for certain, but at the moment it seems stats are automatically given out and there is no cost for respecing skills.

Personally, I don't want to see people able to swap a skill set for another instantly. There must be a cost or a limitation. Otherwise, a person will simply keep switching his or her skill sets as is needed. For example, a person might pick BASH when going against a certain boss, but then switch it out for WAR CRY for the aoe for the mobs that follow up right after. Ideally, the system should let you pick one before you start, but then you're either stuck with BASH or WAR CRY for both the boss fight and the mob fight. Ways they could correct this is to make it cost money in order to swap one skill for another. Meaning if you wanna swap all 9 skills, it would cost 9 times number of swaps you want to make. Another way would be to only allow swaps when you level up. This way, leveling up means more than just "my skills are stronger". If you want to try a bad skill, you will have to wait until you level in order to replace it. And then maybe once you hit a certain level, you can opt to pay a heavy gold fee in order to make replacements. These are just ideas of mine, but there should definitely be some kind of limitation in order to avoid abuse and to encourage diversity (even if its because some poor sap choose a crappy skill at lvl 7 and must wait til lvl 8 to change it).

As for stat points, people argue that it was bad in D2 because it was so streamlined. I agree with this. I hated putting in points because I wanted to make sure what my build was 100 percent before doing it. With respecing, this removed this fear, but in the end it was indeed, enough str to wear gear, dex for max block (or none) and rest into vit. However, i don't think completely removing it is the correct answer. IMO, the correct way to handle it is to give more meaning to those stats. They should alter things depending on each character type.

For example, the barb should gain more rage gain if he has more vitality, or maybe more damage with str. Also, dex could increase attack speed or provide a dodge chance of sorts. I feel that the more complicated the stats, the less obvious optimal builds can become. If items are more randomized in this game, then perhaps I might need more strength for damage because an item gives me more attack speed, but hardly any damage. Or maybe I actually do need energy or magic because it improves my abilities damage. There are a huge array of things they could do with that, but in my opinion, the more things those stats affect, the more customization it'll provide. This way, maybe i can make a castor barb or an autoattacking wizard, even if its not optimal.

As for the AH, I know where I stand and have come to the conclusion that no one will change their minds until they see it in action. We can't know if the system will indeed work and that items will be rare enough that people will want to trade fairly OR the system could break and the game can be swarmed with bots and hackers. In either case, I know blizzard will respond immediately, especially because that has to do with their players' money, something you don't want to mess with. In either case, as a personal anger note... If you're gonna threaten to go play torchlight 2 or cancel your subscription, please just do that and don't bother coming onto this thread. I'd rather not have people bitch when i'm just trying to play or discuss the game.


Well written. I think all these changes are good, but many people are too nostalgic about the skills and their 'wealth' on d2jsp to notice that. It's all player driven anyway, so what is the difference whether you buy from other players directly or use the AH or use a 3rd party site? If you're going to participate in real money transactions I'd much rather have it through the game itself than to possibly get scammed or deal with shady sites.



Yeah I'm coming around to the new skill system as overall I think it'll provide for more interesting stuff. With the ability modifiers (runes? I forget whatever name they've given them) you still have a ton of customization anyways.

The only sad thing is I wish there was still some control over the stats in some way. Not necessarily 1stat/level or anything, but some novelty/bad-but-fun builds can take advantage of odd stat allocations. What if I want to make a melee Wizard, cross bow barb or something like that? If all wizards have no hit points then making something like a melee wizard work might be really problematic. Maybe base stats are well rounded enough for flexibility though.

In general I wish there was more room for doing something goofball (maybe there is and it's too early to tell). So long as it's obvious what you are doing is goofy it can be really fun. Doing crazy stuff like a melee sorc of inferno sorc were pretty fun in D2 even if they weren't particularly effective.
Logo
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
August 02 2011 21:39 GMT
#3273
I think Blizzard's actions are a lot like removing the speed limit on roads. "Well, people are going to speed anyway, might as well put it under the law."
jaydubz
Profile Joined February 2011
21 Posts
August 02 2011 21:39 GMT
#3274
On August 03 2011 06:17 Playguuu wrote:

Well written. I think all these changes are good, but many people are too nostalgic about the skills and their 'wealth' on d2jsp to notice that. It's all player driven anyway, so what is the difference whether you buy from other players directly or use the AH or use a 3rd party site? If you're going to participate in real money transactions I'd much rather have it through the game itself than to possibly get scammed or deal with shady sites.


I agree with this being the reason for most of the discontent with the changes.

As far as skill systems I'm not sure what the big problem is. You don't lose any customization. D2 is perfect indication of this. Aside from one point wonders like teleport, thunderstorm, etc, most people used a single spec type. This has been pretty much the case through D2 history for as far back as 1.07 (when I started playing online). It's even more evident now. The game is full of light sorcs, hammerdins, javazons, and other cookie-cutter builds. Synergies was Blizzards first attempt to change this system and make other skills useful and it worked to a small degree.

There was no thought or talent involved in skill placement or skill usage (the same is very true with attributes). Looking up the flavor of the month was not, and is not, an indication of skill, despite what some would have you believe. The new system provides you with six 'full powered' skills while at the same forcing you to make a conscious decision about what skills to pick up. The challenge will be for Blizzard to present opportunities to leverage each of your different skills.

The effects of the RMAH cannot possibly be determined yet. Most are speculating that it will be disastrous but I'm not sure the arguments hold any water or merit a discussion.

Bairemuth
Profile Joined June 2010
United States404 Posts
August 02 2011 21:47 GMT
#3275
Really skill point removal is no big deal. I was actually more upset about attribute point removal back in the day. Obviously the D2 method was terrible, but just because something didn't work well doesn't mean you remove it compltely. All they had to do was give much more value to strength / dexterity to make it as useful of a choice when compared to vitality. This would also make leveling seem somewhat fun again...as of now you won't really be looking forward to leveling past lvl 30 because you don't get to really do anything with each new level. Oh well, guess we'll see how it all plays out.
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
August 02 2011 21:50 GMT
#3276
On August 03 2011 04:02 Serpico wrote:
Show nested quote +
On August 03 2011 04:01 homer001 wrote:
I dont understand why ppl are complainin about the auction house.
So wat if someone bought all their gear with money.
How would that impact on u enjoyin the game?

Because it trivializes everything you get the honest way.


In what game has all the community play honestly? Wow has people who buy gold D2 has people who hack/dupe. Blizz is just trying to the best possible game they can.
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
Souljah
Profile Blog Joined November 2010
United States423 Posts
Last Edited: 2011-08-02 21:53:37
August 02 2011 21:52 GMT
#3277
To me.. the Skill/Stat setup is obviously a decision based on revenue derived from the Auction House. Lets say your a level 40 barb and you put your skill points in favor of vitality/dex over strength. This may take you out of the market for level 40 items that may require high strength. By keeping the stats equal to all level 40 barbs, the market for level 40 items just increased substantially, resulting in more AH trading and revenue for Blizzard. Fucking bullshit if you ask me..
abominare
Profile Joined March 2010
United States1216 Posts
Last Edited: 2011-08-02 21:55:09
August 02 2011 21:53 GMT
#3278
On August 03 2011 05:17 superstartran wrote:
Show nested quote +
On August 03 2011 05:09 Simberto wrote:
On August 03 2011 04:58 ThanksALot wrote:
On August 03 2011 04:02 Serpico wrote:
On August 03 2011 04:01 homer001 wrote:
I dont understand why ppl are complainin about the auction house.
So wat if someone bought all their gear with money.
How would that impact on u enjoyin the game?

Because it trivializes everything you get the honest way.


It does trivialize everything you find in game as opposed to buy. However, D3 is NOT a competitive game. I think most people in this forum are looking at this from a competitive (BW / SC2) stand point where, yes, the model would be awful.

Look at SC2, lets say you have to "unlock" each unit every ladder season or pay $50 to have them all instantly. Obviously, paying would give you a huge competitive advantage. This is what will happen in D3, however, its not a PvP game so it doesn't matter if someone instantly has better gear because your not in competition with that person.


Any online game is competetive, and if only in the showing off sense of things. But my concerns are mostly not in the ego area, where it sucks if someone who did not invest as much time/thoughts/whatever into the game gets the same stuff as you, it is the idea that this will actually, measurably diminish my gaming experience. RMT will reduce the amount of useful stuff in the Gold AH. I don't think anyone will question this. Also, if Items ingame suddenly have a real value attached to them, that forces you to think about the real money you are spending when playing that game. You can't just waste ingame money on something fun, because it is directly linked to real money. If you are remotely smart, you tend to get enough money in games to have more then you need for stuff, and can waste some on fun things. Now, this fun money is directly linked to real money, and as a result everytime i spent something on fun things, i have to think about the real money i waste. Which i don't want to when i play a game. I want to not care about things, i want to not have responsibility attached to fun.




You don't need to use the AH to play Diablo 3. You never even needed to trade in D2 to beat the game on Hell mode.


Show nested quote +
On August 03 2011 05:10 Spawkuring wrote:
On August 03 2011 04:02 Serpico wrote:
On August 03 2011 04:01 homer001 wrote:
I dont understand why ppl are complainin about the auction house.
So wat if someone bought all their gear with money.
How would that impact on u enjoyin the game?

Because it trivializes everything you get the honest way.


If this is how you feel, then technically you should be against not just real-money shops, but any kind of shop or trading in general.

The mere existence of trading means that there will always be a possibility that a person gets a good item without having to kill a single monster, therefore "trivializing" it. In WoW for example, a person who knows how to work the AH can earn literally 100,000g+ gold on a regular basis. Since Diablo has no BoE or BoP, a person who knows how to auction can get all the loot in the game with little to no monster killing. But I see nothing wrong with that because it takes a lot of effort to gain that much profit in the AH. In my eyes, a person who earned their loot through auctioning is just as valid as a person who did it through killing monsters.

Now you might be worried about the occasional rich kid who is able to just credit card swipe and buy a super decked out lv 60, but those situations are going to be small minority even with the RMAH. Decked out characters are very expensive as MMO players can attest to, so only a small handful of people are going to be able to afford it. I don't think I've ever heard of an MMO player having his experience ruined by a tiny amount of eBayers, so I see no reason to think D3 will be any different.



Average decked out build in D2 will run you about 50+ bucks depending on the build/items. That's with all the duping that goes on. Sometimes it can run you an easy 200+ if you are running an expensive build.


D3 you can multiply those numbers by about 3-5 times, possibly more.


I'll be honest I didn't really play much this ladder season so it may be more expensive, or you could be exaggerating. In the previous ladder session well before it was announced they would do another I was pretty much best in slotting characters for 10-15 bucks worth if I traded smart (Ie not getting ripped off shopping for a good price not having to have perfect torch for 100x the cost of a +18 one). D3 isn't going to have ladder seasons so I would actually expect gear prices to stabilize pretty low assuming what d2 drop rates were before, the market is going to be much bigger so claims that it will be x y z more are just you pulling numbers out of your ass.

Eve took a similar approach to allowing RMT years ago and still has the most robust economy of any MMO ever made. MMO's with failed economies are quick to blame ebay, because it is a easy cop out it generally stems from horrible game concepts regarding how their economy would work because very few devs are willing to pay for economists to oversee development. Drop rates and wealth sinks are very important.
SoBeDragon
Profile Joined October 2010
United States192 Posts
August 02 2011 22:01 GMT
#3279
Thanks for your feedback everyone. I'm not a fan of the persistent internet connection that's required to play the game. I feel like there is always some reminder about how unstable the servers can be, and that I won't be able to play single player during down, or laggy times. I guess we'll have to see if it's really a big deal. The second that I can't play a game that I want to play, that I paid for, I'm not gonna be a happy.
If at first you don't succeed, redefine the parameters for success.
Diks
Profile Joined January 2010
Belgium1880 Posts
August 02 2011 22:02 GMT
#3280
My concern is that in hardcore, the value of ingame gold is gonna rise to a point were D2jsp-like websites are certainly gonna appear to compensate that.
Blizzard is pretty smart and I think they're gonna make a prehemptive move to implement irl money in the hardcore AH.
I'm sad, because I was happy to see no real money AH in hardcore.

Am I being paranoiac or anyone feels the same thing is gonna happen ?
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