Diablo III General Discussion - Page 1099
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riotjune
United States3392 Posts
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VHbb
689 Posts
![]() open the door, and run run run for your life ! (The king skeleton was also quite the scary opponent) | ||
ProMeTheus112
France2027 Posts
On November 06 2018 18:41 FueledUpAndReadyToGo wrote: Your are right maybe I stated it too strongly, D3 was a very good working PC game but things like the 6 skill limit is a to me clearly a choice made for controllers I agree i thought the same thing at the time. Also D3 is lacking stat customization, skills based off weapon-damage gives lot less gear customization possibilities, there is not much nuance with deciding how many points to put in how many skills like D2, there is also a simplification of mechanics such as in D2 walking to block and other stats, as for the art and storytelling it is more difficult to describe but basically most of D3 was just forgettable to me and sometimes ridiculous whereas both D1 and D2 still feel amazing. (D3 does have some good visuals and menu visuals though ; i think it could have been AMAZING if it was made to be) I was really expecting D3, I wanted to play it so much, it could have been a great great great game, but it was a failure. They even cancelled a lot of the best ideas they had for it to accomodate the (real money) grindy auction house systems and such. I would have played it a lot if I thought it was great, instead I just played a lot more D2 later! I think D1 is quite awesome, mechanics are more simple than D2, but art is amazing and also there is one interesting thing about items which they didn't re-apply in D2, which is some powerful items in D1 had bonus and malus on them, malus could be pretty big. I think it's very interesting^^ I don't have as much experience of it playing hell mode and such to tell how much room there is for customizing character and difficulty etc. | ||
lestye
United States4135 Posts
On November 06 2018 05:10 Manit0u wrote: I guess that Blizzard (and EA with new C&C) have grossly overestimated the appeal of mobile games to their target audience. I'm currently working for a company that deals with mobile ads and I know for a fact there's a shit ton of money in it. This appeals to the business. What they did wrong is take a look at numbers without full context. Sure, there are millions of people playing on mobile but they're mostly small kids and people who like social media games like Farmville. Not the kind of people who play Diablo... Yeah, I think this is the good take. I can't blame Blizzard for trying to get into this space, its fucking insane how much money there is in the space. Top mobile developers completely eclipse most publishers outside of the Big 4 nowadays. That being said, mobile games is what you use to get to get new blood into your franchise or to promote your games, your core audience probably wont be into it if its just like, a diet version of the real thing. | ||
Harris1st
Germany6689 Posts
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Plansix
United States60190 Posts
On November 07 2018 02:24 Harris1st wrote: Just read somewhere on kotaku that D4 is actually beeing developed but not ready for the public in case they have to cancel it/ redo it. Apparently they were almost ready for blizzcon but not quite so they canceled the announcement Blizzard refused the last part about intending to show it, but have confirmed the game is in development. Just not feature complete, so they are not showing it. | ||
lestye
United States4135 Posts
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Karpfenx
15 Posts
On November 06 2018 23:43 ProMeTheus112 wrote: I agree i thought the same thing at the time. Also D3 is lacking stat customization, skills based off weapon-damage gives lot less gear customization possibilities, there is not much nuance with deciding how many points to put in how many skills like D2, there is also a simplification of mechanics such as in D2 walking to block and other stats, as for the art and storytelling it is more difficult to describe but basically most of D3 was just forgettable to me and sometimes ridiculous whereas both D1 and D2 still feel amazing. (D3 does have some good visuals and menu visuals though ; i think it could have been AMAZING if it was made to be) I was really expecting D3, I wanted to play it so much, it could have been a great great great game, but it was a failure. They even cancelled a lot of the best ideas they had for it to accomodate the (real money) grindy auction house systems and such. I would have played it a lot if I thought it was great, instead I just played a lot more D2 later! I think D1 is quite awesome, mechanics are more simple than D2, but art is amazing and also there is one interesting thing about items which they didn't re-apply in D2, which is some powerful items in D1 had bonus and malus on them, malus could be pretty big. I think it's very interesting^^ I don't have as much experience of it playing hell mode and such to tell how much room there is for customizing character and difficulty etc. There is no customization in Diablo 2. Only shitty builds and good builds | ||
ProMeTheus112
France2027 Posts
actually best items are pretty op anyway so then you have a lot of choice of builds (and tweaking), but it could be better for sure! which is what i'm looking for, a even better game^^ | ||
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Excalibur_Z
United States12224 Posts
I also really like the skill flexibility in D3. Spending 50 hours developing a character in D2 that ended up sucking felt super bad. For example, I was helping a friend level an old-school WW Bec-de-Corbin Barb in D2 1.0 (Lances were bugged and didn't drop at all), made it to level 70 or so. Then the weapon swing normalization patch hit, and that character had to be thrown away. There was no saving him since all his gear and skills were poured into WW and stuff like Polearm Mastery. Felt super bad. Nowadays I understand you have like 3 respec opportunities or whatever, so that's mitigated a bit, but I know there was a bit of fan outcry when that got added too. D3 lets you freely experiment and find a playstyle that suits you with minimal ramp time, which is very good because you can modify your build as you find gear that more clearly dictates a direction (or requires a certain build type to shine). That's super good design. One thing I really didn't like about D3 which D2 did better is in the damage mitigation department. In D2 you had to prioritize resistances or blocking or you'd die. D3 just combines magic and physical damage into a single pool (for the most part) so it doesn't really matter whether you're fighting a magic enemy or a physical enemy: they feel the same because Armor improves magic resistances and Resistances reduce physical damage all at the same time. On one hand that's great from a designer's point of view because it makes balance tuning more predictable. From a player's point of view though it feels boring. | ||
lestye
United States4135 Posts
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Karpfenx
15 Posts
On November 07 2018 05:50 ProMeTheus112 wrote: i dont agree Karpfenx^^ (more like by experience i know thats not true) big exageration haha^^ "no customization" -_- only if you blindly follow guides^^ there are also quite a lot of ways to do "one" build actually best items are pretty op anyway so then you have a lot of choice of builds (and tweaking), but it could be better for sure! which is what i'm looking for, a even better game^^ Yeah but^^you can do whatever build you want in diablo 3XD. Or do you wanna tell me that those ~24 skills + 6 runes prevent you from doing that ![]() | ||
ProMeTheus112
France2027 Posts
On November 07 2018 07:38 Karpfenx wrote: Yeah but^^you can do whatever build you want in diablo 3XD. Or do you wanna tell me that those ~24 skills + 6 runes prevent you from doing that ![]() i like the skill variations, but there is no customizing stats or other skill values ![]() | ||
Karpfenx
15 Posts
On November 07 2018 07:55 ProMeTheus112 wrote: i like the skill variations, but there is no customizing stats or other skill values ![]() Yeah because armor doesnt increase your damage oO. Stat points.... put everything in vita and some in str! And there are no (paragon) Stats in diablo 3 at all^^! And passive skills dont actually change your skills...do theyX-)? | ||
Manit0u
Poland17182 Posts
The drama continues! ![]() | ||
Karpfenx
15 Posts
On November 07 2018 08:40 Manit0u wrote: https://www.youtube.com/watch?v=Gi9dieP7y2E The drama continues! ![]() Now thats a shit stained channel. There is nothing but "OH MY GOD HAVE YOU HEARD WHAT X DID!?!" on there | ||
Archeon
3251 Posts
To boot the heroes of old are falling left and right, you kill the 3 d1 heroes and the local factions are all getting crushed or corrupted (Huntresses, Horadrim, Paladins, Barbarians). The world is literally falling apart around you. And it's impossible to ignore since you kill the betrayers all the time. Imo the overall arc in d3 is fine, just not as smart. There is very little feeling of threat throughout the game. Sometimes it gets painfully obvious and dumb, especially Asmodeus and Belial are really goofy. There are a lot of elements d3 does better than d2 btw, I really liked what they did with defensive skills and health globes f.e. But the same is true the other way round. On November 06 2018 10:21 Manit0u wrote: You're not alone here. I think that PoE has great atmosphere, environments etc. but I just can't get through their gameplay mechanics. Super huge talent tree could be OK, but most of it are just stat improvements - instead of that you could simply let people advance their stats separately and make some talents have stat requirements. Much easier and more versatile. I also absolutely hate the skills as gems you put in the equipment. Basically, all the classes have the same talent tree and access to mostly the same skills. I really liked the distinct feel of each class in Diablo 2. Diablo 3 went the opposite way in dumbing it down a bit too much (like the atrocious idea that there is only one stat that matters for your class and it's the only thing you look for in gear). The biggest problem with Diablo series was that for a very long time it basically didn't have any competition (and without competition there can be no improvement). The only titles that come to mind that could potentially rival them are: Titan Quest, Grim Dawn and Path of Exile. That's pretty much it. There were some attempts at a bit brighter approach with Darkstone and Torchlight series but I considered them a passing novelty, not a serious contender. Actually it isn't that simple for a lot of reasons. Where you start out determines a lot how you play and then there are the paragon paths and gear which will have some impact. The meshing factor really isn't true. Stats in the tree are the points you don't want to take but allow you to get somewhere faster. Like life, damage and resistances they create another element you have to balance with the rest of your build, because you need them for your skills, but really don't want any more than that. | ||
ProMeTheus112
France2027 Posts
On November 07 2018 08:16 Karpfenx wrote: Yeah because armor doesnt increase your damage oO. Stat points.... put everything in vita and some in str! And there are no (paragon) Stats in diablo 3 at all^^! And passive skills dont actually change your skills...do theyX-)? ? its not like that, "put all in vita and some in str". But it could be better than what it is, instead of worse. I don't like that items dictate your build entirely, or that you only pick a few skills and don't tweak. Also itemization was really weak. Game changed overtime, but i stopped caring and won't go back, because of the auction house fiasco and PR lies. | ||
Karpfenx
15 Posts
On November 07 2018 08:53 ProMeTheus112 wrote: ? its not like that, "put all in vita and some in str". But it could be better than what it is, instead of worse. I don't like that items dictate your build entirely, or that you only pick a few skills and don't tweak. Also itemization was really weak. Game changed overtime, but i stopped caring and won't go back, because of the auction house fiasco and PR lies. Items dont dictate your build ![]() | ||
ProMeTheus112
France2027 Posts
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