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On July 26 2013 03:44 FFGenerations wrote: 1) ive never done it but im guessing you can shift-queue command in dota, so you can tp-blink using the shift key. can try later
2) etheral blade, not sure how it works. is it just "target unit is damaged once, slowed, and is otherwise invulnerable for 4 seconds"? so your combo would be laser - rocket - etheral blade - reload (and not etheral blade - laser - rocket)
does this outclass say dagon lv5 or hex? ive been going hex so far and its decent (if my team bothers to run after me) but etheral blade sounds sick if it disables, slows AND does dmg
3) in the video you use march backwards rather than forwards-facing
i tried tinker the other day for first time and im hooked. never tried before coz my friend said you need insane apm, but you dont...you just have to combo
You see , playing Tinker requires at least some forms of micro and reaction timing. For example , if you're able to micro well all your items , you would be able to hex people quicker before you're being disabled or what not.
To answer your question, you should not get ethereal blade right from the get-go because you would have limited mana pool. I'd rather you get dagon to increase your mana pool for quite a bit . Not to forget ethereal blade only allows magical damage , so if your team has physical damage heroes such as Sven , Riki , or Lifestealer, it wouldn't be a plus-point for getting ethereal blade.
I used march backwards rather than forward-facing because by marching backwards , the march would hit the creeps quicker. It all boils down to personal preferences/perception . I speculate professional players who do it, which was why I learnt to use march this way from them.
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United States47024 Posts
If you are going Dagon+EBlade, you should always have at least Dagon 1 before getting the EBlade. Mathematically, the burst added by EBlade is far less than that of going from no Dagon to Dagon 3 (similar cost), but if you already have Dagon 1, the increase in burst of getting EBlade is a lot better than that of getting Dagon 5 (again, similar cost). Of course, using Dagon 1 + EBlade is prohibitively straining on your mana, which is why you typically would need to upgrade the Dagon or buy other mana items.
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yeah, the range and mana cost reduction on dagon5 are really important also at dagon4~5 (~lv16) you get exactly 2 sets of rocket + dagon + blink + laser
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my tinker record (solo/ungrouped pubs) is now something like 3-13.
i generally go 3-0, 4-0 and delay a lot of players, then spend the next 40 minutes screaming at the team to group up and stop dying 1v5, 2v5.
i think i've dropped into shit tier. people dont know what tinker even does ("why do you keep going back to base asshole?" "why does their warlock have 4 golems?").
my friend told me to make sure i'm not stealing farm, and suggested i LEAD any push (rather than screaming at them to group up, because they wont), and this helps. also i think in 10 games only like 1 person has warded (except for me) which is pretty telling that im in shit tier.
tinker is freakin awesome but doesn't appear to be someone you can win with in pubs unless your team also out-carries the opposition (ie 1-2-carry team autoloses to 3-5 carry team after 55 minutes). you can keep the game running for a long time but dont have enough impact to carry the game in any way. you can scream at your team in caps 100 times to push when you have an advantage but it doesnt mean they will listen
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how do your games go when you dont pick tinker? either yes, you are in really low mm or youre doing something wrong. there is no hero that can win pubs for you when you are getting outcarried. maybe shadowfiend, maybe. if you ever win a game pretty much on your own its not because the hero is good, it just means your opponents are shit and you are miles ahead of them in skill.
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On July 26 2013 16:58 FFGenerations wrote: thanks.
i cant stop dreaming about playing tinker same here what a hero
the heroes i find the most annoying to play versus is clockwerk, spectre, nyx and storm i found the best build for tinker is to level laser early to level 2, max march and then max rocket later on. 2 in laser gives u a decent amount of damage for the lane. if im mid vs a storm or sf , i usually do 2-2 and kill him at level 4.
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Hey guys, little noobie here.
Do you learn Re-arm at lvl 6 ? I usually don't.
I get its first level usually when I get some mana (soul booster, or soul booster minus the HP item)... In fact, I usually spam rocket or laser (the one I leveled the most) to harass, and don't have enough mana (before the soul booster) to go laser-rocket-rearm-laser, so why even level it ?
(looks like the 2 guides here goes this way, learning rearm when you have mana/need to use it on ancients with March)
I only played with Laser->rocket and Rocket->laser builds, until now... How easy is it to farm with a March build ?
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rearm is usually gotten at lvl 9, although it can be earlier depending on how fast you get your travels. dont get soul booster, tinker doesnt need raw hp/mana. he needs items which will change fights because he can rearm them all the time. hex/dagon/shivas etc. and march farms a lot faster than laser/rocket, its just harder to kill people
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hum, the last times I played him, I was going for branch + little part of Dagon, boots of mana, Dagon, Bloodstone (soulbooster first).
didn't really think about the boots of travel, the polymorph item, of those things ... will try it again, sometimes :D
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travels is the one item on tinker that never changes. every possible item build you can get on tinker will choose travels as its boots of choice.
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Bearded Elder29903 Posts
You dont wan't bloodstone on Tinker... :/
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On August 07 2013 06:13 739 wrote: You dont wan't bloodstone on Tinker... :/ B-But you can refresh the suicide
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bloodstones not bad as a 6th item if you went straight for hex and shivas. that is if you dont plan on picking up dagon/eblade during the game. if you went dagon/eblade then you wont have the space for bloodstone though.
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On August 07 2013 06:13 739 wrote: You dont wan't bloodstone on Tinker... :/
Bloodstone is a situationally decent item. If you are confident of yourself getting a whole bunch of kills despite your team's excessive amount of feeds, bloodstone does a lot.
The constant mana regeneration increase is greatly beneficial for Tinker. In addition, the quick respawn time with many charges is pretty decent.
To prove my point on its effectiveness, you may want to view this game of mine of Tinker.
http://dotabuff.com/matches/261315087
Despite my team's feed , I got a lot of kills and bloodstone helped a lot there.
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Bearded Elder29903 Posts
BTW I've spoken with Firebolt yesterday and I decided to give Tinker a try. So I've picked Tinker for the very first time and I've asked for mid. Someone picked Puck and stole my mid, so I decided to ancient stack & farm. Holy shit never did so bad. Constantly ganked by LD and QoP and proceed to make 0-9 at the end..
No more tinker for me. At least no more ancients.
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On August 07 2013 15:46 739 wrote: BTW I've spoken with Firebolt yesterday and I decided to give Tinker a try. So I've picked Tinker for the very first time and I've asked for mid. Someone picked Puck and stole my mid, so I decided to ancient stack & farm. Holy shit never did so bad. Constantly ganked by LD and QoP and proceed to make 0-9 at the end..
No more tinker for me. At least no more ancients.
With 100+ ancient stacks on tinker I feel confident in stating that you should never ancient stack with him.
It is simply throwing dice on whetever you get a decent early/mid game or have a horrible game all together, if they want to ruin your game then they can do that very easily in many ways.
If you don't get mid then go stack jungle as it is equally fast gold wise, just less experiance, but way way safer as your stacks are cleared faster and you are constantly killing the small camp. So even if someone comes at 3, 4, 5 etc min mark to mess with you, you shouldn't have that much they can mess up and still be in fine shape to have a decent game.
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healer priest and satyr regen aura ruins jungle tho esp healer priesr
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On August 07 2013 18:59 Dead9 wrote: healer priest and satyr regen aura ruins jungle tho esp healer priesr
Neither is a problem, I quite prefer getting satyrs even as they give a lot more gold on average. edit: and the smaller satyrs die fast making it easier to stack a bigger camp.
Priests are a pain though, but you will still clear every priest camp in time to stack. On radiant side you have to use the march purely for the small camp if its priest though, else not enough march hits.
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