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Two quick questions:
1. I know the difference between reliable and unreliable gold, but is there any specific tactics on how you should spend it? I realize that spending as much of your unreliable gold as possible before dying is a good thing, but do good players keep track of their reliable gold and save it? For example, let's say I'm playing Tidehunter support and I have 500 gold, but 200 gold of that is reliable. Should I buy boots immediately, or should I wait until I have 450 unreliable gold, and make sure to save the part of my gold which is reliable, so I can more easily grab a blink dagger later? What I'm pretty much asking is whether or not it's worth to delay items to make sure more of your buy is from unreliable gold?
2. How does batriders ulti interact with item use? I assume you can't blink away with someone in tow, but will it work with forcestaff so I can forcestaff people away into my towers etc?
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On May 07 2013 19:27 Tobberoth wrote: Two quick questions:
1. I know the difference between reliable and unreliable gold, but is there any specific tactics on how you should spend it? I realize that spending as much of your unreliable gold as possible before dying is a good thing, but do good players keep track of their reliable gold and save it? For example, let's say I'm playing Tidehunter support and I have 500 gold, but 200 gold of that is reliable. Should I buy boots immediately, or should I wait until I have 450 unreliable gold, and make sure to save the part of my gold which is reliable, so I can more easily grab a blink dagger later? What I'm pretty much asking is whether or not it's worth to delay items to make sure more of your buy is from unreliable gold?
2. How does batriders ulti interact with item use? I assume you can't blink away with someone in tow, but will it work with forcestaff so I can forcestaff people away into my towers etc?
1. depends totally on the situation. though the cases where you should wait for 450 extra unrealiable gold to buy your basic boots should be very rare. boots are almost always worth it, same as wards. in general: if you see the opportunity to get the gold undisrupted in a short time go for it.
2. bats ulti isn't channeled, you just can't attack. though you are free to cast and use items while lassooing.
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On May 07 2013 20:34 fleeze wrote:Show nested quote +On May 07 2013 19:27 Tobberoth wrote: Two quick questions:
1. I know the difference between reliable and unreliable gold, but is there any specific tactics on how you should spend it? I realize that spending as much of your unreliable gold as possible before dying is a good thing, but do good players keep track of their reliable gold and save it? For example, let's say I'm playing Tidehunter support and I have 500 gold, but 200 gold of that is reliable. Should I buy boots immediately, or should I wait until I have 450 unreliable gold, and make sure to save the part of my gold which is reliable, so I can more easily grab a blink dagger later? What I'm pretty much asking is whether or not it's worth to delay items to make sure more of your buy is from unreliable gold?
2. How does batriders ulti interact with item use? I assume you can't blink away with someone in tow, but will it work with forcestaff so I can forcestaff people away into my towers etc? 1. depends totally on the situation. though the cases where you should wait for 450 extra unrealiable gold to buy your basic boots should be very rare. boots are almost always worth it, same as wards. in general: if you see the opportunity to get the gold undisrupted in a short time go for it. 2. bats ulti isn't channeled, you just can't attack. though you are free to cast and use items while lassooing.
batrider's ulti is just a lasso on the enemy that goes through bkb and completely disables the target. Bat can still attack and use spells and force staff out of the way. A good way to initiate with bat is to blink, lasso, force staff to allies. The only problem is surviving after an initiation (enemy will probably try to nuke you down with everything) and farming enough to actually buy the blink dagger and forcestaff. Blinking away breaks the lasso (i think eul also breaks it but never tried it).
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On May 07 2013 21:36 agahamsorr0w wrote:Show nested quote +On May 07 2013 20:34 fleeze wrote:On May 07 2013 19:27 Tobberoth wrote: Two quick questions:
1. I know the difference between reliable and unreliable gold, but is there any specific tactics on how you should spend it? I realize that spending as much of your unreliable gold as possible before dying is a good thing, but do good players keep track of their reliable gold and save it? For example, let's say I'm playing Tidehunter support and I have 500 gold, but 200 gold of that is reliable. Should I buy boots immediately, or should I wait until I have 450 unreliable gold, and make sure to save the part of my gold which is reliable, so I can more easily grab a blink dagger later? What I'm pretty much asking is whether or not it's worth to delay items to make sure more of your buy is from unreliable gold?
2. How does batriders ulti interact with item use? I assume you can't blink away with someone in tow, but will it work with forcestaff so I can forcestaff people away into my towers etc? 1. depends totally on the situation. though the cases where you should wait for 450 extra unrealiable gold to buy your basic boots should be very rare. boots are almost always worth it, same as wards. in general: if you see the opportunity to get the gold undisrupted in a short time go for it. 2. bats ulti isn't channeled, you just can't attack. though you are free to cast and use items while lassooing. batrider's ulti is just a lasso on the enemy that goes through bkb and completely disables the target. Bat can still attack and use spells and force staff out of the way. A good way to initiate with bat is to blink, lasso, force staff to allies. The only problem is surviving after an initiation (enemy will probably try to nuke you down with everything) and farming enough to actually buy the blink dagger and forcestaff. Would it technically be possible to initiate with forcestaff and blink away with the enemy (assuming they don't react fast enough to disable the blink)?
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On May 07 2013 21:39 Tobberoth wrote:Show nested quote +On May 07 2013 21:36 agahamsorr0w wrote:On May 07 2013 20:34 fleeze wrote:On May 07 2013 19:27 Tobberoth wrote: Two quick questions:
1. I know the difference between reliable and unreliable gold, but is there any specific tactics on how you should spend it? I realize that spending as much of your unreliable gold as possible before dying is a good thing, but do good players keep track of their reliable gold and save it? For example, let's say I'm playing Tidehunter support and I have 500 gold, but 200 gold of that is reliable. Should I buy boots immediately, or should I wait until I have 450 unreliable gold, and make sure to save the part of my gold which is reliable, so I can more easily grab a blink dagger later? What I'm pretty much asking is whether or not it's worth to delay items to make sure more of your buy is from unreliable gold?
2. How does batriders ulti interact with item use? I assume you can't blink away with someone in tow, but will it work with forcestaff so I can forcestaff people away into my towers etc? 1. depends totally on the situation. though the cases where you should wait for 450 extra unrealiable gold to buy your basic boots should be very rare. boots are almost always worth it, same as wards. in general: if you see the opportunity to get the gold undisrupted in a short time go for it. 2. bats ulti isn't channeled, you just can't attack. though you are free to cast and use items while lassooing. batrider's ulti is just a lasso on the enemy that goes through bkb and completely disables the target. Bat can still attack and use spells and force staff out of the way. A good way to initiate with bat is to blink, lasso, force staff to allies. The only problem is surviving after an initiation (enemy will probably try to nuke you down with everything) and farming enough to actually buy the blink dagger and forcestaff. Would it technically be possible to initiate with forcestaff and blink away with the enemy (assuming they don't react fast enough to disable the blink)?
sry forgot to mention blink breaks the lasso.
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On May 07 2013 21:36 agahamsorr0w wrote:Show nested quote +On May 07 2013 20:34 fleeze wrote:On May 07 2013 19:27 Tobberoth wrote: Two quick questions:
1. I know the difference between reliable and unreliable gold, but is there any specific tactics on how you should spend it? I realize that spending as much of your unreliable gold as possible before dying is a good thing, but do good players keep track of their reliable gold and save it? For example, let's say I'm playing Tidehunter support and I have 500 gold, but 200 gold of that is reliable. Should I buy boots immediately, or should I wait until I have 450 unreliable gold, and make sure to save the part of my gold which is reliable, so I can more easily grab a blink dagger later? What I'm pretty much asking is whether or not it's worth to delay items to make sure more of your buy is from unreliable gold?
2. How does batriders ulti interact with item use? I assume you can't blink away with someone in tow, but will it work with forcestaff so I can forcestaff people away into my towers etc? 1. depends totally on the situation. though the cases where you should wait for 450 extra unrealiable gold to buy your basic boots should be very rare. boots are almost always worth it, same as wards. in general: if you see the opportunity to get the gold undisrupted in a short time go for it. 2. bats ulti isn't channeled, you just can't attack. though you are free to cast and use items while lassooing. batrider's ulti is just a lasso on the enemy that goes through bkb and completely disables the target. Bat can still attack and use spells and force staff out of the way. A good way to initiate with bat is to blink, lasso, force staff to allies. The only problem is surviving after an initiation (enemy will probably try to nuke you down with everything) and farming enough to actually buy the blink dagger and forcestaff. Blinking away breaks the lasso (i think eul also breaks it but never tried it).
Bat cannot attack during lasso.
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On May 07 2013 19:27 Tobberoth wrote: Two quick questions:
1. I know the difference between reliable and unreliable gold, but is there any specific tactics on how you should spend it? I realize that spending as much of your unreliable gold as possible before dying is a good thing, but do good players keep track of their reliable gold and save it? For example, let's say I'm playing Tidehunter support and I have 500 gold, but 200 gold of that is reliable. Should I buy boots immediately, or should I wait until I have 450 unreliable gold, and make sure to save the part of my gold which is reliable, so I can more easily grab a blink dagger later? What I'm pretty much asking is whether or not it's worth to delay items to make sure more of your buy is from unreliable gold?
2. How does batriders ulti interact with item use? I assume you can't blink away with someone in tow, but will it work with forcestaff so I can forcestaff people away into my towers etc?
if you want more details :
1. http://www.teamliquid.net/forum/viewmessage.php?topic_id=402655
2. http://www.teamliquid.net/forum/viewmessage.php?topic_id=398325
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On May 07 2013 22:41 Kerm wrote:Show nested quote +On May 07 2013 19:27 Tobberoth wrote: Two quick questions:
1. I know the difference between reliable and unreliable gold, but is there any specific tactics on how you should spend it? I realize that spending as much of your unreliable gold as possible before dying is a good thing, but do good players keep track of their reliable gold and save it? For example, let's say I'm playing Tidehunter support and I have 500 gold, but 200 gold of that is reliable. Should I buy boots immediately, or should I wait until I have 450 unreliable gold, and make sure to save the part of my gold which is reliable, so I can more easily grab a blink dagger later? What I'm pretty much asking is whether or not it's worth to delay items to make sure more of your buy is from unreliable gold?
2. How does batriders ulti interact with item use? I assume you can't blink away with someone in tow, but will it work with forcestaff so I can forcestaff people away into my towers etc? if you want more details : 1. http://www.teamliquid.net/forum/viewmessage.php?topic_id=4026552. http://www.teamliquid.net/forum/viewmessage.php?topic_id=398325 Awesome! Especially the information in 1, feels good that my theorycrafting was not incorrect and that there are indeed some very cool ideas to implement regarding reliable vs unreliable gold.
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On May 07 2013 22:33 Pseudoku wrote:Show nested quote +On May 07 2013 21:36 agahamsorr0w wrote:On May 07 2013 20:34 fleeze wrote:On May 07 2013 19:27 Tobberoth wrote: Two quick questions:
1. I know the difference between reliable and unreliable gold, but is there any specific tactics on how you should spend it? I realize that spending as much of your unreliable gold as possible before dying is a good thing, but do good players keep track of their reliable gold and save it? For example, let's say I'm playing Tidehunter support and I have 500 gold, but 200 gold of that is reliable. Should I buy boots immediately, or should I wait until I have 450 unreliable gold, and make sure to save the part of my gold which is reliable, so I can more easily grab a blink dagger later? What I'm pretty much asking is whether or not it's worth to delay items to make sure more of your buy is from unreliable gold?
2. How does batriders ulti interact with item use? I assume you can't blink away with someone in tow, but will it work with forcestaff so I can forcestaff people away into my towers etc? 1. depends totally on the situation. though the cases where you should wait for 450 extra unrealiable gold to buy your basic boots should be very rare. boots are almost always worth it, same as wards. in general: if you see the opportunity to get the gold undisrupted in a short time go for it. 2. bats ulti isn't channeled, you just can't attack. though you are free to cast and use items while lassooing. batrider's ulti is just a lasso on the enemy that goes through bkb and completely disables the target. Bat can still attack and use spells and force staff out of the way. A good way to initiate with bat is to blink, lasso, force staff to allies. The only problem is surviving after an initiation (enemy will probably try to nuke you down with everything) and farming enough to actually buy the blink dagger and forcestaff. Blinking away breaks the lasso (i think eul also breaks it but never tried it). Bat cannot attack during lasso. yup: http://www.dota2wiki.com/wiki/Batrider
Killing Batrider or the target will break the lasso before its expiration. If Batrider moves more than 400 units in 0.05s the lasso breaks. Batrider is unable to attack when using Flaming Lasso.
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Recent change, cant blame him.
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United States47024 Posts
On May 07 2013 19:19 Nightmarjoo wrote: What do you gain from putting titan mid or offlane, as opposed to running him as a support? I don't see him as being level dependant in the least bit, and he has no real need for farm beyond mana boots. He's different from magnus who is best in mid or offlane because faster levels and farm really augments his effectiveness. Without manaboots and blink (or another initiating item) magnus can't do his job as well. Titan's skills are nice for ganking for sure, but isn't particularly better at it than any other hero. However, compared to supports, he has a large aoe 2 second sleep at level 2, and a large aoe 3 second sleep at level 3. In a trilane that can open up a lot of possibilities for kills, or can perhaps stop an opposing kill attempt. His ult is essentially no more effective with extra points in it than it is at level 1.
I'm not saying he can't mid or offlane, I just don't see a reason for why you would ever choose him to be your mid or offlane hero. I don't think he adds anything to your team with farm or level priority more than any other hero who can mid or offlane. Levels are HUGELY important on TC.
Maxed nukes speaks for itself, and by midgame, being able to start having points in the aura increases your teamfight power immensely.
As far as items go, there is something important for TC that Mag does not necessarily need--staying power. Mag only needs a Blink because any time he's actually close to the enemy, they are disabled either by RP or by Skewer. Beyond that, he performs most of his usefulness keeping Empower on the carry and throwing Shockwaves on CD. He doesn't need to stay in melee range consistently.
TC is unlike this for 2 reasons: 1) He has an 8 second damage buff that will give him upwards of 300-400 damage. When that Spirit comes back to you, you want to be attacking things for that whole 8 seconds because things die in like 3-4 hits. 2) You want to keep the aura constantly on a high-value target (it's radius is only 275 so you basically have to be in melee range for the target to receive the aura). This means you have to be in their face--the aura only has 50% uptime if you use the spirit for it.
This means TC has a higher necessity for survivability and staying power than Mag does, even though he doesn't have a core item like Blink. Mek/BKB are crucial to your teamfight effectiveness because of this. If you don't have the farm priority to buy defensive/utility items and stay in the fight and only playing as a backline support with his nukes, you are not maximizing the hero's potential.
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On May 07 2013 21:36 agahamsorr0w wrote:Show nested quote +On May 07 2013 20:34 fleeze wrote:On May 07 2013 19:27 Tobberoth wrote: Two quick questions:
1. I know the difference between reliable and unreliable gold, but is there any specific tactics on how you should spend it? I realize that spending as much of your unreliable gold as possible before dying is a good thing, but do good players keep track of their reliable gold and save it? For example, let's say I'm playing Tidehunter support and I have 500 gold, but 200 gold of that is reliable. Should I buy boots immediately, or should I wait until I have 450 unreliable gold, and make sure to save the part of my gold which is reliable, so I can more easily grab a blink dagger later? What I'm pretty much asking is whether or not it's worth to delay items to make sure more of your buy is from unreliable gold?
2. How does batriders ulti interact with item use? I assume you can't blink away with someone in tow, but will it work with forcestaff so I can forcestaff people away into my towers etc? 1. depends totally on the situation. though the cases where you should wait for 450 extra unrealiable gold to buy your basic boots should be very rare. boots are almost always worth it, same as wards. in general: if you see the opportunity to get the gold undisrupted in a short time go for it. 2. bats ulti isn't channeled, you just can't attack. though you are free to cast and use items while lassooing. batrider's ulti is just a lasso on the enemy that goes through bkb and completely disables the target. Bat can still attack and use spells and force staff out of the way. A good way to initiate with bat is to blink, lasso, force staff to allies. The only problem is surviving after an initiation (enemy will probably try to nuke you down with everything) and farming enough to actually buy the blink dagger and forcestaff. Blinking away breaks the lasso (i think eul also breaks it but never tried it).
IIRC Euls doesn't break lasso (eulsing yourself or getting eulsed, that is), but don't hold me to that.
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How do you guys generate sustain when playing Naga? I like getting Arcane Boots on her so Tranquils is out of the picture. Last game I played her, I just got a casual RoH and then sold it later right before buying a Heart. Seems sort of inefficient but I don't see another option, really.
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After the Tranquil buff (pre-nerf) the standard was Tranquil Boots + Soul Ring. This would give you enough health and mana sustain. Still probably the best build, Arcane too expensive on a carry, would not recommend on Naga Siren. Other option is Soul Ring + Vanguard instead of Tranquil , up to you.
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United States47024 Posts
Naga is actually a good Mek holder even as a carry. Headdress/Mek are a decent way to get regen, paired with Arcanes.
On May 08 2013 04:12 Slardar wrote: After the Tranquil buff (pre-nerf) the standard was Tranquil Boots + Soul Ring. This would give you enough health and mana sustain. Still probably the best build, Arcane too expensive on a carry, would not recommend on Naga Siren. Other option is Soul Ring + Vanguard instead of Tranquil , up to you. Arcanes are fine on Naga.
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On May 08 2013 04:26 TheYango wrote:Naga is actually a good Mek holder even as a carry. Headdress/Mek are a decent way to get regen, paired with Arcanes. Show nested quote +On May 08 2013 04:12 Slardar wrote: After the Tranquil buff (pre-nerf) the standard was Tranquil Boots + Soul Ring. This would give you enough health and mana sustain. Still probably the best build, Arcane too expensive on a carry, would not recommend on Naga Siren. Other option is Soul Ring + Vanguard instead of Tranquil , up to you. Arcanes are fine on Naga.
i like to bottle with naga
hm i should probably explain this since i dont think it's a conventional build (though maybe it is, i dono what conventional or not these days).
basically bottle is especially good on naga cuz DD and image runes are especially good for her, giving her added incentive to go after runes.
i start bottle and start with images level 1, then either pull or attack weak creep, tanking with the main and using my images for high damage output.
skill build after... it's hard to say cuz back when i first learned this build naga had crit, not that crazy skill she has now that does 100 dmg at lvl 1! So before it would have been image net net image etc ... but u gotta mix in that -armor skill these days so i ono, maybe sacrifice one point in image,net and ult so u can have 3/3/3 by level 9?
anyways, u jungle and stuff and when u get a good rune like images or double damage u bottle it and just gangbang on neutrals, occasionally popping out for ganks. Around level 6 u should be able to kill ancients if you have a good rune and are good at distributing damage. (A stout might help as well).
im not really gonna recommend an item build cuz that's always situational but naga is the rape so it shouldnt really matter, i would not recommend mek though.
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o i have a simple question:
so my brother and i are playing on the same account till he gets his comp up and running. he is significantly... noober haha than i am.
will he affect my stats and k/d ratio and stuff? From what i can gather, there's no k/d ratio tracker thing on dota2... perhaps for the better heh
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Well, it will affects your winrate. And you'll get easier opponent but worse allies.
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On May 08 2013 06:52 Erasme wrote: Well, it will affects your winrate. And you'll get easier opponent but worse allies.
can i reset my account later? or can i make two ids or something?
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Account will never be resetted again, you cant make two ids like in wc3 but you can make a second steam account if you have a second key
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