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Playing Tinker - Your One Stop Tinker Guide - Page 2

Forum Index > Dota 2 Strategy
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Prev 1 2 3 4 5 6 7 Next All
kaykaykay
Profile Joined July 2012
Singapore637 Posts
July 19 2013 18:21 GMT
#21
Do you think your dominance has to do with the sf on the other side shitting his pants thinking you were N.W.P?
Starve the ego, feed the soul.
faldoto
Profile Joined June 2013
78 Posts
July 19 2013 18:23 GMT
#22
On July 20 2013 03:21 kaykaykay wrote:
Do you think your dominance has to do with the sf on the other side shitting his pants thinking you were N.W.P?

No. Truth is my real name has the initials of N.W.D hence I called myself NewWorldDotA / N.W.D to have some form of anonymity . I believe I simply outplayed him with my own individual skills and not because he shat his pants thinking I was YamateH.
TheYango
Profile Joined September 2008
United States47024 Posts
July 19 2013 18:59 GMT
#23
On July 20 2013 03:21 kaykaykay wrote:
Do you think your dominance has to do with the sf on the other side shitting his pants thinking you were N.W.P?

SF should get dominated in that matchup regardless, assuming similar skill.

TBH I figured you would get Laser-Rocket because of that matchup. If Tinker gets even a slight level advantage, it becomes very difficult for SF to stay in the game at with Laser+Rocket due to the burst threat.
Moderator
faldoto
Profile Joined June 2013
78 Posts
July 19 2013 19:18 GMT
#24
On July 20 2013 03:59 TheYango wrote:
Show nested quote +
On July 20 2013 03:21 kaykaykay wrote:
Do you think your dominance has to do with the sf on the other side shitting his pants thinking you were N.W.P?

SF should get dominated in that matchup regardless, assuming similar skill.

TBH I figured you would get Laser-Rocket because of that matchup. If Tinker gets even a slight level advantage, it becomes very difficult for SF to stay in the game at with Laser+Rocket due to the burst threat.


Like I mentioned in the video , I only pump skill points according to what I need. Since I was able to get a solo kill on him , I went 1 in rocket ( in order to secure the solo kill ) and after which I decided to max laser and go for march. I felt that was a better build because I could farm all over the map more easily.
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
July 19 2013 19:25 GMT
#25
On July 20 2013 03:11 Hurricane Sponge wrote:
I'm brand new to dota (~100 games played), and Tinker is my favorite hero. I always went Force Staff and no blink dagger because I thought the Staff was better for getting out of ganks. I can't BELIEVE it never occurred to me that Rearm lets you shift-queue the blink, so even if people are wailing on you (and keeping blink from cooling down), you'll still blink out.

Thanks!

Blink Dagger is really nice to help prevent ganks from happening at all. If you TP to a sidelane and immediately blink into the trees, you can cast March, Rearm, and then TP out in relative safety.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-19 21:45:07
July 19 2013 21:42 GMT
#26
On July 20 2013 04:18 faldoto wrote:
Show nested quote +
On July 20 2013 03:59 TheYango wrote:
On July 20 2013 03:21 kaykaykay wrote:
Do you think your dominance has to do with the sf on the other side shitting his pants thinking you were N.W.P?

SF should get dominated in that matchup regardless, assuming similar skill.

TBH I figured you would get Laser-Rocket because of that matchup. If Tinker gets even a slight level advantage, it becomes very difficult for SF to stay in the game at with Laser+Rocket due to the burst threat.


Like I mentioned in the video , I only pump skill points according to what I need. Since I was able to get a solo kill on him , I went 1 in rocket ( in order to secure the solo kill ) and after which I decided to max laser and go for march. I felt that was a better build because I could farm all over the map more easily.

I know it's probably better for that game, I'm just surprised you didn't level Laser+Rocket to give the SF picker no mercy (many high level Chinese pub players like 2009 and YaphetS to pick strong counter-heroes when they see an SF pick on the other team and just feed on the SF the whole game). Not Chinese enough.
Moderator
Hurricane Sponge
Profile Joined March 2010
868 Posts
July 19 2013 21:55 GMT
#27
On July 20 2013 04:25 Shootemup. wrote:
Show nested quote +
On July 20 2013 03:11 Hurricane Sponge wrote:
I'm brand new to dota (~100 games played), and Tinker is my favorite hero. I always went Force Staff and no blink dagger because I thought the Staff was better for getting out of ganks. I can't BELIEVE it never occurred to me that Rearm lets you shift-queue the blink, so even if people are wailing on you (and keeping blink from cooling down), you'll still blink out.

Thanks!

Blink Dagger is really nice to help prevent ganks from happening at all. If you TP to a sidelane and immediately blink into the trees, you can cast March, Rearm, and then TP out in relative safety.


Gonna have to get a good feel for the reach of March (and predicting where the creep clash will take place), but that is really good advice. My approach to surviving ganks was reactive, which is a terrible mentality for Dota. It seems like in this game you win fights before they start (positioning and awareness). Blinking into the trees to March is brilliant.
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2013-07-19 22:51:03
July 19 2013 22:49 GMT
#28
On July 20 2013 03:11 Hurricane Sponge wrote:
I'm brand new to dota (~100 games played), and Tinker is my favorite hero. I always went Force Staff and no blink dagger because I thought the Staff was better for getting out of ganks. I can't BELIEVE it never occurred to me that Rearm lets you shift-queue the blink, so even if people are wailing on you (and keeping blink from cooling down), you'll still blink out.

Thanks!


you cant shift queue it if ppl are already hitting you coz u cant even click it...
u get it to hide in trees and stuff... when playing tinker ur escape is not getting hit in the first place.
also going 2-2-2 into 2-2-4 i think is the best well-rounded build and has a lot of potential...
one of my dota wishes is to get really good at tinker but i nvr bothered...
good tinkers scare me the most in this game.
"mmr is a social construct" - tumblr
Rainling
Profile Joined June 2011
United States456 Posts
July 19 2013 22:52 GMT
#29
On July 19 2013 20:47 FreeZer wrote:
Also about blink, even if you're damaged and it comes on cooldown, you can rearm into shift blink. Works most of the times and makes people go wtf ^^

What do you mean by rearm into shift blink? In my experience you can't shift queue blink when it's on cooldown because of damage taken, you need to wait for the rearm to finish before you can order the hero to blink.
lazyitachi
Profile Blog Joined December 2011
1043 Posts
July 19 2013 23:29 GMT
#30
On July 20 2013 02:27 evilfatsh1t wrote:
Show nested quote +
On July 19 2013 22:52 lazyitachi wrote:
On July 19 2013 17:05 KurtistheTurtle wrote:
Tinker was the hero I used to climb out of low skill mmr (with many 3x-3-xx games along the way).

As I get into higher skill games, and especially captains mode, the laser/rocket build is MUCH harder to pull off, where the march build gives reliable farm and lets you hit your timings, counterpush, and apply pressure. Also, choosing where to push/farm with him MUST be a conscious decision, lest you pull the metaphorical kotl who nukes the wave early game so the carry he's babysitting doesn't get farm. this just means having a team who can take advantage of pressure be it split pushing, roshing, or w/e -- this needs to be communicated in pubs especially

On July 19 2013 13:26 lazyitachi wrote:
Thanks for your constructive posts. I know now to just type FF and ask enemy to end.

they DID give some good advice: map awareness. there's no magic bullet, just fundamentals. you can't control other people and you're looking for advice on how to do exactly that, you just wanted to QQ from the start.


I am asking what I can do. Like I cant see that supports are missing.
Not sure if you cant read or bad comprehension skills.

I am solo queue very high mmr 58% winrate. How good is your "map awareness"?

YOU CANT DO ANYTHING. IS THAT DEFINITIVE ENOUGH FOR YOU
god, you sit here asking people how to improve "on an individual level", and then you claim that you have nothing more to improve. if you really feel that you cant do anything without having better supports, stop playing on your own or get your shit together and stop crying. otherwise, take our advice and learn to read the game better. if you dont see supports, let mid free farm if thats what it takes, because thats all YOU can do on an INDIVIDUAL level

Guess I am unlucky unlike you to have people to carry me to ez wins then. . Hurr durr.
I dont know what I can do so I am asking what I should do. So many who cant read. No wonder I usually hate posting in TL.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
July 20 2013 02:16 GMT
#31
On July 20 2013 08:29 lazyitachi wrote:
Show nested quote +
On July 20 2013 02:27 evilfatsh1t wrote:
On July 19 2013 22:52 lazyitachi wrote:
On July 19 2013 17:05 KurtistheTurtle wrote:
Tinker was the hero I used to climb out of low skill mmr (with many 3x-3-xx games along the way).

As I get into higher skill games, and especially captains mode, the laser/rocket build is MUCH harder to pull off, where the march build gives reliable farm and lets you hit your timings, counterpush, and apply pressure. Also, choosing where to push/farm with him MUST be a conscious decision, lest you pull the metaphorical kotl who nukes the wave early game so the carry he's babysitting doesn't get farm. this just means having a team who can take advantage of pressure be it split pushing, roshing, or w/e -- this needs to be communicated in pubs especially

On July 19 2013 13:26 lazyitachi wrote:
Thanks for your constructive posts. I know now to just type FF and ask enemy to end.

they DID give some good advice: map awareness. there's no magic bullet, just fundamentals. you can't control other people and you're looking for advice on how to do exactly that, you just wanted to QQ from the start.


I am asking what I can do. Like I cant see that supports are missing.
Not sure if you cant read or bad comprehension skills.

I am solo queue very high mmr 58% winrate. How good is your "map awareness"?

YOU CANT DO ANYTHING. IS THAT DEFINITIVE ENOUGH FOR YOU
god, you sit here asking people how to improve "on an individual level", and then you claim that you have nothing more to improve. if you really feel that you cant do anything without having better supports, stop playing on your own or get your shit together and stop crying. otherwise, take our advice and learn to read the game better. if you dont see supports, let mid free farm if thats what it takes, because thats all YOU can do on an INDIVIDUAL level

Guess I am unlucky unlike you to have people to carry me to ez wins then. . Hurr durr.
I dont know what I can do so I am asking what I should do. So many who cant read. No wonder I usually hate posting in TL.


why not just buy wards?
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-20 02:28:20
July 20 2013 02:26 GMT
#32
Technically Rearm isn't even supposed to rearm a disabled blink, because in DotA 1 the disabled state isn't even handled by cooldown--it's disabled by replacing it with a dummy item for 3 seconds.

That it can rearm that 3 second deactivation is a known bug.
Moderator
idscy
Profile Joined June 2011
United States256 Posts
July 20 2013 08:03 GMT
#33
On July 20 2013 11:26 TheYango wrote:
Technically Rearm isn't even supposed to rearm a disabled blink, because in DotA 1 the disabled state isn't even handled by cooldown--it's disabled by replacing it with a dummy item for 3 seconds.

That it can rearm that 3 second deactivation is a known bug.


Ya this is a pretty dumb part of tinker atm in dota2.

One thing I like to do with skills is to keep a few points unallocated, so just incase sombody commits on me in a 1v1 situation (or even in a 2v2 situation) you can turn it and pick up a kill or so. Smarter enemies might notice that your march isnt doing as much as it should if you are level 5 or whatever.

Another good habit: if you are mid tinker as sent, stack your ancients during your lane. Even if you miss like 1 cs/min (from stacking at X:53) its worth it because at like 6 minutes you can farm the whole thing and have travs (or soul bottle boots +money) pretty quickly.
lazyitachi
Profile Blog Joined December 2011
1043 Posts
Last Edited: 2013-07-20 12:28:13
July 20 2013 12:27 GMT
#34
On July 20 2013 17:03 idscy wrote:
Show nested quote +
On July 20 2013 11:26 TheYango wrote:
Technically Rearm isn't even supposed to rearm a disabled blink, because in DotA 1 the disabled state isn't even handled by cooldown--it's disabled by replacing it with a dummy item for 3 seconds.

That it can rearm that 3 second deactivation is a known bug.


Ya this is a pretty dumb part of tinker atm in dota2.

One thing I like to do with skills is to keep a few points unallocated, so just incase sombody commits on me in a 1v1 situation (or even in a 2v2 situation) you can turn it and pick up a kill or so. Smarter enemies might notice that your march isnt doing as much as it should if you are level 5 or whatever.

Another good habit: if you are mid tinker as sent, stack your ancients during your lane. Even if you miss like 1 cs/min (from stacking at X:53) its worth it because at like 6 minutes you can farm the whole thing and have travs (or soul bottle boots +money) pretty quickly.


6 min bot? teach me!
Dont think I have seen faster than 8.
Maybe if freefarm and ancient stacked for you with a regen rune.

On July 20 2013 11:26 TheYango wrote:
Technically Rearm isn't even supposed to rearm a disabled blink, because in DotA 1 the disabled state isn't even handled by cooldown--it's disabled by replacing it with a dummy item for 3 seconds.

That it can rearm that 3 second deactivation is a known bug.


that sux.. I tot it s a "skill thing" but now its a bug thing. Ded tinker is ded then.
idscy
Profile Joined June 2011
United States256 Posts
Last Edited: 2013-07-20 16:39:44
July 20 2013 15:59 GMT
#35
On July 20 2013 21:27 lazyitachi wrote:
Show nested quote +
On July 20 2013 17:03 idscy wrote:
On July 20 2013 11:26 TheYango wrote:
Technically Rearm isn't even supposed to rearm a disabled blink, because in DotA 1 the disabled state isn't even handled by cooldown--it's disabled by replacing it with a dummy item for 3 seconds.

That it can rearm that 3 second deactivation is a known bug.


Ya this is a pretty dumb part of tinker atm in dota2.

One thing I like to do with skills is to keep a few points unallocated, so just incase sombody commits on me in a 1v1 situation (or even in a 2v2 situation) you can turn it and pick up a kill or so. Smarter enemies might notice that your march isnt doing as much as it should if you are level 5 or whatever.

Another good habit: if you are mid tinker as sent, stack your ancients during your lane. Even if you miss like 1 cs/min (from stacking at X:53) its worth it because at like 6 minutes you can farm the whole thing and have travs (or soul bottle boots +money) pretty quickly.


6 min bot? teach me!
Dont think I have seen faster than 8.
Maybe if freefarm and ancient stacked for you with a regen rune.


Nah with freefarm you dont even need the ancients to have almost Bot by 6 minutes (freefarm gets you 40-49 kills, assuming 49, on average something like 2100 once you bring in seige creep bounty).

A simple formula to use to check the number of possible creeps/lane by a certain time before creeps get added (iirc something like 17 minutes or so) is 6x+2x+Floor[x/3.5] where x is the number of minutes that have past. At 6 minutes you get == 49. Thats 1 seige creep, 12 ranged creeps, and 36 melee. Lets say you average 2 creeps/wave. Since this is an estimate, I combine bounty values for melee and ranged. This becomes 38-53 with an average bounty of 45.5. This gives you 546 gold from 2 unidentified creeps per minute. Then you get 1 gold/sec, and 6 mins of this gives you another 360 gold, totaling 906 from your below average csing in lane.

If you stack the ancients every minute, (1,...,6) you get a 6 stack, but sometimes the creeps get stuck on eachother after 4 or so. So for the sake of my argument, lets say you stacked it 4 times. Dragons give 252-364 (308); Golems give 215-245 (230); Lizards give 257-271 (264) where the values in parenthesis are the average.

Lets assume you got 4stack of golems (you didnt). They have the least value out of all of them on average. Killing that stack with march gives you 920 gold.

This model also assumes you didnt get any kills or die, didnt kill the seige creep and arent very good at lasthitting.

With a pretty bad rating of 24 cs at 6 mins (freefarm should be 40+, solo vs solo lane you want upwards of 30, but depending on the matchup its not always possible), we got to 1826 gold. That easily covers bottle, boots and soulring +a tiny amount of cash. If you wanted to rush bot ASAP, youve got ~1000 towards it. If you got more than 4 stacks off, you get an additional 500+ gold. If you got anything other than golems during all your stacks (you did) you are making another ~200. Thats a potential 700 gold more, totaling 2526, which puts you just short of BoT gold. Work on your lasthitting and you have it.
lazyitachi
Profile Blog Joined December 2011
1043 Posts
Last Edited: 2013-07-20 18:25:42
July 20 2013 17:39 GMT
#36
Tats a lot of talk.
Show me a game where u get ur 6 min bot.
Most of the ppl here are all talk and cant even do the thing they say they can.
Huur durr.. i can 6 min bot work on last hitting..

oo.. high mmr carried to very high on occasion player.. lol... dont bother showing me that game

User was banned for this post.
idscy
Profile Joined June 2011
United States256 Posts
Last Edited: 2013-07-21 01:28:23
July 21 2013 01:11 GMT
#37
On July 21 2013 02:39 lazyitachi wrote:
Tats a lot of talk.
Show me a game where u get ur 6 min bot.
Most of the ppl here are all talk and cant even do the thing they say they can.
Huur durr.. i can 6 min bot work on last hitting..

oo.. high mmr carried to very high on occasion player.. lol... dont bother showing me that game


k
grapez
Profile Joined September 2010
United States64 Posts
July 21 2013 02:46 GMT
#38
On July 21 2013 02:39 lazyitachi wrote:
Tats a lot of talk.
Show me a game where u get ur 6 min bot.
Most of the ppl here are all talk and cant even do the thing they say they can.
Huur durr.. i can 6 min bot work on last hitting..

oo.. high mmr carried to very high on occasion player.. lol... dont bother showing me that game


lazyitachi,

youve taken every scenario of something going wrong, and you've used your little understanding of the current metagame and have blamed pretty much every single person other than yourself. you need to get off you pedestal before you can improve. buy your own wards, dont cry to mid when you lose your top/bot lane, and finally pick a hero that helps with your team composition - then you will start seeing improvement.
bring back black scvs...they had 60 life and worked harder
SKYFISH_
Profile Joined April 2011
Bulgaria990 Posts
Last Edited: 2013-07-21 03:13:01
July 21 2013 03:11 GMT
#39
had a period where I played Tinker exclusively.
not that many games mind you, like 20 or so.

what I learned was that pushing out lanes means your carries cant farm.
which means games wont end before the 50 minute mark
which fucking wrecks my hands because I'm constantly spamming hotkeys like an idiot.
not a very fun activity.

Anyways, I personalty consider 10 min bots+bottle a good result.
I always went for march+either laser or rockets build, maxing the burst is kinda risky because if you dont get 3-4-5 kills early on you're fucked and suddenly you cant farm your next big item.
In certain MUs though maxing the burst for an ez kill mid is pretty nice, the key is to not show what build you're going for, you wait to hit 6 or so and then blow up your opponent when he walks in laser range with something like 70% HP.
Buying your own wards for the enemy side lanes is pretty essential as well.
Maxing Rearm at 16 is not a very good idea unless you have two big int items already, shit just costs way too much mana.

just my 2c

That being said, I'm a pretty horrible mid player but I still think Tinker is one of the easier heroes to go mid with.
Very fun to play when your carries know how to play around him.
Tedious as fuck in pubs when you have 4 people on your team farming the same jungle or when your carry cant last hit creeps under march of the machines.
In Soviet Terranistan you rush the Zerg
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
July 21 2013 05:15 GMT
#40
no one can last hit under march of the machines. its like trying to deny against 2 ion shells, just impossible
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