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Final Fantasy 14: Online - Page 18

Forum Index > General Games
Post a Reply
Prev 1 16 17 18 19 20 37 Next All
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
August 31 2010 11:27 GMT
#341
these kind of restrictions feel more like an artificial way to extend the life length of an mmo, still pay the full amount each month but not being able to play as much, thus taking longer to experience everything... sounds pretty lame to me, specially if its at this 15 hour mark
I'll bite this hand that feeds me, and take it for my own!
keeblur
Profile Joined April 2010
United States826 Posts
Last Edited: 2010-08-31 12:02:51
August 31 2010 12:02 GMT
#342
In preparation for the open beta, we have made the client software’s installer available for early download!

http://dl.square-enix.co.jp/ffxiv/download/ffxivsetup.exe
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
August 31 2010 12:05 GMT
#343
On August 31 2010 20:27 Bloodash wrote:
these kind of restrictions feel more like an artificial way to extend the life length of an mmo, still pay the full amount each month but not being able to play as much, thus taking longer to experience everything... sounds pretty lame to me, specially if its at this 15 hour mark


Maybe it is? And to be honest, I for one am glad that it is in. Everyone has seen the guy who gets a new MMO the instant it comes out and automatically grinds to the highest level for no other purpose than to say he did it first. What's the point in developing a game for that kind of experience.

Everyone who played FFXI for any substantial period of time knows that although there was never any defined cap for levelling in a period of time, there was most definitly a cap for solo play (roughly level 10-15) and after that, your levelling is capped by your reliance for 5 others players to stick out a six hour session trying to get the next persons level. True, there was no cap to how fast you got there but it took years (and I do mean years) for anyone to get to the highest levels.

Maybe the reason for this hindrance isnt because SE want to screw the fast levellers in the ass but because frankly, there isnt much endgame content at this time and want to slow the whole process down. It's very easy to /rage about this, but just think about it for one second as to why SE might be doing this....

And for those of you worried that the game will always be a bit poor on the end game content, if theres one thing I learned from FFXI, it's that SE does endgame content very VERY well. Upon release, try and think of all the endgame activities there were..... none as far as I can tell.

Dynamis, Limbus, Abyssea, Sky, Sea, HNM's, Einherjar, Salvage, Assault, Post-Promathia Missions, BCNM, ENM, KSNM, ISNM and lets not forget everyones favourite, Meriting.

Do Not Worry.
Loomies
Profile Joined July 2010
United States645 Posts
August 31 2010 13:06 GMT
#344

http://entry.ffxiv.com/na/index.html

FINAL FANTASY XIV Open Beta Test, which is scheduled to begin at 19:00 (PDT) on Aug. 31, 2010, will be postponed due to a confirmation of critical bugs. New schedule will be released at a later date.

x100000. Was really looking forward to this for awhile too
keeblur
Profile Joined April 2010
United States826 Posts
August 31 2010 13:21 GMT
#345
On August 31 2010 22:06 Loomies wrote:

http://entry.ffxiv.com/na/index.html

FINAL FANTASY XIV Open Beta Test, which is scheduled to begin at 19:00 (PDT) on Aug. 31, 2010, will be postponed due to a confirmation of critical bugs. New schedule will be released at a later date.

x100000. Was really looking forward to this for awhile too


Ya, I just read this.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
deTwisj
Profile Joined January 2003
Netherlands288 Posts
August 31 2010 13:33 GMT
#346
On August 31 2010 21:05 Eishi_Ki wrote:
Everyone who played FFXI for any substantial period of time knows that although there was never any defined cap for levelling in a period of time, there was most definitly a cap for solo play (roughly level 10-15) and after that, your levelling is capped by your reliance for 5 others players to stick out a six hour session trying to get the next persons level. True, there was no cap to how fast you got there but it took years (and I do mean years) for anyone to get to the highest levels.


This only really applied at the beginning of the US version. There was a huge wall between the 2 communities, on one hand you had the new players (US or EU with imported US copies) and the old players (JP or US/EU with imported JP copies). Being a EU player with an imported US copy my playtime more often then not fell in the Night/Morning bracket for US players or the Evening/Night bracket for JP players. Considering the JP especially back then looked down upon anyone not able to speak/understand JP and would basically try and avoid inviting you into their parties, it was considerably harder to make a group then it would be today (localized copies, PC/PS2/PS3/XBOX360 players). On top of that you now have a lot more options with FoV (Fields of Valor).

Also, the methods for leveling have grown over the years. You used to be good if you managed to get 5-6k exp/h, now 15k is pretty much standard and for merits (something you get when you are max level) its not uncommon to see 28k exp/h or higher. I pretty much quit last year when Astral Burn parties were very popular where a group of people would have a (couple) max level RDM pull and hold an entire zone (over 100 mobs) while a group of 4-5 SMNs with a COR for exp roll would Astral Flow (2hour ability) the unclaimed mobs for crazy exp. I never really got into that so I don't know the numbers, all I know is that some people managed to level from ~15 to 75 in a matter of days. From what I've been reading on BG recently the Abyssea expansion is the new standard for high level exp/merit parties where you can get a lot of exp fast aswell, although I don't know any numbers for that either since I stopped playing.

When I started my first Job (Thief) took me roughly a year and my last job (Corsair) took me a little over a month. My Thief was level through PuGs till around 40 and after a short break from the game (fed up with not getting parties) I got invited to the static group a close friend of mine was in which took me to 75. Mind you, even in that static group it took half a year to go from 40-75. My Corsair was leveled entirely through PuGs and even still went a LOT faster (due to Colibri mostly).

On August 31 2010 21:05 Eishi_Ki wrote:
And for those of you worried that the game will always be a bit poor on the end game content, if theres one thing I learned from FFXI, it's that SE does endgame content very VERY well. Upon release, try and think of all the endgame activities there were..... none as far as I can tell.

Dynamis, Limbus, Abyssea, Sky, Sea, HNM's, Einherjar, Salvage, Assault, Post-Promathia Missions, BCNM, ENM, KSNM, ISNM and lets not forget everyones favourite, Meriting.

Do Not Worry.


When the game was released in the US (first expansion, Rise of the Zilart) the slowly started to up the level cap from 50 to 75 and introduced Dynamis, Sky, higher level BCNM and KSNM and the big 3 (Behemoth/King Behemoth, Fafnir/Nidhogg, Adamantoise/Aspidochelone). Before that you had Mission up to Rank 5 (they expanded to Rank 10 in RotZ) and Serket,Simurgh,Roc as the HNMs (not entirely sure when King Arthro was introduced). So you had a whole 2 things to do after you got max level when they released FFXI, one of which was repeatable (HNMs).
xD
Erucious
Profile Joined March 2010
Norway393 Posts
August 31 2010 13:41 GMT
#347
wow...postponement... that really REALLY sucks... :X
I'm Norwegian/Dutch. Just the awesome parts of them though :D
synapse
Profile Blog Joined January 2009
China13814 Posts
August 31 2010 14:25 GMT
#348
On August 31 2010 22:06 Loomies wrote:

http://entry.ffxiv.com/na/index.html

FINAL FANTASY XIV Open Beta Test, which is scheduled to begin at 19:00 (PDT) on Aug. 31, 2010, will be postponed due to a confirmation of critical bugs. New schedule will be released at a later date.

x100000. Was really looking forward to this for awhile too


Awwww I really wanted to try this out...
:)
-Kareem-
Profile Joined August 2010
44 Posts
August 31 2010 15:23 GMT
#349
Just read the email and hopped outta bed only to be disappointed when I went to the website
"lol cella handles sc players like chris brown does rihanna"
Erucious
Profile Joined March 2010
Norway393 Posts
August 31 2010 15:27 GMT
#350
Yea... Curious when this new date is though :D... Interesting they wrote that schedule would be released at a later "date", and not "time"
I'm Norwegian/Dutch. Just the awesome parts of them though :D
forgotten0ne
Profile Blog Joined March 2009
United States951 Posts
September 01 2010 02:35 GMT
#351
Tbh, I think the fatigue system is perfect for the competetive SC2 player that wants to be able to keep up in an mmo, and still have plenty of practice! :D
"Well it’s obvious that these Terran gamers are just extremely gifted when it comes to RTS games" -Ret, in regards to the first months of SC2
Zakka
Profile Joined August 2010
Netherlands762 Posts
Last Edited: 2010-09-01 02:38:38
September 01 2010 02:37 GMT
#352
I am in the beta (got a code at gamescom) and I really dont get where I have to go. I've played wow and some other mmo's and those were never too difficult.This game's interface is just terrible imo. I'm really stuck somewhere in the beginning of the game.
Amsterdam
Loomies
Profile Joined July 2010
United States645 Posts
September 01 2010 08:46 GMT
#353

"We would like to take this opportunity to provide an update regarding the FINAL FANTASY XIV Open Beta Test, which was announced to be postponed on Aug. 31, 2010.

A critical issue where the client software for the open beta test would not respond on certain rare occasions has been addressed. As of now, we are in the final stages of preparation for the start of the FINAL FANTASY XIV Open Beta Test.

A new schedule will be released at a later date. Until then, we ask for your patience in this matter."

Via their twitter. It seems like it should be ready to within a few days :x
Erucious
Profile Joined March 2010
Norway393 Posts
September 01 2010 08:57 GMT
#354
Hmmm..looks like they fixed it indeed... Now just waiting for a key i guess? ... Ill be f5ing all day - thats for sure! :D
I'm Norwegian/Dutch. Just the awesome parts of them though :D
Nokeboy
Profile Joined December 2008
United States1009 Posts
September 01 2010 09:55 GMT
#355
I am like downloading something, but literally downloading at less than 30 KB
Terrakin
Profile Blog Joined December 2009
United States1440 Posts
September 01 2010 09:58 GMT
#356
On September 01 2010 18:55 Nokeboy wrote:
I am like downloading something, but literally downloading at less than 30 KB

for me if the downloader isnt on the top (open on screen) it wont DL, only upload ;-; so hard cause I wanna watch OSL too.
Fame was like a drug. But what was even more like a drug were the drugs.
Erucious
Profile Joined March 2010
Norway393 Posts
Last Edited: 2010-09-01 10:33:16
September 01 2010 10:17 GMT
#357
Yeah its really slow..it took me over 24hours to download the client. But no rush really atm - since it isnot up yet atm ... Just keep it on and it will inch itself forward slowly but surely

edit:

Also remember to update your client, theres a new small patch. Tried to log in (just to see what the message is) and it said that my account doesnt have a valid FFXIV account. Interesting.... Unsure how the system works but i'd think it would say that the servers arent up before checking accounts.

Ah well...speculations speculations
I'm Norwegian/Dutch. Just the awesome parts of them though :D
drlame
Profile Joined February 2010
Sweden574 Posts
September 01 2010 10:54 GMT
#358
Two postponements since they announced open beta... Might as well just skip the whole thing and wait for the game, I mean I can play it as early as Sept. 22nd. (or something like that with the LCE version).
Erucious
Profile Joined March 2010
Norway393 Posts
September 01 2010 12:13 GMT
#359
Looks like it will go live 2 am GMT according to the website. Rejoice!
I'm Norwegian/Dutch. Just the awesome parts of them though :D
keeblur
Profile Joined April 2010
United States826 Posts
September 01 2010 14:16 GMT
#360
http://entry.ffxiv.com/na/index.html

Along with the completion on investigation and correction of the critical issue, we have decided to begin FINAL FANTASY XIV Open Beta Test on Sep. 1, 2010 at 19:00 (PDT).

Starting on Sep. 1, 2010 at 19:00 (PDT), acquisition of registration code required for FINAL FANTASY XIV Open Beta Test will be available.


woot. that wasn't too long of a delay.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
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