The new files have already been datamined to find all the skills up to level 50.
+ Show Spoiler +Conjurer + Show Spoiler + 1: Spirit Dart TP Cost: 0 MP Cost: 0 Action Cost: 0 Cooldown: 0 Requires: Conjurer Magical range attack
1: Tranquility TP Cost: 0 MP Cost: 0 Action Cost: 0 Cooldown: 30mins Requires: Conjurer Replenishes some mp
1: Elemental Nukes - Fire, Stone, Water, Blizzard, Thunder, Aero (6 spells) TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic AOE - Elemental Nukes
2: Trance Chant TP Cost: 0 MP Cost: 0 Action Cost: 3 Cooldown: 60 seconds Requires: Disciples of War, Disciples of Magic Increased magic accuracy
4: Cure TP Cost: 0 MP Cost: 12 Action Cost: 2 Cooldown: 5 Requires: Disciples of War, Disciples of Magic AOE heal
6: Stoneskin TP Cost: 0 MP Cost: 12 Action Cost: TBC Cooldown: 30 seconds Requires: Disciples of War, Disciples of Magic AoE Damage shield
8: Shock Spikes TP Cost: 0 MP Cost: 8 Action Cost: 3 Cooldown: 10 Seconds Requires: Disciples of War, Disciples of Magic AoE Spikes that do damage on hit and stun the enemy.
8: Repose TP Cost: 0 MP Cost: 8 Action Cost: 3 Cooldown: 40 Seconds Requires: Disciples of War, Disciples of Magic AoE bind.
10: Profundity TP Cost: 0 MP Cost: 0 Action Cost: 3 Cooldown: 60 seconds Requires: Disciples of War, Disciples of Magic Increases Magic Potency for next cast. Lengthens the cast time and recast time of affected spells.
10: Radiance TP Cost: 1000 MP Cost: 0 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic High damage + gives back a small proportion of mp.
12: Elemental DoT's - Burn, Frost, Rasp, Drown, Choke, Shock (6 spells) TP Cost: 0 MP Cost: 16 Action Cost: 3 Cooldown: 12 Seconds Requires: Disciples of War, Disciples of Magic Elemental DoT and reduces enemies resistance to that elemental type within area of effect.
14: Sough Speak TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Reduces magic potency and rate of enmity generation.
16: Shell TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic AoE Magical Defense buff.
16: Protect TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic AoE Physical Defense buff.
18: Spiritbind TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: 1 min Requires: Disciples of War, Disciples of Magic 30sec duration buff. Binds you to the spot reducing mp cost by half.
20: Cure II TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic AOE heal
22: Purge TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Renders the targets elemental alignment neutral
24: Elemental Nukes II - Fire, Stone, Water, Blizzard, Thunder, Aero (6 spells) TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic AOE - Tier II Elemental Nukes
26: Resonance TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Alter your tone, increasing the range and reducing the area of effect of conjury spells.
28: Poisona TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Removes poison from party members within area of effect.
28: Paralyna TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Removes paralysis from party members within area of effect.
28: Silena TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Removes silence from party members within area of effect.
30: Mana bolt Cast time 0 Recast time 10 Tp cost 1000 Launch a charged bolt, dealing damage and additional damage over time. Damage type varies with equipped arm.
30: Roaming soul Cast time 0 Recast time 60 Hum your next spell, lengthening its effect once cast.
32: Sleep Cast time 3 Recast time 30 Mp cost 16 Induces slumber among enemies within area of effect.
34: Profundity II Cast time 0 Recast time 60 Enunciate and project, increasing the magic potency of your next cast. lengthens cast and recast times.
36: Burn II/Frost II/Shock II/Drown II/Choke II/Rasp II Cast time 3 Recast time 14 Mp cost 35 Deals fire/ice/lightning/water/wind/earth damage over time and reduces fire/ice/lightning/water/wind/earth magic defense of enemies within area of effect.
38: Raise Cast time 10 Recast time 60 Revives a KO'd target
38: Reraise Cast time 10 Recast time 60 allows target to instantaneously revive upon being ko'd.
40: Chainspell Cast time: 0 TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: 300 Repeat your incantation, reducing cast times, recast times, and stamina costs.
Lv42: Shock spikes II Cast time 3 Recast time 10 Mp cost 24 Armors party members within area of effect with spikes of lightning, granting the ability to stun and deal lightning damage to attacking enemies.
42: Stoneskin II Cast time 6 Recast time 30 Mp cost 24 hardens the skin of allies within area of effect, absorbing a certain amount of damage.
42: Tractor Cast time 10 Recast time 10 Pulls the body of a Ko'ed target toward the caster.
44: Flare/Freeze/Burst/Flood/Tornado/Quake Cast time 3 (Flare has a cast time of 6, also has a higher damage modifier then all other spells) Recast time 20 Mp cost 100 Deals massive fire/ice/lightning/water/wind/earth damage to enemies within area of effect.
46: Purge II Cast time 0 Recast time 60 Alter a being's very essence, rendering the target's elemental alignment neutral.
48: Cure III Cast time 2.5 Recast time 6 Mp cost 46 Restores Hp of allies within area of effect.
48: Protect II Cast time 3 Recast time 60 Mp cost 28 Enhances the defense of allies within area of effect.
48: Shell II Cast time 3 Recast time 60 Mp cost 28 Enhances the magic defense of allies within area of effect.
50: Mana bolt II Cast time 0 Recast time 10 Tp cost 1000 Launch a charged bolt, dealing damage and additional damage over time. Damage type varies with equipped arm.
50: Soughspeak II Cast time 0 Recast time 60 Speak in a whisper, reducing magic potency and rate of enmity generation.
Skills & Traits you buy with Marks:
Skills
Natures Fury Launch a elemental attack, dealing damage to the target and nearby enemies. Damage type varies by equipped arm.
Elemental Shroud Launch a elemental attack, dealing damage to the target and nearby enemies. Damage type varies by equipped arm.
Traits Fast Cast Increases your casting speed by 10%
One with Nature Increases your affinity with conjurer based actions by 10, up to a maximum of 100
Complete Control Converts MND +5 into DEX +5
Driven by Faith Converts PIE +5 into VIT +5
Will to Power Converts INT +5 into STR +5
Complete Control II Converts MND +10 into DEX +10
Driven by Faith II Converts PIE +10 into VIT +10
Will to Power II Converts INT +10 into STR +10
Thaumaturge + Show Spoiler + 1: Phantom Dart TP Cost: 0 MP Cost: 0 Action Cost: 0 Cooldown: 0 Requires: Thaumaturge Magical range attack
1: Exhaltation TP Cost: 0 MP Cost: 0 Action Cost: 0 Cooldown: 30mins Requires: Thaumaturge Replenishes some mp
2:Scourge TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic AOE - small range high Astral dmg + Enfeeble (weakens enemy’s Astral defence)
2: Banish TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic AOE - small range high Umbral dmg + Enfeeble (weakens enemy’s Umbral defence)
Banish and Scourge can stack
2: Blood Rite TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Increased magic accuracy
4: Sacrifice TP Cost: 0 MP Cost: 10 Action Cost: 2 Cooldown: 5 Requires: Disciples of War, Disciples of Magic AOE heal + 20 sec regen
6: Poison TP Cost: 0 MP Cost: 10 Action Cost: TBC Cooldown: 5 Requires: Disciples of War, Disciples of Magic Inflicts DoT
8: Slow TP Cost: 0 MP Cost: 7 Action Cost: 3 Cooldown: 60 Seconds Requires: Disciples of War, Disciples of Magic Slows down Stamina regeneration of enemies within AOE
8: Gravity TP Cost: 0 MP Cost: 9 Action Cost: 3 Cooldown: 60 Seconds Requires: Disciples of War, Disciples of Magic Slows down enemy movement
10: Punishing Barbs TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Inflicts damage on the mob based on damage you take (1:1 in the beta)
10: Damnation TP Cost: 1000 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic High Umbral damage + gives back a small proportion of mp.
12: Bio TP Cost: 0 MP Cost: 14 Action Cost: 3 Cooldown: 30 Requires: Disciples of War, Disciples of Magic Reduces attack power of enemies – Can stack with Scourge
12: Dia TP Cost: 0 MP Cost: 14 Action Cost: 3 Cooldown: 30 Requires: Disciples of War, Disciples of Magic Reduces defense of enemies – Can stack with Banish
14: Dark Seal TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Increases magic accuracy of your next attack
16: Stygian Spikes TP Cost: 0 MP Cost: 8 Action Cost: 3 Cooldown: 60 seconds Requires: Disciples of War, Disciples of Magic AoE Absorb MP – Umbral – Self cast or party member. Absorbs MP from mobs when hit.
18: Absorb – ATT, EVA, ACC and DEF (4 spells) TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Steals Stats from the target
20: Sacrifice II TP Cost: 0 MP Cost: 18 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic AOE heal + 20 sec regen
20: Siphon TP Cost: 0 MP Cost: 10 Action Cost: 3 Cooldown: 1 min Requires: TBC Steals a portion of enemies MP (about 50-75 MP).
22: Initiate TP Cost: 0 MP Cost: 60 Action Cost: 3 Cooldown: 1 min Requires: TBC Transfers up to four beneficial effects from yourself to target party member. (Unofficial description)
24:Scourge II TP Cost: 0 MP Cost: 55 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic AOE - small range high Astral dmg + Enfeeble (weakens enemy’s Astral defence)
24: Banish II TP Cost: 0 MP Cost: 55 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic AOE - small range high Umbral dmg + Enfeeble (weakens enemy’s Umbral defence)
26: Drain Cast time 3 recast time 60 MP cost 30 TP cost 0 transfers a portion of HP from enemies within area of effect to you.
28: Bind cast time 2 recast time 40 mp cost 8 TP cost 0 Renders moving enemies within area of effect immobile. Does not effect non-moving targets.
28: Silence cast time 1 recast time 40 MP cost 25 tp cost 0 silences enemies within area of effect
28: Paralyze cast time 2 recast time 60 MP cost 24 tpcost 0 paralyzes enemies with area of effect.
30: Numbing Rime Cast time 0 recast time 60 Mp cost 0 Tp cost 1500 Launch an icy attack, dealing damage and temporarily incapacitating the target. Damage type varies with equipped arm.
30: Paradigm Shift Cast time 0 recast time 60 MP cost 0 Tp cost 0 Amplify your voice, increasing area of effect and reducing the range of thaumaturgy spells.
32: Mass fear cast time 2 recast time 180 Mp cost 26 tp cost 0 causes enemies within area of effect to flee in terror
32: Siphon TP cast tim 2 recast time 60 MP cost 15 tp cost 0 transfers a portion of the target's tp to you.
34: Blood Rite II Cast time 0 recast time 60 Mp cost 0 TP cost 0 Spell your own blood in a sacrificial rite, enhancing magic potency.
36: Bio II Cast time 2 recast time 30 Mp cost 30 TP cost 0 Deals umbral damage over time and reduces the attack power of enemies within area of effect.
36: Dia II Cast time 2 recast time 30 MP cost 30 TP cost 0 Deals astral damage over time and reduces the defense of enemies within area of effect.
38: Blind cast time 1 recast time 60 MP cost 15 tp cost 0 reduces the accuracy of enemies within area of effect
38: Resurrect Cast time 10 Recast time 60 MP cost 0 tp cost 0 Revives a KO'd target
38: Soul Ward Cast time 10 recast time 60 mp cost 0 TP cost 0 allows target to instantaneously revive upon being ko'd.
40: Emulate Cast time 0 recast time 60 MP cost 0 TP cost 0 Imitate the very essence of another, assuming the target's elemental resistances.
42: Shadowsear Cast time 4 Recast time 180 Mp cost 88 Deals umbral damage and increases your magic potency in proportion to the difference in Hp between you and the target.
42: Stygian Spikes II Cast time 3 Recast time 60 Mp cost 16 Armors party members within area of effect wit umbral spikes, granting the ability to absorb MP from attacking enemies.
44: Poison II Cast time 1 Recast time 5 Mp cost 25 Poisons enemies within area of effect.
46: Dark Seal II Cast time 0 Recast time 120 Focus your mental energies, increasing the magic accuracy of your next cast.
48: Drain II Cast time 3 Recast time 60 MP cost 45 Transfers a portion of HP from enemies within area of effect to you.
48: Sacrifice III Cast time 2.5 Recast time 6 Mp cost 46 heals a portion of Hp and additional hp over time to party members within area of effect.
50: Contagion Cast time 0 Recast time 60 Share your anguish, transferring all of your enfeebling effects to the target.
50: Numbing Rime II (think this ones bought with marks?) Cast time 0 Recast time 60 Tp cost 1500 Launch an icy attack, dealing damage and temporarily incapacitating the target. Damage type varies with equipped arm.
Skills & Traits you buy with Marks:
Skills
Silhouette Launch a shadowy attack, dealing damage to the target and decreasing emnity. Damage type varies by equipped arm.
Shadowfall Launch a shadowy attack, dealing damage to the target and nearby enemies. Damage type varies by equipped arm.
Traits Firm Conviction Increases your defense while casting
Transendence Increases your affinity with thaumaturge based actions by 10, up to a maximum of 100
Complete Control Converts MND +5 into DEX +5
Driven by Faith Converts PIE +5 into VIT +5
Will to Power Converts INT +5 into STR +5
Complete Control II Converts MND +10 into DEX +10
Driven by Faith II Converts PIE +10 into VIT +10
Will to Power II Converts INT +10 into STR +10
Marauder + Show Spoiler + 1: Light Swing TP Cost: 0 Action Cost: 0 Cooldown: 0 Requires: Marauder Attack with your axe, dealing slashing damage.
1: Broad Swing TP Cost: 0 Action Cost: 0 Cooldown: 0 Requires: Marauder Attack with your axe, dealing slashing damage to enemies in a cone before you.
2: Trunksplitter TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Deliver a fierce upward swing, dealing slashing damage. Increases attack power against Seedkin.
4: Brandish TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Swing your weapon in a sweeping motion, dealing slashing damage to nearby enemies.
6: Bloodbath TP Cost: 0 Action Cost: 3 Cooldown: 60 seconds Requires: Disciples of War, Disciples of Magic Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP.
8: Skull Sunder TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Strike an enemy in the head, dealing slashing damage and additional damage over time. Attacks enemies in a cone before you while under the effect of Steadfast.
10: Defender TP Cost: 0 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Tighten your guard, increasing defense and reducing attack power. Increases enmity generation while under the effect of Steadfast.
12: Foresight TP Cost: 0 Action Cost: 3 Cooldown: 25 seconds Requires: Disciples of War, Disciples of Magic Anticipate an enemy's actions, increasing your parry rate. Ends after parrying an attack.
14: Fracture TP Cost: 250 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Deliver a devastating blow, increasing attack power and dealing blunt damage. Renders the target incapable of using weaponskills. Can only be executed following a parry.
16: Brutal Swing TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Strike with the flat of your weapon, increasing attack power and dealing blunt damage. Attacks enemies in a cone before you while in steadfast stance.
18: Disorient TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: TBC Flick dust, sand, or soil at an enemy, reducing the target's evasion. Effect may stack up to three times.
20: Enduring March TP Cost: 0 Action Cost: 3 Cooldown: 60 seconds Requires: Disciples of War, Disciples of Magic
Take strong and sure steps, enabling movement at a reduced speed while bound. Also maintains Steadfast effect while moving.
22: Iron Tempest TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Spin your axe with storm-like fury, dealing wind damage to nearby enemies.
24: Trunksplitter II TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: TBC Deliver a strong chop, increasing attack power and dealing slashing damage. Attack power is increased further against Seedkin.
26: Murderous intent cast time 0 recast time 60 MP cost 0 TP cost 0 Throw yourself into your attacks, increasing critical hit rate and reducing tp generation.
28: Skull Sunder II TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Strike an enemy in the head, dealing slashing damage and additional damage over time. Attacks enemies in a cone before you while under the effect of steadfast.
30: Warmonger Cast time 0 recast time 120 MP cost 0 TP cost 0 Put on a threatening display, increasing enmity generation and drawing the attacks of the target and nearby enemies.
32: Brandish II Cast Time 0 recast time 10 Mp cost 0 TP cost 1000 Swing your weapon in a sweeping motion, dealing slashing damage to nearby enemies.
34: Barbaric Yawp Cast time 0 recast time 120 Mp cost 0 Tp cost 0 Sound a booming cry, interrupting the cast of nearby enemies.
36: Maim Cast time 0 recast time 10 Mp cost 0 TP cost 2000 Render an enemy defenseless, dealing slashing damage and exposing the target in the direction of the attack
38: Fracture II cast time 0 recast time 5 MP cost 0 Tp cost 250 Deliver a devastating blow, dealing blunt damage and rendering the target incapable of using weapon skills. Can only be executed following a parry.
40: Disorient II Cast Time 0 recast time 15 Mpo cost 0 TP cost 0 Flick dust sand or soil at the enemy, reducing the target's evasion and increasing enmity. Effect may stack up to three times.
42: Foresight II Cast time 0 Recast time 30 Anticipate an enemy's actions, increasing your chance to parry. Ends after parrying an attack.
44: Brutal Swing II Cast time 0 Recast time 10 Tp cost 1000 Strike with the flat of your weapon, dealing blunt damage. Deals damage to enemies in a cone before you while under the effect of steadfast.
46: Storm's path Cast time 0 Recast time 10 Tp cost 1000 Attack with a storm's fury, dealing slashing damage to nearby targets. Increases enmity.
48: Defender II Cast time 0 Recast time 30 Tighten your guard, increasing defense and reducing attack power. Increases enmity generation while under the effect of steadfast.
50: Bloodbath II Cast time 0 Recast time 60 Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP.
Skills & Traits you buy with Marks:
Skills
Heavy Swing Attack with your axe, dealing slashing damage .
Full Swing Attack with your axe, dealing slashing damage to enemies in a cone before you and increasing enmity.
Traits Intimidation Increases the enmity generated by your actions by 10
Axemanship Increases your affinity with marauder based actions by 10, up to a maximum of 100
Mind over Matter Converts DEX +5 into MND +5
Asceticism Converts VIT +5 into PIE +5
Muscle Memory Converts STR +5 into INT +5
Mind over Matter II Converts DEX +10 into MND +10
Asceticism II Converts VIT +10 into PIE +10
Muscle Memory II Converts STR +10 into INT +10
Lancer + Show Spoiler + 1: Light Thrust TP Cost: 0 Action Cost: 0 Requires: Lancer Attack with your polearm.
1: Heavy Thrust TP Cost: 0 Action Cost: 0 Requires: Lancer Attack with your polearm, binding the target.
2: Skewer TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Run your enemies through, dealing piercing damage to the target and all enemies between. Increases attack power in proportion to the number of enemies affected.
4: Ferocity TP Cost: 0 Action Cost: 3 Cooldown: 60 seconds Requires: Disciples of War, Disciples of Magic Trigger an adrenaline rush, consuming HP to increase the attack power of your next attack.
6: Trammel TP Cost: 500 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Deliver a crippling stab, rendering the target immobile.
8: Moonrise TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Frustrate an enemy's tactics, increasing attack power and dealing slashing damage. Inhibits TP generation of the target.
10: Speed Surge TP Cost: 0 Action Cost: 3 Cooldown: 30 seconds Requires: Lancer Wield your weapon with blinding speed, increasing action gauge regeneration. Hitting the target causes an enfeebling effect which grants attacking party members the ability to absorb HP.
12: Doomspike TP Cost: 2000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Stab with great force, increasing attack power and dealing piercing damage to all enemies between you and the target. Reduces the evasion of flying targets.
14: Invigorate TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Channel your physical energies, consuming HP to gain TP.
16: Leg Sweep TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Strike low, dealing blunt damage to all enemies in a cone before you. Does not affect flying targets.
18: Comrade in Arms TP Cost: 500 Action Cost: 0 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Bolster morale, inflicting the target with an enfeebling effect which grants attacking party members increased TP generation.
20: Feint TP Cost: 250 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Stab with precision and timing, ensuring the success of your next attack. Increases attack power and deals piercing damage. Can only be executed after target evades an attack.
22: Life Surge TP Cost: 0 Action Cost: 3 Cooldown: TBC Requires: TBC Make sport of an enemy, granting yourself an enhancing status which grants the ability to absorb HP. While active, successful attacks reduce the targets evasion.
24: Skewer II TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Run your enemies through, dealing piercing damage to the target and all enemies between. Increases attack power in proportion to the number of enemies affected.
26: Keen Flurry TP Cost: 0 Action Cost: 3 Cooldown: 60 seconds Requires: Disciples of War, Disciples of Magic Use the power of positive thinking, increasing accuracy while in Battle Regimen mode.
28: Heavy Trammel TP Cost: 500 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Deliver a severely crippling attack, rendering the target immobile.
30: Collusion TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: TBC Employ deception, transferring the enmity generated by your next successful attack to an ally positioned between you and the target.
32: Doomspike II Cast time 0 Recast time 10 Tp cost 2000 Stab with great force, dealing piercing damage to the target and all enemies between.
34: Ferocity II Cast time 0 Recast time 60 Trigger an adrenaline rush, increasing the power of your next attack.
36: Diversion Cast time 0 Recast time 90 Tp cost 250 Create a diversion capable of absorbing close-range attacks.
38: Moonrise II Cast time 0 Recast time 10 Tp cost 1000 Frustrate an enemy's tactics, dealing slashing damage and reducing the target's Tp generation.
40: Speed Surge II Cast time 0 Recast time 30 Wield your weapon deftly, increasing stamina regeneration. Hitting the target inflicts an enfeebling status which grants attacking party members the ability to absorb Hp.
42: Twisting Vise Cast time 0 Recast time 10 Tp cost 1000 Stab and twist, dealing piercing damage and wiping out the target's Tp.
44: Invigorate II Cast time 0 Recast time 60 Channel your physical energies, increasing Tp generation.
46: Line of Fire Cast time 0 Recast time 60 maneuver strategically, redirecting a portion of damage dealt to you to an enemy positioned between you and the source of damage.
48: Comrade in arms II Cast time 0 Recast time 30 Tp cost 500 Bolster morale, inflecting the target with an enfeebling effect which grants party members enhanced Tp generation.
50: Chaos thrust Cast time 0 Recast time 30 Tp cost 2000 Stab an enemy wildly, dealing sixfold piercing damage. Damage is increased additionally in proportion to your Tp when the target is below 20% life.
Extra:
?: Jump TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: TBC Leap high into the air, gaining temporary immunity to all attacks.
?: Overrun TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: TBC Close in on an enemy, increasing TP and dealing piercing damage. Can only be executed when the target is unaware of your presence.
Skills & Traits you buy with Marks:
Skills
Pierce Attack with your polearm, dealing piercing damage to the target and all enemies in between.
Full Thrust Attack with your polearm, dealing piercing damage to the target and increasing TP
Traits Fleet of Foot Increases your movement speed by 20% while in active mode
Pikemanship Increases your affinity with lancer based actions by 10, up to a maximum of 100
Mind over Matter Converts DEX +5 into MND +5
Asceticism Converts VIT +5 into PIE +5
Muscle Memory Converts STR +5 into INT +5
Mind over Matter II Converts DEX +10 into MND +10
Asceticism II Converts VIT +10 into PIE +10
Muscle Memory II Converts STR +10 into INT +10
Pugilist + Show Spoiler + Pugilist
1: Heavy Strike TP Cost: 0 Action Cost: 0 Cooldown: 0 seconds Requires: Pugilist Attack with your hand-to-hand weapon, dealing blunt damage.
1: Light Strike TP Cost: 0 Action Cost: 0 Cooldown: 0 Requires: Pugilist Attack with your hand-to-hand weapon, dealing blunt damage. Increases physical defense and evasion.
2: Concussive Blow TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Beat an enemy about the head and face, dealing blunt damage and reducing the target's accuraccy. Effect may stack up to three times.
4: Haymaker TP Cost: 250 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Strong attack, increasing attack power and dealing blunt damage. Can only be used after evading an enemy attack.
6: Second Wind TP Cost: 250 Action Cost: 3 Cooldown: 60 seconds Requires: Disciples of War, Disciples of Magic Restore HP at the cost of TP.
8:Seismic Shock TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Increase attack power and deal earth damage to all enemies between you and the target, including the target. Flying monsters unaffected.
10: Taunt TP Cost: 0 Action Cost: 3 Cooldown: 20 seconds Requires: Disciples of War, Disciples of Magic Whistle to increase enmity.
12: Featherfoot TP Cost: 0 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Increase evasion. Effect wears after off after evading an attack.
14: Jarring Strike TP Cost: 250 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Deal blunt damage, stun the target, and increase enmity. Can only be executed after evading an attack.
16: Blindside TP Cost: 0 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Strike from an enemies rear, increasing attack by half your Dexterity.
18: Victimize TP Cost: 2000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Exploit an enemy's weakness, dealing slashing damage and increasing your critical hit rate for each enfeebling effect on the target.
20: Presence of Mind TP Cost: 0 Action Cost: 3 Cooldown: 60 Seconds Requires: TBC Spiritually enhance your powers of perception, increasing evasion against non-frontal attacks.
22: Concussive Blow II TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Strong attack, dealing blunt damage and lowering monsters accuracy. Stacks up to three times.
24: Aura Pulse TP Cost: 1000 Action Cost: 3 Cooldown: TBC Requires: TBC AoE that only hit ground units despite it's tool tip saying it raises attack power against flying stuff. Slightly confused on that one
26: Discerning Eye TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: TBC Supposedly it raises your attack power when you take damage, scales with how much you take.
28: Seismic Shock II TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Increase attack power and deal earth damage to all enemies between you and the target, including the target. Flying monsters unaffected.
30: Accomplice TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: TBC Conspire with an ally, reducing their enmity and increasing your own.
These are from the dats (taken from BG)
Lv32 Pug - Hay maker II Cast time 0 Recast time 5 Mp cost 0 TP cost 250 Create an opening and deliver a massive blow, dealing blunt damage. Can only be executed after evading an attack.
Lv34 Pug - Pounce Cast time 0 Recast time 60 Mp cost 0 Tp cost 500 Lunge at an unsuspecting enemy, dealing blunt damage. Renders the target unconscious when executed from behind.
Lv36 Pug - Second Wind II Cast time 0 Recast time 60 Mp cost 0 TP cost 250 The thrill of battle exhilarates you, restoring HP.
Lv38 Pug - Jarring Strike II Cast time 0 Recast time 5 MP cost 0 Tp cost 250 Strike an enemy's joints, dealing blunt damage and stunning the target. Increases enmity. Can only be executed after evading an attack.
Lv40 Pug - Taunt II Cast time 0 Recast time 20 Mp cost 0 TPcost 0 Whistle jeeringly, increasing enmity and temporarily focusing the target's attacks on you.
Lv40 Pug - Flurry (Bought for 500 marks.) Cast time 0 Recast time 0 MP cost 0 TP cost 0 Deliver a threefold attack with your hand-to-hand weapon, dealing blunt damage. Can only be executed after landing heavy Strike or Flurry.
42: Featherfoot II Cast Time 0 Recast time 30 Tread lightly, increasing evasion. Effect fades after evading an attack.
44: Follow Through Cast time 0 Recast time 10 Tp cost 1000 Deliver a unconventional blow, increasing attack power by ??? and dealing damage from the opposite direction.
46: Blindside II Cast time 0 Recast time 60 Flank an enemy, increasing the power of your next attack from behind.
48: Victimize II Cast time 0 Recast time 10 Tp cost 2000 Exploit an enemy's weakness, dealing piercing damage and increasing your critical hit rate for each enfeebling effect on the target.
50: Asuran Fists Cast time 0 Recast time 30 Tp cost 1500 Requires - Light punch buff Strike at an enemy's very core, delivering eightfold blunt damage. Target's defense is reduced by ??% when executed from the front, and only be executed while in optimal defensive stance.
(trained or gotten from some quest probably?)
Lv99 Pug - Shoulder Tackle Cast time 0 Recast time 10 Mp cost 0 Tp cost 1000 Charge at an enemy with devastating force, dealing blunt damage.
Lv99 Pug - Steal Cast time 0 Recast time 60 MP cost 0 TP cost 0 Rifle through an enemy's belongings, stealing an item at random. Chance of success increased when stealthed.
Lv99 Pug - Jarring Strike III Cast time 0 Recast time 5 Mp cost 0 Tp cost 0 Strike an enemy's joints, dealing blunt damage and stunning the target. Increases enmity. Can only be executed after evading an attack.
Lv99 Pug - Aura Pulse III Cast time - 0 Recast time 10 MP cost 0 TP cost 1000 Emit a burst of energy, dealing blunt damage to nearby enemies. Attack power increased against flying targets. (basically 2X damage)
Lv99 Pug - Pounce II Cast time 0 Recast time 60 Mp cost 0 Tp cost 500 Lunge at an unsuspecting enemy, dealing blunt damage. Renders the target unconscious when executed from behind.
Lv99 Pug - Follow through Cast time 0 recast time 10 Mp cost 0 TP cost 1000 Deliver an unconventional blow, increasing attack power by ??? and dealing damage from the opposite direction.
Lv99 Pug - Asuran Fists Cast time 0 Recast time 30 MP cost 0 Tp cost 2000 Throw a flurry of traumatizing blows, dealing eightfold blunt damage. Can only be used while in optimal offensive stance.
Skills & Traits you buy with Marks:
Skills
Pummel Attack with your hand to hand weapon, dealing blunt damage and increasing TP
Flurry Deliver a threefold attack with your hand to hand weapon, dealing blunt damage. Can only be excecuted after landig Heavy Strike or Flurry.
Traits Prime Conditioning Increases healing effects on you 10%
Seasoned Veteran Increases your affinity with pugilist based actions by 10, up to a maximum of 100
Mind over Matter Converts DEX +5 into MND +5
Asceticism Converts VIT +5 into PIE +5
Muscle Memory Converts STR +5 into INT +5
Mind over Matter II Converts DEX +10 into MND +10
Asceticism II Converts VIT +10 into PIE +10
Muscle Memory II Converts STR +10 into INT +10
Gladiator + Show Spoiler +1: Light Slash TP Cost: 0 Action Cost: 0 Cooldown: TBC Requires: Gladiator Attack with your sword, dealing slashing damage. 1: Light Stab TP Cost: 0 Action Cost: 0 Cooldown: TBC Requires: Gladiator Attack with your sword, dealing piercing damage. 2: Red Lotus TP Cost: 1000 MP Cost: 10 Action Cost: 1 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Invoke the power of the flame and strike, dealing fire damage. 4: Rampart TP Cost: 1000 Action Cost: 3 Cooldown: 5mins Requires: Disciples of War, Disciples of Magic Protect yourself, increasing defense and magical defense. 6: Circle Slash TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Spin your weapon fiercely, increasing attack power and dealing slashing damage to nearby targets. 8: Phalanx TP Cost: 250 Action Cost: 3 Cooldown: TBC Requires: TBC Move deftly from defense to offense, increasing attack power and dealing slashing damage. Increases enmity. Can only be executed following a block. 10  rovoke TP Cost: 0 Action Cost: 3 Cooldown 20secs Requires: Disciples of War, Disciples of Magic Use a threatening gesture to increase enmity. 12: Spinstroke TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Feint before attacking, dealing slashing damage to the target. Increases attack power when the target is not engaging you. 14: Still Precision TP Cost: 0 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Steady yourself, increasing accuracy and reducing evasion. 16: Howling Vortex TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Sound a haunting howl with your weapon, increasing attack power and dealing slashing damage. Lengthens the target's cast times. 18: Obsess TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Focus on a single enemy, increasing defense against the target while reducing defense against all other targets. 20: Onion Cut TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: TBC Feign weakness and then attack, dealing slashing damage. TBC?: Red Lotus II TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Call upon the power of the flame, increasing attack power and dealing fire damage. 22: Cover TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: TBC Come to the aid of another, positioning yourself between the target and an enemy to redirect damage to yourself instead. 24: Luminous Spire TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: TBC Imbue your blade with brilliance, dealing astral damage and reducing the targets magic defense, blinds other nearby enemies. Note: You can keep using this weapon skill 3 times in a row and deal more damage each time because its reducing magic defense while dealing astral damage. 26: Cadence TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: TBC Controls the pace of combat, increasing the power of your next attack while in battle regimen mode. 28: Red Lotus II Cast time 0 Recast time 10 Mp cost 10 Tp cost 1000 Invoke the power of flame and strike, dealing fire damage. 30: Ambidexterity (Bought with 500 marks?) Cast time 0 Recast time 300 Focus on your off hand, halving stamina cost of your next action. 30: Rage of Halone Cast time 5 Recast time 10 Tp cost 1000 Halone guides your weapon, dealing piercing damage. Increases attack power in the proportion to the amount of damage sustained while readying. 32: Circle slash II Cast time 0 Recast time 10 Tp cost 1000 Spin your weapon fiercely, dealing damage to nearby enemies. 34: Rampart II Cast time 0 Recast time 300 Fight to protect yourself, increasing defense and magical defense. 36: Sentinel Cast time 0 Recast time 60 Thwart attacks to fluster your enemies, reducing damage dealt to you and slowing loss of enmity. 38: Phalanx II Cast time 0 Recast time 5 Tp cost 250 Strike from behind the safety of your shield, dealing slashing damage and increasing enmity. Can only be executed following a block. 40: Provoke II Cast time 0 Recast time 20 Gesture threateningly, increasing enmity and temporarily focusing the target's attacks on you. 42: Spinstroke II Cast time 0 Recast time 10 Tp cost 1000 Feint and then strike, dealing slashing damage to the target. Increases attack power when the target is not engaging you. 44: Still Precision II Cast time 0 Recast time 90 Steady yourself, increasing accuracy and reducing evasion. 46: Tempered Will Cast time 0 Recast time 90 Harden your resolve, increasing magic resistance and removing bind and heavy effects. 48: Obsess II Cast time 0 Recast time 45 Focus on a single enemy, increasing defense against the target while reducing defense against all other targets. 50: Riot Blade Cast time 0 Recast time 10 Tp cost 2000 Unleash a shockwave, increasing attack power and dealing slashing damage at range. Increases enmity and renders the target incapable of using weapon skills for a short time. Skills & Traits you buy with Marks: Skills Heavy Slash Attack with your sword, dealing slashing damage and increasing enmity Heavy Stab Attack with your sword, dealing piercing damage and increasing enmity Traits Self Preservation Increases the lenght of the guard ability by 50% Swordsmanship Increases your affinity with gladiator based actions by 10, up to a maximum of 100 Mind over Matter Converts DEX +5 into MND +5 Asceticism Converts VIT +5 into PIE +5 Muscle Memory Converts STR +5 into INT +5 Mind over Matter II Converts DEX +10 into MND +10 Asceticism II Converts VIT +10 into PIE +10 Muscle Memory II Converts STR +10 into INT +10 Archer + Show Spoiler + 1: Light Shot TP Cost: 0 Action Cost: 0 Requires: Archer Attack with your bow, dealing projectile damage.
1: Close Shot TP Cost: 0 Action Cost: 0 Requires: Archer Attack with your bow, dealing projectile damage and rendering the target immobile. Short Range Attack.
1: Refill TP Cost: 0 Action Cost: 0 Requires: Archer Refill your quiver with arrows. (Takes arrows from your inventory and tops up your currently equipped arrows)
2: Puncture TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Apply full force to your attack, dealing projectile damage to all enemies between you and the target.
4: Raging Strike TP Cost: 0 Action Cost: 3 Cooldown: 45 seconds Requires: Disciples of War, Disciples of Magic Strengthen your grip, increasing the attack power of your next attack.
6: Shadow Bind TP Cost: 250 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Fetter an enemy's shadow, rendering the target immobile.
8: Wide Volley TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Launch a wide-ranged assault, dealing projectile damage to the target and nearby enemies.
10: Quelling Strike TP Cost: 0 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Stifle the noise made by your weapon, reducing enmity generated by your next attack.
12: Scouring Strike TP Cost: 500 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Deliver a debilitating attack, dealing projectile damage and removing an enhancement effect from the target.
14: Hawks Eye TP Cost: 0 Action Cost: 3 Cooldown: 1min Requires: Disciples of War, Disciples of Magic Your eyes gain hawk like precision, increasing the accuracy of your next attack.
16: Arrow Helix TP Cost: 1000 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Loose arrows in all directions, dealing projectile damage to nearby enemies.
18: Scavenge TP Cost: 0 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Gather a stray arrow for your next attack. Can only be executed when no arrows are equipped.
20: Quick Nock TP Cost: 2000 Action Cost: 3 Cooldown: TBC Requires: Archer Nock and release repeatedly with blinding speed, dealing projectile damage to enemies in a cone before you.
22: Quick Stride TP Cost: 0 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Quick your stride, increase movement speed.
24: Shrieker TP Cost: 500 Action Cost: 3 Cooldown: TBC Requires: TBC Loose a shrilling arrow, dealing projectile damage.
26: Chameleon: TP Cost: 250 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Blend in with your surroundings, reducing enmity.
28: Puncture II TP Cost: 1000 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Apply full force to your attack, dealing projectile damage to all enemies between you and the target.
30: Trifurcate TP Cost: TBC MP Cost: 30 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Seek to inflict massive damage, nocking up to a maximum of three arrows.
32: Shadowbind II Cast time 0 Recast time 40 Tp cost 250 Fetter an enemy's shadow, rendering the target immobile.
34: Barrage Cast time 0 Recast time 30 Tp cost 1500 Get the most out of your weapon, dealing up to fourfold damage and increasing enmity.
36: Decoy Cast time 0 Recast time 90 Tp cost 250 Deploy a decoy capable of absorbing ranged and magic attacks.
38: Forseeker Cast time 0 Recast time 10 Tp cost 1000 Deliver a deadly precise shot, dealing projectile damage. Increases accuracy for each arrow loosed.
40: Raging strike II Cast time 0 Recast time 30 Strengthen your grip, increasing the attack power of your next attack.
42: Quelling strike II Cast time 0 Recast time 30 Stifle the noise made by your weapon, reducing the enmity generated by your next attack.
44: Wide Volley II Cast time 0 Recast time 10 Tp cost 1000 Launch a wide-ranged assault, dealing projectile damage to the target and nearby enemies.
46: Farshot Cast time 0 Recast time 40 Heighten the angle of your attack, increasing range and reducing attack power by ??
48: Bloodletter Cast time 0 Recast time 10 Tp cost 1000 Snipe a vital area to cause excruciating pain, dealing projectile damage and additional damage over time. Deals further damage when the effect fades.
50: Subtle release Cast time 0 Recast time 180 Carefully place your attack, reducing the chance for changes in the targets enmity.
Skills & Traits you buy with Marks:
Skills
Multishot Nock an additional arrow for your next attack, up to a maximum of 3.
Heavy Shot Attack with your bow, dealing projectile damage and reducing the targets TP
Traits Out of Sight Reduces the enmity generated by your actions by 10
Bowmanship Increases your affinity with archer based actions by 10, up to a maximum of 100
Mind over Matter Converts DEX +5 into MND +5
Asceticism Converts VIT +5 into PIE +5
Muscle Memory Converts STR +5 into INT +5
Mind over Matter II Converts DEX +10 into MND +10
Asceticism II Converts VIT +10 into PIE +10
Muscle Memory II Converts STR +10 into INT +10
Shield + Show Spoiler + 10: Aegis Boon TP Cost: 0 Action Cost: 3 Cooldown: TBC Requires: TBC Cost is 75% of your Stamina Bar. Works in the same manner as Guard, however you absorb a % of each attack you block as HP.
14: Sheild bash Cast time 0 recast time 30 MP cost 0 Tp cost 500 Slam an enemy with your shield, dealing blunt damage. May interrupt casts and temporary render the target unable to cast again for several seconds.
20: Outmaneuver Cast time 0 Recast time 60 Mp cost 0 TP cost 0 Strategize for survival, increasing defense against frontal attacks increasing TP generated by blocks.
30: War Drum Cast time 0 recast time 40 mp cost 0 TP cost 0 Create a clamor, increasing enmity.
40: Aegis Boon II Cast time 0 Recast time 60 Recover behind the safety of your shield, increasing defense against frontal attacks and converting blocked damage into HP.
50: Deflection Cast time 0 Recast time 60 Focus on your shield arm, increasing defense against frontal attacks and negating a portion of blocked damage.
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