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On August 02 2011 23:01 constantqt wrote:Show nested quote +On August 02 2011 22:26 PepperoniPiZZa wrote:On August 02 2011 22:08 constantqt wrote:On August 02 2011 21:37 PepperoniPiZZa wrote:On August 02 2011 21:13 Zpm wrote:On August 02 2011 20:56 Artrey wrote:On August 02 2011 20:36 Zpm wrote: I think the main thing here is that they are making this officially approved behaviour. Sure you could buy gold/items and stuff in d2 or WoW but my perception is that people doing it were looked down to by most of the legit players... And legit players are the crushing majority, this is something that seems to escape some of the reasoning behind the RMAH...
You have not played in the recent patches, have you? EVERYONE used d2jsp... definitely not a minority, especially not of the players that invested a lot of time or pvpd. By majority I mean the majority of gamers in general. I don't think the recent d2 patches can apply to sample what the actual gaming population will be when d3 will be released. As you said, a lot of the d2 players that remain today are the people who invest time (and money?) into this - people who stay longer on a game are most likely going to be a bit more hardcore than the people who start with everybody from day one and stop playing within the first year. What I mean is I don't believe that practices that are currently going on with d2jsp are 100% transferable to the players that will join the d3 community after the release - there would not be the instinctive reflex for these people to try and buy items with real money, but Blizzard is just putting this right under their nose and effectively generalizes (and encourages) a practice for which bans currently occur in their other games. You don't pay money on d2jsp, it's not an item shop. When you start out, you sell a bunch of shitty items and will get your first funds. If you have your first roll, you either try to buy and resell or you keep on farming items. D2jsp exists because there is no real currency in diablo 2. Blizzard took care of this in diablo 3 by introducing their own currency and an auction house. yes the site creator (njaguar) sells forum gold for real cash, theres whole donor system this site is dirty as ****, after some thought the whole blizzard AH isnt as bad as I thought, somebody would make it anyway and i preffer it to be run by blizzard than by some random german shops created by hacker who knows how to import/dupe items. See, you're 100% clueless. People don't go there and buy items using cash. If you want to purchase items using cash, you go to a itemshop. D2jsp provides a currency. If you don't understand why currency is important and useful, stop posting. Also, stop making shit up and pulling random facts out of your ass, you don't even know wether or not duping is possible, you just assume it is because you heard about it 5 years ago. the only person whos clueless is you, plenty of people go on jsp and buy forum gold from njaguar for cash and later buy items for it, you have to be insanely out of touch to belive there's no dupe method when everybody who played the game knows there is lol (even i duped), how otherwise would you be able to buy 60high runs from one person who doesnt even hide they are duped because they tell u to perm when you leave the game, on top of that there's probably method to import items because people keep running around with shopped hybrid runewords.
d2jsp, how i miss this site. It went to shit after i left like 6 years ago. I use to be a trade mod(crust) believe it or not. Could've been a moderator if i said longer. So many trusted tag people use to do this and screw so many legit players via trading. This site is full of corruption between mods and trusted tag people when i was there.
p.s. if any old d2jspers remember me my real id is dueling@gmail.com i play wow now.
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On August 03 2011 02:27 TriO wrote:Show nested quote +On August 02 2011 23:01 constantqt wrote:On August 02 2011 22:26 PepperoniPiZZa wrote:On August 02 2011 22:08 constantqt wrote:On August 02 2011 21:37 PepperoniPiZZa wrote:On August 02 2011 21:13 Zpm wrote:On August 02 2011 20:56 Artrey wrote:On August 02 2011 20:36 Zpm wrote: I think the main thing here is that they are making this officially approved behaviour. Sure you could buy gold/items and stuff in d2 or WoW but my perception is that people doing it were looked down to by most of the legit players... And legit players are the crushing majority, this is something that seems to escape some of the reasoning behind the RMAH...
You have not played in the recent patches, have you? EVERYONE used d2jsp... definitely not a minority, especially not of the players that invested a lot of time or pvpd. By majority I mean the majority of gamers in general. I don't think the recent d2 patches can apply to sample what the actual gaming population will be when d3 will be released. As you said, a lot of the d2 players that remain today are the people who invest time (and money?) into this - people who stay longer on a game are most likely going to be a bit more hardcore than the people who start with everybody from day one and stop playing within the first year. What I mean is I don't believe that practices that are currently going on with d2jsp are 100% transferable to the players that will join the d3 community after the release - there would not be the instinctive reflex for these people to try and buy items with real money, but Blizzard is just putting this right under their nose and effectively generalizes (and encourages) a practice for which bans currently occur in their other games. You don't pay money on d2jsp, it's not an item shop. When you start out, you sell a bunch of shitty items and will get your first funds. If you have your first roll, you either try to buy and resell or you keep on farming items. D2jsp exists because there is no real currency in diablo 2. Blizzard took care of this in diablo 3 by introducing their own currency and an auction house. yes the site creator (njaguar) sells forum gold for real cash, theres whole donor system this site is dirty as ****, after some thought the whole blizzard AH isnt as bad as I thought, somebody would make it anyway and i preffer it to be run by blizzard than by some random german shops created by hacker who knows how to import/dupe items. See, you're 100% clueless. People don't go there and buy items using cash. If you want to purchase items using cash, you go to a itemshop. D2jsp provides a currency. If you don't understand why currency is important and useful, stop posting. Also, stop making shit up and pulling random facts out of your ass, you don't even know wether or not duping is possible, you just assume it is because you heard about it 5 years ago. the only person whos clueless is you, plenty of people go on jsp and buy forum gold from njaguar for cash and later buy items for it, you have to be insanely out of touch to belive there's no dupe method when everybody who played the game knows there is lol (even i duped), how otherwise would you be able to buy 60high runs from one person who doesnt even hide they are duped because they tell u to perm when you leave the game, on top of that there's probably method to import items because people keep running around with shopped hybrid runewords. d2jsp, how i miss this site. It went to shit after i left like 6 years ago. I use to be a trade mod(crust) believe it or not. Could've been a moderator if i said longer. So many trusted tag people use to do this and screw so many legit players via trading. This site is full of corruption between mods and trusted tag people when i was there. p.s. if any old d2jspers remember me my real id is dueling@gmail.com i play wow now.
i myself know people who stole items worth shitload of money and got away with it and still have trusted "tag" only because they donated money to the site owner (everytime somebody made topic about their corruption they got perm banned and topic gets deleted), jsp is a joke and tbh i dont mind blizzard taking over their business.
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On August 03 2011 02:11 Sultan.P wrote:Show nested quote +On August 03 2011 01:37 yanot wrote:On August 03 2011 01:24 Diks wrote:On August 03 2011 01:07 bonifaceviii wrote: I'm assuming that PvP arenas will be available to Hardcore characters as well, right?
If not, there would be little incentive to do them unless you have $s.
If there is any incentive to do arena PvP in the first place, that is. PvP will be allowed in Hardcore, but the Arena are gonna be desert (for high levels at least). I plan on doing some Hardcore PvP at high level, but I will do it only once or twice, because the time invested compared to the adrenaline rush isn't really worth it. I'll follow the HC PvP scene because it requires balls to fight to death at high level. This was still quite rare to see 2 high levels engage in a PvP in D2, but this won't be like D2 were you could quick escape out of a losing fight, in the D3 Arena system, you die, that's it. Can you give your source please? I never read anything about that Recent interview with Wilson on D3 PVP. It's 12 min long and somewhere here he mentions he'll do whatever it takes for HC PVP.
Thanks dude.
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I was wondering if anyone had any thoughts they would like to share about the persistent internet connection that's required to play the game...even single player.
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Cancelled my pre-order, the lack of multi region or lan play in SC2 was bad enough, this is pathetic.
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On August 03 2011 02:08 whiteLotus wrote:Show nested quote +On August 03 2011 02:06 Hikari wrote: Knowing blizzard they will add in pvp achievements. I am a little hesitant about the "6 active skills only" thing. I hope they will all be very unique skills with synergy which makes the game fun to play. Well lets be honest its not like you use more than 6.. And the very best there are always like 3 skills to spams, others are just useless Most d2 chars really only use 1-2 anyways so I think this "limit" is no problem. You can mix them up any time you want anyways.
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On August 03 2011 02:52 SoBeDragon wrote: I was wondering if anyone had any thoughts they would like to share about the persistent internet connection that's required to play the game...even single player.
It's a sad, forced rule to combat piracy. Even though study after study has shown piracy is not the issue for lost revenue.
There's nothing more to it. What's even more bogus is considering how many ISPs over here in the US are swapping to capped data plans, this will only further their gains while making gaming and the internet less of what made it so wonderful in the first place.
I also am heavily against the loss of modding. That is an integral part of the PC gaming experience.
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Loss of modding? D2 never had mod support.....
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On August 03 2011 02:52 SoBeDragon wrote: I was wondering if anyone had any thoughts they would like to share about the persistent internet connection that's required to play the game...even single player.
Well, you are required to play online which in a single player game ofc sucks.
I can understand they want to treat customers as potential thieves by minimizing the risk of piracy since thats what the world, unfortunately, has come to.
However I do hope it will be like SC2 where you only need to login ever X days (I don't know the number) in order to play the campaign.
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On August 03 2011 02:55 Gescom wrote:Show nested quote +On August 03 2011 02:08 whiteLotus wrote:On August 03 2011 02:06 Hikari wrote: Knowing blizzard they will add in pvp achievements. I am a little hesitant about the "6 active skills only" thing. I hope they will all be very unique skills with synergy which makes the game fun to play. Well lets be honest its not like you use more than 6.. And the very best there are always like 3 skills to spams, others are just useless Most d2 chars really only use 1-2 anyways so I think this "limit" is no problem. You can mix them up any time you want anyways.
If anything, one of the main things Blizzard tried to do with D3 is to make people use more skills than in D2. In a team game, everyone could just spam one skill and do okay.
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On August 03 2011 01:33 Spyridon wrote:Show nested quote + I also dont think that it will influence the game too much. Contrary to an proper MMORPG, in Diablo 3 the gameworld is not persistent and gold doesnt seem to play big role anyway. So the personal impact is practicaly non existent (For my play at least, never liked PvP in Diablo 2 and I guess it will be the same in D3).
It wont influence the game much, not because of this reason though. But because it will be the EXACT same as D2. Anyone who does not think that D2 was not infested by RMT is out of their mind. Look at the typical end-game template - you know how many months of playing it would take to get enough runes to afford those sets? Yet EVERYONE had them? That's because you can drop $10-$20 on runes and have an entire set for a character. More evidence that this happened is how in a week or 2 after server wipes, people are already geared up with these sets again. That doesnt happen without RMT/Duping. Thing is, we won't have to worry about duping as much as we did in D2 due to more secure server architecture being developed in the last 10 years - especally w/ their experience on WoW. You think I'm exaggerating or that this isnt true? Go to google and do some searches and see how many people literally made careers out of RMT on D2. Even in 2008 there was news reports on TV about people doing it. I knew people who were doing it. The majority of the people on my friend list used RMT. And every single person on my friend list had either an alt account or a friend handy with maphacks. Someone earlier said something like 0.05% of players used RMT in D2??? You are straight up in denial. I guess only 0.05% of players used maphacks too, right? People saying this "makes bots legitimate" arent thinking clearly either. Bots occur in EVERY game. No matter what game you make, the battle against bots is completely up to the developers to prevent it - meaning their game design has to take bots in to consideration and do what you can with the game mechanics to combat them (such as make the valueable loot in areas that a bot wont survive) and other means of enforcing their no botting rules. It's just crazy how worked up people are getting over the RMT thing. These people were looking forward to the game because they OBVIOUSLY played D1/D2. It didnt ruin their enjoyment in those games. It won't ruin their enjoyment of this game. As soon as the doubters play the real game and get a nice drop they dont need, and say "omg this is worth real money on the AH!" their complaints will stop. And all the people who are saying "screw D3 im just going to skip it and wait for GW2" - just wait until one of your friends tells you how much money they made, and you'll be eating those words as you head to the local bestbuy to pick up your copy. BTW - GW1 was infested with RMT and "solo underworld bots" too. For years a friend of mine was selling 10 black dyes for $20 each, among other rares that they got from botting. Did this for YEARS and didnt get banned. Don't be in denial about what's going on, saying only 0.05% of the people are doing it is like saying only 0.05% of the people in America drink alcohol, smoke weed and take perscription pills.
Blizzard gave up on D2 a long time ago. It wasn't generating enough revenue. Imagine if D2 still gave Blizz a lot of revenue, and D2's battlenet infrastructure was as strong as bnet 2.0's: Wouldn't you think Blizzard would have taken more legal actions against websites selling items?
As I said before, I'm not really that upset about what effects this will have in the gameplay and economy of D3. It is more about Blizzards hypocrisy. They say they promote "fair gaming". How is paying $$$ to get the best items in the game fair? Blizzard knows this isn't fair and that is why it was against TOS in D2 to do so. Blizzard has now completely changed their mind about this when they themselves will reap huge profits from RMAH. They have basically legitimized paying for gear (power).
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On August 03 2011 02:52 SoBeDragon wrote: I was wondering if anyone had any thoughts they would like to share about the persistent internet connection that's required to play the game...even single player. It's shitty, but it's not a surprise given Starcraft 2.
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Loved loved loved D2, not setting my hopes too high for D3 though. Hoping it delivers...
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On August 03 2011 02:58 MagisterMan wrote:Show nested quote +On August 03 2011 01:33 Spyridon wrote: I also dont think that it will influence the game too much. Contrary to an proper MMORPG, in Diablo 3 the gameworld is not persistent and gold doesnt seem to play big role anyway. So the personal impact is practicaly non existent (For my play at least, never liked PvP in Diablo 2 and I guess it will be the same in D3).
It wont influence the game much, not because of this reason though. But because it will be the EXACT same as D2. Anyone who does not think that D2 was not infested by RMT is out of their mind. Look at the typical end-game template - you know how many months of playing it would take to get enough runes to afford those sets? Yet EVERYONE had them? That's because you can drop $10-$20 on runes and have an entire set for a character. More evidence that this happened is how in a week or 2 after server wipes, people are already geared up with these sets again. That doesnt happen without RMT/Duping. Thing is, we won't have to worry about duping as much as we did in D2 due to more secure server architecture being developed in the last 10 years - especally w/ their experience on WoW. You think I'm exaggerating or that this isnt true? Go to google and do some searches and see how many people literally made careers out of RMT on D2. Even in 2008 there was news reports on TV about people doing it. I knew people who were doing it. The majority of the people on my friend list used RMT. And every single person on my friend list had either an alt account or a friend handy with maphacks. Someone earlier said something like 0.05% of players used RMT in D2??? You are straight up in denial. I guess only 0.05% of players used maphacks too, right? People saying this "makes bots legitimate" arent thinking clearly either. Bots occur in EVERY game. No matter what game you make, the battle against bots is completely up to the developers to prevent it - meaning their game design has to take bots in to consideration and do what you can with the game mechanics to combat them (such as make the valueable loot in areas that a bot wont survive) and other means of enforcing their no botting rules. It's just crazy how worked up people are getting over the RMT thing. These people were looking forward to the game because they OBVIOUSLY played D1/D2. It didnt ruin their enjoyment in those games. It won't ruin their enjoyment of this game. As soon as the doubters play the real game and get a nice drop they dont need, and say "omg this is worth real money on the AH!" their complaints will stop. And all the people who are saying "screw D3 im just going to skip it and wait for GW2" - just wait until one of your friends tells you how much money they made, and you'll be eating those words as you head to the local bestbuy to pick up your copy. BTW - GW1 was infested with RMT and "solo underworld bots" too. For years a friend of mine was selling 10 black dyes for $20 each, among other rares that they got from botting. Did this for YEARS and didnt get banned. Don't be in denial about what's going on, saying only 0.05% of the people are doing it is like saying only 0.05% of the people in America drink alcohol, smoke weed and take perscription pills. Blizzard gave up on D2 a long time ago. It wasn't generating enough revenue. Imagine if D2 still gave Blizz a lot of revenue, and D2's battlenet infrastructure was as strong as bnet 2.0's: Wouldn't you think Blizzard would have taken more legal actions against websites selling items? As I said before, I'm not really that upset about what effects this will have in the gameplay and economy of D3. It is more about Blizzards hypocrisy. They say they promote "fair gaming". How is paying $$$ to get the best items in the game fair? Blizzard knows this isn't fair and that is why it was against TOS in D2 to do so. Blizzard has now completely changed their mind about this when they themselves will reap huge profits from RMAH. They have basically legitimized paying for gear (power).
I *kinda* get this argument for games that highly tout pvp type actions. I can kinda see the argument on cheapening the difficulty for long running games like wow. However, when the actual game is intended to be short, (run games typically only lasted 15-20 mins which has been long since regarded as the perfect length for most games) the argument feels silly, what are you worried that some guy who may or may not have bought some gear will make you 100,000th baal run 1-2 minutes shorter?
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I think the basic point people are missing is what Diablo 3 is trying to be and why people should and will play it.
You DO play Diablo 3 to kill monsters, a ton of monsters. You DO play to customize your characters, lots of characters. You DO play to treasure hunt for items. You DON'T play to get world firsts for boss kills and afk in town with the gear no one else has (play MMOs for this. You DON'T play for balanced competition with a high skill cap (RTS and FPS for this)
Personally I will not be buying the game. I was hopeful back when they were talking about balancing for the arena style PvP but it's clear this will not happen. There will be no supported competitive scene. But that doesn't mean it wont be a fun game. This is a hack n slash game, not a competitive e sport.
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On August 03 2011 03:09 abominare wrote:Show nested quote +On August 03 2011 02:58 MagisterMan wrote:On August 03 2011 01:33 Spyridon wrote: I also dont think that it will influence the game too much. Contrary to an proper MMORPG, in Diablo 3 the gameworld is not persistent and gold doesnt seem to play big role anyway. So the personal impact is practicaly non existent (For my play at least, never liked PvP in Diablo 2 and I guess it will be the same in D3).
It wont influence the game much, not because of this reason though. But because it will be the EXACT same as D2. Anyone who does not think that D2 was not infested by RMT is out of their mind. Look at the typical end-game template - you know how many months of playing it would take to get enough runes to afford those sets? Yet EVERYONE had them? That's because you can drop $10-$20 on runes and have an entire set for a character. More evidence that this happened is how in a week or 2 after server wipes, people are already geared up with these sets again. That doesnt happen without RMT/Duping. Thing is, we won't have to worry about duping as much as we did in D2 due to more secure server architecture being developed in the last 10 years - especally w/ their experience on WoW. You think I'm exaggerating or that this isnt true? Go to google and do some searches and see how many people literally made careers out of RMT on D2. Even in 2008 there was news reports on TV about people doing it. I knew people who were doing it. The majority of the people on my friend list used RMT. And every single person on my friend list had either an alt account or a friend handy with maphacks. Someone earlier said something like 0.05% of players used RMT in D2??? You are straight up in denial. I guess only 0.05% of players used maphacks too, right? People saying this "makes bots legitimate" arent thinking clearly either. Bots occur in EVERY game. No matter what game you make, the battle against bots is completely up to the developers to prevent it - meaning their game design has to take bots in to consideration and do what you can with the game mechanics to combat them (such as make the valueable loot in areas that a bot wont survive) and other means of enforcing their no botting rules. It's just crazy how worked up people are getting over the RMT thing. These people were looking forward to the game because they OBVIOUSLY played D1/D2. It didnt ruin their enjoyment in those games. It won't ruin their enjoyment of this game. As soon as the doubters play the real game and get a nice drop they dont need, and say "omg this is worth real money on the AH!" their complaints will stop. And all the people who are saying "screw D3 im just going to skip it and wait for GW2" - just wait until one of your friends tells you how much money they made, and you'll be eating those words as you head to the local bestbuy to pick up your copy. BTW - GW1 was infested with RMT and "solo underworld bots" too. For years a friend of mine was selling 10 black dyes for $20 each, among other rares that they got from botting. Did this for YEARS and didnt get banned. Don't be in denial about what's going on, saying only 0.05% of the people are doing it is like saying only 0.05% of the people in America drink alcohol, smoke weed and take perscription pills. Blizzard gave up on D2 a long time ago. It wasn't generating enough revenue. Imagine if D2 still gave Blizz a lot of revenue, and D2's battlenet infrastructure was as strong as bnet 2.0's: Wouldn't you think Blizzard would have taken more legal actions against websites selling items? As I said before, I'm not really that upset about what effects this will have in the gameplay and economy of D3. It is more about Blizzards hypocrisy. They say they promote "fair gaming". How is paying $$$ to get the best items in the game fair? Blizzard knows this isn't fair and that is why it was against TOS in D2 to do so. Blizzard has now completely changed their mind about this when they themselves will reap huge profits from RMAH. They have basically legitimized paying for gear (power). I *kinda* get this argument for games that highly tout pvp type actions. I can kinda see the argument on cheapening the difficulty for long running games like wow. However, when the actual game is intended to be short, (run games typically only lasted 15-20 mins which has been long since regarded as the perfect length for most games) the argument feels silly, what are you worried that some guy who may or may not have bought some gear will make you 100,000th baal run 1-2 minutes shorter?
As I said it really hasn't that much to do with the actual gameplay (although I like PvPing and this really makes it harder to be at the top without investing real money). I just think it is wrong to pay for in game gear, it devalues the gear in my eyes and to a broader extent the whole multiplayer experience, for me atleast.
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The amount of complaining here is silly about the real money auction house. People don't realize that everyone used duping/d2jsp/item websites to get alot of their items. There's no way you can legitimately obtain standard Hammerdin gear w/ no charms without the abuse of AH. There's no way you can build a Light Sorc/Light Javazon with a perfect JMOD without using duping/item shops/d2jsp etc.
Diablo 2 got infested with it years ago. All Blizzard is doing is legitimizing the process, while also inconviencing people by forcing them to pay a tax on everything for the auction house (sellers predominantly). Any complaints about it here are from people who have never legitimately played Diablo 2 hard, or even WoW hard (WoW gear/gold etc. can easily be bought).
D3's PvP will never be balanced. You can't complain about a guy who has better gear in PvP in D3 because half the time that gear doesn't matter if someone crafted a perfect counter build to him anyways. For example, Necros pretty much trash almost every Barb build in D2, particularly lame poison builds which were considered really bad mannered. IDC how geared your Barb is. The Necro is winning most of those PvP duels almost every time.
Also, that's the reason why Blizzard isn't even going to bother with trying to balance D3 PvP. It would be way, way, way, way, way, way too hard. People don't understand the amount of counter builds that existed in D2 to the most popular builds. Some people made the most useless PvE builds ever, but they would exist solely to counter certain popular PvP builds.
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On August 03 2011 01:24 Diks wrote:Show nested quote +On August 03 2011 01:07 bonifaceviii wrote: I'm assuming that PvP arenas will be available to Hardcore characters as well, right?
If not, there would be little incentive to do them unless you have $s.
If there is any incentive to do arena PvP in the first place, that is. PvP will be allowed in Hardcore, but the Arena are gonna be desert (for high levels at least). I plan on doing some Hardcore PvP at high level, but I will do it only once or twice, because the time invested compared to the adrenaline rush isn't really worth it. I'll follow the HC PvP scene because it requires balls to fight to death at high level. This was still quite rare to see 2 high levels engage in a PvP in D2, but this won't be like D2 were you could quick escape out of a losing fight, in the D3 Arena system, you die, that's it.
Somehow, I really doubt that perma-death will be enabled in Hardcore arenas, unless the risk / reward is very, very large. They would have to have PERFECT PvP balance, which we all know is simply not going to happen.
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On August 03 2011 03:26 superstartran wrote:
Diablo 2 got infested with it years ago. All Blizzard is doing is legitimizing the process, while also inconviencing people by forcing them to pay a tax on everything for the auction house (sellers predominantly). Any complaints about it here are from people who have never legitimately played Diablo 2 hard, or even WoW hard (WoW gear/gold etc. can easily be bought).
I'm feeling like I'm repeating myself here but: just because D2 got infested with it doesn't mean D3 will. Bnet 2.0 infrastructure and security are so much better than old bnet. You can easily report spammers. Blizzard has enormous resources to pursue legal actions against item shops and in D3 they would actually have an reason to do so because the game will be bringing in serious revenue.
I played a lot of D2 on bnet, and not once did I buy items via item shops or via jsp. I traded legit and still managed to build up my wealth from nothing to an almost fully decked out BvC.
I'm baffled by the number of people just bending over to Blizzards ludicrous business models.
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On August 03 2011 03:17 MagisterMan wrote:Show nested quote +On August 03 2011 03:09 abominare wrote:On August 03 2011 02:58 MagisterMan wrote:On August 03 2011 01:33 Spyridon wrote: I also dont think that it will influence the game too much. Contrary to an proper MMORPG, in Diablo 3 the gameworld is not persistent and gold doesnt seem to play big role anyway. So the personal impact is practicaly non existent (For my play at least, never liked PvP in Diablo 2 and I guess it will be the same in D3).
It wont influence the game much, not because of this reason though. But because it will be the EXACT same as D2. Anyone who does not think that D2 was not infested by RMT is out of their mind. Look at the typical end-game template - you know how many months of playing it would take to get enough runes to afford those sets? Yet EVERYONE had them? That's because you can drop $10-$20 on runes and have an entire set for a character. More evidence that this happened is how in a week or 2 after server wipes, people are already geared up with these sets again. That doesnt happen without RMT/Duping. Thing is, we won't have to worry about duping as much as we did in D2 due to more secure server architecture being developed in the last 10 years - especally w/ their experience on WoW. You think I'm exaggerating or that this isnt true? Go to google and do some searches and see how many people literally made careers out of RMT on D2. Even in 2008 there was news reports on TV about people doing it. I knew people who were doing it. The majority of the people on my friend list used RMT. And every single person on my friend list had either an alt account or a friend handy with maphacks. Someone earlier said something like 0.05% of players used RMT in D2??? You are straight up in denial. I guess only 0.05% of players used maphacks too, right? People saying this "makes bots legitimate" arent thinking clearly either. Bots occur in EVERY game. No matter what game you make, the battle against bots is completely up to the developers to prevent it - meaning their game design has to take bots in to consideration and do what you can with the game mechanics to combat them (such as make the valueable loot in areas that a bot wont survive) and other means of enforcing their no botting rules. It's just crazy how worked up people are getting over the RMT thing. These people were looking forward to the game because they OBVIOUSLY played D1/D2. It didnt ruin their enjoyment in those games. It won't ruin their enjoyment of this game. As soon as the doubters play the real game and get a nice drop they dont need, and say "omg this is worth real money on the AH!" their complaints will stop. And all the people who are saying "screw D3 im just going to skip it and wait for GW2" - just wait until one of your friends tells you how much money they made, and you'll be eating those words as you head to the local bestbuy to pick up your copy. BTW - GW1 was infested with RMT and "solo underworld bots" too. For years a friend of mine was selling 10 black dyes for $20 each, among other rares that they got from botting. Did this for YEARS and didnt get banned. Don't be in denial about what's going on, saying only 0.05% of the people are doing it is like saying only 0.05% of the people in America drink alcohol, smoke weed and take perscription pills. Blizzard gave up on D2 a long time ago. It wasn't generating enough revenue. Imagine if D2 still gave Blizz a lot of revenue, and D2's battlenet infrastructure was as strong as bnet 2.0's: Wouldn't you think Blizzard would have taken more legal actions against websites selling items? As I said before, I'm not really that upset about what effects this will have in the gameplay and economy of D3. It is more about Blizzards hypocrisy. They say they promote "fair gaming". How is paying $$$ to get the best items in the game fair? Blizzard knows this isn't fair and that is why it was against TOS in D2 to do so. Blizzard has now completely changed their mind about this when they themselves will reap huge profits from RMAH. They have basically legitimized paying for gear (power). I *kinda* get this argument for games that highly tout pvp type actions. I can kinda see the argument on cheapening the difficulty for long running games like wow. However, when the actual game is intended to be short, (run games typically only lasted 15-20 mins which has been long since regarded as the perfect length for most games) the argument feels silly, what are you worried that some guy who may or may not have bought some gear will make you 100,000th baal run 1-2 minutes shorter? As I said it really hasn't that much to do with the actual gameplay (although I like PvPing and this really makes it harder to be at the top without investing real money). I just think it is wrong to pay for in game gear, it devalues the gear in my eyes and to a broader extent the whole multiplayer experience, for me atleast.
Arguably your 60$ to buy a game for the monthly subscription in others games is paying for access to gear and you certainly want to buy each expansion so you can use the new gear and skills.
But I know where you are coming from, however look at it like this. If you were serious about pvping youd want good items right? So if you didn't want to buy you'd still do thousands of mfing runs anyways. This system very easily streamlines how youd go about trading the mass unwanted items you got for items you really wanted.
Theres nothing special about what some one can buy even if they go the pure money route, diablo 2 certainly didnt suffer about one of a kind items, or items that would be worth ridiculous sums of money, their climb might be a bit easier but the end result is the same, you won't consider your pvp character truly ready until you have best in slot anyways.
Other than that its an issue of pride, you like the feeling of accomplishment knowing you worked for all your loot, and thats great you'll still have more in game experience than weekend warriors who bought a shiny axe to further their part time hobby they couldn't justify doing thousands of runs to get. They still aren't going to be your toughest competition.
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