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Diablo III General Discussion - Page 1099

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riotjune
Profile Blog Joined January 2008
United States3394 Posts
November 06 2018 13:03 GMT
#21961
The only memory I have of Butcher is me running the fuck away because I was one chop from dead.
VHbb
Profile Joined October 2014
692 Posts
November 06 2018 13:12 GMT
#21962
The Butcher in Diablo1 was one of the scariest moments in my childhood
open the door, and run run run for your life !

(The king skeleton was also quite the scary opponent)
My life for Aiur !
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2018-11-06 14:54:24
November 06 2018 14:43 GMT
#21963
On November 06 2018 18:41 FueledUpAndReadyToGo wrote:
Show nested quote +
On November 06 2018 13:25 blunderfulguy wrote:
On November 06 2018 08:44 FueledUpAndReadyToGo wrote:
I feel like people are confusing some enraged people on social media that are mad, with the much larger fanbase that is sad/disappointed. There always gonna be people saying dumb shit no matter what, theres no real outrage, just a loss of faith in Blizzards priorities, and disappointment about not getting a PC game many people would like. Thats a perfectly fine emotion to have.

Like the guy asking the question from the famous 'don't you guys have phones' booing clip. He's not enraged, but he is just sad that he's seeing features in this mobile game that would have been great in the actual PC game. So for them to choose not putting it in the PC game but in the android game, that's just a saddening realisation of where their priorities are. This new story content in Immortal could just as well have been a D3 expansion, especially when they are using all the same assets anyway.

And then there's the separate, legitimate issue of not understanding why Blizzard thought this announcement was a good idea. This game should have been a small stand at gamescon. Not a big thing for those who love diablo as they said it was. Its like they don't understand the core fanbase. Or alternatively, maybe they do understand but care more about a wide audience of casual mobile gamers. Both are legitimate things to be disappointed about if you are a longterm fan of their games.

You cant say D4 is coming for sure... If it was they could have announced it. For all we know D4 might be on android too when it finally comes. D3 was already catered to consoles over PC, why not go a step further with D4? Nobody knows.

I was thinking of saying a bunch of this stuff reading through the last couple pages I missed, beat me to it. Only thing I disagree with is the last bit about D3 being catered to consoles over PC. Maybe my memory of it has faded, but I very much remember them being set on making a great PC hack-n-slash with loot explosions first and foremost and talking here and there about how they really wanted to see it adapted to couch co-op after it was finished — ofc as someone who grew up playing Dark Alliance with a couple of friends, I was all for that.

Your are right maybe I stated it too strongly, D3 was a very good working PC game but things like the 6 skill limit is a to me clearly a choice made for controllers

I agree i thought the same thing at the time. Also D3 is lacking stat customization, skills based off weapon-damage gives lot less gear customization possibilities, there is not much nuance with deciding how many points to put in how many skills like D2, there is also a simplification of mechanics such as in D2 walking to block and other stats, as for the art and storytelling it is more difficult to describe but basically most of D3 was just forgettable to me and sometimes ridiculous whereas both D1 and D2 still feel amazing. (D3 does have some good visuals and menu visuals though ; i think it could have been AMAZING if it was made to be) I was really expecting D3, I wanted to play it so much, it could have been a great great great game, but it was a failure. They even cancelled a lot of the best ideas they had for it to accomodate the (real money) grindy auction house systems and such. I would have played it a lot if I thought it was great, instead I just played a lot more D2 later!
I think D1 is quite awesome, mechanics are more simple than D2, but art is amazing and also there is one interesting thing about items which they didn't re-apply in D2, which is some powerful items in D1 had bonus and malus on them, malus could be pretty big. I think it's very interesting^^ I don't have as much experience of it playing hell mode and such to tell how much room there is for customizing character and difficulty etc.
lestye
Profile Blog Joined August 2010
United States4206 Posts
November 06 2018 15:51 GMT
#21964
On November 06 2018 05:10 Manit0u wrote:
I guess that Blizzard (and EA with new C&C) have grossly overestimated the appeal of mobile games to their target audience.

I'm currently working for a company that deals with mobile ads and I know for a fact there's a shit ton of money in it. This appeals to the business. What they did wrong is take a look at numbers without full context. Sure, there are millions of people playing on mobile but they're mostly small kids and people who like social media games like Farmville. Not the kind of people who play Diablo...

Yeah, I think this is the good take. I can't blame Blizzard for trying to get into this space, its fucking insane how much money there is in the space. Top mobile developers completely eclipse most publishers outside of the Big 4 nowadays.

That being said, mobile games is what you use to get to get new blood into your franchise or to promote your games, your core audience probably wont be into it if its just like, a diet version of the real thing.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Harris1st
Profile Blog Joined May 2010
Germany7142 Posts
November 06 2018 17:24 GMT
#21965
Just read somewhere on kotaku that D4 is actually beeing developed but not ready for the public in case they have to cancel it/ redo it. Apparently they were almost ready for blizzcon but not quite so they canceled the announcement
Go Serral! GG EZ for Ence. Flashbang dance FTW
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 06 2018 17:50 GMT
#21966
On November 07 2018 02:24 Harris1st wrote:
Just read somewhere on kotaku that D4 is actually beeing developed but not ready for the public in case they have to cancel it/ redo it. Apparently they were almost ready for blizzcon but not quite so they canceled the announcement

Blizzard refused the last part about intending to show it, but have confirmed the game is in development. Just not feature complete, so they are not showing it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
lestye
Profile Blog Joined August 2010
United States4206 Posts
November 06 2018 19:33 GMT
#21967
I still don't understand why anyone in their rights would doubt that. What do they think Team 3 has been doing all this time? That plus all the job offerings. That and isnt it logical they would develop a mainline sequel to one of their 4 big franchises?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Karpfenx
Profile Joined November 2018
15 Posts
November 06 2018 20:06 GMT
#21968
On November 06 2018 23:43 ProMeTheus112 wrote:
Show nested quote +
On November 06 2018 18:41 FueledUpAndReadyToGo wrote:
On November 06 2018 13:25 blunderfulguy wrote:
On November 06 2018 08:44 FueledUpAndReadyToGo wrote:
I feel like people are confusing some enraged people on social media that are mad, with the much larger fanbase that is sad/disappointed. There always gonna be people saying dumb shit no matter what, theres no real outrage, just a loss of faith in Blizzards priorities, and disappointment about not getting a PC game many people would like. Thats a perfectly fine emotion to have.

Like the guy asking the question from the famous 'don't you guys have phones' booing clip. He's not enraged, but he is just sad that he's seeing features in this mobile game that would have been great in the actual PC game. So for them to choose not putting it in the PC game but in the android game, that's just a saddening realisation of where their priorities are. This new story content in Immortal could just as well have been a D3 expansion, especially when they are using all the same assets anyway.

And then there's the separate, legitimate issue of not understanding why Blizzard thought this announcement was a good idea. This game should have been a small stand at gamescon. Not a big thing for those who love diablo as they said it was. Its like they don't understand the core fanbase. Or alternatively, maybe they do understand but care more about a wide audience of casual mobile gamers. Both are legitimate things to be disappointed about if you are a longterm fan of their games.

You cant say D4 is coming for sure... If it was they could have announced it. For all we know D4 might be on android too when it finally comes. D3 was already catered to consoles over PC, why not go a step further with D4? Nobody knows.

I was thinking of saying a bunch of this stuff reading through the last couple pages I missed, beat me to it. Only thing I disagree with is the last bit about D3 being catered to consoles over PC. Maybe my memory of it has faded, but I very much remember them being set on making a great PC hack-n-slash with loot explosions first and foremost and talking here and there about how they really wanted to see it adapted to couch co-op after it was finished — ofc as someone who grew up playing Dark Alliance with a couple of friends, I was all for that.

Your are right maybe I stated it too strongly, D3 was a very good working PC game but things like the 6 skill limit is a to me clearly a choice made for controllers

I agree i thought the same thing at the time. Also D3 is lacking stat customization, skills based off weapon-damage gives lot less gear customization possibilities, there is not much nuance with deciding how many points to put in how many skills like D2, there is also a simplification of mechanics such as in D2 walking to block and other stats, as for the art and storytelling it is more difficult to describe but basically most of D3 was just forgettable to me and sometimes ridiculous whereas both D1 and D2 still feel amazing. (D3 does have some good visuals and menu visuals though ; i think it could have been AMAZING if it was made to be) I was really expecting D3, I wanted to play it so much, it could have been a great great great game, but it was a failure. They even cancelled a lot of the best ideas they had for it to accomodate the (real money) grindy auction house systems and such. I would have played it a lot if I thought it was great, instead I just played a lot more D2 later!
I think D1 is quite awesome, mechanics are more simple than D2, but art is amazing and also there is one interesting thing about items which they didn't re-apply in D2, which is some powerful items in D1 had bonus and malus on them, malus could be pretty big. I think it's very interesting^^ I don't have as much experience of it playing hell mode and such to tell how much room there is for customizing character and difficulty etc.

There is no customization in Diablo 2. Only shitty builds and good builds
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2018-11-06 20:53:28
November 06 2018 20:50 GMT
#21969
i dont agree Karpfenx^^ (more like by experience i know thats not true) big exageration haha^^ "no customization" -_- only if you blindly follow guides^^ there are also quite a lot of ways to do "one" build
actually best items are pretty op anyway so then you have a lot of choice of builds (and tweaking), but it could be better for sure! which is what i'm looking for, a even better game^^
Excalibur_Z
Profile Joined October 2002
United States12241 Posts
November 06 2018 22:15 GMT
#21970
I will say this for D3 though: all the boss fights are very fun and varied. In D2 you didn't really need any strategy at all, and there was no way to anticipate and dodge boss abilities (I think the only exception was Diablo's Lightning Hose).

I also really like the skill flexibility in D3. Spending 50 hours developing a character in D2 that ended up sucking felt super bad. For example, I was helping a friend level an old-school WW Bec-de-Corbin Barb in D2 1.0 (Lances were bugged and didn't drop at all), made it to level 70 or so. Then the weapon swing normalization patch hit, and that character had to be thrown away. There was no saving him since all his gear and skills were poured into WW and stuff like Polearm Mastery. Felt super bad. Nowadays I understand you have like 3 respec opportunities or whatever, so that's mitigated a bit, but I know there was a bit of fan outcry when that got added too. D3 lets you freely experiment and find a playstyle that suits you with minimal ramp time, which is very good because you can modify your build as you find gear that more clearly dictates a direction (or requires a certain build type to shine). That's super good design.

One thing I really didn't like about D3 which D2 did better is in the damage mitigation department. In D2 you had to prioritize resistances or blocking or you'd die. D3 just combines magic and physical damage into a single pool (for the most part) so it doesn't really matter whether you're fighting a magic enemy or a physical enemy: they feel the same because Armor improves magic resistances and Resistances reduce physical damage all at the same time. On one hand that's great from a designer's point of view because it makes balance tuning more predictable. From a player's point of view though it feels boring.
Moderator
lestye
Profile Blog Joined August 2010
United States4206 Posts
November 06 2018 22:25 GMT
#21971
I wish they could weave the campaign boss fights better with adventure mode. Thats one thing I'd wish in a sequel. In addition to ditching the ilvl.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Karpfenx
Profile Joined November 2018
15 Posts
Last Edited: 2018-11-06 22:43:45
November 06 2018 22:38 GMT
#21972
On November 07 2018 05:50 ProMeTheus112 wrote:
i dont agree Karpfenx^^ (more like by experience i know thats not true) big exageration haha^^ "no customization" -_- only if you blindly follow guides^^ there are also quite a lot of ways to do "one" build
actually best items are pretty op anyway so then you have a lot of choice of builds (and tweaking), but it could be better for sure! which is what i'm looking for, a even better game^^

Yeah but^^you can do whatever build you want in diablo 3XD. Or do you wanna tell me that those ~24 skills + 6 runes prevent you from doing that ?
ProMeTheus112
Profile Joined December 2009
France2027 Posts
November 06 2018 22:55 GMT
#21973
On November 07 2018 07:38 Karpfenx wrote:
Show nested quote +
On November 07 2018 05:50 ProMeTheus112 wrote:
i dont agree Karpfenx^^ (more like by experience i know thats not true) big exageration haha^^ "no customization" -_- only if you blindly follow guides^^ there are also quite a lot of ways to do "one" build
actually best items are pretty op anyway so then you have a lot of choice of builds (and tweaking), but it could be better for sure! which is what i'm looking for, a even better game^^

Yeah but^^you can do whatever build you want in diablo 3XD. Or do you wanna tell me that those ~24 skills + 6 runes prevent you from doing that ?

i like the skill variations, but there is no customizing stats or other skill values and then skill damage just depends on weapon damage... always same number of skills, etc. The skill variations is a good idea, I liked it a lot, but the game is spoiled by other things imo.
Karpfenx
Profile Joined November 2018
15 Posts
Last Edited: 2018-11-06 23:33:17
November 06 2018 23:16 GMT
#21974
On November 07 2018 07:55 ProMeTheus112 wrote:
Show nested quote +
On November 07 2018 07:38 Karpfenx wrote:
On November 07 2018 05:50 ProMeTheus112 wrote:
i dont agree Karpfenx^^ (more like by experience i know thats not true) big exageration haha^^ "no customization" -_- only if you blindly follow guides^^ there are also quite a lot of ways to do "one" build
actually best items are pretty op anyway so then you have a lot of choice of builds (and tweaking), but it could be better for sure! which is what i'm looking for, a even better game^^

Yeah but^^you can do whatever build you want in diablo 3XD. Or do you wanna tell me that those ~24 skills + 6 runes prevent you from doing that ?

i like the skill variations, but there is no customizing stats or other skill values and then skill damage just depends on weapon damage... always same number of skills, etc. The skill variations is a good idea, I liked it a lot, but the game is spoiled by other things imo.

Yeah because armor doesnt increase your damage oO. Stat points.... put everything in vita and some in str! And there are no (paragon) Stats in diablo 3 at all^^! And passive skills dont actually change your skills...do theyX-)?
Manit0u
Profile Blog Joined August 2004
Poland17720 Posts
November 06 2018 23:40 GMT
#21975


The drama continues!
Time is precious. Waste it wisely.
Karpfenx
Profile Joined November 2018
15 Posts
November 06 2018 23:44 GMT
#21976
On November 07 2018 08:40 Manit0u wrote:
https://www.youtube.com/watch?v=Gi9dieP7y2E

The drama continues!

Now thats a shit stained channel. There is nothing but "OH MY GOD HAVE YOU HEARD WHAT X DID!?!" on there
Archeon
Profile Joined May 2011
3265 Posts
Last Edited: 2018-11-06 23:48:09
November 06 2018 23:44 GMT
#21977
I agree to the show not tell post. Also the way the story is told is brilliant. It begins by showing you how normal people are helpless against the forces of evil, then you run into the aftermath in Tristram. It continues to show you what Diablo is doing while you are getting closer and closer, but from the perspective of someone who is helpless and still can't help but notice that Diablo is growing in power. It establishes the BBE, shows him as someone gathering power and brings disaster, so the player has a reason to feel urgency and continuously puts our narrator in the position of weakness and helplessness.

To boot the heroes of old are falling left and right, you kill the 3 d1 heroes and the local factions are all getting crushed or corrupted (Huntresses, Horadrim, Paladins, Barbarians). The world is literally falling apart around you. And it's impossible to ignore since you kill the betrayers all the time.

Imo the overall arc in d3 is fine, just not as smart. There is very little feeling of threat throughout the game. Sometimes it gets painfully obvious and dumb, especially Asmodeus and Belial are really goofy.
There are a lot of elements d3 does better than d2 btw, I really liked what they did with defensive skills and health globes f.e. But the same is true the other way round.
On November 06 2018 10:21 Manit0u wrote:
Show nested quote +
On November 06 2018 07:27 Kuroeeah wrote:
I'm probably the outlier when it comes to ARPGS but I don't like PoE even though I respect it. I think the arcady feel of Diablo 3 is much better than PoE that PoE doesn't even hold a candle to how D3 feels and I could definitely be the only person in the world that thinks this because even outspoken D3 content creators prefer PoE over it. My biggest critique with Diablo 3 is that it feels like the game lacks character and class depth, some mixed opinions on progressing high end Grifts than I would have actually thought D3 would have been near perfect otherwise.


You're not alone here. I think that PoE has great atmosphere, environments etc. but I just can't get through their gameplay mechanics. Super huge talent tree could be OK, but most of it are just stat improvements - instead of that you could simply let people advance their stats separately and make some talents have stat requirements. Much easier and more versatile. I also absolutely hate the skills as gems you put in the equipment. Basically, all the classes have the same talent tree and access to mostly the same skills. I really liked the distinct feel of each class in Diablo 2. Diablo 3 went the opposite way in dumbing it down a bit too much (like the atrocious idea that there is only one stat that matters for your class and it's the only thing you look for in gear).

The biggest problem with Diablo series was that for a very long time it basically didn't have any competition (and without competition there can be no improvement). The only titles that come to mind that could potentially rival them are: Titan Quest, Grim Dawn and Path of Exile. That's pretty much it. There were some attempts at a bit brighter approach with Darkstone and Torchlight series but I considered them a passing novelty, not a serious contender.

Actually it isn't that simple for a lot of reasons. Where you start out determines a lot how you play and then there are the paragon paths and gear which will have some impact. The meshing factor really isn't true.
Stats in the tree are the points you don't want to take but allow you to get somewhere faster. Like life, damage and resistances they create another element you have to balance with the rest of your build, because you need them for your skills, but really don't want any more than that.
low gravity, yes-yes!
ProMeTheus112
Profile Joined December 2009
France2027 Posts
November 06 2018 23:53 GMT
#21978
On November 07 2018 08:16 Karpfenx wrote:
Show nested quote +
On November 07 2018 07:55 ProMeTheus112 wrote:
On November 07 2018 07:38 Karpfenx wrote:
On November 07 2018 05:50 ProMeTheus112 wrote:
i dont agree Karpfenx^^ (more like by experience i know thats not true) big exageration haha^^ "no customization" -_- only if you blindly follow guides^^ there are also quite a lot of ways to do "one" build
actually best items are pretty op anyway so then you have a lot of choice of builds (and tweaking), but it could be better for sure! which is what i'm looking for, a even better game^^

Yeah but^^you can do whatever build you want in diablo 3XD. Or do you wanna tell me that those ~24 skills + 6 runes prevent you from doing that ?

i like the skill variations, but there is no customizing stats or other skill values and then skill damage just depends on weapon damage... always same number of skills, etc. The skill variations is a good idea, I liked it a lot, but the game is spoiled by other things imo.

Yeah because armor doesnt increase your damage oO. Stat points.... put everything in vita and some in str! And there are no (paragon) Stats in diablo 3 at all^^! And passive skills dont actually change your skills...do theyX-)?

? its not like that, "put all in vita and some in str". But it could be better than what it is, instead of worse. I don't like that items dictate your build entirely, or that you only pick a few skills and don't tweak. Also itemization was really weak. Game changed overtime, but i stopped caring and won't go back, because of the auction house fiasco and PR lies.
Karpfenx
Profile Joined November 2018
15 Posts
Last Edited: 2018-11-07 00:10:01
November 07 2018 00:05 GMT
#21979
On November 07 2018 08:53 ProMeTheus112 wrote:
Show nested quote +
On November 07 2018 08:16 Karpfenx wrote:
On November 07 2018 07:55 ProMeTheus112 wrote:
On November 07 2018 07:38 Karpfenx wrote:
On November 07 2018 05:50 ProMeTheus112 wrote:
i dont agree Karpfenx^^ (more like by experience i know thats not true) big exageration haha^^ "no customization" -_- only if you blindly follow guides^^ there are also quite a lot of ways to do "one" build
actually best items are pretty op anyway so then you have a lot of choice of builds (and tweaking), but it could be better for sure! which is what i'm looking for, a even better game^^

Yeah but^^you can do whatever build you want in diablo 3XD. Or do you wanna tell me that those ~24 skills + 6 runes prevent you from doing that ?

i like the skill variations, but there is no customizing stats or other skill values and then skill damage just depends on weapon damage... always same number of skills, etc. The skill variations is a good idea, I liked it a lot, but the game is spoiled by other things imo.

Yeah because armor doesnt increase your damage oO. Stat points.... put everything in vita and some in str! And there are no (paragon) Stats in diablo 3 at all^^! And passive skills dont actually change your skills...do theyX-)?

? its not like that, "put all in vita and some in str". But it could be better than what it is, instead of worse. I don't like that items dictate your build entirely, or that you only pick a few skills and don't tweak. Also itemization was really weak. Game changed overtime, but i stopped caring and won't go back, because of the auction house fiasco and PR lies.

Items dont dictate your build. You just want to customise. And "gives +5 to Poisen Skills" definitely doesnt dictate the way you should go! You cant just wear whatever you want in diablo 2 and be good no matter what;). You just said that armor doesnt actually affect your build/damage. So what is it? What do stat points in diablo 2/3 do?
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2018-11-07 00:16:18
November 07 2018 00:14 GMT
#21980
basically in diablo 2 there are more layers to customizing since items have more stats to them (more varied stats), there are more mechanics, there are stat points which you can set on top of what gear gives you and then even your skills have values which you can tweak, so D3 feels like a simplified game and not an improvement, and that's because at the root of it they designed it so you need to buy items as much and often as possible to maximize real money auction house sales while acomodating console. Also D3 lacks chat, pvp, etc. whatever, I do not expect blizzard to step up in game making, guys like makers of PoE get it. They are after the maximum money. But I understand some players like D3. If you have played D2, it's hard to find a point, some ppl prefer more simple or this or that way, whatever. To me D3 could have been amazing, but it's not, it's too simple. Not enough depth.
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