im not saying it easy, but its still doable.
you just have to pay attention to the machines in the AOE and anticipate when a creep will take damage
Forum Index > Dota 2 Strategy |
SKYFISH_
Bulgaria990 Posts
im not saying it easy, but its still doable. you just have to pay attention to the machines in the AOE and anticipate when a creep will take damage | ||
evilfatsh1t
Australia8653 Posts
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Firebolt145
Lalalaland34491 Posts
On July 20 2013 11:26 TheYango wrote: Technically Rearm isn't even supposed to rearm a disabled blink, because in DotA 1 the disabled state isn't even handled by cooldown--it's disabled by replacing it with a dummy item for 3 seconds. That it can rearm that 3 second deactivation is a known bug. Didn't know it was a bug, but it did make me feel like a boss when I blinked out of a furion's sprout between attacks, prompting a 'wtf' in all chat. | ||
BurningSera
Ireland19621 Posts
On July 20 2013 17:03 idscy wrote: Show nested quote + On July 20 2013 11:26 TheYango wrote: Technically Rearm isn't even supposed to rearm a disabled blink, because in DotA 1 the disabled state isn't even handled by cooldown--it's disabled by replacing it with a dummy item for 3 seconds. That it can rearm that 3 second deactivation is a known bug. Ya this is a pretty dumb part of tinker atm in dota2. One thing I like to do with skills is to keep a few points unallocated, so just incase sombody commits on me in a 1v1 situation (or even in a 2v2 situation) you can turn it and pick up a kill or so. Smarter enemies might notice that your march isnt doing as much as it should if you are level 5 or whatever. Another good habit: if you are mid tinker as sent, stack your ancients during your lane. Even if you miss like 1 cs/min (from stacking at X:53) its worth it because at like 6 minutes you can farm the whole thing and have travs (or soul bottle boots +money) pretty quickly. You have to show us that perfect showcase of Tinker play. I am not being sarcastic or anything, someone should make a VOD out of that, it would be beautiful to watch. Practically speaking, in any real game, 6mins BoT tinker can only happen on freefarm safelane tinker (ya...) start with maybe random gold or early hero kill/s, i am judging that by my experience of 5/6mins midas on a freefarming safelane carry. Otherwise, mid tinker with naked BoT before 9mins can almost be considered as a perfect tinker game, or more commonly you see some bottle/soulring+BoT before 13mins with some nice ganks. | ||
Archeon
3253 Posts
1st why did march+rocket +1 in laser die out? In the last progames i have seen tinker being played in, everyone went max laser+situationally maxing rocket or march. I get that it's a laning build, but tinker should be able to win against weaker lanes with 1 in laser alone. And march>rocket>laser makes you a lot stronger at pushing or defending and generally annoying the enemies. 2nd: I think that mentioning that etheral blade is pretty nice not just because of the bonus damage, but also because it includes a rearmable ghost scepter, which counters to some extend bkb-carries might be important. I tend to go into sheep-stick into ghost-scepter for maximum disable, but i dont play tinker very often. @lazyItachi: If all your allies feed, you obviously loose the game. If only one lane feeds and the other wins, winning yours means 2 won 1 lost, which will put you ahead. If the enemy is hardcore fed and a snowball like ursa/troll warlord, i recommend getting scythe+ghost-sceptre to disable him during teamfights. On a side note: the thing about map awareness is absolutely true. If you see their supports missing and not appearing after a second and think that they might gank you and will probably kill you if they do so, just play defensive. It is harder if they play a tri (which they do most of the time in low very high already) and have one most of the time in the jungle, but getting a ward solves that problem most of the time. If every single support in the game is a douche and doesnt get wards, get them yourself, you can easily farm them within seconds and every gank you survive thanks to wards will have made them worth the investment. | ||
ChunderBoy
3242 Posts
User was warned for this post | ||
evilfatsh1t
Australia8653 Posts
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ChunderBoy
3242 Posts
On July 22 2013 02:12 evilfatsh1t wrote: no you cant You can test it yourself in under 2 minutes... Go make a practice lobby, put cheats on... Start game, pick Tinker, -gold 99999, buy BoTs and a Ghost Scepter... Use Ghost Scepter and TP... Then thank me for learning something new. | ||
Leyra
United States1222 Posts
On July 22 2013 02:12 evilfatsh1t wrote: no you cant You can't EB/ghost and TP scroll, but you can EB/ghost and BoT. e: I'd love to see a 6 minute BoT, lol. Maybe if u skip bottle(not sure how you have mana for ancients), but my "good" BoT timing is around 7:30 , average 830-9 | ||
synapse
China13814 Posts
- What do you do if you get ganked repeatedly and end up dying a lot early on? How do you stay relevant with a very late BoT? - Are there certain matchups that tinker is extremely hard to play in, and how would you get farm in that case? - Conversely, are there any mids that you think tinker is a counterpick to? - Radiant side vs dire side tinker pick? (position of ancients, farming multiple jungle camps at a time with march) and I just tried the ghost scepter thing, BoT works | ||
Archeon
3253 Posts
-counterpush the shit out of them. When you are behind you will need to stall them until you get the rest of your gear, so pushing out at least one lane should be top priority in order to avoid needing to teamfight. -qop and especially puck should be bad. Puck easily gives vision with orb and can scout you out when you are in the trees later on. Both have high nuke damage and puck can even avoid rockets. DK in the mid-game. His high basic health and regen means that he has to be less concerned about march and he has a relatively long stun in dragon form to cancel tp. He also is gonna push when tinker is weakest. Bat and Tinker kinda counter each other. March and rockets will really hurt bat, but he can cancel bot with 2 spells and get tinker out of the trees later on. Same goes for ta, who has a long range scouting spell and is highly immune to nuke damage, but is weak against march and laser. OD is bad news for any solo hero in the game. Storm will probably crush tinker all game long unless he's dominated before lvl 6. Invoker has either sunstrike or tornado and coldsnap. Every gank is going to be deadly for tinker. -Anything with really low hp and no silence/stun. He's good against beastmaster besides, as he destroys the hawk. -Radiant side gives you closer ancients, which means that stacking them is going to be easier. Dire has the bit better jungle camps, but i dont think that it matters. | ||
Elasticity
3420 Posts
On July 22 2013 01:34 ChunderBoy wrote: eblade/ghost scepter is pretty good on tinker coz u can just go ethereal form and tp out User was warned for this post lmao warned for saying informative stuff.. alright | ||
nojok
France15845 Posts
On July 24 2013 18:04 Knightess wrote: Show nested quote + On July 22 2013 01:34 ChunderBoy wrote: eblade/ghost scepter is pretty good on tinker coz u can just go ethereal form and tp out User was warned for this post lmao warned for saying informative stuff.. alright Yeah, maybe missclicked next post which say you can't. Or admin find this abusable because he can't canel those TP with basher or naga net :p | ||
FFGenerations
7088 Posts
2) etheral blade, not sure how it works. is it just "target unit is damaged once, slowed, and is otherwise invulnerable for 4 seconds"? so your combo would be laser - rocket - etheral blade - reload (and not etheral blade - laser - rocket) does this outclass say dagon lv5 or hex? ive been going hex so far and its decent (if my team bothers to run after me) but etheral blade sounds sick if it disables, slows AND does dmg 3) in the video you use march backwards rather than forwards-facing i tried tinker the other day for first time and im hooked. never tried before coz my friend said you need insane apm, but you dont...you just have to combo | ||
synapse
China13814 Posts
On July 24 2013 18:04 Knightess wrote: Show nested quote + On July 22 2013 01:34 ChunderBoy wrote: eblade/ghost scepter is pretty good on tinker coz u can just go ethereal form and tp out User was warned for this post lmao warned for saying informative stuff.. alright it might be for posting a lot of one-liners but obv we cant know for sure ![]() | ||
FFGenerations
7088 Posts
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TheYango
United States47024 Posts
On July 24 2013 18:04 Knightess wrote: Show nested quote + On July 22 2013 01:34 ChunderBoy wrote: eblade/ghost scepter is pretty good on tinker coz u can just go ethereal form and tp out User was warned for this post lmao warned for saying informative stuff.. alright I warned him because he has a pretty long history of one-liners. It was probably not the most appropriate post to warn him on, but it shouldn't really be that hard for someone who clearly knows his shit to write something more helpful. | ||
LAN-f34r
New Zealand2099 Posts
On July 26 2013 04:08 FFGenerations wrote: eh ethereal blade means you can still use magic attacks but not normal attacks? why does the dota2wiki say "Cannot attack or be attacked" then Spells are not "attacks". Attacks use your heroes damage, where as spells do what the spells say. 99% of the time spells will work on ethereal targets (exceptions are physical base spells - eg juggs ult and naga net. Also note that while tinkers rocket is magical, it won't target someone who is ethereal, so it is only amplified if you use rocket then make them ethereal while they are in mid air). The kinda exception is orb attacks (ie arcane orb, frost arrows, etc), which are spells that use your normal attacks. You can't use these to attack people who are ethereal, but if you yourself have one and are ethereal, you can manually cast it to attack normal targets while ethereal. | ||
FFGenerations
7088 Posts
i cant stop dreaming about playing tinker | ||
faldoto
78 Posts
On July 26 2013 04:08 FFGenerations wrote: eh ethereal blade means you can still use magic attacks but not normal attacks? why does the dota2wiki say "Cannot attack or be attacked" then "Attack" in this case refers to legit normal right clicks forms of attack. Magical attacks are forms of spells being used. That's the difference I guess. | ||
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