You can currently sign up for the beta and the game is slated to be released sometime this year. I would imagine sometime before Blizzard release's their next expansion in hopes to lure some of the player-base away but Square Enix has been very tight lipped about a release date.
I never did play Final Fantasy 11: Online but I heard a lot of good things about it and wish I had given it a shot. Only reason why I don't give it a go now is because of the impending release of 14.
So any other folks from TL out there thinking about giving it a shot? Post here and when things start heating up for a Beta I'll update this OP and try to get in contact with you all.
Those NOT in Beta mOnion Corvi PsyonicReaver se7en247 fly.stat ldrs
Help! I have made a Square Enix ID, but whenever i try to do the beta signup and log in, it just says 'The region is different'. I'm picking the right region (PAL - UK) ahhhhh, anyone got any advice?
On May 29 2010 17:55 Klogon wrote: Wait, when was this announced? Haha, I'm so behind on things.
Haha, after FF13's release they started alpha testing of the game, so it should be soon for the beta (if the beta hasn't started already!). They want to copy Blizzard's footsteps of making their game easier and accessible i heard.
From an ex-FFXI player, its STILL very tempting to go back.
even after quitting for just about 7 months, but 6 years of gameplay on it... gawd. idk anything about this new online FF, sides that it looks better and has similar controls, from last years E3 vids.
skill was based on timing abilities, chaining them to your job's strength and adding that up with a subjob.
Here no subjob, more twitch play rather than timing and auto attack. idk but if i can mutliple job on one character i should be fine should they add all the old jobs back again with similar mechanics.
I am intrested in testing it tho, never hurts to try it out and see if i can help with reporting bugs.
I'm definitely interested in FFXIV. I played FFXI for about 6 months and liked it so I'm sure I'll get some enjoyment out of the sequel too. From what I've read, jobs are now linked to weapons so you can equip a sword and be a warrior and then switch to a staff and instantly become a mage. It sounds like a cool evolution of the job/subjob system that worked well in FFXI.
I played FF11 and it was super, super horrible(atleast from my experience).
I didn't even understand where to go, i couldn't even manage to equip items and i kept dying (and leveling was slow aswell). Then when i was gonna quit i deleted my account WITHOUT canceling my subscription, took like a couple of months to get it fixed -___-'
Yah i have to admit the game was very punishing, and even i had trouble learning my way around. the thing was you had to have advice from older players or do it the hard way and learn for yourself (i did mostly the latter until i got my first Linkpearl).
leveling got easier, abeit they dint change the exp system often (year and a half they reduced lvl 30-75 exp requirements, 4 years later they add level sync).
Although i am very proud of my Chara and I loved the community, that's what mostly kept me going for the entierty of my career was my friends and LS mates.(thanks BlueGartrsLS)
FFXI killed wow for me. Its so much better in EVERY aspect. Leveling, jobs, battles, party play. The game as a whole was amazing. I will be playing FF14 the day of release. Promise . (Level 60 Dark Knight before I stopped playing)
I was going to make a thread on this but didn't feel like i could make a thread of substance T_T http://www.ffxivcore.com/ <-- i think this is the best fan site out there IMO
I signed up for beta about a month ago @.@~ if you pre-ordered final fantasy XIII and got the first edition, you got a code you can use to guarantee a console beta (I signed up for PC beta using this beta code that is meant for console beta signups tt hopefully they dont notice and give me either one, preferably PC o.o)
i really really hope they dont release the japanese version a year before NA version again it really let for the japanese players to essentially dominate the economy by all being maxed out on all the crafts T_T!
On May 29 2010 17:56 SeeDLiNg wrote: I WILL be playing
reallllly realllyl realllllllllly regret playing WoW and not FFXI
ug...
anyways, for sure contact me
Trust me, no you don't. FFXI was a horrible game compared to WoW. People love to hate on WoW, a lot, but FFXI was a level below that even. The combat, the ui, the environment, the art, general features, etc.
Granted I tried to play FFXI solo or mostly so, (FFXI is notorious for being a horrible mmo to try to play solo) because I had few friends that wanted to try it and the one friend that did play it was already like level 70 or some shit and I was only just starting. So I can understand him not wanting to level me through everything, especially since he had his own grinding to do. Which brings us to the other thing, like most asian mmos, that game was all a bout the grind. Some people put down the quest based leveling system that WoW popularized, but shit at least it keeps things fresh if the writers do an alright job.
Anyways on to the topic of FF14, I'm signed up for beta and will likely at least give it a shot. I'm not that against Final Fantasy games, I actually like them a lot. I liked FF13 for example, which many people did not, I just couldnt stand FFXI though.
On May 29 2010 17:56 SeeDLiNg wrote: I WILL be playing
reallllly realllyl realllllllllly regret playing WoW and not FFXI
ug...
anyways, for sure contact me
Trust me, no you don't. FFXI was a horrible game compared to WoW. People love to hate on WoW, a lot, but FFXI was a level below that even. The combat, the ui, the environment, the art, general features, etc.
Granted I tried to play FFXI solo or mostly so, (FFXI is notorious for being a horrible mmo to try to play solo) because I had few friends that wanted to try it and the one friend that did play it was already like level 70 or some shit and I was only just starting. So I can understand him not wanting to level me through everything, especially since he had his own grinding to do. Which brings us to the other thing, like most asian mmos, that game was all a bout the grind. Some people put down the quest based leveling system that WoW popularized, but shit at least it keeps things fresh if the writers do an alright job.
Anyways on to the topic of FF14, I'm signed up for beta and will likely at least give it a shot. I'm not that against Final Fantasy games, I actually like them a lot. I liked FF13 for example, which many people did not, I just couldnt stand FFXI though.
Someone I know actually got into the alpha and he said that 14 is just as bad as 11. It's essentially a sequel to 11 rather than a reinnovation, so it has all the same limitations and downsides as 11. The one exception is soloing is more viable in 14, but he wasn't winning me over with his description (note that I never played 11).
On May 29 2010 17:56 SeeDLiNg wrote: I WILL be playing
reallllly realllyl realllllllllly regret playing WoW and not FFXI
ug...
anyways, for sure contact me
Trust me, no you don't. FFXI was a horrible game compared to WoW. People love to hate on WoW, a lot, but FFXI was a level below that even. The combat, the ui, the environment, the art, general features, etc.
Granted I tried to play FFXI solo or mostly so, (FFXI is notorious for being a horrible mmo to try to play solo) because I had few friends that wanted to try it and the one friend that did play it was already like level 70 or some shit and I was only just starting. So I can understand him not wanting to level me through everything, especially since he had his own grinding to do. Which brings us to the other thing, like most asian mmos, that game was all a bout the grind. Some people put down the quest based leveling system that WoW popularized, but shit at least it keeps things fresh if the writers do an alright job.
Anyways on to the topic of FF14, I'm signed up for beta and will likely at least give it a shot. I'm not that against Final Fantasy games, I actually like them a lot. I liked FF13 for example, which many people did not, I just couldnt stand FFXI though.
Basically all the 'flaws' you listed are the exact reasons why people play FF11 over WoW. The "grind" you refer to essentially makes the game never ending. No body is rushing to level 70 like in WoW where you can get to 70 in less than 2 weeks. While in FFXI, you could play a full year and never reach level 70 (unless you're really focused) because theres so much stuff to explore. Everything is very hard to get in FF11.
And your complaint about it being impossible to solo in is absolutely correct. You only solo from levels 1-10 and this soloing range is the exact part final fantasy players absolutely hate. But at level 10, you can finally move on the party leveling part which is where the fun begins
That being said, I liked both for different reasons.
edit - I didn't realize people complained about the art and the environment. I think its pretty obvious its not a cartoon land like WoW is. Complaining about the art in FFXI is kind of silly IMO, obviously its based on taste. Im sure anybody who enjoyed the final fantasy series on console would be impressed with the art work.
Beta videos look very slick from what i've seen. That considering they came out saying the current battle system for alpha is just a hold over for the real beta battle system. I played ffxi for 4 years and a bunch of others in between that, but i always end up coming back to square enix products, just like most of us end up coming back to starcraft. It looks like this game is pretty much ffxi-2, hopefully without some of the tedious parts of the previous game right from the start.
FF11 was originally made for consoles, so the UI was pretty bad and the controls were off; however, it's by far the best MMO I've ever played.
The game was so enjoyable to play. The grind/party system was so much fun. You would find a group and single pull mobs to get exp. It's like every mob you killed was a mini boss. It was so much nicer being able to sit in a spot with a group and kill mobs. Definitely didn't seem like a chore.
The job system and world were beyond amazing as well. I definitely can't wait for FF14.
my god those screenshots on the website look GOOD, i'm pretty impressed i loved ff11 (hated wow ironically) so I'll likely end up trying this. I just hope they aren't prerendered screenshots.
On May 30 2010 03:11 mOnion wrote: DO NOT TURN THIS THREAD INTO FFXI vs WOW
we are here to discuss trailers, gameplay features, beta, etc.
recent screenshots of the cities look amazing.
Can I talk about FF14 vs Hello Kitty Online? Because I'm pretty sure every single MMO that comes out will be smashed into the ground by HKO
well yeh of course, THAT's at least a reasonable comparison.
On May 30 2010 03:56 SpiritAshura wrote: my god those screenshots on the website look GOOD, i'm pretty impressed i loved ff11 (hated wow ironically) so I'll likely end up trying this. I just hope they aren't prerendered screenshots.
i dont know which ones you saw, but a majority of the ones released on major sites like joystiq and kotaku were in game FP shots
I twas announced a while back. I'll be looking forward to playing this when it comes out. I was a big fan of 11, but it will certainly be nice to have a slightly more forgiving version of the game in terms of ability to solo play when you aren't in a group.
On May 29 2010 22:19 GTR wrote: urgh do they really expect me to give me my personal details just to get into a beta? -_-
just made up some stuff and googled some addresses, hopefully i'll still be able to get in.
hopefully they'll send you the game DVD by mail... gee, no one of you ever participated in a MMO beta?
I've been in 20-30 MMORPG betas, and I've been mailed discs exactly once that I can remember. That was Sony's Planetside back in 2002. No one I've heard of mails CDs/DVDs anymore: there's no point when most everyone has a 5mbit+ connection, especially with torrents.
what i dont get is after selecting canada it still says i must put a ZIP CODE in, we don't have a zip code usually forms know that after a person has selected canada to grey out the damn ZIP CODE portion..
I'm not gonna lie, I'm really torn between this and The Old Republic, leaning more towards ff14 just because I love the world of final fantasy and have never really been into star wars, but both look really good.
has anyone heard details on the leveling system? I know its supposed to be different from other mmos but I'm way behind on my game details, hoping for info during e3
I'm looking into TOR as well. Whichever one is released first is what I'll play. =( Both look good. But like Monion said, I love the FF world and I want to give this a shot.
shame its a pve mmo, i never understood the reason for playing a mmo that doesnt have pvp. TOR on the other hand if i remember correctly will have pvp so if ur torn btw those 2 games it rly come down to pve vs pvp
This will be a massive graphics whore and eventually a grind fest as bad as the last FF mmo. Still reserving judgement for TOR, but I've already given up on the idea of any good FF mmo.
honestly i find pve far better in a mmo. pvp is like impossible to balance with all those classes and skills and i would only get angry from it.
anyone got some new gameplay videos? i found some from early 2009 and the game looked incredibly slow. i would fall asleep every fight. hope they make it a little more intense.
On May 31 2010 03:50 mOnion wrote: I'm not gonna lie, I'm really torn between this and The Old Republic, leaning more towards ff14 just because I love the world of final fantasy and have never really been into star wars, but both look really good.
has anyone heard details on the leveling system? I know its supposed to be different from other mmos but I'm way behind on my game details, hoping for info during e3
well it seems similar to FFXI so far from vids ive seen, FFXIV will also sport a larger more hardcore community behind it. Don't beleive me, look at ffxi.clopedia.org, ffxiah.com or google bluegartrsls.
Also, to be clear, I am Blademage of Alexander server.. and i miss my elv 75 sam 75 cor 75 pld. (200 merits just for e-peen) Q.Q
On May 29 2010 19:18 Reno(TE) wrote: Help! I have made a Square Enix ID, but whenever i try to do the beta signup and log in, it just says 'The region is different'. I'm picking the right region (PAL - UK) ahhhhh, anyone got any advice?
On May 31 2010 20:16 Corvi wrote: honestly i find pve far better in a mmo. pvp is like impossible to balance with all those classes and skills and i would only get angry from it.
anyone got some new gameplay videos? i found some from early 2009 and the game looked incredibly slow. i would fall asleep every fight. hope they make it a little more intense.
agreed on your pve point
there's really not a lot of fighting gameplay other than trailers, and then they had a trailer where a toon was just walking around doing like day to day shit (supposedly)
i'm the worlds greatest vidja game news troll, so if anything pops up i'll be putting it in this thread.
On May 31 2010 03:50 mOnion wrote: I'm not gonna lie, I'm really torn between this and The Old Republic, leaning more towards ff14 just because I love the world of final fantasy and have never really been into star wars, but both look really good.
has anyone heard details on the leveling system? I know its supposed to be different from other mmos but I'm way behind on my game details, hoping for info during e3
well it seems similar to FFXI so far from vids ive seen, FFXIV will also sport a larger more hardcore community behind it. Don't beleive me, look at ffxi.clopedia.org, ffxiah.com or google bluegartrsls.
Also, to be clear, I am Blademage of Alexander server.. and i miss my elv 75 sam 75 cor 75 pld. (200 merits just for e-peen) Q.Q
Oh my God Blue Garter is still around?? I was playing with those guys back in... jesus, 2004?? I ended up switching to WoW when a bunch of them (berticusrex, amarok) jumped ship.
On May 31 2010 20:16 Corvi wrote: honestly i find pve far better in a mmo. pvp is like impossible to balance with all those classes and skills and i would only get angry from it.
Yeah, if I want to directly compete against other players in a video game, I'd much rather play Starcraft (2) or a first person shooter. At least there the winner is determined entirely by skill and not by character decisions made years prior, time spent farming gear, or whoever gets luckier with the random number generator. However, I do like pvp purely as a dispute resolution mechanism and always choose to play on pvp servers if the game has them.
On May 31 2010 03:50 mOnion wrote: I'm not gonna lie, I'm really torn between this and The Old Republic, leaning more towards ff14 just because I love the world of final fantasy and have never really been into star wars, but both look really good.
has anyone heard details on the leveling system? I know its supposed to be different from other mmos but I'm way behind on my game details, hoping for info during e3
well it seems similar to FFXI so far from vids ive seen, FFXIV will also sport a larger more hardcore community behind it. Don't beleive me, look at ffxi.clopedia.org, ffxiah.com or google bluegartrsls.
Also, to be clear, I am Blademage of Alexander server.. and i miss my elv 75 sam 75 cor 75 pld. (200 merits just for e-peen) Q.Q
Oh my God Blue Garter is still around?? I was playing with those guys back in... jesus, 2004?? I ended up switching to WoW when a bunch of them (berticusrex, amarok) jumped ship.
What a community.
yep still around and talking about x-hit sets with max haste setups for tp and what makes what ws/spell/heal/debuff/dot ect. hit harder/better. I mainly used them to confirm what i already knew but it helped a lot when i went for cor, a job i knew nothing about. luls
either way, hoping for a beta key or some new info on FFXIV.
Everyone knows FFXI wasn't going to be everyone's cup of tea. The first time leveling through the starter areas, onto Valkurm, Qufim, Kazham etc was indeed boring but if you got to level 50, you know that the game really does pick up about that time.
The game was the hardest MMO I have ever played, but its complexity added to its value greatly. In combat, mathematics and decision making are crucial, one mistake can kill the entire party which can drop up to an hours worth of experience gained, you gotta be good to play it!
With regards FFXIV, it's gonna be sweet. The combat in alpha does look quite boring but SE have stated that their going to revamp the entire system for beta, still a while to go in development yet.
I wont be expecting WoW-numbers of players to flock to the game, thats just not what kind of game it is. But it does result in a much higher standard of player in the end and not just some game anyone can get to max-level with next to no gear or skill.
Ever since the announcement I've been trying to sign up for the beta, but to no avail. The site keeps finding new and unique ways to not accept my application, the message at the moment is something like, "wrong region selected". Of course, I've taken every care at every stage of the application process to select my region.
I've even emailed SE about this, but they never responded.
Hey guys I'm a big MMO fan and I haz to participate in this thread! Lol
Yeah the game has been announced since last last year? or maybe just 2009. I was real excited at first but things have died down for me. I'm more anxious in waiting for the Korean MMO "Vindictus" or "Tera" or "Blade and Soul".
Anyways here's a little informative article about Final Fantasy 14 Beta, check it out!
"The Japanese SquareEnix's online game Final Fantasy XIV is criticized by crowds of players in Japan for characterless combats. Players claim to be tired with the in-game combats that are not exciting and the characters performing unimpressive actions."
Is tarutaru still playable? In ff11, I had a taru mnk and rdm with full AF2 it was so much, but it doesn't matter how high lvl you are and how deck out gear you have, there is always a bunny somewhere that can kick your ass in ff11 haha
On May 29 2010 22:19 GTR wrote: urgh do they really expect me to give me my personal details just to get into a beta? -_-
just made up some stuff and googled some addresses, hopefully i'll still be able to get in.
hopefully they'll send you the game DVD by mail... gee, no one of you ever participated in a MMO beta?
I've been in 20-30 MMORPG betas, and I've been mailed discs exactly once that I can remember. That was Sony's Planetside back in 2002. No one I've heard of mails CDs/DVDs anymore: there's no point when most everyone has a 5mbit+ connection, especially with torrents.
i had a CD sent for ryzom... and they could do it because it's just fucking BALLER to do this.
On June 06 2010 01:25 ccdnl wrote: Hey guys I'm a big MMO fan and I haz to participate in this thread! Lol
Yeah the game has been announced since last last year? or maybe just 2009. I was real excited at first but things have died down for me. I'm more anxious in waiting for the Korean MMO "Vindictus" or "Tera" or "Blade and Soul".
Anyways here's a little informative article about Final Fantasy 14 Beta, check it out!
"The Japanese SquareEnix's online game Final Fantasy XIV is criticized by crowds of players in Japan for characterless combats. Players claim to be tired with the in-game combats that are not exciting and the characters performing unimpressive actions."
Agreed the Combat system looks pretty dull but they have come out to say it isn't the combat system thats going to be releases with the game so I imagine they'll test it in the late Beta.
Just curious, how did you guys finish the beta application? The final question asks me what kind of fansite I own, and there isn't any option for "none." Should I just pick "other" and hope they don't call me out on it?
omfg it started already? i remember signing up... now im not so sure i finished it properly... oh well guess il wait for release, my bank account belongs to square enix.
anyone know if we have better chances by registering our FF XIII online?
On June 07 2010 06:35 Minzy wrote: omfg it started already? i remember signing up... now im not so sure i finished it properly... oh well guess il wait for release, my bank account belongs to square enix.
anyone know if we have better chances by registering our FF XIII online?
I did try to do that but was never able to do it maybe it was to fast since I did try the day FF13 was launch ?
I played FFXI waaaaay too much, i can tplay MMO's i get addicted very fast
The FF MMO's seem to be alot more team oriented from day 1, and is more about PvE. atleast in FFXI there is some PvP arenas, but the way to game works with its menus etc it doesnt make for extremely interesting fights all the time. not so much jumping and shit like in WoW
hi guys, i just registered on square enix site to get an account, and then try to register for the beta of FFXIV, but when i click on 'apply now!' after reading conditions, i put my ID/PW of my Sqaure's acc, but it just doesn't want to connect me : it just refreshes the page any tips?
On June 08 2010 01:05 mOnion wrote: thats a strange opinion
On June 08 2010 00:41 sidesprang wrote: downloading. Servers won't be up before tomorrow tho.
can you log in to the test site? when I try it just gives me an error
i also get this and there is no way to register this "service account".
A source (that will not be named, but may or may not be me trying very hard not to break the NDA) tells me that this was in the email:
* The official testers' site will become available for login on Wednesday, June 9, 2010. Editors note: Tomorrow If you are unable to log in, please try again later.
I'm not sure, but I believe that it means that testers will be able to log on Wednesday, but I'm also kind of confused because a test was available today. A quick google also turned up nothing (unsurprising because of the NDA). What my source is going to do is wait till Wednesday and try to participate on Thursday. I don't know if that is of any help, but if anyone gets more information, please share as me and my source are both quite excited for this beta.
I'm still looking for a game that can fill the void in my life left by Star Wars Galaxies. WoW came pretty close, falling a little short as a result of it being a Warcraft game and not a Star Wars game.
SWG had a fight choreographer oversee the combat animators! That was so refreshing in comparison to most game's hack and slash animations...
On June 09 2010 04:27 Comeh wrote: Some people from #teamliquid (like, 4) are going to start playing FFXI (I guess to prepare for 14?) . Feel free to start with them D:
my computer is pretty top of the line, i split it with my parents so its pretty decked out
did anyone here get in the beta with a *shittier* computer? im just curious to see if SQUE is like blizzard and is trying to see if ppl can run the game on computers that aren't top of the line, or if they're just inviting ppl who can run the game in its sexiest form.
I did NOT get into the beta with a Core2Duo 1.86 and a Radeon HD4670. It runs any PS3 or XBox360 port just fine (except the really crappy ones that don't run well on any PC), so I wouldn't expect it to have problems with FF14.
Ok, i got in to the European "Alpha second stage" testing, it's seemingly under no NDA to reveal you've been selected but it's still prohibited to reveal content from the game itself.
It starts tomorrow (or beta page will be up tomorrow), 10th of June so i'll be back with more details.
My specs are QX9650, 4gb DDR3, 2x GTX280, X25g2 80gb SSD, 2560x1440 res screen.
Looking forward to meeting some fellow teamliquidian eurofags - this beta is just what the doctor ordered for rainy days of the summer.
post some stream/gameplay if you could once you get in from early-mid levels if you could! Hopes up for another wave of some sort of beta invites, if not hope to get to see how the game is from you guys.
What's funny about the vertically challenged races, I remember reading an interview a few years ago with Sage Sundi who said the name "Tarutaru" was inspired by tartar sauce, the well known seafood complimenting condiment. Anyone else hear Falafel when looking at Lalafell? I can't unhear it now ><
i wonder what is the requirement compare to sc2? also, can someone post the email up since i am having a lot of spam mail these day and i might deleted my beta invitation email with those spams =.=
On June 10 2010 19:15 NB wrote: i wonder what is the requirement compare to sc2? also, can someone post the email up since i am having a lot of spam mail these day and i might deleted my beta invitation email with those spams =.=
I don't know the details but I remember someone quoting that they've said it won't take a high end machine to play.
On June 10 2010 07:05 Tyri wrote: Did anyone already get in? I applied yesterday, but sadly no answer yet
Yesterday? I applied last year.
Probably for the best that I didn't get in. I usually don't buy MMORPGs after beta testing them because I never feel like starting over from level 1, plus it isn't much fun to play MMO betas when none of your friends are in.
back when I played ffxi, I got up to 750 days of playtime - not all too much all in all compared to some others, but considering I started in feb. 2004 and quit in feb. 2007... well. after sorting my life out big time (which was quite necessary as one might imagine, lol) I went to wow to chill down and play casually but it didn´t keep me busy for too long... so I rerolled in ffxi, oh my god silly me to go through sea missions again...
anyways, I did get an early alpha account to ffiv, but in the first 5 or so test phases, I never managed to get past the character selection screen, if at all, so I gave up on it in that stage. now that the sc2 beta is down tho, hmm. silly me even considering any FF ever again.
I just did not get in the beta as well, surprising considering the fact that I have a TERRIBLE PC. Second time I've ever gotten into a beta for a well-known game (SC2 being my first).
I'll be glad to party with some TLers but I don't have time to set up my game and stuff right now just woke up to check my email and read some TL threads, happened to notice I got invited and there was an active thread about this game on TL through the bar on the left.
On June 10 2010 23:37 ldrs wrote: I just got in the beta as well, surprising considering the fact that I have a TERRIBLE PC. Second time I've ever gotten into a beta for a well-known game (SC2 being my first).
I'll be glad to party with some TLers but I don't have time to set up my game and stuff right now just woke up to check my email and read some TL threads, happened to notice I got invited and there was an active thread about this game on TL through the bar on the left.
i would love to get into the beta i played for like 2 years right at release and loved it even with the slow as shit lvling and all that. If they give out friend keys or anything i would love to get one
On June 11 2010 04:39 iceman575 wrote: i would love to get into the beta i played for like 2 years right at release and loved it even with the slow as shit lvling and all that. If they give out friend keys or anything i would love to get one
Same goes for me I'm played more mmos then I can count an would really love to try this one if anyone had an extra friend invite or something.
On June 08 2010 02:00 VIB wrote: Zero PvP in this game?
This is the reason why I see WoW > FF14
least WoW has Arenas/Battlegrounds/PVP servers.
If you're into PvP, FFXIV isn't for you, it's as simple as that. There might at some stage be one on one battlefields, but no where near the mass scale environments of WoW.
FFXIV is a PvE orientated game, an orientation which many (myself included) enjoy greatly compared to PvP games.
I would love for a friend invite if anyone has one, I used to be super into wow and would be more than willing to party quest etc. If there happens to be friend invites shoot me a pm ^.^
Sigh no invite for me it seems since I image most of them are already out now for the second wave Oh well at least there is plenty of leaked videos/info about the game starting to come out now to keep me busy/interested.
I managed to not install the game last night and got to not create my character and not walk around a bit before the servers closed for the night. Game was barely playable for me, people with high-end computers are reporting HIGHS of 30 frames per sec on the alpha forums. If you just got into the alpha your game lagging like a bitch on the character creation screen is normal and your FPS shouldn't be as bad in-game. I totally understand that it's in the alpha stages right now though so no big deal even though it would be nice to be able to customize your character in less than 30 minutes.
Also it's going to be pretty hard to get a TL party going on since they auto-assign you a server as far as I don't know anyways.
yea while I wasnt playing last night, I heard from a friend who was playing that he was having an INCREDIBLY HARD time dealing with the camera and figuring out what quest to do and who to talk to and he only played for like an hour or two but barely got anything done
On June 12 2010 02:06 mOnion wrote: yea while I wasnt playing last night, I heard from a friend who was playing that he was having an INCREDIBLY HARD time dealing with the camera and figuring out what quest to do and who to talk to and he only played for like an hour or two but barely got anything done
Yea, I had the exact same problems. I almost got a headache just from trying to control the camera with the mouse. I ending up having to control the camera with the I,J,K,L keys, but even then it was still crappy. Seems like they haven't optimized this for PC yet, since I think the analog stick on the PS3 would have controlled the camera relatively well. I'm probably gonna skip the rest of the play dates until the camera is fixed.
My friends and I are pumped up about this. I hear that soloing is impossible on or at least very difficult/ineffective in this game. He also told me that the characters can be any class if they pick up a weapon that the class uses. Can anyone confirm?
On June 16 2010 11:07 Whole wrote: My friends and I are pumped up about this. I hear that soloing is impossible on or at least very difficult/ineffective in this game. He also told me that the characters can be any class if they pick up a weapon that the class uses. Can anyone confirm?
Yes you can be any class you want, but I believe you'll have to level it back up. So if you're a lvl 15 warrior and decide to equip a wand to go mage, you'll start off basically as a lvl 1 mage (you'll have a few universal lvl 15 abilities, but your offense magic spells will just be lvl 1s).
The stuff below is Square's official explanation of how things work.
"In FINAL FANTASY XIV, a player’s class is determined by the arm or tool in his/her hand. The class chosen during character creation simply determines the items a player begins the game with. Players can change their class at any time by simply equipping different items they purchase, find, or create.
Physical Levels and Skill Ranks In FINAL FANTASY XIV, a character’s progress is measured in two ways. Physical levels represent one’s actual physical development, while skill ranks measure how adept one is with various arms and tools.
- Physical Levels Characters gain physical levels by accumulating a certain amount of experience points.
- Skill Ranks Skill ranks are gained by accumulating skill points from various endeavors, such as combat or crafting. As a character’s skill rank increases, they will learn new actions, such as abilities and weapon skills."
On June 16 2010 11:07 Whole wrote: My friends and I are pumped up about this. I hear that soloing is impossible on or at least very difficult/ineffective in this game. He also told me that the characters can be any class if they pick up a weapon that the class uses. Can anyone confirm?
The solo'ing part is not true. It was in FFXI, but not so in FFXIV. The primary system in place to level is the Guildleve system which can be set to a difficulty level depending on how many players you're with or perhaps how skilled you are.
Characters can switch classes at any time by re-equipping different weapons, eg. level your Gladiator to 15 (the actual leveling system is directly related to weapon skill, but this is for simplicity), then switch the sword out for a spear and hey presto, you're a level 1 Lancer. Of course you can switch back to Gladiator and will retain your level 15 status.
To sum up, one character is all you need. This in my opinion, along with global servers, was what made FFXI a stand out game as it really made your character feel like part of you after playing for a few years :D
One of my friends is in the beta right now, and they've got shit on lockdown. They won't even let you go to the character creation screen after you've made a character.
I'm going to upgrade just for this game if I have enough time to play... otherwise I might have to stick with SC2.
And yes, I heard that soloing is supposed to be impossible. I think that this is an attempt to appeal to the World of Warcraft player base, who largely enjoy characters that can do more than one thing... but this might end up being a bad thing if it isn't designed correctly, since FFXI was relied heavily on people being able to do their job, I'm sure FFXIV will be similar. Mixed classes can either turn out to be a really good thing or a horrible thing.
It'll be hard to make a game more casual than WoW at this point, so I'm going to get this game regardless -- if only to level through a character once to see how it is.
I have two questions. After years and years of XI and dumb gobby bag quests my biggest gripe was small inventory and exceptionally stupid system of having to carry what youre wearing.
Whats the inv size and does gear you're using still count against it? Because Fuck you Eleven, but if Im wearing my hat, I'm sure as hell not carrying it in my bagspace
On June 16 2010 13:34 mikku wrote: I have two questions. After years and years of XI and dumb gobby bag quests my biggest gripe was small inventory and exceptionally stupid system of having to carry what youre wearing.
Whats the inv size and does gear you're using still count against it? Because Fuck you Eleven, but if Im wearing my hat, I'm sure as hell not carrying it in my bagspace
I pray that soloing is really hard in this game or at the very least incredibly inefficient compared to party play.
I loved how party oriented the game was in FFXI. I also really liked the "slow" combat and how mobs all took a long time to die. I don't see the appeal of constantly having to hit buttons and move to new mobs. Spamming the same button isn't fun
I honestly can't wait to try this game. FFXIV and SW:OTR should both be pretty amazing.
On June 12 2010 02:06 mOnion wrote: yea while I wasnt playing last night, I heard from a friend who was playing that he was having an INCREDIBLY HARD time dealing with the camera and figuring out what quest to do and who to talk to and he only played for like an hour or two but barely got anything done
Yea, I had the exact same problems. I almost got a headache just from trying to control the camera with the mouse. I ending up having to control the camera with the I,J,K,L keys, but even then it was still crappy. Seems like they haven't optimized this for PC yet, since I think the analog stick on the PS3 would have controlled the camera relatively well. I'm probably gonna skip the rest of the play dates until the camera is fixed.
The PC interface in FFXI was practically unusable too. Most people just used a gamepad to play considering the game was designed for the PS2. I wouldn't be surprised if FFXIV follows suit.
Q9400 @ default, ATI 5850 @ default, 4gb ddr2 ram. Got a score of 3,580 at high res and 3890 at low res. OC the video card didn't boost score by much. Seems the game is not GPU intensive but reliant on a beefy CPU. As expected given its engine is designed for PS3 which has a very powerful cpu but weak gpu.
I never really found FFXI's PC interface that unfriendly. The gameplay itself was so slow-paced that I was able to get everything I needed to get done done. I liked the steep difficulty curve and the group-oriented base that FFXI took and I really hope they continue this with FFXIV. Games are meant to be dominated by players with exceptional skill. Having everything dumbed down and made so "everyone can do it" sounds fun if you're a retard and can't look at the big picture. The game itself would become incredibly boring if it weren't for sometimes knowing that certain high-end mobs could kill entire linkshells who weren't skilled enough (I love old "just wait for them to flail Tiamat" days).
Ive played FFXI for about 3 years, had a blast while doing it but the game cenrtainly had some issues.
Ive always found the combat system to be a little bland. Some classes didnt have alot of abilities forcing many of them to set themselves apart with expensive gear rather then being the better player. Certain aspects like the economy can be very hard to get into for starters too which can make the game unforgiving for players who were unable to purchase the best of the best gear they need to set themselves apart from others.
What i also disliked wasnt the grouping up part itself but the fact there wasnt much incentive to do so other then grinding a particular mobs for hours on end to level up. (And for some classes it could take hours before getting a group to boot). A skill driven level up system doesnt seem to change that. Particularly if skilling up works similar to how it did in FFXI. I can remember grinding for hours in a skillup group just to cap a secondary weapon usually gaining no more then a few decimals an hour.
Most of my fond memory's come from the relatively friendly and mature community (particulatly when compared to WoW which i started playing afterwards). But without the combat getting a little more dynamic and the advancement system getting a little more diverse i dont see myself picking up FFXIV in its current state just for the fond memory's.
looks really bland and boring, didn't really quite show off any skills other than auto-attacks? -.-
well i hope that this and the new warhammer works out well, and at least weakened WoW's market share on the mmorpg markets, Blizz is getting pretty sloppy on WoW development these days, and hopefully next gen mmorpg will change for the better instead of being constant repetitive gameplay...
I'am so pumped about FFXIV and W40K , The FF series are so a legend. However, i have a hard time finding information about FFXiV, does anyone can enlighten me about the difference between let's WoW PvE and FFXIV PvE?
I have heard that FF would be more hardcore than WoW (which is fine for me), is that true? (
looks really bland and boring, didn't really quite show off any skills other than auto-attacks? -.-
well i hope that this and the new warhammer works out well, and at least weakened WoW's market share on the mmorpg markets, Blizz is getting pretty sloppy on WoW development these days, and hopefully next gen mmorpg will change for the better instead of being constant repetitive gameplay...
On June 17 2010 01:10 oHInsane wrote: I'am so pumped about FFXIV and W40K , The FF series are so a legend. However, i have a hard time finding information about FFXiV, does anyone can enlighten me about the difference between let's WoW PvE and FFXIV PvE?
I have heard that FF would be more hardcore than WoW (which is fine for me), is that true? (
define "more hardcore" ??? cuz I certainly can't
Just so everyone knows, the Beta hasn't actually started. we're still in alpha even though beta testers have been selected.
On June 17 2010 01:10 oHInsane wrote: I'am so pumped about FFXIV and W40K , The FF series are so a legend. However, i have a hard time finding information about FFXiV, does anyone can enlighten me about the difference between let's WoW PvE and FFXIV PvE?
I have heard that FF would be more hardcore than WoW (which is fine for me), is that true? (
define "more hardcore" ??? cuz I certainly can't
Just so everyone knows, the Beta hasn't actually started. we're still in alpha even though beta testers have been selected.
By Hardcore, comparing to WoW, I mean : Longer time to level up Harder to get Stuff and XP More repetitive quests
As a newbie concerning the FF mmo series, can someone explain me how will the PvE work in FF XIV?
I know that due to alpha and their rules, there can't be many many information but every info you can get me will be fantastic for me
On June 17 2010 01:10 oHInsane wrote: I'am so pumped about FFXIV and W40K , The FF series are so a legend. However, i have a hard time finding information about FFXiV, does anyone can enlighten me about the difference between let's WoW PvE and FFXIV PvE?
I have heard that FF would be more hardcore than WoW (which is fine for me), is that true? (
define "more hardcore" ??? cuz I certainly can't
Just so everyone knows, the Beta hasn't actually started. we're still in alpha even though beta testers have been selected.
By Hardcore, comparing to WoW, I mean : Longer time to level up Harder to get Stuff and XP More repetitive quests
As a newbie concerning the FF mmo series, can someone explain me how will the PvE work in FF XIV?
I know that due to alpha and their rules, there can't be many many information but every info you can get me will be fantastic for me
Thx.
There is some youtube video that show the combat system.
On June 17 2010 01:10 oHInsane wrote: I'am so pumped about FFXIV and W40K , The FF series are so a legend. However, i have a hard time finding information about FFXiV, does anyone can enlighten me about the difference between let's WoW PvE and FFXIV PvE?
I have heard that FF would be more hardcore than WoW (which is fine for me), is that true? (
define "more hardcore" ??? cuz I certainly can't
Just so everyone knows, the Beta hasn't actually started. we're still in alpha even though beta testers have been selected.
By Hardcore, comparing to WoW, I mean : Longer time to level up Harder to get Stuff and XP More repetitive quests
As a newbie concerning the FF mmo series, can someone explain me how will the PvE work in FF XIV?
I know that due to alpha and their rules, there can't be many many information but every info you can get me will be fantastic for me
Thx.
its hard to say, but I can almost completely guarantee that it will be less repetitive than WoW, they have a very interesting quest system.
as for "leveling up" and "getting stuff" its all just perspective really cuz I didn't think leveling in wow or gearing was all that difficult, but who knows what ff14 will bring.
been following the thread for awhile, I did sign up for beta, however whether or not I buy will be based on if they fix camera controls(seriously why dont most MMOs just copy WoW, it may be casual hell and hated but the damn camera controls were the most fluid you could ever get) and the fact that you can't solo.
On June 17 2010 22:35 genwar wrote: been following the thread for awhile, I did sign up for beta, however whether or not I buy will be based on if they fix camera controls(seriously why dont most MMOs just copy WoW, it may be casual hell and hated but the damn camera controls were the most fluid you could ever get) and the fact that you can't solo.
...
you CAN solo, and I'm sure camera will be dealt with. its the #1 hot topic in the complaint forum.
its literally 33 pages of HOLY FUCK I HATE THE CAMERA
On June 17 2010 22:35 genwar wrote: been following the thread for awhile, I did sign up for beta, however whether or not I buy will be based on if they fix camera controls(seriously why dont most MMOs just copy WoW, it may be casual hell and hated but the damn camera controls were the most fluid you could ever get) and the fact that you can't solo.
...
you CAN solo, and I'm sure camera will be dealt with. its the #1 hot topic in the complaint forum.
its literally 33 pages of HOLY FUCK I HATE THE CAMERA
To be fair the game is a hell lot better with a controller. Only after i ditched my mouse for a xbox 360 controller did the controls made sense.
The article in my opinion is good, no obnoxious comparisons between FFXIV and FFXI / SWTOR, clearly written by someone who knows what they're talking about when they say "As the name implies, Final Fantasy XIV is a brand new title"
did anyone else think to themselves "WTF." when they saw that random person in the first couple seconds just moving their legs around in front of the stairs that said FFXIV?
so they released the Benchmark for ff14 a little while back. basically it runs some video on your computer and gives your computer a score, which translates to how well your computer will run ff14
On June 18 2010 00:41 Debo wrote: The game is horribly unplayable in it alpha state.
People will rally to this game for 3-5 months, then go back to cataclysm.
Unless they do something Blizzard will drop their ball sack on top of this game like, AOC, War hammer, AION, etc. etc.
In the city of MMORPGS, Blizzard is King.
Step your game up square! or DIE.
you realize FF11 was the only MMO to survive during wow's "reign"
you're thinking like an american. FF11 is crazy popular, and so will FF14 be
The only reason FF11 stood firm was cause of how horribad easy FF11 players thought WoW was, when comparing it taking a year (at the time) to get max 75 with 37 sub and 18minor-subjob(sometimes 2 subjobs at 37). now it takes a 3days-week (smn burn) or 3 months maximum to do so... and dont even get me started on gear.
Update!!! Release date announced for FFXIV...September 30th. And if you get the collectors edition it'll be the 22nd! I'm super stoked for this even though I'm sure I'll be playing mostly SC2!
I really hope grouping is at least twice as viable as soloing. I also hope there's a minimal amount of quests and that most mobs take at least a minute to kill with a group.
I really don't get why people like doing 20 quests and killing 200 mobs every hour. I play Starcraft when I want my hands to hurt
wow yeah I just saw the release date, kinda leaning towards getting it even though im a ex WoW addict. I have a question for those that has been following this game though, I see on the FAQ they said their geared towards casual players as well can anyone elaborate? I would like a casual friendly MMO and I'm not looking to get back into wow.
"SquareEnix has revealed that Final Fantasy XIV will most likely skip the monthly fees and favour 30-day subscription plans instead, since they are so popular. They are more flexible because the days are counted instead, thus removing the need to pay for unused time. The subscription fee is unknown at this time."
That's what got me really interested, cause when I play casually thats the number one thing I'm looking for, for instance when I first played wow it took me like 6 months from 1-60 cause i only played 2-3 days a week few hours a night, instead of paying the 6 months subscription I can just take my time.
On July 02 2010 13:04 mOnion wrote: I have a friend who may or may not be in the beta who may or may not have gotten an email that said that the ACTUAL beta starts this Friday.
maybe.
It's not the beta, the client is available for DL friday.
On July 02 2010 13:04 mOnion wrote: I have a friend who may or may not be in the beta who may or may not have gotten an email that said that the ACTUAL beta starts this Friday.
maybe.
It's not the beta, the client is available for DL friday.
oh my friend just assumed that meant it was starting
FFXI was one of those games that I loved and hated at the same time.
The feel, look, playstyle of the game was fantastic. The production and execution were great.
The leveling mechanics, the social arrangements, the mixing of US and JPN servers were not so great. The fishing bots, the customer service, the English speaking playerbase/community or lack of...ugh.
I have high hopes for XIV given they recognized most of their mistakes and there was some truly superb design done on the last one.
Just got an invite so I'm guessing they send out another wave of beta invites.
btw.
* The Beta Test Site is scheduled to be made available at some time on Tuesday, July 13, 2010. If you find that you are unable to log in, please try again later in the day.
This is great, just got the email. Played ffxi pretty hardcore for two years, dwindled off in my third year just because of time. And yes if you can't login like me I'm guessing its because of
* The Beta Test Site is scheduled to be made available at some time on Tuesday, July 13, 2010. If you find that you are unable to log in, please try again later in the day.
So there are multiple servers and no way to pick which one you create on. When you first get into the game, it'll say Welcome to XXX in the chat window.
Servers I know about so far: Shadow Lord Emperor Garland Jecht Golbez Gabranth Kefka XDeath
Bunch of my friends are I are all rerolling to get on the same one.
Didn't they learn from FFXI about that? Ugg, one nail in... I hope I get in at some point, definitely starting on server Kefka, possibly the most evil of all the FF baddies.
I had problems with the down loader at first too. Would only connect to two local connections and no remote connections, I couldn't even get 55 kb/s. I opened up some ports and port forwarded them and everything speed up after that. Might work for you.
Yea mine sucks too >.< it hovers between 10 and 100kbs when im dling, which is very rare because it crushes my net and can't really use it for anything else when its dling
Lol just left it over night to DL and woke up and it had finished, i log in and then in trying to load up the game it throws an error at me. I try to open up the game again and the updater rears its ugly head and its only 36% done. Srsly?
I've been looking forward to the next FFXI for a long time, so I'm really pumped about 14. I played daoc, ffxi, wow, and now eve, with a few short lived ones in between and I must say while WoW really nailed gameplay, FFXI was by far the most imaginative world that I actually enjoyed just walking around... Large cities, expansive landscapes, areas that you feel you won't be able to visit for many months... These are the things I like about MMOs.
Plus, I speak Japanese so that's a big factor, it gives a way to practice and share stories in that language.
I have high hopes for the game, and if you guys all choose one server I'll try my best to start my adventure there. I'm planning to duo with my wife. I know I'm still relatively new around TL (found it after getting pumped about SC2) but I think this is a great community.
Can anyone lead me to the forum post saying when the servers are up? I'm trying to log-on at the moment and after googling I assume it's down at the moment.
Wait is it this?
Test Schedule
Wednesday, July 21, 2010 at 2:00 to Thursday, July 22, 2010 at 00:00 (GMT)
On July 17 2010 10:40 GTR wrote: Can anyone lead me to the forum post saying when the servers are up? I'm trying to log-on at the moment and after googling I assume it's down at the moment.
the beta is pretty fucking awful, down-times everywhere. i've only been able to create my character, walk around some dodgy boat and then have my client crash and not being able to get back in again.
- Very limited testing shedual - When it's up, you can't connect or they have technical issues. - If you somehow manage to connect, enjoy 10 minutes in character creation then get booted right off.
Now, I have not played in the alpha, but there is no way they could have launched the game from alpha into the beta phase with so many issues. Take it down, work another 1-2 months on getting the game actually testable, then reopen the servers with actual playtime deserving in an mmo (1+ week).
Yea this is like the worst beta experience i've had ever, it's up a meaningless amount of time in the week, and cant even get it to play when it is. Won't be purchasing based on my experience thusfar.
On July 22 2010 02:57 Lyter wrote: Yea this is like the worst beta experience i've had ever, it's up a meaningless amount of time in the week, and cant even get it to play when it is. Won't be purchasing based on my experience thusfar.
This is why I've stopped updating. I was super excited but my experience with the beta has been TERRIBLE.
I refuse to play a FF online. Leave continuous pay for WoW players.
When I think FF i think FF 2/7/8/9. Even 10/10-2/12, i have yet to play 13 but I have only heard good things. I want an epic Oscar-level story, with incredible graphics and gameplay. All loaded on a beautiful unique soundtrack.
The story line for ffxi was pretty good. Theres 3 separate ones for each town then a ton of other quests and then the expansion story lines. Yea there was alot of grind but the world was huge, the first year of playing was amazing. It goes down hill after things get mainstreamed and a line of doing things gets created. I'd say it was worth my time and money for the first two years. After that not so much.
On July 22 2010 15:29 zomgtossrush wrote: I refuse to play a FF online. Leave continuous pay for WoW players.
When I think FF i think FF 2/7/8/9. Even 10/10-2/12, i have yet to play 13 but I have only heard good things. I want an epic Oscar-level story, with incredible graphics and gameplay. All loaded on a beautiful unique soundtrack.
I don't want to pay money to grind....
When I think final fantasy, I think of good ones like tactics, 6, 9, not one like 8.
I also think final fantasy online, because I thoroughly enjoyed it.
On August 13 2010 01:43 eNbee wrote: Is the beta for this game worth the hassle? I heard from a friend that it's not often online and very specific areas are open when it is?
I got my beta acces a month or so ago but haven't tried it.
I actually liked the game quite a bit. I played the closed beta for a few weeks before they began the open beta. It was interesting playing the game while being under the NDA. So I was playing the game before it was even shown at E3. The game can be quite graphically heavy. With the settings we had (we were forced to have it on max), the game was amazing.
Only unique aspect was using a gamepad. I had never used a controller for an mmorpg before until the CB. It simply plays better then with a keyboard and mouse.
On August 17 2010 18:48 Nilrem wrote: I actually liked the game quite a bit. I played the closed beta for a few weeks before they began the open beta. It was interesting playing the game while being under the NDA. So I was playing the game before it was even shown at E3. The game can be quite graphically heavy. With the settings we had (we were forced to have it on max), the game was amazing.
Only unique aspect was using a gamepad. I had never used a controller for an mmorpg before until the CB. It simply plays better then with a keyboard and mouse.
theres an open beta? mind directing me to it? i have been trying to get in for a while and can't find it.
On August 17 2010 18:48 Nilrem wrote: I actually liked the game quite a bit. I played the closed beta for a few weeks before they began the open beta. It was interesting playing the game while being under the NDA. So I was playing the game before it was even shown at E3. The game can be quite graphically heavy. With the settings we had (we were forced to have it on max), the game was amazing.
Only unique aspect was using a gamepad. I had never used a controller for an mmorpg before until the CB. It simply plays better then with a keyboard and mouse.
theres an open beta? mind directing me to it? i have been trying to get in for a while and can't find it.
On July 25 2010 14:28 Lovedrop wrote: The benchmark for FF14 is out on the site, I got a measly 3900 "capable of running the game on default settings" sighh Q8300 with a gtx275
Oh my bad, I thought they had switched to open yet. I have been busy so I have not had the time to play it. But as the game is currently, it is still far better then how it was before. When I was playing it, we had a specified time we can play. And during that time, all the testers would be on, the lag was so bad. But yes, the 2nd phase of beta ends August 25, while the Open Beta begins early September.
I didn't play really 2nd phase of the beta so I was under the impression it would be Open Beta, but I was mistaken. But regardless, even if you do not like the Online series, you must give them credit. The game looks absolutely amazing. The movements are very nice and smooth.
On August 14 2010 08:13 nemahsys wrote: Ive been able to log in 3 times since getting my beta key. Nothing impressive about the Game really. Dont plan on ever touching it again o.O
On August 26 2010 18:57 Shana wrote: I read that SE will implement 'fatigue' system where prolonged play will give you some sort of penalty, which is ridiculous.
On August 26 2010 18:57 Shana wrote: I read that SE will implement 'fatigue' system where prolonged play will give you some sort of penalty, which is ridiculous.
16hours a week of leveling. After 8 hours you gain less exp, till 16 hour in which you gain 0 exp from lvling off mobs? This sucks. Not gonna play shit shit if this doesn't change.
On August 27 2010 05:26 rei wrote: 16hours a week of leveling. After 8 hours you gain less exp, till 16 hour in which you gain 0 exp from lvling off mobs? This sucks. Not gonna play shit shit if this doesn't change.
Can't wait for open beta to start, so pumped for this mmo as I find the current selection of mmos rather weak, and believe me I've tried a shitton of them. Anyway this will probably entertain 'till Guild Wars 2.
On August 27 2010 06:21 drlame wrote: Can't wait for open beta to start, so pumped for this mmo as I find the current selection of mmos rather weak, and believe me I've tried a shitton of them. Anyway this will probably entertain 'till Guild Wars 2.
Ain't that the truth, looks like its going to blow everything out the water.
I joined CBT in phase 1, and TBH, it's kind of a let down. They've been fixing a lot of problems over the course of beta, but it just feels clunky as hell and they're doing some weird stuff. Like there was a 30 FPS cap until phase 3 of CBT. Thing is, they never explicitly said there WAS a cap, and people just assumed the game ran horribly on all hardware. Now they've removed it, but it still runs like piss relative to any PC's specs. It's like the game just isn't able to efficiently make use of the available hardware. People are saying it's temporary code in the game put in place for monitoring purposes during beta that will be gone when the game goes live - and I can see the desire to do that and how it might cause perf hits to be incurred - but even if that's the case, there's SO much of a degradation in game play from said "extra debugging code" that players whose PCs lie across a very wide gamut of specs are able to unanimously report horrendous slowdowns in even the most benign situations in-game.
I feel that SE's blowing at communicating with their players is killing a lot of the hype for so many of the players - even the ones (myself included) who're admittedly trying really hard to enjoy it. There is a lot of confusion over some fairly important concepts and their devs/mods/important-forum-posters rarely reply to topics. The UI is slow as balls and it just feels like they designed it with only console input in mind. I can see a lot of really irksome things like the camera controls being changed easily, but it's still scary to think they'd even consider some of the shit that was going on in phases 1 and 2, especially with all the other mmos that have preceded this game, there are things I just cannot fathom developers not having learned yet.
Because of this uncertainty, I am on the fence about getting this when it goes live, but we'll see how open beta goes.
Yeah..open beta is coming on the 31st supposedly, so waiting for that myself too. But most likely just going to buy it and see if i like it. I often find it hard to try a game out to the fullest in a beta because 1. i know its a beta so i dont want to spend too much time on a beta, and 2. i know its a beta and hope there are improvements before launch.
Lol, how square has fallen since X? more like VII, get with the time newbies . Square has been shit for a long ass time. Unless you're like 16 and dont know the older games. That said I'll keep an eye out for this to see how the system works!
I really hope they do a much better job with this one than the last online installment they did. Last time around it was basically a halfway decent mmo with chocobos in it. I really hope square can start living up to the way they used to do things, if they start living up to their potential they might take a chunk out of the WoW market.
(Vote): Final Fantasy XIV (Vote): Guild Wars 2 (Vote): Star Wars: The Old Republic (Vote): WoW: Cataclysm (Vote): other
I recently quit WoW and am thinking of starting up a new MMO when the next generation of them are released 'soon". I don't really want to play Cataclysm because WoW has been such a time-drainer for me in the past (although very fun) and the other 3 all look promising. Which new game interests you the most?
I've been testing this game longer than most, I got into the alpha and all I am allowed to say is "It's awful" Nothing works, and I mean nothing. Not only technical stuff but ingame things doesn't make sense. Sometimes you could kill a mob without taking a hit, sometimes the exact same mob would ravage you. It's so badly broken, how they possibly expect it to be out this year is beyond me.
(Vote): Final Fantasy XIV (Vote): Guild Wars 2 (Vote): Star Wars: The Old Republic (Vote): WoW: Cataclysm (Vote): other
I recently quit WoW and am thinking of starting up a new MMO when the next generation of them are released 'soon". I don't really want to play Cataclysm because WoW has been such a time-drainer for me in the past (although very fun) and the other 3 all look promising. Which new game interests you the most?
I think any MMO poll tucked away on page 16 of a FFXIV thread is going to be a wee bit skewed.
However, I'd sadly have to go with Cataclysm.
FFXIV doesn't appear to have fixed enough of the problems deriving from XI. Guild Wars just does not appeal to me. The only reason I even bother to keep looking at the development of SW:TOR is because Bioware is in on it, yet it continues to look uninspiring. Warhammer 40k: Dark Millennium Online hasn't been soiled for me, but there's nothing released to even be unimpressed with. So that leaves Cataclysm, and WoW died for me a long, long time ago.
On August 29 2010 17:56 Hynda wrote: I've been testing this game longer than most, I got into the alpha and all I am allowed to say is "It's awful" Nothing works, and I mean nothing. Not only technical stuff but ingame things doesn't make sense. Sometimes you could kill a mob without taking a hit, sometimes the exact same mob would ravage you. It's so badly broken, how they possibly expect it to be out this year is beyond me.
I imagine it will be same thing as Warhammer/Age of Conan and be released half done.
(Vote): Final Fantasy XIV (Vote): Guild Wars 2 (Vote): Star Wars: The Old Republic (Vote): WoW: Cataclysm (Vote): other
I recently quit WoW and am thinking of starting up a new MMO when the next generation of them are released 'soon". I don't really want to play Cataclysm because WoW has been such a time-drainer for me in the past (although very fun) and the other 3 all look promising. Which new game interests you the most?
I think any MMO poll tucked away on page 16 of a FFXIV thread is going to be a wee bit skewed.
However, I'd sadly have to go with Cataclysm.
FFXIV doesn't appear to have fixed enough of the problems deriving from XI. Guild Wars just does not appeal to me. The only reason I even bother to keep looking at the development of SW:TOR is because Bioware is in on it, yet it continues to look uninspiring. Warhammer 40k: Dark Millennium Online hasn't been soiled for me, but there's nothing released to even be unimpressed with. So that leaves Cataclysm, and WoW died for me a long, long time ago.
Yeah Warhammer 40k: Dark Millennium Online is what I've got my eye at the moment because I have a bad feeling ff14 is gonna be a disappointment.
the open beta test will begin on Wednesday, September 1, 2010 at 2:00 (GMT). Preordered Collector edition just in case ( wanna try this fatigue system before i buy it)
On August 29 2010 17:56 Hynda wrote: I've been testing this game longer than most, I got into the alpha and all I am allowed to say is "It's awful" Nothing works, and I mean nothing. Not only technical stuff but ingame things doesn't make sense. Sometimes you could kill a mob without taking a hit, sometimes the exact same mob would ravage you. It's so badly broken, how they possibly expect it to be out this year is beyond me.
I imagine it will be same thing as Warhammer/Age of Conan and be released half done.
We'll see, Open beta remains, as well as a release on the PS3 in march 2011. What I'm saying is that we can expect a lot of updates for this game since apparently they're putting a lot of effort into it. Also a renowned company as Square is sure to not let this title fall behind because of irregular fixes.
On August 30 2010 02:29 Mawi wrote: the open beta test will begin on Wednesday, September 1, 2010 at 2:00 (GMT). Preordered Collector edition just in case ( wanna try this fatigue system before i buy it)
Sorry for double post, but it's already been stated that the fatigue system is a false rumor.
Curious how we will obtain a beta key when the beta comes out. If its invite only, or if u can just get them from the site, or limited offer. Really going to have to check all my sites to see if i can get a key somewhere ..
On August 30 2010 02:29 Mawi wrote: the open beta test will begin on Wednesday, September 1, 2010 at 2:00 (GMT). Preordered Collector edition just in case ( wanna try this fatigue system before i buy it)
Sorry for double post, but it's already been stated that the fatigue system is a false rumor.
Edit: Apparently the system is in the game, however the function of the system seems to be a mystery even to testers.
It's not a complete mystery though. The producer of the game posted an explanation a few days ago. It works like this:
The game calculates how much experience and skill points you should be able to gain in an hour of leveling. After gaining 8x that amount, your further xp/sp gains are gradually reduced until you've "earned" 15x that amount, at which point you can no longer advance. You can switch jobs and gain skill points still, but your physical experience won't go up. After hitting the cap, it takes a week since you first gained experience to reset. If you haven't hit the cap, the fatigue slowly decreases so you don't get screwed if you kill 1 mob and then log off.
So pretty much you get to play for ~15 hours to earn 12 "hours" worth of experience a week. If you want to play more than that, you can play other jobs or farm money (but guildleves take 48 hours to reset so good luck with that too).
That's the lamest shit I've ever heard. I was really looking forward to this game, but that is a big turn off in-of-itself.
Of note to those with interest in FF14, check out the thread over @ the (famous) Fires of Heaven boards, as a lot of the players posting are in the beta:
On August 30 2010 02:29 Mawi wrote: the open beta test will begin on Wednesday, September 1, 2010 at 2:00 (GMT). Preordered Collector edition just in case ( wanna try this fatigue system before i buy it)
Sorry for double post, but it's already been stated that the fatigue system is a false rumor.
Edit: Apparently the system is in the game, however the function of the system seems to be a mystery even to testers.
It's not a complete mystery though. The producer of the game posted an explanation a few days ago. It works like this:
The game calculates how much experience and skill points you should be able to gain in an hour of leveling. After gaining 8x that amount, your further xp/sp gains are gradually reduced until you've "earned" 15x that amount, at which point you can no longer advance. You can switch jobs and gain skill points still, but your physical experience won't go up. After hitting the cap, it takes a week since you first gained experience to reset. If you haven't hit the cap, the fatigue slowly decreases so you don't get screwed if you kill 1 mob and then log off.
So pretty much you get to play for ~15 hours to earn 12 "hours" worth of experience a week. If you want to play more than that, you can play other jobs or farm money (but guildleves take 48 hours to reset so good luck with that too).
That actually sounds way worse than it is; So you can basically play 8 hours straight before it starts to decrease, and then another 7 with decreased gain. Meaning you can stop grinding after 8 hours (that's still a lot) and let the character "rest", but the recuperation time should be less than a week if you refrain from hitting 15x, amirite? <--- I know this is not true now.
On August 30 2010 05:46 Erucious wrote: Curious how we will obtain a beta key when the beta comes out. If its invite only, or if u can just get them from the site, or limited offer. Really going to have to check all my sites to see if i can get a key somewhere ..
Open beta starts 1st of September I believe which means you won't have the need of a beta key.
On August 30 2010 02:29 Mawi wrote: the open beta test will begin on Wednesday, September 1, 2010 at 2:00 (GMT). Preordered Collector edition just in case ( wanna try this fatigue system before i buy it)
Sorry for double post, but it's already been stated that the fatigue system is a false rumor.
Edit: Apparently the system is in the game, however the function of the system seems to be a mystery even to testers.
It's not a complete mystery though. The producer of the game posted an explanation a few days ago. It works like this:
The game calculates how much experience and skill points you should be able to gain in an hour of leveling. After gaining 8x that amount, your further xp/sp gains are gradually reduced until you've "earned" 15x that amount, at which point you can no longer advance. You can switch jobs and gain skill points still, but your physical experience won't go up. After hitting the cap, it takes a week since you first gained experience to reset. If you haven't hit the cap, the fatigue slowly decreases so you don't get screwed if you kill 1 mob and then log off.
So pretty much you get to play for ~15 hours to earn 12 "hours" worth of experience a week. If you want to play more than that, you can play other jobs or farm money (but guildleves take 48 hours to reset so good luck with that too).
That actually sounds way worse than it is; So you can basically play 8 hours straight before it starts to decrease, and then another 7 with decreased gain. Meaning you can stop grinding after 8 hours (that's still a lot) and let the character "rest", but the recuperation time should be less than a week if you refrain from hitting 15x, amirite? <--- I know this is not true now.
On August 30 2010 05:46 Erucious wrote: Curious how we will obtain a beta key when the beta comes out. If its invite only, or if u can just get them from the site, or limited offer. Really going to have to check all my sites to see if i can get a key somewhere ..
Open beta starts 1st of September I believe which means you won't have the need of a beta key.
Yeah, but you still need to make an account, which you probably need a key for (thats at least with every beta i played). But we will see
Punishing players for playing alot is such a stupid thing to do, and going for such a ridiculous timer 15 hours? some people do that in 1 day. Most MMO nerds do it in at least 3.
It's so sad to see a high potential MMO go to the grave before it's released.
On August 30 2010 06:54 Hynda wrote: Punishing players for playing alot is such a stupid thing to do, and going for such a ridiculous timer 15 hours? some people do that in 1 day. Most MMO nerds do it in at least 3.
It's so sad to see a high potential MMO go to the grave before it's released.
Did you read the link in my post? They are still testing out this threshold and it's not even certain if it will be implemented in the final release.
Yeah, but you still need to make an account, which you probably need a key for (thats at least with every beta i played). But we will see
I have made an account, you make an square enix account and you dont need a key to make it you need to make a username/pass and verify with your hotmail. Closed beta you need key yes But OPEN Beta is open thus no key required (just wanted to tell you incase you didn't know the differance between closed beta and open beta
2: Trance Chant TP Cost: 0 MP Cost: 0 Action Cost: 3 Cooldown: 60 seconds Requires: Disciples of War, Disciples of Magic Increased magic accuracy
4: Cure TP Cost: 0 MP Cost: 12 Action Cost: 2 Cooldown: 5 Requires: Disciples of War, Disciples of Magic AOE heal
6: Stoneskin TP Cost: 0 MP Cost: 12 Action Cost: TBC Cooldown: 30 seconds Requires: Disciples of War, Disciples of Magic AoE Damage shield
8: Shock Spikes TP Cost: 0 MP Cost: 8 Action Cost: 3 Cooldown: 10 Seconds Requires: Disciples of War, Disciples of Magic AoE Spikes that do damage on hit and stun the enemy.
8: Repose TP Cost: 0 MP Cost: 8 Action Cost: 3 Cooldown: 40 Seconds Requires: Disciples of War, Disciples of Magic AoE bind.
10: Profundity TP Cost: 0 MP Cost: 0 Action Cost: 3 Cooldown: 60 seconds Requires: Disciples of War, Disciples of Magic Increases Magic Potency for next cast. Lengthens the cast time and recast time of affected spells.
10: Radiance TP Cost: 1000 MP Cost: 0 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic High damage + gives back a small proportion of mp.
12: Elemental DoT's - Burn, Frost, Rasp, Drown, Choke, Shock (6 spells) TP Cost: 0 MP Cost: 16 Action Cost: 3 Cooldown: 12 Seconds Requires: Disciples of War, Disciples of Magic Elemental DoT and reduces enemies resistance to that elemental type within area of effect.
14: Sough Speak TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Reduces magic potency and rate of enmity generation.
16: Shell TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic AoE Magical Defense buff.
16: Protect TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic AoE Physical Defense buff.
18: Spiritbind TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: 1 min Requires: Disciples of War, Disciples of Magic 30sec duration buff. Binds you to the spot reducing mp cost by half.
20: Cure II TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic AOE heal
22: Purge TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Renders the targets elemental alignment neutral
24: Elemental Nukes II - Fire, Stone, Water, Blizzard, Thunder, Aero (6 spells) TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic AOE - Tier II Elemental Nukes
26: Resonance TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Alter your tone, increasing the range and reducing the area of effect of conjury spells.
28: Poisona TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Removes poison from party members within area of effect.
28: Paralyna TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Removes paralysis from party members within area of effect.
28: Silena TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Removes silence from party members within area of effect.
30: Mana bolt Cast time 0 Recast time 10 Tp cost 1000 Launch a charged bolt, dealing damage and additional damage over time. Damage type varies with equipped arm.
30: Roaming soul Cast time 0 Recast time 60 Hum your next spell, lengthening its effect once cast.
32: Sleep Cast time 3 Recast time 30 Mp cost 16 Induces slumber among enemies within area of effect.
34: Profundity II Cast time 0 Recast time 60 Enunciate and project, increasing the magic potency of your next cast. lengthens cast and recast times.
36: Burn II/Frost II/Shock II/Drown II/Choke II/Rasp II Cast time 3 Recast time 14 Mp cost 35 Deals fire/ice/lightning/water/wind/earth damage over time and reduces fire/ice/lightning/water/wind/earth magic defense of enemies within area of effect.
38: Raise Cast time 10 Recast time 60 Revives a KO'd target
38: Reraise Cast time 10 Recast time 60 allows target to instantaneously revive upon being ko'd.
Lv42: Shock spikes II Cast time 3 Recast time 10 Mp cost 24 Armors party members within area of effect with spikes of lightning, granting the ability to stun and deal lightning damage to attacking enemies.
42: Stoneskin II Cast time 6 Recast time 30 Mp cost 24 hardens the skin of allies within area of effect, absorbing a certain amount of damage.
42: Tractor Cast time 10 Recast time 10 Pulls the body of a Ko'ed target toward the caster.
44: Flare/Freeze/Burst/Flood/Tornado/Quake Cast time 3 (Flare has a cast time of 6, also has a higher damage modifier then all other spells) Recast time 20 Mp cost 100 Deals massive fire/ice/lightning/water/wind/earth damage to enemies within area of effect.
46: Purge II Cast time 0 Recast time 60 Alter a being's very essence, rendering the target's elemental alignment neutral.
48: Cure III Cast time 2.5 Recast time 6 Mp cost 46 Restores Hp of allies within area of effect.
48: Protect II Cast time 3 Recast time 60 Mp cost 28 Enhances the defense of allies within area of effect.
48: Shell II Cast time 3 Recast time 60 Mp cost 28 Enhances the magic defense of allies within area of effect.
50: Mana bolt II Cast time 0 Recast time 10 Tp cost 1000 Launch a charged bolt, dealing damage and additional damage over time. Damage type varies with equipped arm.
50: Soughspeak II Cast time 0 Recast time 60 Speak in a whisper, reducing magic potency and rate of enmity generation.
Skills & Traits you buy with Marks:
Skills
Natures Fury Launch a elemental attack, dealing damage to the target and nearby enemies. Damage type varies by equipped arm.
Elemental Shroud Launch a elemental attack, dealing damage to the target and nearby enemies. Damage type varies by equipped arm.
Traits Fast Cast Increases your casting speed by 10%
One with Nature Increases your affinity with conjurer based actions by 10, up to a maximum of 100
2:Scourge TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic AOE - small range high Astral dmg + Enfeeble (weakens enemy’s Astral defence)
2: Banish TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic AOE - small range high Umbral dmg + Enfeeble (weakens enemy’s Umbral defence)
Banish and Scourge can stack
2: Blood Rite TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Increased magic accuracy
4: Sacrifice TP Cost: 0 MP Cost: 10 Action Cost: 2 Cooldown: 5 Requires: Disciples of War, Disciples of Magic AOE heal + 20 sec regen
6: Poison TP Cost: 0 MP Cost: 10 Action Cost: TBC Cooldown: 5 Requires: Disciples of War, Disciples of Magic Inflicts DoT
8: Slow TP Cost: 0 MP Cost: 7 Action Cost: 3 Cooldown: 60 Seconds Requires: Disciples of War, Disciples of Magic Slows down Stamina regeneration of enemies within AOE
8: Gravity TP Cost: 0 MP Cost: 9 Action Cost: 3 Cooldown: 60 Seconds Requires: Disciples of War, Disciples of Magic Slows down enemy movement
10: Punishing Barbs TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Inflicts damage on the mob based on damage you take (1:1 in the beta)
10: Damnation TP Cost: 1000 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic High Umbral damage + gives back a small proportion of mp.
12: Bio TP Cost: 0 MP Cost: 14 Action Cost: 3 Cooldown: 30 Requires: Disciples of War, Disciples of Magic Reduces attack power of enemies – Can stack with Scourge
12: Dia TP Cost: 0 MP Cost: 14 Action Cost: 3 Cooldown: 30 Requires: Disciples of War, Disciples of Magic Reduces defense of enemies – Can stack with Banish
14: Dark Seal TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Increases magic accuracy of your next attack
16: Stygian Spikes TP Cost: 0 MP Cost: 8 Action Cost: 3 Cooldown: 60 seconds Requires: Disciples of War, Disciples of Magic AoE Absorb MP – Umbral – Self cast or party member. Absorbs MP from mobs when hit.
18: Absorb – ATT, EVA, ACC and DEF (4 spells) TP Cost: 0 MP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Steals Stats from the target
20: Sacrifice II TP Cost: 0 MP Cost: 18 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic AOE heal + 20 sec regen
20: Siphon TP Cost: 0 MP Cost: 10 Action Cost: 3 Cooldown: 1 min Requires: TBC Steals a portion of enemies MP (about 50-75 MP).
22: Initiate TP Cost: 0 MP Cost: 60 Action Cost: 3 Cooldown: 1 min Requires: TBC Transfers up to four beneficial effects from yourself to target party member. (Unofficial description)
24:Scourge II TP Cost: 0 MP Cost: 55 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic AOE - small range high Astral dmg + Enfeeble (weakens enemy’s Astral defence)
24: Banish II TP Cost: 0 MP Cost: 55 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic AOE - small range high Umbral dmg + Enfeeble (weakens enemy’s Umbral defence)
26: Drain Cast time 3 recast time 60 MP cost 30 TP cost 0 transfers a portion of HP from enemies within area of effect to you.
28: Bind cast time 2 recast time 40 mp cost 8 TP cost 0 Renders moving enemies within area of effect immobile. Does not effect non-moving targets.
28: Silence cast time 1 recast time 40 MP cost 25 tp cost 0 silences enemies within area of effect
28: Paralyze cast time 2 recast time 60 MP cost 24 tpcost 0 paralyzes enemies with area of effect.
30: Numbing Rime Cast time 0 recast time 60 Mp cost 0 Tp cost 1500 Launch an icy attack, dealing damage and temporarily incapacitating the target. Damage type varies with equipped arm.
30: Paradigm Shift Cast time 0 recast time 60 MP cost 0 Tp cost 0 Amplify your voice, increasing area of effect and reducing the range of thaumaturgy spells.
32: Mass fear cast time 2 recast time 180 Mp cost 26 tp cost 0 causes enemies within area of effect to flee in terror
32: Siphon TP cast tim 2 recast time 60 MP cost 15 tp cost 0 transfers a portion of the target's tp to you.
34: Blood Rite II Cast time 0 recast time 60 Mp cost 0 TP cost 0 Spell your own blood in a sacrificial rite, enhancing magic potency.
36: Bio II Cast time 2 recast time 30 Mp cost 30 TP cost 0 Deals umbral damage over time and reduces the attack power of enemies within area of effect.
36: Dia II Cast time 2 recast time 30 MP cost 30 TP cost 0 Deals astral damage over time and reduces the defense of enemies within area of effect.
38: Blind cast time 1 recast time 60 MP cost 15 tp cost 0 reduces the accuracy of enemies within area of effect
38: Resurrect Cast time 10 Recast time 60 MP cost 0 tp cost 0 Revives a KO'd target
38: Soul Ward Cast time 10 recast time 60 mp cost 0 TP cost 0 allows target to instantaneously revive upon being ko'd.
40: Emulate Cast time 0 recast time 60 MP cost 0 TP cost 0 Imitate the very essence of another, assuming the target's elemental resistances.
42: Shadowsear Cast time 4 Recast time 180 Mp cost 88 Deals umbral damage and increases your magic potency in proportion to the difference in Hp between you and the target.
42: Stygian Spikes II Cast time 3 Recast time 60 Mp cost 16 Armors party members within area of effect wit umbral spikes, granting the ability to absorb MP from attacking enemies.
44: Poison II Cast time 1 Recast time 5 Mp cost 25 Poisons enemies within area of effect.
46: Dark Seal II Cast time 0 Recast time 120 Focus your mental energies, increasing the magic accuracy of your next cast.
48: Drain II Cast time 3 Recast time 60 MP cost 45 Transfers a portion of HP from enemies within area of effect to you.
48: Sacrifice III Cast time 2.5 Recast time 6 Mp cost 46 heals a portion of Hp and additional hp over time to party members within area of effect.
50: Contagion Cast time 0 Recast time 60 Share your anguish, transferring all of your enfeebling effects to the target.
50: Numbing Rime II (think this ones bought with marks?) Cast time 0 Recast time 60 Tp cost 1500 Launch an icy attack, dealing damage and temporarily incapacitating the target. Damage type varies with equipped arm.
Skills & Traits you buy with Marks:
Skills
Silhouette Launch a shadowy attack, dealing damage to the target and decreasing emnity. Damage type varies by equipped arm.
Shadowfall Launch a shadowy attack, dealing damage to the target and nearby enemies. Damage type varies by equipped arm.
Traits Firm Conviction Increases your defense while casting
Transendence Increases your affinity with thaumaturge based actions by 10, up to a maximum of 100
1: Light Swing TP Cost: 0 Action Cost: 0 Cooldown: 0 Requires: Marauder Attack with your axe, dealing slashing damage.
1: Broad Swing TP Cost: 0 Action Cost: 0 Cooldown: 0 Requires: Marauder Attack with your axe, dealing slashing damage to enemies in a cone before you.
2: Trunksplitter TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Deliver a fierce upward swing, dealing slashing damage. Increases attack power against Seedkin.
4: Brandish TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Swing your weapon in a sweeping motion, dealing slashing damage to nearby enemies.
6: Bloodbath TP Cost: 0 Action Cost: 3 Cooldown: 60 seconds Requires: Disciples of War, Disciples of Magic Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP.
8: Skull Sunder TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Strike an enemy in the head, dealing slashing damage and additional damage over time. Attacks enemies in a cone before you while under the effect of Steadfast.
10: Defender TP Cost: 0 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Tighten your guard, increasing defense and reducing attack power. Increases enmity generation while under the effect of Steadfast.
12: Foresight TP Cost: 0 Action Cost: 3 Cooldown: 25 seconds Requires: Disciples of War, Disciples of Magic Anticipate an enemy's actions, increasing your parry rate. Ends after parrying an attack.
14: Fracture TP Cost: 250 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Deliver a devastating blow, increasing attack power and dealing blunt damage. Renders the target incapable of using weaponskills. Can only be executed following a parry.
16: Brutal Swing TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Strike with the flat of your weapon, increasing attack power and dealing blunt damage. Attacks enemies in a cone before you while in steadfast stance.
18: Disorient TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: TBC Flick dust, sand, or soil at an enemy, reducing the target's evasion. Effect may stack up to three times.
20: Enduring March TP Cost: 0 Action Cost: 3 Cooldown: 60 seconds Requires: Disciples of War, Disciples of Magic
Take strong and sure steps, enabling movement at a reduced speed while bound. Also maintains Steadfast effect while moving.
22: Iron Tempest TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Spin your axe with storm-like fury, dealing wind damage to nearby enemies.
24: Trunksplitter II TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: TBC Deliver a strong chop, increasing attack power and dealing slashing damage. Attack power is increased further against Seedkin.
26: Murderous intent cast time 0 recast time 60 MP cost 0 TP cost 0 Throw yourself into your attacks, increasing critical hit rate and reducing tp generation.
28: Skull Sunder II TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Strike an enemy in the head, dealing slashing damage and additional damage over time. Attacks enemies in a cone before you while under the effect of steadfast.
30: Warmonger Cast time 0 recast time 120 MP cost 0 TP cost 0 Put on a threatening display, increasing enmity generation and drawing the attacks of the target and nearby enemies.
32: Brandish II Cast Time 0 recast time 10 Mp cost 0 TP cost 1000 Swing your weapon in a sweeping motion, dealing slashing damage to nearby enemies.
34: Barbaric Yawp Cast time 0 recast time 120 Mp cost 0 Tp cost 0 Sound a booming cry, interrupting the cast of nearby enemies.
36: Maim Cast time 0 recast time 10 Mp cost 0 TP cost 2000 Render an enemy defenseless, dealing slashing damage and exposing the target in the direction of the attack
38: Fracture II cast time 0 recast time 5 MP cost 0 Tp cost 250 Deliver a devastating blow, dealing blunt damage and rendering the target incapable of using weapon skills. Can only be executed following a parry.
40: Disorient II Cast Time 0 recast time 15 Mpo cost 0 TP cost 0 Flick dust sand or soil at the enemy, reducing the target's evasion and increasing enmity. Effect may stack up to three times.
42: Foresight II Cast time 0 Recast time 30 Anticipate an enemy's actions, increasing your chance to parry. Ends after parrying an attack.
44: Brutal Swing II Cast time 0 Recast time 10 Tp cost 1000 Strike with the flat of your weapon, dealing blunt damage. Deals damage to enemies in a cone before you while under the effect of steadfast.
46: Storm's path Cast time 0 Recast time 10 Tp cost 1000 Attack with a storm's fury, dealing slashing damage to nearby targets. Increases enmity.
48: Defender II Cast time 0 Recast time 30 Tighten your guard, increasing defense and reducing attack power. Increases enmity generation while under the effect of steadfast.
50: Bloodbath II Cast time 0 Recast time 60 Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP.
Skills & Traits you buy with Marks:
Skills
Heavy Swing Attack with your axe, dealing slashing damage .
Full Swing Attack with your axe, dealing slashing damage to enemies in a cone before you and increasing enmity.
Traits Intimidation Increases the enmity generated by your actions by 10
Axemanship Increases your affinity with marauder based actions by 10, up to a maximum of 100
1: Light Thrust TP Cost: 0 Action Cost: 0 Requires: Lancer Attack with your polearm.
1: Heavy Thrust TP Cost: 0 Action Cost: 0 Requires: Lancer Attack with your polearm, binding the target.
2: Skewer TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Run your enemies through, dealing piercing damage to the target and all enemies between. Increases attack power in proportion to the number of enemies affected.
4: Ferocity TP Cost: 0 Action Cost: 3 Cooldown: 60 seconds Requires: Disciples of War, Disciples of Magic Trigger an adrenaline rush, consuming HP to increase the attack power of your next attack.
6: Trammel TP Cost: 500 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Deliver a crippling stab, rendering the target immobile.
8: Moonrise TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Frustrate an enemy's tactics, increasing attack power and dealing slashing damage. Inhibits TP generation of the target.
10: Speed Surge TP Cost: 0 Action Cost: 3 Cooldown: 30 seconds Requires: Lancer Wield your weapon with blinding speed, increasing action gauge regeneration. Hitting the target causes an enfeebling effect which grants attacking party members the ability to absorb HP.
12: Doomspike TP Cost: 2000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Stab with great force, increasing attack power and dealing piercing damage to all enemies between you and the target. Reduces the evasion of flying targets.
14: Invigorate TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Channel your physical energies, consuming HP to gain TP.
16: Leg Sweep TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Strike low, dealing blunt damage to all enemies in a cone before you. Does not affect flying targets.
18: Comrade in Arms TP Cost: 500 Action Cost: 0 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Bolster morale, inflicting the target with an enfeebling effect which grants attacking party members increased TP generation.
20: Feint TP Cost: 250 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Stab with precision and timing, ensuring the success of your next attack. Increases attack power and deals piercing damage. Can only be executed after target evades an attack.
22: Life Surge TP Cost: 0 Action Cost: 3 Cooldown: TBC Requires: TBC Make sport of an enemy, granting yourself an enhancing status which grants the ability to absorb HP. While active, successful attacks reduce the targets evasion.
24: Skewer II TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Run your enemies through, dealing piercing damage to the target and all enemies between. Increases attack power in proportion to the number of enemies affected.
26: Keen Flurry TP Cost: 0 Action Cost: 3 Cooldown: 60 seconds Requires: Disciples of War, Disciples of Magic Use the power of positive thinking, increasing accuracy while in Battle Regimen mode.
28: Heavy Trammel TP Cost: 500 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Deliver a severely crippling attack, rendering the target immobile.
30: Collusion TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: TBC Employ deception, transferring the enmity generated by your next successful attack to an ally positioned between you and the target.
32: Doomspike II Cast time 0 Recast time 10 Tp cost 2000 Stab with great force, dealing piercing damage to the target and all enemies between.
34: Ferocity II Cast time 0 Recast time 60 Trigger an adrenaline rush, increasing the power of your next attack.
36: Diversion Cast time 0 Recast time 90 Tp cost 250 Create a diversion capable of absorbing close-range attacks.
38: Moonrise II Cast time 0 Recast time 10 Tp cost 1000 Frustrate an enemy's tactics, dealing slashing damage and reducing the target's Tp generation.
40: Speed Surge II Cast time 0 Recast time 30 Wield your weapon deftly, increasing stamina regeneration. Hitting the target inflicts an enfeebling status which grants attacking party members the ability to absorb Hp.
42: Twisting Vise Cast time 0 Recast time 10 Tp cost 1000 Stab and twist, dealing piercing damage and wiping out the target's Tp.
44: Invigorate II Cast time 0 Recast time 60 Channel your physical energies, increasing Tp generation.
46: Line of Fire Cast time 0 Recast time 60 maneuver strategically, redirecting a portion of damage dealt to you to an enemy positioned between you and the source of damage.
48: Comrade in arms II Cast time 0 Recast time 30 Tp cost 500 Bolster morale, inflecting the target with an enfeebling effect which grants party members enhanced Tp generation.
50: Chaos thrust Cast time 0 Recast time 30 Tp cost 2000 Stab an enemy wildly, dealing sixfold piercing damage. Damage is increased additionally in proportion to your Tp when the target is below 20% life.
Extra:
?: Jump TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: TBC Leap high into the air, gaining temporary immunity to all attacks.
?: Overrun TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: TBC Close in on an enemy, increasing TP and dealing piercing damage. Can only be executed when the target is unaware of your presence.
Skills & Traits you buy with Marks:
Skills
Pierce Attack with your polearm, dealing piercing damage to the target and all enemies in between.
Full Thrust Attack with your polearm, dealing piercing damage to the target and increasing TP
Traits Fleet of Foot Increases your movement speed by 20% while in active mode
Pikemanship Increases your affinity with lancer based actions by 10, up to a maximum of 100
1: Heavy Strike TP Cost: 0 Action Cost: 0 Cooldown: 0 seconds Requires: Pugilist Attack with your hand-to-hand weapon, dealing blunt damage.
1: Light Strike TP Cost: 0 Action Cost: 0 Cooldown: 0 Requires: Pugilist Attack with your hand-to-hand weapon, dealing blunt damage. Increases physical defense and evasion.
2: Concussive Blow TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Beat an enemy about the head and face, dealing blunt damage and reducing the target's accuraccy. Effect may stack up to three times.
4: Haymaker TP Cost: 250 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Strong attack, increasing attack power and dealing blunt damage. Can only be used after evading an enemy attack.
6: Second Wind TP Cost: 250 Action Cost: 3 Cooldown: 60 seconds Requires: Disciples of War, Disciples of Magic Restore HP at the cost of TP.
8:Seismic Shock TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Increase attack power and deal earth damage to all enemies between you and the target, including the target. Flying monsters unaffected.
10: Taunt TP Cost: 0 Action Cost: 3 Cooldown: 20 seconds Requires: Disciples of War, Disciples of Magic Whistle to increase enmity.
12: Featherfoot TP Cost: 0 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Increase evasion. Effect wears after off after evading an attack.
14: Jarring Strike TP Cost: 250 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Deal blunt damage, stun the target, and increase enmity. Can only be executed after evading an attack.
16: Blindside TP Cost: 0 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Strike from an enemies rear, increasing attack by half your Dexterity.
18: Victimize TP Cost: 2000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Exploit an enemy's weakness, dealing slashing damage and increasing your critical hit rate for each enfeebling effect on the target.
20: Presence of Mind TP Cost: 0 Action Cost: 3 Cooldown: 60 Seconds Requires: TBC Spiritually enhance your powers of perception, increasing evasion against non-frontal attacks.
22: Concussive Blow II TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Strong attack, dealing blunt damage and lowering monsters accuracy. Stacks up to three times.
24: Aura Pulse TP Cost: 1000 Action Cost: 3 Cooldown: TBC Requires: TBC AoE that only hit ground units despite it's tool tip saying it raises attack power against flying stuff. Slightly confused on that one
26: Discerning Eye TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: TBC Supposedly it raises your attack power when you take damage, scales with how much you take.
28: Seismic Shock II TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Increase attack power and deal earth damage to all enemies between you and the target, including the target. Flying monsters unaffected.
30: Accomplice TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: TBC Conspire with an ally, reducing their enmity and increasing your own.
These are from the dats (taken from BG)
Lv32 Pug - Hay maker II Cast time 0 Recast time 5 Mp cost 0 TP cost 250 Create an opening and deliver a massive blow, dealing blunt damage. Can only be executed after evading an attack.
Lv34 Pug - Pounce Cast time 0 Recast time 60 Mp cost 0 Tp cost 500 Lunge at an unsuspecting enemy, dealing blunt damage. Renders the target unconscious when executed from behind.
Lv36 Pug - Second Wind II Cast time 0 Recast time 60 Mp cost 0 TP cost 250 The thrill of battle exhilarates you, restoring HP.
Lv38 Pug - Jarring Strike II Cast time 0 Recast time 5 MP cost 0 Tp cost 250 Strike an enemy's joints, dealing blunt damage and stunning the target. Increases enmity. Can only be executed after evading an attack.
Lv40 Pug - Taunt II Cast time 0 Recast time 20 Mp cost 0 TPcost 0 Whistle jeeringly, increasing enmity and temporarily focusing the target's attacks on you.
Lv40 Pug - Flurry (Bought for 500 marks.) Cast time 0 Recast time 0 MP cost 0 TP cost 0 Deliver a threefold attack with your hand-to-hand weapon, dealing blunt damage. Can only be executed after landing heavy Strike or Flurry.
42: Featherfoot II Cast Time 0 Recast time 30 Tread lightly, increasing evasion. Effect fades after evading an attack.
44: Follow Through Cast time 0 Recast time 10 Tp cost 1000 Deliver a unconventional blow, increasing attack power by ??? and dealing damage from the opposite direction.
46: Blindside II Cast time 0 Recast time 60 Flank an enemy, increasing the power of your next attack from behind.
48: Victimize II Cast time 0 Recast time 10 Tp cost 2000 Exploit an enemy's weakness, dealing piercing damage and increasing your critical hit rate for each enfeebling effect on the target.
50: Asuran Fists Cast time 0 Recast time 30 Tp cost 1500 Requires - Light punch buff Strike at an enemy's very core, delivering eightfold blunt damage. Target's defense is reduced by ??% when executed from the front, and only be executed while in optimal defensive stance.
(trained or gotten from some quest probably?)
Lv99 Pug - Shoulder Tackle Cast time 0 Recast time 10 Mp cost 0 Tp cost 1000 Charge at an enemy with devastating force, dealing blunt damage.
Lv99 Pug - Steal Cast time 0 Recast time 60 MP cost 0 TP cost 0 Rifle through an enemy's belongings, stealing an item at random. Chance of success increased when stealthed.
Lv99 Pug - Jarring Strike III Cast time 0 Recast time 5 Mp cost 0 Tp cost 0 Strike an enemy's joints, dealing blunt damage and stunning the target. Increases enmity. Can only be executed after evading an attack.
Lv99 Pug - Aura Pulse III Cast time - 0 Recast time 10 MP cost 0 TP cost 1000 Emit a burst of energy, dealing blunt damage to nearby enemies. Attack power increased against flying targets. (basically 2X damage)
Lv99 Pug - Pounce II Cast time 0 Recast time 60 Mp cost 0 Tp cost 500 Lunge at an unsuspecting enemy, dealing blunt damage. Renders the target unconscious when executed from behind.
Lv99 Pug - Follow through Cast time 0 recast time 10 Mp cost 0 TP cost 1000 Deliver an unconventional blow, increasing attack power by ??? and dealing damage from the opposite direction.
Lv99 Pug - Asuran Fists Cast time 0 Recast time 30 MP cost 0 Tp cost 2000 Throw a flurry of traumatizing blows, dealing eightfold blunt damage. Can only be used while in optimal offensive stance.
Skills & Traits you buy with Marks:
Skills
Pummel Attack with your hand to hand weapon, dealing blunt damage and increasing TP
Flurry Deliver a threefold attack with your hand to hand weapon, dealing blunt damage. Can only be excecuted after landig Heavy Strike or Flurry.
Traits Prime Conditioning Increases healing effects on you 10%
Seasoned Veteran Increases your affinity with pugilist based actions by 10, up to a maximum of 100
1: Light Slash TP Cost: 0 Action Cost: 0 Cooldown: TBC Requires: Gladiator Attack with your sword, dealing slashing damage.
1: Light Stab TP Cost: 0 Action Cost: 0 Cooldown: TBC Requires: Gladiator Attack with your sword, dealing piercing damage.
2: Red Lotus TP Cost: 1000 MP Cost: 10 Action Cost: 1 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Invoke the power of the flame and strike, dealing fire damage.
4: Rampart TP Cost: 1000 Action Cost: 3 Cooldown: 5mins Requires: Disciples of War, Disciples of Magic Protect yourself, increasing defense and magical defense.
6: Circle Slash TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Spin your weapon fiercely, increasing attack power and dealing slashing damage to nearby targets.
8: Phalanx TP Cost: 250 Action Cost: 3 Cooldown: TBC Requires: TBC Move deftly from defense to offense, increasing attack power and dealing slashing damage. Increases enmity. Can only be executed following a block.
10rovoke TP Cost: 0 Action Cost: 3 Cooldown 20secs Requires: Disciples of War, Disciples of Magic Use a threatening gesture to increase enmity.
12: Spinstroke TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Feint before attacking, dealing slashing damage to the target. Increases attack power when the target is not engaging you.
14: Still Precision TP Cost: 0 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Steady yourself, increasing accuracy and reducing evasion.
16: Howling Vortex TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Sound a haunting howl with your weapon, increasing attack power and dealing slashing damage. Lengthens the target's cast times.
18: Obsess TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Focus on a single enemy, increasing defense against the target while reducing defense against all other targets.
TBC?: Red Lotus II TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Call upon the power of the flame, increasing attack power and dealing fire damage.
22: Cover TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: TBC Come to the aid of another, positioning yourself between the target and an enemy to redirect damage to yourself instead.
24: Luminous Spire TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: TBC Imbue your blade with brilliance, dealing astral damage and reducing the targets magic defense, blinds other nearby enemies.
Note: You can keep using this weapon skill 3 times in a row and deal more damage each time because its reducing magic defense while dealing astral damage.
26: Cadence TP Cost: TBC Action Cost: 3 Cooldown: TBC Requires: TBC Controls the pace of combat, increasing the power of your next attack while in battle regimen mode.
28: Red Lotus II Cast time 0 Recast time 10 Mp cost 10 Tp cost 1000 Invoke the power of flame and strike, dealing fire damage.
30: Ambidexterity (Bought with 500 marks?) Cast time 0 Recast time 300 Focus on your off hand, halving stamina cost of your next action.
30: Rage of Halone Cast time 5 Recast time 10 Tp cost 1000 Halone guides your weapon, dealing piercing damage. Increases attack power in the proportion to the amount of damage sustained while readying.
32: Circle slash II Cast time 0 Recast time 10 Tp cost 1000 Spin your weapon fiercely, dealing damage to nearby enemies.
34: Rampart II Cast time 0 Recast time 300 Fight to protect yourself, increasing defense and magical defense.
36: Sentinel Cast time 0 Recast time 60 Thwart attacks to fluster your enemies, reducing damage dealt to you and slowing loss of enmity.
38: Phalanx II Cast time 0 Recast time 5 Tp cost 250 Strike from behind the safety of your shield, dealing slashing damage and increasing enmity. Can only be executed following a block.
40: Provoke II Cast time 0 Recast time 20 Gesture threateningly, increasing enmity and temporarily focusing the target's attacks on you.
42: Spinstroke II Cast time 0 Recast time 10 Tp cost 1000 Feint and then strike, dealing slashing damage to the target. Increases attack power when the target is not engaging you.
44: Still Precision II Cast time 0 Recast time 90 Steady yourself, increasing accuracy and reducing evasion.
46: Tempered Will Cast time 0 Recast time 90 Harden your resolve, increasing magic resistance and removing bind and heavy effects.
48: Obsess II Cast time 0 Recast time 45 Focus on a single enemy, increasing defense against the target while reducing defense against all other targets.
50: Riot Blade Cast time 0 Recast time 10 Tp cost 2000 Unleash a shockwave, increasing attack power and dealing slashing damage at range. Increases enmity and renders the target incapable of using weapon skills for a short time.
Skills & Traits you buy with Marks:
Skills
Heavy Slash Attack with your sword, dealing slashing damage and increasing enmity
Heavy Stab Attack with your sword, dealing piercing damage and increasing enmity
Traits Self Preservation Increases the lenght of the guard ability by 50%
Swordsmanship Increases your affinity with gladiator based actions by 10, up to a maximum of 100
1: Light Shot TP Cost: 0 Action Cost: 0 Requires: Archer Attack with your bow, dealing projectile damage.
1: Close Shot TP Cost: 0 Action Cost: 0 Requires: Archer Attack with your bow, dealing projectile damage and rendering the target immobile. Short Range Attack.
1: Refill TP Cost: 0 Action Cost: 0 Requires: Archer Refill your quiver with arrows. (Takes arrows from your inventory and tops up your currently equipped arrows)
2: Puncture TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Apply full force to your attack, dealing projectile damage to all enemies between you and the target.
4: Raging Strike TP Cost: 0 Action Cost: 3 Cooldown: 45 seconds Requires: Disciples of War, Disciples of Magic Strengthen your grip, increasing the attack power of your next attack.
6: Shadow Bind TP Cost: 250 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Fetter an enemy's shadow, rendering the target immobile.
8: Wide Volley TP Cost: 1000 Action Cost: 3 Cooldown: 8 seconds Requires: Disciples of War, Disciples of Magic Launch a wide-ranged assault, dealing projectile damage to the target and nearby enemies.
10: Quelling Strike TP Cost: 0 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Stifle the noise made by your weapon, reducing enmity generated by your next attack.
12: Scouring Strike TP Cost: 500 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Deliver a debilitating attack, dealing projectile damage and removing an enhancement effect from the target.
14: Hawks Eye TP Cost: 0 Action Cost: 3 Cooldown: 1min Requires: Disciples of War, Disciples of Magic Your eyes gain hawk like precision, increasing the accuracy of your next attack.
16: Arrow Helix TP Cost: 1000 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Loose arrows in all directions, dealing projectile damage to nearby enemies.
18: Scavenge TP Cost: 0 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Gather a stray arrow for your next attack. Can only be executed when no arrows are equipped.
20: Quick Nock TP Cost: 2000 Action Cost: 3 Cooldown: TBC Requires: Archer Nock and release repeatedly with blinding speed, dealing projectile damage to enemies in a cone before you.
22: Quick Stride TP Cost: 0 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Quick your stride, increase movement speed.
26: Chameleon: TP Cost: 250 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Blend in with your surroundings, reducing enmity.
28: Puncture II TP Cost: 1000 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Apply full force to your attack, dealing projectile damage to all enemies between you and the target.
30: Trifurcate TP Cost: TBC MP Cost: 30 Action Cost: 3 Cooldown: TBC Requires: Disciples of War, Disciples of Magic Seek to inflict massive damage, nocking up to a maximum of three arrows.
32: Shadowbind II Cast time 0 Recast time 40 Tp cost 250 Fetter an enemy's shadow, rendering the target immobile.
34: Barrage Cast time 0 Recast time 30 Tp cost 1500 Get the most out of your weapon, dealing up to fourfold damage and increasing enmity.
36: Decoy Cast time 0 Recast time 90 Tp cost 250 Deploy a decoy capable of absorbing ranged and magic attacks.
38: Forseeker Cast time 0 Recast time 10 Tp cost 1000 Deliver a deadly precise shot, dealing projectile damage. Increases accuracy for each arrow loosed.
40: Raging strike II Cast time 0 Recast time 30 Strengthen your grip, increasing the attack power of your next attack.
42: Quelling strike II Cast time 0 Recast time 30 Stifle the noise made by your weapon, reducing the enmity generated by your next attack.
44: Wide Volley II Cast time 0 Recast time 10 Tp cost 1000 Launch a wide-ranged assault, dealing projectile damage to the target and nearby enemies.
46: Farshot Cast time 0 Recast time 40 Heighten the angle of your attack, increasing range and reducing attack power by ??
48: Bloodletter Cast time 0 Recast time 10 Tp cost 1000 Snipe a vital area to cause excruciating pain, dealing projectile damage and additional damage over time. Deals further damage when the effect fades.
50: Subtle release Cast time 0 Recast time 180 Carefully place your attack, reducing the chance for changes in the targets enmity.
Skills & Traits you buy with Marks:
Skills
Multishot Nock an additional arrow for your next attack, up to a maximum of 3.
Heavy Shot Attack with your bow, dealing projectile damage and reducing the targets TP
Traits Out of Sight Reduces the enmity generated by your actions by 10
Bowmanship Increases your affinity with archer based actions by 10, up to a maximum of 100
10: Aegis Boon TP Cost: 0 Action Cost: 3 Cooldown: TBC Requires: TBC Cost is 75% of your Stamina Bar. Works in the same manner as Guard, however you absorb a % of each attack you block as HP.
14: Sheild bash Cast time 0 recast time 30 MP cost 0 Tp cost 500 Slam an enemy with your shield, dealing blunt damage. May interrupt casts and temporary render the target unable to cast again for several seconds.
20: Outmaneuver Cast time 0 Recast time 60 Mp cost 0 TP cost 0 Strategize for survival, increasing defense against frontal attacks increasing TP generated by blocks.
30: War Drum Cast time 0 recast time 40 mp cost 0 TP cost 0 Create a clamor, increasing enmity.
40: Aegis Boon II Cast time 0 Recast time 60 Recover behind the safety of your shield, increasing defense against frontal attacks and converting blocked damage into HP.
50: Deflection Cast time 0 Recast time 60 Focus on your shield arm, increasing defense against frontal attacks and negating a portion of blocked damage.
Yeah, but you still need to make an account, which you probably need a key for (thats at least with every beta i played). But we will see
I have made an account, you make an square enix account and you dont need a key to make it you need to make a username/pass and verify with your hotmail. Closed beta you need key yes But OPEN Beta is open thus no key required (just wanted to tell you incase you didn't know the differance between closed beta and open beta
i know the difference with a closed and open beta. But more often than not, you still need to add the open beta key to your Master account (Plaync / battlenet / square). So the system (when you log into the game) checks if you have that game signed up on your account, and then access your information.
Just like battle net... You got a key for SC2 beta as well - and that was open beta for a long time. Ah well... i guess we will have to wait and see until someone confirms i guess.
Yeah, but you still need to make an account, which you probably need a key for (thats at least with every beta i played). But we will see
I have made an account, you make an square enix account and you dont need a key to make it you need to make a username/pass and verify with your hotmail. Closed beta you need key yes But OPEN Beta is open thus no key required (just wanted to tell you incase you didn't know the differance between closed beta and open beta
i know the difference with a closed and open beta. But more often than not, you still need to add the open beta key to your Master account (Plaync / battlenet / square). So the system (when you log into the game) checks if you have that game signed up on your account, and then access your information.
Just like battle net... You got a key for SC2 beta as well - and that was open beta for a long time. Ah well... i guess we will have to wait and see until someone confirms i guess.
edit:
Awesome skill tree list!!
Yes you are quite right, if you had taken the time and read the link in my post you would've gotten an answer to your question. There are two possible forms of this "open beta", either everyone who wants gets to play, or they start inviting players in waves, much like the closed beta for SC2. So if you're not registered I suggest you get.
You'll probably go to Add Service in your Account Management then add the Open Beta, which won't require a code typed in. But that's just an assumption, not sure exactly.
If you plan on playing the FFXIV beta at some point in the next 3 weeks, you can start the download of the beta client ahead of time. FilePlanet has posted the installer for you to download. This 118MB installer will let you start downloading the open beta client, which is around 4.5GB in total. Installing this does not mean you’ll be able to play, you will still need to have an open beta key attached to your Square Enix account to be able to log in.
From:http://www.ff14news.com/
Open beta...is not really open? =[
@alypse those are the recommended system requirements for running the game on high. You can still run the game with a much less powerful machine but on lower settings.
In preparation for the official release of FINAL FANTASY XIV on September 30, 2010 and the early release on September 22, we will be starting an open beta test to help put the finishing touches on the game. We ask that all users who can participate in the open beta test apply from the following website.
1.Access the following URL. http://entry.ffxiv.com/ * The page will become accessible starting at 19:00 on Aug. 31, 2010.
2.Log in with your Square Enix account and have a registration code issued. * Depending on the access status, we may temporarily suspend the issuance of registration code. If you cannot have registration code issued, we ask that you please wait a little while before trying again.
3.Register the registration code you received by e-mail on the Square Enix Account Management System. Click "Select Service" from "Services and Options" on the left menu. Select "FINAL FANTASY XIV" from the services available and then "Add a service account." Enter the registration code you've been issued and proceed to the end of registration.
As stated above, Open Beta Test requires a dedicated registration code and the login to Beta Test Site will become unavailable starting at 0:00 on Aug. 31, 2010 (PDT). * Once the registration code is registered, you will be able to log in to Beta Test Site once again.
- Transferring your Character Name from the Open Beta Test to the Commercial Release As long as the World you choose in the commercial release is the same as the World you chose in the open beta test, you will be able to transfer your character name. If you choose a different World for the commercial release, your character name will not be transferrable. For details, please refer to the beta test site.
- To PlayStation 3 Version Applicants: This test phase will deal only with the Windows version of the software. Details regarding the test schedule for the PlayStation 3 version will be released by e-mail at a later date. If possible, we still ask and encourage you to take part in the testing on a Windows PC.
- Note: ・The open beta test is being conducted on the Windows version of the game only. ・Latest news and notifications will be periodically posted on the forums of the tester site. ・The game to be tested is under development, and may differ from the commercial release. ・Please direct all inquiries regarding FINAL FANTASY XIV to the Square Enix Support Center ( http://support.na.square-enix.com/ffxiv/ ).
On August 30 2010 06:54 Hynda wrote: Punishing players for playing alot is such a stupid thing to do, and going for such a ridiculous timer 15 hours? some people do that in 1 day. Most MMO nerds do it in at least 3.
It's so sad to see a high potential MMO go to the grave before it's released.
Did you read the link in my post? They are still testing out this threshold and it's not even certain if it will be implemented in the final release.
The fact that the threshold didn't get laughed at and the guy that came up with it didn't instantly get fired shows how little in touch with reality they are.
these kind of restrictions feel more like an artificial way to extend the life length of an mmo, still pay the full amount each month but not being able to play as much, thus taking longer to experience everything... sounds pretty lame to me, specially if its at this 15 hour mark
On August 31 2010 20:27 Bloodash wrote: these kind of restrictions feel more like an artificial way to extend the life length of an mmo, still pay the full amount each month but not being able to play as much, thus taking longer to experience everything... sounds pretty lame to me, specially if its at this 15 hour mark
Maybe it is? And to be honest, I for one am glad that it is in. Everyone has seen the guy who gets a new MMO the instant it comes out and automatically grinds to the highest level for no other purpose than to say he did it first. What's the point in developing a game for that kind of experience.
Everyone who played FFXI for any substantial period of time knows that although there was never any defined cap for levelling in a period of time, there was most definitly a cap for solo play (roughly level 10-15) and after that, your levelling is capped by your reliance for 5 others players to stick out a six hour session trying to get the next persons level. True, there was no cap to how fast you got there but it took years (and I do mean years) for anyone to get to the highest levels.
Maybe the reason for this hindrance isnt because SE want to screw the fast levellers in the ass but because frankly, there isnt much endgame content at this time and want to slow the whole process down. It's very easy to /rage about this, but just think about it for one second as to why SE might be doing this....
And for those of you worried that the game will always be a bit poor on the end game content, if theres one thing I learned from FFXI, it's that SE does endgame content very VERY well. Upon release, try and think of all the endgame activities there were..... none as far as I can tell.
FINAL FANTASY XIV Open Beta Test, which is scheduled to begin at 19:00 (PDT) on Aug. 31, 2010, will be postponed due to a confirmation of critical bugs. New schedule will be released at a later date.
x100000. Was really looking forward to this for awhile too
FINAL FANTASY XIV Open Beta Test, which is scheduled to begin at 19:00 (PDT) on Aug. 31, 2010, will be postponed due to a confirmation of critical bugs. New schedule will be released at a later date.
x100000. Was really looking forward to this for awhile too
On August 31 2010 21:05 Eishi_Ki wrote: Everyone who played FFXI for any substantial period of time knows that although there was never any defined cap for levelling in a period of time, there was most definitly a cap for solo play (roughly level 10-15) and after that, your levelling is capped by your reliance for 5 others players to stick out a six hour session trying to get the next persons level. True, there was no cap to how fast you got there but it took years (and I do mean years) for anyone to get to the highest levels.
This only really applied at the beginning of the US version. There was a huge wall between the 2 communities, on one hand you had the new players (US or EU with imported US copies) and the old players (JP or US/EU with imported JP copies). Being a EU player with an imported US copy my playtime more often then not fell in the Night/Morning bracket for US players or the Evening/Night bracket for JP players. Considering the JP especially back then looked down upon anyone not able to speak/understand JP and would basically try and avoid inviting you into their parties, it was considerably harder to make a group then it would be today (localized copies, PC/PS2/PS3/XBOX360 players). On top of that you now have a lot more options with FoV (Fields of Valor).
Also, the methods for leveling have grown over the years. You used to be good if you managed to get 5-6k exp/h, now 15k is pretty much standard and for merits (something you get when you are max level) its not uncommon to see 28k exp/h or higher. I pretty much quit last year when Astral Burn parties were very popular where a group of people would have a (couple) max level RDM pull and hold an entire zone (over 100 mobs) while a group of 4-5 SMNs with a COR for exp roll would Astral Flow (2hour ability) the unclaimed mobs for crazy exp. I never really got into that so I don't know the numbers, all I know is that some people managed to level from ~15 to 75 in a matter of days. From what I've been reading on BG recently the Abyssea expansion is the new standard for high level exp/merit parties where you can get a lot of exp fast aswell, although I don't know any numbers for that either since I stopped playing.
When I started my first Job (Thief) took me roughly a year and my last job (Corsair) took me a little over a month. My Thief was level through PuGs till around 40 and after a short break from the game (fed up with not getting parties) I got invited to the static group a close friend of mine was in which took me to 75. Mind you, even in that static group it took half a year to go from 40-75. My Corsair was leveled entirely through PuGs and even still went a LOT faster (due to Colibri mostly).
On August 31 2010 21:05 Eishi_Ki wrote: And for those of you worried that the game will always be a bit poor on the end game content, if theres one thing I learned from FFXI, it's that SE does endgame content very VERY well. Upon release, try and think of all the endgame activities there were..... none as far as I can tell.
When the game was released in the US (first expansion, Rise of the Zilart) the slowly started to up the level cap from 50 to 75 and introduced Dynamis, Sky, higher level BCNM and KSNM and the big 3 (Behemoth/King Behemoth, Fafnir/Nidhogg, Adamantoise/Aspidochelone). Before that you had Mission up to Rank 5 (they expanded to Rank 10 in RotZ) and Serket,Simurgh,Roc as the HNMs (not entirely sure when King Arthro was introduced). So you had a whole 2 things to do after you got max level when they released FFXI, one of which was repeatable (HNMs).
FINAL FANTASY XIV Open Beta Test, which is scheduled to begin at 19:00 (PDT) on Aug. 31, 2010, will be postponed due to a confirmation of critical bugs. New schedule will be released at a later date.
x100000. Was really looking forward to this for awhile too
Tbh, I think the fatigue system is perfect for the competetive SC2 player that wants to be able to keep up in an mmo, and still have plenty of practice! :D
I am in the beta (got a code at gamescom) and I really dont get where I have to go. I've played wow and some other mmo's and those were never too difficult.This game's interface is just terrible imo. I'm really stuck somewhere in the beginning of the game.
"We would like to take this opportunity to provide an update regarding the FINAL FANTASY XIV Open Beta Test, which was announced to be postponed on Aug. 31, 2010.
A critical issue where the client software for the open beta test would not respond on certain rare occasions has been addressed. As of now, we are in the final stages of preparation for the start of the FINAL FANTASY XIV Open Beta Test.
A new schedule will be released at a later date. Until then, we ask for your patience in this matter."
Via their twitter. It seems like it should be ready to within a few days :x
Yeah its really slow..it took me over 24hours to download the client. But no rush really atm - since it isnot up yet atm ... Just keep it on and it will inch itself forward slowly but surely
edit:
Also remember to update your client, theres a new small patch. Tried to log in (just to see what the message is) and it said that my account doesnt have a valid FFXIV account. Interesting.... Unsure how the system works but i'd think it would say that the servers arent up before checking accounts.
Two postponements since they announced open beta... Might as well just skip the whole thing and wait for the game, I mean I can play it as early as Sept. 22nd. (or something like that with the LCE version).
Along with the completion on investigation and correction of the critical issue, we have decided to begin FINAL FANTASY XIV Open Beta Test on Sep. 1, 2010 at 19:00 (PDT).
Starting on Sep. 1, 2010 at 19:00 (PDT), acquisition of registration code required for FINAL FANTASY XIV Open Beta Test will be available.
On September 02 2010 07:21 McFly wrote: I've probably uploaded 1 gig already and yet my download speed is constantly at either 0-10 kb/s... What gives?
everyone wants to play.. and people who finished dling probably stopped seeding.
After running around getting absolutely lost and confused in the starter maze (i think it was a town) for about 30 min me and my friend finaly found the outside... And promptly got our asses handed to us by a cow standing outside the starter town..... then a mole...
So we were forced to try and find rats to team up on, except everyone else was looking for the same rats in the same general area, and if you wandered farther away you would just run into a pidgy that would 1 shot you.
I'm not even mentioning how horrible and laggy the interface was, the inexplicably complicated and stupid menus, and how incredibly boring it was to try to kill something. (Dragoons start with autoattack. Thats all.)
About 2 hours in we called it quits, level 1, bored + frustrated out of our minds.
Never left a game thinking "This is quite possibly the worst game I have ever played."
On September 02 2010 08:36 Spinaldash wrote: I played the closed beta about 2 weeks ago.
After running around getting absolutely lost and confused in the starter maze (i think it was a town) for about 30 min me and my friend finaly found the outside... And promptly got our asses handed to us by a cow standing outside the starter town..... then a mole...
So we were forced to try and find rats to team up on, except everyone else was looking for the same rats in the same general area, and if you wandered farther away you would just run into a pidgy that would 1 shot you.
I'm not even mentioning how horrible and laggy the interface was, the inexplicably complicated and stupid menus, and how incredibly boring it was to try to kill something. (Dragoons start with autoattack. Thats all.)
About 2 hours in we called it quits, level 1, bored + frustrated out of our minds.
Never left a game thinking "This is quite possibly the worst game I have ever played."
sounds like my WoW friend trying ffxi he whined constantly about the controls until he realized it wasnt WoW once he got used to it he finally agreed that nothing was wrong
After running around getting absolutely lost and confused in the starter maze (i think it was a town)
lol this sounds like how the town windurst was designed in ffxi
About 2 hours in we called it quits, level 1, bored + frustrated out of our minds.
Never left a game thinking "This is quite possibly the worst game I have ever played
this is funny to me level 1 drawing a conclusion on the entire game
Yeah. But you cant judge the game only on level 1.... And its freaking beta as well... I often listen to player "reviews", but i never listen to the stuff coming from someone who tried the game for 1hr and quit after a couple of minutes. Sorry but thats just not enough testing/trying the game.
On September 02 2010 09:58 Zanzabar Haberdasher wrote: I have. Stuck at 99.7%. And it keeps giving me a 'timed out' issue. Apparently there are no seeds for the last .3%?
On September 02 2010 10:38 Dacendoran wrote: wow your dl speed must be much higher than I was getting im stuck at 99.7 as well
shit, seems im stuck at 99.7 as well wtf? did your downloads ever finish? edit - nevermind, starting up again
i just patched normally thru the client and i didn't have any problems (started it last night before I went to bed, now i come home from work and it is done)
@lobotomy could you please explain if that's faster or why it would be better to use that method? That's a lot of text to look through for what seems to be the same thing I'm doing now.
Well, the launcher was very slow for me so I found a faster method by either filesharing programs or torrents. With this way you apply the patches manually. It's really easy to do.
It says I sent in my application, and I should get an e-mail, but I don't have the e-mail, and it gives me and option to Resend e-mail, but I can't get that to work either.
On September 02 2010 11:50 keeblur wrote: It says I sent in my application, and I should get an e-mail, but I don't have the e-mail, and it gives me and option to Resend e-mail, but I can't get that to work either.
at least you got that far...it keeps on bugging when i get to the APPLY FOR OB after the T&C text
On September 02 2010 11:44 piegasm wrote: I gawt a keeyyyyyy *chases tail*
Hopefully that means it's stabilizing a bit. :D
howww??? mine keeps saying server error
I got that for like 45 minutes and then it eventually gave me the log on screen, then TOU agreement, then "your beta app has been accepted, check your email".
I did have to refresh my inbox once before I saw the email but it was there in under a minute.
Still waiting for the account management page to let me in so I can enter my key though.
"Applications for the FINAL FANTASY XIV Open Beta Test have been temporarily suspended. Please wait until we are ready to accept new applications and then try again."
On September 02 2010 12:41 Dacendoran wrote: "Applications for the FINAL FANTASY XIV Open Beta Test have been temporarily suspended. Please wait until we are ready to accept new applications and then try again."
Nooooooooooooooooooooooooooooooooooooooooooooo God damn it thats just my luck. -.-
On September 02 2010 12:41 Dacendoran wrote: "Applications for the FINAL FANTASY XIV Open Beta Test have been temporarily suspended. Please wait until we are ready to accept new applications and then try again."
The link, right after you log in, as I am finally able to after an hour of spam refreshing. It says exactly that. edit: also I got to this page in the application did I barely dodge a bullet? "Thank you for registering.
Your country of residence has been registered successfully.
You can verify your country of residence from the "Account Information" screen on the Square Enix Account Management System."
On September 02 2010 12:45 Dacendoran wrote: The link, right after you log in, as I am finally able to after an hour of spam refreshing. It says exactly that.
On September 02 2010 08:36 Spinaldash wrote: I played the closed beta about 2 weeks ago.
After running around getting absolutely lost and confused in the starter maze (i think it was a town) for about 30 min me and my friend finaly found the outside... And promptly got our asses handed to us by a cow standing outside the starter town..... then a mole...
So we were forced to try and find rats to team up on, except everyone else was looking for the same rats in the same general area, and if you wandered farther away you would just run into a pidgy that would 1 shot you.
I'm not even mentioning how horrible and laggy the interface was, the inexplicably complicated and stupid menus, and how incredibly boring it was to try to kill something. (Dragoons start with autoattack. Thats all.)
About 2 hours in we called it quits, level 1, bored + frustrated out of our minds.
Never left a game thinking "This is quite possibly the worst game I have ever played."
sounds like my WoW friend trying ffxi he whined constantly about the controls until he realized it wasnt WoW once he got used to it he finally agreed that nothing was wrong
About 2 hours in we called it quits, level 1, bored + frustrated out of our minds.
Never left a game thinking "This is quite possibly the worst game I have ever played
this is funny to me level 1 drawing a conclusion on the entire game
You say WoW friend like its a bad thing. One thing WoW has over many, many, mmo's is responsiveness. You tell your character to move forward, he moves forward. There is no one second delay between your keyboard and the game (latency allowing).
Its what makes a game fun. Being able to jump, do a 180 midair, and blink in the opposite direction everyone assumes you to go is a really cool and effective thing to do.
But yeah, I guess you could get used to a game that responds to your commands slower than Atlantica, which is turn based.
FFIV is like getting used to taste of piss in your water - "once he got used to it, he finally agreed that nothing was wrong"
YMMV but unless you are absolutely brainwashed into loving something because it says "final fantasy" on it, your probably going to be disappointed. Coupled with spending more time downloading it than actually playing... just saving some people the grief.
And ya, if the lvl 1 experience is unbearable for the better part of 3 hours (Competing with everyone for spawns, spawns of ridiculously high level monsters the first thing you see leaving the first city, spending more time dead, or with rez sickness then actually fighting, fighting consisting of pressing 1 button every 3-5 seconds) then why would you keep playing?
I play games to have fun, I don't feel the need to buy a game then earn the fun parts.
So instead of spam refreshing, I decided to go do some cooking. Come back a few hours later and I successfully got my key, woot! I went ahead and applied it to my account, but still can't log on cuz they are doing MX. Oh well, maybe I'll get to try it out tomorrow, lol. ^_^
On September 02 2010 13:08 Zamiel wrote: So instead of spam refreshing, I decided to go do some cooking. Come back a few hours later and I successfully got my key, woot! I went ahead and applied it to my account, but still can't log on cuz they are doing MX. Oh well, maybe I'll get to try it out tomorrow, lol. ^_^
The real question is... how do I change graphic settings. I'm starting to think I can't in the beta, which would suck because it looks amazing even in this windowed mode.
On September 02 2010 13:58 Lobotomy wrote: Ugh what are some peoples computer setups?
I tried running FFXIV on 1920x1200 with 4AA on, ambient occlusion /Depth of field on and I was getting 20 FPS
My system is a I7 3.9gigahertz, 6gig RAM, 480
I scored about 4500 on the benchmark, why am I getting such shit FPS?
Disable Ambient Occulsion, it doesn't work well right now for some reason. The graphical quality hardly changes at all and it cut my FPS from perma-60 to single digits.
Yeah, stupid lobby error keeps happening. The game looks pretty cool though from what I've seen so far. Oh yeah, and cat chicks too. I named my character Angela Martin(from the Office).
Applications for the FINAL FANTASY XIV Open Beta Test have been temporarily suspended. Please wait until we are ready to accept new applications and then try again. Hahahahah wtf guess i shouldn't of slept
On September 02 2010 15:48 Mawi wrote: Applications for the FINAL FANTASY XIV Open Beta Test have been temporarily suspended. Please wait until we are ready to accept new applications and then try again. Hahahahah wtf guess i shouldn't of slept
Thats some fucking bullshit. Damn u SE. Downloaded a 4gig patch for nothing today.
On September 02 2010 16:20 Rhodry wrote: idd: thought if they say open they mean open :I and not just for the first 4 hours should have known better....
Lol I know right? I tried to get mine right as 12:00 hit.. an by then their site was having a mental break down from the flood of people who had already been at it spamming F5 for god only knows how long.
In that 4 hours it was a nightmare to get a key, I think its more of a "We cant handle more stress on the system" thing. Anyway, I'm sure there will be more.
xD I got kicked in the nuts by a marmot(npc and as such am lying dead on the ground theres no instructions on what do when you you die I can't talk in local to ask for a rez sooo), Also I'm not sure how to recover health other than passive waiting. same seems okay so far though. What's their deal with SS and streams is it against TOS (I didnt actually read it)
Edit:Anyone know how to be not dead after you die D=?
well it works with every data, just an older patch in the guide. The big one you need is the D2010.08.27.2001 if i am not mistaken so do the same with that one.
btw. i could just get a beta key again now i need to manage login
Holy crap leveling in this game is hard. I either have to grind out some small monsters for xp or risk my life for a decent chunk of xp. And I usually die to the stronger mobs, and the smaller mobs are way too easy.
i had an error but managed it to fix it with typing in an older date in the boot.ver data so it checked the data new again and then recognized that the patch is already there.
On September 02 2010 19:06 ProdT wrote: Holy crap leveling in this game is hard. I either have to grind out some small monsters for xp or risk my life for a decent chunk of xp. And I usually die to the stronger mobs, and the smaller mobs are way too easy.
Did you start on the server with an "m" as the first letter? If so message me ingame "tiffa lockheart". ALSO go to the adventures guild get guildleves and go do them. m button is the map
On September 02 2010 19:06 ProdT wrote: Holy crap leveling in this game is hard. I either have to grind out some small monsters for xp or risk my life for a decent chunk of xp. And I usually die to the stronger mobs, and the smaller mobs are way too easy.
Did you start on the server with an "m" as the first letter? If so message me ingame "tiffa lockheart". ALSO go to the adventures guild get guildleves and go do them. m button is the map
Ive done ALL the leves, I dont know what to do anymore. I'm not geared enough to kill things like puk hatchlings effeciently, I can kill them but its really risky, and they give good xp and everythign else gives very little xp, this game needs more quests or something.
On September 02 2010 08:36 Spinaldash wrote: I played the closed beta about 2 weeks ago.
After running around getting absolutely lost and confused in the starter maze (i think it was a town) for about 30 min me and my friend finaly found the outside... And promptly got our asses handed to us by a cow standing outside the starter town..... then a mole...
So we were forced to try and find rats to team up on, except everyone else was looking for the same rats in the same general area, and if you wandered farther away you would just run into a pidgy that would 1 shot you.
I'm not even mentioning how horrible and laggy the interface was, the inexplicably complicated and stupid menus, and how incredibly boring it was to try to kill something. (Dragoons start with autoattack. Thats all.)
About 2 hours in we called it quits, level 1, bored + frustrated out of our minds.
Never left a game thinking "This is quite possibly the worst game I have ever played."
sounds like my WoW friend trying ffxi he whined constantly about the controls until he realized it wasnt WoW once he got used to it he finally agreed that nothing was wrong
After running around getting absolutely lost and confused in the starter maze (i think it was a town)
lol this sounds like how the town windurst was designed in ffxi
About 2 hours in we called it quits, level 1, bored + frustrated out of our minds.
Never left a game thinking "This is quite possibly the worst game I have ever played
this is funny to me level 1 drawing a conclusion on the entire game
You say WoW friend like its a bad thing. One thing WoW has over many, many, mmo's is responsiveness. You tell your character to move forward, he moves forward. There is no one second delay between your keyboard and the game (latency allowing).
Its what makes a game fun. Being able to jump, do a 180 midair, and blink in the opposite direction everyone assumes you to go is a really cool and effective thing to do.
But yeah, I guess you could get used to a game that responds to your commands slower than Atlantica, which is turn based.
FFIV is like getting used to taste of piss in your water - "once he got used to it, he finally agreed that nothing was wrong"
YMMV but unless you are absolutely brainwashed into loving something because it says "final fantasy" on it, your probably going to be disappointed. Coupled with spending more time downloading it than actually playing... just saving some people the grief.
And ya, if the lvl 1 experience is unbearable for the better part of 3 hours (Competing with everyone for spawns, spawns of ridiculously high level monsters the first thing you see leaving the first city, spending more time dead, or with rez sickness then actually fighting, fighting consisting of pressing 1 button every 3-5 seconds) then why would you keep playing?
I play games to have fun, I don't feel the need to buy a game then earn the fun parts.
relax no need to be a complete prick yeah the game definitely isnt for everyone, the first thing i did (and probably most) was to find and do the opening quest objective while talking to everybody i came across i also went to the guilds around to see what everything was about leveling was not my #1 priority when i created my character
and yeah actually there is nothing wrong with being a WoW player I played wow, as did many of my friends, but the ability to level really fast and to do jumps/flips/180s isnt high on my list for what makes a great game
as i was originally trying to imply FFXI/FFXIV =/= WoW
I don't know why people bite into obvious trolls like that. going into a thread in a forum on the topic of playing a game and trashing it is pretty obvious trolling no matter how well thought out your points are. Just ignore posts like that and people(IE trolls) will be less inclined to put their 2 cents into EVERYTHING.
Ok this is a guide I found on 4chan by a nice guy. I skipped the download part cause I already had that. (For anyone else as dumb as I)
Alright everyone, here's my shot at a guide on getting this shit running. This is a guide on how to MANUALLY patch the game, instead of having to use Squeenix's retarded uploader.
1.http://awk.cenobyte.org/ffxiv/
Download the SquareEnix.rar and ffxiv-beta/, this will get you all the files the SE installer would normally get you.
2. Unpack SquareEnix.rar.
3. Run FFXIVBOOT.exe, it will download the patch torrents and place them.....
4. Here. My Documents > My games > FFXIV Beta Version > downloads > ffxiv-beta > d9* > metainfo > torrents will be here. Download the torrents using utorrent, whatever
5. Move the .patch documents into this folder: C:\Users\YourNameHere\Documents\My Games\FINAL FANTASY XIV Beta Version\downloads\ffxiv-beta\bca2a8ae\patch
6. Open the ffxiv-beta/ file that you downloaded earlier from cenobyte.org. There should be a .patch file in there that is about 3.5 gigs, this is the one that so many people get stuck downloading for hours. Move it into the patch folder along with the others (C:\Users\YourNameHere\Documents\My Games\FINAL FANTASY XIV Beta Version\downloads\ffxiv-beta\bca2a8ae\patch)
7. Run FFXIVBOOT.exe again, and it should recognize that the patches are already there, thus starting up the game
I forgot my password and when I use the reminder function it doesn't send me an URL, or rather it looks like the URL has been MD5 encoded or something lol.. any ideas?
3. Log in to the FINAL FANTASY XIV tester site. All information regarding FINAL FANTASY XIV such as news, notifications, and the game manual--as well as important downloads such as the client--can be found on the tester site.
FINAL FANTASY XIV Tester Site: https://dev-na.ffxiv.com/ *You will not be able to post in the forums.
This url puts me into a loop saying:
The FINAL FANTASY XIV Beta Test Site can only be accessed by those who have been granted Beta Test accounts.
Beta testers can log in from the link below using their Square Enix Account.
When i do this and log in it redirects me to the same site described above,,,
how do i proceed? I have registered the service in my account...
When you've registered the game, then you can just log in. They just added a new patch that I can't even download, so I'm not sure if the servers are even up right now.
On September 02 2010 21:34 keeblur wrote: You don't have to log into https://dev-na.ffxiv.com/.. That's just the beta forum.
When you've registered the game, then you can just log in. They just added a new patch that I can't even download, so I'm not sure if the servers are even up right now.
same here, it rushed to 47,3 percent and did nothing since then
On September 02 2010 21:34 keeblur wrote: You don't have to log into https://dev-na.ffxiv.com/.. That's just the beta forum.
When you've registered the game, then you can just log in. They just added a new patch that I can't even download, so I'm not sure if the servers are even up right now.
same here, it rushed to 47,3 percent and did nothing since then
On September 02 2010 21:34 keeblur wrote: You don't have to log into https://dev-na.ffxiv.com/.. That's just the beta forum.
When you've registered the game, then you can just log in. They just added a new patch that I can't even download, so I'm not sure if the servers are even up right now.
same here, it rushed to 47,3 percent and did nothing since then
I put both of those patch files into the documents patch folder and when I open ffxivboot is sitll tries to update to those files -_-, I dont know what else to do. Its just stuck on 47.3 even thoug both the files are in there.
Edit: Hurrrr I put them in the wrong patch folder.
Yep I get a connection to lobby failed error thing. Yeah it was intended, I got a message in game saying the maint was going to start soon while I was mining.
On September 02 2010 19:06 ProdT wrote: Holy crap leveling in this game is hard. I either have to grind out some small monsters for xp or risk my life for a decent chunk of xp. And I usually die to the stronger mobs, and the smaller mobs are way too easy.
Did you start on the server with an "m" as the first letter? If so message me ingame "tiffa lockheart". ALSO go to the adventures guild get guildleves and go do them. m button is the map
Ive done ALL the leves, I dont know what to do anymore. I'm not geared enough to kill things like puk hatchlings effeciently, I can kill them but its really risky, and they give good xp and everythign else gives very little xp, this game needs more quests or something.
join a group to go and kill things, this is not wow where you can lvl solo all the way to the cap
So is everyone getting the "11024 version check timed out. Please try again later" error? I'm getting it constantly, this might be an issue with my GPU drivers but it might have something to do with this... http://www.ffxiv-status.com/ So wait until that clears up and then we can start to whine. Thus far I've had nothing but trouble trying to play FFXIV (managed to get pass the opening cutscene then it crashed).
I have 2 5770s, I-5, and I'm running it on a ssd and medium is about all I can get out of this game.
Also I'm completely lost as to how the game works, like the classes and such. Very confusing. The game looks good though, but its hard to get the big picture.
On September 03 2010 02:07 Norp wrote: I have 2 5770s, I-5, and I'm running it on a ssd and medium is about all I can get out of this game.
Also I'm completely lost as to how the game works, like the classes and such. Very confusing. The game looks good though, but its hard to get the big picture.
lmao, really? I wish this game were a bit more scalable, I really wanted to try an MMO in the FF universe. Guess I'm stuck waiting for Guild Wars 2 after all. Probably for the best I guess.
I'm running the game flawlessly with a I7 930, 5850 and 6GB. I never drop below 60FPS except in very crowded areas like campsites and I have the game running 1920x1080 in a window with 8xAA.
The only thing I have disabled is Ambient Occulusion, which if I enable I drop down to single digit fps.
From what I experienced from the hour or so I played, the game is pretty clunky. UI is horrid. "Oh hi Mr. One Foot High Ledge, I can't walk up you?". Combat is slow and monotonous.
I know I shouldn't be judging a book by it's cover, since an hour isn't much, but the first impressions of a game should make me want to play it more, not make me want to never touch it again.
On September 03 2010 02:52 sielu wrote: yeah after pressing start the lobby almost comes up but then my game crashes. wonder if that's a problem on my end
am I the only one that have huge problem getting to the beta registration site?? I downloaded and patched the game yesterday but I can't register my account now T_T
I know it's a beta, but this seems really unpolished for <1 month until release... Both the nonintuitive nature of the starting experience, (I can't even find my first quest's location. The quest says it should be easy to find with a "reliable map". I'm assuming that is supposed to be the "M" key, but it really isn't showing me anything useful, and you cant even scroll around the map without actually travelling there,) and the instability of the lobby server. It seems like a couple weeks of beta will be necessary to even get my bearings for the release. It just doesn't teach you or guide you at all, and this isn't exactly your typical pick-up-and-play MMO.
Everything that I've heard about this is that it was built for console and as such the mouse as an input is completely crap. Like it lags too much and is completely inaccurate. Also, you can't keybind anything and the menu is built for console, meaning no shortcuts.
Apparently they designed it around a software mouse instead of a hardware (like most developers do) which causes it to be crap. Pretty much the general consensus is to hook a gamepad up to your computer and it plays fine that way...but still, kinda silly to buy it at all if they are completely clueless about proper UI on a pc MMO.
I played FF11 and it's UI was complete crap too so I guess it is to be expected.
On September 03 2010 03:03 Zerum wrote: am I the only one that have huge problem getting to the beta registration site?? I downloaded and patched the game yesterday but I can't register my account now T_T
you'll most likely have to wait it out. the whole site's been unbelievably slow and jammed this whole day, for obvious reasons.
On September 03 2010 03:03 Zerum wrote: am I the only one that have huge problem getting to the beta registration site?? I downloaded and patched the game yesterday but I can't register my account now T_T
you'll most likely have to wait it out. the whole site's been unbelievably slow and jammed this whole day, for obvious reasons.
Yah they "temporarily" suspended invites for now. They might come back up but who knows when that will be. Probably best to not get your hopes up at all lol.
I just want in so I can see if it is worth buying at all. People like to say beta isn't an indication of the final product, but I highly doubt with release so close that it will change much. Closed Beta is one thing, but when you go Open then you better treat it like its launch.
keep getting server error trying to obtain my key. doesnt say that its temporarily suspended but that there is server traffic. anyone else get through? could this be done by just trying a lot
On September 03 2010 03:16 Garnet wrote: crazy system requirements for a MMO...
Thats because almost all FF fans know shit about anything and look at the graphics and get nerdgasm but only a few really knows how broken this game is :> are you one of them!! i tried 30min to get a open beta key lol its so broken its not even open beta
yeah I just got throe the busy pages and got "Applications for the FINAL FANTASY XIV Open Beta Test have been temporarily suspended. Please wait until we are ready to accept new applications and then try again."
I would not really call that open beta... HoNs "closed" beta was more open than this T_T
On September 03 2010 03:16 Garnet wrote: crazy system requirements for a MMO...
Thats because almost all FF fans know shit about anything and look at the graphics and get nerdgasm but only a few really knows how broken this game is :> are you one of them!! i tried 30min to get a open beta key lol its so broken its not even open beta
Lol just because you can't connect and play you rage like a 12 year old. I'd bet you'd love the game if you actually got the chance to play it
On September 03 2010 03:16 Garnet wrote: crazy system requirements for a MMO...
Thats because almost all FF fans know shit about anything and look at the graphics and get nerdgasm but only a few really knows how broken this game is :> are you one of them!! i tried 30min to get a open beta key lol its so broken its not even open beta
Tried for 30 min? That isn't really the dedication they are looking for in their beta testers. I've been ready for this for weeks. You aren't missing out though, the game is more complicated than getting a key, I'm sure you'd have given up by now.
P.S. I picked the wrong world... anyone on Istory?
Lol just because you can't connect and play you rage like a 12 year old. I'd bet you'd love the game if you actually got the chance to play it
lol i did not rage i just can't be arsed to spam F5 all the time a guy did it for a few hours on the FF fansite website if i want to spam 1button all the time i rather play Tekken please tell me how you enjoy this game since you got open beta and if anyone else got into open beta tell us the pros and cons because latley no one said so in the FF fansite website only omfg my char can have surname and other stupid stuffs
Just finished my second levequest solo difficulty, pretty damn difficult. The game's combat is clunky with more than one enemy, and it feels laggy when I cast non-instant spells. Sometimes I will disengage from an enemy, run away, and end up dying with a "You have defeated you" message being displayed. Pretty frustrating. The quality of this beta seems about 6 months (at least) from release.
On the bright side, I'm playing on my 360 controller, which makes it feel a little more accessible. It doesn't do anything to alleviate the clunkiness of multi-target combat though. Does anyone know how to set up deadzones for my joysticks?
Lol just because you can't connect and play you rage like a 12 year old. I'd bet you'd love the game if you actually got the chance to play it
lol i did not rage i just can't be arsed to spam F5 all the time a guy did it for a few hours on the FF fansite website if i want to spam 1button all the time i rather play Tekken please tell me how you enjoy this game since you got open beta and if anyone else got into open beta tell us the pros and cons because latley no one said so in the FF fansite website only omfg my char can have surname and other stupid stuffs
Well I'm absolutely loving it. It's very very deep and a lot more complicated than normal copy-each-other MMO's these days. Once you take the time to understand all the controls and how it plays its really enjoyable.
Few pros I love: Graphics are ****ing beautiful. Cutscenes have your custom character in it! Class changes based on weapons, so you can switch and train another class really easy. Combat system where you do more damage if you attack from behind/sides etc, so moving and positioning is actually important. Linkshell (Guildlike) system is pretty nice, same for partying.
Some cons: Patching takes forever. Patcher sometimes crashes- but it's Beta so I expect that. ...I actually sat here for about 3 minutes thinking of bad things in the game but came up with nothing more yet.
Things I'm iffy about: Limit of 8 Guildleve's every 48 hours. It forces you to grind after the 8 quests and monsters are kind of scarce. I hear theres other types of quests but I haven't run into any yet. (May be disabled for beta, don't want people hitting endgame obviously.) Will have to see more before making a final decision.
Note that I've only ventured so far, so I haven't viewed everything. Just my personal opinions on some stuff, and I'm definitely no expert.
Anyone have an account they are willing to share info on? I got the client up and running finally but still cannot get a key . Please PM me if you are willing to let me mooch off your account until I get my own. I wannnnnnaaaa playyyyyy /cries
Cons : -UI is dreadful to navigate. -Too many cutscenes. I wanna play the game, not go through cutscenes. -Can't walk up the smallest of ledges. -No auto-attack, and pretty long delay in between abilities, making it slow and monotonous. -There was a quest, where I followed a girl around for about 10 minutes, and killed like 5 monsters. That was.. fun. -Couldn't remap my hotkeys (yes, I know that's probably just a beta thing). -Lack of monsters.
I guess maybe I'm looking for an MMO that actually has some action in it, since this game was mostly running around from what I did. I spent about 3 hours doing the quests, and I was only level 4 or so. I wanted to go out in the fields to hunt some, and there just seemed to be no monsters to kill, and when I finally saw one, two people came up and killed it before I could get to it.
I don't see this game doing too well, especially after what happened with the open beta keys, the "fatigue" thing, and just how clunky this beta feels. Maybe hardcore fans will like it, but it's not going to appeal to a vast majority of what MMO players want.
On September 03 2010 08:18 keeblur wrote: Pros : -Graphics are nice.
Cons : -UI is dreadful to navigate. -Too many cutscenes. I wanna play the game, not go through cutscenes. -Can't walk up the smallest of ledges. -No auto-attack, and pretty long delay in between abilities, making it slow and monotonous. -There was a quest, where I followed a girl around for about 10 minutes, and killed like 5 monsters. That was.. fun. -Couldn't remap my hotkeys (yes, I know that's probably just a beta thing). -Lack of monsters.
I guess maybe I'm looking for an MMO that actually has some action in it, since this game was mostly running around from what I did. I spent about 3 hours doing the quests, and I was only level 4 or so. I wanted to go out in the fields to hunt some, and there just seemed to be no monsters to kill, and when I finally saw one, two people came up and killed it before I could get to it.
I don't see this game doing too well, especially after what happened with the open beta keys, the "fatigue" thing, and just how clunky this beta feels. Maybe hardcore fans will like it, but it's not going to appeal to a vast majority of what MMO players want.
I agree. Boring and slow game. Story could be nice, but i will never know.
I'm playing on mysidia I'm lvl 6 physical no idea hwere to go to find a party to kill stuff or even how ot get new class abilities (I'm a Thuamatarge or howveer you spell it).
QUOTE]On September 03 2010 08:18 keeblur wrote: Pros : -Graphics are nice.
Cons : -UI is dreadful to navigate. -Too many cutscenes. I wanna play the game, not go through cutscenes. -Can't walk up the smallest of ledges. -No auto-attack, and pretty long delay in between abilities, making it slow and monotonous. -There was a quest, where I followed a girl around for about 10 minutes, and killed like 5 monsters. That was.. fun. -Couldn't remap my hotkeys (yes, I know that's probably just a beta thing). -Lack of monsters.
I guess maybe I'm looking for an MMO that actually has some action in it, since this game was mostly running around from what I did. I spent about 3 hours doing the quests, and I was only level 4 or so. I wanted to go out in the fields to hunt some, and there just seemed to be no monsters to kill, and when I finally saw one, two people came up and killed it before I could get to it.
I don't see this game doing too well, especially after what happened with the open beta keys, the "fatigue" thing, and just how clunky this beta feels. Maybe hardcore fans will like it, but it's not going to appeal to a vast majority of what MMO players want.
I agree. Boring and slow game. Story could be nice, but i will never know.[/QUOTE]
Pretty much what FF11 was after a while. It was pretty popular before WoW came out but after a while only hardcore fans existed that I doubt even liked the gameplay they were just there for the community.
Sounds like this is much the same...a boring MMO experience that is more of a glorified chatroom than anything else.
Graphics can't hold a game up for me, there needs to be gameplay. Looks like once again there isn't a diversity of skills (like BLM from FF11, you had like mana bomb or w/e on a 10 minute CD and that was it, this is similar it seems) and the only character progression is through stats...no talents or anything fun and interesting. Here I thought FF14 was gonna have a chance but it seems to be goin the way of Age of Conan, Aion, etc. This means they valued presentation over gameplay which is super dull.
Maybe GW2 will be good considering GW1 was a reasonably fun game.
Cons : -UI is dreadful to navigate. -Too many cutscenes. I wanna play the game, not go through cutscenes. -Can't walk up the smallest of ledges. -No auto-attack, and pretty long delay in between abilities, making it slow and monotonous. -There was a quest, where I followed a girl around for about 10 minutes, and killed like 5 monsters. That was.. fun. -Couldn't remap my hotkeys (yes, I know that's probably just a beta thing). -Lack of monsters.
I guess maybe I'm looking for an MMO that actually has some action in it, since this game was mostly running around from what I did. I spent about 3 hours doing the quests, and I was only level 4 or so. I wanted to go out in the fields to hunt some, and there just seemed to be no monsters to kill, and when I finally saw one, two people came up and killed it before I could get to it.
I don't see this game doing too well, especially after what happened with the open beta keys, the "fatigue" thing, and just how clunky this beta feels. Maybe hardcore fans will like it, but it's not going to appeal to a vast majority of what MMO players want.
totally agree
i quit after the first quest, since the targeting system was so annoying and just walking to the quest took like 8 minutes....
also the cutscenes, I mean, its ok for a rpg and I can understand people who like minutes of cutscenes and choosing conversation paths, but it just doesn't suit my taste not mý kind of mmo, perhaps other people will enjoy it more I agree. Boring and slow game. Story could be nice, but i will never know.
Cons : -UI is dreadful to navigate. -Too many cutscenes. I wanna play the game, not go through cutscenes. -Can't walk up the smallest of ledges. -No auto-attack, and pretty long delay in between abilities, making it slow and monotonous. -There was a quest, where I followed a girl around for about 10 minutes, and killed like 5 monsters. That was.. fun. -Couldn't remap my hotkeys (yes, I know that's probably just a beta thing). -Lack of monsters.
I guess maybe I'm looking for an MMO that actually has some action in it, since this game was mostly running around from what I did. I spent about 3 hours doing the quests, and I was only level 4 or so. I wanted to go out in the fields to hunt some, and there just seemed to be no monsters to kill, and when I finally saw one, two people came up and killed it before I could get to it.
I don't see this game doing too well, especially after what happened with the open beta keys, the "fatigue" thing, and just how clunky this beta feels. Maybe hardcore fans will like it, but it's not going to appeal to a vast majority of what MMO players want.
i quit after the first quest, since the targeting system was so annoying and just walking to the quest took like 8 minutes....
also the cutscenes, I mean, its ok for a rpg and I can understand people who like minutes of cutscenes and choosing conversation paths,
Tab targeting is really clutch if you are having any sort of targeting problems.
Hoping I'll like this game, as I don't wanna go back to WoW: Cata as my MMO due to the playerbase (probably wouldn't be as bad if I found a good guild, but I'm not good at finding something like that). Hell, I might even pick up Runescape again if FFXIV turns out to not be my cup of tea. Gonna give it an honest shot, though, as a number of my friends that played XI before WoW are gonna try playing this. Never tried Guild Wars.
Currently I mostly want to get into the beta to see if my computer/bad internet can handle it. Worried more about the net connection, tbh. I don't care about the graphics (I mentioned runescape ffs) and am more of a gameplay/explore the world kind of guy. Story is nice to have but not a big deal for me. So far the gameplay doesn't sound overly fulfilling but the world sounds like it should be interesting to run around in.
"Applications for the FINAL FANTASY XIV Open Beta Test have been temporarily suspended. Please wait until we are ready to accept new applications and then try again. "
Game looked pretty awesome and somewhat fun (nothing to kill immediately where I was, like in WoW). I like seeing combat overall but it looks really nice. Sadly my computer can't run it decently but looked very nice! That one chick character is HAWT
If anyone knows where to find stuff to kill immediately, lemme know! I will try it again if I can find stuff within 5minutes of starting to kill
Its really hard to get into this game, the gameplay just feels... off. I'm going to keep trying but it just feels terrible overall, except for the visual appeal.
I agree with the posters above. Not feeling this game .
It is very clunky! You could tell they are trying to make the control scheme for a console. No hotkeys, very very clunky mouse movement, no way to interact with objects without going through 3 menus.
The targeting system is horrendus. Tab targeting does not work worth a crap. The whole game just feels really really clunky. The graphics are very good, and some of the skills look pretty kick ass, but I do not see myself getting this game.
Again, this is a few hours into the game impression. I am going to try to keep playing, but it is becoming increasingly harder to continue...
Definitely designed for console play, I've been using a ps2 controller and it's tons better than using a keyboard. Even so, the gameplay is still very awkward. It doesn't feel like a huge disappointment but there's little inconveniences that really add up.
For example, in chat you can only type about a good two sentences at a time. I don't think there's even currently a way to set up your own chat window mode aside from editing chat filters in the two already existing chat windows. Link shells make it way easier to talk to friends though, which is cool, but if you're not on the same link shell you have to type /tell <firstname> <lastname> <msg> every time which is really tedious and annoying. I haven't found any /shortcuts at all, as this is really aimed towards the console I guess.
Finding quests and how to activate them will probably take a good twenty minutes, and locating stuff on the map is like....locating stuff on a map before gps was invented, if you can imagine. Once you actually activate a levequest (it's like a miniquest) you get a little arrow on the minimap that points you in the right direction to the red dots that are your objective, which is pretty awesome. Unfortunately though, you can't jump, nor can you walk up cliff, you can only fall down small parts of cliff. This is annoying because often times your enemies are on a cliff and suddenly your playing a mini-game with yourself trying to find the right way through the cliff maze so you can target and attack a giant mosquito. Luckily this game is pretty big on teleports, so traveling to/from missions/cities is really fast.
The battles aren't too bad, but the targeting is really terrible (Even with a controller it's frustrating trying to target enemies instead of yourself or an ally), on the plus side the animations are interesting and the battles really aren't sloth-like. I played a Marauder and I was able to kill stuff and level pretty quickly. You get some abilities right away that allow you to hit enemies in a cone area, or do critical damage to a certain type of enemy, so it's battles are interesting from the start.
Aside from the massive lag (hopefully due to beta), long loading times, and clunky UI, it's not terrible, but in its current state I'd never pay for it. I hope they do fix it, because in a way more refined state I could see it being really fun, but right now it still feels like it's in a glorified alpha stage with super limited functionality.
One more thing to note, is the music is actually pretty awesome, Uematsu (FFI-IX, and some of X) did the music for this game though, so it's expected I guess. If you can't play it for whatever reason, I honestly dont think you're missing much. If you do end up playing though, use a gamepad of some sort; it will be way more enjoyable.
sounds like the eastern developers still haven't learned, yeah they can make stuff look good but interface design and playability isn't something they are too strong at. this is defenately not a day 1 purchase for me, not gonna make the same mistake as aion :/
13001 The lobby server connection has encountered an error Error Code: 0 Status: 0 TIMEOUT
The Internet (Google search, since I'm not a official "beta tester" and can't access SE's beta tester forums) tells me that it has something to do with heavy congestion, but I'm really loathe to believe that at 5:24AM. I used Nokeboy's method (5th post on page 25) of patching if that's important.
Edit: Never mind. I'm in now, but getting Error Code: 1015 now. Let's see what the Internet says.
I am 100% with the posters above. I was so excited about this game, but quit after doing the first quest. The annoying notification icons that show you can interact with an object then force you to go into 3 different menus just to interact and accept a quest is REALLY annoying. Why cant i just select the NPC or Object with my cursor and click it to activate?
The targeting wasnt an issue for me, but the combat was. I would hit an ability, watch the animation go... then 5 seconds later the mob's HP would drop. Not responsive at all and not made to do anything but stand still and fight. I would agree this probably works better on consoles, but it proves why most developers dont make MMORPGs for consoles. The system is just flawed and it doesnt port well. If this game was designed for the PC then modified to work with consoles instead of the other way around, it would be soooo much better.
I have lost faith in SE and concluded they have no ability to make a game for the PC. Their console mindset from all the previous final fantasy games is too engrained and they just dont want to step outside of their safe zone and try things that are proven to work in other games.
I'm getting pretty annoyed at how much trouble this is to get going. I just found Nokeboy's post about the alternate way to patch which I'll try but JEEBUS. I don't think it's unreasonable to expect a game's own patching system to at least be moderately functional if not optimal.
I'm a little discouraged by the complaints about gameplay too. I would really love something non-WoW to play as I haven't been able to maintain an interest in WoW for more than a week or two since maybe 4 months after LK came out. Ugh.
A lot of the people that hate the game, did you enjoy final fantasy XI too? because I think the final fantasy XI community will generally approve of this game (except for the fatigue system, and possibly the new class system) the inherent latency and unreactiveness is kind of something my brain is desensitized to because it was also in FFXI They also added teleportation which I'm loving right now because it basically cuts out the vast majority of walking between quests
Ive also fallen in love with the new crafting system, i'll be absolutely shocked if botters find a way to fishbot/mine bot this time its slightly less repetitive and with effort you can increase your gain by using proper technique So far the only starting town I've gone through is gridania, strange story line and town set up but I still kinda like its quirks curious what the other cities look like
another thing I think many ffxi fans will disapprove of is the guildleve system it seems to be kind of like a minigame as is very common with square games, but they're necessary to really develop your character and (from what i know) you can only do/hold 8 at a time and then wait for 48 hours for it to reset
the class system might also be disliked by ffxi fans I kind of liked the job/subjob system as you could create a more unique class with the subjob abilities but I'll still give it time
other notable things missing that I have yet to find -auction house in the starting town (perhaps theres one in a big main city like juno from ffxi?) -absence of your own home/room with your own moogle (no gardening? fuck)
Wow thanks alot for the pros and cons i was afraid that this would happen i somehow feared it would end up like Aion everyone was so hyped about that game and when it came out grind grind and people whined about pvp lagg and no raids and not enough instances and too low drops on rare items from bosses. As alot of people pointed out in this thread it seems like this game is not so designed for the pc due to the annoying tab/click. I guess im gonna wait for Tera online but its a korean MMORPG so it means it will be heavy grind ( i dont mind that ) the gfx are nice etc.
Wow i just got open beta gonna try it out and write my pros and cons
I played FFXI a bit due to it being on sale. It was alright but the more I played it, the more I just could not stand it. Spent so fucking long just running to and from places so I'd just end up grinding on mobs. I've been watching some streams of 14, it does look quite nice and I think mining is cool but oh man, I just remembered when the streamer took a boat ride to some city. Took like 8 minutes and then he tried to smith some stuff and fucked up all the time.
On September 03 2010 22:22 ToT)OjKa( wrote: I played FFXI a bit due to it being on sale. It was alright but the more I played it, the more I just could not stand it. Spent so fucking long just running to and from places so I'd just end up grinding on mobs. I've been watching some streams of 14, it does look quite nice and I think mining is cool but oh man, I just remembered when the streamer took a boat ride to some city. Took like 8 minutes and then he tried to smith some stuff and fucked up all the time.
I have lost faith in SE and concluded they have no ability to make a game for the PC. Their console mindset from all the previous final fantasy games is too engrained and they just dont want to step outside of their safe zone and try things that are proven to work in other games.
I think you had a misconception about what they were trying to do. SE doesn't try to cater to the PC market as a huge chunk (and arguably the majority for this game) are console users. The system requirements for FFXIV are insane, many people will be playing it on PS3 over time in my opinion. Especially in Japan (a large target for them)
On September 03 2010 22:09 billyX333 wrote: A lot of the people that hate the game, did you enjoy final fantasy XI too? because I think the final fantasy XI community will generally approve of this game (except for the fatigue system, and possibly the new class system) the inherent latency and unreactiveness is kind of something my brain is desensitized to because it was also in FFXI They also added teleportation which I'm loving right now because it basically cuts out the vast majority of walking between quests
Ive also fallen in love with the new crafting system, i'll be absolutely shocked if botters find a way to fishbot/mine bot this time its slightly less repetitive and with effort you can increase your gain by using proper technique So far the only starting town I've gone through is gridania, strange story line and town set up but I still kinda like its quirks curious what the other cities look like
another thing I think many ffxi fans will disapprove of is the guildleve system it seems to be kind of like a minigame as is very common with square games, but they're necessary to really develop your character and (from what i know) you can only do/hold 8 at a time and then wait for 48 hours for it to reset
the class system might also be disliked by ffxi fans I kind of liked the job/subjob system as you could create a more unique class with the subjob abilities but I'll still give it time
other notable things missing that I have yet to find -auction house in the starting town (perhaps theres one in a big main city like juno from ffxi?) -absence of your own home/room with your own moogle (no gardening? fuck)
I think you have a great point which is that this game is not meant to kill WoW or Aion and the designers have clearly stated they did not use those games as inspirations (sometimes going as far as saying they never even looked at any game but FFXI)... This game is meant to be FFXI-2, any attempt to judge it another way is going to make it look really bad. Also my previous point about the fact that this is a game almost wholly designed for console play. I can echo the comment that playing with a gamepad is 150x better than with a mouse and keyboard. The menus and combat feel very responsive to me with gamepad, just like ffxi did.
I want to highlight a few of your open questions though and hopefully address them:
the class system might also be disliked by ffxi fans I kind of liked the job/subjob system as you could create a more unique class with the subjob abilities but I'll still give it time
While it's true just at a glance a lot of characters will look the same, I actually think FFXIV's method will allow for MORE customization than FFXI because you can carry over abilities and traits from different classes. For example in FFXI I had a hard time playing a "unique" class of Sam/Rng because no matter what, in a party I needed to have Provoke so I was "forced" to use Sam/War. In FFXIV, my hope is, that I will be able to customize more to my preference while still maintaining "necessary" skills. Plus, the sheer number of combinations of ability/trait selection is going to hopefully allow for a ton of customization.
other notable things missing that I have yet to find -auction house in the starting town (perhaps theres one in a big main city like juno from ffxi?) -absence of your own home/room with your own moogle (no gardening? fuck)
I think they've gone on record stating that there won't be an auction system. However the retainer system is kind of like bazaar on crack, if you haven't checked out the Market District please do. it's like an instanced area where people can set up shops, and I think the plan is to make it searchable such that it would be an improvement to the AH and it's not a crowd of people swarming around a single booth, it should actually look like [albiet instanced] market place with vendors supplied by players.
Regarding your own home, they haven't said any details about it that I know of but I have a feeling it's going to be extremely similar to moghouses. If you go to the market district instance area entrance (i think it's called Lotus Garden in Gridania) you will see they describe both the market district and "residential district" very similar. I'm predicting the residential district will be almost identical to mog house area in FFXI, but it seems more likely you can invite someone to your home with this setup.
On September 04 2010 00:50 nennx wrote: beta apps are back up as of about 10-15 minutes ago, be fast!
Good show
Edit: I have registered my key into the account thing but when I try to log in to the tester site, I log in, it does the log in check then and then comes back with the page before saying I have to log in for the beta thing WHAT IS GOINGGGGGGG ONNNNNNNNNNNNNNNNNNNNN
On September 04 2010 00:50 nennx wrote: beta apps are back up as of about 10-15 minutes ago, be fast!
Good show
Edit: I have registered my key into the account thing but when I try to log in to the tester site, I log in, it does the log in check then and then comes back with the page before saying I have to log in for the beta thing WHAT IS GOINGGGGGGG ONNNNNNNNNNNNNNNNNNNNN
The tester website is for testers who were invited to the beta, not people who got a key from open beta/fileplanet etc.
I've played both WoW and FFXI (currently playing just FFXI) and the game just feels awful, keyboard and mouse controls are terrible. I was able to deal with FFXI for such a long time (6 years) because when it came out it was their first mmo and the mmo landscape was still rather raw.
But after being in development for so long now and having controls that are god awful (seriously what is so hard about hardware mouse and fully customizable keyboard??) I'm gonna pass on this until they improve the controls. I was in the Alpha for FFXIV and played all the way up until this beta hoping for controls improvement, but they just haven't done anything, oh well.
On September 04 2010 02:58 Ome wrote: I've played both WoW and FFXI (currently playing just FFXI) and the game just feels awful, keyboard and mouse controls are terrible. I was able to deal with FFXI for such a long time (6 years) because when it came out it was their first mmo and the mmo landscape was still rather raw.
But after being in development for so long now and having controls that are god awful (seriously what is so hard about hardware mouse and fully customizable keyboard??) I'm gonna pass on this until they improve the controls. I was in the Alpha for FFXIV and played all the way up until this beta hoping for controls improvement, but they just haven't done anything, oh well.
Seriously, try it with a PS3 controller or a PS2 with adapter (easier to setup). The buttons map perfectly and the interface works amazingly well.
Neither this game nor FFXI's UI were designed with PC users in mind that's why you're feeling the strain
OK, so former WoW / DAoC player + I played FFXI for about 9 months and enjoyed it...I like PvP and good storytelling; hate grinds and forced partying (FFXI). Should I try this game out, or just focus on Starcrafts + Civ5 when it comes out?
While I agree Blade, my 360 controller plays the game just fine, I shouldn't need to use a gamepad to enjoy the game. It's made for PC, and coming out for PC first, there's no reason they can't add fully customizable controls for the keyboard and mouse, none at all.
People have been saying since the Alpha (I myself wrote several lengthy feedbacks) saying how the game was great, minus the controls, and they did almost nothing except a tiny improvement to the mouse, which is still terrible.
I had hoped, given that over the years SE did warm up to player feedback in FFXI, that they would do so for FFXIV launch, but it seems not. I want the game to be good, but I won't be forced to use a gamepad on a PC, so I'll wait to see if they ever improve the controls, and then I'll jump in.
how do I get my 360 controller to work with the game?? I been trying to find the control options but all I find is keyboard settings or I'm I just stupid or something??
I'm trying to go to dev-na.ffxiv.com to download the client like it said to in the email, but everytime i go there it just says "Login process is running. If you change the screen, please press the NEXT button. " whatever the fuck that engrish shit means.. how do i get the client
On September 04 2010 04:24 Zerum wrote: how do I get my 360 controller to work with the game?? I been trying to find the control options but all I find is keyboard settings or I'm I just stupid or something??
There's a separate application to configure graphics resolution and gamepad, along with language. Speaking of language, a huge upgrade from FFXI in FFXIV is that people who speak both Japanese and English like me are fully supported - the IME works in both clients and it's very simple to switch the entire client's language (through the configure app). Both of those things were very difficult in FFXI
THANK YOU so much for this i was going nuts when the downloader was sooooooo slow i downloaded the torrents and damn it went hell alot faster and followed the guide worked like a charm thanks onces again!
download all of those files, put them in C: > Users > Name > Documents >My Games > Final Fantasy XIV Beta Version > downloads > ffxiv-beta > d96437e6 > patch
Then run the game and it will recognize and update.
This worked really well for me, used about 20 min on downloading all the files. I reccomend a download manager as one of the files kept finishing before it was done.
just put em in C: > Users > Name > Documents >My Games > Final Fantasy XIV Beta Version > downloads > ffxiv-beta
On September 04 2010 03:37 Shaithis wrote: OK, so former WoW / DAoC player + I played FFXI for about 9 months and enjoyed it...I like PvP and good storytelling; hate grinds and forced partying (FFXI). Should I try this game out, or just focus on Starcrafts + Civ5 when it comes out?
Please, someone, take the time to respond to this unenlightened noob?
Although I have been reading this thread and a tad alarmed at the comments from people stating that the game is not very responsive / hard to control. Also, it's clear that PvP is not in the game at all...I'd still be interested in the PvE if it's well-done, but I'm picking up some bad vibes so far...
On September 04 2010 03:37 Shaithis wrote: OK, so former WoW / DAoC player + I played FFXI for about 9 months and enjoyed it...I like PvP and good storytelling; hate grinds and forced partying (FFXI). Should I try this game out, or just focus on Starcrafts + Civ5 when it comes out?
Please, someone, take the time to respond to this unenlightened noob?
Although I have been reading this thread and a tad alarmed at the comments from people stating that the game is not very responsive / hard to control. Also, it's clear that PvP is not in the game at all...I'd still be interested in the PvE if it's well-done, but I'm picking up some bad vibes so far...
I'll be honest, I enjoy it alot and have high hopes /gasp!
If your looking for PvP, this isnt it, simple as.
All the menu lag, difficult controls and responsiveness issues are obviously going to be picked up on in due course. They exist right now but people need to stop QQing over it and see the big picture.
The fact is, this game is very slow to start, but I've played a bunch of MMOs and the only one you can compare this truely to is FFXI. FFXI had an insanely slow start to it as well but everyone and anyone who played the game for any real period of time knew the fun picked up around level 30ish when party roles became much more defined and relevant. Dont expect to be going into this game throttling through the levels and quests, it wont happen so dont get your hopes up.
I dont know what partying is going to be like at higher levels but I'd bet a good amount of money that party cooperative play is going to be a huge part of the game, most likely party grinding too (ironically one of the things I enjoyed about FFXI, TEAMWORK!)
Give the beta a try, and if you dont feel it now, wait for the PS3 release in march and see what its like then.
PvP not being there is perfectly fine, in my book, which I explained to one of my friends who was more of a battleground player in WoW.
PvP attracts a certain type of player, many of whom have no interest in PvE and don't enjoy it. A good portion of this crowd will do PvE anyway if it helps them PvP (aka, raid to get gear to go roll newbs with - not uncommon in WoW). I'd much rather do PvE content with people that enjoy it than with someone that sees it as a chore in the way of their PvP fun.
That isn't to say that there aren't players that enjoy both/are good at both. Just that I won't particularly miss the standard PvP crowd.
Got a beta key... now I just have to figure out how to get the game on to my computer with my slow internet along with the half dozen plus patches. I knew there was a reason I didn't like PC gaming. -.-
Played FFXIV beta for a bit. Game is pretty, combat system is innovative and stresses on positioning (big plus), but the interface is a crock of shit and ruined just about the entire game for me. The quest instructions are as cryptic as trying to read the Koran and for a PvE-only MMO, ruins the game entirely.
Also, mouse lag sucks. The interface is so obviously skewed for controllers and console retards and is an obvious slap to the face for PC gamers. Not so sure if I really want to buy this game.
I had a closed beta client and recently received my registration code for open beta. When I started my closed beta client it downloaded and updated a few patches.
Now, when I try to start the game it brings up the login menu but when I enter my info I just get "Maintenance" message. My account is active because a friend logged in with my info to test and works fine for him.
ANYONE have any ideas how I can fix this? The updater file in my beta folder does nothing. I'd rather not download the full client again -_-
On September 04 2010 18:08 rei wrote: I got the key downloaded the game, made the account, patch the game, log on, and everytime i log on i get a page that says maintenance.
So I uninstalled the game, reinistalled the game, patch the game log on, it says maintanance.
so much frustration
dont even bother, its not even worth it..
its sad that they're charging people to play the PC version, it's trash, id rather play runescape.
On September 04 2010 15:34 NEWater wrote: Played FFXIV beta for a bit. Game is pretty, combat system is innovative and stresses on positioning (big plus), but the interface is a crock of shit and ruined just about the entire game for me. The quest instructions are as cryptic as trying to read the Koran and for a PvE-only MMO, ruins the game entirely.
Also, mouse lag sucks. The interface is so obviously skewed for controllers and console retards and is an obvious slap to the face for PC gamers. Not so sure if I really want to buy this game.
After going through all the trouble of downloading the patches and setting it up, I was going to give my opinion on how disappointing it was but you saved me the trouble.
The mouse lag really kills it for me, combined with the tiny interface icons just makes it not a fun experience.
Moving around feels like I'm moving through treacle, and although it has probably been mentioned already you can't jump, which makes movement feel very restrictive and on rails. A lot of invisible fences everywhere, I want to jump down from a forest path into a glade and there's an invisible wall of air blocking me forcing me to follow a predetermined path to get there.
All in all the game is missing a significant level of polish, after 15 minutes in the beta I had had enough.
Ok so i just tried this game for a Day and my first impression : Hmm graphics looks nice wait wtf is this? cut scene :O erm ok wait lol im in a boat hahaha messed up UI!! this is not a game for PC its more console game hence why xbox ps3 is better for this.
Pros : Nice graphic beats wow,aion and other games thats out there. detailed land - its not like any other shitty MMORPG ive played( trust me i played alot of those) but the landscape is beautiful and looks smooth if you ignore the 490295players there :> its only beta. Emotes - I have not seen many MMORPG that have done a great job with emotes and i must say that this game has the best emotes detailed you can tell that they really want players to emote lol. You can have surnames : Ive already seen justin bieber /suicuide and other famous names but shitloads of japanease names i don't watch anime but im pretty sure ive heard ichigo,naruto sailor moon uchiha and those characters from forums etc. Seems to much roleplaying for my taste but for others i heard they loved it. Char Creation - Ok i think we all remembered Aion when they did a nice job at this ive seen lots of players that have done amazing characters that looks very cool (mostly females chars) Job - I liked this idea of the job its not hard to understand but im still confused about the fatigue of this. Grind - we don't want a game to be easy or too hard but i did not encounter too much grind in this game ive seen people whine about grind but honestly this is sooo easy im not suprised if its kids whining about this.
Cons: it's just impossible to target... quest etc one of the reason why this is more suited for xbox ps3. ALOT Cutscenes - If you are a hardcore Final fantasy fan and roleplayer this will be suited for you because it seems they focus more about your Character history rather than go pew pew. can't take shortcuts! - I Swear i have never been so mad at a game that i can't even jump down here( BTW you cant jump) to get off this cliff/mountain so onces again they want you to WALK miles and be interactive with players. Spell Animations : I swear if i wanted to see someone perform a ritual and 5sec later cast a spell i rather play a low budget game. Run forest run! - With that being said alot of the quests requires you to go to B from A to C! this is so annoying you just realised you ran all the way to a town and than you had to run back and come back again! ( If you pre order collector edition you get a +movement speed boots so thats good) No pvp - I focus alot on PVE on many mmorpgs but seriously we get tired of that if you run the same raid instance over and over don't you want to pwn people at battle grounds for the sake of it or just get cool looking pvp gear? im sorry there is no pvp here so if you are hardcore pvp dont get this. Ati cards : Same thing with Sc2 FPS DROPS!! i noticed lag here and there it seems nvidia has problem with this aswell but not as much as ATI cards. Future driver arrive now plx. Mouse : So annoying you have to try the game to understand what i mean sorry. UI hotkeys - just messed no way its good. invisible blocks here and there - its only beta but i just got annoyed. no auto attack - dont even have to ellobrate.
Im pretty sure there are alot of cons and probably a few pros but i got sick of this game i canceled my preorder and im not a stupid wow fanboy i actually played the old final fantasy online and i enjoyed it but thats because this game PC Version seems way unfinished i swear its like they are mocking us and laugh at us when we try to play this on pc version. The closed beta gave alot of feedbacks to improve pc version what happend? they completely ignored it... they said we know this is a known issue we try to improve this for our players bla bla etc. seems like they did jack shit.
So im Waiting for Tera online GW2 hopefully one of those will not be a failure :/
If you hate lag then dont even attempt to play this game until the ps3 launch IMO I secretly think the early PC launch is pretty much just an extended beta as the game isnt really complete yet people forget its beta because the launch is so near but really so many features are completely missing right now beyond the lag, i really have no complaints; a lot of the features are not implemented yet most of the whiners here are really over dramatic with their over the top emotional ranting
the interface and lag are the only reasonable and objective complaining points IMO, sometimes in mid battle my character will freeze and not execute any commands while other times its perfectly fine all the servers are based in japan(same as ffxi), sadly i dont think thats going to change
whining about not being able to jump up/down certain cracks/cliffs is nit picking at best i got used to this within a day of playing the game and have absolutely no problems with it
as hardcore gamers many of you probably have personal standards of in game productivity well you're going to be incredibly frustrated with final fantasy its not about the destination, its about the journey. most people hate being puzzled or lost but I actually really like it the worlds are huge (long travel distances some times) the quests and the crafting techniques/system/recipes are all incredibly obscure and take time to decipher (square doesnt help or give any hints, the gamers have to figure everything out on their own)
conclusion - the game and interface is laggy as hell and it probably will be at launch, this is probably the #1 problem and if you hate the obscurity in the quests/crafts/battle systems/crafting recipes then you'll hate this game if you feel the need to be very productive in the games you play (like out doing everybody with your level/gear) and feel the need to be efficient with your time, you will be very very frustrated the journey is the fun part, not the destination it takes a lot of trial and error to realize what mobs are good/bad to farm which direction leads where and which mobs aggro/1 shot you there is no published guide or database yet, if you're easily frustrated dont play
OK, well I can't get neither the benchmark nor the main file to run on my Windows 7 laptop. "This program has stopped working," etc. Trying to download it again, meanwhile any ideas, or is there someplace I can go to get help? Already downloaded the 4 gig of patches from one of the links provided above :/.
Edit: looks like it may be my ATI Catalyst version; checking to see if this fixes it now.
If you hate lag then dont even attempt to play this game until the ps3 launch IMO I secretly think the early PC launch is pretty much just an extended beta as the game isnt really complete yet people forget its beta because the launch is so near but really so many features are completely missing right now beyond the lag, i really have no complaints; a lot of the features are not implemented yet most of the whiners here are really over dramatic with their over the top emotional ranting
the interface and lag are the only reasonable and objective complaining points IMO, sometimes in mid battle my character will freeze and not execute any commands while other times its perfectly fine all the servers are based in japan(same as ffxi), sadly i dont think thats going to change
whining about not being able to jump up/down certain cracks/cliffs is nit picking at best i got used to this within a day of playing the game and have absolutely no problems with it
as hardcore gamers many of you probably have personal standards of in game productivity well you're going to be incredibly frustrated with final fantasy its not about the destination, its about the journey. most people hate being puzzled or lost but I actually really like it the worlds are huge (long travel distances some times) the quests and the crafting techniques/system/recipes are all incredibly obscure and take time to decipher (square doesnt help or give any hints, the gamers have to figure everything out on their own)
conclusion - the game and interface is laggy as hell and it probably will be at launch, this is probably the #1 problem and if you hate the obscurity in the quests/crafts/battle systems/crafting recipes then you'll hate this game if you feel the need to be very productive in the games you play (like out doing everybody with your level/gear) and feel the need to be efficient with your time, you will be very very frustrated the journey is the fun part, not the destination it takes a lot of trial and error to realize what mobs are good/bad to farm which direction leads where and which mobs aggro/1 shot you there is no published guide or database yet, if you're easily frustrated dont play
Pretty what I think about the game too. I didn't play FFXI, but I have enjoyed FFIV so far. If you think you might like the game, don't let the whiners deter you, at least try open beta and see if you like it. People canceling their preorders because they can't play the game nonstop without any issues in beta are just ridiculous.
My patcher thing is stuck at 99% with 1 second remaining, should I just wait forever or do something? I downloaded the patch files and they extracted to where they should be : [ ]
If you hate lag then dont even attempt to play this game until the ps3 launch IMO I secretly think the early PC launch is pretty much just an extended beta as the game isnt really complete yet people forget its beta because the launch is so near but really so many features are completely missing right now beyond the lag, i really have no complaints; a lot of the features are not implemented yet most of the whiners here are really over dramatic with their over the top emotional ranting
the interface and lag are the only reasonable and objective complaining points IMO, sometimes in mid battle my character will freeze and not execute any commands while other times its perfectly fine all the servers are based in japan(same as ffxi), sadly i dont think thats going to change
whining about not being able to jump up/down certain cracks/cliffs is nit picking at best i got used to this within a day of playing the game and have absolutely no problems with it
as hardcore gamers many of you probably have personal standards of in game productivity well you're going to be incredibly frustrated with final fantasy its not about the destination, its about the journey. most people hate being puzzled or lost but I actually really like it the worlds are huge (long travel distances some times) the quests and the crafting techniques/system/recipes are all incredibly obscure and take time to decipher (square doesnt help or give any hints, the gamers have to figure everything out on their own)
conclusion - the game and interface is laggy as hell and it probably will be at launch, this is probably the #1 problem and if you hate the obscurity in the quests/crafts/battle systems/crafting recipes then you'll hate this game if you feel the need to be very productive in the games you play (like out doing everybody with your level/gear) and feel the need to be efficient with your time, you will be very very frustrated the journey is the fun part, not the destination it takes a lot of trial and error to realize what mobs are good/bad to farm which direction leads where and which mobs aggro/1 shot you there is no published guide or database yet, if you're easily frustrated dont play
Pretty what I think about the game too. I didn't play FFXI, but I have enjoyed FFIV so far. If you think you might like the game, don't let the whiners deter you, at least try open beta and see if you like it. People canceling their preorders because they can't play the game nonstop without any issues in beta are just ridiculous.
Don't compare this to any other FF than XI, seriously, this game as it stands now is miles below the usual standard.
honestly, im enjoying most of this game except for the subtle to severe lag. it doesnt seem like most people are having fun. oh well, i still like it enough to continue playing,,, maybe not buy it though, we will see at the end of the beta.
like billyx333 said, this game is just a different type of appeal. it doesnt have anything laid out really, you just wander around and try to find out what to do. a lot of trial and error. i kind of like it =)
i think people are being too hard on it... targeting really isnt that hard, the battle system is generally interesting, the main quests lines are quirky (good or bad), its just the lag that sucks. which will get fixed eventually (or we can hope). but its bearable at most times.
if youre having second thoughts after reading the thread (because i sure did), try to get into the open beta and give it a whirl with no preconceptions. my experience was almost killed by all the negativity, but now im glad that i didnt say no when my friend asked me to play with him.
I just finally got in the beta and have to say, Mouse lag WOWWOWOWOW, worst mouse lag i have ever seen. And second, you cast a spell then click to target. Then click to cast, then click a target, then click to cast and then click target, with a so much mouse lag. Unbearable. hopefully fixed while still in open beta.
I think a major flaw in this game has to do with the battle system, enemies seem bugged in the sense that they either attack or they don't. Sometimes monsters who should not be able to rape you 1 shot you w/o an inkling of dmg. The lag doesn't help also when you desperately need that heal, which just makes matters worse.
OK, just spent a few hours muddling around, and I have to say that I was frustrated a lot more than I had fun. Mouse lag is just dreadful, and the lag overall doesn't make much sense at all; almost like the servers never quite sync right with you. The UI is just stone-age. Also, the system requirements are ridiculous; lol @ anyone without a brand new PC trying to play this...laptop users can just forget it (mine is brand new $800 and scored like an 800 on the benchmark).
I won't even start on combat with 2-3 second latency; could not figure out wtf was going on half the time.
Everything shure is purdy though...and music is beautiful. Too bad it's gonna fail.
All right, was able to get in and play for a bit. Seems decent so far, broad picture-wise. There is a bit of slight mouse lag, but it hasn't really gotten in the way. It's not an fps, so while the mild delay is noticeable and a tad annoying, it doesn't really inhibit me all that much - especially since as has been mentioned it's designed to be played on a console without a mouse so most things can be done fine with the keyboard (sometimes more efficiently). The menus do take some getting used to (especially setting new actions/abilities... took me a few minutes there) but haven't honestly been that horrible so far.
I made a character starting in each city to see their openings/area. Gridania wins that competition, by the way. It may have something to do with the number of people in each zone, but once I was past the initial opening and out in the field doing leves, Gridania felt the most crowded (instead of an open area, it has forest "clearings" connected by narrow pathways, which leads to people being closer together). Didn't spend much time in Limsa Lominsa since the Roegadyn I made looks like a retard. Combat in both of those areas had some noticeable lag, as in press attack several times and see no animation and then 5-10 seconds later they all happen at once. The open area around Ul'dah didn't seem to have that combat lag.
Also, the monsters at Gridania royally buttfucked my Pugilist several times even though they're part of the first quests you get (stumbling funguars, I shall have my revenge!). Largely because the assholes usually have 2 friends that come over and beat the shit out of you when you hit one of them. Also had some problems with "invalid targets" there when trying to attack, which I think was someone else tagging the monster and then running away/dying. Since the area is so compact it's easier for that to happen there (ran into it in other areas, just not as much).
It doesn't really handhold you on a linear quest, per se (essentially, here's a quest but you're a free-spirit adventurer so you don't have to do it) but thus far each town does have some kind of story line arc, besides all the side stuff. Reading the journal has been sufficient to know where to go when so far.
Torrenting patch files seems to be the way to go. Official downloader is only to get the torrent filename, then close it. Waaaaay faster that way. I almost thought it was gonna work today on the latest updates, but it stalled out at 94.6% on the first update for 5 minutes so I just closed and torrented away.
Also, seems today's patch improved some of the mouse lag. Not super precise, but not as laggy as it was last night (or I'm just imagining it).
My little bro and I used to play XI in shifts over the summer a few years back. Waaay fun but way addicting. I'm following this game with both intrigue and trepidation cause with law school I can't afford to get hooked on another mmo. It'd be cool to get a TL Linkshell going though.
Another option for people frustrated with mouse lag or high system requirements is to wait for the PS3 version this spring. FFXI's controls felt pretty odd on the PC but were really intuitive on the 360, and it looks like XIV's controls are also better suited to a controller. Buying a PS3 on ebay is cheaper than sacking up for a new computer as well.
conclusion: awful, in so many hundreds of ways things that don't suck: music, graphics things that do suck: everything else
this game is so unpolished its like playing a lump of coal... but it looks nice!
to all the fanboys waving around the "ITS STILL IN BETA, JESUS" argument, i have to say that there is no way that this game will be anywhere near good in only 25 days
On September 06 2010 09:55 SCC-Faust wrote: This might be a good game to meet desperate and lonely girls though.
What do you guys think? Especially ones who've played FFXI. Is this the gateway to cybersex?
FFXI was basically an e-dating MMO when i played it... all these people and their weird ass e-relationships..... so yes i think you're probably on to something
I got into the open beta for this, played for a couple days and I got so frustrated with it I've quit playing. Like another poster said if you like to be efficient with your play time then don't bother with this game. If you like to wander around, puzzle things out and dabble in a lot of different thing then this game will be fun.
The UI is really what killed it for me, as others have said it's 100% geared for consoles/controllers, mouse support feels like an after thought where they realized they were releasing it on a pc and had to include it the day before the beta started. I can handle obscure quests and time sink game play but I can't handle terrible controls and a sloppy non-intuitive interface.
i just got in as well, and everything was fine until i installed the setup. at the moment i cant even open the damn game to even the patch screen, it just crashes immediately. i have a decent setup , it just wont load. would anyone care to help/enlighten that this is already a common problem? i have tried rebooting, i have tried reinstalling.
On September 06 2010 11:54 AltaiR_ wrote: i just got in as well, and everything was fine until i installed the setup. at the moment i cant even open the damn game to even the patch screen, it just crashes immediately. i have a decent setup , it just wont load. would anyone care to help/enlighten that this is already a common problem? i have tried rebooting, i have tried reinstalling.
On September 06 2010 09:04 Zamiel wrote: played it for 8 hours today
conclusion: awful, in so many hundreds of ways things that don't suck: music, graphics things that do suck: everything else
this game is so unpolished its like playing a lump of coal... but it looks nice!
to all the fanboys waving around the "ITS STILL IN BETA, JESUS" argument, i have to say that there is no way that this game will be anywhere near good in only 25 days
dont be stupid square, for whatever reason, purposely has not implemented the majority of the features things that are missing: -gear, most of it (in fact probably 90% of it) -personal mog houses -the market system (im told you should be able to search instead of manual clicking bazaars) -most of the synth recipes -the effects of eating food (i have yet to hear of anybody gaining stats from eating) -most of the quests (you can't convince me that the main quest starting at lvl 1 and then restarting at lvl 10 is the only questline) I mean, christ, ive spotted multiple blatant typos in the dialogue not grammar errors, not spelling errors, but typos, like esae for ease so yeah, this is beta thats just a short list, i know there is a lot more missing, for whatever reason (ppl are theorycrafting the reasons on other sites)
anyways, since everybody writes a junk review which is based around the UI and lag (legitimate complaints, I agree) I'm going to attempt to review the early levels 1-10 part of the game (completely ignoring the lag issue)
-the battle system with TP and stamina an analogy for WoW players: the TP is like rage gained through taking dmg and doing dmg and the stamina is like energy which continues to fill overtime while you continuously use it to use abilities abilities (as far as i know) only require stamina to use while weaponskills require both TP and stamina i see a lot of potential for very well coordinated party play with something similar to skill chains/magic burst (id be shocked if there wasnt, for those who didnt play ffxi http://wiki.ffxiclopedia.org/wiki/Magic_Burst) abilities (as far as i know) only require stamina to use while weaponskills require both TP and stamina
-the class system this is my favorite part of the game and i personally think its an upgrade from the already great job class system from FFXI the character you make is 100% customizable and unique from other characters you get to put skill points into attributes of your choice like str, dex, vitality, int, mind or piety you also get skill points to place into certain elements to improve the elemental dmg or to improve your elemental resistances you also get to level up any class youd like on your character (like ffxi, just changing jobs) except in ffxi you were only allowed mainjob/subjob at once but now you retain ALL the weaponskills/abilities learned from your other classes example: at level 6 the pugilist gets an ability called "second wind" i can now take that ability and use it with my lancer its still considered a pugilist ability but now i can use it on all my classes If i put them in my action bar the catch: you have a limited number of action points which you gain as you level up and most abilities require at least 3 action points (at lvl 10 i only have 15 action points i think, only enough for 5 abilities/weapon skills to be used at one time) I could go into greater depth on the implications of all the possible customizations (for tanks, off tanks, dps etc etc) but that would take far too long
-the crafting I love the the disciplines of the land classes for farming and the synth classes it requires technique and patience, you cant rush through it and expect good results with proper technique you will definitely improve the quality and quantity of your yields
-teleportation one of my favorite subtle additions completely reduces the walking distances to get anything done, i fucking love this as that was one of my #1 complaints about ffxi
- the fatigue system this is a complete deal breaker for me if they keep this in the game i might still buy the game with hopes that they eventually realize how fuckin terribad awful this idea is my character essentially has leveled 3 classes to lvl 10 (and a lvl 10 craft) because of the complete brick wall I hit with the fatigue system (i had no choice but to explore other classes)
-the lag this is another deal breaker. the lag is atrocious and if it isnt mitigated in any way there is no way i'll be playing this game for a long period of time it basically creates the illusion that the battle system is complete junk, which it isnt i'm only tolerating it now because 1) its beta and 2) i want to learn the game for retail with hopes that it improves currently square has no plans on creating servers based in other countries so apparently they are ignorant to its terrible lag or they are aware and have plans on serious upgrades (or they are aware, dont give a shit, and dont plan on pleasing their international fan base)
-the UI it could be better but it really doesnt bug me that much (besides the lag) get a gamepad if it bothers you that much
note: obviously my review is really really incomplete on the game play itself because i've only gotten a couple classes to lvl 10 so i actually expect the game to pick up soon with party leveling and again at lvl 30ish (like kazham in ffxi, where the strength of the various jobs and the depth of party play began to manifest itself) imagine somebody writing a review on ffxi with only a lvl 10 it would be a terrible review with only having explored 1% of the game so yeah, take the review as a grain of salt
I just found a pretty hilarious post on ffxivcore.com for anybody actually trying to like the current pretty bad/incomplete/laggy game and explore beta seriously, you may enjoy this:
To all the whiners out there: you fail at this game.
Any flaws this game may have, are just more challenges this game has to offer. More obstacles to overcome. If you can't conquer the laggy UI, or the crashing during Guildleves, then you're doing it wrong. Grind is too much for you? Your job is weak compared to others?
Laggy UI: make macros. Avoid archer who has to buy lots of arrows from laggy npc. (Also the arrows make scrolling down take forever.) Avoid selling during prime hours. Wait till after maintenance to sell your trash.
Crashing during guildleves: buy better computer and don't turn the camera too fast while doing them. Also luck factor comes into play here.
Grind is too much?: Take it slower, no one said you have to reach max level this month. Or if you're hardcore take a vacation from work/school.
Gimp job?: Play a better one. Get some healing skills from pug/mau/lancer and level your physical. Then you can switch to your conjurer, or whatever sucky job you want to play. It will be a lot easier then.
This action cannot be performed: Disengage, run away, count to 10 then come back. Repeat until you can attack it.
There's a solution to every problem. You just have to hang in there until this game is fully ready. SE is working hard to fix these flaws. Depending on how responsible SE is of a company, how much $ they have, and how much effort they put into fixing this game, is just an obstacle to overcome. With time the game will be fixed.
Level your characters for what the game will have to offer in a year from now. Thats what I'm doing.
If you just don't like how the game mechanics work...well thats how I feel about baseball, but you don't see me going on the official MLB forums to rant do you? no, I just play another game that appeals to me.
it never crossed my mind that i was employing so many techniques/tactics to combat the terrible interface and combat lag now that i think about it, there are tons of people doing the same things
Just to illustrate another example, after a battle you have the option to sit to recover your health faster. All well and good, so I moused over to the emote icon and selected sit. Once I was at full hp again I issued a forward move command 'W' to get going again, but evidently you cannot transition from sitting to movement fluidly like I expected. You have to access the emote list again, scroll down to 'stand', click it, wait a little to account for the lag, and then you finally stand up and are good to go again.
I don't think even an apologist could call that 'hardcore' with a straight face, that's just bad design. It's little things like that that really detract from the experience, multitudes upon multitudes of these little things add up. Like I said, the game is simply not polished, perhaps SE will iron all this out in the future, perhaps.
I will submit though that the character models and emotes are lovely, but that's about all I came to like.
On September 06 2010 16:05 Mizzet wrote: Just to illustrate another example, after a battle you have the option to sit to recover your health faster. All well and good, so I moused over to the emote icon and selected sit. Once I was at full hp again I issued a forward move command 'W' to get going again, but evidently you cannot transition from sitting to movement fluidly like I expected. You have to access the emote list again, scroll down to 'stand', click it, wait a little to account for the lag, and then you finally stand up and are good to go again.
I don't think even an apologist could call that 'hardcore' with a straight face, that's just bad design. It's little things like that that really detract from the experience, multitudes upon multitudes of these little things add up. Like I said, the game is simply not polished, perhaps SE will iron all this out in the future, perhaps.
I will submit though that the character models and emotes are lovely, but that's about all I came to like.
If you want to be technical, yes, /sit works, however /stand does not. My point still stands, in that you pretty much have an interface which is fighting you all the way.
IMO the process of leveling your character is one of the most important aspects of any MMO. Early in vanilla WoW the game was very fun for me because leveling was something unique I'd have never experienced before.
So what is the leveling design of this game? I played FFXI like 6 years ago up to ~ lvl 45 and while the first 10 levels are obtainable solo, once you reach that first desert zone (Valk-something Dunes) you must be in a party to have any success in leveling. This became the leveling process: putting up your LFG flag in the main city or zone and hoping to get into a leveling group. Obviously this has flaws, but a well formed group could level quite fast. From what I remember there were little quests and the majority of the game (as I played it) revolved around these leveling parties.
Will FFXIV have this same philosophy? From my very limited experience in the beta so far, leveling involves getting a bunch of -leve quests from an NPC in the city, going to some camp outside, then killing some monsters. All the leveling quests so far are just carbon copies of one another and the process is very boring.
While FFXI's leveling experience was flawed. For instance, you sometimes had to literally wait hours to get into a party due to playing a class whose party role was not in demand at the time. I haven't played FFXI in years so if that's changed since then great.
So what should leveling be like in FFXIV? Leveling parties ala FFXI? A dynamic quest system similar to WoW? The -leve system that's currently in beta?
This game is not value for money and I don't think anyone should buy it. Its completely underdeveloped. All the time I was installing I was waiting for it to mess up, they didn't even fix installation bugs, the patch download is a joke also. The game lags, interface is pathetic, combat and targetting is O.K. Graphics nice but mouse lag is stupid. No one should pay for this piece of shit.
And ChezGod.. the truth is.. no one really knows yet. SquareEnix doesn't like to give out information.. you have to basically find out everything for yourself as you go along.
I've tested this since phase 1 and this game truly sucks. The only reason I continued to test it was because apperently we were testing some old client which I now belive is just mumbo jumbo. The game is really really crap.
I played a lot of xi, but things about xiv just confuse me. They took things that were good in xi and removed them completely. While shitting all over the bad aspects, and kept those in. Choose Lancer, Mash 1, win game.
If you want to be technical, yes, /sit works, however /stand does not. My point still stands, in that you pretty much have an interface which is fighting you all the way.
Would be just one example. In xi, you just move, and you automatically stand. Theres no reason they removed so many things xi
On September 06 2010 09:04 Zamiel wrote: played it for 8 hours today
conclusion: awful, in so many hundreds of ways things that don't suck: music, graphics things that do suck: everything else
this game is so unpolished its like playing a lump of coal... but it looks nice!
to all the fanboys waving around the "ITS STILL IN BETA, JESUS" argument, i have to say that there is no way that this game will be anywhere near good in only 25 days
dont be stupid square, for whatever reason, purposely has not implemented the majority of the features things that are missing: -gear, most of it (in fact probably 90% of it) -personal mog houses -the market system (im told you should be able to search instead of manual clicking bazaars) -most of the synth recipes -the effects of eating food (i have yet to hear of anybody gaining stats from eating) -most of the quests (you can't convince me that the main quest starting at lvl 1 and then restarting at lvl 10 is the only questline) I mean, christ, ive spotted multiple blatant typos in the dialogue not grammar errors, not spelling errors, but typos, like esae for ease so yeah, this is beta thats just a short list, i know there is a lot more missing, for whatever reason (ppl are theorycrafting the reasons on other sites)
It doesn't matter if they add "features", the gameplay is terrible. Adding gear or synth recipes doesn't change that.
I wasn't really in to FFXI but it held my interest much longer than this. Apart from the graphics and sound, it is just so shoddy. Very little help to get you started let alone telling you what things mean. I mean just simple things like being able to scroll with the map, why can't I do that? It would have helped me a fucking lot : [
On September 06 2010 09:04 Zamiel wrote: played it for 8 hours today
conclusion: awful, in so many hundreds of ways things that don't suck: music, graphics things that do suck: everything else
this game is so unpolished its like playing a lump of coal... but it looks nice!
to all the fanboys waving around the "ITS STILL IN BETA, JESUS" argument, i have to say that there is no way that this game will be anywhere near good in only 25 days
dont be stupid square, for whatever reason, purposely has not implemented the majority of the features things that are missing: -gear, most of it (in fact probably 90% of it) -personal mog houses -the market system (im told you should be able to search instead of manual clicking bazaars) -most of the synth recipes -the effects of eating food (i have yet to hear of anybody gaining stats from eating) -most of the quests (you can't convince me that the main quest starting at lvl 1 and then restarting at lvl 10 is the only questline) I mean, christ, ive spotted multiple blatant typos in the dialogue not grammar errors, not spelling errors, but typos, like esae for ease so yeah, this is beta thats just a short list, i know there is a lot more missing, for whatever reason (ppl are theorycrafting the reasons on other sites)
It doesn't matter if they add "features", the gameplay is terrible. Adding gear or synth recipes doesn't change that.
I wasn't really in to FFXI but it held my interest much longer than this. Apart from the graphics and sound, it is just so shoddy. Very little help to get you started let alone telling you what things mean. I mean just simple things like being able to scroll with the map, why can't I do that? It would have helped me a fucking lot : [
that wasnt the point of my post at all the point was to highlight the fact that its beta. square has purposely (for whatever reason) not implemented most of the gameplay. its obvious square isnt even attempting to impress their fan base and they are definitely not concerned with enriching the beta gameplay experience. clearly their sole concern is to test the foundation of the game and servers and absolutely nothing else no body even knows how party leveling will work and what the functions are of each class imo, this IS the gameplay so im not sure what you are referring to then again, i cant challenge/question your assessment because it didnt refer to any aspect of the game play specifically
edit - heres a pretty interesting post i found on ffxivcore.com regarding the state of the game on retail - + Show Spoiler +
Looking at the interview posted this morning it seems fairly clear to say that quite a few things will not be ready for release, but will be functional enough that they feel that it is safe to release the game without a risk of major crashes.
Below is my translation (reading between the lines) of what is said in the interview. Why am I doing this? I've lived in Japan and have spoken Japanese for about 20 years now. You just can NOT take what a Japanese person says literally. You must be aware of the nuances of what is said.
Remember that with Japanese what you say is less important than how you say it and what you don't say. Tanaka-san is clearly saying that there are a number of problems but they will deal with them as possible and that it is not going to change the release timetable.
He is also saying that some of what the gamers want is rather silly and is not likely to be addressed unless absolutely necessary. (Hardware mouse in particular.)
With regard to tutorials he says that it is going to be difficult to have improvements by release. Translation: Totally impossible. Look to fan sites to see how to do things. He also implies that they never intended to hand-hold people and that they have always expected the players to figure things out by themselves and share the information.
Regarding markets he is saying that they intend that people who really want items will find them by expending enough effort to do so. Those who don't want to spend the time should expect lesser equipment, or at least to pay higher prices. They want things to be like a medieval marketplace where you have to hunt it down.
Regarding PS3 release. Translation: We already told you the answer to this. We'll tell you when we have it ready and will you please quit asking about it. You sound like a broken record.
Endgame on release. Translation. Of course it won't be in on release. We're too busy fixing basic game mechanics right now, and, besides, who in their right mind would care about content that nobody is going to be ready to see for quite some time. That was a really stupid question to ask.
Mana regen: The system is basically like what we want right now. Not likely to be changed. However we MIGHT consider tweaking this some.
UI problems: We actually agree with you on this one. There are problems that we NEED to fix before release and we're working pretty hard on this one. We're confident that this will be in place by release.
Guildleaves: While we intend for solo players to have fun, don't expect to be able to solo all the time. We expect you to join groups if you get bored with playing solo. If you don't, that's your problem.
48 hour repeats: Of course that's not going to change. Quit asking about this one too.
Computer requirements: There is probably some minimal effect from our monitoring software, but, if your computer doesn't handle the game well you'd best see about getting a better computer. We're not going to dumb down the settings for you.
End of translation. On to opinion.
The game will be released on schedule and should be more playable that at present. Major content will NOT be changed, nor will the way of doing things. Auction House may be implemented in the future, but they'd rather not, but they will bend on this issue if they must.
seems like they arent anywhere near done, most of the end game content is definitely not complete they are looking into changing some things but for a lot of other issues they are quite stubborn on we'll see. ffxi also, from what Im told, was quite broken during beta as well
note - i actually just want to make it clear, the game is awful in its current state but nothing is more irritating than the dozens of people throwing around their terribad useless rant reviews on this game if you want to read articulated criticism from a guy who has actually gone beyond lvl 20, read the posts by "Geistrathr" http://www.ffxivcore.com/topic/14991-cancelled-ce-pre-order/ i actually agree with this guys very well stated points because hes not some lvl 5 yelling ranting and raving "this game sucks LOL.... what is good: nothing ('cept graphics LOL!) whats bad: everything"
also- apparently square purposely left out 90% of the content out of open beta as theyve stated in interviews. they want new players to still get the feeling of mystery as they explores a new game (but for retail, not beta)
if you're gonna write a review, right a good one with well stated points instead of weak generalizations or obvious problems that have been stated and repeated again x1000 times
Just a note for anyone frustrated with the lack of hardware mouse support, a 3rd party patch has been created to remedy the situation until SE does so themselves. (and if you dont want to do that, buy a 360 controller and plug that in ^^)
Has anybody gotten the installer to work properly on XP 64 bit? Whenever I run the client it fails the disk space check, despite the fact that I have over 250GB of free space. I googled around for a while and saw some people who had the same problem but didn't find a solution.
My only beefs with the game is that it does a very...very...VERY poor job explaining things to new players. It seems like it only aimed at people who are familiar with ff11 an just expects everyone to learn the hard way.
On September 09 2010 10:40 GodIsNotHere wrote: My only beefs with the game is that it does a very...very...VERY poor job explaining things to new players. It seems like it only aimed at people who are familiar with ff11 an just expects everyone to learn the hard way.
Was the exact same thing with FFXI yeah, but you will get there, and when you do its more rewarding then SE holding your hand.
I enjoyed FFXI, despites it's grinds and camping (75 paladin / 75 Ninja Taru), but i don't think ill play this.
Ironically, this could be the perfect casual MMO, with 48 hour guildleves, fatigue and no competitive endgame. Just something low-stress that's fun to login to after a SC2 loss streak and play around with for a few hours.
Nostalgia can be a powerful force; the music, menus, chat, soundeffects, and even the combat is very reminiscent of the classic FF games.
On September 09 2010 10:40 GodIsNotHere wrote: My only beefs with the game is that it does a very...very...VERY poor job explaining things to new players. It seems like it only aimed at people who are familiar with ff11 an just expects everyone to learn the hard way.
Was the exact same thing with FFXI yeah, but you will get there, and when you do its more rewarding then SE holding your hand.
I enjoyed FFXI, despites it's grinds and camping (75 paladin / 75 Ninja Taru), but i don't think ill play this.
If giving directions to the next camp which is like 15 minute walk away or explaining how the hell crafting system works(What do the different colors mean)then sure I wouldn't mind a little "Hand holding". Any other game would be smart enough to at least offer that much an I've played a lot of mmo's.
Seriously, anyone who thinks that somehow the game will magically jump by leaps and bounds come release time is pretty delusional. Anyone buying that SE is holding back 90% of content is pretty desperate...unless of course SE is holding back 90% of functionality along with it.
If the game isn't going to be ready by launch, why release it? Hate to bring up WoW here, but every major content patch in WoW has meant significant server down time and that's on top of Blizzard's relatively efficient system.
On September 09 2010 10:40 GodIsNotHere wrote: My only beefs with the game is that it does a very...very...VERY poor job explaining things to new players. It seems like it only aimed at people who are familiar with ff11 an just expects everyone to learn the hard way.
Was the exact same thing with FFXI yeah, but you will get there, and when you do its more rewarding then SE holding your hand.
I enjoyed FFXI, despites it's grinds and camping (75 paladin / 75 Ninja Taru), but i don't think ill play this.
If giving directions to the next camp which is like 15 minute walk away or explaining how the hell crafting system works(What do the different colors mean)then sure I wouldn't mind a little "Hand holding". Any other game would be smart enough to at least offer that much an I've played a lot of mmo's.
SE's direction with FFXI is "Let the players find out everythign themselves"
They don't say what they add, they don't tell you about new armor they add, theese things are randomly found out about by people exploring.
This makes the game alot more fun and you really feel like exploring is fun.
In WoW, everyone knows about everything.
As an example, an item in FFXI could say "adds evasion", in WoW, it would say "adds 5% evasion" so in FFXI your like "how much evasion?" and then game says "try it out and see" an thats what people do.
It's a very unique approach to increasing playtime and mystique in a game.
There are so much unknown parts of FFXI i couldn't even list it all here, but it keeps players going and makes them test out theories etc, exploring all parts of the game.
There's alot more to the FF games then meets teh eye, and the MMO's are no different.
On September 09 2010 10:40 GodIsNotHere wrote: My only beefs with the game is that it does a very...very...VERY poor job explaining things to new players. It seems like it only aimed at people who are familiar with ff11 an just expects everyone to learn the hard way.
Was the exact same thing with FFXI yeah, but you will get there, and when you do its more rewarding then SE holding your hand.
I enjoyed FFXI, despites it's grinds and camping (75 paladin / 75 Ninja Taru), but i don't think ill play this.
If giving directions to the next camp which is like 15 minute walk away or explaining how the hell crafting system works(What do the different colors mean)then sure I wouldn't mind a little "Hand holding". Any other game would be smart enough to at least offer that much an I've played a lot of mmo's.
SE's direction with FFXI is "Let the players find out everythign themselves"
They don't say what they add, they don't tell you about new armor they add, theese things are randomly found out about by people exploring.
This makes the game alot more fun and you really feel like exploring is fun.
In WoW, everyone knows about everything.
As an example, an item in FFXI could say "adds evasion", in WoW, it would say "adds 5% evasion" so in FFXI your like "how much evasion?" and then game says "try it out and see" an thats what people do.
It's a very unique approach to increasing playtime and mystique in a game.
There are so much unknown parts of FFXI i couldn't even list it all here, but it keeps players going and makes them test out theories etc, exploring all parts of the game.
There's alot more to the FF games then meets teh eye, and the MMO's are no different.
Heres my example, I finish the first questing camping an wasted some time crafting. Then it tells me to go to Black skull camp or something long those lines. Of course it doesn't tell you which direction the camp is in or give a single hint to help you find it so I spend the next 30 minutes wandering up down the road in both the north an west direction trying to find it. So I give up looking an start asking people if they know an about 10 minutes into that I finally found someone who was going that way an told me to follow them. The stupid camp is about 15-20 minute north into the next little zone hidden off the road along the mountains.... How does that make it more fun? I love exploring BUT it seems more like people were lazy rather then some inspiring concept of having the players find their way in the world.
On September 10 2010 03:38 Judicator wrote: Seriously, anyone who thinks that somehow the game will magically jump by leaps and bounds come release time is pretty delusional. Anyone buying that SE is holding back 90% of content is pretty desperate...unless of course SE is holding back 90% of functionality along with it.
If the game isn't going to be ready by launch, why release it? Hate to bring up WoW here, but every major content patch in WoW has meant significant server down time and that's on top of Blizzard's relatively efficient system.
you're obviously referring to my statements, why not quote me directly then?? and i didnt say it was going to jump leaps and bounds i said, the content (the quests, npcs, items etc etc) is not in the game yet how party leveling will work beyond lvl 20 is still a mystery
SE is not going to be ready at release, they said it themselves (mostly the end game content) and they are holding 90% of the content from beta on purpose so there is still mystery to the game for beta testers. they stated this in interviews (or are you saying they are lying?) and i dont know what you mean by functionality. wtf does that mean? the interface? the lag/responsiveness? what?? i cant challenge this statement because it has no specific meaning (for the record, im not playing this game. the game needs a lot of work and SE knows it.)
Just installed open beta which i played for five minuets, and I have to say, I don't see any reason to invest any time into this game what so ever. It seems like its made for people who have never been to a real forest in their lives who live in the city. This game holds up images that are shallow imitations of real life as something beautiful when its, in my opinion, a glaring insult to a human's ability to comprehend aesthetics. It just has to be so pretentious in the way it pans the camera in a still cut scene of a forest, as if we are supposed to be taking in and appreciating the beauty of a 3d rendered video game with reverence, like its actually beautiful. This game trys to imitate the real world and fails so miserably that it pisses me off. I never played wow for more then one hour, but at least wow isn't so full of itself that it trys to force aesthetic appreciation down your throat.
On September 11 2010 11:33 cmos543 wrote: Just installed open beta which i played for five minuets, and I have to say, I don't see any reason to invest any time into this game what so ever. It seems like its made for people who have never been to a real forest in their lives who live in the city. This game holds up images that are shallow imitations of real life as something beautiful when its, in my opinion, a glaring insult to a human's ability to comprehend aesthetics. It just has to be so pretentious in the way it pans the camera in a still cut scene of a forest, as if we are supposed to be taking in and appreciating the beauty of a 3d rendered video game with reverence, like its actually beautiful. This game trys to imitate the real world and fails so miserably that it pisses me off. I never played wow for more then one hour, but at least wow isn't so full of itself that it trys to force aesthetic appreciation down your throat.
what does this mean? are you saying this videogame is full of itself? I don't think thats possible for inanimate objects.
On September 11 2010 11:33 cmos543 wrote: Just installed open beta which i played for five minuets, and I have to say, I don't see any reason to invest any time into this game what so ever. It seems like its made for people who have never been to a real forest in their lives who live in the city. This game holds up images that are shallow imitations of real life as something beautiful when its, in my opinion, a glaring insult to a human's ability to comprehend aesthetics. It just has to be so pretentious in the way it pans the camera in a still cut scene of a forest, as if we are supposed to be taking in and appreciating the beauty of a 3d rendered video game with reverence, like its actually beautiful. This game trys to imitate the real world and fails so miserably that it pisses me off. I never played wow for more then one hour, but at least wow isn't so full of itself that it trys to force aesthetic appreciation down your throat.
what does this mean? are you saying this videogame is full of itself? I don't think thats possible for inanimate objects.
Yes, its possible when the object is an artistic work of human production.
Sup with that you need to go in at game menu each time you gonna do something like open your quest logs... This game need more hotkeys. Spells from 1-9 is so retarded, too much clicking -_- ARGHH.... RAGE
Need to play moar cause I R a huge Final Fantasy fan >_< ex-WoW gamer ofc -.- so many things to get used to. QQ
so, why is it it keeps asking me for the one time password when i have no such thing. ive changed my pw like 5 times already. trying to sign up for my cousin using my account but to no avail.
On September 09 2010 10:40 GodIsNotHere wrote: My only beefs with the game is that it does a very...very...VERY poor job explaining things to new players. It seems like it only aimed at people who are familiar with ff11 an just expects everyone to learn the hard way.
Was the exact same thing with FFXI yeah, but you will get there, and when you do its more rewarding then SE holding your hand.
I enjoyed FFXI, despites it's grinds and camping (75 paladin / 75 Ninja Taru), but i don't think ill play this.
If giving directions to the next camp which is like 15 minute walk away or explaining how the hell crafting system works(What do the different colors mean)then sure I wouldn't mind a little "Hand holding". Any other game would be smart enough to at least offer that much an I've played a lot of mmo's.
SE's direction with FFXI is "Let the players find out everythign themselves"
They don't say what they add, they don't tell you about new armor they add, theese things are randomly found out about by people exploring.
This makes the game alot more fun and you really feel like exploring is fun.
In WoW, everyone knows about everything.
As an example, an item in FFXI could say "adds evasion", in WoW, it would say "adds 5% evasion" so in FFXI your like "how much evasion?" and then game says "try it out and see" an thats what people do.
It's a very unique approach to increasing playtime and mystique in a game.
There are so much unknown parts of FFXI i couldn't even list it all here, but it keeps players going and makes them test out theories etc, exploring all parts of the game.
There's alot more to the FF games then meets teh eye, and the MMO's are no different.
Heres my example, I finish the first questing camping an wasted some time crafting. Then it tells me to go to Black skull camp or something long those lines. Of course it doesn't tell you which direction the camp is in or give a single hint to help you find it so I spend the next 30 minutes wandering up down the road in both the north an west direction trying to find it. So I give up looking an start asking people if they know an about 10 minutes into that I finally found someone who was going that way an told me to follow them. The stupid camp is about 15-20 minute north into the next little zone hidden off the road along the mountains.... How does that make it more fun? I love exploring BUT it seems more like people were lazy rather then some inspiring concept of having the players find their way in the world.
im just telling you how it is, i know it's like this, and i know it's not gonna get changed lol
I believe the "one time password" is more like Blizzard's authenticators. An extra level of security, but only if you choose to add it. So far I've not had to mess with the one time password section, so if you didn't set one up then don't worry about it. I know FFXI had some type of authenticator so it's possible that if one was attached to a SE account for that game it counts here. I'm really not sure on the details as I didn't play XI.
The quote right under "One time password" says '*If you are using a security token, please also enter your One-Time Password. ' No security token = leave it blank.
Also, the updater seems to actually work now and I've gotten the last two updates rather quickly as opposed to it stalling forever and me having to torrent it.
The game also keeps your abilities on your bar when you change class if it can, now (they added this a week ago or less), instead of removing everything by default. By this I mean if you're a Conjurer and have Fire set as an ability, and then change to Thaumaturge or Gladiator, Fire will still be set as long as you have the AP in your new class to keep it equipped (starting with slot 2 and going right). Not the same as remembering each class's ability set up, but it's a step in the right direction and seeing changes like that give me hope that they'll keep improving the system.
On September 13 2010 06:20 Vortok wrote: The game also keeps your abilities on your bar when you change class if it can, now (they added this a week ago or less), instead of removing everything by default. By this I mean if you're a Conjurer and have Fire set as an ability, and then change to Thaumaturge or Gladiator, Fire will still be set as long as you have the AP in your new class to keep it equipped (starting with slot 2 and going right). Not the same as remembering each class's ability set up, but it's a step in the right direction and seeing changes like that give me hope that they'll keep improving the system.
Uh, this wasn't the case just yesterday for me. Am I missing something?
On September 13 2010 06:20 Vortok wrote: The game also keeps your abilities on your bar when you change class if it can, now (they added this a week ago or less), instead of removing everything by default. By this I mean if you're a Conjurer and have Fire set as an ability, and then change to Thaumaturge or Gladiator, Fire will still be set as long as you have the AP in your new class to keep it equipped (starting with slot 2 and going right). Not the same as remembering each class's ability set up, but it's a step in the right direction and seeing changes like that give me hope that they'll keep improving the system.
Uh, this wasn't the case just yesterday for me. Am I missing something?
Just logged in as a Conjurer. Changed class to Thaumaturge. Fire, Blizzard, and Shock Spikes (ability slot 2, 3, and 4) stayed on my bar. The rest were removed as that put me at 9/10 used AP. Tranquility/Exaltation would be removed because they require their specific class, as opposed to something like Cure requiring "Disciplines of War or Magic."
I then went and bought a sword and changed to Gladiator. Fire and Blizzard remained on my action bar. Shock Spikes removed due to lack of AP. I was able to equip Light Stab, but the description states that it requires "Sword" so it would be removed if I changed class again.
So essentially it depends on whether the ability is class specific or allowed to be equipped by other classes. Any of them should be removed if switching to a gathering or crafting class, as they're outside the Disciplines of War/Magic.
On September 13 2010 06:20 Vortok wrote: The game also keeps your abilities on your bar when you change class if it can, now (they added this a week ago or less), instead of removing everything by default. By this I mean if you're a Conjurer and have Fire set as an ability, and then change to Thaumaturge or Gladiator, Fire will still be set as long as you have the AP in your new class to keep it equipped (starting with slot 2 and going right). Not the same as remembering each class's ability set up, but it's a step in the right direction and seeing changes like that give me hope that they'll keep improving the system.
They should change more important things than this, theres much more glaring issues. I already have this covered in one macro that changes class, gear and equips each ability I want, in the slot I want. Way to fix nothing that matters SE
I've been playing the beta for about 12-13 days. Open beta only. But the guild/Linkshell i am in has some people from Beta1 or Alpha and they say the current beta model is Leaps and bounds ahead of what it used to be.
I'm looking forward to this game so much, Interface will probably look much better in Retail. this is only a beta estimated between 20% of the content.
Macro's played a huge part in FFXI and i can imagine the same will apply in FFXIV or they wouldn't have a Macro system.
I'm actually enjoying this game quite a bit. I feel sorry for you people who complain and can't find enjoyment in exploring places and figuring out stuff yourselves. It's too bad. There's so many awful MMORPGs out there, nothing surprises me anymore. Final Fantasy XIV made me feel like I was playing my very first MMORPG, that innocent feeling of enjoyment that you get when you first start playing the genre for the first time. You don't what is what, or where is where, but you just enjoy looking around and finding stuff for yourself.
I'm not surprised that many people hate Final Fantasy XIV, typical gamers nowadays really.
man , the crafting system really give me a huge headacke and I QUIT! I QUIT!!! I mean it doesn't show what you need in game ,you actually have to search it online. and what worse is it takes almost 4 or 5 crafting classes to make something and the fail rate is so high....
On September 13 2010 21:24 PurE)Rabbit-SF wrote: man , the crafting system really give me a huge headacke and I QUIT! I QUIT!!! I mean it doesn't show what you need in game ,you actually have to search it online. and what worse is it takes almost 4 or 5 crafting classes to make something and the fail rate is so high....
haha i find it funny your the 666post in this thread <3
hi.. i need help signing up but FOR SURE im going to play this !!! how do i download the game.. i signed up already please pm me or.. something when u have an answer (:
Tried to complete the registration, got as far as the beta site but when i login it just takes me back to the beta site saying i need a beta acc despite doing all the service acc stuf already etc.
Meh tried to follow the instructions on the email but it failed
Tbh im looking for another mmo just to timesink and distract myself a bit because i need it but looks like its failing atm lol
This game is utter garbage. I was looking forward to the next square enix MMO, but this is just horrid. It just plays like garbage, is poorly optimized for the PC, and just has terrible design. I would recommend anyone who is having trouble downloading/playing/registering, not to fret, you arent missing out at all.
The developers heard a ton of the complaints and are already fixing them for release. They had a pre-release designer panel this morning broadcast live followed by a report. I translated most of that report and it was published on http://www.ffxivcore.com/ if you guys watch to check it out.
Biggest stuff:
UI Improvements across the board Hardware mouse Guildleve cooldown reduced Anima regen increased Response time in battle improved
And here, I saw a translated copy of their press release.
UI Improvements - Yes, eventually. Hardware Mouse - Yes... eventually Guildleve Cooldown - No. Deal With it Anima Regen - Sure, whatever Response Time - Maybe.
The game simply isn't very amusing to me. Crafting takes an inordinate amount of time, for very little tangible benefit. Combat's amusing enough I guess, but still far slower pace than any WoW veteran will be used too. Game is simply poorly responsive, and the questing system is horrible.
Expect to grind, ALOT. Expect to wander into places and have no clue how tough stuff is relative to you, and get oneshotted by mobs. Expect to try and find the things you want to buy, by going through people's trade-bots, one at a time.... endlessly, with much lag. I mean, I guess it's better than them trying to hawk their wares directly, but it's still slow, and annoying, and hardly productive. Game needs itself a centeralized AH system (even if it's localized ingame), fast.
On September 14 2010 23:49 Obsidian wrote: And here, I saw a translated copy of their press release.
UI Improvements - Yes, eventually. Hardware Mouse - Yes... eventually Guildleve Cooldown - No. Deal With it Anima Regen - Sure, whatever Response Time - Maybe.
The game simply isn't very amusing to me. Crafting takes an inordinate amount of time, for very little tangible benefit. Combat's amusing enough I guess, but still far slower pace than any WoW veteran will be used too. Game is simply poorly responsive, and the questing system is horrible.
Expect to grind, ALOT. Expect to wander into places and have no clue how tough stuff is relative to you, and get oneshotted by mobs. Expect to try and find the things you want to buy, by going through people's trade-bots, one at a time.... endlessly, with much lag. I mean, I guess it's better than them trying to hawk their wares directly, but it's still slow, and annoying, and hardly productive. Game needs itself a centeralized AH system (even if it's localized ingame), fast.
You must not have read my translation or any correct one. All of those things are coming for the release, not eventually, but in just over a week when the CE version starts. Completely wrong on the guildleve cooldown thing, they said they had intended people to party up to do more leves while theirs cooled down but overall the time was just too long so they're shortening it. Increasing anima regen is a direct result of that since you'll be traveling around more doing more leves. In fact hardware mouse is already in the game now, you just can't enable it without hacking a bit. Some people discovered it already before the announcement.
The rest of your post is pretty much correct though besides all the assumptions that lag in beta will be the same in release. Overall though, yeah this is a slower paced game designed to be enjoyed as you go, not when you get to the end like so many others.
They said specifically they do not want a centralized AH because they want crafters to play the role of salesman and traders as well, instead of just dumping things onto AH, but still they recognize that the current implementation is inadequate.
Not having an AH is not purely a negative. There are things made simpler by the existence of an auction house, but many things are also lost. It's simply forcing the economy to function in a different manner than what many people are used to - that being to play by yourself, dump your crap on the AH undercutting everyone since you can see what everybody is selling it for at that moment, and then wait for it to sell and money to show up in your mailbox. I'm actually looking forward to seeing how things will play out without an AH. It'll be a nice change of pace.
Anybody that's paid attention to WoW knows how much of a farce the AH is now. Usually has a few people on each server that have it on lockdown. They have the money to buyout anybody trying to go against them (or enough to wait them out) and then go back to setting prices as they see fit (good example would be the glyph market during the current expansion). A number of people have hit the gold limit running the AH. Of course some pretty crazy addons in WoW made it even easier, too.
Combat not as fast as WoW (or some other mmo) is not inherently bad, by itself. Merely different.
That seems to be a common theme throughout the game - being different. There isn't one golden formula to making games and all deviations from it are wrong. The thing to look at is whether or not they've implemented "different" in a good or bad way. Currently, there are of course a lot of problems, which they seem to be diligently trying to address without utterly changing the direction they want to take the game.
It may have been a different interview I saw a transcribed copy of... simply put, of the many questions asked, their answers were less than desirable, and in somecases downright rude. Though that could of been a language shift. It's possible we listened to different press conferences and they changed the tune on some issues.
I don't mind a player driven economy. Look at Eve, it's almost completely player driven and it works. BUT... you have the means and ways to actually find what your looking for, searching mechanisms that don't involve going through and finding the trade-bots one at a time, in lord knows what instance of the market row, they happen to be in.
Maybe a centralized AH is a bad thing, but localized hubs are still a good idea.
I don't comment about how good/bad combat or gameplay is going to be, as it's very much up to the people who play them. Just from my perspective, though loads faster than FF11, it's not any faster than WoW. Take from what what you will.
I do hope they fix the lag, and maybe the pc hardware support and lag reduction will make the game more responsive... one can only hope.
•Guildleve availability/cooldown Right now, there is a 2 day cooldown for guildleves. This is not enough for a single person, but the aim was that people would share guildleves to extend this time. This is why we have the leve-link and the bonus rewards for higher difficulty selection, to make it more rewarding and better exp/skill gains to play in a party. However, the time was just too long, and we heard many complaints of this nature, so we will shorten it. With that, we can see the problem with having to travel via teleport more frequently, so we are currently tweaking an anima regen increase.
•Upcoming guildleve introduction We will be adding not just normal guildleves, but a wide variety of types of guildleves. First, there will be higher level guildleves. Among those, many will have more variance in the rules/goals as well as being able to fight with more varied monsters in many more target areas. In particular, we heard many comments of "I want to fight more and more NMs!" so we want to respond to that quickly. Also, the faction leves that were in the Open Beta are designed to be a somewhat "different taste" from regular leves, with hidden starting conditions or npcs. The rewards for these are fairly good, so please try them out! Finally, we are going to be steadily adding more and more leves that encourage coordination between all the classes including gathering/crafting/magic/war. Please look forward to it!
•Notorious Monsters Soon, there will be NM's even in the world of FFXIV. These will look very different from most of the other normal monsters. We're planning to introduce NM's that are so huge they make a Malboro look small. The tranquil era is about to end! We're going to torment adventurers with these powered up, aesthetically varied NM's which we've prepared "episodes" for.
•Damaging monster body parts: There are monsters which have different body parts that can be damaged. Using a specific weapon skill while standing in a specified position can lead to cutting a monster's body part off. For example, you can cut Malboro's vines or a horn/tail if the enemy has one. In addition to changing the monster's appearance, those actions can have the following effects: - Weakening the monster - Preventing monsters from using specific skills - Acquiring materials from cut/damaged body parts
•Other: By combining a particular race's equipment etc with city-state it's unavoidable that a certain degree of being tied down will occur, so this time we are not thinking of doing that. [I'm a little unclear here but I think this means they want to avoid certain races being tied to certain city-states] Scenario's are balanced, basically, completely soloable or depending on the situation doable with a small number of people. "For the most part, soloable"
•City-states' Guilds: Not all guilds are in every city-state By passing a certain condition, "class quests" will become available at guilds. Class quests are of course related directly to the class itself, but at the same time are a way to truly learn the details of each city-state. Please enjoy the story revealed in these quests, in addition to the quest rewards themselves. When you complete a quest, you will receive Guild Tokens [marks?]. We are planning to add more and more things to exchange tokens for.
•Balances to enmity in party battle: In beta, they made adjustments to enmity based on magic and abilities, but they have plans for more. These changes, however, will probably take a while to implement. They plan on adjusting the enmity according to contents, equipment, abilities, monsters, and so on. These changes will be made continuously after service begins based on how things are going.
•Mana Regeneration: In FFXIV, management of your MP use is supposed to be an important part of strategy. They’d also like magic to have explosive power in fewer hits, and not just be used to spam enemies with light damage attacks. To promote this, they’d like to continue to balance the recovery methods used for MP, including the abilities and aetherite, as well as adding new methods later on.
•Usefulness of Battle Regimen Battle regimen serve a double purpose: to expand the strategy of party play, and to reduce the difficulty/rigidness in forming parties. They are not just for doing extra damage, there are lots of various effects. For example:
•- Phys Resistance Debuff
•Normal melee attack -> Normal melee attack (ex. slash -> punch [these are basic DoW abilities])
•For example, if it's difficult to continue dealing physical damage, use Phys resistance debuff. If it's a casting monster, use cast time debuff + MP consumption increase etc.
•Negotiations are another way of obtaining loot (other than battles). By choosing the right conversation subject with a NPC, player can engage in negotiations and receive items in exchange for items wanted by the NPC. If player does exceptionally well, it's possible to get some free stuff as an extra.
•Ishgard: Ishgard's people have long been at war with man-eating dragons, and thus have not taken on Adventurers. In this city, there are already several quests appearing for the "Dragon Slayers" [faction?] who are at war with the dragons.
•Guildleves in the Beta: We sincerely apologize to our open beta testers for the client errors that would occur more frequently during guildleves in the beta. In the release version, we are dealing with these diligently.
•Retainer: Right now, when you buy something from a retainer, there is an unnecessarily long delay. On release, we plan to make this a lot more smooth. We would like to make improvements to make commerce even easier for everyone.
•Relationship Crafting/Gathering & PC Status: PC's physical level & attributes will have an effect on crafting and gathering. There are hints in the game as to what does what, so please search for it.
•Crafting
•Physical: Closely related to the tool being used and will particularly affect quality
•Attributes: related to "Godsend" [I think these are the extra result/HQ result] probability & "attribute stability" [?]
•Gathering
•Physical: Affects difficulty in obtaining items in the "gather" phase as well as the number of items obtained
•[translator note].. this is a literal translation of "physical" and "attribute" I wasn't sure here if they're talking about skill level or what, but judging from the use of katakana for Physical, I must assume it means physical level, even though that sounds odd to have an effect here.
•Market: We don't want crafters and gatherers to simply "put up" their items on the market and that's it. We want them to also act as salesmen and learn to play the market intelligently. For this purpose, we will begin with focus on the Bazaar market system. On that note, in order to be able to tell "What's for sale?" etc, we are planning to adjust policy and add functionality to improve the user friendliness.
•Retrying guildleves: The best way to level is with guildleves, that is, even without the guardian's favor, you will earn way more exp and skill points per each kill. For this reason, we wanted to prevent abusive use of leves by killing all the monsters but failing right at the end and then retrying on the spot. However, if you visit the NPC that gave you the leve, you can retry it.
•There will be hardware mouse support!
•We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.
•The FFXIV development team acknowledged that there's issues with the mouse and user interface and apologized about it. Hardware Mouse + UI improvements will be a major focus for them.
•There will be package discount pricing on the subscription (Japan-3months, NA/EU 3/6 months)
•Due to game balance consideration, the level cap on release will be 50
•We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]
•Physical stat distribution will affect both crafting and gathering classes as much as it does everyone else.
•There aren't any "open world" NMs outside of guildleves.
•New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character.
•Crafters will be able to cooperate in large-scale projects (boats, cannons, wedding cakes! YUM) so more fun for you and your company!
•There will be guildleves where crafters and adventurers have to cooperate.
•The guildleve issue will be fixed so they cooldown will be significantly decreased from 48 hours.
•Anima regeneration will have to be raised since you'll have to travel more for more frequent guildleves.
•The faction leves have you fight different beastman tribes and such.
I just watched that trailer just now and it's really awesome, but Square's cutscenes are always ridiculously good but the game doesn't quite live up to it *cough* 13
The English accents on the characters seem a bit weird too though
•We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.
•The FFXIV development team acknowledged that there's issues with the mouse and user interface and apologized about it. Hardware Mouse + UI improvements will be a major focus for them.
Best stuff I've ever heard. Bout time they figured this stuff out. It was one of my only faults with the game was the crappy mouse and the fact the ui felt like a console ui.
In addition to what was announced here today, we are also planning massively multiplayer battles.
There currently exist several class abilities which may have players scratching their heads as to how they are to be used. Many of these were designed with PVP in mind. While we cannot reveal much regarding PvP now, we have some exciting announcements planned for the near future.
I'm wondering if anyone will see this (I wanted to avoid making a new thread)
Does anyone have a guest pass they'd be willing to let me try the game out? I never got into XI but i've been playing MMO's since UO and original EQ. I'm understanding FFXIV is a bit more complicated than others these days.
I guess PM me if possible, and i can throw someone a SC2 guest pass code
On September 04 2010 18:08 rei wrote: I got the key downloaded the game, made the account, patch the game, log on, and everytime i log on i get a page that says maintenance.
So I uninstalled the game, reinistalled the game, patch the game log on, it says maintanance.
so much frustration
This is terrible, I just went and bought the game, came back home, installed, and then patched the game, and then log on, and everytime i log on i get a page that says maintenance.
So I uninstalled the game, reinstalled the game, patch the game log on, it says maintenance.
So I bought FF14 today, and I want to meet up with my buddies on Cornelia.
...except they aren't allowing any more characters to be created on Cornelia. The only reason I bought this game is because I wanted to play with my friends there and also a bunch of Beta players I had fun with and agreed to meet there.
What the hell, Square-Enix? I can't do anything now. Why would you ever shut down a server to new characters completely? Just put a warning that says it's really damn overcrowded or something.
On October 02 2010 04:48 NrG.NeverExpo wrote: just to verify there ARE monthly payments to play right? I would definitely buy this but im not paying monthly to play this game..
I was checking up on this thread to see how everyone was enjoying this game only to be a little surprised. It's not often you see conversation about a game die the closer it gets to release, and then grind to a halt once it does.
MMOs can't go to release half finished if the hype machine is already in full swing. People try it early, dismiss it, and the game suffocates under the weight of its reputation.
I'll bet this turns into a good game somewhere down the road. Whether or not there's anyone left playing once it does is what I wonder. And how many more could have been playing it had they avoided the whole debacle?
The constant whining in that review was annoying. It's FF ffs, things evade you and you can't hurdle over everything you see. You actually have to run places and sometimes you have to think a little bit - or use spoilers. It may be 2010, that doesn't mean everything should be spoon fed to you with glowing dots on the map, portals everywhere, and over the top instructions on how to complete every simple task.
To be honest I kind of like an MMO that plays a little slower. I'd rather spend 10 minutes taking in some beautiful scenery and 20 minutes doing the meat of the quest, maybe including the time where I get hung up for a bit or die once or twice, instead of getting portaled straight to my objective, mindlessly smashing mobs for 30 minutes until I get my drops and then portaling back.
This review also reinforced my notion that it still needs a lot of work before I'll dare think about giving it a try. The spelling errors and repeating terrain aren't game breakers, but I have a hunch the rough edges don't end there. It also seems to have inherited all the clunky, unintuitive characteristics from its predecessor XI, which is probably something that if its not fixed by now isn't ever going to be.
The scariest part of this game for me so far has been reading the forums at FFXIVCore, a fansite. The mindset of the majority of the people there kinda scares me. They're all kinda "we're being passive aggressive because we think we're better than all of you, how dare you insult the holy grail that SE has delivered unto us mortals." It's the strangest playerbase I've come across and I hope it's just an anomaly and not how most of the more serious playerbase acts.
Typical thread goes like this.
Normal dude: "I've been trying to give this game a shot, but problem X and Y are putting me off." Fan 1: "I'm sorry to hear that, but I'm loving the game. If you don't like it just don't play! Good luck with your next mmo!" Fan 2: "I'm sorry that you are unable to play a game that requires skill. Go back to WoW."
i love you trolls dont any of you pay attention to other mmos they all have lots of problems and release even WoW did but now look its 12 millions players strong
On October 10 2010 04:56 LGzy wrote: i love you trolls dont any of you pay attention to other mmos they all have lots of problems and release even WoW did but now look its 12 millions players strong
ok I'll bite, wow had lag issues etc, perfectly understandable, annoying yes but these things will be smoothed out, being unable to enjoy the game because it is a non-sensical mess is a whole other ballgame.
coming from Lineage2, wich had terrible controls and customer service, going to WoW wich had great controls and great (from my experience) customer service, felt like the MMO world leaped into adulthood, FF14 seems to bring it back into the stoneage
you might not like WoW but it was the first mmo that did a lot of things right from the start, something you can defenately not say about FF14.
On October 10 2010 04:56 LGzy wrote: i love you trolls dont any of you pay attention to other mmos they all have lots of problems and release even WoW did but now look its 12 millions players strong
Hi this topic is about Final Fantasy XIV.
People here give their input about Final Fantasy XIV.
I was accepted into beta and did not enjoy the game at all. Yes other mmo games suck too but this topic is about Final Fantasy XIV. So I'm voicing my opinion in this thread that Final Fantasy XIV sucked.
I have a very good computer that can run Crysis. But for some reason when it runs Final Fantasy XIV it lags.
The interface of Final Fantasy XIV is also very uncomfortable for me.
Thank you for listening to my input about why I did not enjoy Final Fantasy XIV.
Is this game a broken piece of software like reviews suggest? I wanted to get this for PS3 in March but now I'm not so sure..
I know people get torn up because a game is called FF and that this particular title is nothing like WoW -- so those aspects are working against it. But is it really a mess of a game?
From playing it in the beta, I can tell you, yeah, its a pretty tedious to play the game. The only way to actually enjoy the game is to have an abnormal interest in exploring and figuring out things from scratch.
Understandably WoW absolutely hate FF14 since they get everything hand fed to them. I've seen so many cocky players in PvP after the patch made wrathful gear the new welfare items. Psh, earn your crap before the patch before talkin trash....
New changes announced and a plan to roll them out over the next two years. Kinda sad it took this much whinging from the playerbase to get the ball rolling.
I was in the beta, and personally panned the terrible mouse and keyboard control and camera response. Looks like that and many other improvements (including adding the full compliment of genders to every race... finally) are on its way... Eventually.
Was originally going to be in Disdain from the old FFXIVCore boards, but that fell through before the game's release, and I think that guild ended up becoming a HoN clan anyways.
On October 19 2011 16:48 Torte de Lini wrote: The issue is that everyone has already made an opinion on the game and won't go back to it, especially with SWTOR on the way
That's happened a lot to MMOs that failed initially but then began building steam later when they overcame their initial hurdles; such as Age of Conan, Vanguard, Tabula Rasa, Warhammer Online to an extent, etc.
Thing is, Square Enix has a great deal of money to throw at it, and a lot of diehard fans that want the game to succeed. Of course, those fans probably played FFXI and are lifelong community members anyways, it most likely IS too late for the general MMO populace to see the light about this unless the PS3 version takes off and renews interest in the game.
...And the above all assumes the game actually gets good once it finishes puberty.
On October 19 2011 16:48 Torte de Lini wrote: The issue is that everyone has already made an opinion on the game and won't go back to it, especially with SWTOR on the way
I think square should get game reviewers to review this game when the 2.0 come out, so it might create the feel of a new game
On October 19 2011 16:48 Torte de Lini wrote: The issue is that everyone has already made an opinion on the game and won't go back to it, especially with SWTOR on the way
I think square should get game reviewers to review this game when the 2.0 come out, so it might create the feel of a new game
A lot of games with significant online components warrant a re-review after massive overhauls, that's a pretty good point.
If they do what they say they're going to do the game might be worth a try.
I tried it again a month or so ago. It was still awful. The way you level up, the combat itself, the levequests, the repairing/crafting, the player run bazaar system.... I don't know what they can do to make it a passable MMO. I paid for the collectors edition and I'm super upset about it even to this day. So god damn terrible. If they overhaul everything but the graphics, they might have a chance to make a good game. However, that is not cost effective at all.
On October 20 2011 08:07 ayaz2810 wrote: I tried it again a month or so ago. It was still awful. The way you level up, the combat itself, the levequests, the repairing/crafting, the player run bazaar system.... I don't know what they can do to make it a passable MMO. I paid for the collectors edition and I'm super upset about it even to this day. So god damn terrible. If they overhaul everything but the graphics, they might have a chance to make a good game. However, that is not cost effective at all.
In terms of cost effective - They recently stated they were surprised at how well FFXI made them money over the years since release. They want to do it again with FFXIV.
This time though they have Naoki Yoshida the determinator and unlimited funds (whoever is in the charge a the top decided "put everything into it!").
They apparently have over 250 people working on FFXIV (as opposed to much less before and as opposed to the maybe 5 people currently working on FFXI >.>).
They have worked on the new engine for about a year already in the background.
Also unlike Tanaka (the previous director), Yoshida (new director) listens to the fan base and plays several MMORPGs and other games (including WoW, Diablo, etc). He can be trusted.
They also already admit the game is currently only 50% complete (well 50% before it can be compared to other MMOs) so they know they do have a lot of work ahead.
FFXIV started out messy but they're definitely doing their best to rebuild it.
Not saying FFXIV will be great for sure but don't give up on the game yet. Check back next year when 2.0 is released to see how far things changed.
As for gameplay, they haven't introduced the meat of the changes yet. It'll be 1.2 and 1.21 before they implement their major gameplay changes (for example they haven't implemented "Jobs" yet. Jobs being similar to FFXI but added on top of the existing Class system).
I'm definitely in the camp that wants to see this game eventually succeed. It's appalling that they finally just now consider the game half done and it's damn near a year out since release. I would've loved to have thought SE was simply better than that in the post-Vanguard/WAR/AoC apocalyptic MMO landscape, but wtf, guess not, lol.
The more good MMOs there are, the better the genre as a whole will become. When simply copy/pasting the WoW formula isn't enough any more, you have an entire genre in bad need of innovation if not renovation. I made this point several times on the FFXIVCore boards and I make it again here.
Between TOR, WildStar, Secret World, and the proposed changes to FFXIV, the evolution of the modern MMO seems nigh at hand. Can't wait to see what comes out on the other side.
Just got a new email about their plans for redoing the game.. They're going to charge before showing me solid content? Not giving them a cent until I see real proof that it won't suck. I loved FFXI, and this game is a sham in comparison.
On November 03 2011 09:39 Endymion wrote: Just got a new email about their plans for redoing the game.. They're going to charge before showing me solid content? Not giving them a cent until I see real proof that it won't suck. I loved FFXI, and this game is a sham in comparison.
This game gives "hot mess" a whole new meaning. Soundtrack is excellent though, some tracks are right up there with FF6 and FF7, and it's pretty awesome to hear how Uematsu's style has developed as a result of his time with a rock group.
I'm currently playing this with what i could call 'endgame' Linkshell. Its ok not the most fun i've ever had playing a MMO, but their is still a fair bit of content and my Linkshell is a lot of fun Ifrit with archers? :D still not killed him with that set up yet :'(.
The 2.0 info gave most of the people i spoke to hard-ons. I suppose the main reason i will still play after charges kick in is for the job system and because of the additional content, It comes faster than most current mmo's so i can't complain about having nothing to do