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On November 09 2018 22:12 Gorsameth wrote: Yes, very shocking. Blizzard person meets team developing game on their behalf. Utterly unheard of. I think the point of the picture is to show the game is going to have annoying progression that demands money.
Like if each and every piece of your equipment needs to be leveled up in addition to your character/skills.
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On November 07 2018 13:40 JimmyJRaynor wrote:i have to wonder how much life experience you have. Fundamental law of marketing #1. Your current customer base is your best source of revenue. Blizzard is failing at retaining customers. They've lost 9 million users in 1 year. Show nested quote +On November 07 2018 11:10 Karpfenx wrote: A little extra: Blizzard was crazy out of touch when they developed Overwatch and Hearthstone Blizzard is down 9 million MAU's in 1 year. 46 Million a year ago. 37 million now. Blizzard revealed those losses in users are from Overwatch. OW isn't bleeding its hemorrhaging. ATVI closed today at $64.25 .... ATVI began 2018 at $64.25 in the history of ATVI do you know how many times the stock remained at the same price it started the year? 0. things are not good at Blizzard and they are not good at ATVI... why do you think Morhaime is gone? wake up man. the blood has only begun to be spilled.
ya so ATVI opened today at $55. So its gone from $82 the day Morhaime announced he was leaving... to $55. Its a fucking blood bath...
Blizzard remained steady with 37 million MAUs despite its #1 franchise WoW selling millions of copies of a major expansion. So the rest of the company lost millions of MAUs.
Meanwhile , Brack says he is "examining all aspects of our operations .." blah blah blah
Big layoffs are coming. I said Blizzard was hemorraghing.. and it is.. but we're not talking about a few stitches and a bandaid here. This is going to be a fucking amputation. Look for big layoffs at Blizzard and employee pay cuts. I've heard rumours of bonus pay opportunities being cut from employee salaries. If true, no surprise at all.
TL;DR : Big Layoffs are on the way at Blizzard.
its a hoax. Blizzard is going forward with Diablo:Immortal
Blizzard desperately needs to stop the bleeding and maintain its player base. You do that by making games not by announcing some restaurant owner just "bought" an OWL team for Toronto.
I'm 31. I can probably speak for many SC2 enthusiasts on TL.Net from age 25 to 35 when i say this : " The Blizzard we grew up loving.... no longer exists. It is over."
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I think he means the photograph/caption? was pulled back, not the game.
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This is getting a bit silly now. The hysteria is dying off and people are just grasping at anything, just to keep their "outrage" going.
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On November 09 2018 23:53 lestye wrote: I think he means the photograph/caption? was pulled back, not the game. yes, you are basically correct. Netease removed this press release.
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If blizz decides to go more into mobage, I hope they do it better than this.
WoW mobile doesn’t sound too bad tbh. Especially for classic wow. A guy can dream.
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On November 09 2018 23:37 JimmyJRaynor wrote:Show nested quote +On November 07 2018 13:40 JimmyJRaynor wrote:On November 07 2018 11:10 Karpfenx wrote: Its not expensive as hell, i have to wonder how much life experience you have. Fundamental law of marketing #1. Your current customer base is your best source of revenue. Blizzard is failing at retaining customers. They've lost 9 million users in 1 year. On November 07 2018 11:10 Karpfenx wrote: A little extra: Blizzard was crazy out of touch when they developed Overwatch and Hearthstone Blizzard is down 9 million MAU's in 1 year. 46 Million a year ago. 37 million now. Blizzard revealed those losses in users are from Overwatch. OW isn't bleeding its hemorrhaging. ATVI closed today at $64.25 .... ATVI began 2018 at $64.25 in the history of ATVI do you know how many times the stock remained at the same price it started the year? 0. things are not good at Blizzard and they are not good at ATVI... why do you think Morhaime is gone? wake up man. the blood has only begun to be spilled. ya so ATVI opened today at $55. So its gone from $82 the day Morhaime announced he was leaving... to $55. Its a fucking blood bath... Blizzard remained steady with 37 million MAUs despite its #1 franchise WoW selling millions of copies of a major expansion. So the rest of the company lost millions of MAUs. Meanwhile , Brack says he is "examining all aspects of our operations .." blah blah blah Big layoffs are coming. I said Blizzard was hemorraghing.. and it is.. but we're not talking about a few stitches and a bandaid here. This is going to be a fucking amputation. Look for big layoffs at Blizzard and employee pay cuts. I've heard rumours of bonus pay opportunities being cut from employee salaries. If true, no surprise at all. TL;DR : Big Layoffs are on the way at Blizzard. its a hoax. Blizzard is going forward with Diablo:Immortal Blizzard desperately needs to stop the bleeding and maintain its player base. You do that by making games not by announcing some restaurant owner just "bought" an OWL team for Toronto. I'm 31. I can probably speak for many SC2 enthusiasts on TL.Net from age 25 to 35 when i say this : " The Blizzard we grew up loving.... no longer exists. It is over." Mods are just cool with him shitting all over this Diablo 3 thread?
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you're right this stuff if veering too off-topic; i need to make a thread about Blizzard shifting its focus to mobile gaming because its PC business is declining.
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On November 10 2018 01:11 JimmyJRaynor wrote: you're right this stuff if veering too off-topic; i need to make a thread about Blizzard shifting its focus to mobile gaming. "The TRUTH about Blizzard". Are you going to post internal documents? Or are you going to continue with conspiracy?
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if you disagree with me we can discuss it in that thread. this is off topic. i've already backed my points with sources.
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On November 10 2018 01:19 JimmyJRaynor wrote: if you disagree with me we can discuss it in that thread. this is off topic. i've already backed my points with sources. You cant win against a conspirator and nostalgic
User was banned for this post.
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On November 10 2018 02:17 koilbvx wrote:Show nested quote +On November 10 2018 01:19 JimmyJRaynor wrote: if you disagree with me we can discuss it in that thread. this is off topic. i've already backed my points with sources. You cant win against a conspirator and nostalgic this is off topic. post your disagreement here https://www.teamliquid.net/forum/general/539036-blizzard-working-on-several-mobile-titles
On November 10 2018 01:00 koilbvx wrote: Mods are just cool with him shitting all over this Diablo 3 thread? i am not shitting on the thread. you are.
btw, welcome to TL!
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More like Mike didn't want any of this nonsense (past 2 years) and quit this job. Or the other two (?) chiefs would kick him out otherwise. Bobby Kotick's strategy is money > everything else. It's actually a perfect time to quit the job (officially) before Diablo Immortal was published.
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So out of genuine curiosity because of the mixed reception of D3, what do people want from a Diablo 4? A mix of PoE's depth and D3's fluidity?
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I want D2: LOD as the base game and they expand on that. Basically I’d like the closest thing we can get to another diablo 2 expansion again (also taking into consideration the lore that has happened in D3 since)
I’m asking for the heaven and stars but this would be nice.
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I'd be happy with D3 with less obvious builds, and a back to D2 itemization. item level is just silly in Diablo. I don't think they'd ever come close to PoE's depth.
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United States12224 Posts
On November 10 2018 07:24 lestye wrote: I'd be happy with D3 with less obvious builds, and a back to D2 itemization. item level is just silly in Diablo. I don't think they'd ever come close to PoE's depth.
The loot was a big step up in D3 in a way (speaking of Loot 2.0 in particular). It was nice to have some minimum expectation of item stats, even if it usually devolved into automatically ignoring every Rare in favor of Sets/Legendaries.
The Treasure Class system was kind of silly in D2. They made some tweaks so that players would run different bosses (besides just the Act Bosses) to get different item types (and therefore chances at Sets/Uniques for those item types), but in the end, you're still just boss rushing.
I believe one of the worst elements of D2 was the discovery of Magic Find. It created this interesting decision friction between survivability, killing speed, and loot quality, but more often than not you would just have a "MF character" (often a Sorc) teleport to the end of a dungeon, kill the target boss in 10 seconds, then exit and repeat. It just made everything feel really samey and boring, with the only thrill being the loot you got.
D3's Rifts were kind of cool simply because they gave players what they wanted: dynamic random level generation, infinite enemy variety, the inability to just skip past enemies (because progression required killing), and a wider variety of end bosses. Greater Rifts were doubly interesting because they offer infinitely scaling difficulty for people who are interested in testing their limits. However, in order to progress along that difficulty treadmill, you had to have the stats, builds, and set/gear bonuses necessary to survive (usually procs for damage spikes or high damage mitigation uptime) which ironically also made things feel samey.
So I don't know what the solution is, exactly. I don't like the item tweaks across seasons causing "flavor of the month" items and builds to pop up (this season the Earthquake build is the best, next season it's the Seismic build because that associated set got buffed a bunch, etc.). Part of the reason they do that is probably because it's one of the only ways to avoid stagnation, sort of like MOBA update patterns. It doesn't feel great though.
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after writing what i would like in d4, it was more of an mmo a-rpg not a hack and slash haha.
But I would love if they kill infinite enemy scaling. It makes it to tempting to go perfect build, which will result in them having rebalance the top if they decide to go for constant updates. Which will result in boring item sets, that buff few different skills each season.
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They can do whatever they want in D4. Just do D2:HD aswell. If we can play D2:HD now, pretty much one would talk about D4.
enemy scaling is not infinite. it ends at GR150.
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On November 10 2018 10:11 Excalibur_Z wrote:Show nested quote +On November 10 2018 07:24 lestye wrote: I'd be happy with D3 with less obvious builds, and a back to D2 itemization. item level is just silly in Diablo. I don't think they'd ever come close to PoE's depth. The loot was a big step up in D3 in a way (speaking of Loot 2.0 in particular). It was nice to have some minimum expectation of item stats, even if it usually devolved into automatically ignoring every Rare in favor of Sets/Legendaries. The Treasure Class system was kind of silly in D2. They made some tweaks so that players would run different bosses (besides just the Act Bosses) to get different item types (and therefore chances at Sets/Uniques for those item types), but in the end, you're still just boss rushing. I believe one of the worst elements of D2 was the discovery of Magic Find. It created this interesting decision friction between survivability, killing speed, and loot quality, but more often than not you would just have a "MF character" (often a Sorc) teleport to the end of a dungeon, kill the target boss in 10 seconds, then exit and repeat. It just made everything feel really samey and boring, with the only thrill being the loot you got. D3's Rifts were kind of cool simply because they gave players what they wanted: dynamic random level generation, infinite enemy variety, the inability to just skip past enemies (because progression required killing), and a wider variety of end bosses. Greater Rifts were doubly interesting because they offer infinitely scaling difficulty for people who are interested in testing their limits. However, in order to progress along that difficulty treadmill, you had to have the stats, builds, and set/gear bonuses necessary to survive (usually procs for damage spikes or high damage mitigation uptime) which ironically also made things feel samey. So I don't know what the solution is, exactly. I don't like the item tweaks across seasons causing "flavor of the month" items and builds to pop up (this season the Earthquake build is the best, next season it's the Seismic build because that associated set got buffed a bunch, etc.). Part of the reason they do that is probably because it's one of the only ways to avoid stagnation, sort of like MOBA update patterns. It doesn't feel great though. I wished Blizzard just shamelessly ripped off PoE's seasons and actually developed and introduced new mechanics for each season.
But since D3 is Buy and Play there is not enough incentive for them to keep developing more and more for the game when it doesn't make them more money, unlike PoE who needs to keep people interested to get them to spend on micro transactions.
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