I'm never sure when I should grab BoT's. I usually get them after my heart, around the same time I pick up a talisman of evasion, which lets me ditch the TP slot. But they can have a big impact if you grab them earlier. The attack speed and stats from treads are nice, but I have to wonder if it makes much of a difference once you get Manta.
Here are some dotabuffs, can probably find vods from that.
It looks like he did it so they could team fight early. It's like some slahsers way type crap. If you notice he gets mana break over stats, it looks like he just wants to brawl and fight. Probably not the optimal way to play AM and you can probably get better heroes to do that with like a bristle or something. I think AM would be pretty fragile even with a vanguard/CG and would still need to play the role of cleanup instead of initiating.
On July 02 2015 12:57 Sceptre wrote: I'm never sure when I should grab BoT's. I usually get them after my heart, around the same time I pick up a talisman of evasion, which lets me ditch the TP slot. But they can have a big impact if you grab them earlier. The attack speed and stats from treads are nice, but I have to wonder if it makes much of a difference once you get Manta.
You shouldn't replace your treads unless you need to. Like if I was 6 slotted and I'm selling treads for BoT's then yeah, but if I'm getting travels after manta then I'm not selling my treads to do it. The treads still give you a ton of IAS and 9 strength which is huge if you actually do need to fight.
There was a game awhile ago where a chinese team ran a hyper aggressive burst lineup, nyx clock storm qop, trying to heavily shut down AM early, and the AM very astutely got vanguard after treads, skipping bfury. Enemy lineup was all about bursting him and had no answer to AM simply surviving their burst. So long as AM could not fall too far behind the game was easy for him. Incredibly situational though.
might as well just have gotten vit booster + RoH. If you value the damage block that much (I don't) you could also have gotten PMS, but this leaves you slot-strapped.
On July 11 2015 16:13 Ver wrote: There was a game awhile ago where a chinese team ran a hyper aggressive burst lineup, nyx clock storm qop, trying to heavily shut down AM early, and the AM very astutely got vanguard after treads, skipping bfury. Enemy lineup was all about bursting him and had no answer to AM simply surviving their burst. So long as AM could not fall too far behind the game was easy for him. Incredibly situational though.
The other little adaptations made by the AM that complemented the Vanguard are notable as well--particularly the choice to get Aquila+Wand as well, and the 4-1-4 skill order.
Vanguard is good for those kinds of games, but you kind of have to commit to it (it was also somewhat more powerful before AM's BAT nerf which made it the "go-to" way to play AM in 6.72 DotA 1). The other items and change in skill order represent a change toward your overall approach to the hero in a game where the item advantage/flash-farm ability of BF + Stats build are simply not necessary to actually win the game
On July 11 2015 21:01 juracule wrote: might as well just have gotten vit booster + RoH. If you value the damage block that much (I don't) you could also have gotten PMS, but this leaves you slot-strapped.
If you got Vit and RoH separately you would have to ditch one of the other cost-effective early combat items.
You don't really gain anything by keeping the Vit and RoH separate with this kind of approach. You're not going to go back for BF so can't make back the RoH's slot by combining it into your QB (it'll just sit there), and by the time you'd use the Vit Booster for Heart, the game is largely going to be over. The kind of game where you'd go VG is the kind where you don't need the blindingly fast farm advantage of a BF and just fundamentally *getting* to 4th item is usually already going to be a won game--so saving 1.1k gold for that Heart is going to be relatively inconsequential to the game outcome, where having the slightly earlier combat power of VG+another small item isn't.
On July 12 2015 14:53 zelphin wrote: someone teach me how to fight bloodseeker
Dodge him and hope he has no impact :D I mean it really depends how fed he gets. You can do your part by not feeding him. Shouldn't be an issue by just blink tp.
On July 12 2015 14:53 zelphin wrote: someone teach me how to fight bloodseeker
try not to rofl. It's super annoying. But get a vlads and if he's alone and no blademail you can just stand there and manfight him while ruptured. Carry a TP and keep your positioning tot he side of the map while not hitting a creep, that way your blink into the woods is a much shorter blink. What I mean by this is hug the tree line in whatever lane you are in while you are not hitting a creep that way if you get ruptuired you can just blink into the treeline while tanking minimal damage and TP home. You should only need to do that blink TP while ruptured if there is a support with him to stop you from TPing, at which point you need to make sure your blink doesn't cause you to take enough damage for true sight to be given which would allow the support to stun you in the trees.
That and also be careful and don't over extend. When in doubt, walk back to your woods and farm there where it is safer. Same deal as playing against a disruptor. Play a bit more safer while still getting your farm.
On July 12 2015 14:53 zelphin wrote: someone teach me how to fight bloodseeker
try not to rofl. It's super annoying. But get a vlads and if he's alone and no blademail you can just stand there and manfight him while ruptured. Carry a TP and keep your positioning tot he side of the map while not hitting a creep, that way your blink into the woods is a much shorter blink. What I mean by this is hug the tree line in whatever lane you are in while you are not hitting a creep that way if you get ruptuired you can just blink into the treeline while tanking minimal damage and TP home. You should only need to do that blink TP while ruptured if there is a support with him to stop you from TPing, at which point you need to make sure your blink doesn't cause you to take enough damage for true sight to be given which would allow the support to stun you in the trees.
That and also be careful and don't over extend. When in doubt, walk back to your woods and farm there where it is safer. Same deal as playing against a disruptor. Play a bit more safer while still getting your farm.
most of the bs i face either gets blademail or shadowblade as first item, and both items prevent you from manfighting him (if he pre-rage and hits you the the sblade burst you will already be at 2/3 and in no condition to manfight)
thanks for your tip about skirting the treeline though, that would certainly prove useful for me in the future ty
You actually dont take the blink rupture damage if you command the hero to walk forward while blinking but I think that only applies to qop since am's blink isn't far enough
On July 12 2015 14:53 zelphin wrote: someone teach me how to fight bloodseeker
try not to rofl. It's super annoying. But get a vlads and if he's alone and no blademail you can just stand there and manfight him while ruptured. Carry a TP and keep your positioning tot he side of the map while not hitting a creep, that way your blink into the woods is a much shorter blink. What I mean by this is hug the tree line in whatever lane you are in while you are not hitting a creep that way if you get ruptuired you can just blink into the treeline while tanking minimal damage and TP home. You should only need to do that blink TP while ruptured if there is a support with him to stop you from TPing, at which point you need to make sure your blink doesn't cause you to take enough damage for true sight to be given which would allow the support to stun you in the trees.
That and also be careful and don't over extend. When in doubt, walk back to your woods and farm there where it is safer. Same deal as playing against a disruptor. Play a bit more safer while still getting your farm.
most of the bs i face either gets blademail or shadowblade as first item, and both items prevent you from manfighting him (if he pre-rage and hits you the the sblade burst you will already be at 2/3 and in no condition to manfight)
thanks for your tip about skirting the treeline though, that would certainly prove useful for me in the future ty
Bloodrage is also going to increase the damage he is taking, which should also increase the amount you are lifestealing with Vlad's. Like I said, you can't fight him when he's got a blademail which is common, but you will encounter a few idiots who will get something else. Even with the shadowblade initial damage I think you can still manfight him. I'm not sure how all bloodseekers skill but from what I understand people usually max silence last, but if they have that maxed it could do enough to hurt you. With treads/stats by level 11 you should have around 1100 HP.
I just tested it in a bot game real quick. AM w/ treads/battlefury/vlads/PMS vs BS with treads/shadowblade/PMS/Aquila AM survived with like 350HP but it was close since I think I regen'd when killing him. But still its close. If you have your blink location selected and use quick cast it shoudl be pretty easy to instantly blink after the shadowblade strike, andif he goes rupture first without the Sblade hit then he loses like 200 damage. Either way unless you have complete downs you should be able to blink out before he can silence you or hit you with a bloodrage
On July 12 2015 23:41 Thermia wrote: You actually dont take the blink rupture damage if you command the hero to walk forward while blinking but I think that only applies to qop since am's blink isn't far enough
It only applies to qop. The reason is because qop's blink is 1300 exactly at all levels, while AM's maxes out at like 1150. Bloodseeker won't do rupture damage if you move >1300 range in less than .25 seconds. So with QoP's blink it works, but doesn't work with any other blink, unless you want to get really technical and classify NP TP as a blink.
Also, when you use timewalk you don't take any damage from rupture unless you walk under like 500 range.
On July 13 2015 00:54 RebirthOfLeGenD wrote:If you have your blink location selected and use quick cast it shoudl be pretty easy to instantly blink after the shadowblade strike, andif he goes rupture first without the Sblade hit then he loses like 200 damage. Either way unless you have complete downs you should be able to blink out before he can silence you or hit you with a bloodrage
Rupture has 1000 range, he can Rupture->Shadowblade to engage because for the most part he can find ways to Rupture you from out of vision.
On July 12 2015 14:53 zelphin wrote: someone teach me how to fight bloodseeker
If possible try to not pick it against bloodseeker. Am does farm much faster than bloodseeker so if he's not spiraling out of control from killing everyone and your farm is better there does come a point where you can stand and manfight (as long as he doesn't have help).
Still, bs is one of the few picks that makes me not want to play am in a game. The matchup is just awful.
On July 12 2015 14:53 zelphin wrote: someone teach me how to fight bloodseeker
If possible try to not pick it against bloodseeker. Am does farm much faster than bloodseeker so if he's not spiraling out of control from killing everyone and your farm is better there does come a point where you can stand and manfight (as long as he doesn't have help).
Still, bs is one of the few picks that makes me not want to play am in a game. The matchup is just awful.
I think once AM gets manta+bkb you should be able to annihilate him 1v1, assuming that you've been farming well and bloodseeker hasn't been feeding on the rest of you team too hard. I think you just want to avoid bloodseeker and team fighting as much as possible until this point, and then just start doing regular am things afterwards.
Basher is usually the turning point in my games when I can manfight seeker, as long as you manta the aoe he dies pretty quickly if you land one bash while he's bloodraged. I don't usually like buying bkb though unless they actually have a lot of cc that also doesnt go through bkb. Usually it seems like team either have enough stuff that goes through it that it doesnt help a lot or they dont have enough to lock you down with it all; maybe thats just my sample size of games.
On July 12 2015 14:53 zelphin wrote: someone teach me how to fight bloodseeker
If possible try to not pick it against bloodseeker. Am does farm much faster than bloodseeker so if he's not spiraling out of control from killing everyone and your farm is better there does come a point where you can stand and manfight (as long as he doesn't have help).
Still, bs is one of the few picks that makes me not want to play am in a game. The matchup is just awful.
I think once AM gets manta+bkb you should be able to annihilate him 1v1, assuming that you've been farming well and bloodseeker hasn't been feeding on the rest of you team too hard. I think you just want to avoid bloodseeker and team fighting as much as possible until this point, and then just start doing regular am things afterwards.
I don't think you need bkb honestly. Even if he has a blademail your illusions should shred him and split the damage away from your hero.
On July 13 2015 00:54 RebirthOfLeGenD wrote:If you have your blink location selected and use quick cast it shoudl be pretty easy to instantly blink after the shadowblade strike, andif he goes rupture first without the Sblade hit then he loses like 200 damage. Either way unless you have complete downs you should be able to blink out before he can silence you or hit you with a bloodrage
Rupture has 1000 range, he can Rupture->Shadowblade to engage because for the most part he can find ways to Rupture you from out of vision.
Then it should be even easier to blink/tp or just tp out. That method of initiation seems like it gives AM plenty of time to calculate a blink TP or just a TP.
Is PMS+Tango a viable opening set of starting items for AM if you will mostly be harassed by right clicks in lane, and not so many spells?
Eg. in a 1v1 vs ranged heroes like Windrunner or Puck. Although both of those heroes have nukes, they are dodgeable if you can see them coming in most cases, so would PMS+Tango start be okay here?